Can This Character Redeem The Flash Season 5?

Warning: Full spoilers for the episode below.

It’s still too soon to officially decide whether The Flash: Season 5 is the new low point for the series, but the fact that it’s even in the running after the hugely disappointing Season 4 is bad enough. At the very least, Season 5 is burdened by the series’ absolute worst villain (or pair of villains, technically). Cicada simply isn’t a rich or compelling enough character to bring Season 5 to a proper conclusion. The one saving grace of this penultimate chapter is that she may not have to.

With the finale just a week away, the season should be reaching its dramatic peak right about now. But instead, there was surprisingly little urgency to the conflict in “The Girl With the Red Lightning.” Compared to Season 4, where DeVoe tried to wipe out human intelligence across the globe, Cicada’s plot to poison Central City’s metahumans seems small and trite by comparison. It doesn’t help that it became fodder for yet another round of the same fight scene that’s been playing out all season long – Team Flash confronts Cicada, seems to gain the upper hand and then underestimates their enemy and her handy dagger.

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Detective Pikachu “Full Movie” Leaks Online, But It’s Only Trolling

The full version of Pokemon: Detective Pikachu has leaked online ahead of its premiere this weekend–or so a silly piece of trolling would have you believe. A YouTube account called “Inspector Pikachu” uploaded “POKÉMON Detective Pikachu: Full Picture” today, and it has the bells and whistles like studio logos and such that make it appear to be the Real Deal.

But it’s not. It’s actually a piece of viral marketing for Detective Pikachu. Part of the appeal here is the surprise, so we won’t spoil it for you. Here you go:

Detective Pikachu comes to theatres this Friday, May 10. It stars Ryan Reynolds as the voice of Pikachu, with Justice Smith playing main character Tim Goodman. Bill Nighy, Ken Watanabe, and Kathryn Newton also star in the film that’s directed by Shark Tale’s Rob Letterman.

For more on Detective Pikachu, check out GameSpot’s review and what other critics are saying. You can also check out GameSpot’s interview with Letterman and Smith in which they talk about keeping hardcore Pokemon fans in mind when making the movie.

Read Next: How The Detective Pikachu Movie Makes Pokemon Work In Real Life

Free NES Titles For Switch Online Subscribers Revealed For May

Nintendo has announced the lineup of free NES titles for Nintendo Switch subscribers in May. Paying subscribers to the online service are getting Donkey Kong Jr., Vs. Excitebike, and Clu Clu Land.

These titles will be available for download beginning on May 15. With the new additions, the catalog of NES freebies climbs to 40. The library launched last year with 20, with more titles being added on a monthly basis to expand the appeal of the service. For reference, April’s additions included Punch-Out!!, Super Mario Bros. The Lost Levels, and Star Soldier.

Access to a library of free NES games is one the perks of signing up to Nintendo Switch Online. Other benefits of Nintendo Switch Online is access to cloud saves (for some games) and of course the ability to play titles online to begin with.

A subscription to Nintendo Switch Online costs $4 USD/month or $8 USD for three months. A 12-month membership is available for $20 USD, while a Family Membership for up to eight Nintendo Account members costs $35 USD for a year. New subscribers can sign up with a seven-day free trial.

Two More Avengers Join Marvel Ultimate Alliance 3’s Roster Of Playable Heroes

Nintendo has announced two more heroes are joining the roster of playable characters in Marvel Ultimate Alliance 3: The Black Order. Both new characters are Avengers, though one has been around a lot longer than the other.

In a gameplay preview with Game Informer, Nintendo revealed Hawkeye will be a playable character in Ultimate Alliance 3. There have been more than one Hawkeye in the comics, but Nintendo is using the original, Clint Barton, in Ultimate Alliance 3. Fans of the Marvel Cinematic Universe may recognize the archer, who’s portrayed by Jeremy Renner in the collection of movies. Ultimate Alliance 3 Hawkeye won’t be rocking the SHIELD agent attire seen in the MCU, though, nor will he be wearing the goofy purple outfit seen in several incarnations of the character. This version of Hawkeye is stylized after the one seen in the comics created by Matt Fraction and David Aja. In Ultimate Alliance 3, Hawkeye will fight with his collection of trick arrows.

