The 20 Most Ruthless Becky Lynch Tweets

Fortnite Week 2 Secret Banner Location Guide (Season 8 Discovery Challenge)

Season 8 of Epic’s hit battle royale game, Fortnite, rolls on with a new set of weekly challenges to complete on PS4, Xbox One, PC, Nintendo Switch, and mobile. Week 2’s tasks have players trekking to the furthest north, south, east, and west points on the island and dealing damage with the new Pirate Cannon weapon, among other things, all to score some more Battle Stars and unlock this season’s cosmetic rewards.

If you’re a seasoned Fortnite veteran by this point, you’ll know there’s an added incentive to complete as many challenges as you can; if you finish all of the tasks from a given week, you’ll also clear a Discovery challenge and earn a special loading screen. On its own, the loading screen may not seem like a particularly worthwhile reward for completing so many tasks, but each one you unlock through this season’s Discovery challenges contains a subtle clue pointing you to a free item hiding somewhere around the island.

Just as in Season 7, the item in question will alternate between a Battle Star (which levels your Battle Pass up by one tier) or a Banner (which can be used as a profile icon) depending on how many sets of challenges you’ve completed. The latter will be up for grabs if you’ve finished two weeks’ sets, but first you’ll need to figure out where it’s hiding. Fortunately, this one is fairly easy to find.

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After completing the second Discovery challenge, you’ll unlock the loading screen pictured above. Look closely at the background, and you’ll see the Banner etched into the wall to the left of the volcano’s throne, giving you a clear idea of where you’ll need to go. Head into the volcano and find the throne, and the Banner will appear beside it just as teased. Collect it then finish the match and it’ll be yours to use as an icon.

The volcano should be easy enough to spot, but if you need help finding it, we’ve marked its location on the map below. You can also watch us get our hands on the Banner in the video at the top of this guide for a step-by-step look at where to go. However, be warned that the Banner will only appear if you’ve completed the requisite number of challenges, so you won’t simply be able to go to the right location and collect it unless you’ve put in the necessary work.

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Season 8 has only just begun, but already a lot has changed in Fortnite. The game’s most recent update, patch 8.01, introduced Buried Treasure maps, which give you a chance to find some hidden loot around the island. There are also already a bunch of challenges to complete. If you need some assistance, you can find tips for the trickier ones in our complete Season 8 challenges guide.

Cobra Kai Season 2 Trailer Is Here And The Dojo War Has Begun

We missed you, Cobra Kai. Thankfully, the YouTube Premium series is ready for its Season 2 return and things have never looked more intense for the Karate Kid sequel series. In the first trailer for the new season, which premieres on April 24, it’s clear that Daniel LaRusso (Ralph Macchio) and Johnny Lawrence (William Zabka) will likely never get over their venomous relationship.

The teaser reveals that Daniel is dedicating himself to taking down the Cobra Kai dojo by fully launching the rival Miyagi-Do, which allows him to pass on the lessons he learned from Mr. Miyagi (Pat Morita) in the original Karate Kid film. What’s more, he’s offering his lessons for free in an attempt to undercut Johnny and Cobra Kai. “At Miyagi-Do, it’s not about the money,” he says. “It’s about the karate.”

Meanwhile, with Sensei Kreese (Martin Jove) back in the picture, it seems as though Johnny is embracing the dark side of Cobra Kai, as he teaches his students to be as ruthless as he once was. “Cobra Kai is about being badass,” he tells his students.

What remains to be seen is whether we’ll finally get to see Johnny and Daniel face-off once again. In the Season 1 finale, the two dojos went head-to-head, with Cobra Kai fighting dirty to take the victory. Still, we never saw Johnny and Daniel spar with each other, which one would assume has to happen at some point.

Regardless of whether it happens this season, fans won’t have to wait long to find out if the two will finally have it out. All Season 2 episodes of Cobra Kai arrive April 24 on YouTube Premium.

