Draugen Review – Mystery Loves Company

“This isn’t Agatha Christie. There won’t be a convenient set of clues leading to a tidy conclusion.” That’s what protagonist Edward Charles Harden tells his 17-year-old ward Lissie, and by extension the player, halfway through Draugen‘s fjord-noir mystery. A good ending is only as important as the joy of the journey to get there, but can a fascinating mystery succeed in its own right without a Christie-style “tidy conclusion”? Draugen’s conclusion is certainly an untidy one, but regardless of whether you like your mysteries neatly solved, the somewhat unsatisfying ending does not eclipse the fascinating characters, gripping story, and breathtaking town of Graavik.

It’s 1923 and Edward and Lissie have traveled from Hanover, Massachusetts to a fishing village in Norway in search of Edward’s younger sister, Elizabeth, who has gone missing. Everything you learn about these three central characters is through conversations between the stoic academic Edward and his vivacious young ward. The interplay between the two is delivered through naturally flowing dialogue; you can interject, begin conversations, continue them, or choose to stay silent. This enhances your involvement in embodying Edward, which is important, as he is otherwise a fairly single-minded character in a linear narrative.

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In stark contrast, Lissie has a wild and liberal approach to life. In fact, Lissie is the antithesis of Edward, a fact that becomes more significant as the central mysteries of the game wear on. On top of that, the strong performances behind each of the central characters bolster their personalities. In particular, Edward’s mutterings, pauses, and audible skimming through letters and selecting what to read aloud to Lissie makes those interactions feel more genuine.

The countryside village of Graavik is positively beautiful. Sunlight filters through glowing orange leaves on trees, shadows drift across your path, and the snow-capped mountain tops are such a bright white that they fade into the clouds. Lissie is animated with a loving attention to detail; the minor curve of her lips or a slightly raised eyebrow do much to convey her opinions and relationship to Edward. Alongside the stunning vistas, the sound design establishes a palpable sense of place; the wind is constantly roaring through the mountain valley and rustling trees, and there are rushing falls and singing birds. Everything is, in fact, so perfect that it feels unreal, and it’s no mistake that that is one of the central dualities that underpin the narrative. The town is, as it happens, completely empty, and all of that natural beauty gives way to a tangible tension as you uncover how deep secrecy and tragedy run in the otherwise unassuming village.

Because it’s a first-person exploration adventure, the familiarity of certain narrative tropes that have become expected in this genre–a creepy mine, an abandoned house, a curse, a gregarious companion–have less of an impact. Draugen is most effective when it steps away from expectation–when you engage in and explore the curious relationship between Edward and Lissie, when it calls upon you to second-guess the assertions of its protagonists, and when the imagined blurs with reality, sometimes imperceptibly.

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The central mystery of the town revolves around unique and interesting characters with intricate lives, but it’s Edward’s personal character arc that takes precedence. Draugen deals in simple themes, like its noir whodunit narrative, and more complicated ones, like psychology, trauma, and the perils of isolation. The complex ideas are explored more thoroughly through Edward, forcing the base mystery into the back seat. Though this creates a more satisfying psychological journey for Edward, it rips the narrative away from the mystery of Graavik’s inhabitants at a pivotal moment. Edward carries a journal with him, though there are no consistent entries; rather, it houses an annotated map and his drawings of the town. Given Draugen’s focus on Edward’s evolution and motivations, it’s a missed opportunity that his journal doesn’t offer up a deeper analysis of his inner workings. But while some elements of the game’s mysteries remain unresolved, Edward’s literal and emotional journey is ultimately satisfying, and his character becomes extremely sympathetic.

To explain much more would be a disservice to the joy of unraveling Draugen’s mysteries for yourself. It’s exciting to piece apart the history of the abandoned town, and the horrors the befell it, even though it’s up to your interpretation to decide if there’s supernatural elements or foul play at work. There is a central narrative path to follow, though even if you pore over all of the intriguing newspaper clippings, handwritten letters, and other optional documents, the story comes to a close in three hours. The final chapters are somewhat abrupt, and while certain elements–like the character arc of Edward–are satisfying to see come to their natural end, it feels as though there’s too much left undone. My laundry list of questions upon finishing the game would be a frustrating final takeaway, were it not for the joy of watching Edward and Lissie evolve, running the gamut of serene to terrifying moments, and ultimately echoing one of Edward’s final utterances: “I almost wish we had more time to dig into the history of Graavik.”

