AMC Stubs A-List Prices Are Rising, But This Isn’t A MoviePass Situation Yet

What a wild year it has been for movie theater subscription services. The meteoric rise of MoviePass is perhaps matched only by the sudden fall of the service, as other options came to market–including Sinemia and AMC Stubs A-List, each of which managed to offer perks MoviePass couldn’t. Make sure to take a look at our review of all three services.

With the year coming to a close, though, there’s another change happening. AMC is raising the prices on their A-List service, at least in some states. According to The Hollywood Reporter, AMC Theaters is raising the subscription price for Stubs A-List beginning in January 2019 in 15 states and one district–the ones where the service is most popular thus far.

With that higher price, users will still be allowed three tickets each week, including 3D and IMAX format screenings. For California, Connecticut, Massachusetts, New Jersey, and New York, the service will rise from $19.95 each month to $23.95. Meanwhile, Colorado, Delaware, Florida, Georgia, Illinois, Maryland, Minnesota, Pennsylvania, Virginia, Washington, and the District of Columbia will see their price rise to $21.95.

As AMC CEO-president Adam Aron explained to THR, the increase will help keep the program profitable. “Our decision to keep the AMC Stubs A-List monthly price unchanged in 35 states, along with only a modest price adjustment in some key markets going in place in early 2019 will keep us in that sweet spot of successfully balancing profits and popularity,” he said.

It’s not too late to lock in the $19.95 price, though, at least for a year. Aron revealed that new subscribers who sign up before the end of 2018 will not see their rates rise for a full 12 months after enrollment.

As for the future of AMC Stubs A-List, this likely isn’t a sign that the service is struggling. When MoviePass changed its terms, it tended to do so at the last minute, leaving many confused about what, exactly, they got for their money. Stubs isn’t changing any of the terms of its subscription, other than the price in selected states.

Red Dead Redemption 2 Spoiler Guide: Most Fascinating Easter Eggs And Strange Encounters

It’s incredibly easy to miss out on Red Dead Redemption 2‘s most interesting side-events and secret encounters. With the involved main story taking well over 50 hours to complete, it can often be challenging to pull yourself away from the plot to venture off to places that house strange and fascinating side events. In addition to many callbacks to the original game, featuring the return of key locations and characters, several of these moments showcase Red Dead 2’s weird and morbid side.

In this feature, we’ve rounded up a number of side events, Easter eggs, and references that speak to the amount of diversity and sheer attention to detail that Red Dead Redemption 2 has hidden in its world. A word of warning, however: Given that some time has passed since the release of the game, we’ve decided to include things from later part of the story–particularly some events of the epilogue. Spoilers follow.

Whether it’s chance meetings with ghosts, a UFO, or even a vampire, the open world Western always tries to keep things interesting for those that want to dive a bit deeper. If you want to know more about what you can find in the world of Red Dead Redemption 2, including many of the hidden weapons and the legendary animals, or if you just want to hear more of our thoughts on the finer details of the game, be sure to check out our continuing coverage–which includes our weekly show Quickdraw, highlighting many of Red Dead 2’s important details and features.

Battlefield V Early Review Impressions

Editor’s note: This is an early take on Battlefield V for PC; a full review is in the works but we will require many more hours to fully engage and evaluate everything the game has to offer. The overall opinion is subject to change through the review process.

The Battlefield series has always been about capturing the scale of war, and Battlefield V delivers as expected. Large maps made of both open fields and narrow lanes pit players in chaotic fights to capture objectives and deplete the enemy respawn count. Different classes empower soldiers with specific capabilities that provide distinct advantages in the right situations. And of course, tanks and aircraft not only change gameplay dynamics, but can swing the tide of battle in deft hands. The initial impression is that Battlefield V revels in familiarity–this entry doesn’t stray away from the franchise formula, but it’s a fine execution thus far.

It’s been a while since the franchise set foot in World War II, but this time, it does so with lesser-known conflicts at the forefront. It’s oddly refreshing to discover aspects of history that go overlooked. While we’ve had a steady diet of the snow-covered Narvik map prior to release, the game’s collection of landscapes are varied set pieces. The lush vegetation of Western Europe and the harsh deserts of North Africa present beauty in the wake of utter destruction–all these battles have been inspired by the history books and realized in a refined Frostbite engine, which has never looked better. However, the maps themselves have their limitations.

Battlefield V is as devastating as it is beautiful.Battlefield V is as devastating as it is beautiful.

