Ubisoft Confirms Watch Dogs Legion for E3 2019

Ubisoft has confirmed that Watch Dogs Legion will be revealed at E3 2019.

The official Watch Dogs Twitter account, which is now fully branded for and named Watch Dogs Legion, posted a cryptic teaser with a new logo. Accompanying the video were the words “God Save the NPCs. Reveal at E3. #WatchDogLegion #UbiE3”

X-Men: Dark Phoenix: The (Incredibly Complicated) History Of Jean Grey

For being one of the X-Men’s most notoriously complicated mutants, Jean’s story actually has a relatively simple start. She’s one of the original team members, introduced back in the very first issue back in 1963. She was the token girl on the otherwise all-male team back in the day, and the only mutant with telekinetic powers in the mix–the others, Iceman, Psyclops, Beast, and Angel all had largely physical powers. For years, this was as tricky as Jean got. She was known as Marvel Girl, and she could move things with her mind–no fuss, no frills.

Becoming The Phoenix

The simplicity didn’t last, however. Over time, more of Jean’s origin was revealed to be a somewhat insidious effort by Charles Xavier, who had clocked her as an up-and-coming telepath with potentially dangerous abilities. As she was enrolled in Xavier’s Academy For Gifted Youngsters, Xavier placed special telepathic blocks in Jean’s brain to limit her mutation to just telekinesis at first.

After a considerable amount of training and practice, her telepathic powers were eventually unlocked, allowing her to grow that particular skill as she participated in missions with the team–but eventually, Xavier’s fears began to become realities. It started slowly at first: During a mission set in space, Jean was forced to sacrifice herself to save her teammates, but in doing so, sent a massive telepathic plea out into the universe itself–a plea that was answered by a cosmic power known as the Phoenix Force, the manifestation of the power of creation and life itself in the universe.

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The Phoenix Force took up residence inside of Jean, saving her from the near-death experience. She emerged with a new look and codename: Phoenix.

For a few fleeting moments, it actually seemed as though that was all there was to it. Jean seemed mostly fine, despite the trauma, and her revival was mysterious but not completely unheard of in superhero comics. But after some time, the truth came to light–sort of. The Phoenix Force had actually taken over Jean’s body and mind, creating a duplicate body to house her consciousness and the Force itself, along with Jean’s memories, while Jean’s real body was placed in a special stasis pod/cocoon to be healed.

Yeah. Look, X-Men stories are a lot of things, but simple ain’t one of them.

Enter Dark Phoenix

So anyway, Phoenix Jean–who, for all intents and purposes, was Jean, or at least, completely believed herself to be Jean–eventually started to experience strange visions of a past life where she was known as Lady Grey, the nefarious Black Queen of a group of evildoers called the Hellfire Club. The story of Lady Grey was, in fact, a complete fabrication by a villain known as Mastermind, who was specifically working to undermine Jean’s sanity. And that’s exactly what he was able to do. As the visions increased in frequency and intensity, Jean eventually accepted them as reality and succumbed entirely to a new evil alter-ego: Dark Phoenix, the full, unbridled potential of the Phoenix Force unchecked and given horrifying, hedonistic purpose care of the false Hellfire Club memories.

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Dark Phoenix promptly became the single most powerful and deadly psychic in the universe–and we mean that in the most literal and comic book-y way possible. After turning on her friends and team, Dark Phoenix opted to leave Earth, getting herself pinged on the radar of a handful of alien races and committing a handful of casual planetary genocides on the way–you know, like you do–which specifically got her noticed by the Shi’Ar Empire, who deemed her a greater threat to the galaxy than Galactus himself.

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The conflict eventually escalated so dramatically that the Shi’Ar nearly enacted “Plan Omega,” which would evolve destroying the entire solar system in an effort to destroy Dark Phoenix, but thankfully the X-Men were able to head things off before they went that far. After briefly regaining her sense of self and her human memories, Jean heroically sacrificed herself, forcing the Phoenix Force out of her body and saving the universe.

