Will PS4’s Biggest Exclusives Come Out in 2019?

Beyond and hello, everyone!

On this week’s episode of IGN’s weekly PlayStation show, Beyond!, host Jonathon Dornbush, Max Scoville, and Lucy O’Brien follow-up on last week’s discussion about when we’ll see the PS5 to take a look at PS4’s upcoming major exclusives. The trio discusses when we think we’ll see The Last of Us Part II, Death Stranding, and Ghost of Tsushima, and whether they could also become PS5 games.

And while those titles remain unconfirmed for release this year, we also run down our excitement for the confirmed PS4 exclusives of 2019. Plus, Jonathon offers an exclusive Kingdom Hearts 3 preview and becomes a real gamer before ending the episode in a Resident Evil trophy test.

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Halo: Master Chief Collection Gets Another Big Update; “Modern Aiming,” Bug Fixes, And More

343’s commitment to expanding and improving upon Halo: The Master Chief Collection continues with a new update available now for all players of the Xbox One game.

Following the big update in November that added the very-excellent “match composer” feature, the first big update of 2019 introduces a new “modern aiming” option, more skulls for Halo: Combat Evolved, a lot of bug fixes, and more.

The first thing you’ll notice with the update is that the Halo: MCC menu screen now has a winter makeover. The animated menu screen shows snow falling on a warthog. It’s peaceful and serene. This new title screen replaces the Flood-inspired screen that was launched to mark celebrate the game’s Flood event that started back in October. Going forward, 343 said it plans to release more “menu takeovers” that are based on and inspired by in-game events and challenges.

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When you actually get into the game, one of the first things you may notice is the new “modern aiming” option. Some players remarked that Halo: MCC’s aiming feels a little bit off for some games. You’ll find the new setting in the “Aim Control” section of the controller settings tab for each game in Halo: MCC. With modern aiming turned on, aim acceleration zones are “smoothed” out so the game feels more like Halo 4 or Halo 2 Anniversary. You can revert to “Classic” aim control if you don’t like how it feels.

There are also new skulls for Halo: Combat Evolved. You can see a full rundown of these below as written by 343, but some of them include “Anger” (enemies fire weapons faster and more frequently), “Catch” (enemies throw and drop more grenades), and “Tough Luck” (enemies go “berserk,” basically).

New Halo: CE Skulls

  • Anger – Enemies and allies fire their weapons faster and more frequently.
  • Bandana – Fixed a bug with this skull so now energy-based weapons have infinite ammo as well.
  • Catch – Enemies throw and drop more grenades.
  • Ghost – A.I. characters will not flinch from attacks, melee or otherwise.
  • Sputnik – the Mass of objects is decreased, making them more easily displaced
  • That’s Just Wrong – Strengthens the hearing of both allies and enemies. They will now notice the slightest sound of reloading or drawing a weapon, footsteps, etc. A.I. also have increased accuracy.
  • Thunderstorm – Field Promotions to the ranks of all A.I. characters so they are more difficult to fight, smarter, and more dangerous.
  • Tough Luck – Enemies always go berserk, always dive out of the way, and never flee.

Additionally, 343 has released a new playlist–Super Duper Fiesta. This new playlist includes Fiesta game types for Halo 2 classic and Anniversary, as well as Halo 3 and Halo 4. The new playlist replaces Team Action Sack.

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What’s more, 343 has made changes to Halo: MCC’s match composer. In addition to replacing Action Sack with Super Duper Fiesta, the changes include the following:

Match Composer Settings Changes:

  • Removed Action Sack and replaced with Super Duper Fiesta
  • [4v4] Added a Super Duper Fiesta! Game preset.
  • [4v4] [H2, H2A, H3, H4] Added Super Duper Fiesta! Entries.
  • [8v8] [H3, H4] Moved BTB Heavies entries from Action Sack to Slayer at low weighting
  • [8v8] [H4] Moved Dominion entries from Action Sack to King of the Hill.

In other news, the Halo 3 hardcore team doubles playlist has been removed from all matchmaking playlists. 343 pulled it because “engagement has slowed” and because tournaments that used it are now over.

As for the bug fixes, there are many, spread across the entire game and the specific titles within it. For Halo: CE, the update fixes a bug that caused “inconsistent hit detection” when aiming at players with poor connections. In Halo 2, the update addresses a problem related to the Bandana skull, and in Halo 3, the update fixes an issue related to the Shade Turret not appearing in post-game reports. A full rundown of changes is below as written by 343.

