Bethesda Boss Teases New Consoles — “I’m Privy To Some Stuff”

It appears Fallout and The Elder Scrolls studio Bethesda is among the development companies that have been briefed on the next wave of video game consoles. Bethesda marketing executive Pete Hines said in an interview that he knows “some stuff” about the new systems, but he can’t share any details yet.

“I am curious to see what it looks like and how it’s different,” he told The Telegraph (via Yahoo). “I’m privy to some stuff which obviously I can’t really talk about, but there is also a lot that I’m not sure on what it’s going to look like. And more importantly how big a shift we can expect.”

Hines said there was an easy-to-see shift in graphics quality between the Xbox/PS2 era to Xbox 360/PS3 because it was from “the old way” to high definition. That kind of upgrade was “so dramatic,” Hines said, but the change between Xbox 360/PS3 and Xbox One/PS4 wasn’t as as dramatic, he said. “The graphics folks that are super into it can certainly tell, but to the average consumer they were like, ‘Ok it still looks good,'” Hines explained.

“How much of that will change [with the next consoles], I don’t know,” Hines said. “The rest of it doesn’t matter to me because I’m not drawing art or coding or designing. What really matters is what the developers think. What do they need and what are the kind of power and features they are looking for.”

Hines was also asked if he believes games will become more expensive to develop on the new consoles. He suggested that will be more expensive to make large-scale games like Starfield and The Elder Scrolls VI, while smaller titles might not see as big of a jump.

One of Bethesda’s upcoming games, Starfield, might skip PlayStation 4 and Xbox One, director Tim Howard said in June. Starfield will be followed by The Elder Scrolls VI, so it seems likely that the next Elder Scrolls game may also skip the current generation of consoles.

“Games now are so diverse that to say the cost of all games are going up is a little too broad. To make big triple A games like Starfield is not cheap. It never was,” Hines said. “The team sizes are certainly bigger. Hell, back on Morrowind that team was 35 people. That’s not even close to the size on Fallout 76. But then you have a game like [The Elder Scrolls Legends] which has a significantly smaller team than a lot of these other things. So it depends on what the game is and the size and the scope of it.”

Microsoft has already confirmed it is working on multiple new Xbox consoles, while Sony’s PlayStation 5 isn’t expected to be out until 2021 or later.

Bethesda’s next big release is Fallout 76, which launches on PS4, Xbox One, and PC in November. A beta will be available ahead of launch, starting in October. The game will have a very long tail, as Hines believes it will last until the end of days.

Halo Infinite Will Have Microtransactions And Anti-Cheat Measures On PC

Microsoft has been almost completely silent about what kind of game Halo Infinite will be, but some job listings at developer 343 Industries have shed some light about what fans can expect.

A job ad for an Online Experience Design Director reveals, unsurprisingly, that Halo Infinite is being designed with longevity in mind. The successful candidate will oversee a number of games-as-a-service elements. According to the job post, this includes player progression inside and outside of the game, “social and engagement features that encourage players to return again and again with their friends,” and of course, microtransactions.

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It is not one bit surprising that Halo Infinite will use a games-as-a-service model, as this is becoming an increasingly popular and prevalent business model across the entire industry. It would be more surprising if Halo Infinite didn’t have microtransactions. Halo: The Master Chief Collection and Halo 5: Guardians still receive semi-regular updates and playlist changes years after release, so 343 is already doing a lot in the games-as-a-service space.

As for the implementation of microtransactions, this is expected as well. Microtransactions in Halo 5 proved to be lucrative, so it’s no surprise that 343 is bringing them back in Halo Infinite.

A successful candidate for the Online Experience Design Director job will “design and deliver a AAA social experience that fosters community,” while also delivering a “AAA player investment experience” that encourages players to “express their passion” for Halo through things like microtransactions. (“Express their passion” sounds a lot like cosmetic items like skins and gear, but this isn’t confirmed). The successful applicant will also “design and deliver a AAA progression and engagement experience that ties into game features.”

The person who gets the job should also have a “comprehensive understanding” of the psychology of gamer behaviour specifically in the area of what keeps them coming back. The job ad also describes Halo Infinite as being a “live service” game.

The Online Experience Design Director job ad was posted just days after Halo Infinite was announced at E3, and the position remains open now months later. Halo Infinite is expected to have both a campaign and a multiplayer element. A rumour suggests that the campaign will launch in late 2019, with the multiplayer portion coming in 2020.

Another open job at at 343 Industries reveals that the PC edition of Halo Infinite will feature anti-cheat measures, which is good news. 343 is looking for a Senior Software Development Engineer to work on “PC client anti-cheat and security features for Halo Infinite.”

The successful candidate will work on a team that devises anti-cheat plans on PC for Halo Infinite, including examining anti-cheat software from third-party companies. The employee will also work with Halo Infinite’s networking teams on “end-to-end anti-cheat and security plans

The ubiquity of cheating and other nefarious behaviour on PC is one of the reasons why people choose console over PC, so it’s good to see 343 taking anti-cheat seriously. It remains to be seen if 343 uses a proprietary or third-party anti-cheating system, or some hybrid, but this job ad makes it clear that anti-cheat measures are important to 343.