The cycle of death and rebirth

But things don’t end there. Remember the original Jean Grey body that was left in a healing stasis? The disembodied Phoenix Force tried to possess that version of Jean–it doesn’t work, but it does bring that Jean back into play, prompting her to wake up and begin a new life with no memory of any of the Phoenix/Dark Phoenix events at all. Meanwhile, another, totally different duplicate Jean, a clone made by the villain Mr. Sinister, isn’t so lucky. A portion of the Phoenix Force found a home in that body and creates another version of Jean altogether, known as Madelyne Pryor.

So to recap, there are three Jeans in the mix here: the original Jean who was stuck in a healing coma for the events of the Phoenix saga, the duplicate Jean who was the embodiment of the Phoenix Force who became Dark Phoenix and died, and the clone of Jean who became the second Phoenix Force host, Madelyne Pryor.

Remember what we said about X-Men comics not being simple? Yeah. We really meant it.

After the Dark Phoenix Saga, Jean’s life never really went back to normal. She and her on-again-off-again flame Scott Summers were married for a while (though Scott also had a thing with Madelyne Pryor, too, which is a whole other can of worms) but their relationship eventually began to fail with a little help from the villain Apocalypse, who temporarily killed Scott and Emma Frost, with whom Scott engaged in a “psychic affair.”

Sometime later, Jean was killed yet again–this time by a former teammate named Xorn (who was actually Magneto, don’t worry about it)–only to be revived by the Phoenix Force all over again–sort of, at least. There are some alternate timeline shenanigans at play here that both do and do not negate her death. Ultimately, it was revealed that Jean bonded to the Phoenix Force to become a god-like entity known as the White Phoenix Of The Crown, and completely ascended to a higher plane of existence known as the White Hot Room, an extra-dimensional nexus that served as a sort of hub for the Phoenix Force and its hosts, rendering her somewhere between life and death. Though, as far as anyone was concerned on Earth, she was just the normal sort of dead.

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She actually stayed dead for a while this time–kind of, at least. While Jean was technically dead for all intents and purposes, her consciousness still resided in the White Hot Room and would occasionally come into play in the form of psychic messages and manifestations (also through her various clones and time traveling pseudo-descendants like Hope Summers).

What about now?

That’s how things stayed for some time until she was finally resurrected again, by way of uh–an egg. Get it? Because the Phoenix is a bird? She even briefly had her very own team of X-Men after her resurrection, who acted as a sort of top secret mutant black ops unit trying to “heal” the world of its anti-mutant sentiments.

Oh, and there were a couple of time-displaced versions of her running around too, including the child version of herself brought to the present alongside all her original X-Men teammates. Kid Jean even got her own solo series for a while, which is something the adult version of herself never managed to nail down.

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So what does this say about Jean’s turn as the Phoenix in the upcoming X-Men: Dark Phoenix live action movie? We can guess based on trailers that we’re going to see a pretty villainous turn for Jean on the big screen as is par for the course in the source material, but it’s difficult to guess just how this particular incarnation of the Phoenix Force is actually going to work. It seems like a safe bet to expect a major self-sacrifice moment from Jean by the end of the movie, but with news that the ending has been reshot, where things will end up is really anyone’s guess. It’s pretty unlikely that we’ll see big screen versions of any of Jean’s clones, though, if only for the fact that this particular arm of the X-Men cinematic universe is likely coming to a close thanks to the Disney/Fox buy out. But hey, anything’s possible.

How Twilight Star Robert Pattinson Became Batman

While surprising at first, vampiric heartthrob Robert Pattinson (Twilight, High Life) is officially the Dark Knight. With news that Pattinson will lead a trilogy of Batman films, how he landed the role was “quicker than normal,” according to a Warner Bros. insider.

In a Hollywood Reporter post, director Matt Reeves (Cloverfield, Dawn of the Planet of the Apes) had a few actors in mind when penning the script. Among those actors was 33-year-old Pattinson, who has since disappeared into smaller movies after stealing teenage hearts in the Twilight series of the late 2000s. The Batman’s script called for a Bruce Wayne in his 30s. The story would focus more on how Wayne becomes the genius detective he is, instead of rehashing his origin story or displaying his later years as a grizzled crimefighter.

And so, according to sources familiar with Reeves and his thinking, the American director was attracted to Pattinson because the English actor deliberately sought out more lowkey roles in lesser-known movies. Despite ultimately winning the role as the Caped Crusader, Pattinson still had competition.