Conquest has always been Battlefield’s staple. Two huge teams fight to control capture points across a sprawling map, which helps hasten the drain of the enemy ticket count. It’s a time-tested mode, but it also highlights the shortcomings of a few maps. I can admire the spectacle of Fjell 652 and the tight firefights that take place around the capture points, but navigating the map’s narrow paths hasn’t been much fun. Narvik’s capture points encourage a variety of encounters with regards to distance, elevation, and space, but rather than flowing together, the maps feel like a collection of disparate parts for the sake of enabling these types of engagements. Metropolitan maps have certainly worked in the series’ past, but Rotterdam hasn’t been a great showcase of Battlefield V’s strengths as matches can easily devolve into tedious shootouts on city streets.

If you’re caught out of place, you’ll be punished–in other words, you’ll be shot in the back and flanked from unsuspecting locations frequently. While it can grow frustrating, overcoming seemingly hopeless scenarios is part of the process.

Grand Operations takes you into war-like scenarios that set teams up for a series of three consecutive matches, each in a different game mode and map (or variation of a map) from the same theater. This mode can be a big time commitment, but it has been the best part of Battlefield V so far, as Grand Operations keeps up the momentum and shakes up gameplay just enough to retain players through the course of the whole set of matches. The light contextualization of what both sides are trying to accomplish that goes into each phase helps (ever so slightly) paint a more enticing picture of multiplayer, rather than having you unceremoniously jump into the fray.

Success in Battlefield V very much depends on being at the right place at the right time. If you’re caught out of place, you’ll be punished–in other words, you’ll be shot in the back and flanked from unsuspecting locations frequently. While it can grow frustrating, overcoming seemingly hopeless scenarios is part of the process. Adapting to situations that develop on the field and being a helpful teammate are further encouraged by the four returning classes: Assault, Medic, Support, and Recon. So far, it seems like a small tweak helps to bring out teamwork–squadmates can revive each other regardless of class, without negating the importance of Medics since they can revive anyone and dole out additional health packs.

Player progression is dispersed in several ways. For one, you have career progression, which is your simple overall rank. Then there’s class progression, which paves the way for unlocking equipment to further customize your loadout. And lastly, both weapons and vehicles contain their own progression paths. There appears to be a lot of systems at work, but rewards seem fairly lean outside of skins and individual weapon perks.

Microtransactions are currently absent from the game, so we can’t comment on the business model yet. However, you earn in-game currency called Company Coins, which appear to be mainly for acquiring cosmetics like soldier uniforms and weapon camouflage. A few things like weapon perks cost Company Coins, but thankfully they’re cheap and require you to reach a certain level beforehand.

The game’s not a multiplayer-only endeavor with the return of War Stories, the single-player campaign offering that debuted in Battlefield 1. It serves as a tool to acquaint yourself with the basics of the game while providing grounded perspectives from contrasting theaters of war. Battlefield V itself starts not on a main menu, but in a playable teaser of each vignette from War Stories. Part of me wants to fully accept the sincerity that’s trying to be communicated through the narration and cutscenes, but I can’t help but feel it veering off into melodrama to a fault. I’ve only touched on the English campaign, but I’m hoping it makes good on the humanizing tone it appears to go for.

Sloshing through the mud in a tank in Twisted Steel is a necessary evil.Sloshing through the mud in a tank in Twisted Steel is a necessary evil.

Battlefield V can be rough around the edges. Player models can clip through the world’s geometry, sometimes sending bodies into a ragdoll frenzy. You may see teammates get revived only for their character model to frantically zip 20 feet in another direction. As of now, servers have occasional instability in terms of performance and packet loss (which causes choppy motion in-game). Thankfully, I haven’t experienced hard crashes or drops from servers.

The initial impression is that Battlefield V revels in familiarity–this entry doesn’t stray away from the franchise formula, but it’s a fine execution thus far.

As of now, it feels as if Battlefield V is a variation on a well-established theme. It maintains the series tradition of grand spectacle with incredible sound design, impactful weaponry, and large-scale multiplayer chaos. There’s a lot more to dig into, like the fortification system, squad reinforcements perks, and how destruction may change map dynamics, and spending more time with the game will paint a better picture. At the end of the day, it’s still Battlefield, and Battlefield V is shaping up to be a good one at that.

Things We Love About Red Dead Redemption 2

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Mayans M.C. Season 1: The Best Sons of Anarchy Easter Eggs

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Battlefield V – Single-Player Review

Welcome, Battlefield fans! This year, we’ve broken up the review into its single-player and multiplayer components to give fans of each style of play a better idea of what’s up. This review covers only the single-player mode, with our multiplayer review and overall Battlefield V review coming soon.

All too often, the single-player campaign of a primarily multiplayer shooter is little more than a glorified tutorial. The Battlefield series has certainly been guilty of this in the past, but Battlefield V’s set of three two-hour campaigns definitely isn’t. Each has a fairly interesting story that guides you through a series of locations that are diverse and beautiful when they’re not being reduced to flaming rubble around you. I just would have loved if it made better use of Battlefield’s awesome set of tools to put us in the middle of a full-scale war more often.