PUBG Is Remastering Its Maps, Starting With Erangel

PUBG Corp. has announced that future updates are coming to PlayerUnknown’s Battlegrounds to improve the battle royale game’s maps. The first map to be remastered is Erangel, PUBG’s original battlefield.

“As some of you inferred from some recent leaks of a map image, we are working on new ways to balance loot and otherwise improve our maps, Erangel being the first,” PUBG Corp. wrote in a blog post. “The addition of compounds is just one way we’re testing internally, but is certainly not the ONLY way.” In order to ensure any map changes “feel good when completed,” PUBG Corp. plans on “testing several potential changes to Erangel soon.” The exact details concerning these possible changes and planned tests will be revealed “in the coming weeks.”

The blog post also reminds players to keep in mind that “leaked images are usually just a snapshot in time and rarely represent the entire plan or scope of what’s being worked on.” So the image of the new Erangel map may not turn out to be the changes that PUBG Corp. ultimately goes with. If, however, the image is to be believed, PUBG Corp. plans on adding numerous housing compounds to Erangel, creating new drops spots and points of interest to the map.

Along with the remastered visuals and layout, PUBG Corp. also intends to rebalance loot placement and drop rates on PUBG’s maps. Like the visual and layout remaster, the loot rebalance will be coming to Erangel first. PUBG Corp. hasn’t yet revealed what the rebalance patch might entail but it plans to test the changes with players first before solidifying them.

In November 2018, PUBG Corp. executive producer Taeseok Jang published a blog post detailing the company’s plans for PUBG in 2019–which hinted something like map remasters might be coming. “Build stability and quality are now our most important value, and upon that base we will build new battle royale gameplay and new content,” he wrote. “At first, this is likely to slow down our build cadence, but as these processes become more proficient, we hope to provide new content as fast as before, while maintaining our new stability and quality-first goal.”

ToeJam & Earl: Back In The Groove Review – Rapper’s Delight

ToeJam & Earl was in many respects typical of the kind of game that defined the Genesis–charmingly eccentric, ostentatiously hip, staunchly uncommercial. A broad comic pastiche of tropes from early hip-hop and mid-’80s New York street style, this low-key co-op dungeon-crawler about alien rappers had what you’d call a vibe, and as one might have put it then, it was a trip just to groove with it. ToeJam & Earl: Back in the Groove is faithful to this spirit. A ground-up remake from series creator Greg Johnson, it adheres so closely to the source material that it’s hard to critique without it reading like a referendum on the original. Everything about the experience has been designed to make you nostalgic for the early 1990s, and sinking into its reverie of the past can be appealing. But too often it reminds you how far we’ve come since then, and makes you remember why certain things are better left behind.

The setup is identical. As the game begins, our extraterrestrial heroes have crash-landed on Earth, their ship totally obliterated. At the same time, a black hole has warped the world out of recognition, the upshot of which is the planet has been laid out across small tracts of land stacked one on top of the other, the lot of them connected by elevators–sort of like a Salvador Dali landscape crossed with Super Mario Galaxy. The object of the game is to collect the 10 pieces of scattered debris that together comprise your ship so you can return home to planet Funkotron. The pieces are hidden, their locations randomized, and the distorted quasi-earth that houses them teeming with nefarious earthlings out to thwart you for reasons unexplained. It’s glib and vaguely surreal. It’s absurd, but you get the sense you’re not meant to question it.

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Your pursuit of the 10 missing ship pieces unfolds not unlike the exploration of a dungeon in old fantasy role-playing games; Back in the Groove is a more or less standard example of the roguelite genre. Earth’s ascending series of floating-island stages are generated procedurally–with the option to play a “fixed” mode that trains you to a static set of levels–while enemies and loot, both abundant, are randomized on each playthrough. Enemy placement and distance between objectives have the luck-of-the-draw quality that makes roguelites so engrossing (if frustrating), and death is permanent, demanding from-the-start replays.