The second new character revealed during the preview is Kamala Khan, the young woman who took on the Ms. Marvel mantle after Carol Danvers became Captain Marvel (who’s also in Ultimate Alliance 3). Kamala is an Inhuman who can enlarge any part of her body–a superpower she calls “embiggening.” In a pinch, she can enlarge her fists or feet and then elongate her limbs to fire off devastating blows from afar. However, she can also temporarily enlarge every part of her body and grow to massive sizes to cover more ground and reach higher vantage points. So far, it doesn’t seem like she’ll be able to completely enlarge herself while fighting in Ultimate Alliance 3, but her combos do take advantage of her ability to stretch out her limbs and expand her hands and feet.

Releasing exclusively on Nintendo Switch, Ultimate Alliance 3 takes a few cues from the MCU–especially Avengers: Infinity War and Avengers: Endgame–to tell its story. The game sees the ultimate alliance of heroes from the first two games once again come together (with a couple of new faces) to take down Thanos and his Black Order. This time around, the alliance is composed of over two dozen characters, incorporating members from the Avengers, Guardians of the Galaxy, Spider-Verse, Defenders, Inhumans, and X-Men.

Marvel Ultimate Alliance 3: The Black Order will release July 19. The game is available for pre-order.

Whispers of a Machine Review – Quiet Greatness

In Whispers of a Machine, a retro-styled point-and-click adventure, interesting themes and mechanical elements relating to human augmentation are stapled onto a recognizable framework. Your character, murder investigator Vera Englund, has access to cybernetically augmented abilities thanks to some neat future-science, and she can do things like perform biometric readings of the folks she is interviewing to pick up on anomalies in their heart rate and composition, conduct forensic scans over environments to pick up on potentially vital information for her investigation, and increase her strength for moments where brute force is necessary.

But it’s not a game that dives deep into the nature of augmentation, or which uses augmentation for most of its puzzles. Because of this, the game ultimately doesn’t quite live up to the full potential of its premise. Regardless, it’s easy to appreciate Whispers of a Machine for what it is–a damn good point-and-click adventure with a lot of unique, interesting ideas.

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Throughout Whispers of a Machine, there are decisions you can make during dialogue and puzzles that are tied to one of three different styles of approach: empathetic, analytical, or assertive, and following each one of these will lead to different outcomes later on down the line. During dialogue, you’re typically given these three choices of response, and although they’re not labeled, it’s usually clear which approach each one matches to. Cleverly, the puzzles that track these choices don’t explicitly signpost the fact that there are multiple solutions, meaning that the game will, on occasion, track a decision that is perhaps closer to your natural instinct than any intentional roleplaying you’re doing. In one early example, it’s not entirely clear that there’s more than one way to get a vent open, but the game will remember which methodology you arrive at and whether you seek help from others or find a way to get it opened yourself.

The broad plot remains largely the same regardless of how you play. At the game’s opening, Vera is sent to investigate a murder in Nordsund, a small, quiet town that sits atop a giant spire, isolated from the abandoned roads and wasteland below. The lore of both the city and the larger game world are slowly unfurled over the course of the story. Whispers of a Machine is set in a near-future following “The Collapse,” a cataclysmic event that you learn more about as you play. A.I. is outlawed, while augmentation allows humans in certain occupations to excel, but taking the “blue” that is essential to keep your augmentations working comes at a heavy mental cost.

Nordsund, the locals assure you, is not the sort of city where people get murdered–and yet by the time Vera arrives, a second murder has already been committed. It’s up to Vera to find the link between the victims, identify their killer, and, inevitably, deal with the larger conflict that has spawned this violence. Getting to the bottom of this means investigating the town and getting to know several of its citizens. Nordsund is grimy and cramped, sparsely populated and made up of garbage dumps, poorly assembled shacks, repurposed buildings, and elevators that never seem to work.

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The murder plot ends up drawing Vera into a much larger investigation into warring political and ideological factions, ultimately leading to a conclusion that sees Vera grappling with issues from her own past (and a few potential endings, depending on your choices). The story is well told, unveiling new details and character beats at a steady pace throughout, offering up a good mix of foreshadowing and red herrings to keep you on your toes. The lore underpinning it all isn’t anything too exciting, though–there are a lot of standard science-fiction tropes revisited, and the game ultimately doesn’t have a lot to say about its own A.I. apocalypse beyond the fact that it happened. But Vera is a likable protagonist with a compelling backstory, and the game’s small cast is eclectic and brought to life by some great vocal performances.