Halo: MCC Bug Fixes:

Global

  • Cleansed the Flood infection from the main menu
  • Added error handling to prevent users from joining each other from different versions of the game
  • Fixed an issue where players could not enter gameplay using custom map or game variants in offline LAN
  • Fixed an issue where menu music volume slider changes were not respected while in a squad
  • Fixed some navigation inconsistencies in the main menu
  • Fixed an issue where the descriptions for some campaign killstreak medals were inaccurate in the medal chest

Halo: CE

  • Fixed an issue that resulted in inconsistent hit detection against players with poor connections
  • Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign

Halo 2

  • Fixed an issue where the Bandana skull did not grant infinite ammo to energy weapons in Campaign

Halo 3

  • Fixed an issue where the Shade Turret was not appropriately displayed as the tool of destruction in the post-game carnage report

ODST

  • Improved messaging around which playlists support co-op play

Forge & Films

  • Fixed an issue where incorrect file sizes were being displayed for films
  • Fixed an issue where the character limit for map variant names was displayed inaccurately in Halo 3
  • Fixed an issue where players were forced to re-enter a map variant name after inputting an invalid description

The update doesn’t fix all the problems in Halo: MCC, however, as some of the known issues 343 spoke about included checkpoint loss in Halo: CE and Halo 3 campaigns, as well as career stats pages showing as blank or otherwise bugged.

This won’t be Halo: MCC’s last update, as 343 teased that there is “plenty more MCC goodness coming” in 2019. In the future, 343 plans to add the much-request custom game browser to the game, improvements to the post-game carnage report, and updates that help fix issues related to vulnerabilities that bad actors can exploit to kick people out of games.

Halo: MCC got off to a very rocky start when it launched back in 2014. It was nearly unplayable for some. 343 never gave up on the title, however, and all of these updates demonstrate the studio’s ambition to constantly and significantly improve the experience. And it sounds like 343 will continue to improve the game in 2019 and beyond.

“We look forward to continuing this open dialogue and partnership through 2019 and beyond. We would like to offer our heartfelt thank you everyone in the community who has supported and helped improve MCC by playing, critiquing, and providing thoughtful feedback,” 343 said.

Head to Halo Waypoint to see a full rundown of the January update for Halo: MCC.

Halo: MCC is free with Xbox Game Pass, and its inclusion there has surely helped keep player figures at a decent level. All these years after release, it’s still easy to find a match, and that’s great to see for Halo fans.

The next big Halo game is Halo Infinite, which is in development for Xbox One and PC. Little is known about the game, however, and it sounds like it still may be a long time off.

Mixer Adds Premium Currency to Support Streamers with Real Money

Microsoft’s streaming platform Mixer has added a premium currency in order to allow viewers to more directly support their favourite streamers.

An update to the Mixer blog explains this new currency is called Mixer Embers and is already in early access for mobile app users. Once purchased the Embers can be used to buy skills which include animated stickers and full-screen effects, much like the already established free currency, Sparks.

Sparks are earned by watching streams on Mixer and can be spent in the chat of a Mixer Partner’s channel. Where Embers will differ is that Sparks go towards achieving milestones to unlock cash bonuses while Embers will translate directly to cash. Viewers will also be able to purchase different premium skills with Embers as opposed to Sparks.

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Reign of the Supermen Review

This is a mostly spoiler-free review of Reign of the Supermen, which is now available to purchase in Digital HD and will be released on Blu-ray on January 29.

Last year’s The Death of Superman proved to be a generic addition to DC’s lineup of direct-to-DVD animated movies, failing to add much to a story that had already been told once before in 2007’s Superman: Doomsday. The good news is that its sequel, Reign of the Supermen, is given more room in which to carve its own identity. Unfortunately, that’s still not enough to help it measure up to the best of these animated adaptations.

As Jim Vejvoda noted in his review of The Death of Superman, there’s a very “been there, done that” quality to the Superman/Doomsday rivalry, with variations of that story playing out in both the animated and live-action realm in recent years. Reign of the Supermen focuses on the part of that story we haven’t really seen told outside the comics. Picking up six months after the events of The Death of Superman, this film explores the rise of four new heroes in Metropolis – teen clone Superboy (Cameron Monaghan), armored hero Steel (Cress Williams), a ruthless vigilante known as The Eradicator (Charles Halford) and the mysterious Cyborg Superman (Jerry O’Connell and Patrick Fabian). Can any of these newcomers fill the void left by Superman, especially as a threat even greater than Doomsday looms over Metropolis?