What distinguishes ToeJam & Earl from other roguelites are its style and its attitude. One of the first things you notice is how mellow it feels. It’s an extremely gentle, easy-going game. That’s not to say it can’t be difficult–on random mode, I died frequently and agonizingly, and won by the skin of my teeth. But there’s a kind of unflappable composure and lackadaisical pace throughout that makes the experience feel relaxed. This is a game that not only permits but rewards lounging in a hot tub for as long as you’d like, and in which the heroes don’t run but saunter. Where most games tend toward the urgent and dramatic, ToeJam & Earl prefers things unhurried. The word for it is chill. It’s very likeable.

The overall look of ToeJam & Earl is unmistakable. Its vibrant aesthetic drew from a variety of urban artists of the era, including the pop art of Keith Haring and Jean-Michel Basquiat and the subway graffiti of Futura and Zephyr, and in its own cartoonish way the game is as authentic a snapshot of the period’s hip-hop and street culture as films like Breakin or Wild Style. Of course, what was contemporary in 1991 is decidedly retro in 2019, and its bright acrylic colors and bold animations are all the more striking for their vintage air. This is particularly true of the patterned backgrounds used as interstitial lulls between levels. In the original these were loading screens; here they’re technically unnecessary, but they add something unquantifiable, like grace notes, and have been wisely left in. It’s in such touches that Back in the Groove best captures the mood of its predecessors.

Old-school hip-hop looms over ToeJam & Earl, but it’s actually funk, not rap, that provides the music. As the title promises, grooves abound. The newly recorded soundtrack, a raft of jams by virtuoso bassist Cody Wright, features such aptly named tracks as “Slow Groovin,” “The Bass Master,” and “Funk Funk Funk E,” which sound as advertised. It’s hardly the most diverse score, but I never found it repetitive. Those endless basslines feel inseparable from the tempo of the action and atmosphere of the setting, and as such contribute to what is on the whole a really coherent style. Tone, rhythm, visual design–it’s all of a piece. And the few elements introduced expressly for the remake, like new enemies, items, and playable characters, don’t depart from the template of the original in the slightest.

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There are things one expects even the most faithful throwback to modernize. But as if to protect the essence of ToeJam & Earl, next to nothing about the classic gameplay has been modified, supplemented, or otherwise upgraded. The game still controls like it’s mapped to three buttons, and rather than streamlined it’s merely simplistic. There’s not much more to do than walk around and alternately locate ship parts and elevators as you evade earthlings, most of whom are so predictable and easily avoided that death is usually caused not by any one tricky enemy but by a bunch of them crowding you in a flourish of unlucky randomization. A pair of basic minigames (a crude rhythm game and an endless runner) feel like afterthoughts, and from beginning to end the campaign can be completed by a skilled player in under two hours.

Items, like much else in ToeJam & Earl, are distributed at random, gift-wrapped and unidentified until opened or divined by magic. These presents are in ample supply, and there’s a staggering number of types to discover, most of them outlandish. Some, like earthling-pelting tomatoes or enemy-attracting decoys, have obvious (if limited) benefits. Others, like an alarm that sits above your head and alerts enemies to your position or a kind of bomb that causes you to immediately self-destruct, are gag gifts, better left unopened. Most seem pretty arbitrary, as though included because they’re amusing. None struck me as particularly useful–even the slingshot, which should be straightforward, is ineffective. They have no real effect on strategy, except as blunt instruments, and more often than not their randomness is a burden.

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A simple progression system–another holdover from the Genesis version–allows you to level up and earn titles ranging from “Weiner” to “Funklord.” Now this system has been expanded upon with a basic stats tree governing your speed, luck, and so on, and in Back in the Groove graduation from one title to the next bears with it additional points in each category. The entire system is underdeveloped, and while boosts to these attributes no doubt do have some bearing on your speed or the frequency with which you happen upon valuable presents, the effect of levelling up on anything other than your health meter seems negligible. It mattered so little to my success moment-to-moment that I often forgot to redeem my level-ups when I’d earned them.

