Here’s How Nintendo Switch And Its Recent Exclusives Are Selling

Nintendo has shared its latest financial earnings results, giving us a much better look at Switch hardware and software sales during the fiscal year ended March 31. Despite being a comparatively slow year in terms of marquee game releases, causing Nintendo to fall short of its hardware sales estimates, the company’s most recent spate of exclusives have moved some impressive numbers.

As of March 31, Super Smash Bros. Ultimate has sold more than 13.81 million units worldwide since launching back in December 2018, surpassing the lifetime sales of the series’ best-selling entry, Super Smash Bros. Brawl for Wii, in a little under four months. Switch’s first proper Pokemon games, Let’s Go Pikachu and Eevee, have likewise been a huge sales success; since November, the pair have sold a combined 10.63 million copies, overtaking the series’ final 3DS installments, Pokemon Ultra Sun and Ultra Moon, which stand at 8.37 million copies.

This past fiscal year also saw a handful of new Mario games hit Switch, and these too are already off to a strong start for Nintendo. Super Mario Party has surpassed six million copies, while New Super Mario Bros. U Deluxe, which launched this past January, has sold 3.31 million. That puts it above the standalone Wii U version New Super Luigi U and roughly two million units shy of the original New Super Mario Bros. U’s lifetime sales. Mario Kart 8 Deluxe also continues to sell remarkably well; it moved an additional 7.47 million units in the previous fiscal year, bringing its lifetime Switch sales up to 16.69 million and moving it to the top of the company’s 10 best-selling Switch games.

Thanks to these strong software sales, Nintendo sold 16.95 million Switch consoles in the fiscal year, a 12.7% year-on-year increase, bringing the console up to 34.74 million units worldwide. Nintendo also says that 118.55 million software units were sold during the fiscal year (up 86.7% YoY). According to the company, “Combined with steadily-growing sales of titles released during previous fiscal years and titles released by other software publishers, the total number of million-seller titles during this fiscal year recorded 23.”

Nintendo has a number of big exclusives lined up for Switch this year, including Pokemon Sword and Shield and Super Mario Maker 2, which recently received a release date, so it’s likely the console will only continue its upward trajectory. Nintendo also reportedly has a cheaper Switch model on the way “by the end of June,” according to Bloomberg, although Nintendo president Shuntaro Furukawa said the company has “no plans to announce” any new hardware at this year’s E3.

Nintendo Dispels New Switch Announcement At E3 Rumors

Nintendo has been rumored to be working on two separate hardware revisions for its Switch console–one cheaper model to release in June, and a second modest upgrade to come sometime later. Whatever the company has up its sleeve, it has put to rest any speculation that it will make these announcements at E3.

“As a general rule, we’re always working on new hardware and we will announce it when we are able to sell it,” Nintendo president Shuntaro Furukawa said in an earnings call, per Bloomberg. “But we have no plans to announce that at this year’s E3 in June.”

The statement doesn’t necessarily rule out the cheaper Switch coming this summer, as Nintendo could still announce it at any point before or after E3. The company has made a habit of organizing its Nintendo Direct presentations, sometimes on short notice, to make new announcements–including occasional hardware announcements.

The pared down model is said to be a cheaper alternative that lacks some features, such as rumble, and it may also be more hearty than the launch model. Nintendo has often made its hardware revisions more kid-friendly and safe from drop damage, especially in its handheld models. The “enhanced” model is rumored to be an upgrade, but not on the level of the PS4 Pro or Xbox One X. Bloomberg recently threw some cold water on that particular part of the rumor, though, reporting that the enhanced model is “not in the works.”

Alongside its sales call, Nintendo released new earnings figures, including an updated list of its top software sellers. Two big newcomers displaced several of the older games, as Super Smash Bros. Ultimate and Pokemon Let’s Go made big debuts to land in the middle of the Switch lifetime sales list.

