Three New NES Games, Including Ninja Gaiden, Are Headed to Nintendo Switch Online Next Week

Ninja Gaiden, Wario’s Woods, and Adventures of Lolo will all be added to the Nintendo Switch Online – Nintendo Entertainment System library next Wednesday, December 12.

These three titles will join the ever-growing list of NES classics that saw Metroid, Mighty Bomb Jack, and TwinBee added last month.

Ninja Gaiden was released on the NES at the end of 1988 in Japan and in the United States in March of 1989.

Player’s take control of the Ryu Hayabusa, a “rising ninja in his family’s clan who travels to America to seek vengeance for his father’s death.”

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AHS: Asylum Season 2 Episode 3 & 4 Breakdown!

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Captain Marvel: Hasbro Reveals First Set Of Toys Based On Upcoming 2019 Movie

If you’ve been looking forward to the upcoming March movie Captain Marvel, then the past few days have been a whirlwind for you. The latest trailer has dropped, and it looks pretty amazing. We also learned her story is getting a bit of retooling, which is a good thing since her comic book origin is very confusing. And now, Hasbro has revealed the first set of toys based on the movie.

Hasbro expands its highly-articulate Marvel Legends line with figures based on the upcoming movie. The new set consists of five figures: Captain Marvel with interchangeable hands and head, Captain Marvel in Bomber Jacket with her cat Goose, Talos, Nick Fury, and Star Force Commander. The line will be available for purchase in Spring 2019 and all the figures will cost $20 each.

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In addition, there will also be a Photon Power FX Glove toy available in January for $16. The electronic glove lights up and makes noise. Hasbro will also be releasing four dolls priced $13-$25: Captain Marvel Power FX Electronic Doll, Captain Marvel Doll and Goose, Captain Marvel (Star Force) Doll, and Cosmic Captain Marvel Doll. The dolls are in the 11.5-inch scale and all feature 11 points of articulation. They will hit stores this January.

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While the movie starring Brie Larson doesn’t hit theaters until next year, there’s a lot of talk about the new trailer, especially when fans found out Annette Bening is playing a Kree whose name hasn’t been revealed to fans yet. Captain Marvel follows the story of a cosmic superhero engaged in an intergalactic war who finds out she was once from Earth. She heads to her original home to learn more and finds there are shapeshifting aliens on the planet as well, some of which are disguised as old women that end up getting punched.

After Captain Marvel hits theaters on March 8, 2019, we’ll get to see Larson in the role once more as she suits up for the unnamed Avengers 4, which comes out May 3. The post-credit sequence of Infinity War showed off the Captain Marvel logo, so she’ll have to be the one that comes and saves the day for all of the superheroes of the Marvel Cinematic Universe.

Netflix Is Paying A Massive Fee To Keep “Friends” On Its Platform, Report Says

Earlier this week, Netflix confirmed that the acclaimed sitcom Friends will stay on the streaming platform through the end of 2019, following rumours of it being removed in January. Now, a New York Times report reveals the gargantuan licensing fee that Netflix is paying licensor WarnerMedia to keep Friends on the streaming network for another year.

Two people said to have knowledge of the matter told NYT that the price tag was $100 million. According to the report, that’s up from the $30 million that Netflix previously paid WarnerMedia annually to keep the beloved show on its platform in the United States. Friends isn’t available on Netflix everywhere; for example, in Australia it streams on Stan, not Netflix.

The controversy, if you want to call it that, started after people noticed that the Friends page on Netflix’s website stated–for a period of time–that the show would leave in January. According to NYT, Netflix’s deal with WarnerMedia was indeed set to expire at the end of 2018. However, Netflix and WarnerMedia owner AT&T were in discussions “for at least a few months” about coming to terms on a deal to extend the licensing agreement.

WarnerMedia is set to launch its own streaming platform at the end of 2019, and obviously, Friends is a property that would help get people to sign up. Indeed, AT&T boss Randall Stephenson said during an investor conference this week that he “definitely” wants Friends on WarnerMedia’s platform, while acknowledging it is “important to Netflix as well.”

Referencing the new deal between WarnerMedia and Netflix, Stephenson confirmed it is non-exclusive, so Friends could appear on Netflix and WarnerMedia’s own network simultaneously.

