PS4: How To Change Your PSN ID

It’s been a long time coming, but Sony is finally rolling out the much-requested PSN ID change feature this week. From April 10 (April 11 in Europe), PS4 users will have the option to change their PSN IDs as many times as they’d like either through the console itself or a web browser. Here’s how the process works.

The first time you change your PSN ID will be free, but each subsequent change will carry a $10 / £8 fee. If you have a PlayStation Plus subscription, you’ll pay half that, so each change will cost you $5 / £4. As previously mentioned, there are no limits to the number of times you can change your PSN ID, and you can always revert back to any previous ID at no charge by contacting PlayStation support.

To change your PSN ID through your PS4, first go to the Settings tab and select Account Management. From there, choose Account Information, then Profile, and finally Online ID. Input the PSN ID you’d like to use and follow the on-screen prompts to finish the process. To change your ID through a web browser, first log in to your PSN account, then select PSN Profile. Click the Edit button next to your PSN ID and you’ll be able to change it. Follow the remaining prompts to complete the change.

As previously noted, you’ll only be able to change your PSN ID either through a PS4 console or a browser; you can’t do so on PS3 or Vita. Moreover, child accounts cannot change their ID. If you do change yours, you’ll have the option to display your old ID next to your new one on your profile for up to 30 days to help your friends notice the change. You can read more about the process on the PlayStation Blog.

Another caveat to keep in mind is that not all PS4 games will support ID changes. While any title published on or after April 1, 2018 should display your new ID in-game, Sony says it discovered one instance “where a [recent] game did not fully support the feature.” A small handful of games also have “critical issues” that may potentially result in the loss of game progress and other data if you do change your ID. You can see the full list of games that support PSN ID changes here.

Pokemon Go Adds Shiny Buneary to Limited Time Event – GS News Update

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Sekiro For $48, Kingdom Hearts 3 For $32, And More Game Deals For PS4, Xbox One, PC

For a limited time, you can get some pretty sweet discounts on select video games and accessories at Newegg, which is offering a 20% off promo code now through tomorrow, April 11 or until supplies run out. The promo code to use is EMCTYUT27.

This promotion includes some of this year’s biggest releases, like Sekiro: Shadows Die Twice, which is discounted to $48 with the promo code; The Division 2, also available for $48; Kingdom Hearts 3, which is marked down to $38; and Devil May Cry 5‘s Deluxe edition, which is down to $56 for Xbox One. Notably, you can grab two of 2018’s best games for remarkably cheap: God of War for $32 and Red Dead Redemption 2 for $30, both on PS4.

There’s also a small selection of consoles and accessories on sale, including the PlayStation Classic for just $32 (as a reminder, it launched at $100 in December), a few PSVR bundles, gaming headsets, and wireless controllers.

Shop Newegg’s 20% off sale on select games »

Check out some of our picks below–the price listed reflects the discount using promo code EMCTYUT27.

Games:

  • Ace Combat 7: Skies Unknown — $48 (PS4, Xbox One)
  • Anthem — $48 (PS4, Xbox One, PC)
  • Devil May Cry 5 – Deluxe Edition — $56 (Xbox One)
  • God of War — $32 (PS4)
  • Kingdom Hearts 3 — $32 (PS4, Xbox One)
  • Kingdom Hearts: The Story So Far — $32 (PS4)
  • Marvel’s Spider-Man — $32 (PS4)
  • Metro Exodus – Day One Edition — $32 (PS4, Xbox One)
  • Red Dead Redemption 2 — $30 (PS4) $48 (Xbox One)
  • Resident Evil 2 — $48 (PS4)
  • Sekiro: Shadows Die Twice — $48 (PS4, Xbox One, PC)
  • Tom Clancy’s The Division 2 — $48 (PS4, Xbox One)

Consoles and accessories:

While game deals are on your mind, be sure to check out the massive sales going on at GameStop and Target right now too. At Target, it’s buy one, get one 50% off on select video games through Saturday, which is a great option if you’re planning to buy multiple games anyway. GameStop’s sale runs until April 20 and features huge markdowns on critically acclaimed games for PS4, Xbox One, and Nintendo Switch, as well as deals on consoles, accessories, toys, and collectibles.

Zanki Zero: Last Beginning Review – Attack Of The Clones

You certainly can’t say that Zanki Zero: Last Beginning is not unique. How many other games out there are first-person, real-time, tile-based roguelike horror dungeon crawls featuring in-depth survival mechanics, ensemble character drama, and a post-apocalyptic sci-fi story about clones and the last remnants of humanity? I definitely can’t think of any. But unique doesn’t always equal good, and in the case of Zanki Zero, its interesting, genre-melding concepts wind up a bit hobbled by some not-so-great execution.