Reeves was also considering 29-year-old Nicholas Hoult (X-Men: First Class, The Favourite), who’s most known as the furry blue Beast in the X-Men franchise. THR notes that nothing prohibits Marvel actors from appearing in DC/Warner Bros. pictures and vice versa, but the cross-pollination could cause confusion between branding and characters. Though Hoult wasn’t eliminated because of this potential issue, what seems to have secured Pattinson the role as Batman was how convincing he was in the suit during screen tests.

Both Hoult and Pattinson put on a previous Batman suit, common in the Bat-test–Christian Bale wore Val Kilmer’s Batman Forever suit before landing Batman Begins–and what Reeves was looking for were answers to a series of questions: Did they embody the character? How did their eyes look and act? Is there a specialness to them?

As one insider put it, “(Reeves) wanted very specific things. He knew what he was looking for.”

The Batman is scheduled to hit theatres on June 25, 2021.

New Monster Hunter World: Iceborne Trailer Reveals Story Details And A Returning Monster

Monster Hunter World‘s massive Iceborne expansion arrives on PS4 and Xbox One this September (with a PC release to follow). The DLC will make its playable debut at E3 2019, but ahead of the expo, Capcom has shared a new story trailer that sets the stage for the adventure and offers another look at some of the new monsters players will encounter.

Set after the events of Monster Hunter World’s main story, Iceborne takes players to an entirely new arctic region called Hoarfrost Reach, which is home to a diverse array of new and returning monsters. After arriving at the region, the Research Commission establishes a new camp called Seliana, which will serve as your base of operations during your Iceborne adventures.

Along with the new elder dragon Velkana, Iceborne introduces an “extreme” variant of the Legiana known as the Shrieking Legian. It also brings a couple of older monsters back; we got a glimpse at the Nargacuga during Sony’s latest State of Play broadcast, and the new trailer reveals the fearsome Tigrex is coming back as well. It appears some more fan-favorites will also return; the trailer ends with a fiery slash followed by Glavenus’s distinctive roar, teasing it may likewise be coming back in Iceborne. You can watch the story trailer above.

Capcom says the upcoming Iceborne expansion “rivals the volume of the original release of Monster Hunter World.” On top of all the new monsters, it adds a variety of new quests, gear and weapons to craft, and a new rank called Master Rank, which is similar to the G-Rank from previous games. Some of the game’s existing gadgets are also getting new upgrades; the Slinger, for instance, is getting a new Clutch Claw function that allows players to freely grapple and mantle enemies.

Monster Hunter World: Iceborne launches for PS4 and Xbox One on September 6. The expansion is also coming to PC later this winter, although no date has been specified yet. You’ll need to own a copy of the base game in order to play Iceborne, but Capcom is releasing a new Master Edition that bundles both together for $60.

Thor Star Reveals Why He Turned Down Star Trek 4

Star Trek continues to thrive on television, but the future of the long-running sci-fi series on the big screen is less clear. Although 2015’s Star Trek Beyond was not as successful as previous films, Paramount was still moving forward with a fourth film in the current reboot series. However, it was cancelled earlier this year, and now Chris Hemsworth, who had been initially cast in the film, has spoken about his decision not to appear it.

Hemsworth made a small appearance in JJ Abram’s first Star Trek reboot movie as George Kirk, and was set to reprise this role. His involvement was first announced back in 2016, but the Thor star has now told Variety that he ultimately turned the role down because he felt the script wasn’t good enough. “I didn’t feel like we landed on a reason to revisit that yet,” he said. “I didn’t want to be underwhelmed by what I was going to bring to the table.”

Interestingly, it was previously reported that Hemsworth stepped down from Star Trek 4 due to contract issues. According to a story in The Hollywood Reporter, both Hemsworth and Chris Pine, who plays James Kirk, believed that Paramount was forcing them to take pay cuts for the fourth film. Either way, in January it was reported that director SJ Clarkson has stepped down and the movie was “shelved.”

In related news, the rumours that Quentin Tarantino might make a Star Trek movie persist. In January 2018 it was reported that Tarantino had spoken to Abrams about a new story for a Trek movie, and last month the filmmaker stated that it was still “a very big possibility” that the movie could happen.

