Diablo Available For Purchase Through GOG

Blizzard will be rereleasing classic games from its library through a partnership with GOG, the companies have announced. The first release is 1996’s Diablo, the loot-based action RPG that began a franchise and changed the role-playing landscape.

Diablo is now available through GOG.com for $10. Purchasing it gives you access to one of two versions of the game: the original, which runs at 20 FPS SVGA and handles matchmaking through a classic version of Battle.net; or an updated Windows 10 compatible version with bug fixes.

Blizzard and GOG say they plan to collaborate to bring more games from Blizzard’s back-catalog to the service as well. Planned re-releases include Warcraft: Orcs & Humans and Warcraft 2. Release dates and pricing for these games wasn’t announced.

“Crawling through the original Diablo’s dungeons, together with Blizzard, is a feeling of pure excitement,” said GOG SVP Oleg Klapovsky, in the announcement. “It’s a personal thing for many of us, and the most wished-for game in our community. Taking the first few steps beneath the Tristram Cathedral, listening to the guidance of Cain the Elder–it’s all coming back, for old souls and newcomers alike.”

Blizzard is paying homage to its history in its own way as well. It’s working on Warcraft 3 Reforged, a remastered version of the classic strategy game that also helped establish the MOBA genre. Meanwhile, Blizzard has multiple Diablo games in the works. One of those is Diablo Immortal, the mobile game that caused a stir with its announcement at BlizzCon. That appears to be the way forward for the company, though, as it has said it has mobile games in development for all of its franchises.

PS4 Update Adds Remote Play For iOS; Here Are All The Changes

The latest PlayStation 4 system software update is available now, and it adds a pretty cool feature: iOS users can now use their iPhones or iPads to play PS4 games using Remote Play.

Version 6.50 is a mandatory 442 MB download. It enables Remote Play for iOS devices, though you’ll also need to download the PS4 Remote Play app from the Apple App Store. The app itself is compatible with the vast majority of PS4 games, with virtual buttons and sticks appearing on the iOS device screen, though you may find a bluetooth gamepad allows greater control.

No Caption ProvidedGallery image 1Gallery image 2

Elsewhere the 6.50 update, which was previously available in beta, introduces the ability to remap the X and circle buttons for some territories, but otherwise the patch changes very little.

Remote Play was a much-vaunted feature of the PS4 when it launched in 2013 with the PS Vita already available. Since then, the feature–which theoretically allows you to play your PS4 games on the other side of the world from your console–has been expanded to Sony Xperia phones and, more recently, PC and Mac.

PS4 players can also pick up March’s PS Plus games now. This month the free titles are Call of Duty: Modern Warfare Remastered and The Witness.

The Occupation Review – On The Clock

I’m glad I played through The Occupation a second time. My first playthrough did not end well. Yes, I made it to the end, I saw a final cutscene and watched the credits roll, but I wouldn’t say I reached the conclusion of the story. In fact, I felt like I’d barely scratched the surface.

After finishing it a second time I had a good handle on the major events of this bureaucratic thriller, but it wasn’t until I’d played all the way through for a third time–and replayed individual sections several times over–that I felt confident I understood the motivations of the main characters. Even now, I’m contemplating a fourth go in an effort to figure out the smaller details and fathom just how deep the conspiracy goes.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

The Occupation is a story-driven stealth-adventure game that rewards repeat plays even if it can also, at times, feel hostile to the idea of enabling you to delve into its narrative nooks and crannies. It tells a mature, challenging story that is both overtly political and ambiguous enough to leave plenty to interpretation, while its core stealth mechanics deliver a suitably tense experience.

For most of the game you play as an investigative journalist who is reporting on a terrorist attack at the stately campus of a prominent IT company. An immigrant employee of the company has been arrested in connection with the alleged bombing, but you’ve received a tip-off that not all is quite so simple. There’s also the matter of the company’s work on a personal data harvesting project that seems worryingly linked to the British government’s proposed Union Act, an anti-immigrant and anti-civil liberty bill about to face a crucial vote in parliament. It may well be set in the 1980s, but the issues tackled feel all too relevant today. It’s a smart story that’s told with a deft, delicate touch.