Your choices will dictate which augmentations you can unlock. If you respond empathetically to the game’s cast during the first day of your investigation, for instance, on the second day you’ll unlock the ability to energise machines, objects, and people with a little jolt; if you were purely analytical in your approach to puzzles and conversations, though, you’ll be gifted with enhanced sight, while assertive players will be given an amnesia ability to affect their target’s memories. Depending on which powers you unlock, the solutions that are available to you for certain puzzles later in the game will change completely, essentially creating ‘new’ puzzles. A second playthrough in which you make different choices will only differ at a handful of points, but these unlockable powers are fun to test out and discover the limits of, even though each one is only really used a few times.

The puzzles are, for the most part, smart and engaging. Your ability to progress is tied not just to how you reason through a situation, but to how much attention you’ve been paying to the evidence and the key locations around town. The payoff for remembering a detail from earlier in the game can be great–one late puzzle, for instance, is reliant on recognizing a certain sound in the background of a cassette tape found near the game’s beginning.

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Using Vera’s augmentations to progress makes for an interesting dynamic, too–remembering that you can access her augmented strength or scan the environment for DNA samples is empowering, but the game never loses sight of Vera’s character, or her skills for deduction and reasoning, underneath these powers. There are very few puzzles that you could accuse of being obtuse; there’s one that is perhaps a little too outside-the-box, but it’s not so wild that it requires random guesswork. Getting to know Nordsund is a pleasure, and when you finish the game–which is unlikely to take longer than about five hours–it’s easy to feel a little sad about needing to leave a place that, for all its grim-future grime, was interesting.

Despite having big ideas, Whispers of a Machine is ultimately a traditional example of the genre with some neat ideas rather than something revelatory. But it’s very good at what it does, and those augmentations help to differentiate it from all the other adventure games out there. It’s short but gripping, offering a well-written, interesting and clever experience that wraps up well and which rewards your choices and play style with unique powers and puzzle solutions.

Battlefront II Was A Great Game Clouded In Controversy, EA CEO Says

DICE’s Star Wars: Battlefront II is a “great game” that was “clouded” by the controversy surrounding its microtransactions. That’s according to EA CEO Andrew Wilson. He acknowledged on an earnings call today that the 2017 sci-fi shooter had problems surrounding its microtransactions, but following their removal and DICE’s ongoing effort to support and improve the title, it’s in a much better place now.

“Battlefront II, on balance–and it’s kind of hard to see through the mist of this–but on balance, Battlefront II was a great game,” Wilson said. “We made some missteps in the context of progression and monetisation which actually clouded what was otherwise a really great game. With the ongoing commitment that the studio has had with the player community, it’s now a really strong game with really strong player sentiment, and we expect that will continue to do well. We should have had that done at launch but we are a learning organisation, and we’ve continued to support that community.”

Battlefront II found itself in controversy when early access players discovered that the game’s loot boxes, which could be acquired with real money, contained items that might affect gameplay. Some argued that this bordered on “pay-to-win,” and in response, EA swiftly removed all microtransactions from the game before its public release. Microtransactions eventually returned to Battlefront II but only in the form of cosmetics like those found in Fortnite that do not impact gameplay.

Battlefront II became the poster child for what could go wrong with loot boxes. Politicians and trade groups used Battlefront II as an example to push for anti-loot box legislation.

Also during the call, Wilson spoke about how EA is undertaking measures to allow for greater transparency and communication between EA and players about upcoming titles in an attempt to avoid problematic issues.

“Our entire marketing organisation is now moving out of presentation mode and into conversation mode, and changing how we communicate with players over time,” he said. “So that the day we bring truly a global audience into play, we have strong confidence that 1) the game is ready; 2) that the infrastructure can handle the game at scale; and 3) that our players understand exactly what they’re going to be playing and how they’re going to be playing, both on the day of launch and over time.”

Battlefront II shipped 9 million copies during its launch quarter, which was 1 million off EA’s expectations; it was also down from the 13 million launch-quarter copies that the 2015 Battlefront shipped out of the gate. Whatever the case, sales of Battlefront II have no doubt improved over time, while extra revenue from the game’s microtransactions has helped boost its profitability.

