Pokemon Sword & Shield Review – Go Big Or Go Home

With each new Pokemon game comes a new set of Pokemon, mechanics, and a region to discover, and Sword and Shield are no exception. The vibrant Galar region is a consistent delight to explore, incentivizing and rewarding collecting and battling in equal measure, and grandiose battles add an exciting dimension to the familiar Gym formula to deliver an engaging adventure beginning to end. But most notably, Sword and Shield cut down on the tedious and protracted elements from previous games in favor of amplifying what makes Pokemon great in the first place. This is the most balanced a Pokemon game has felt in a long time, and with that, Sword and Shield mark the best new generation of Pokemon games in years.

The games waste no time in getting you a starter Pokemon and off on your way to becoming the Champion. You can even skip some of the hand-holding you’d get in previous games, including the “how to catch Pokemon” tutorial, which hasn’t been done since 2001’s Pokemon Crystal; if you simply catch some Pokemon right away, the character who would have taught you acknowledges that you’re already good to go instead. You can reach the new Wild Area, an open-world expanse filled with all kinds of Pokemon of all levels, within an hour or so of starting your adventure.

And the Wild Area is the show-stopping feature of this generation. Pokemon roam the fields and lakes, changing with the day’s weather. They pop up as you walk by, and you can even identify Pokemon out of your direct line of vision by their cries. It’s all too easy to set out for one destination only to be distracted by a Pokemon you haven’t caught yet, an item glittering on the ground in the distance, or even an evolved form of a Pokemon that you didn’t realize you could catch in the wild. There’s constantly something new to do or discover, and it’s there to engage you right out of the gate.

Both in the Wild Area and outside of it, the Galar region is stunning. Locales from industrial city centers to rolling hills in shades of green and gold are vivid and beautiful, and small details, like Wooloo playing in a field, add a lot of charm. The United Kingdom-inspired motif includes both crumbling medieval castles and booming football-inspired stadiums, punk musicians and posh snobs–though Galar is still surprising to explore, not adhering so close to theme as to be totally predictable. I even found myself pushing ahead to the next town hoping to find a boutique with new clothes and accessories, on top of everything else waiting to be discovered in each locale, because the UK-inspired plaids and streetwear looks are cute.

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You’re given much more freedom to explore than in previous generations. Sword and Shield go even further than Sun and Moon did in banishing HMs for good; you can fast travel to locations you’ve visited before from anywhere outside starting quite early in the game, and you have a bike that can later convert to a water vehicle to replace Surf. All other roadblocks, like trees in your path you need to Cut or large stones you need to move with Strength, are relics of the past. There are still hooligans that will artificially block your path at certain points in the story, but the actual hurdles to movement are completely gone.

Random encounters are also gone, and instead, you see Pokemon roaming all of Galar–even in the traditional routes and caves–which helps distinguish one area from the next. There are some Pokemon that remain hidden in the tall grass, denoted by an exclamation point, but you have to run toward the rustling grass to actually initiate the fight, so you’re never caught totally by surprise. Some Pokemon can only be found this way; this further encourages you to explore each locale thoroughly while making return trips painless, free of constant interruptions by wild Pokemon or stopping to use Repels to keep them away.

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For wild Pokemon, battles are true to the established formula, but for big battles, Sword and Shield strip out Mega Evolution and Z-moves in favor of a new battle mechanic, Dynamaxing, which is sort of a combination of the two and can only be activated in certain locations. A Dynamaxed Pokemon grows to a massive size and is stronger overall, and its moves convert to superpowered ones based on type. It’s much more bombastic than Mega Evolution or even Z-moves, but functionally, it’s simpler–and that’s refreshing. After years of using both Mega Evolution and Z-moves in high-level battles, Dynamaxing is a welcome reset that also feels like a natural evolution of the increasingly high-octane battle mechanics of recent games. Any Pokemon can Dynamax, too; you’re just limited by location rather than an item, so it’s a more flexible way to battle that works for relaxed and competitive battles alike.