Zanki Zero begins as a rogue’s gallery of eight characters find themselves on a strange tropical island with only a few rundown facilities. They all have no idea why they’re here, how they got there, or what connection they all have. But things soon take a turn for the even weirder: TVs across the island start playing a bizarre educational cartoon at set intervals, explaining that the eight are the last remnants of humanity and must work together to survive and build a new future for the human race. Oh, and they’re all actually clones, experience rapid aging, and die after 13 days of life–assuming nothing else kills them first. But it’s okay, because one of the few functioning things on the island is an Extend machine that can clone them after they die, effectively meaning they can live and die forever.

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And die they will, because survival in this dilapidated paradise is no picnic. When you begin the game, you barely have any functional facilities to do things like cook and sleep, and you need to collect material in order to build them. Not only that, but you need to effectively micromanage the health of every character. On top of a typical health meter, they also have a stamina meter (which drains from merely existing and goes down faster when doing strenuous activities or carrying lots of items), a stress meter, and even a bladder meter. Letting one element get out of control can have cascading effects; if a character can’t hold it anymore and wets themselves, they become embarrassed and stressed, which makes fighting enemies tougher, which leads to more rapid stamina loss for them and their teammates, which leads to health loss, which leads to death. Scavenging and using food and relief items and facilities like toilets helps, but carrying too much leaves a character overburdened and unable to move, and as time passes, characters age, and the amount they can carry changes.

If that all sounds like a lot to take in, that’s because it really is. The heavy survival elements of Zanki Zero get dumped on you quite early in the game, and with little in the way of resources and experience, managing everything can get extremely rough. And that’s all before you factor in exploration and combat. The game offers multiple difficulty levels (that can be changed mid-game to your liking) to help offset this, but it’s still pretty rough waters in the early game as you try to come to grips with how much you need to micromanage. While there are some tutorials, they are inadequate, amounting to info-dumps that are tough to take in when you’re already struggling with juggling everything else. Once you finally have all of the island’s facilities built and can stock a small safety net of resources, the constant micromanagement becomes far less daunting and even quite enjoyable as you watch your ragtag bunch grow from helpless castaways to capable survivors.

All those important survival elements aren’t even the core focus of the game, either–it’s also a first-person, real-time dungeon crawler. At the behest of the mysterious TV characters, the cast explores urban ruins that drift to the shores of the island to find new parts for their Extend machine and finally remove the fatal rapid-aging flaw from their cloned selves. Each of the ruins is tied to one or more of the cast members’ lives, and you’ll see glimpses of traumatic events from their pasts in each one that reveals more about who they are and, perhaps, why they are here. The unfolding story and revelations throughout the varied environments push you to move forward and discover the secrets of the characters’ hellish situation. You won’t get more story without a struggle, however; the ruins are laden with hazards like mutated animals and trap switches. If the challenge of basic survival and rapid old age doesn’t kill you, the threats in the ruins certainly will.

But character death can have its advantages. Sure, you have to drag them back to the Extend machine and spend your limited stash of “points” earned from dungeon exploration to revive them in a child body. But when you revive them, you can also give them a bonus called “Shigabane:”: based on their life experiences and how they died, they get advantages in their new clone form. For example, dying at middle age from being gored by a giant boar while poisoned will result in the revived clone taking reduced damage from boars, getting poison resistance, and adding an extra day to their lifespan at middle age. It’s a great system that doesn’t remove all of the sting from death but still leaves you feeling like you’re making progress through your efforts.

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Unfortunately, Zanki Zero’s combat is easily the worst element of the game. It attempts to marry turn-based, tile-hopping roguelike combat with real-time elements like charge attacks, group combos, and attack cooldowns, but it winds up constantly feeling sluggish and unresponsive. Worse, there’s not much in the way of strategy in most of the fights; you usually want to maneuver behind or to the side of an enemy while charging attacks, whacking them when opportunity strikes, then scurry away to avoid retaliation, charge again, and repeat. (Or, if you have a ranged weapon, you plink away with that.) An additional element where you use an aiming reticle to target specific body parts of an enemy just makes things messier, as you have to spend valuable time fidgeting with awkward aiming controls. It’s the same reticle you use to examine things in the environment, so if your reticle isn’t in the right place (say, you just examined something else not long ago), your attacks can simply miss entirely. It’s a shame that combat’s such a weird-feeling mess, because it drags down the fun of exploring these urban ruins, finding interesting items and bits left behind, and learning about the characters and the world.