Online multiplayer is one of the rare other modern amenities, and it is an awkward fit. ToeJam & Earl was a quintessential couch co-op game circa 1991; two players felt fundamental to a full experience. But while local multiplayer still delights as expected, playing with up to three friends or strangers online is not remotely the same. There just isn’t enough ground to cover in a given level to warrant four different people searching for the same elevator, and not enough content other than that to keep everyone busy; walking around together is redundant, and splitting up a waste of time, as whoever happens on the goal first has to stand around waiting for the rest of the gang to catch up. One tardy straggler can make a level feel interminable.

As if to protect the essence of ToeJam & Earl, next to nothing about the classic gameplay has been modified, supplemented, or otherwise upgraded.

In its first incarnation, ToeJam & Earl could seriously strain the Sega hardware. An environment bustling with enemies could slow the frame rate nearly to a halt, and the game’s madcap sense of creative abandon sometimes seemed too much for the console to handle. Back in the Groove suffers from similar technical defects, even on PlayStation 4, to the point where I honestly wondered whether the persistent freezing and stuttering might not be an ingenious reference to its underperforming forebear. There are intermittent problems with the randomization process, too, including, on multiple occasions, the failure of game-essential objects to appear, preventing advancement to the next level. Several times I arrived on a new level to find that the elevator to the following level was nowhere to be found, requiring me to exit and load a previous save file.

ToeJam & Earl: Back in the Groove belongs completely and unapologetically to the early 1990s. This remake’s most attractive features–its dazzling animation, its infectious bass–are ambrosia for the nostalgic and derive much of their charm from their fidelity to the Genesis original. But a lot has changed over the last 30 years, and the game too often fails to gracefully integrate new features to a modern standard. For every wistful reminder of bygone days and the pleasures of the era, there’s a lingering fault or drawback that could have been smoothed over or mended. The issue with Back in the Groove’s unwavering faithfulness to its predecessor is inextricable from what makes it occasionally so much fun: It’s both captured the good and brought the bad back with it.

Captain Marvel Xbox One X System Being Given Away By Microsoft

Captain Marvel is out this weekend, and Microsoft is marking the occasion with a special console giveaway. You can enter a sweepstakes to win an Xbox One X with a custom paint job modeled after the latest addition to the Marvel Cinematic Universe.

To enter you simply need to retweet the promotional tweet. You need to be 14 or older, and minors need a parent or guardian’s consent to enter the contest. Entries are open through Thursday, March 28, after which the company will draw a name from the entrants and notify the winner.

Captain Marvel tells the story of Carol Danvers, aka the title character. This is a prequel story that takes place in the 1990s, detailing her origin story and laying the groundwork for her involvement in Avengers: Endgame. She was primed to be a major part of the conclusion of the Avengers story by a post-credits sequence in Avengers: Infinity War, when Nick Fury sent out a beacon for her just before dissolving into dust.

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“Captain Marvel hits all the right notes, but it feels like it was released at the wrong time,” Michael Rougeau wrote in GameSpot’s review. “There’s too much anticipation and dread right now to fully enjoy this heroic cul-de-sac. It doesn’t quite set up the twists you might want it to, and its many expansions to the Marvel Cinematic Universe feel like fodder for future movies, not the impending Endgame itself. Carol Danvers would have been better served with an explosive entrance in Endgame, then her own standalone to kick off the MCU’s next phase. Right now this movie is an obligatory addendum to the Avengers story, when it deserved to be an essential opening chapter.”

For a broader view, check out our reviews roundup for more critical reception from around the industry. Captain Marvel opens on March 8.

Apex Legends Drop Guide: Where To Land On The Map For The Best Loot

New Free PC Game Now Available On The Epic Store

Epic Games launched its own digital game storefront back in December, and to celebrate its first year in business, Epic is giving away a free game every two weeks. The latest free PC game is available now from the Epic Games Store: Slime Rancher, a charming first-person game set on a distant world known as the “Far, Far Range” where you collect cute, colorful slimes, grow crops, and harvest resources.