In terms of Star Trek on the small screen, the first teaser for the upcoming show Picard was released last week. As the title suggests, the series will focus on the iconic former Enterprise captain Jean-Luc Picard, with Patrick Stewart reprising his role from Star Trek: The Next Generation. It will premiere later this year.

Disclosure: CBS Interactive is the parent company of GameSpot.

Destiny 2 Leak Says Next Expansion Goes Back To The Moon

The final content expansion of Destiny 2‘s current annual pass, Penumbra, drops today along with the Season of Opulence, which means the future of Bungie’s live service shooter is currently unknown to players. Or at least, that was the case before dataminers started digging through the game’s new patch, Update 2.5.0.1, and discovered what they say are details about Destiny 2’s next expansion.

According to a post on Reddit, the next new content to come to Destiny 2 is called Shadowkeep, and it’s due to drop this fall. The expansion will take players back to the moon, a Destiny 1 location that hasn’t been included in Destiny 2 so far, where they’ll fight new variations of the Hive. Here’s the full description on the image Redditors say they pulled from the new update’s files:

“The next chapter in the Destiny experience arrives this fall as terrifying shadows descend upon a forgotten moon. Return to the lunar surface. Journey deep into a mysterious enemy citadel. Become a slayer of nightmares.”

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Bungie recently announced it plans to lay out the “next chapter” of Destiny 2 on Thursday, June 6, seemingly in a livestream.

Returning to the moon tracks with Destiny 2’s story ever since Forsaken. In that expansion, the Hive attacked the Dreaming City and are responsible for a time loop that keeps the location locked in a three-week cycle–something players have ostensibly been trying to break since the expansion was released. The Hive have a major presence on the moon in Destiny 1, so returning to that location would make sense as part of wrapping up the Dreaming City story.

The question is, what exactly is Bungie’s plan for Destiny 2 going forward? One assumes the developer still means to release a Destiny 3, as was the plan before its split with Activision. Holding that game until the release of a new console generation would also make sense. But does that mean Bungie means to launch a new annual pass that would carry the game into 2020? Or is there another, larger expansion on the way, more akin to Forsaken? And just how big will Shadowkeep end up being, anyway?

The leak might tell us what to expect, but it seems we’ll still be waiting for Thursday’s announcement from Bungie for the full details of Destiny 2’s next chapter.

Destiny 2 Ascendant Challenge Week 4 Guide (June 4-11)

The Season of Opulence is here. As is usually the case with new content drops in Destiny 2, this one comes with an increase in the total Power level you can reach with your weapons and armor. The best way to climb to the new Power cap of 750 is with Powerful gear drops, and one route you can take to get them is the weekly Ascendant Challenge in the Dreaming City. As always, we’ve continued to rotate through the available Ascendant Challenges; the specifics of what you have to do are the same, but it’s not immediately obvious where you need to go or what’s going to happen inside. Below, you’ll find a guide to help you out.

Before you try to tackle the Ascendant Challenge, the same requirements as always hold true; most notably, you need a Tincture of Queensfoil. This is a consumable item that you’ll happen upon while playing in the Dreaming City, although you can also buy them. Using a Tincture gives you the Ascendance buff, which allows you to see a Taken portal. It’s this portal you must go through to complete the Ascendant Challenge. Along with a Tincture, you have to grab the Ascendant Challenge bounty from Petra in the Dreaming City; it’s through this that you actually get your Powerful gear.

For the current challenge, the portal is located in Rheasilvia. In the northeast corner, head inside a building and go straight as far as you can. Turn right, and then go left in the next area to reach Harbinger’s Seclude. Go up a set of stairs and out the doorway on the right. Head straight through this area, through another doorway, and continue straight in the next zone. At the end of a bridge you’ll see a statue covered in Taken Blight balls; look for hidden Ascendant platforms to appear in the big open area in front of the statue starting on the right side of the room that will take you to the top, or jump up the blights themselves to reach the portal on top of the statue’s head. Check out the video above for a walkthrough. If you struggle to get up, take out your ghost and you’ll see some invisible platforms just off the slide of the area that can help you get up.

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Going through the portal transports you to the Keep of Honed Edges in the Ascendant Plane. Platform your way across a series of rocks and you’ll find an area with three knights who are immune to damage. Kill all of the other enemies and the barrier protecting a sword will go away, allowing you to pick up the relic.