Halo Infinite was revealed at the start of Microsoft’s E3 2018 briefing in June. The announcement trailer was impressive, but we later discovered that the video was a trailer for the game’s new engine, Slipspace, and not the game itself. Microsoft has yet to release any footage of the game itself.

Microsoft’s Aaron Greenberg has said that Halo Infinite is a bigger, bolder, and more ambitious. Halo game, and that’s exciting to think about. The game also promises to return to Halo’s “core roots,” and Master Chief’s helmet shown at the end of the reveal trailer was meant to be evocative of the classic vibe.

No release date has been set for Halo Infinite, but it sounds like it won’t launch anytime soon. The game has a new art style and goes in “new and unexpected directions,” while 343 has also teased that you’ll get to play early in beta tests. For lots more, check out GameSpot’s breakdown of everything you need know about Halo Infinite.

When it is finally released, Halo Infinite will be free for Xbox Game Pass subscribers. While you might have to wait a while to play Halo Infinite, a TV show based on the franchise is coming to Showtime from Steven Spielberg and the director of Rise of the Planet of the Apes.

In other Halo news, Halo co-creator Marcus Lehto recently talked about how Halo is in a tough place right now trying to appease longtime fans while also adding features to attract new players.

WWE Hell In A Cell 2018 Review And Results: Rousey’s Match Had Some Great Highlights

WWE’s most recent PPV, Hell in a Cell, has come to a close. The yearly event placed a few WWE superstars inside the titular cell, which was red this year for the first time. The show took place at the AT&T Center in Dallas, Texas, and there were a few shocking moments during the evening, including a couple of surprise wins, which you can learn about from our live coverage results.

We saw the Smackdown Women’s Championship change hands while Ronda Rousey retained her championship in a hard-fought battle against Alexa Bliss. Compared to past events, like Summerslam, this was a smaller show, with only eight matches taking place on the card, one of which was on the Kickoff Show.

However, when it comes to the PPV itself, how did each match stack up? Did these bouts live up to their hype after weeks of building up the storylines, or did it fall flat? The GameSpot staff has a few thoughts of their own, move forward to check them out. The card–as it appeared on the show–is listed below.

Match card:

  • The New Day (c) vs. Rusev & Aiden English (Smackdown Tag Team Championship) [KICKOFF SHOW]
  • Jeff Hardy vs. Randy Orton (Hell in a Cell match)
  • Charlotte (c) vs. Becky Lynch (Smackdown Women’s Championship)
  • Dolph Ziggler & Drew McIntrye (c) vs. Seth Rollins & Dean Ambrose (Raw Tag Team Championship)
  • AJ Styles (c) vs. Samoa Joe (WWE Championship)
  • Daniel Bryan & Brie Bella vs. The Miz & Maryse
  • Ronda Rousey (c) vs. Alexa Bliss (Raw Women’s Championship)
  • Roman Reigns (c) vs. Braun Strowman (Hell in a Call match for the Universal Championship with Mick Foley as guest referee)

First Image Of Joaquin Phoenix As The Joker Reveals The Character And His Origin Name

The first image of actor Joaquin Phoenix in the role of the Joker for the upcoming standalone film focused on Batman’s nemesis has been revealed.

Director Todd Phillips posted a picture of Phoenix in character on his Instagram page with the caption “Arthur.” It was previously rumoured that the Joker will go by Arthur Fleck in the new film, and this new post seems to confirm it.

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Arthur.

A post shared by Todd Phillips (@toddphillips1) on

Robert De Niro, Zazie Beetz, Marc Maron, and Frances Conroy have also signed on to play parts in the upcoming standalone Joker movie.

The film will be an origin story for the Clown Prince of Crime, and it is currently filming. Additionally, there is another Joker movie starring Jared Leto, who played the character in Suicide Squad.

Director Todd Phillips is known for directing the Hangover movies. In other news, Alec Baldwin has cleared up rumours of his involvement in the new Joker movie–he won’t be in it.

IGN Presents The Assassin’s Creed Challenge

IGN and Ubisoft would like to invite all budding assassins to experience the Assassin’s Creed Challenge on October 5th and 6th at Metcalfe Park in Sydney.

The Assassin’s Creed Challenge, built to celebrate the upcoming release of Assassin’s Creed Odyssey, features a large parkour course inspired by the series’ classic moves. Fans will be invited to partake in six different challenges designed to see them replicating the moves of a master assassin, so expect a lot of running, climbing, swinging, and balancing.

Of course, the final obstacle is the Assassin’s Creed signature move: a leap of faith off a seven-metre platform. Fans who complete the course will score a limited edition Assassin’s Creed Odyssey Spartan Helmet.

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