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Bird Box Challenge Causes YouTube to Change Its Guidelines

The rise in popularity of the Bird Box challenge, based on the popular Netflix movie of the same name, has caused YouTube to change its guidelines.

The Hollywood Reporter explains YouTube has updated its policies to ban challenges that can cause physical injuries or deaths. The platform also advises that it doesn’t allow pranks that cause people to believe they’re in real danger.

YouTube’s page for policies on harmful or dangerous content also has an update.

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Star Wars Episode 9: John Boyega Teases Something “Visually Crazy”

Star Wars: Episode IX is filming right now, and actor John Boyega–who plays Finn–has teased something “visually crazy” for the much-anticipated sci-fi film.

Boyega shared a cryptic image on his Instagram page of his distressed hands after a day of shooting. The caption of the image reads, “The whole team pushed themselves today to achieve something visually crazy! I’ve had many moments of shock on set but not like today and I can’t wait until you know why.”

It’s intriguing to think about what Boyega might be referring to. The Star Wars franchise is known for its spectacle over-the-top sequences, and we can only imagine what Episode IX will deliver in this department.

Episode IX hits theatres this December. It is the third and final instalment in the new trilogy that started with 2015’s The Force Awakens. The movie was set to be directed by Jurassic World’s Colin Trevorrow, but he was fired and replaced by JJ Abrams, who directed The Force Awakens.

Lost and Lord of the Rings actor Dominic Monaghan will play an unspecified role in Episode XI.

In other Star Wars news, EA has reportedly canceled a new open-world Star Wars game in development at EA Vancouver. However, the company says it remains “fully committed” to making more Star Wars games in the future.

True Detective Season 3 Episode 2 Breakdown “Kiss Tomorrow Goodbye”

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Sekiro: Shadows Die Twice’s Protagonist Will Actually Speak

From Software has revealed that its changing how it tells stories when it comes to Sekiro: Shadows Die Twice. The contrast of beauty against death will still be present in its narrative, but Sekiro will be about a specific character with his own backstory as opposed to a nameless, blank slate protagonist like in previous Soulsborne games.

“We’re trying to tell more of a drama, if you will, of these characters,” From Software marketing and communications manager Yasuhiro Kitao said to Game Informer in an interview. Sekiro follows the changing relationship between Young Lord and his guardian The Wolf, the latter of which you play as. In the beginning of the game’s story, the two are attacked and Young Lord is kidnapped while The Wolf is left defeated with his arm cut off. Upon awakening, The Wolf receives his prosthetic arm and then sets out on a quest to find Young Lord and defeat those responsible for the assault.

On his journey, The Wolf will meet other characters, but unlike previous From Software games where the protagonist wordlessly responds to others, The Wolf will actually speak to people. He is his own person, with his own thoughts, feelings, and sense of morality. In turn, having a character with an established backstory has allowed From Software to implement storytelling techniques that are absent from past Soulsborne titles, such as flashback sequences.

All that said, From Software doesn’t want to take away from players who love theorizing about the lore of Soulsborne games. Even though The Wolf has an established past, the history of the world he lives in–as well as the enemies, bosses, and some of the characters he meets–are fragmented. It’ll be up to you to piece together exactly what happened prior to the game’s events.

In Sekiro, From Software is breaking plenty of other conventions it’s established with its past Soulsborne games. One of the most notable changes is in how boss battles play out, as Sekiro’s expanded traversal mechanics–such as stealth, parkour, and a grappling hook–allow for more unique encounters. Sekiro also won’t have an online multiplayer, so From Software has designed the game to allow players to actually pause the action wherever they are. Unlike Dark Souls III and Bloodborne, Sekiro will have a hub area that’s connected to its world, allowing for more opportunities to freely explore.

Sekiro: Shadows Die Twice releases for Xbox One, PS4, and PC on March 22.

Nintendo Exclusives Confirmed For 2019

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Marvel Rewrites Wolverine History (Again)

Marvel Comics Presents made its big return to the comic book stands this week, and the first issue has added dramatic new details to the histories of two major heroes.

Warning: this article contains spoilers for Marvel Comics Presents #1!

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Following the example of the original Marvel Comics Presents from the ’90s, this new series features a serialized Wolverine story called “The Vigil” that aims to reveals new details about the mutant hero’s life throughout the decades. This chapter unfolds during the heart of World War II, as Logan teams up with Dum Dum Dugan to rescue a French woman and her daughter from the Nazis. As it turns out, these Nazis want the woman, Marie, to use her magical abilities to summon a demon and provide Hitler with a new weapon in which to end the war.

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