Persona 5 S Is Not An RPG Switch Port, It’s A Dynasty Warriors-Style Game Called Persona 5 Scramble

While many speculated that “P5S” would be a Nintendo Switch port of Persona 5 (even Best Buy seemingly leaked a Switch version), it’s in fact a Musou-style action game in the vein of the Dynasty Warriors franchise. The game is called Persona 5 Scramble: The Phantom Strikers, and Atlus is partnering with Koei Tecmo and Omega Force (the Dynasty Warriors team) for development. It is coming to Switch and PlayStation 4 though there is no current release window.

You can watch the trailer above and see Joker posted up on a streetlight overlooking Shibuya Crossing as a wave of shadow-like enemies rush towards him. He slashes through waves of enemies in what seems like the Metaverse of Shibuya, and you can see familiar Shin Megami Tensei demons/personas like Pixie and Pyro Jack in the mix. If you look carefully, it seems like similar elemental strengths and weaknesses will be a part of the combat as well. Joker summons his base persona Arsene to cast a huge explosion and take down even more enemies at once. A new metal-style remix of the boss theme “Blooming Villain” also plays throughout the scene.

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At the end of the trailer, there’s a quick glimpse of what appears to be a new character who’s likely to be central to the plot of Persona 5 Scramble. You can see them staring at Joker by the reflection in their eyes.

There’s been plenty of Persona-related news. If you’re not caught up on everything going on with the updated version of the RPG for PS4, check out our story on all that’s new in Persona 5 Royale–it features new characters (one of which is a new party member), additional areas to explore, new story events, and much more. Joker also made his way to the Super Smash Bros. Ultimate roster earlier this month, and you can get all the details here if you missed it.

Nintendo Switch Top-Sellers List Shows Strength Of Smash Bros., Pokemon

Nintendo has issued an updated list of its global sales data, and two new games on the Nintendo Switch sales list have rocketed ahead of the pack. Super Smash Bros. Ultimate has already claimed the third place spot despite only having released in December. Similarly, Pokemon Let’s Go, with its Pikachu and Eevee versions counted together, has already sold more than 10 million units, putting it ahead of other hits like Splatoon 2 and Super Mario Party.

The current leader is Mario Kart 8 Deluxe, at more than 16 million units, pulling ahead of Super Mario Odyssey at 14.44 million. Then comes the new challenger Smash Bros. at 13.81 million units. That’s followed by the launch game The Legend of Zelda: Breath of the Wild, which currently stands at almost 13 million units. Pokemon Let’s Go has already almost caught up with it.

But there’s reason to believe Pokemon will pull ahead even more. It’s only been out for less than six months, as compared with years for most of its competition. Pokemon games also just tend to be the leaders on Nintendo platforms–they make up three of the top five spots on the 3DS best-sellers list, for example.

Alongside the game sales data, Nintendo updated its platform sales. Nintendo Switch has hit 34.74 million hardware units and 187.52 million total software units. 3DS is winding down, but still standing as a massive success at 75.08 million hardware units and 378.12 million software units.

The next Mario Kart game, Grand Tour for mobile devices, is set to receive a beta in May. You can sign up now.

Nintendo Switch Software Sales

  1. Mario Kart 8 Deluxe — 16.69 million
  2. Super Mario Odyssey — 14.44 million
  3. Super Smash Bros. Ultimate — 13.81 million
  4. The Legend of Zelda: Breath of the Wild — 12.77 million
  5. Pokemon Let’s Go — 10.63 million
  6. Splatoon 2 — 8.7 million
  7. Super Mario Party — 6.4 million
  8. New Super Mario Bros. U Deluxe — 3.31 million
  9. 1-2 Switch — 2.97 million
  10. Mario Tennis Aces — 2.64 million

BoxBoy! + BoxGirl! Review – Hip To Be Square

The charming simplicity of BoxBoy, a series now four games deep, is right there in the character design. Qbby, the eponymous BoxBoy, has four corners, two dot eyes, and two legs. Qucy, who is newly playable in this game across both single-player and co-op, is the same design but with a big bow on her head. The BoxBoy games are lean and minimalist–this Switch version has some details in the background and a bit more color, but otherwise retains the 3DS series’ visual simplicity. It’s focused on giving you a dozen hours of fun and a bunch of puzzles that won’t break your brain. They’re not the kind of puzzle games you need to obsess over or master and BoxBoy! + BoxGirl! follows this trend, although its new co-op mode demands a slightly higher level of engagement.

As with previous games in the series, BoxBoy! + BoxGirl! tasks you with solving puzzles by growing boxes out of yourself and using them to pass obstacles. In each level you’re given a limit for how many boxes you can grow, which will change what sort of structures you can build and use. For example, if your limit is 2 boxes you can only build a small vertical or horizontal stack, but if you have a limit of 3 or more you can push out two horizontal boxes and one vertical to form a step, and then potentially keep building from there.

With your blocks you can bridge gaps, block lasers, protect yourself from spikes, activate switches, and more. As both the single-player and co-op campaigns progress, you unlock new abilities. You can push yourself off the ground with a vertical stack and hop along, hanging off the side of it; you can fire your blocks across the screen; you can form a ‘hook’ with your blocks and use it to pull yourself up to a higher level. These skills and others are introduced gradually, and their applications are made immediately clear before their potential uses are stretched out over the levels that follow. The worlds you play through, which group levels together, are typically themed around specific obstacles and abilities, and towards the end of the game you’ll face levels that will ask you to combine the numerous different skills you’ve learned. None of them are particularly difficult, but sleuthing through all your different options and figuring out the best way forward is satisfying.

BoxBoy! + BoyGirl! Is the biggest game in the series, featuring 270 levels across three different campaigns, though there is some repetition in puzzle motifs. Alongside single-player and co-op, there’s also an unlockable mode featuring Qudy, a rectangular box person who can turn himself sideways and make boxes that are either tall or long depending on his orientation. Qudy’s quest is a fun extra, and the developers find some cool ways to work his oblong shape into puzzles. Maneuvering his lanky frame through each level is an interesting new challenge, although he’s given fewer exciting abilities than his other box pals.

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It’s the co-op mode that represents the biggest shake-up in BoxBoy! + BoxGirl!, as two players can team up to solve puzzles that require BoxBoy and BoxGirl to work together. Each character has their own box limit and will often need to perform different tasks in different parts of the level to benefit one another. The extremely simple controls mean that you can comfortably play with one Joy-Con each (which is good because there’s no online play), and good communication is essential so that you can share ideas and puzzle through scenarios together.

The puzzles are easy enough that less experienced players won’t come up against too many challenges–two series veterans will likely breeze through the campaign, although they’ll have a good time doing so. Brilliantly, you can also play the whole co-op campaign alone, switching between the two characters. Features like this usually don’t work so well in games built specifically for co-op, but it’s a good fit for these puzzles, which never require simultaneous action from both boxes. With some of Bye-Bye BoxBoy’s more inventive elements–such as different block types–having sadly been dropped, co-op is far and away the biggest highlight that this entry brings to the series.

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You earn two different currency when you complete levels, one of which can be spent on various bonuses–challenge levels, music to listen to, mostly unnecessary ‘assist’ items and lousy ‘comic’ panels–while the other can be spent on cute costumes and in-level hints. You can unlock more of each type of currency by completing levels with as few boxes as possible and by collecting the crowns that pop up in each of them, which represents the game’s greatest challenge.

Collecting crowns is inessential to your progress, and the extra currency they earn you isn’t particularly important–it builds up fast just by completing levels–but I still found myself instinctively trying to collect all of them. Sometimes the crown placement will be unimaginative, requiring little effort to nab. But often you’ll need to think outside the box (pardon the pun) and really ponder how you can use your boxes within the environment, and puzzle through uses for your abilities you had not considered, to reach them. Grabbing the crowns is frequently more rewarding than just finishing the level, although if you want to tick off your other objective and finish the level with few blocks used, it’s often best to ignore the crowns, meaning that completionists might want to run through many levels twice.