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Leaving questions unanswered doesn’t present a failure in the narrative, but rather the notion that Graavik feels like a town with so much more to say, whose inhabitants deserve to have more of their stories told. It’s a theme the game vocalizes through Lissie’s dialogue several times, and yet it rarely provides concrete answers as to what precisely happened in the town. In this way, leaving Graavik behind is disappointing–but more significantly, that feeling is a hallmark of how fascinating the world and its characters are. Graavik is beautiful and unforgettable, and the joy in watching Edward and Lissie grow and change is the core of Draugen’s success in character building and writing. The puzzle pieces of the central mysteries you can slot together are satisfying, and the picture they begin to create is truly captivating, even if you are left wishing you could see just a bit more of it.

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Pokemon Masters Announced for Mobile Devices

During the Pokemon 2019 Press Conference, Pokemon Masters was announced and will allow players to “battle alongside your favorite Pokémon Trainers from the main series RPGs.”

Pokemon Masters began with a suggestion from Gamer Freak’s Ken Sugimori who wanted to see all the Pokemon Trainers from the video games in one game.

This new mobile game is being developed by The Pokemon Company and DeNA, developers of such titles as Super Mario Run and Animal Crossing: Pocket Camp.

More information on this new title will be released in June but it will be releasing for iOS and Android devices, it will feature Pokemon battling, and it is said to be a “casual but uniquely Pokemon experience.”

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Pokemon Home Announced for Nintendo Switch and Smartphones

The Pokemon Company announced Pokemon Home, which is meant to bring all Pokemon together throughout players’ journeys, wherever they play, including integration with Pokemon Sword and Pokemon Shield.

Planned for an early 2020 launch for iOS and Android devices, Pokemon Home will let players integrate Pokemon from the Nintendo 3DS’ Pokemon Bank, Pokemon Go on smartphones, and Nintendo Switch games like Pokemon: Let’s Go and Pokemon Sword and Shield.

All roads lead to Pokemon Home All roads lead to Pokemon Home

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Pokemon Home, A Pokemon Bank-Like Service, Coming To Nintendo Switch

In a press conference ahead of E3 2019, The Pokemon Company has announced a new cloud-based service for Nintendo Switch. Called Pokemon Home, the service will allow you to transfer Pokemon from all current Pokemon games–including Pokemon Go and the upcoming Pokemon Sword and Shield–to the cloud.

Longtime Pokemon game director Junichi Masuda took the stage to detail the service. You’ll be able to transfer Pokemon from Pokemon Go, Let’s Go Pikachu and Eevee, Pokemon Sword and Shield, and Pokemon Bank on 3DS into Pokemon Home. According to a graphic shown during the conference, you’ll also be able to transfer Pokemon from Home into Sword and Shield. This is much like how Pokemon Bank works; you’re allowed a one-way transfer from older games, and from the cloud, you can transfer those Pokemon into the newest game (Sword and Shield in this case). If that’s indeed how it works, it means you’ll be able to transfer your shiny Pokemon from Go and Let’s Go into Sword and Shield.

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Masuda added that you’ll be able to trade Pokemon from within Home as long as you have a smartphone with you. The details are vague, but you’ll apparently be able to use your phone to trade Pokemon locally and globally, both with friends and with others, so long as those Pokemon have been transferred to Pokemon Home.

Pokemon Home is set to launch in early 2020 for iOS, Android, and Nintendo Switch; Pokemon Sword and Shield are set for a late 2019 launch. The Pokemon Company did not detail whether a Nintendo Switch Online subscription will be required to use the service.