Essentially, you’re in charge of feeding the slimes, which then produce “plorts” that can be exchanged for Newbucks, the in-game currency you use to purchase various upgrades for your farm. You can also experiment to create new slime types–but sometimes your slime creations may turn deadly. With a wild and vivid open world to explore and a slime farm to run, there’s plenty to keep you entertained in this creative sandbox game (which is also available on Xbox One and PlayStation 4).

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Slime Farm, which normally sells for $20 on PC, is available for free in the Epic Games Store until March 21, when it will be replaced by Epic’s next free giveaway, Oxenfree, a supernatural mystery game from Night School Studio. To claim the free download, all you have to do is create an Epic account. It’s worth it to keep the account, as Epic already has a track record of offering unique, high-quality games, with past freebies including gems like What Remains of Edith Finch, Subnautica, Thimbleweed Park, and Axiom Verge.

Download Slime Farm for free in the Epic Games Store »

BioWare Explains Anthem’s Inscriptions And How They’re Changing

BioWare has revealed a detailed guide for how weapon inscriptions in Anthem work. The guide answers several long-standing questions the Anthem community has had about the game–specifically what inscription icons mean and what damage numbers actually do.

Inscription icons are probably the most important thing to look for on weapons, as they inform you what’s actually being affected. For every inscription that has a gear icon, the effect only applies to the specific weapon or item. If, however, an inscription is marked with a suit-looking icon, then the effect is applied to every weapon and item equipped to your Javelin.

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So, for example, in the image above of the Masterwork Wyvern Blitz sniper rifle we found–which can be seen in our gallery of every Masterwork and Legendary weapon we’ve discovered in Anthem so far–you can see that two inscriptions only apply to the weapon itself and another two affect the entire Javelin. The inscriptions that increase weapon reload speed by 15 percent and physical damage by 150 percent only apply to the Wyvern Blitz. The 18 percent bonus to harvested items and 15 percent increase to grenade launcher ammo are added to a Javelin for as long as the sniper is equipped–even if you’re not actually using it.

The other thing to look out for on weapons is the damage number. The damage number is what a weapon does before inscription effects are applied. So looking at the Wyvern Blitz example again, the sniper rifle does 2715 weapon damage prior to the 150 percent physical damage bonus increase.

BioWare offers an even deeper breakdown on how weapon inscriptions work on Reddit. The breakdown ends with two changes the developer has planned for inscriptions going forward. The first is replacing low inscription rolls with ranges, to increase their effect. The second is an increase to the number of unique inscriptions for each weapon or item. No timetable was provided for either change, as BioWare is not sure when they’ll be ready.

If you’re playing Anthem and you need some help, check out some of our other guides. Anthem is available on Xbox One, PS4, and PC.

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Bravely Second: End Layer Art Book Releases Later This Year

Bravely Second: End Layer launched almost three years ago as a follow-up to 2012’s Bravely Default: Flying Fairy. It received fairly positive reviews upon launch, with our own review awarding the game a 7 out of 10. Now, Square Enix has teamed up with Dark Horse Comics to release an art book set to come out later this year.

According to a post by Crunchyroll, Dark Horse and Square Enix will introduce the world to a behind-the-scenes look at Bravely Second with The Art of Bravely Second: End Layer. Launching in North America on November 19, this hardcover art book is 250 pages of “art, production notes, and in-depth commentary from the RPG’s creative team, all in English for the first time.” It’ll cost $40 in the US and will be available to pre-order through Amazon, Barnes & Noble, Things From Another World, and local comic shops. There’s no confirmation on when pre-orders will go live.

Check out the not-final cover art below.

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Bravely Second picks up two and a half years after the events of Bravely Default. Agnès Oblige becomes the Pope of the Crystal Orthodoxy and is asked to withdraw from an upcoming battle. However, Agnès is intent on participating in the ensuing battle. What results is a tale of betrayal, hope, and the lengths people will go to protect what they love.

In our Bravely Second review our Bravely Second: End Layer review, we said that the game “transcends the limitations that its poor writing and redundant storyline create,” calling it “grand adventure in every sense of the phrase.”