Dynamaxing is a fixture of the new Max Raids, in which you and three other people or NPCs take on a giant Pokemon at certain locations in the Wild Area. Raid Pokemon can vary from run-of-the-mill, easy-to-catch Pokemon to ones that are incredibly hard to find in the wild, but regardless, the rewards are fantastic; completing a raid, even if the Pokemon escapes and you fail to catch it, nets you tons of rare and important items. Plus, the Pokemon you get from raids are guaranteed to have some perfect stats, so even duplicate Pokemon are worth catching again.

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At the lower levels, the raids are pretty easy, and you’ll likely have no trouble taking them on with only NPCs in tow. But the four- and five-star raids are challenging to the point where I couldn’t even complete some of them without the help of other human players. This is a welcome level of difficulty in the post-game, and communicating locally to get a raid group together is seamless–all you have to do is put out a call for raid partners (or people to trade or battle with in general), and nearby players will get a notification and have the option to join you from the social menu. It’s a great alternative to traditional competitive play after you’ve beaten the game, and while it does feed into competitive battling in both the item rewards and the caliber of Pokemon you’re catching, it’s satisfying just to overcome the challenge with friends.

The new Pokemon themselves are fantastic as a set. Quite a few of them seem geared for competitive play, with abilities and moves that inspire interesting strategies. Galarian Weezing, for example, has an ability that neutralizes opponents’ abilities; because many battle strategies involve use of abilities like Intimidate or Sand Stream to set up the battlefield to your advantage, Weezing could be a serious threat. There are also the aesthetically-inclined Pokemon, like the incredibly goth Corviknight or the adorable electric corgi Yamper, to inspire collectors. Throughout my journey, I was consistently delighted to discover each new Gen 8 Pokemon and the Galarian forms of older ones.

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The starters, sadly, are among the worst of the new Pokemon; while they’re cute at first, their final evolutions are all not great. Each fits the British theme in a clever way and has a unique move to go with it, but on a purely visual level, all three are awkward with no clear winner among them. I still feel guilty confining my starter to the Pokemon Box, but it at least freed up a spot in my party to try out the new Pokemon I do like.

The Pokedex features a healthy mix of old Pokemon from each previous generation as well. There are certainly surprising omissions, but like with the new Pokemon, the list includes both fun Pokemon and competitive ones, plus an even spread of types. Sword and Shield might not have every Pokemon in existence, but what’s here is balanced exquisitely for battle, cuteness factor, and type. And because there are items that give Pokemon experience points now–and because you can access your Pokemon boxes almost anywhere–you can easily change up your team on the fly without having to stop and grind just to get a new Pokemon caught up in level. I experimented with different Pokemon more during Shield’s main story than I ever did in a previous Pokemon game, and it made me appreciate the Gen 8 Pokemon even more.

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It also makes for a more digestible experience. The Wild Area is expansive, and because the available Pokemon change with the weather, it can look very different from one day to the next. There are enough Pokemon to keep things dynamic and surprising as you explore each day, but with some consistency across each biome so you know at least what kinds of Pokemon to expect. Even after 55 hours, there are still Pokemon I have no idea how to find, and uncovering the Wild Area’s secrets bit by bit has been a treat.

If anything, the constant draw of the Wild Area made the pacing of the story a bit choppy. I wandered and explored for five hours before challenging my first Gym, then defeated the next two in quick succession before breaking again to revisit the Wild Area. That said, I also was never too over- or underpowered for each Gym, and I was eager to explore in between them regardless. You can also do more in the Wild Area than just battle and catch Pokemon–you can camp out and make curry with your Pokemon, and that ended up being a lovely distraction. Making curry and playing with my Pokemon was a great way to break up longer excursions, plus a convenient way to heal everybody at once, and it’s really just an adorable way to spend a few minutes.

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The Gyms themselves are a refinement on the longstanding formula in which you would have to go through a maze or solve a little puzzle to reach the Gym Leader. Similarly, each has a Gym Challenge, but they vary from herding Wooloo to competing with NPC trainers to catch a Pokemon, and this keeps things from getting stale. Dynamaxing combines with anime-style drama to make the Gym battles themselves appropriately exciting, too, as your opponents tend to put on quite the show when they enter the stadium. While the Gym and other story battles are largely pretty simple, some of the later ones do take more thought (and a few revives, in my case).