At this point, more enemies spawn in and one knight will begin attacking you. Kill the knight, and the other two will join the fray along with additional enemies. Take them all out, and you’ll again have to platform across a series of rocks, now with enemies to make things more challenging. There is debris moving through the area, and at least certain things you step on will disappear after a short period of time, so make sure not to linger. Make your way toward a platform with a large blue object on it to complete the challenge.

As in previous weeks, the chest you receive at the end of the Ascendant Challenge isn’t anything special. But the bounty you get from Petra offers Powerful gear for completing it; this can help to boost your Power level, so ensuring you have the bounty is essential.

Meanwhile, the quest for Thorn should keep players busy for a bit. It also represents another step forward in one of the biggest, most interesting running stories in all of Destiny lore–check out our lore catch-up guide for everything you need to know about the famous gun, its famous wielder, and what’s going on with the Drifter as the Season of the Drifter continues.

Jumanji Video Game Welcomes You To The Jungle

A new Jumanji video game is coming from Bandai Namco, based on the movie franchise with a new sequel coming this fall. Jumanji: The Video Game will hit PC, PlayStation 4, Xbox One, and Nintendo Switch on November 15.

The game follows the four heroes introduced in 2017’s Jumanji movie: Dr. Smolder Bravestone, Ruby Roundhouse, Franklin “Mouse” Finbar, and Professor Shelly Oberon. Each one has their own special set of skills to contribute to the team. You’ll be seeking the Jewels of Jumanji and fighting through creatures, traps, and marauders to find your way back home.

In Jumanji: Welcome to the Jungle, four teenagers entered the world of a retro video game–as opposed to the board game concept of the original film. And each in-game avatar had their own special abilities, like martial arts expertise or zoology. A sequel is coming in December. A teaser released alongside the announcement doesn’t show much, but does reveal characters in the likenesses of the actors who played them in the movie: Jack Black, Dwayne “The Rock” Johnson, Karen Gillan, and Kevin Hart.

The Jumanji video game is being developed by Outright Games, which has worked on several recent licensed games including Adventure Time: Pirates of the Enchiridion, Paw Patrol: On a Roll, and Dragons: Dawn of the New Riders.

“Jumanji is a property we have been eager to work with for a long time,” said Outright CEO Terry Malham, in the announcement. “Our specialty as a video game publisher is in producing high-quality interactive-entertainment for the whole family to enjoy and there is no brand more exciting for families right now than Jumanji.”

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Child’s Play Reboot: Mark Hamill Gets Evil As Chucky In First Movie Clip

The first clip from the Child’s Play reboot is here. The upcoming movie features Mark Hamill as the voice of iconic killer doll Chucky, and it’s set to hit theaters on June 21.

While the clip doesn’t reveal Chucky himself, we do hear Hamill in full swing as the evil plaything. In this new version of Child’s Play, Chucky is able to control household objects and here he torments his young owner Andy, who by this stage is clearly trying to stop the doll. Check it out above.

Child’s Play stars Gabriel Bateman (Light’s Out) as Andy and Aubrey Plaza (Legion) as his Mom, plus Spider-Man: Into the Spider-Verse’s Brian Tyree Henry. It’s directed by Lars Klevberg, who has also helmed the upcoming horror movie Polaroid. The second trailer for Child’s Play was released in April, and you can also check out our ranking of every movie in the Child’s Play series.

In an interview with Nightmarish Conjurings, Klevberg talked about Chucky’s new abilities. “I think that every good horror movie connects to its generation,” he said. “Right now, we all trust devices like Alexa to control all the electronics in our homes and to help organize our life. But what if that device took on a human form and could walk around? Then it would be something completely different and our film is just taking that concept to another level.”

Confusingly for fans, there’s also an unconnected Child’s Play TV show being developed for SyFy, simply titled Chucky. It’s produced by series creator Don Mancini, and follows on from the 2017 movie The Cult of Chucky.

Destiny 2 Patch Notes: Season Of Opulence Begins With Major Nerfs

The next expansion of Destiny 2, the Season of Opulence and its annual pass content drop, Penumbra, are finally here. Bungie hasn’t just dropped new activities, new loot, and a new raid on players with the kickoff of the new season, though–it also has dropped a big patch to the game that reworks a bunch of weapons.