WarnerMedia and Netflix are already discussing a licensing fee for Friends after 2019, but it’s expected to be much less than $100 million given that it wouldn’t necessarily be exclusive to Netflix, according to the report. The sources added that another possibility is for Friends to leave Netflix after 2019. Officially, Friends is only confirmed to stay on Netflix through the end of 2019.

You can read the full NYT report here.

Critically acclaimed, Friends ran for 10 seasons from 1994 through 2004. Its May 2004 finale drew 52.5 million viewers in America, according to The New York Times. As of 2015, the show was bringing in $1 billion every year from syndication, with stars Jennifer Aniston, Courteney Cox, Matt LeBlanc, Lisa Kudrow, David Schwimmer, and Matthew Perry making $20 million a year from that based on their 2 percent share of syndication revenue, according to USA Today.

Snake Eyes: RED Filmmaker May Direct G.I. Joe Movie Spinoff

Robert Schwentke, director of such films as RED and R.I.P.D., is in early talks to direct Snake Eyes, a G.I. Joe spinoff film.

As reported by TheWrap, Schwentke will be helming the Paramount and Allspark Pictures film based on the fan favorite Ninja Commando, Snake Eyes.

Beauty and The Beast and The Huntsman: Winter’s War screenwriter Evan Spiliotopoulos has written the first draft for the film and the story “centers on the character’s origins where he tries to become a member of the Arashikage Clan, a ninja clan based in Japan.”

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Free Battlefield 5 DLC Coming Soon, Here’s Exactly When

Battlefield V‘s first free DLC, Chapter 1: Overture, is right around the corner. Developer DICE confirmed on Twitter that, after a short delay, the expansion will arrive on Wednesday, December 5. It was originally targeted to launch a day sooner, but DICE discovered some issues, and as a result, decided to push the release back.

DICE said it was “working around the clock” to fix the issues that caused the delay, though the studio hasn’t explained what the problems were in the first place. Whatever the case, the good news is that the delay was a short one. DICE apologised for the extra wait and thanked fans for their patience. “The team agreed it was best for the game’s health to hold off and fix the issues,” DICE said about the delay.

Chapter 1: Overture is the first instalment in Battlefield V’s Tides of War live service element. Whereas previous Battlefield games charged players for extra content, DICE is giving it all away for Battlefield V, and instead selling cosmetic items. Microtransactions are not available in Battlefield V yet, but are presumably going to launch soon.

In a post on Reddit, DICE revealed some key details on Chapter 1: Overture’s rollout schedule. It will start to arrive on December 5 at midnight PT, which works out to 3 AM in New York, 8 AM in London, and 6 PM in Sydney. There will be one hour of downtime on each platform as the patch rolls out; here is the schedule:

  • PC – Wednesday, Dec 5th at 1am PT / 4am ET / 9am UTC / 10am CET
  • PlayStation 4 – Wednesday, Dec 5th at 2am PT / 5am ET / 10am UTC / 11am CET
  • Xbox One – Wednesday, Dec 5th at 3am PT / 6am ET / 11am UTC / 12pm CET

The Chapter 1: Overture update adds a new map, Panzerstorm, a new tutorial mode of sorts in Practice Range, a new single-player chapter where you play as a German soldier, vehicle cosmetic customisation options, and a series of gameplay balance changes. You can see the full patch notes here [PDF].

On a further-out timeline, Battlefield V will introduce a battle royale mode called Firestorm in March.

GameSpot’s Battlefield V review scored the World War II shooter an 8/10. The game is available now on PlayStation 4, Xbox One, and PC.

Netflix Cancelled Marvel’s Daredevil Despite Its High Viewership

While Netflix may have recently canceled Daredevil after its third season, it reportedly wasn’t due to viewership as the viewer demand for the Marvel show was quite high.

As reported by Deadline, Parrot Analytics, an analytics firm not associated with Netflix, has revealed that Daredevil “ranked fourth last week in viewer demand among all digital originals in the United States across all streaming platforms.”

The demand for Daredevil was only bested by Narcos, The Chilling Adventures of Sabrina, and Stranger Things, which all also happen to be Netflix series.

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A New Tony Hawk Game Is Coming Next Week For Mobile

A new Tony Hawk skateboarding game is in the works, but it might not be the one you want. Listings on Google Play and the Apple App Store show that a new free-to-play title, Tony Hawk’s Skate Jam, is coming on December 13 to Android and iOS devices.