For competitive battles, small but significant quality-of-life tweaks greatly reduce the remaining barriers to entry. There are now items that allow you to change a Pokemon’s nature, which was the main missing piece in getting Pokemon battle-ready without hours and hours of tedious breeding and soft-resetting. You can also leave two Pokemon of the same species in the Daycare together, and one can pass Egg Moves to the other, meaning you don’t have to re-breed a Pokemon just because you forgot to put one Egg Move on it or changed your strategy a bit. The post-game Battle Tower also includes rental teams right off the bat to introduce you to some basic strategies, which also means you can start climbing the ranks without scrambling to prepare a slipshod team of your own first. All of this gets you battling at a competitive level much more quickly than was possible before, which is the whole point.

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In collecting, battling, and exploring, Sword and Shield cut out the bloat and focus on what makes these pillars of the Pokemon games so captivating in the first place. You’re not held back by overly complicated back-end systems or hoops to jump through; from the outset, you can start wandering the Galar region, seeing its new Pokemon, and trying out its new battle strategies with very little in your way. This leaves you free to enjoy what Pokemon is all about, and that makes for an incredibly strong showing for the series’ proper debut on Switch.

Pokemon Sword And Shield Review Roundup

Pokemon has appeared on Nintendo Switch with Pokken Tournament and the Let’s Go games, but Pokemon Sword and Shield marks the series’ big generation-shifting debut on Nintendo’s latest hardware. And like each new generation, that means new characters, a new region, and a bunch of new monsters to collect.

Reviews for Pokemon Sword and Shield have started to publish ahead of its release on November 15. The critics agree that this edition of the long-running series trims some of its more unwieldy elements but keeps the most important elements well intact and more streamlined. That opinion was reflected in GameSpot’s Pokemon Sword and Shield review.

“In collecting, battling, and exploring, Sword and Shield cut out the bloat and focus on what makes these pillars of the Pokemon games so captivating in the first place,” Kallie Plagge wrote. “You’re not held back by overly complicated back-end systems or hoops to jump through; from the outset, you can start wandering the Galar region, seeing its new Pokemon, and trying out its new battle strategies with very little in your way. This leaves you free to enjoy what Pokemon is all about, and that makes for an incredibly strong showing for the series’ proper debut on Switch.”

We’ve collected a smattering of critical opinions below. For an even wider view, check out GameSpot sister site Metacritic.

  • Game: Pokemon Sword and Shield
  • Platforms: Nintendo Switch
  • Developer: Game Freak
  • Release date: November 15
  • Price: $60 / £45 / $62 AUD

GameSpot – 9/10

“With each new Pokemon game comes a new set of Pokemon, mechanics, and a region to discover, and Sword and Shield are no exception. The vibrant Galar region is a consistent delight to explore, incentivizing and rewarding collecting and battling in equal measure, and grandiose battles add an exciting dimension to the familiar Gym formula to deliver an engaging adventure beginning to end. But most notably, Sword and Shield cut down on the tedious and protracted elements from previous games in favor of amplifying what makes Pokemon great in the first place. This is the most balanced a Pokemon game has felt in a long time, and with that, Sword and Shield mark the best new generation of Pokemon games in years.” – Kallie Plagge [Full Review]

IGN – 9.3/10

“Pokemon Sword and Pokemon Shield are closer to my dream Pokemon RPGs than anything that’s come before. I’d still like better cutscenes, companion Pokemon, the complete Pokedex, and a more visually interesting Wild Area, but nitpicks are just not very effective when everything else was such a complete joy to play. The way they respect my time is wonderful, and the removal of monotony from random encounters and other odds and ends distills it down to only the pure and charming fun of capturing, training, and battling wonderful creatures. And hey, if I’m missing any tedious repetition, I can always get back into breeding.” – Casey DeFreitas [Full Review]