Update 2.5.0.1 brings all the new Season of Opulence content to the game, along with a host of changes, bug fixes, and most specifically, weapon “nerfs.” Bungie first discussed weapon changes on its blog in May, kicking off an intense but brief backlash from players. That’s mostly because the update weakens a lot of guns that have become essential to how lots of people play the game.

Probably the biggest standout is the change to Whisper of the Worm, a tough-to-get secret sniper rifle that’s great for melting big-time enemies, such as raid bosses. The thing that made Whisper so great was a perk called White Nail, which gave the gun infinite ammo so long as you were landing precision hits. The new patch changes that, causing White Nail to draw ammo from your reserves rather than generating fresh ammo. Bungie increased the amount of Whisper ammo players can carry, but the result is that, eventually, Whisper runs out of bullets, which pretty much removes the element that made the gun so useful.

Other weapon nerfs affect Destiny 2’s competitive multiplayer mode, the Crucible. Two major favorite weapons for competition, Luna’s Howl and Not Forgotten (both of which are extremely tough for players to earn), have also been weakened. The guns’ fire rates have been reduced, making them shoot more slowly, and their signature perk, Magnificent Howl, has been weakened as well. It used to be that landing two precision shots with the guns would increase their damage for a short time until your next kill or missed shot; going forward, Magnificent Howl will only increase the damage of one shot after landing two precision shots.

This is also the update that changes Exotic armor that generates Super energy. Several pieces of armor, when used correctly, can give players most or all of their Super energy back every time they use one of these powerful abilities. Bungie has said it didn’t like that these effects made those pieces of armor basically must-use items for much of the game, so it’s weakened pretty much all of them.

It’s not all bad news, though. Bungie is strengthening Fusion Rifles pretty much across the board, with a few extra buffs going to Exotic fusions such as Merciless and Jotunn. Other Exotics, such as the Aeon Cult armor pieces, have been buffed as well, which should make them much more viable in different situations. In general, it looks like Bungie’s goal is to decrease players’ reliance on a particular set of weapons and armor, while making things a lot of people ignore more useful. We’ll have to see if these changes actually accomplish those goals.

That’s not all that’s about to come to Destiny 2, though. On Thursday, June 6, Bungie is set to announce the “next chapter” for the game. Speculation has it that Thursday will see the announcement of new expansion content now that the current annual pass has come to an end.

Check out the full patch notes below.

Update 2.5.0.1 Notes

Season of Opulence Begins

Imperial Summons

All players who have completed Forsaken may acquire an Imperial Summons from Benedict 99-40 in the Tower. This quest grants Power Surge gear. Crown of Sorrow raid begins at 4 PM PDT.

Sandbox

Weapons

Ace of Spades

  • No longer two-taps when paired with One-Eyed Mask’s Vengeance perk if the victim has at least 4 resilience.
  • Memento Mori restored to 6 bullets, but bullets are now lost on stow.

Lord of Wolves

  • Release the Wolves perk can now be activated on special reload instead of on kill.
  • Normal burst damage decreased by 20%.
  • Release the Wolves non-precision damage decreased by 23%; precision damage decreased by 34%.

Sleeper Simulant

  • Reduced bounce damage against bosses, minibosses, and vehicles by 95%.
  • Reduced precision multiplier, but increased base damage by 66%.
    • This change results in precision shots dealing approximately the same damage as before, but you are punished less for landing non-precision shots.

Sturm and Drang

  • Storm and Stress max overcharge rounds increased to 99.
  • “Sturm Overcharge” buff text now displays the number of overcharge rounds.
  • Overcharge damage increased by 100% in PvE.
  • Fixed an issue where a 10% precision damage bonus remained on Sturm when it had used all its overcharge rounds.

Whisper of the Worm

  • White Nail perk now loads the magazine from reserves.
  • Increased ammo reserves to max 18 without armor perks.
  • Fixed an issue where White Nail would fail to activate under certain network conditions.

Luna’s Howl/Not Forgotten

  • RPM changed to 150; damage was adjusted to match other 150 RPM (lightweight) Hand Cannons.
    • These weapons still retain the Precision sub-archetype benefits and firing animation.
  • Magnificent Howl has been reworked.
    • Rapidly landing two precision hits now increases damage and range on your next shot.
    • The damage increase affects only non-precision damage, but the bonus range is applied regardless.
  • Fixed an issue where Magnificent Howl would be slow to activate under certain network conditions.

Fusion Rifles (Non-Exotic)

Damage increased against PvE combatants:

  • High-impact increased by 30%.
  • Precision increased by 44%.
  • Adaptive increased by 44%.
  • Rapid-fire increased by 47%.

Exotic Fusion Rifles

Note: Changes to Exotic Fusion Rifles are due to archetype tweaks and not direct changes; most of these are minor.

Jötunn

  • Changes affect PvE damage only.
  • Impact damage increased by 10%.
  • Detonation damage reduced by 15%.
  • DOT damage increased by 10%.
  • This results in an overall 5% increase in total damage.

Merciless

  • Damage of first bullet at slowest charge time increased by 30%, which decreases as the weapon reaches its fastest charge time. Damage at the fastest charge time is unchanged.

Telesto

  • Impact damage increased by 49%.
  • Detonation increased by 3%.
  • This is an overall damage increase of 4%.

Submachine Guns

  • Minor adjustment to idle pose for SMG archetype to help set it apart from the rifle archetypes.
  • Updated firing animations to better reflect the shooting experience of an SMG.

Dev Commentary: These changes apply to hipfire only, and do not impact accuracy. The goal of this change was to enhance the feeling of shooting an SMG. We’ve added a random fire pose that will add variation and make the gun feel a little more unstable and lively in your hands. We’ve also added a progressive fire animation that will give your Guardian a feeling of gripping and controlling the more active weapon during sustained fire.

Swords

  • General
    • Ammo capacity increased to a max of 70.
    • Starting ammo increased by 10.
  • Black Talon
    • Ground and aerial projectile ammo cost increased from 3 to 4.
  • Adaptive Frame
    • Ground uppercut ammo cost increased from 3 to 4.
  • Aggressive Frame
    • Now lunge at target with their aerial light attack.
    • Light attack consolidated into a single damage event.
    • Slam attack consolidated into a single damage event.
    • Slam attack ammo cost increased from 3 to 4.
  • Lightweight Frame
    • Tuned damage output.
    • Ground light attack increased by 17%.
    • Aerial light attack decreased by 21%.
    • Ground dash attack increased by 87%.
    • Aerial dash attack increased by 78%.
    • No ammo aerial light attack decreased by 49%.
    • All other no-ammo attacks decreased by 15%.
    • Ground dash attack ammo cost increased from 2 to 3.

General

  • Fixed an issue where magazine-size indicators didn’t display the proper arrows when changing magazine perks on the Breath of the Dragon and Trackless Waste SMGs.
  • Truesight’s “weakened” enemy highlight or glowing will no longer appear to flicker erratically.

Armor

Super-Generating Exotic Armor

  • Skull of Dire Ahamkara, Orpheus Rigs, and Phoenix Protocol now grant Super energy back on diminishing returns, making it rarer to get a full Super back.
  • Shards of Galanor and Ursa Furiosa had their Super gain caps reduced to be in parity with other Super Exotic changes.
  • Adjusted amount of Spectral Blade Super restoration when defeating enemies with Gwisin Vest.
    • 1 PvP kill = 11.1% → 8.3%
    • 2 PvP kills = 19.1% → 12.5%
    • 3 PvP kills = 20.8% → 14.2%
    • 4 PvP kills = 21% → 15.8%
    • 5 PvP kills = 21% → 16.7%
    • 1 Dreg kill = 7% → 11.1%
    • 2 Dreg kills = 17.7% → 14.3%
    • 3 Dreg kills = 20% → 16.5%
    • 4 Dreg kills = 20.9% → 16.9%
    • 5 Dreg kills = 21% → 17.1%
  • Minor adjustments to the Heavy Ammo Finder perk.

Gemini Jester

  • Increased duration of disorient and no-radar effects by 0.5 seconds.

Aeon Gauntlets

  • Potency of energy given by Aeon Arms increased for all classes.
  • Titans now trigger Aeon Arms off of melee kills instead of barricade, and they receive melee energy.
  • Visual effects on Aeon Gauntlets altered for all classes to distinguish between a player whose energy is full or not.