EA has time again referred to Battlefront II as a “learning opportunity.” Presumably in response to the learnings from Battlefront II, DICE’s next game, Battlefield V, launched with no microtransactions.

For more from EA’s earnings call today, check out the stories linked below:

Close to the Sun Review

Close to the Sun is an enthralling alternate-history thriller that explores the implications of a reality in which all of Nikola Tesla’s ambitious, wild, and often deranged ideas came to life. Some pacing problems and repetitive trial and error segments can make it a bit inconsistent at times, but it still does a wonderful job of letting you get lost in its captivating corridors.

In Close to the Sun you play as Rose, an inquisitive journalist who comes aboard Tesla’s city-sized ship, known as the Helios, to find and rescue her sister Ada. It doesn’t take long for events to go sideways as things are very much not as they seem. While the story starts out slow, there are plenty of lingering questions and bizarre mysteries going on that effectively held my attention to the end of its roughly six-hour playtime.

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Apex Legends Is Planned For Mobile – GS News Update

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Avatar 2 Delayed As All Sequels Get New Release Dates

As Disney continues to figure out its release schedule, which now consists of 20th Century Fox films, in addition to Marvel, Lucasfilm, Pixar, and Disney titles, some releases are on the move. One of the biggest changes is the first sequel to James Cameron’s Avatar.

While Avatar 2 was initially scheduled to be released on December 18, 2020, the film has been pushed back a full year. Now, the second movie will hit theaters on December 17, 2021. From there, the franchise will release a film every other December. December 22, 2023 will see Avatar 3, with Avatar 4 on December 19, 2025, and Avatar 5 on December 17, 2027. In the years that don’t have an Avatar release, a Star Wars film rounds out the final month of the year for Disney.

The remaining four films in the Avatar franchise are filming back-to-back now with James Cameron returning as director. According to Sam Worthington, who stars in the movies, the story picks up eight years after the first movie.

“This is going to be Jake [Sully, Worthington’s character] eight years later, and he’s got a family now,” the actor previously told We Got This Covered. “This film is going to be like nothing you’ve ever seen. The world is bigger than the first one, but essentially, it’s a movie about family. Jake will still have that essence of a kid seeing the world for the first time, but he’s been living in the world for a while now, so what’s this world he’s seeing now for the first time? The film will explore that within this family dynamic.”

The first Avatar remains the top grossing film of all time with $2.7 billion at the global box office. However, it’s possible that could change soon with Avengers: Endgame quickly catching up to that number.

As for Disney’s other releases, the studio has also dated a slew of upcoming Marvel Cinematic Universe and Star Wars films, and handed out yet another new release date to the X-Men spin-off film New Mutants.

Monster Hunter World Reveal Event Announced For This Week

Capcom is airing a Monster Hunter World Spring Update Reveal livestream later this week, on May 9. The broadcast kicks off at 4 PM PT / 7 PM ET (12 AM BST on May 10) and will share some new information about the game “straight from the development team.”

Beyond those details, Capcom hasn’t specified what will be shown during this week’s broadcast, although the stream will feature an appearance by Monster Hunter producer Ryozo Tsujimoto. You’ll be able to watch the presentation in English on the Monster Hunter Twitch channel and in Japanese on YouTube.

This past December, Capcom announced a big expansion for Monster Hunter World called Iceborne. The developer didn’t share many details about the upcoming DLC, but it is slated to launch for PS4 and Xbox One in Fall 2019 (with a PC release to follow) and will introduce new quest ranks, locales, monsters, moves, gear, and more to the action RPG. There is a chance Capcom will reveal more information about the expansion in this week’s livestream, although that has not been confirmed.

Monster Hunter World is currently in the midst of its second annual Spring Blossom Fest. The seasonal event runs on all platforms until May 16. During that time, the Gathering Hub will be decked out with flowers and other springtime decorations, and “almost all” of the previous special Event Quests will be available again.

Monster Hunter World launched for PS4, Xbox One, and PC back in 2018 and quickly became a critical and commercial success. Capcom confirmed the game has shipped more than 12 million units across all platforms since its release, making it the publisher’s best-selling game of all time. If you’ve yet to pick Monster Hunter World up, it’s one of the many games on sale this week in the Microsoft Store.