The Best Black Friday 2018 Deals

Welcome to IGN’s Daily Deals, your source for the best deals on the stuff you actually want to buy. If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

Black Friday 2018, the best sale day of the entire year, starts now. If you’re online and ready to shop, you are at least a full day ahead of the in-store crowd. We’ve personally combed through every Black Friday 2018 flyer and ad and cherry picked the absolute best deals of the year. In addition, we’ll be posting in real time on social, so make sure to like us on Facebook and follow us on Twitter. Here are the Black Friday deals that are now live.

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Walmart’s Best Black Friday Deals Have Already Started

If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

The Walmart Black Friday 2018 flyer released last week, giving us a glimpse into the wondrous world of savings that await us on Black Friday, and the official Black Friday sales have started right now. If you want to get in on the Black Friday action in person, Walmart’s changing its hours to accommodate the holiday shopping rush. Participating Walmart locations also offer hot chocolate and cookies between the hours of 4 am and “whenever they run out,” according to its Black Friday ad. Check with your local store to find out which hours it officially opens.

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Best Black Friday 2018 Nintendo Deals – Switch, 3DS and Bundles

If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

Black Friday is upon us, and with it comes thousands of deals across countless products. This page will guide you through the absolute best deals on Nintendo related products, such as cheap games and discounted console bundles. Check out our Best Black Friday 2018 deals page if you want to see a broader look at sales, or take a peek at the retailer specific pages that we created for Amazon and Walmart sales. Lastly, if you’re shopping from the UK, make sure to check out our dedicated guide for you here.

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Black Friday Laptops and PC Deals are Live

If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

If you’ve been holding off on getting a new laptop, PC, or components to build your own, you made a wise decision. The best Black Friday deals on gaming PCs and everything else computer-related are well under way right now.

We’ve started rounding up all the savings if you’re looking for what to expect and where to get the best Black Friday 2018 deals.

Best Amazon Black Friday 2018 PC Deals

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The Best Black Friday 2018 Xbox Deals

If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

Black Friday is upon us, and with it comes thousands of deals across countless products. This page will guide you through the absolute best deals on Xbox related products, such as cheap games and discounted console bundles. Check out our Best Black Friday 2018 deals page if you want to see a broader look at sales, or take a peek at the retailer specific pages that we created for Amazon and Walmart sales. Lastly, if you’re shopping from the UK, make sure to check out our dedicated guide for you here.

Continue reading…

The Best Black Friday 2018 PS4 Deals

If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

Black Friday is upon us, and with it comes thousands of deals across countless products. This page will guide you through the absolute best deals on Playstation related products, such as cheap games and discounted console bundles. Check out our Best Black Friday 2018 deals page if you want to see a broader look at sales, or take a peek at the retailer specific pages that we created for Amazon and Walmart sales. Lastly, if you’re shopping from the UK, make sure to check out our dedicated guide for you here.

Continue reading…

Fallout 76 Review – Scorched Earth

Well, war has certainly changed. Fallout, the RPG series with a 20-year legacy, finds its latest entry taking another chance at braving a new direction. It puts a major focus on cooperating with other people in a world with perpetual activities that seek to sustain your engagement indefinitely. But Fallout 76 is a game without a strong focus. It introduces significant changes to the set structure of Fallout 4 to make it function as both a single-player and multiplayer experience. In doing so, both styles of play suffer from major compromises that exist only to serve the other, and as a result, both are weak. Fallout 76 can look and feel like its illustrious predecessors at times, but it’s a soulless husk of an experience.

Fallout 76 has no artificial human characters to interact with. The justification is that, because the dwellers of Vault 76 are tasked to be the first to re-enter and reclaim this post-apocalyptic America, there are very few coherent beings. Many of the folks who did survive nuclear annihilation conveniently died shortly before your arrival. Without established characters to populate the world, the vibe of 76 is an eerie one, and it often amplifies one of the series strengths: creating the feeling of desolation and otherness. There’s a curiosity about the familiar but unknown environment that drives you to veer off the beaten path, visit places that once were, attempt to imagine what life might have been like before everything went to hell, and wonder what the hell has happened there since. Exploring a new wasteland and stumbling upon new settings, scenery, and oddities is one of Fallout’s most enjoyable aspects, and it’s 76’s best trait.

However, the lack of inhabitants is also Fallout 76’s biggest problem. The game goes to great efforts to paint a picture that includes towns and cities with different populations and cultures, survivors who have banded together to form factions, and stories of people who managed to survive against all odds. But without having any of those people present to tell their stories personally, 76’s world is limited to being little more than just an environmental exhibit with things to kill. It means the art of conversation is disappointingly absent, but more critically, it means there are no strong emotional anchors to help you become truly invested in the world, a complication that diminishes the game’s other core activities.

The biggest victim is the quest system. Without actually having people with needs and desires, initiating and undertaking quests frequently involves the use of explicit found-object storytelling tools–listening to audio logs, reading notes, and browsing through computer terminals for key information. A quest will often explore the stories of certain characters, but they’re characters that have long since passed, and all you get are long monologues and one-way directives from a person who no longer exists and you can’t interact with. Your actions ultimately won’t affect anyone, or the rest of the world for that matter–every location you visit will be reset with items and enemies regularly–so it’s difficult to stay motivated.

…there are no strong emotional anchors to help you become truly invested in the world…

Some of these stories are intriguing to be sure, and when you come across a tale about a character who piques your interest, you get excited to discover more about their last living moments. But there’s such an over-reliance on listening to disembodied voices and digging through pages of text in every aspect of the game that these standouts are easily lost. The lack of a more relatable and personal connection between your actions, the world, and its inhabitants–combined with your lack of influence–means quests begin to dissolve into wild goose chases around the world to check things off a list, and feel meaningless. It makes the idea of continuing to progress the story–listening to more audio logs, running across the country to search for more doohickeys, reading through more diary entries–feel exhausting.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

The reliance on things like audio logs and written notes also proves to be the biggest deterrent to playing Fallout 76 in multiplayer. By teaming up, you can explore the world together, get help in taking down difficult enemies, and complete any quest, but certain things are kept distinct to each individual player’s experience. Containers that hold items, for example, will have unique loot for each person who opens them. But quest objective completion also isn’t shared, and every member in your squad needs to activate things personally to have them count toward their progression.

This is a great idea on paper, as it makes sure everyone sees each piece of a story themselves. But in playing with both good friends and strangers, I found that each person’s individual need to advance quests severely hinders the flow of progress. Because of the need to wait for your squad to catch up, have each member take their own time to listen to important audio logs (which is impossible when you’ve got voice chat going), and search terminals for pertinent information, questing in multiplayer requires a lot of patience and courtesy. Add to that the fact that Fallout is already a game that encourages constant, time-consuming gear management (which penalizes your movement speed for being over-encumbered), as well as a rudimentary, occasionally tedious survival system (which asks you to maintain meters representing hunger and thirst), and the idea of having another squad member just feels like an additional burden.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

If you have a squad that is happy to skip the narrative content things will go much more smoothly, but then you’re denying yourself the one vector that gives these quests flavor. Multiplayer is more enjoyable when you and your squad are just content to leisurely explore the world and get into scrapes, at least once the logistics of preparation are behind you. But the capacity for arbitrary fun is an unremarkable trait. The advantage of questing solo and not needing to wait around is definitely a big advantage, but it has its own obstacles too–packs of enemies will often have a handful of foes that are 10 or 20 levels above you, and having someone to watch your back is definitely a factor that needs consideration, warts and all.

Fighting enemies also doesn’t feel that meaningful in 76, a more morbid consequence of the lack of in-universe characters. The new region of Appalachia is filled with an assortment of delightfully mutated creatures both new and old, including humanoid enemies like the Scorched and Mole Miners who can wield firearms. But it isn’t as entertaining to take on enemies that haven’t wronged you or anyone you know. Without sadistic raiders and their despicable actions to be appalled by, interesting gang factions to get on the wrong side of, or lucid ghouls and super mutants to make you think twice about raising your weapon, every living being you encounter in 76 just feels like cannon fodder.

The combat mechanics don’t deal well with a lot of cannon fodder, either. Appalachia is filled with a large variety of multiplayer-focused public events that invite everyone on the server to gather and participate in a unique task tied to a particular location. But these mostly boil down to escort and defense missions that ask you to hold back multiple waves of enemies and perform basic objectives. The real-time shooting of Fallout 76 is mostly unchanged from Fallout 4 and is serviceable enough to make small skirmishes with either firearms or melee weapons feel fine, despite occasional technical hiccups. But the system is not good enough to make shooting hordes of enemies for 20 minutes in an event feel like anything other than a chore–the gunplay and movement are not satisfyingly responsive or kinetic enough to make them enjoyable for long periods.

That’s also partially due to the changes to V.A.T.S. What was once a strategic pause-style ability that allowed you to take time to assess your surroundings, target specific body parts, and make the most of your combat strengths, is now a primarily an opt-in real-time auto-aim system, a change presumably made for the purposes of multiplayer. If you decide to upgrade the skill, it serves its purpose in being able to make precision hits on limbs when the action is manageable, but in more intense situations this version of V.A.T.S. does little to bridge the limitations of the real-time combat system as it once did.

Fallout 76 also has fewer opportunities to complete quests in your own unique ways, which exacerbates the sense that you don’t really have a huge part to play in this wasteland. Traditional charisma skills are gone, but lockpicking, hacking, and stealth abilities remain and provide a little bit of variety. But the overwhelming majority of quests have clear linear throughlines to their respective goals, all of which involve shooting a lot of things.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Some of the decisions in Fallout 76 are positive, though. The flexibility of the new perk system (which is now card-based) allows you to change your abilities at will, which has encouraged me to use Fallout’s weirder skills, depending on my situation. In my experience, the game’s unique take on player-versus-player competition is effective at deterring unprovoked attacks when exploring the world–killing another person is a lot of work for little reward if your target doesn’t retaliate. Base-building carries over from Fallout 4 and comes with a few quality-of-life changes. You have the ability to move your base camp for a trivial fee, and you can save blueprints of entire arrangements for easy placement elsewhere. It’s straightforward and pleasant, but like the rest of 76, it lacks the feeling of permanence and importance of building settlements in Fallout 4.

Most disappointingly, when you do begin to find some small joy in exploring Fallout 76’s world, you’re often not far from falling victim to the series’ now characteristic penchant for technical oddities. Whether caused by the game engine or the online server-based nature of the game, I’ve run into countless issues in the PC version, even after the game received a major patch within its first week of release. Problems like clipping through the world, frozen animations, entire buildings failing to load, enemies getting stuck in walls or just not moving, audio logs not playing, enemies spawning out of mid-air, delayed damage detection and world effects, server disconnections, and being unable to complete a quest because someone else in the world killed your target, requiring you to log on and off again until it respawns. These are just some examples, and experiences will vary, of course. But in my time with the game, Fallout 76 did not feel like it ran smoothly for extended periods, technical issues were severe and often frustrating, and they overshadowed any fondness that was, at that point, starting to grow.

Fallout 76 attempts to execute on some significantly new ideas for the series, but with few exceptions, they notably limit the major facets of the game. The novelty of multiplayer can be mildly entertaining, but it’s not an ideal way to enjoy mainline progression, and the shooting mechanics aren’t strong enough to make the focus on combat-heavy activities genuinely enjoyable. Things feel better as a solo player, and the Appalachian landscape certainly has interesting things to see. But the absence of in-universe characters and your inability to make a meaningful impact on the world means becoming invested in the whole journey is incredibly difficult.

Bethesda has stated it intends to continue supporting the game for a long time, but at launch, Fallout 76 is a poor experience. There are echoes of the series’ admirable qualities, but look past that facade, past the cute Vault Boy animations, past the familiar radio tracks, and you’ll find no heart–just an inconsequential wasteland doomed to be nuked over and over again.

Fallout 76 Review – Scorched Earth

Well, war has certainly changed. Fallout, the RPG series with a 20-year legacy, finds its latest entry taking another chance at braving a new direction. It puts a major focus on cooperating with other people in a world with perpetual activities that seek to sustain your engagement indefinitely. But Fallout 76 is a game without a strong focus. It introduces significant changes to the set structure of Fallout 4 to make it function as both a single-player and multiplayer experience. In doing so, both styles of play suffer from major compromises that exist only to serve the other, and as a result, both are weak. Fallout 76 can look and feel like its illustrious predecessors at times, but it’s a soulless husk of an experience.

Fallout 76 has no artificial human characters to interact with. The justification is that, because the dwellers of Vault 76 are tasked to be the first to re-enter and reclaim this post-apocalyptic America, there are very few coherent beings. Many of the folks who did survive nuclear annihilation conveniently died shortly before your arrival. Without established characters to populate the world, the vibe of 76 is an eerie one, and it often amplifies one of the series strengths: creating the feeling of desolation and otherness. There’s a curiosity about the familiar but unknown environment that drives you to veer off the beaten path, visit places that once were, attempt to imagine what life might have been like before everything went to hell, and wonder what the hell has happened there since. Exploring a new wasteland and stumbling upon new settings, scenery, and oddities is one of Fallout’s most enjoyable aspects, and it’s 76’s best trait.

However, the lack of inhabitants is also Fallout 76’s biggest problem. The game goes to great efforts to paint a picture that includes towns and cities with different populations and cultures, survivors who have banded together to form factions, and stories of people who managed to survive against all odds. But without having any of those people present to tell their stories personally, 76’s world is limited to being little more than just an environmental exhibit with things to kill. It means the art of conversation is disappointingly absent, but more critically, it means there are no strong emotional anchors to help you become truly invested in the world, a complication that diminishes the game’s other core activities.

The biggest victim is the quest system. Without actually having people with needs and desires, initiating and undertaking quests frequently involves the use of explicit found-object storytelling tools–listening to audio logs, reading notes, and browsing through computer terminals for key information. A quest will often explore the stories of certain characters, but they’re characters that have long since passed, and all you get are long monologues and one-way directives from a person who no longer exists and you can’t interact with. Your actions ultimately won’t affect anyone, or the rest of the world for that matter–every location you visit will be reset with items and enemies regularly–so it’s difficult to stay motivated.

…there are no strong emotional anchors to help you become truly invested in the world…

Some of these stories are intriguing to be sure, and when you come across a tale about a character who piques your interest, you get excited to discover more about their last living moments. But there’s such an over-reliance on listening to disembodied voices and digging through pages of text in every aspect of the game that these standouts are easily lost. The lack of a more relatable and personal connection between your actions, the world, and its inhabitants–combined with your lack of influence–means quests begin to dissolve into wild goose chases around the world to check things off a list, and feel meaningless. It makes the idea of continuing to progress the story–listening to more audio logs, running across the country to search for more doohickeys, reading through more diary entries–feel exhausting.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

The reliance on things like audio logs and written notes also proves to be the biggest deterrent to playing Fallout 76 in multiplayer. By teaming up, you can explore the world together, get help in taking down difficult enemies, and complete any quest, but certain things are kept distinct to each individual player’s experience. Containers that hold items, for example, will have unique loot for each person who opens them. But quest objective completion also isn’t shared, and every member in your squad needs to activate things personally to have them count toward their progression.

This is a great idea on paper, as it makes sure everyone sees each piece of a story themselves. But in playing with both good friends and strangers, I found that each person’s individual need to advance quests severely hinders the flow of progress. Because of the need to wait for your squad to catch up, have each member take their own time to listen to important audio logs (which is impossible when you’ve got voice chat going), and search terminals for pertinent information, questing in multiplayer requires a lot of patience and courtesy. Add to that the fact that Fallout is already a game that encourages constant, time-consuming gear management (which penalizes your movement speed for being over-encumbered), as well as a rudimentary, occasionally tedious survival system (which asks you to maintain meters representing hunger and thirst), and the idea of having another squad member just feels like an additional burden.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

If you have a squad that is happy to skip the narrative content things will go much more smoothly, but then you’re denying yourself the one vector that gives these quests flavor. Multiplayer is more enjoyable when you and your squad are just content to leisurely explore the world and get into scrapes, at least once the logistics of preparation are behind you. But the capacity for arbitrary fun is an unremarkable trait. The advantage of questing solo and not needing to wait around is definitely a big advantage, but it has its own obstacles too–packs of enemies will often have a handful of foes that are 10 or 20 levels above you, and having someone to watch your back is definitely a factor that needs consideration, warts and all.

Fighting enemies also doesn’t feel that meaningful in 76, a more morbid consequence of the lack of in-universe characters. The new region of Appalachia is filled with an assortment of delightfully mutated creatures both new and old, including humanoid enemies like the Scorched and Mole Miners who can wield firearms. But it isn’t as entertaining to take on enemies that haven’t wronged you or anyone you know. Without sadistic raiders and their despicable actions to be appalled by, interesting gang factions to get on the wrong side of, or lucid ghouls and super mutants to make you think twice about raising your weapon, every living being you encounter in 76 just feels like cannon fodder.

The combat mechanics don’t deal well with a lot of cannon fodder, either. Appalachia is filled with a large variety of multiplayer-focused public events that invite everyone on the server to gather and participate in a unique task tied to a particular location. But these mostly boil down to escort and defense missions that ask you to hold back multiple waves of enemies and perform basic objectives. The real-time shooting of Fallout 76 is mostly unchanged from Fallout 4 and is serviceable enough to make small skirmishes with either firearms or melee weapons feel fine, despite occasional technical hiccups. But the system is not good enough to make shooting hordes of enemies for 20 minutes in an event feel like anything other than a chore–the gunplay and movement are not satisfyingly responsive or kinetic enough to make them enjoyable for long periods.

That’s also partially due to the changes to V.A.T.S. What was once a strategic pause-style ability that allowed you to take time to assess your surroundings, target specific body parts, and make the most of your combat strengths, is now a primarily an opt-in real-time auto-aim system, a change presumably made for the purposes of multiplayer. If you decide to upgrade the skill, it serves its purpose in being able to make precision hits on limbs when the action is manageable, but in more intense situations this version of V.A.T.S. does little to bridge the limitations of the real-time combat system as it once did.

Fallout 76 also has fewer opportunities to complete quests in your own unique ways, which exacerbates the sense that you don’t really have a huge part to play in this wasteland. Traditional charisma skills are gone, but lockpicking, hacking, and stealth abilities remain and provide a little bit of variety. But the overwhelming majority of quests have clear linear throughlines to their respective goals, all of which involve shooting a lot of things.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Some of the decisions in Fallout 76 are positive, though. The flexibility of the new perk system (which is now card-based) allows you to change your abilities at will, which has encouraged me to use Fallout’s weirder skills, depending on my situation. In my experience, the game’s unique take on player-versus-player competition is effective at deterring unprovoked attacks when exploring the world–killing another person is a lot of work for little reward if your target doesn’t retaliate. Base-building carries over from Fallout 4 and comes with a few quality-of-life changes. You have the ability to move your base camp for a trivial fee, and you can save blueprints of entire arrangements for easy placement elsewhere. It’s straightforward and pleasant, but like the rest of 76, it lacks the feeling of permanence and importance of building settlements in Fallout 4.

Most disappointingly, when you do begin to find some small joy in exploring Fallout 76’s world, you’re often not far from falling victim to the series’ now characteristic penchant for technical oddities. Whether caused by the game engine or the online server-based nature of the game, I’ve run into countless issues in the PC version, even after the game received a major patch within its first week of release. Problems like clipping through the world, frozen animations, entire buildings failing to load, enemies getting stuck in walls or just not moving, audio logs not playing, enemies spawning out of mid-air, delayed damage detection and world effects, server disconnections, and being unable to complete a quest because someone else in the world killed your target, requiring you to log on and off again until it respawns. These are just some examples, and experiences will vary, of course. But in my time with the game, Fallout 76 did not feel like it ran smoothly for extended periods, technical issues were severe and often frustrating, and they overshadowed any fondness that was, at that point, starting to grow.

Fallout 76 attempts to execute on some significantly new ideas for the series, but with few exceptions, they notably limit the major facets of the game. The novelty of multiplayer can be mildly entertaining, but it’s not an ideal way to enjoy mainline progression, and the shooting mechanics aren’t strong enough to make the focus on combat-heavy activities genuinely enjoyable. Things feel better as a solo player, and the Appalachian landscape certainly has interesting things to see. But the absence of in-universe characters and your inability to make a meaningful impact on the world means becoming invested in the whole journey is incredibly difficult.

Bethesda has stated it intends to continue supporting the game for a long time, but at launch, Fallout 76 is a poor experience. There are echoes of the series’ admirable qualities, but look past that facade, past the cute Vault Boy animations, past the familiar radio tracks, and you’ll find no heart–just an inconsequential wasteland doomed to be nuked over and over again.

Black Friday 2018: Best Gaming Deals In Australia

Black Friday, the wildly popular shopping bonanza, is right around the corner. While the big deal day has its roots in America, the craze has caught on around the world to some degree. Here in Australia, there are plenty of deals to be had on gaming gear as well, and we’re rounding up all the best offers for Black Friday here in one post to help you out. We’ll update this post on a regular basis as new deals become available; keep checking back with GameSpot for the latest.

PlayStation

The PlayStation Store is offering a big Black Friday sale with nice discounts on a huge number of games, including recent ones. Here are some of the more notable titles on offer:

  • Spider-Man — $55 AUD
  • FIFA 19 — $57 AUD
  • God of War Digital Deluxe — $40 AUD
  • Call of Duty: Black Ops 4 — $70 AUD
  • Detroit: Become Human Digital Deluxe — $40 AUD
  • Assassin’s Creed: Odyssey — $55 AUD
  • Shadow of the Tomb Raider — $48 AUD
  • Rainbow Six Siege — $18 AUD
  • Grand Theft Auto V — $31 AUD
  • NBA 2K19 — $50 AUD
  • Far Cry 5 — $48 AUD
  • Overwatch Legendary Edition — $33 AUD
  • Destiny 2: Forsaken — $45 AUD
  • Rocket League — $15 AUD

Go to the PlayStation Store Black Friday page here to see a complete rundown of the deals.

The PlayStation VR Starter Pack, which comes with the headset, a camera, and a code for PlayStation VR Worlds, will be available at retailers in Australia $300 AUD until December 2.

In terms of PS VR game deals, Sony is offering price drops on a number of games and bundles. Here is a rundown of the PlayStation VR game deals.

  • Driveclub VR ($25 AUD)
  • Battlezone ($25 AUD)
  • RIGS ($25 AUD)
  • StarBlood Arena ($25 AUD)
  • Farpoint ($24.95 AUD)
  • The Inpatient ($25 AUD)
  • Bravo Team ($40 AUD)
  • Bravo Team Aim Controller Bundle ($100 AUD)
  • Firewall ($34 AUD)
  • Firewall Aim Controller Bundle ($100 AUD)
  • Eve Valkyrie ($25 AUD)
  • Robinson: The Journey ($25 AUD)

Xbox

The Xbox Store is holding a digital sale that’s offering up to 40 percent off a number of great games. Not only that, but new Xbox Game Pass subscribers can get a month for only $1.

We’ve posted some of the Xbox One game deals below, but be sure to visit the Xbox Store on your console or here on Xbox.com to see a full and complete rundown of the deals. The offers are good through 26 October.

  • FIFA 19 — $60 AUD
  • NBA 2K19 — $50 AUD
  • Shadow of the Tomb Raider — $50 AUD
  • Destiny 2: Forsaken — $60 AUD
  • Rainbow Six Siege — $21 AUD
  • Overwatch: Legendary Edition — $33 AUD
  • The Witcher 3: Wild Hunt Game of the Year Edition — $32 AUD
  • Assassin’s Creed: Odyssey — $67 AUD

Retailer Harvey Norman will have the Xbox One S for just $298 AUD on Black Friday.

The official Microsoft Store has a number of nice Xbox One hardware deals. For example, you can get the Xbox One S 1 TB Rocket League bundle with copies of PUBG, Halo: Master Chief Collection, Halo 5: Guardians, and Gears of War for only $300 AUD. The store also has a number of other really good deals on Xbox One S and Xbox One X bundles that come with games like Sea of Thieves, Shadow of the Tomb Raider, NBA 2K19, Battlefield V, and others. You can visit the Microsoft Store page to see a full rundown of the deals.

Meanwhile, retailer JB Hi-Fi has a number of nice Xbox One deals, including the Xbox One S 1 TB bundle for $280 AUD and the regular 1 TB Xbox One X for $500 AUD.

Nintendo Switch

If you’re in the market for a Nintendo Switch this Black Friday, a few retailers are selling the hybrid console at a nice discount. eBay has the Neon edition going for $400 AUD, while Amazon has the Neon and Grey versions for $400 AUD.

Ebay

Popular auction site eBay is also getting in on the action this year. One of the best deals is on the Xbox One X console, which the site will offer for $520 instead of the normal $650 price, which saves you around $130. What’s more, eBay.com.au is offering 15 percent of everything from 5 PM until midnight local time on Thursday, November 22. You need to spend at least $150, and the maximum discount you can receive is $300. on Saturday, November 24, beginning at 10 AM local time, the site will offer 10 percent off everything (there is a $120 minimum spend and $300 maximum discount. Go to the site to see the full T&C’s.