Uniqueness is one of Zanki Zero’s biggest selling points, but its myriad ambitions and ideas aren’t enough to obscure the elements that don’t work as well. While the novelty of the game, its interesting story, and engaging exploration do a lot to carry it, it falters in some crucial spots that drag down the whole.

Game Of Thrones Author George R.R. Martin Says Winds Of Winter Writing “Going Very Well Lately”

Fans of A Song of Ice and Fire, the book series on which HBO’s insanely popular Game of Thrones TV show is based, have been waiting for the next book in the series–The Winds of Winter–since the last book, A Dance with Dragons, was published back in 2011. With the show’s final season looming, fans await any news about the next book more eagerly than ever.

Luckily, there’s some good, if vague, news on that front: Author George R.R. Martin stated during a recent interview with Entertainment Tonight that his writing has “been going very well lately.”

As the author has stated many times before, he’s given up on trying to guess exactly when he’ll be done writing, as fans tend to lash out when he provides dates that then come and go without a new release. “It’ll be done when it’s done,” Martin characteristically told ET on the red carpet for the show’s Season 8 premiere. Then he added: “It’s been going very well lately, so knock wood.”

ET, which is one of GameSpot’s sister sites, debuted the clip from the interview in the first episode of its weekly Game of Thrones show Theories and Thrones, hosted by myself and ET’s Leanne Aguilera. You can watch the full episode, including the interview with Martin, below.

The Winds of Winter wasn’t the only topic of discussion. Martin also said of all the storylines dropped from the show, he misses Lady Stoneheart the most–a feeling that’s been echoed by many fans ever since the vengeful character was left out of Game of Thrones Season 4. But Martin said he understands why she was cut.

“Even with a novel of ordinary size, when you adapt it for television and film, usually it involves cutting and simplifying, and my books are not books of ordinary length,” he said. “If we included everything from the books we’d still be on Season 1. It would have been an eight-year-long Season 1. There are hard choices sometimes, but that’s the business.”

Finally, he dodged the question of whether the show is hurtling toward the same ending he has planned in the books: “I don’t want to spoil my books or the show, so watch both and read the book, and you decide,” the author said.

There’s still no projected release date for The Winds of Winter, but with the show finally building toward a conclusion, fans can hope that Martin will be able to focus on writing and get it done. After that, he’ll just have to write yet another book to draw the series to a close as it was originally intended. Sigh.

Read next: A Soul-Crushing History Of George R.R. Martin Promising To Finish The Next Book

Indivisible Gameplay: A Skullgirls Take On Action-RPGs

Indivisible is an action-RPG where you’ll explore the world and snap directly into combat encounters. In the video above, you’ll watch as we explore a large fortress guarded by statues that fire massive room-filling lasers. There’s a good taste of the game’s action-heavy combat too.

If the look of Indivisible reminds you of the fighting game Skullgirls, that’s because it’s from the same team. Indivisible is headed to PS4, Xbox One, PC, and Nintendo Switch this year. We got our hands on the game at PAX East 2019, and you can check out our roundup of standout games from the show.

One Game of Thrones Death Was a Mystery Even to the Cast

In honor of the eighth and final season of Game of Thrones, IGN is taking a look back at some of the iconic characters who’ve fallen along the way, and the lasting impact they had on the story. These heroes and villains may not have made it to the end of the road, but their lives weren’t in vain – they stand as a fitting reminder that when you play the game of thrones, you win, or you die.

Considering how duplicitous Maester Pycelle was on Game of Thrones, it’s impressive that he lasted as many seasons as he did. Pycelle had an unseen hand in many power moves in King’s Landing and sat on the Small Council for much of the series’ run.

Even with his manufactured persona as a diminutive, subservient, and oafish servant to the Crown, Pycelle’s smarts couldn’t keep up with the major players in the game of thrones. Below, star Julian Glover recalls his character’s many manipulations — and many encounters with the ladies of King’s Landing — in Part 10 of our retrospective series, “When I Died on Game of Thrones.”

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Ubisoft CEO Says Longer Game Lifespans Isn’t Just About Making Money

These days, more and more big budget games are turning into what’s called “games-as-a-service,” lengthening their lifespans and introducing new content on a regular basis in order to keep players enticed for more than just its first week. Think Destiny, Fortnite, and now Ubisoft’s The Division 2. While the growth of games-as-a-service hasn’t always been a favorite trend among gaming audiences, Ubisoft CEO Yves Guillemot thinks it’s about way more than dollar signs.