The iOS listing states that Skate Jam will have a “classic career mode,” as well as “global skate jam tournaments.” What’s more, players can expect street, park, and vert skate disciplines, as well as “dozens” of skateboards to collect from Hawk’s own Birdhouse brand.

“Tony Hawk’s Skate Jam will set a new bar for authentic tricks, controls, and music in a mobile game, thanks to Tony,” reads a line from the game’s description.

As for playable skateboarders, the game mentions that Skate Jam will let you play as Tony Hawk himself, but no other skaters were mentioned.

Skate Jam is in development at Maple Media, a mobile game studio that previously released skateboarding games Skateboard Party and Skateboard Party 2.

The iOS store listing shows that Skate Jam is 1.4 GB, and confirms that it will feature microtransactions. The game will sell coin packs, though it’s not clear yet what you can buy with them. Some kind of a “Starter Pack” will also be available. The listing states that a full announement of Skate Jam is coming soon.

  • Small Coin Pack — $2
  • Medium Coin Pack — $5
  • Large Coin Pack — $10
  • Extra Large Coin Pack — $20
  • Jumbo Coin Pack Coin Pack — $50
  • Legendary Coin Pack — $100
  • Starter Pack — $2

Tony Hawk worked with Activision on numerous skateboarding games, starting with the 1999 original Tony Hawk’s Pro Skater. 2015’s Pro Skater 5 is the latest entry in the long-running series. A mobile game called Tony Hawk’s Shred Session was soft-launched in 2014, but it was never seen through to an official release.

In February this year, Hawk said he had stopped working with Activision on skateboarding games. A month before that, he stated that he was working on a new skateboarding game without Activision, and it appears this title is Skate Jam.

Just Cause 4 Review – Mildly Wild Ride

What’s another oppressive dictatorship to series protagonist Rico Rodriguez? Not much. He does encounter a new kind of enemy in Just Cause 4, however: extreme weather. It’s the common thread that runs through both the story and new mechanics and tops off the explosive spectacle the series is known for. And alongside new gadgets to send objects (and people) flying across the world, Just Cause has become a physics playground. Unfortunately, there just aren’t enough opportunities to put these features to good use; underwhelming mission structure and a world slim on enticing activities makes Just Cause 4 a short-lived blast with untapped potential.

The best and most prevalent piece of Just Cause games is at the forefront once again. An exceptional traversal system lets you propel Rico across the beautiful landscapes of Solis and effortlessly soar through the skies. With the combo of a grappling hook, parachute, and wingsuit, Rico can basically go wherever, whenever (and often more efficiently) without a vehicle. Like past games, you build momentum and essentially catapult yourself using the combination of these tools and hardly ever have to touch the ground. It’s tough to overstate how satisfying it is to escape enemy hordes and hook onto the underside of a helicopter to hijack it and tear them all down, or slingshot yourself out of harm’s way toward the next target you’ll blow to bits.

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Rico isn’t only built to move fast, however: if you aren’t causing explosions on a regular basis, you might be doing something wrong. Fuel tanks, red barrels, and vehicles are unusually explosive, and set the stage for over-the-top action. Since the grappling hook can also be used to tether objects together, you have lots of opportunities to get creative outside of exhausting your arsenal of firearms–some of which have their own wacky practical applications, like the wind cannon or lightning gun. Some weapons just wreak havoc such as the railgun or burst-fire rocket launcher, and even modest small arms like the SMG have impactful alternate fire modes. This may be the expectation for Just Cause, but it still pulls you in for a wild ride.

It’s tough to overstate how satisfying it is to escape enemy hordes and hook onto the underside of a helicopter to hijack it and tear them all down, or slingshot yourself out of harm’s way toward the next target you’ll blow to bits.

Its identity as a destructive playground is further emphasized by grappling hook mods, three of which you customize: air lifter, retractor, and boosters. All three devices coincide with the new physics engine. Air lifters (essentially mini hot air balloons) let you launch things into the sky, and they can be further customized in terms of velocity, behavior, and altitude. Retractors pull targets together violently, and boosters work like jet engines that’ll send objects into a speeding frenzy, whether it be an attack helicopter or a poor enemy soldier. Multiple permutations of these contraptions are made possible, since their effects can be stacked into a single tether and three loadout settings let you switch between loadouts on the fly. These gadgets are unlocked through side activities, and you’re given plenty of avenues to make them work as you desire, which leads to the most disappointing part. Just Cause 4 gives you so many shiny new toys to play with but seldom a reason to use them.