It’s essentially a detective story in which you investigate scenes, gather clues, compile evidence, and interrogate eye-witnesses. You have arranged interviews with three key players at the company, and in between your appointments, you are able to explore the offices. The catch: you’re on a time limit during each of the three main investigative periods. When that time is up–and it varies between 30 and 60 minutes of real-ish time–your interview starts regardless of how much incriminating information you’ve managed to obtain, and your line of questioning is limited to what you can actually prove.

No Caption Provided

Navigating the office space is in itself a challenge. These buildings are a maze of corridors, security checks, staff-only areas, ventilation shafts, crawlspaces, and temporary construction sites. Remembering how to get from one room to another when you have to travel to another floor, in and out of restricted areas, stealing an ID card here, shutting off the mains power there, is a stern memory test even once you’re familiar with the basic layout. But the environments have a real tactile feel that makes you want to keep exploring them.

Complicating matters further, if any staff find you in a restricted area–rifling through their filing cabinets, for example–they’ll ask you to leave, and if you persist, call security. Fortunately there are gaps you can exploit, both physical ones like the vent under that desk that leads into the locked room next door and temporal ones like those few minutes you have to log in to someone’s computer and read their emails before they return from the bathroom. Little touches, like pausing to close the blinds in an office window before continuing your snooping, go a long way to making you feel like a genuine detective.

Sneaking around is your best bet to avoid attracting unwanted attention, particularly from Steve, the company’s amiable security guy, who wanders the complex and will usher you out of anywhere you shouldn’t be. Sometimes he’ll spot you from a distance and come to investigate, giving you time to leave the area or find somewhere to hide while he searches. The stealth is just light enough that you get to feel like you slipped by effortlessly without having to worry too much about memorizing patrol patterns or keeping to the shadows. Sometimes it’s a bit silly, though, and requires suspension of disbelief like when you clearly dash into a closet from which the only exit is through a vent, but Steve just goes, “Huh, I wonder where he went?”

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

On one hilarious occasion, Steve caught me trying to access someone’s computer, so I tried ducking under the desk. He sighed, “I know you’re in there,” as he entered the room, walked over to the desk and crouched down next to me, shining his torch directly in my ever-so-guilty face. I could only laugh as he escorted me outside and gave me my final warning.

Piecing together the clues obtained from all your clandestine activities while you match them to your mental map of the facility is extremely satisfying. A crumpled note found in a trashcan might suggest that someone is hiding something, but now that you’ve found a way into their office you realize you don’t have the password to their computer and will have to rethink your approach. Your dossier, which updates whenever you reveal something of significance, suggests your next steps but rarely spells out the solution. When you have multiple lines of investigation on the go it can be taxing to keep them all straight, but it’s also hugely enjoyable to scan your dossier again and try to spot that vital connection you’ve been missing.

No Caption Provided

However, it’s highly unlikely that anyone could collect every important clue on their first attempt, meaning your mandatory interviews with the key players will feel frustrating and almost painfully ineffective. There are no do-overs without actually starting a new game–the game autosaves only at the beginning of the investigation period, and you cannot create a manual save. It’s frustrating when you run out of time and realize you didn’t collect all the clues; on my initial playthrough I had nothing at all to pin on my first interviewee while I failed the second investigation period so badly my interview was canceled entirely. One option is to accept failure and resign yourself to playing through the whole thing a second time.

But I’m so glad I did. On my second playthrough I was able to find more clues that proved the company was lying about certain things, and I discovered whole new areas of the offices I hadn’t even seen the first time around. Still, I knew there were things I’d missed, things I didn’t yet understand.

I went back for a third playthrough. I had my handwritten notes from my second playthrough, and made sure I added to them whenever I turned up something new. But, as the minutes ticked away, I knew I wasn’t going to find out everything. Time was running out and I still didn’t know how to get into that office or how I was going to get that document printed. If I went to the interview without being fully prepared, the game would autosave and I’d have to move on whether I wanted to or not. So I quit out. I restarted a fourth time. Then a fifth.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

I still haven’t cracked that first interview. I’ve finished the game three times now, played that opening section six times, and seen two different endings based on my choices and performance throughout. Each time through, I am discovering something new, some document that adds to my pool of knowledge or some previously unrevealed connection between two people that casts a new light on their relationship. It makes me feel like a proper detective. But it’s an arduous process, replaying the whole section over and over, for what feels like ever-diminishing returns. I can’t help but wish there was some sort of time rewind mechanic to alleviate the repetition.