GamesRadar – 4.5/5

“Thankfully though, this is a seriously memorable Pokemon adventure. The story delivers enough twists and turns to keep you guessing, steeped in the kinds of myths and legends that you forget the British Isles are chock-full of. It might lack the puzzling areas of previous series’ entries like Silph Co, but there’s plenty to love about Pokemon Sword and Shield, especially the loveable cast of characters, and the impeccable attention to detail in the Galar region both visually and in terms of the regional dialogue. It’s a great way to start the next core generation of Pokemon games.” – Sam Loveridge [Full Review]

Game Informer – 8.75/10

“Pokemon Sword & Shield are strong first attempts for the series’ full transition to consoles. While some frustrations hold it back from true legendary status, this new generation proves the Pokemon franchise is still great more than two decades after its debut.” – Brian Shea [Full Review]

VG247 – 3/5

“Pokemon Sword & Shield is all too often a bit disappointing, and in some places actually feels a little unfinished, but it also fully provides that warm, fuzzy feeling that one expects from the series. Crucially, even through frustration, never once did I think about putting it down, which is to its credit. It comes recommended almost for the Galar setting and new Pokemon alone, but with a long list of caveats indeed. With the level of fan hyperbole surrounding this release, that recommendation is worth repeating and underscoring–but this is not the revolution that was promised or hoped for, and some may prefer to wait for a sale or wait and see if an improved, definitive release is on the cards.” – Alex Donaldson [Full Review]

US Gamer – No Score

“Pokemon Sword and Shield for the Nintendo Switch is a solid reminder that Pokemon will probably never run out of the stardust that helps keep it an endearing franchise for old and young alike. It’s also a solid reminder that Game Freak is unlikely to unchain itself from the ‘Three Starters, Eight Gyms’ formula that launched Pokemon into the stratosphere to begin with.” – Nadia Oxford [Review in Progress]

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

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Win A Limited Edition Death Stranding PS4 Pro*

Calling all Death Stranding fans! This is your chance to take home a free PlayStation 4 Pro and set out on an adventure to put America back together again.

Hideo Kojima’s latest game launched on November 8 and we have a full Death Stranding review. We’ve also got very handy guides to help you throughout your adventure, which you can check out in our in-depth complete Death Stranding coverage hub.

The grand prize package includes a custom 1TB PS4 Pro system and a custom DualShock wireless controller inspired by the game, as well as a copy of the Death Stranding on Blu-ray disc. But that’s not all, we’ll also award a first prize winner a Death Stranding collector’s edition bundle that comes with the full game, a steelbook case, a full-sized BB pod statue, a Ludens keychain, and a Bridges cargo case.

To enter the giveaway read the official rules found in the form below, accept the terms and conditions, and then proceed to fill out the form. You also have the option of increasing your chances of winning by doing extra actions like following us across social media.

Remember to check your email and junk mail on November 21 because we will be emailing the winners after 12 pm PT. Head over to the comment section and tell us what was the first thing that got you excited about Death Stranding. Good luck, everyone!

Diablo 3 Patch Starts Season 19, Adds New Sets

Diablo IV might have been announced at BlizzCon 2019, but Blizzard is far from done with Diablo III. Seven and a half years after release, the latest patch for Diablo III has launched season 19, which will give returning players a new way to play. Major changes have also come in this update for the Crusader and Monk classes, as new class sets are now available for the game’s two holiest classes. These changes, which we’ve got the patch notes for, have arrived on the PC, Switch, PS4 and Xbox One versions of the game.

The notes for Patch 2.6.7. explain the new season in full. As they point out, Season 18‘s buff displeased some players, as the Triune bonus didn’t stick with their adventuring characters. Blizzard is doing things a little differently for the 19th season with the new Pandemonium buff, which introduces “new mechanics to add an element of both chaos and power to the battlefield”. This buff focuses on kill streaks, giving you different rewards as your consecutive kill count rises higher and higher.