Mission structure is uninspired, as you are continually asked to escort NPCs, defend a specific object for a set duration, activate (or destroy) inconspicuous generators, or hit a number of console panels to activate some sort of process. The worst offender has to be the timed missions that ask you to sink bomb-rigged vehicles into the ocean; they’re tedious and prone to mishaps at no fault of your own. These are tied to Region Strikes, which are required to unlock territories on the map and progress to main story missions. While blasting through waves of enemies and their military-grade vehicles offers some great moments, you’re often asking yourself: okay, what else? Shielded heavies, snipers perched from a mile away, and flocks of attack helicopters can become enjoyably overwhelming, since you have to rapidly make use of your diverse toolset. But several missions are designed in such a way that’s oddly restricting, limiting the game’s strongest assets. Enemies simply swarm and act as basic obstacles rather than clever challenges, and that leaves you with objectives that rarely bring out the best in the mechanics and systems of Just Cause 4.

At a time when open-world games sometimes overstay their welcome, Just Cause 4 is at the other end of the spectrum, where you wish there was more to experience because it has so much going for it.

There are a few stellar moments in the main story missions that make proper use of the extreme weather system that is the core of Just Cause 4’s premise. Specifically, the conclusion to a stormchaser-themed questline funnels you through a number of battles while a tornado rips through your surroundings. Your ability to parachute and glide are drastically affected by the wind velocity and turbulence, which throws some welcome unpredictability into the mix. One particular sequence is also indicative of what the grappling hook mods are capable of; destroying massive wind cannons that impede progress with boosters wasn’t only the most efficient method, but watching these heaps of steel frantically spin out of control was a sight to behold. The last stand in this mission, a sequence of rooftop firefights amid the harsh weather, brings the many great pieces of the game together.

The same can’t be said about the other extreme weather conditions, however. Sandstorms challenge you with violent winds and obscured vision, and thunderstorms bring torrential rain and lightning strikes that make for a visual treat. But they’re not game-changing in the way tornadoes are since they have a minimal effect on gameplay. Even then, the questlines tied to these weather conditions and their respective biomes are over before you get to fully experience their unique qualities.

All the while, a vaguely coherent story about family and a rebellion against an evil regime serves as the platform for Rico’s wild ride. Stories in Just Cause haven’t been more than excuses for environmental destruction and a way to make you feel comically powerful, and the same holds true here, though you may find the ties to previous entries somewhat endearing. The harsh forecasts are justified by villain Oscar Espinoza’s high-tech devices that control the weather and oppress the people of the fictional South American country Solis. Rico remains the plausible one-man army who has the capabilities of a superhero with the air of a grounded, unassuming protagonist. If there’s anything that Just Cause does well story-wise, it’s convincing you to accept the absurdity of it all.

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Throughout the game, you’ll be building a revolution across Solis, bolstering what’s called the Army of Chaos. It’s a fundamental piece to progression and the key to taking down Espinoza and toppling The Black Hand private military again. The Army of Chaos serves as a tool to controlling territories across the map since you need to accumulate squad reinforcements to overtake regions, which also gates your ability to take on story missions. Cause destruction and raise your chaos level, and get squads to progress. It boils down to a numbers game, and once you understand the structure of this system, you can easily snowball squad numbers and control all of Solis without having to grind your chaos level. Side activities from three minor characters litter the map as well; Sargento has you teaming with NPCs to destroy enemy infrastructure, Garland makes you do stunts, and Javi provides a bit more context to Solis by asking to do a few easy puzzles. It’s more things to do, and they unlock the aforementioned grappling hook mods, but they’re simple in nature and aren’t enough to compensate for the shortcomings of other missions.

Just Cause 4 has incredible moments where beauty and destruction cross with Rico’s ability to zip around the world at a moment’s notice. It’s gratifying and easy to grasp, especially when you’re able to string a series of wingsuit fly-bys, vehicles hijackings, and fiery explosions all in the name of revolution, but those moments are either short-lived or tied to rudimentary missions. You’re given an awesome toolset that paves the way for creativity in a world with too few problems to solve. At a time when open-world games sometimes overstay their welcome, Just Cause 4 is at the other end of the spectrum, where you wish there was more to experience because it has so much going for it.