Continue reading…

Full Metal Furies Review – Puzzle-Brawler

It’s difficult to define which exact genre Cellar Door Games’ Full Metal Furies belongs to. On a cursory glance, the co-op game appears to be no more than a well-structured brawler, and you’d be forgiven if you completed its 15-hour campaign thinking that’s all it is. However, if you dig a little deeper into the optional hidden content, there’s another five to seven hours of complex, multi-layered riddles to find. There’s a fascinating meta narrative interwoven into Full Metal Furies’ puzzles, and journeying to its end makes for a satisfying cooperative experience.

In Full Metal Furies, each player takes control of one of four adventurers. If played solo, the game puts you in control of two and you can switch between them at will. There’s Triss, the leader whose penchant for sassily drinking tea often leads to hilarious spit-takes; Meg, the lazy, nearsighted sniper with a poor sense of direction; Erin, the brainy tinkerer who desperately wants to be cool; and Alex, the air-headed soldier who wholeheartedly believes bashing in the skulls of the arrogant men she and her friends run into should be both a first and last resort to solving all their problems.

Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Collectively known as the Furies, the four girls are on a quest to cross the monster-infested wasteland that humanity once called its home in order to find and destroy god-like entities known as the Titans. The sons and daughters of the mad tyrant Cronus, each of the four Titans desires a better world, and their conflicting ideologies as to how to bring about that dream have led to a war that threatens to destroy all life.

This seemingly straightforward battle between good and evil hides a surprising number of twists and turns. With every step forward, the Furies notice more signs that their efforts might be actually causing more problems than they’re solving. But the team keeps pushing onwards, hoping that in the long run, their efforts will have a positive effect on the world. The narrative plays out in a series of sprite-based conversations, both during and in between combat missions. For the most part, these are tongue-in-cheek skits–some even throw in the occasional pun or reference to the fact that this is all a video game–but a few also focus on Triss’ growth. Despite putting on airs, she struggles with the responsibilities of leadership and the morality of the Furies’ quest. Unfortunately, her teammates don’t receive the same treatment, and are fairly two-dimensional throughout the main campaign.

In combat, each of the four ladies handle and attack in their own way. For example, Meg can use a grappling hook to maneuver out of danger and snipe opponents from afar, while Triss can defend her teammates and herself with a near indestructible shield and also clear out enemies by screaming at the top of her lungs. Each of the girls fulfills a unique role seen in many other team-based brawlers–with Triss as the tank, Alex as the fighter, Meg as the archer/sniper, and Erin as the summoner.

Full Metal Furies supports couch co-op and online multiplayer. As of publishing this review, the Switch servers are fairly empty, but we did manage to test online play using two copies of the game and can confirm it works relatively smoothly. There were some brief stutters at the start of a few levels, but none of them negatively impacted gameplay. However, my game did completely crash at one point.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

It’s unfortunate the servers are so empty as playing with an incomplete team puts you at an immediate disadvantage. So unless you recruit some friends for couch co-op, you’re in for a fairly tough time. Even Erin and Meg are crucial, as Triss and Alex rely on their teammates’ supportive attacks to give them both time to recharge their special abilities. Button-mashing with the two melee fighters can be an effective strategy early on, but it will only get your team so far. Mid- and late-game enemies and bosses require a certain degree of tactical assessment, and chaining together each character’s abilities is the ideal path to success. For example, when confronted with a mob of jumping werewolves that are too quick for the slower fighters, your team might rely on Triss’ area-of-effect shout to stun a few, use Alex’s dive bomb jump to launch the weakened wolves into the air, and then have Meg shoot their leader out of the sky. All the while, Erin’s portable turret and her mid-range pistol can finish off the members of the pack not caught up in the combo.

Combat in Full Metal Furies is constantly evolving, with new enemy types appearing almost every third level. It keeps the game from descending into a grindfest of similar foes, while leaving room for you to experiment with new strategies on enemies you’ve encountered before. Sections of certain levels can get brutal, resulting in dozens of game over screens. But checkpoints are numerous, cutscenes you’ve seen are skippable, and it’s typically very clear which careless mistake resulted in the failed mission. If anything, the game’s combat seems content to really only punish those who play with less than four people, which presents an interesting way of making the game easier or more difficult for yourself at any point in the game. If things are still too hard with a full team of four, or you can’t scrounge up a full team but don’t want to make the game more difficult, there’s an easier Story Mode too.