Of course, it seems churlish to complain too much about a game I’m enjoying enough to willingly replaying it again and again to explore every facet of its story. The Occupation is the sort of game you’ll find yourself thinking about when you’re not playing it, that gets under your skin in ways you didn’t even realize. I’m going to play it again. Maybe this time I’ll completely crack the case.

Comedy Legend Michael Schur Reportedly Getting $25 Million Per Year To Stay At NBC

Michael Schur, one of the biggest names in TV, has signed a new deal with Universal Television–and it’s incredibly lucrative. According to The Hollywood Reporter, Schur has signed a multi-year deal with the company that the site estimates earns Schur $25 million per year over five years for a total of $125 million.

Schur has been with Universal Television since the start of his TV career when he was writing for Saturday Night Live, which airs on Universal’s NBC. Schur went on to play a major role in the creation of the American version of The Office. He later co-created Parks and Recreation, The Good Place, and Brooklyn Nine-Nine.

Outside of those projects, Schur produces Aziz Ansari’s Master of None, while he also is working on the new NBC comedy Abby’s and a brand-new project starring Kal Penn for the network.

“There are very few people in this business who have been as instrumental to the success of both NBC and Universal Television as Mike Schur,” NBC Entertainment co-chairmen George Cheeks and Paul Telegdy said in a statement.

“Mike is a comedy genius. His television resume is second to none and we couldn’t be more excited to see all of the projects he’ll be developing in the coming years ahead.”

Schur is also an actor. He plays Dwight Schrute’s oddball cousin Mose Schrute on The Office. You can check out some of his wackiest moments in the video above.

George R.R. Martin Confirms Game of Thrones Final Books Will Have ‘Important Discrepancies’ from Season 8

It seems the ever-popular TV adaption of George R.R. Martin’s Game of Thrones fantasy series and the remaining books will potentially have some important discrepancies from each other, according to the writer.

In an interview with Entertainment Weekly, Martin explains that he actually doesn’t yet know how the show will end.

“I haven’t read the

scripts and haven’t been able to visit the set because I’ve been working on Winds,” Martin revealed. “I know some of the things. But there’s a lot of minor-character

they’ll be coming up with on their own. And, of course, they passed me several years ago. There may be important discrepancies.”

Continue reading…

James Gunn’s Superhero Horror Movie Brightburn Gets Scary New Trailer

Although he’s best known for directing–and getting fired from–the Guardians of the Galaxy movies, James Gunn’s roots lie in horror. Gunn started as a writer for low budget genre specialists Troma and in 2006 directed the cult horror comedy Slither. Gunn returns to the genre this year with Brightburn, a scary take on the superhero movie that he has written and produced. A new trailer has been released.

The film has essentially the same set-up as the classic Superman story–a couple in a rural town find an alien baby who has crashed to earth and raise him as their own son. But while Clark Kent used his amazing powers for good, this kid sets about causing all sorts of murder and mayhem. It looks weird, scary, and utterly unmissable. Check the trailer out above.

Brightburn stars Elizabeth Banks, who also appeared in Slither, plus David Denman (Outcast, Power Rangers) and Matt Jones (Adventure Time). It’s directed by David Yarovesky, and the script was written by Gunn with his brother Sean. It releases on May 24.

Gunn’s next project will be a reboot of Suicide Squad for DC. The movie is titled The Suicide Squad and it’s set to be released in August 2021. Although Gunn has only been confirmed as the writer to date, it has been reported that he is also in negotiations to direct the film. In addition, Idris Elba has reportedly joined the cast as Deadshot, replacing Will Smith, who left due to scheduling issues.

Here Are Some Of The Best Battles We’ve Seen So Far In Devil May Cry 5

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy