How to Watch the Jump Force Pre-Launch Tournament Live

In anticipation forJump Force’s impending release, we’re exclusively partnering with Bandai Namco to stream a big pre-launch tournament live on Monday, February 11, right here on IGN.

Bandai Namco’s upcoming fighting game features a robust roster of various Shonen Jump characters, including Luffy from One Piece, Deku from My Hero Academia, Goku from Dragon Ball Z, Yugi from Yu-Gi-Oh, and many, many more.

Read on for a rundown of when and where to watch the Jump Force Pre-Launch Tournament live.

Bandai Namco’s pre-launch tournament for Jump Force will stream live on Monday, February 11 at 1pm PT/4pm ET/9pm UK (Tuesday, February 12 at 8am AET).

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February’s Free Nintendo Switch Online NES Games Revealed

It’s a new month, and that means Nintendo Switch Online subscribers are getting even more free classic NES games to play. Available from February 13 will be Super Mario Bros. 2 and Kirby’s Adventure, Nintendo announced today.

These follow on from January’s new additions, which included Zelda II: The Adventures of Link and Blaster Master in North America. Last month, players in Japan got a third game, Joy Mech Fight, but it’s not immediately clear if there is a Japan-exclusive game this month.

The NES library for Switch Online subscribers launched with 20 big-name games, including Super Mario Bros., The Legend of Zelda, Dr. Mario, Ice Climber, Metroid, and Donkey Kong. As you can tell from January and the titles coming in February, the catalog is adding some great games.

Nintendo Switch Online costs $4 USD/month or $8 USD for three months. A 12-month subscription goes for $20 USD, while a Family Membership for up to eight Nintendo Account members costs $35 USD for a year. New subscribers can sign up with a seven-day free trial. In addition to free NES games, subscribers get access to cloud saves, and online play for many titles such as Super Smash Bros. Ultimate and Mario Kart 8 Ultimate.

Nintendo recently confirmed that Nintendo Switch Online had reached 8 million members, and teased that it will “expand” the service. “Nintendo Switch Online has had a good start,” president Shuntaro Furukawa said. “In keeping with the goal of providing Nintendo Switch owners with ‘More Games. More Features. More Fun,’ we are working on continuing to expand the service offerings.”

Fortnite And Marshmello Had The Craziest Live Concert (Fortnite Replay Gameplay)

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Captain Marvel Won’t Come To Netflix, Nor Will Any 2019 Disney Movie After It

Disney has announced that Captain Marvel, scheduled to premiere in theaters on March 8, will be the first of the company’s films to not come to Netflix. Instead, sometime after exiting theaters, Captain Marvel will debut on the upcoming Disney+ streaming service.

According to Deadline, Disney CFO Christine McCarthy predicts the decision to keep Captain Marvel, and all other 2019 Disney movies, off of Netflix will cut the company’s operating income for the year by about $150 million USD. “What we’re basically trying to do here is invest in our future,” Disney CEO Bob Iger said. “It’s almost the equivalent of deploying capital to build out our theme parks. This is a bet on the future of this business.”

No exact launch date has been confirmed for Disney+ as of yet, but the service is scheduled to release sometime in 2019. Disney+ will become the new streaming home for all of the company’s existing movies and TV series, as well as the platform that hosts new content. Disney already has three new series scheduled for the service. All three will be live action, with one starring Tom Hiddleston reprising his MCU role of Loki, another focusing on Scarlet Witch and Vision, and the third acting as a prequel to Rogue One: A Star Wars Story that stars Diego Luna reprising his role as Cassian Andor.

Captain Marvel is far from the only Disney movie scheduled for 2019, nor will it probably be the biggest. After Captain Marvel, Disney sees the debut of Toy Story 4, The Lion King, Avengers: Endgame, and a few other films. Avengers: Endgame will probably be the biggest superhero film of the decade, which concludes the overarching Infinity Stones-focused arc that began in 2008’s Iron Man. Avengers: Endgame is scheduled to premiere April 26.

Winning In Apex Legends Should Be A Lot Cooler

In battle royale games, winning is a pretty big deal. The very nature of the shooter genre puts extreme emphasis on victory because it’s so hard to come by. It requires being the last one standing of an often-huge number of players or teams, and it’s possible to go a long time–maybe forever–without winning one of these tough matches. So the fact that winning in battle royale games is often kind of boring is pretty strange.

Apex Legends, Respawn Entertainment’s Titanfall-linked squad shooter, is only the latest game to suffer from dull wins. Surviving skirmishes with 19 other three-player teams earns you a big “Champion” sprawled across your screen, and other players see your squad’s names and characters, but there’s really not much else. You might get a little recognition later, if you’re designated top-ranked champion squad in the next match, but Apex Legends’ minor celebration for a hard-fought victory right now leaves something to be desired.

It’s weird that battle royale games don’t make a bigger deal of victory, really. Fortnite has learned that lesson a bit, adding confetti effects and music to the celebration at the end of a match, but there’s still not an especially high degree of fanfare. By contrast, PlayerUnknown’s Battlegrounds, which could be credited with popularizing the whole BR trend, more or less made a gag out of how dull its wins are with the “Winner Winner Chicken Dinner” note that appears in the corner of the victor’s screen. The game makes so little deal out of winning that you might almost think you actually lost. It’s certainly not much of an ego boost after fighting like mad to survive.

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But Apex Legends brings a level of shooter polish and pedigree to battle royale that it hasn’t really had up to now. The win screen is another place where Respawn could differentiate itself from PUBG, Fortnite, and others in the genre.

And since so much effort is put into teamwork, it also makes sense to put a greater emphasis on recognizing a team’s accomplishments in working together–not just in racking up kills. Right now, with kills and damage being two of the main stats portrayed during wins, it’s very easy to look like the member of a team who was getting carried, even though there’s often a lot more to a victory than getting the final shot on opponents. Apex Legends does track other stats, and you can show them off by unlocking trackers for your character’s banner that show, say, how many revives you notched over time. But that information is general and spread out over your career, rather than being reflective of your contribution in your last match.

Giving a winning team more things to congratulate each other about helps incentivize teams to stay and work together. And showing other players the impressive stuff a winning team does, even if that’s not gunning down opponents, can help encourage them to jump into more games, even if their talents aren’t in becoming the next kill leader.

Consider Overwatch by comparison. The team-based shooter’s influence on Apex Legends is obvious, with the focus on individual characters, team dynamics, and some of its in-game fanfare. But Overwatch leans into its post-match celebrations. Its Play of the Game video that grabs a key moment from the just-finished match is one of its best features, and something that made a big splash when Blizzard’s shooter arrived on the scene. And end-of-match readouts don’t just focus on who had the most kills, but show a variety of top stats. Making wins feel good and teamwork feel like it’s worth it are two things Overwatch does extremely well.

Play of the Game footage might be untenable for Apex Legends (grabbing footage from 60 players in every match is a lot for servers to handle, one assumes), but the things Overwatch does at the end of its matches are at least in the right headspace. The emphasis of much of Respawn’s game is on making players feel like victorious gladiators in a giant sport, and most of its mechanics are about encouraging smart teamwork. Spicing up those victory moments is right in line with what Respawn is already trying to do, and highlighting more ways that squads contribute to one another is only going to make chasing those wins feel all the better.

Disney Will Keep Making R-Rated Marvel Movies

Disney CEO Bob Iger reaffirmed that the company intends to keep R-Rated properties that it will acquire from the Fox merger as R-Rated, specifically referring to the Deadpool films.

In a Disney Q1 2019 earnings results call, Iger said “We do believe there is room for the Fox properties to exist without significant Disney influence over the nature of the content, meaning that we see that there is certainly popularity amongst Marvel fans for the R-Rated Deadpool films, as a for instance, we’re going to continue in that business.

“There might be room for more of that… as long as we’re very carefully branding them and making sure that we’re not in any way confusing the consumer with a product that would be either a Disney product or a more traditional Marvel product.”

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Disney Has No Plans to Publish Video Games Themselves

Disney currently has no plans to publish video games based on its own intellectual properties.

During the company’s recent earnings call (Via DiscussingFilm), Chairman and CEO of The Walt Disney Company Bob Iger stated Disney doesn’t plan to publish any video games and will instead continue to license its brands to other studios.

An example of this is the current deal with EA which currently has the rights to make games under the Star Wars license. This includes titles like the Battlefront series, the recently cancelled open world Star Wars game that was being worked on by EA Vancouver, and the other single player Star Wars game that was also cancelled when Visceral Games closed down.

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Disney Says EA Has Been “Good” Partner For Star Wars Games Despite Loot Box Controversy

At one point in time, media giant Disney published video games like Disney Infinity and Epic Mickey in-house through its now-defunct Disney Interactive Studios. That’s no longer the case, as it now primarily licenses its franchises to outside studios instead. One major partner is Electronic Arts. In 2013, Disney and EA signed a 10-year deal to make EA the exclusive publisher of Star Wars games on console, and now Disney chief Bob Iger has commented on the company’s philosophy about publishing games and its relationship with EA.

He said on an earnings call that Disney’s history of internal development and publishing of games has been shaky, so he’s happy that Disney has now shifted to a licensing model.

“Over the years we’ve tried our hand in self-publishing, we’ve bought companies, we’ve sold companies, we’ve bought developers, we’ve closed developers. And we’ve found over the years that we haven’t been particularly good at the self-publishing side, but we’ve been great at the licensing side which obviously doesn’t require that much allocation of capital,” Iger said.

Regarding EA specifically, Iger said Disney’s relationship with the publisher has been “good,” despite what could be seen as issues recently.

“We’ve had good relationships with some of those we’re licensing to, notably EA, and the relationship on the Star Wars properties, and we’re probably going to continue to stay on that side of the business and put our capital elsewhere,” he said.

While Disney has been enormously successful in the areas of making its own movies, theme parks, cruise ships, and TV shows, video games have been a tough nut to crack. “We’ve never managed to demonstrate much skill on the publishing side of games,” Iger said.

EA has released two Star Wars console games, Star Wars: Battlefront and Star Wars: Battlefront II, since its licensing deal with Disney began in 2013. The next one is Star Wars Jedi: Fallen Order from Titanfall developer Respawn that is due out this fall. In other news, it was recently reported that EA canceled an open-world Star Wars game, with its developer EA Vancouver, now focusing on a smaller-scale project that can be released sooner. EA maintains that it is “fully committed” to making more Star Wars games as part of its deal with Disney.

2015’s Star Wars: Battlefront was an enormous success, shipping more than 14 million copies. The sequel, which was criticised for its loot box mechanics, shipped 9 million copies at launch.

Assuming EA’s deal with Disney for Star Wars video games hasn’t been updated, it runs until 2023. Unlike wholly owned franchises like Battlefield and Dragon Age, EA must pay Disney a licensing fee for its Star Wars games. However, the specific terms of the licensing agreement between Disney and EA is unknown.

Xbox Announces New Sport Series Wireless Controller

During the Inside Xbox stream on Tuesday, Xbox announced a new wireless controller that will be added to the Sport Series.

The new controller is called the Sport Red Special Edition, and is the second controller in the series that was launched this past summer. The first controller in the Sport Series was the Sport White Special Edition and featured mint, grey, and silver accents.

The new controller is primarily red in color and features darker red and transparent accents on the buttons and joysticks, with a metallic red D-pad. Hits of silver can be seen in patterns on the front as well.

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New Xbox One Controller Color Revealed–Take A Look Here

Microsoft has revealed the second in its Sports series style of Xbox One controllers. The new version, named the Sport Red Special Edition, is, well, red, and “inspired by the world of activewear and sports lifestyle.”

The new controller, which boasts rubber grips on its rear, launches worldwide on March 5 and costs $70 in the US. International pricing has not been announced. Microsoft says the pad includes a 14-day trial for Xbox Live Gold and Xbox Game Pass “in select regions.”

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In addition, the publisher has unveiled a matching Pro Charging Stand, also in Sport Red. The charging stand comes with a six foot cable for long-distance charging and launches on May 1 in North America for $50. It’s unclear whether Microsoft plans to bring the Sport Red charging stand to other territories.