For more on the Pokemon 2019 Press Conference, check out the stories linked below:

New Pokemon Game, Pokemon Masters, Coming To Smartphones

A brand-new Pokemon game has been announced. Pokemon Masters is a new mobile game developed by DeNA in partnership with Nintendo and The Pokemon Company. The game is set to launch in 2019 for Android and iOS.

Pokemon Masters is “a new game that allows you to battle alongside your favorite Pokemon Trainers from the main series RPGs.”

The idea for Pokemon Masters came from Game Freak’s Ken Sugimori, who thought it would be fun for a Pokemon game to feature all of the past and present Pokemon Trainers from the game series.

“Pokemon Masters enables players to experience a new type of Pokemon battling on the go and features many famous Pokemon Trainers from the long history of Pokemon video games,” reads a line from the game’s official announcement. “Gameplay will be optimized for smart devices for a casual but uniquely Pokemon experience.”

More details on Pokemon Masters will come in June, The Pokemon Company said.

For more on the Pokemon 2019 Press Conference, check out the stories linked below:

Pokemon Sleep Is Actually a Pokemon Game You Play While You Sleep

Pokemon Sleep is a new app/game for smart phones that “tracks a user’s time sleeping and brings a gameplay experience unlike any other!”

This new mobile app for iOS and Android devices will allow players to “wake up with Pokemon every morning” and aims to “turn sleeping into entertainment by having a player’s time spent sleeping, and the time they wake up, effect the gameplay.”

While not much else was revealed about Pokemon Sleep, the Pokemon GO Plus + was announced and will connect to Pokemon Sleep and Pokemon GO.

It will launch alongside the release of Pokemon Sleep and will use an embedded accelerometer to track player’s sleep time and send information back to the device.

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Pokemon Sleep Is A New App That Helps You Sleep Better

As part of the Pokemon 2019 Press Conference today, a wacky-sounding new Pokemon app called Pokemon Sleep was announced. Seriously. The Pokemon Company and Nintendo are working together to try to “turn sleep into entertainment.”

Pokemon Sleep is launching in 2020, and The Pokemon Company joked that “several Snorlax were consulted on this.”

“Pokemon Sleep aims to turn sleeping into entertainment by having a player’s time spent sleeping, and the time they wake up, effect the gameplay,” reads a line from the app’s official description.

More details about the specific functionality of the app are being saved for a later date.

Nintendo is working on a new peripheral called the Pokemon Go Plus Plus. That is actually its name. The idea is that you’ll sleep with the new peripheral and it’ll monitor your sleep patterns, apparently. The device has an “embedded accelerometer” that can track how you sleep and then beam it to your phone.

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“This new device also has the same functions as the original Pokemon Go Plus, so Trainers can use it with Pokemon Go during the day and with Pokemon Sleep at night,” The Pokemon Company said.

While you have to wait a while longer to experience Pokemon Sleep, Pokemon Go is being updated to introduce some sleeping Snorlax for players to catch. Here is what the Plus Plus looks like:

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For more on the Pokemon 2019 Press Conference, check out the stories linked below:

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Detective Pikachu Game Coming To Nintendo Switch

A new version of the Nintendo 3DS game Detective Pikachu is coming to Nintendo Switch. The Pokemon Company announced this during its 2019 Press Conference today.

“The details of this game are still a mystery,” reads a line from the company’s announcement. It seems more details will be announced at a later date.

The Switch game will resolve the cliffhanger from the 3DS game, The Pokemon Company said. The ending to the Switch game will be different to the movie starring Ryan Reynolds.

The new Detective Pikachu game for Switch is being developed by Creatures Inc., the Japanese studio that has worked alongside The Pokemon Company on numerous Pokemon games over the years.

It sounds like it’s early days for the new Detective Pikachu game for Switch, as The Pokemon Company said developer Creatures Inc. “has plans to create” the game but it is unclear if development has begun.

In addition to the new Detective Pikachu game for Switch, a sequel to the Detective Pikachu movie is reportedly in the works. That is not a big surprise as the movie was generally well-received and it made a lot of money.

For more on the Pokemon 2019 Press Conference, check out the stories linked below: