Scarlett Johansson Is Reportedly the Highest-Paid Actress of 2019

Scarlett Johansson is the top-earning actress of 2019.

According to Forbes, Johansson is the highest-paid actress of the year, earning a reported $56 million between June 1, 2018, and June 1, 2019. The lucrative pay day comes primarily from her role as Black Widow in the MCU, including backend points.

The rest of the list is as follows:

  1. Scarlett Johansson — $56 million
  2. Sofïa Vergara — $44.1 million
  3. Reese Witherspoon — $35 million
  4. Nicole Kidman — $34 million
  5. Continue reading…

House of X Delivers an X-Men: The Animated Series Callback

As much as House of X and Powers of X have done to reshape the X-Men and their place in the Marvel Universe, neither series has spent a great deal of time exploring the present-day status quo for mutantkind. In fact, you have to go all the way back to the beginning in House of X #1 to find an issue completely set in the present.

House of X #3 finally returns to that approach, showcasing a desperate mission to prevent the X-Men’s greatest enemy from being born. In many ways, this is the most traditional X-Men comic we’ve yet seen from writer Jonathan Hickman, but one loaded with huge stakes and human drama.

Continue reading…

Control Luck & Probability Puzzle Guide: How To Solve One Of The Game’s Trickiest Puzzles

Control has a few perplexing puzzles, but one of its trickiest has to be the one found in the Luck & Probability Department. Heck, you might not even know it exists seeing as it doesn’t make itself abundantly clear upon first inspection. Locked behind a Level 5 security door, this optional puzzle demands keen observation skills to crack.

If you’re reading this, chances are your patience has run thin and you need answers. Below you can find a quick outline of how to solve this challenging puzzle. You can also watch the video version of this guide in the player above for further clarification. And if you haven’t already, be sure to read our Control review.

The Solution

Upon investigating the Luck & Probability department, you’ll notice a roulette table in the yellow experiment room adjacent to the office area. When you interact with it, the sprinklers will go off, and a few fire hydrants might explode, but ultimately, nothing happens. You might think nothing of it, but the roulette is a crucial component to solving this puzzle.

Your goal is to get the roulette table to land on seven. However, accomplishing this is determined not by randomly spinning the roulette hoping it’ll eventually fall on seven. Instead, it’s done by manipulating specific lucky objects found in the department.

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The identity of each lucky object is displayed on the whiteboard near the roulette. Each object must be manipulated in specific ways. Here’s what you need to do to each one:

  • Elephant: The Elephant is already in position, so leave it alone.
  • Cat (Maneki-Neko Statue): Find the Maneki-Neko statue on the table around the desk loop and activate it so that its paw moves up and down.
  • Four-Leaf Clover: There’s a white planter with four-leaf clovers on a desk in the office area. Grab one and re-plant it into the white planter by the CRT-monitor in the experiment room.
  • Lightbulbs: Flip all four light switches in the experiment room.
  • Horse Shoe: The Horse Shoe must be facing downward, displaying like an upside-down “U.” There’s technically another Horse Shoe in the room, but don’t pay it any mind as you cannot even interact with it.
  • Bronze Koi Fish: Near the entrance of the department is a bronze Koi Fish statue. Grab it with your launch ability and bring it to the experiment room. Based on the whiteboard, the Koi Fish needs to be two feet from the roulette wheel, but as long as you drop it on the red carpet, you should be good.

Once everything is in order, spin the roulette but make sure to step off the red carpet after doing so. If you’ve followed each step correctly, you’ll be rewarded with an Astral Blip crafting material, two Ability Points, and the Golden Suit.

Why 2019 Is The Year Of Cyborg

Once envisioned as a vital part of the DC Extended Universe, Cyborg was introduced on the big screen during a brief cameo in Batman v Superman: Dawn of Justice before actor Ray Fisher reprised the role in Zack Snyder’s Justice League, where the character stole the show during his scenes with Ezra Miller’s Flash. But after the poor reception the movie got, Cyborg’s solo movie–once slated for 2020–seems all but certainly canceled. Fans of Victor Stone didn’t need to worry, however, since the best portrayals of the character came to our TV screens in 2019, from Cyborg’s introduction in DC Universe’s Doom Patrol to the character’s long-anticipated return to the team where he was first created in Young Justice.

Created in the ’80s by Marv Wolfman and George Perez, Victor Stone is the son of two prominent scientists at STAR Labs who treated him as a mere experiment. Victor got his superhero name when one day, while visiting his parents, an experiment on dimensional travel went horribly wrong and allowed a monster to crawl into our world, killing Victor’s mother and then mutilating Victor’s body. Though his father, Silas Stone, managed to save Victor, he did so by equipping his body with experimental cybernetic prostheses that forever changed his appearance and self-image. After that, Cyborg was added as a member of The New Teen Titans, where he could be amongst other outsiders like Robin, Kid Flash, Wonder Girl, Raven, Starfire, and Beast Boy.

The trauma and darkness of Doom Patrol

When we meet Victor (Joivan Wade) in Doom Patrol, he’s already been working as Cyborg for a while. The first time we see him, he’s stopping a robbery with Silas Stone acting as a sort of Alfred to Victor’s Batman, except way more manipulative and controlling. Silas is constantly scolding Victor for spending time stopping small crimes instead of focusing on their goal: joining the Justice League.

What makes Doom Patrol special is the way it deals with trauma and self-acceptance. Though the show skips the early days of Cyborg and his brooding over his new condition, we do see a flashback to the fateful accident that resulted in his cybernetic implants and the death of his mother. The feeling of guilt haunts Victor, as he relives the images of her mangled body in his sleep every night. The belief that he caused his mother’s death informs Cyborg’s character, as every criminal he busts or innocent person he saves is an attempt to make his mother proud by becoming a hero.

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As with the other members of the Doom Patrol, Cyborg’s journey is not only one of healing or overcoming the past, but simply of being able to live with his demons and move on. Even as part of an ensemble, Cyborg has enough time to shine in Doom Patrol.

If you wanted to see more of Cyborg in Justice League and left disappointed at the lack of resolution to his character, look no further than Doom Patrol. Since the show skips the initial surprise of his origin story, it allows the audience to see an aspect of the character’s development we hadn’t seen before.

Young Justice lets Cyborg play New God

Young Justice, on the other hand, takes us back in time to those first few months after Victor’s accident. Even if we have seen that duality and self-hatred before (even as recently as the Justice League movie), the writers change things up by focusing on the larger context. This version of Cyborg doesn’t seek out the Teen Titans after months of being rejected, but instead is left in the care of “The Team” so he can receive treatment for his spreading cybernetic virus.

Because the plot of this season is the public discussion that’s happening around the emergence of metahuman kids all over the world, Cyborg is no longer as big of an outsider as he was when he debuted in the ’80s. Sure, we do see him dwelling on his newfound condition, but the show is more interested in exploring Victor’s experience with his powers, instead of his physical appearance.

On the Grid

Where previous adaptations of the Cyborg mythos rely on the basic idea of Cyborg’s powers coming with a physical change in Victor’s body, it wasn’t until recently that even the comics started exploring the idea of Cyborg’s powers being themselves a threat to his body and mind. In 2013, writer Geoff Johns introduced the idea of “Grid,” the name given to the sentient computer system that appeared in the backend of Cyborg’s programming, and quickly became obsessed with hunting down metahumans.

Grid makes an appearance in Doom Patrol as a more aggressive side of Victor that wants to take over his body, but Young Justice takes that idea a step further by making the very technology that turned Victor into Cyborg evil. This season of Young Justice introduces the New Gods, highly powerful beings that live on the idyllic planet of New Genesis and the hellish Apokolips. Like in both the New 52 DC comics reboot and the live-action Justice League movie, Cyborg’s origin was changed to include a piece of New Genesis technology fused with his body.

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Young Justice, on the other hand, turns Cyborg into the result of an Apokoliptan living computer fusing with his human body. Due to the evil origins of the computer, Cyborg’s transformation this time around is a horrific scene of body horror a la The Fly. Though his screen time this season is short, this version of Cyborg truly accentuates Victor Stone’s struggles to control his powers and accept them, turning his powers into an actual threat for Victor and others, and making his arc of self-acceptance into one where he learns to balance the evil and anger within him with a higher call and purpose.

We may not get a solo movie or series for Cyborg, and that’s ok. TV alone is giving us new sides of the famed superhero that we haven’t really seen in his nearly 40-years-long history. Though many ’90s kids remember him as the pizza-loving member of the Teen Titans, this year has shown us that there are many layers to Cyborg, and we’re just scratching the surface.

Be Thankful Ma’s Lame Alternate Ending Never Made It To Theaters

Sometimes, alternate endings to movies can actually be better than the one that released theatrically, like with this year’s Pet Sematary. Other times, you know exactly why the movie cut it out, and this is 100 percent the case with the horror/thriller Ma.

Just a heads up, this post contains spoilers for the end of Ma.

The film follows a Erica (Juliette Lewis) and her daughter Maggie (Diana Silvers), who who move back to Erica’s hometown to start over. Maggie befriends some other teens, and they all find Sue Ann AKA Ma (Octavia Spencer) who buys them alcohol and allows them to use her basement to throw parties. Things get a bit weird when they all realize Ma is unhinged and trying to relive her high school days while taking revenge on those who wronged her in the past. It gets pretty screwed up at the end.

In the original ending, the teens–and Ma’s daughter Genie–escape the basement with the help of Erica, and a bloodied Ma heads upstairs to cuddle the corpse of a man she killed while the house burns around her. It is an extremely abrupt ending that lets the viewer know, “The good guys lived and the bad guy died,” and nothing more.

On the home release for Ma, there is an alternate ending–which feels a whole lot more like the original ending of the movie–and it is an extremely typical one for any horror movie. Some time has passed after Ma’s house burned down, and the teens–along with Genie–are all hanging outside of the school, and they’re still best buds. We learn that Ma’s body was never found through some dialogue, and the teens plan to party in the middle of nowhere.

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Ma (Blu-ray)

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This cuts to them drinking at night on a pile of rocks, which then cuts to the vet Ma used to work at. We see a burned hand grab some tranquilizers–which she used on the kids in the film–and then we see Ma in a hat that says, “Sexy” walking towards the camera. This was a shot used in the trailers for the movie. It was essentially the end to any slasher movie made from the ’80s to the ’00s where the studio felt they could spin out some sequels. Everyone is safe, or are they? (They’re not.)

Luckily for Ma the movie, changing the ending up was a good thing. The movie itself is actually a lot of fun, and Spencer’s Sue Ann character is very unsettling. The home release of Ma is available now digitally and on Blu-ray and DVD on Tuesday, September 3. There are a few other extras, aside from the alternate ending, including 12 deleted scenes and a couple of featurettes, one of which is Spencer talking about the Sue Ann character.

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

Xbox Live Servers Down Right Now [Update: Back Up, But Chat Issues Remain]

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If you’re having trouble logging into Xbox Live, you’re not alone. Microsoft’s online service is currently experiencing issues, which means you may not be able to sign in and access certain games and apps on Xbox One. [Update: It appears the issues have been resolved, although another problem–this one involving issues with party chat–have since emerged. Microsoft says it’s working to address that, but you should at least be able to get online and begin playing games as normal in the meantime.]

The Xbox Live status page, which was last updated at 3:46 PM ET, confirms some core services–such as signing in and managing your Xbox Live account–are “limited.” The latest update reads, “Our engineers and developers are actively continuing to work to resolve the issue causing some members to have problems signing in to Xbox Live. Stay tuned, and thanks for your patience.”

The official Xbox Support Twitter account also tweeted about the login issues, noting that teams are “working on it now.” No timetable was provided for when we can expect the issues to be resolved, but we’ll update this story with any further developments.

Because players are not able to sign into their Xbox Live accounts, they can’t currently play online games like Fortnite or use apps like Spotify and Amazon Video, both of which require you to be logged into the online service.

This story is developing…

New Wolfenstein: Youngblood Patch Makes It Less Frustrating

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If you’re having trouble making it through Wolfenstein: Youngblood, a new patch aims to alleviate some frustration. Available right now on PC and sometime next week on consoles, the latest Youngblood update makes the game easier with the addition of checkpoints, improved companion AI, and more.

Patch 1.0.5 adds a variety of “player-requested features,” including checkpoints in Towers and end bosses, a toggle to remove enemy health bars, and improvements to the companion AI. This last one is important, as update 1.0.5 will now see your AI partner retreat more often when taking damage from large enemies, as well as being able to heal you when you’re downed.

Elsewhere in the patch, Youngblood will see the difficulty of all boss fights adjusted, the “bullet sponginess” of enemies supposedly reduced, an increase in special weapon ammo in the more challenging levels, and more. While the PC version of Youngblood saw 1.0.5 today, and the PS4 and Xbox One versions will see 1.0.5 next week, the Nintendo Switch version will get 1.0.5 sometime “in the following weeks.” You can check out the full update notes below.

1.0.5 follows patch 1.0.4, which dropped earlier this month. That update introduced a host of changes and fixes, including issues surrounding players loading into online matches despite selecting the offline option, padlocked doors being opened from the wrong side, and more. Most significantly, patch 1.0.4 added the ability to pause Youngblood while offline. Since the Nintendo Switch still has yet to get 1.0.4, both updates will be combined in 1.0.5.

In our Wolfenstein: Youngblood review, we said, “Wolfenstein: Youngblood has the series’ signature first-person shooting thrills that’ll have you gladly busting shots and blasting lasers in the face of Nazi trash–and the opportunity to do so alongside a friend. Jess and Soph–and Abby too–learned from the best, and embrace their newfound duty of ridding their world of tyranny while being cool as hell doing it. Youngblood is short, but oh-so sweet.”

Full Patch 1.0.5 Notes

Patch Highlights

  • Adjusted difficulty of all boss fights.
  • Enemies can now have their health bars toggled on or off in the Options menu. (This does not turn off armor types.)
  • Took a variety of actions to reduce the feeling of enemy “bullet sponginess.”
  • An amount of ammo for basic weapons is now replenished after a player respawns.
  • Added more special weapon ammo throughout more difficult areas.
  • Added duplicate tutorial laptops to the game to make 100% completion more attainable.
  • Fixed an issue that could cause some enemies in certain areas to spawn prematurely.
  • Increased the speed of switching between certain weapons to make it easier to adapt to enemy armor types.

Bug Fixes

  • Client players can now explode Host player DKW charges by shooting them.
  • A data tape required to complete the Silent Outpost mission could go missing, preventing completion of the mission. This tape will now appear correctly for all players.
  • Equalized damage modifiers for all weapon classes and upgrades for Host and Client players. Previously a bug could cause one player to do a lot more damage with certain weapon types and upgrades.
  • The “available unlocks” and message could play despite there being active enemies. This will no longer occur.
  • Fixed a variety of timing bugs with completion events that could cause progression not to be saved in certain circumstances.
  • Co-op levers will now work much more reliably when playing solo.
  • Improved sister AI so that she gets out of the way of large enemies more often and improved ability to successfully heal the player when they are downed.

Balance Changes

  • Tutorials not collected by players in Paris Streets sections 1 or 2 will now be present in Paris Streets section 3. This will allow players to backtrack from later sections of the game in order to get tutorials that count towards game completion percentage.
  • Added checkpoints to all Tower mission and Tower Guardian fights. Note that returning to the towers after completing the main missions will not have checkpoints.
  • Players who expend all lives and reset to the latest checkpoint will now find their base weapons refilled to at least 50% of ammo capacity. This will function with all ammo modifier skills and upgrades but does not affect special or heavy weapons.
  • Additional special weapon ammo has been added to all boss and guardian fights.
  • We have doubled the amount of damage done to armored enemies by the incorrect weapon type. This will result in enemies feeling much less absorptive of damage when the player has the wrong weapon equipped. We still highly encourage players to spend their silver to upgrade a variety of weapon types so as to maximize damage to tough enemies.
  • General Winkler has had his health lowered to be more in line with the difficulty of the Zeppelin level.
  • The Bombdog damage has been slightly lowered.
  • The base Shotgun, Autopistol, and SMG damage output has been increased to bring them in line with other basic weapons.
  • Tower Gate Guardians have had their level lowered in all Districts to better reflect the level of enemies inside the Towers. The Towers are still intended to be played by players level 20 or higher.
  • Added the ability to toggle “iron sights” on/off. This option can be found in the Controls menu.
  • Lowered controller rumble on Xbox One.
  • Added the option to turn off enemy health bars to the Gameplay options. Note that this will not turn off armor barriers or enemy level, so we recommend players have a high degree of familiarity with enemies before turning health bars off.
  • Added more than 20 additional duplicate tutorials to the Districts to allow for easier game completion as well as better coverage for new players.
  • Added a unique icon for Tutorial Computers when player has the correct Secrets Collector upgrade.
  • Lowered Lothar’s healthpoints during the “Penthouse” stage of the boss.
  • Made a variety of changes to Lothar’s accuracy and damage during his final stage.
  • Added an alarm and audio cue for the 4th Reich jet planes during the Lothar fight to give players more of a chance to dodge or shoot down the planes.
  • Reduced the number of missiles during the Lothar flight stage.

Control’s Luck And Probability Room Guide

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Night In The Woods Studio Cuts Ties With Co-Developer Over Abuse Allegations

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(Content warning: sexual assault.)

Following serious allegations leveled against Night in the Woods co-developer Alec Holowka, the indie studio Infinite Fall has cut ties and changed its release plans for a physical edition of the game. In a series of tweets, developers Scott Benson and Bethany Hockenberry say they take the allegations very seriously and that they share their fans’ hurt and anger.

On August 27, developer Zoe Quinn detailed sexual abuse and assault allegations against Holowka on Twitter. Though the response from Benson and Hockenberry does not mention Quinn, it does reference “allegations of past abuse” that have come to light this week. Quinn’s statement came alongside a broad range of abuse accusations within the games industry.

“We take such allegations seriously as a team. As a result and after some agonizing consideration, we are cutting ties with Alec,” the studio stated. “We are cancelling a current project and postponing the Limited Run physical release. The iOS port is being handled by an outside company and supervised by Finji and will remain in development.”

The studio goes on to address how people may feel about the game itself, and that this shift in studio roles may impact their plans in other ways. The situation is in flux.

“Thousands of people have connected with Night In The Woods in a very personal way,” it stated. “We can’t tell you how to feel about any of this. Whatever you’re feeling is valid. Your experience with art is yours. What it means to you is yours, regardless of anything else. Going forward, Night In The Woods will be handled by Bethany and I [Scott]. We’re not sure what that all means yet. This stuff takes time.

“Thanks for your support over the years. We’re sorry to even have to say any of this. That’s all I can say at the moment. Thank you for your patience.”