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In some ways, this game feels like a reintroduction to the series, which is fair, since it’s BoxBoy’s Switch debut. If you’ve played the previous BoxBoy games, you know what you’re getting here–it’s more of the same, but with a cool new co-op mode and the minor twist to the format that Qudy introduces. That’s enough–BoxBoy has always been a light snack of a game, and it remains a great game to slowly chip away at when you’re not in the mood for anything too taxing. For newcomers, it’s a great entry point into the series, and a good low-stakes puzzle game to relax with. While Bye-Bye BoxBoy! remains the pinnacle of the series, BoxBoy! + BoxGirl! is a more than worthy entry.

WandaVision for Disney+ Reportedly Set in 1950s

According to Elizabeth Olsen, who plays Wanda Maximoff/Scarlet Witch in the Marvel Cinematic Universe, her upcoming Disney+ series titled WandaVision may be taking place in the 1950s.

Speaking to Variety, Olsen spoke about WandaVision and its inspiration and revealed that a photo may have given away what time period this new series may take place in.

“There’s quite a few other comic books that we’re pulling from and it’s going to be Wanda and the Vision, and I think at the Disney+ launch chat, they showed a photo of us in the ’50s,” Olsen says.

She also said that her and Paul Bettany, who plays Vision, are “really excited” and that WandaVision’s story may only last a total of six hours and shooting is scheduled for this fall.

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Mario Kart Tour Closed Beta Announced for Android

Nintendo is now accepting applications for the closed beta test of Mario Kart Tour on Android devices ahead of its release this Summer.

Android owners can sign up for the Mario Kart Tour closed beta by clicking here between April 23 and May 7 at 7:59pm PT/10:59pm ET. Nintendo does warn, however, that the number of participants will be limited and the lucky few may be chosen randomly if too many people sign up.

The closed beta is currently scheduled to run in Japan and the U.S. from May 22, 2019 through June 4, 2019 and Nintendo cautions these dates may change without any warning.

As of this writing, there is no word on if or when an iOS closed beta may happen, but fans can rest easy knowing the full game will arrive those devices.

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Fortnite Update 8.50 Adds Endgame LTM; Patch Notes Revealed

Epic Games has been teasing a Fortnite x Avengers: Endgame crossover event for a little while now, and with the release of update 8.50 we finally know the nature of that crossover. The patch notes, which you can read in full below, detail the Fortnite Endgame LTM and all the changes in the latest update.

The Fortnite Endgame LTM sees players split into two teams. Team Thanos, which is made up of Thanos himself and his Chitauri Invaders, must recover the six Infinity Stones hidden around the map. The Heroes, meanwhile, must defeat their opponents to win.

Heroes respawn until either they win or Team Thanos recover all six Infinity Stones, at which point respawns are turned off and Team Thanos must simply hunt down the remaining Heroes to win. Whoever finds the first Infinity Stone will transform into Thanos, who becomes more powerful with each retrieved Stone–he’ll gain more health and shields, be able to jump higher, and deal more damage, for example. If Thanos dies, another random Chitauri player will become the mad titan after a short wait.

To help in their fight, the Heroes start the match with a treasure map that leads to a Mythic Avengers item, while more Avengers items can be found in chests. You can read plenty more about the new mode in the patch notes below, via Epic Games.

This isn’t the first time Epic and Marvel have collaborated: there was a similar Thanos-themed Fortnite crossover event for Avengers: Infinity War, which clearly proved popular enough to pave the way for this Endgame follow-up. The film is out now in some territories, and the critical reception has been positive.

“Endgame is a love letter to the entire MCU–the whole thing,” said Michael Rougeau in GameSpot’s Avengers: Endgame review. “It’s messy and confusing, and there’s going to be a lot of discussion about whether the ending even makes sense–it basically breaks the rules set up throughout the entire movie leading up to it. But holy hell is it an emotional, fulfilling ride. I have no doubt we’re going to spend the coming weeks picking and pulling it apart until we’ve over-analyzed every single aspect imaginable. But right now, in the aftermath, Avengers Endgame feels like a win.”

More to follow.