“Because we put a lot of time and effort into creating universes, cities, and worlds, what we try to do is give possibilities to stay there for a long time, with lots of different gameplay and the possibility to be with your friends,” Guillemot said on this month’s episode of IGN Unfiltered. “Why do you want to redo everything each year if you can improve and increase the experience in one game? It’s easier for us to improve and increase the number of possibilities that the game can bring rather than starting from scratch.”

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Sea Of Thieves’ Huge Anniversary Update Could Give The Game The New Life It Needs

When Sea of Thieves launched in March 2018, many people believed it was an enjoyable, beautiful experience that was just lacking some direction and was perhaps a little thin in the content department. I was one of those people: I found Sea of Thieves an exhilarating experience with friends and a peaceful one alone, but I often found myself with too little meaningful content to engage with.

Developer Rare has repeatedly updated the pirate game since launch, and it is now on the cusp of introducing a significant update that injects much-needed variety into the game. On April 30 the game will be patched with the Anniversary update, which includes a new narrative-driven questline called Tall Tales: Shores of Gold and an entirely new PvP mode named The Arena, all for free.

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The Arena is a competitive mode for five teams of four set in smaller, distinct areas. At the beginning of each 24-minute match, every team receives the same set of treasure maps. You must proceed to one of the X marks in order to retrieve chests, which can then be cashed in for Silver at a number of special ships.

Of course, other teams are competing for the same chests and cashing-in points, so you might find you run into some resistance on your travels. Killing other players or sinking their ships nets you a small amount of Silver, and respawns are active. Particular to The Arena is a new damage model for ships, which can now have their wheel, masts, and anchor destroyed–though these can be repaired with wood in the same way you would fix a hull.

Arena matches are frantic but fun, and Rare says they’re designed to satisfy players who don’t necessarily have time to dive into a whole run of classic Sea of Thieves–which is now being dubbed Adventure Mode. But more importantly, they unite players around a single, clear objective, providing more direction for those solo queuing or those lacking a microphone. This solves the issue Sea of Thieves always had where players would be pulling in different directions, shooting for different targets–even if they were part of the same team. You’d have one player wanting to complete a Merchants’ Alliance quest, another wanting to ambush other teams’ ship, and another simply jumping up and down and spinning on the spot. The Arena’s obvious objectives and condensed map do a lot to rid the game of these issues, since any individual not paying attention and working with their team will quickly find themselves sleeping with the fishes.

The Arena also has the potential to rid Adventure Mode of griefers and people who are of a more combative persuasion. I prefer my Sea of Thieves journeys to be relaxing, which made it irritating when another player–friend or foe–decided to engage in combat. If people who prefer to fight are busy in The Arena, hopefully the rest of the game world will become a more peaceful proposition. Or maybe I’m placing too much faith in the troublemaking scallywags.

Tall Tales, meanwhile, is a new questline for people who wanted more direction in Sea of Thieves’ classic Adventure Mode. It’s set in the game’s usual shared world–which will also gain a new island that Rare says is its biggest yet–and will see you complete a number of puzzles and riddles in the search for treasure. The mode includes new enemy types, items enchanted with new abilities, and a new faction named the Hunters’ Call who’ll buy fish and meat off you after you utilize new fishing and cooking mechanics. While those new mechanics are a little basic, they add a nice bit of flavor to otherwise plain sailing–unless you burn your fish, that is.

While Tall Tales: Shores of Gold is only a subtle change from the vanilla Sea of Thieves experience, the greater purpose it gives, the greater narrative strands it provides, and the more tangible targets it teases help motivate you to continue venturing out into the seas. You’re not simply completing quests in order to unlock more quests of a similar nature; there are more interesting activities to complete, such as escaping a locked room filling with water, and a more defined goal on the horizon in the questline’s next riddle. More important than the objectives and new mechanics, however, is the distinct feeling these new missions provide: it feels like you’re actually on a guided adventure, rather than just going from point A to point B. New voice lines–spoken for the first time by actual voice actors, rather than studio staff as was the case previously–are a large reason for this new flavor.

Nine tales make up the Shores of Gold expansion, but Rare says it will continue to support Sea of Thieves with more content in a similar vein going forward, and if things carry on improving along these lines, I’ll be diving back into Rare’s oceans for many months to come.

Respawn 900 Gaming Recliner Review

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When I think of a gaming chair, I think of a futuristic, carbon-fiber clad desk chair gliding effortlessly across the floor on a set of high-quality casters, and that’s what most high quality gaming chairs are these days. With designs based on the seats found in high-speed super cars, it’s part of the reason they’re called racing chairs: they look like they’re going fast even though they’re sitting still. Respawn has taken the design of the classic racing-style gaming chair and adapted it for the living room with its first “console gaming chair,” the recline-able Respawn 900 (See it on Amazon).

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