Abilities

  • Fixed an issue where “Six-Shooter” refunds a bullet when destroying Titan barricades.
  • Fixed an issue where “Entropic Pull” melee and “Devour” melee were applying a physics impulse that pushed enemies away.
  • Fixed an issue where using Chaos Reach with Geomag Stabilizers could sometimes lead to weapons disappearing.
  • Fixed an issue where players could gain full grenade energy when canceling out of a Nova Warp Super.
  • Fixed an issue where Combination Blow’s melee damage buff was buffing the Arc Staff Super in PvP environments.
  • Note: This was addressed for PvE in a previous update.
  • Moving between overlapping Wells of Radiance no longer lead to removing the buff earlier than expected.

Investment

Clans

  • Clan XP has been reset for Season 7 start.
  • A new weekly bonus bounty has been added for Season 7. This bounty is available at the max clan rank.

Emotes

  • The Luxurious Toast emote now allows players to sit for as long as they desire.

Eververse

  • The Eververse storefront has been updated.
  • Cayde’s Exotic Stash items have been added to Eververse’s Bright Dust inventory for weeks 1–4.

Rewards UI/UX

  • The Pursuits inventory has been moved to the Director menu.
  • Players may now hold up to 63 pursuits at a given time.
  • Catalysts are now tracked on the Triumphs page.
  • Updated Taken and Fallen armor mods to follow the same naming convention.
  • All shader items have had their icons updated.
  • Fixed an issue where the action for applying shaders, ornaments, holograms, or using consumables was getting cancelled and not applying on the first attempt.

Note: There are still actions that will cancel the apply function, such as hitting the “Preview” button, exiting Inventory early, letting up on the “Apply” button too early, or completely moving the cursor off of the item being applied.Vendors

  • Benedict 99-40
    • Relocated to the Annex in the Tower.
  • The Gunsmith
    • Now offers three daily and two weekly weapon-focused bounties, rewarding Enhancement Cores, mod components, and mods.
    • Scrapper bounties will no longer drop when dismantling gear.
    • Existing scrapper bounties will remain in your inventory until expiration or completion.
  • Xûr
    • Now properly offers random rolls on Exotic armor after refusing to do so in Destiny 2 Update 2.2.1.
      • We’ve had a chat with him; if something like this happens again, he’ll be in trouble.
  • Drifter/Vanguard
    • Weekly reward packages from the Allegiance quest have been retired with the conclusion of Season of the Drifter.
  • Fixed an issue where some players wouldn’t see updated vendors and bounty lists after the weekly reset occurred.

General

  • The Sony-exclusive Hunter armor set “Red Moon Phantom Suit” should no longer appear in Collections for Xbox and PC players.
  • Fixed an issue where weapon engrams were incorrectly appearing as Masterworked in the loot stream if a player’s inventory was full when walking over them.
  • Fixed an issue where Arbalest could not be acquired by players who do not own the Annual Pass.

Activities

Raids

  • Further addressed GUITAR errors that could occur in the Last Wish raid.

Crucible

  • Players can no longer win Crucible matches by getting kills after the timer has expired.
  • Fixes an issue where a player could hear the audio for a 20-kill streak but not receive the medal if the 20th kill happened after the match ended.
  • The Triumph “We Ran Out of Medals” (20-kill streak) will be rewarded if the final kills happen before the match timer ends.

Patrol

  • After activating the totem, killing the weekly wanted targets will now correctly complete the activity and bounty.

Heroic Adventures

  • Fixed an issue where players would sometimes load into a different Heroic Adventure on Mars than what was being displayed on the Totem.

Tower

  • Fixed issues with two Ghost scannables in the Tower
    • “The one about the Speaker’s quarters…” was moved to outside his door along the walkway.
    • “The one about Banshee-44 and his old location…” was moved and placed on the ground in the corner.

Niobe Labs/Bergusia Forge

  • Fixed an issue where players on PC were experiencing crashes traversing Niobe Labs and Bergusia Forge spaces.

Commando/Zero Hour

  • Fixed bug where players could freeze the activity timer in Zero Hour mission.
  • Fixed bug where the Heroic version of Zero Hour would be available only on the first character to complete the activity on each account.

Misc.

  • Fallen mines are no longer impervious to being destroyed while on the ground.