Zombie Army 4: Dead War Is More Than A Sniper Elite Spin-Off

I have always enjoyed the Zombie Army series in spite of it feeling like a bit of a perfunctory afterthought to Sniper Elite. Zombie Army 4: Dead War adds a host of arcadey abilities and perks that help to distinguish it in this respect, but still retains the series’ trademark slow-mo kills, straightforward gunplay, and lovable B-movie narrative. My time with an early build at a behind-closed-doors E3 appointment left me chuckling and optimistic.

I kicked off the demo by taking control of series’ front man Karl Fairburne in a WW2-era Milan train station. Before I knew it, a runaway passenger car teeming with undead Nazis barreled into the station and I found myself retreading familiar ground by slow-mo sniping zombies in the head, and other less ethical places. At the most basic level, Zombie Army 4: Dead War plays very similarly to the preceding installments. Zombie grunts are still slow-moving fodder, holding shift slows down time and prompts a forgiving real-time reticle, and you have access to an array of WW2 armaments beyond the iconic sniper rifles.

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Enter for a Chance to Win Just Cause 4

Welcome to Daily Win, our way of giving back to the IGN community. To thank our awesome audience, we’re giving away a new game each day to one lucky winner. Be sure to check IGN.com every day to enter in each new giveaway.

Today we’re giving away Just Cause 4 with its season pass for PS4. To enter into this sweepstake, fill out the form below. You must be at least 18 years old and a legal U.S. resident to enter. Today’s sweepstake will end at 11:59 p.m. PDT. Entries entered after this time will not be considered.

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Universal Orlando’s New Harry Potter Roller Coaster: Everything You Need To Know About Hagrid’s Magical Creatures Motorb

Stranger Things 3: 15 Behind-The-Scenes Photos From The New Season

11 Jessica Jones Season 3 Easter Eggs And References You Might Have Missed

Elden Ring’s Storytelling Is Closer to Dark Souls Than Sekiro

FromSoftware’s newest IP Elden Ring is in the works as a collaboration between Dark Souls director Hidetaka Miyazaki and A Song of Ice & Fire author George R.R. Martin.

Miyazaki tells IGN that the narrative in Elden Ring will be similar to that of Dark Souls, which is known for its vague story and emphasis on environmental storytelling. Most of Miyazaki’s other works, including Demon’s Souls and Bloodborne share the same traits.

With a fixed main character and a more concrete narrative, 2019’s Sekiro: Shadows Die Twice was one of Miyazaki’s first games to derive from that formula. The 2018 PS VR adventure Déraciné was an even bigger departure from the storytelling that FromSoftware fans have come to expect from him.

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The Sinking City: Sherlock Holmes Meets Cthulhu

The Sinking City has one of the most intriguing settings of any game I’ve played in some time. You take the role of a private investigator in the 1920s who’s come to the coastal city of Oakmont, Massachusetts, where something dark and strange is afoot. Water levels are rising, flooding many of the city’s streets, leaving citizens (and you) to navigate them by boat. Worse, Lovecraftian horrors are emerging from the depths and killing people on land. It’s up to you to discover what’s going on and try to stop it. Along the way, you’ll have plenty of other murders and mysteries to solve.

In my hands-on demo at E3 2019, the investigator had an appointment to meet a man at a theater. When I arrived, I found a police barricade blocking the entrance. “I’ll have to find another way in,” my character said to himself, because that’s how video game characters give hints to players. This would turn out to be one of the more obvious nudges I encountered. For the most part, The Sinking City trusts you to figure things out for yourself.

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