Amazon

Retail giant Amazon has some dope deals on games and accessories for Black Friday. Some of the better deals include the following:

  • Assassin’s Creed Origins (PS4 or Xbox One) — $36 AUD
  • Bloodborne (PS4) — $19 AUD
  • Detroit: Become Human (PS4) — $30 AUD
  • Doom (PS4, Xbox One, PC) — $20 AUD
  • Fallout 76 (PS4, Xbox One, PC) — $50 AUD
  • Far Cry 5 (PS4, Xbox One, PC) — $42 AUD
  • Red Dead Redemption 2 (PS4, Xbox One) — $70 AUD
  • Spider-Man (PS4) — $40

And in terms of hardware and accessories, Amazon is offering the PS4 DualShock 4 controller in white or back for around $71, while the standard Xbox One controller can be had for $78. The Xbox One Elite controller is going for $188, while the Nintendo Switch Pro controller is down to $80.

Blizzard

Blizzard, the gaming giant behind franchises like World of Warcraft, Diablo, Overwatch, and StarCraft, is having a big Black Friday sale through November 27. PC games, from Blizzard and Activision,–including Black Ops 2, Destiny 2: Forsaken, WoW: Battle for Azeroth, and Diablo III–are on sale through the Battle.net Shop, while the Blizzard Gear Store is offering up to 75 percent off some items through December 1.

If you don’t want to spend a single coin, Overwatch is currently free on all platforms through November 27. During this free trial period, you can try out all of Overwatch’s 29 characters, including the new one, Ashe. The game’s 26 maps are also available alongside popular modes like Quick Play, the Arcade, and Custom Games. If you want to buy Overwatch, all version of the game are marked down through Battle.net right now. This sale ends November 29.

Black Friday 2018 Deals: Fallout 76 Discounts For PS4, Xbox One, PC

Black Friday 2018 doesn’t officially start until November 23, but many deals are already live. To help you get the best prices on games and hardware, we’ve rounded up some major deals for people to take advantage of. Coming off the heels of the recent launch of Fallout 76, the series’ first attempt at an online game, several retailers have already put the PC, PS4, and Xbox One releases up for discount just in time for Black Friday.

As of this time, Best Buy, GameStop, and Walmart will have the game up for sale during Black Friday. While most deals aren’t currently active, you’ll be able to plan ahead by keeping track of which retailers have the kind of deals you want. GameStop will have the standard game for $40, with the Tricentennial release dropping to $60 (from $80). The Xbox Store has matched that discount on the base game; it’s on sale right now.

Best Buy will have all three versions of Fallout 76 up for Black Friday with some special bundles. Though both the PS4 and Xbox One releases will be still be normal retail price at $60, they’ll come packed with a special Vault Boy keychain. Meanwhile, the PC release will be bundled with a Blackout Yeti mic for $100. Walmart will also have the game up for sale, discounting their retailer-exclusive steelbook edition for $60.

Fallout 76 is a bit different compared to Bethesda’s previous efforts with Fallout 3 and 4. As an online survival game, you’ll focus more on surviving the elements while also staying a few steps ahead of other enemies and rival players while exploring the expansive map of Appalachia. Instead of a traditional Fallout narrative, with your choices and decisions will leaving drastic consequences on the state of the world and all the characters in it, 76 places more of an emphasis on the moment-to-moment plot with your character simply trying to survive in the irradiated wilderness of West Virginia.

Though our final review isn’t up yet, editor Edmond Tran offered up some early impressions with the game so far: “Fallout 76 attempts to pull off some significantly new ideas for the series, but with few exceptions, they notably diminish many aspects of the game. Multiplayer is fun, but it’s not an ideal way to enjoy questing, and the shooting mechanics aren’t strong enough to make combat-heavy activities enjoyable for long periods. Things feel better as a solo experience, but the lack of in-universe characters makes becoming emotionally invested in the world and your goals difficult.”

Black Friday 2018 will kick into high-gear later this week. Again, many of these deals aren’t active just yet, so be sure to keep tabs on the deals that interest you the most. In addition to Fallout 76, Fallout 4: Game of the Year Edition, God of War, and Black Ops 4 will also be on discount for this week. For more info on Black Friday 2018, be sure to check out our other highlights and roundup of other deals on GameSpot.

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