Despite being labeled as a brawler, only about half of Full Metal Furies is regulated to combat. The other half is a series of interlacing puzzles and riddles, and it’s here where the co-op nature of Full Metal Furies truly shines.

No Caption Provided

None of the puzzles or riddles in Full Metal Furies are obvious to find, and the game doesn’t teach you how to solve them either. It’s completely dependent on the player to be curious enough to wonder if the symbol-covered stones hidden throughout about two dozen of the game’s levels are more than meets the eye. Finding the stones themselves is a challenge, and once discovered, each stone’s riddle is typically even tricker to figure out.

Eventually, the main campaign reveals that solving these riddles is necessary for gaining access to the game’s final area and true ending. The riddles grow more meta as you discover additional stones, some even requiring you to do things outside of the main game, such as watching a YouTube video for a clue or adjusting the game’s accessibility settings to perceive colors and sound in a new way. Teaming up with friends to overcome a challenging boss fight is fun, but the most satisfying moments in Full Metal Furies are when you have a eureka moment and are able to figure out the next piece of the overarching mystery. Several of the solutions to certain puzzles and riddles rely on a particular Furies’ unique skill as well–some answers even require multiple Furies or the full roster of four–so every player gets to enjoy being a part of the process of figuring something out at some point. Completing this game is very much a team effort, and it successfully makes sure no single player feels left out or useless.

So yes, Full Metal Furies is primarily a brawler, and a good one that promotes teamwork instead of button-mashing. But it’s also a very hard puzzle game, one that challenges you to perceive each level, as well as the game’s mechanics and characters, in new ways. It’s a shame most of the Furies are so two-dimensional throughout the main campaign–especially Meg, who’s arguably the most lovable of the bunch–but the story is consistently witty with its humor and an absolute joy to watch unfold. And while coming up with strategies to handle new enemies and piecing together the clues for each puzzle is fairly difficult at times, it’s a rewarding and deeply satisfying challenge.

Where Is Xur Today? Destiny 2 Xur’s Location & Exotics Guide (Nov. 9-13)

Destiny 2 players are still hoping for a new Exotic in Thunderlord, which is presumed to be the reward for the on-going, multi-week murder-mystery quest that started at the end of the Festival of the Lost. But if waiting three weeks to get your hands on a new Exotic is just too long, you can rely on Xur, the weird merchant and servant of The Nine who pops up each weekend. As always, he has a handful Exotics to sell you in exchange for Legendary Shards. Here’s where to find him and what he’s selling right now.

This week, you’ll find Xur on Io. Spawn in at the Giant’s Scar landing zone and hop on your sparrow, then head straight through the Cabal base into the drilling area beyond. Head for the northwest corner of the area and look for a cave near some Taken enemies. Inside and to the right is Xur, creeping in the darkness.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6

His lineup of Exotics, as per usual, includes one weapon and one piece of armor for each of the three classes from the Year One collection. The weapon is The Prospector, a grenade launcher you can hold down the trigger to fire in full-auto mode. When you release the trigger, you can detonate all your launched grenades at once–and they stick to surfaces and set things on fire, too.

  • The Prospector (Exotic grenade launcher) — 29 Legendary Shards
  • Winter’s Guile (Exotic Warlock gauntlets) — 23 Legendary Shards
  • Ophidia Spathe (Exotic Hunter chest armor) — 23 Legendary Shards
  • Aeon Safe (Exotic Titan gauntlets) — 23 Legendary Shards

Alongside the direct-purchase items above, Xur has the Fated Engram. This is guaranteed to decrypt into a Year One Exotic you don’t already own, making it a good way to fill out your collection if you find Xur’s offerings lacking–provided you can afford it.

Even if you can’t, the latest Destiny 2 update mercifully makes Exotic duplicates less likely to drop. The game now accounts for the Exotics you’ve got in your collection when a new one drops randomly in the world, which will decrease the chance of getting an Exotic you already own. Duplicates are still possible, but Bungie has also changed things so dupes are more likely to be armor than weapons, because armor pieces feature random perks, meaning there is a potential upside to finding something you already have.

The update has also increased the chances of unlocking a quest to get another Exotic: Malfeasance, a Taken-infused hand cannon. The quest line to track it down starts when a specific boss, the Primeval Ascendant Servitor, appears in Gambit matches. Bungie’s last update upped the rate at which the Servitor shows up in Gambit, which should hopefully mean more Malfeasances for more players.

Xur is here until the weekly reset on November 13, and he’ll only show up two more times before Destiny 2 closes Season 4 on November 27, according to a recent blog post. That means your Gambit and Crucible ranks will reset–but at least in the meantime, you’ll be able to jump into Iron Banner again starting on November 13 to try to complete your spiffy Iron Lord armor sets.