Here are the notes for Pandemonium:

  • For the duration of the Season, all players will have a stacking buff that that persists as long as you have hit or killed a monster within the last 5 seconds
  • Each stack gives .005 movement speed and .001% bonus damage. This bonus caps at 50% movement and 100% damage (1000 stacks)
  • In addition, after reaching a certain number of kills in a row, a power is unleashed, dealing an amount of scaling damage based on player level and difficulty or Greater Rift level:
    • 15 Kills: Exploding Chickens seek and destroy
    • 30 Kills: A wide Frost Nova freezes enemies
    • 50 Kills: Corpses rain from the sky
    • 100 Kills: Five massive energy twisters are unleashed
    • 150 Kills: Dark Geysers form beneath enemies
    • 200 Kills: Treasure chests fall from the sky
    • 300 Kills: A ring of fire engulfs everything
    • 400 Kills: Meteors hail from above
    • 500 Kills: Angels descend upon the battlefield to fight for your cause (Angels should no longer one-shot Rift Guardians).
    • 1000 Kills: ?????

Because powers are being tracked at a group level, only one can be active at a time, regardless of how many players you’re rolling with, and it’ll be interesting to see what happens when a player manages to stack 1000 kills. Two new rewards are available to players who complete the season, too: the Valor Portrait Frame and the Angelic Treasure Goblin pet.

This patch also sees some new class sets roll out for the Crusader and Monk, including some new and returning Legendary powers. The new Crusader set, Aegis of Valor, brings in Heaven’s Fury as the development team believes that it “matches the theme and adds more gameplay complexity.” Here are the notes for the Crusader set:

  • 2-Piece Bonus: Attacking with Fist of the Heavens empowers you, allowing Heaven’s Fury to deal 100% increased damage for 5 seconds. Stacks up to 3 times (multiplicative).
  • 4-Piece Bonus: Hitting with Fist of the Heavens generates 5 Wrath and reduces damage taken by 1% for 5 seconds. Stacks up to 50 times
  • 6-Piece Bonus: Increase the damage of Fist of the Heavens and Heaven’s Fury by 20,000%

The new Monk Set, Patterns of Justice, seeks to incorporate extra damage reduction and better integration of the Temple Rush skill.

  • 2-Piece Bonus: Sweeping Wind gains the effect of every rune and movement speed is increased by 5% for each stack of Sweeping Wind.
  • 4-Piece Bonus: Attacking with Tempest Rush reduces your damage taken by 50% and increases Spirit Regeneration by 50.
  • 6-Piece Bonus: Hitting with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is increased by 15,000%

Further changes and bug fixes have been made in this patch, and they’re detailed in the full notes. It’s been promised that the other classes will receive similar treatment in future updates, with new sets being planned for all of them. Blizzard has also promised more themed seasons in the game’s future, and Diablo IV is still a long way away, so expect plenty more seasons and updates for Diablo III.

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Xbox Live Deals With Gold And Spotlight Sale For November 12-18–Here Are This Week’s Bargains

This week’s Xbox Live Deals with Gold and Spotlight Sale discounts are now live for Xbox One and Xbox 360, serving up plenty of savings on digital titles. The Xbox One list contains a lot of indies this week, with the big headliner being Cities: Skylines, which is currently discounted by 75%. There are certainly some other interesting titles in here though, including The Count Lucanor and Yonder: The Cloud Catcher Chronicles.

The list of discounted Xbox 360 titles is shorter, but no less interesting. Curio RPG Resonance of Fate is half off, as are several Sonic the Hedgehog titles, just in time to celebrate the blue blur’s new movie trailer. If you want to finally pick up Sonic CD, now’s the time.

Prices will vary between regions, but below are the discounts and store links for this week’s titles.

Xbox One

Xbox 360

These deals will remain up until November 18, so you’ve got a week to take advantage. If you’re after more bargains, check out our Black Friday hub for all the best savings on games out there right now.

Now Playing: Free Xbox One And Xbox 360 Games With Gold For November 2019 Revealed

Death Stranding Walkthrough: Episode 7 – Clifford

Mario Kart Tour Microtransactions “Off To A Good Start,” Nintendo Says

Nintendo expects big things from the newly released mobile racing game, Mario Kart Tour. President Shuntaro Furukawa said in a recent earnings Q&A that the Japanese gaming giant expects the mobile game to have great results. It has big shoes to fill, as Super Mario Run has been downloaded more than 300 million times, but things are going well already.

Mario Kart Tour released at the end of September, and Furukawa said the game got off to a “very good start” compared to Nintendo’s previous mobile games. “Continuing on from Super Mario Run, which more than 300 million consumers are enjoying, I think we can expect remarkable results with Mario Kart Tour,” Furukawa said.

Despite the millions of downloads, Nintendo went on record to say that Super Mario Run was a disappointment as it relates to revenue. That game is free-to-start, and players need to spend $10 to unlock the full game.

That’s a different payment model than Mario Kart Tour, and the shift seems to be paying off. Mario Kart Tour is a free-to-play title supported by microtransactions. Furukawa said of the game’s profitability so far that “earnings are also off to a good start.”

The microtransactions in Mario Kart Tour come in the form of random items and the Gold Pass subscription package. “By including these mechanics and multiplayer functionality, we want to make it an attractive application that will be enjoyed by consumers in the long-term,” Furukawa said.

Also during the Q&A, Furukawa was asked if Nintendo would release Mario Kart Tour in China, but the executive declined to say. He said only, “I cannot say anything at this time about the mobile business in China.”

According to SensorTower, Mario Kart Tour had more than 120 million downloads in its first month, with players collectively spending more than $37 million.

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Overwatch Reveals Mercy’s Past In Valkyrie, A New Short Story–Here Are The Lore Highlights

A new official, canon Overwatch short story has been released. Valkyrie, written by the game’s senior lore and story designer Michael Chu, is a first-person story about Mercy coming to terms with the role she performed in the Overwatch organization after it has disbanded. The short story appears to be set shortly before the beginning of the game, and ties in to an in-game story event that can net you a new Mercy costume.

We’ve gone through the story and summed up the lore highlights from it below–stop now if you’d like to read it yourself without spoilers.

The story begins with Mercy remembering her parents, who were volunteering at a hospital in Switzerland during the Omnic Crisis, and were killed by an airstrike one day when she was still young. The story jumps forward to Mercy as an adult, working at an aid camp just outside Cairo. She’s been there for two years removed, having ended her tenure as head of medical research for Overwatch when the organization collapsed sometime earlier. Her reputation was in tatters when Overwatch was disbanded, and she headed to Egypt to help out because Overwatch was “responsible for much of the country’s suffering.”

The story then cuts to Mercy being reunited with Soldier 76 and Ana, who have tracked her down as 76 badly needs healing. Mercy and 76 have a heated discussion about the state of things–76 is out for revenge, especially against Reaper, and the two don’t see eye to eye.

The story flashes back to Mercy and 76’s first meeting, sparked by Mercy’s research into nanobiotic healing (which is, the story assures us, not related to nanobot technology). We’re given some insights into Mercy’s research background, and how she was brought on bought with the promise of letting her develop healing technologies for use off the battlefield–which is, of course, not exactly what happened.

Back in the present, the trio is jolted by an explosion at the nearby Anubis facility, and a reluctant Mercy straps into her Valkyrie suit alongside the other two to go help fend off Talon forces. In the heat of battle, Mercy finds Hanan, a young girl trapped by rubble, who recognizes her as Mercy when she uses her healing staff. She soon finds herself having to rescue Hanan’s brother, too, who is trapped in a collapsing building.

A mortar hits the building during the rescue attempt, and Mercy’s suit is badly damaged. She manages to save both children as the building collapses, getting trapped as the building collapses around her. But 76 comes back for her, and ultimately everyone survives. In the aftermath, 76 and Ana tell Mercy that they’re leaving to continue hunting Reaper, who was responsible for what happened that day. Mercy does not go with them, but as she continues her work, and as she reflects on saving the two children and how excited they were to meet Mercy, she starts to reassess the value of her work with Overwatch.

If you’re hungry for more Overwatch lore, the recently announced Overwatch 2 promises to deliver much more.

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