Fortnite Reaches Huge New Player Milestones

The massively popular battle royale game Fortnite continues to grow. Epic Games announced at GDC 2019 this week that the title has now reached 250 million registered players, which is up from 200 million in December.

In terms of people actually playing the game, Epic also revealed that Fortnite reached a new concurrent player record of 10.8 million. That’s up slightly from February when 10.7 million people logged on at the same time during the Marshmello in-game concert.

While Fortnite is one of the most popular games in recent history, it may still be behind Minecraft on one metric. Microsoft’s sandbox game reportedly has 91 million monthly players, which is ahead of Fortnite’s 78.3 million. However, these figures haven’t been updated in some time, so it remains to seen if anything has changed.

Remarking on Fortnite’s massive success, Epic boss Tim Sweeney told Engadget, “It’s a real game. It’s a shooter. It’s worldwide. It’s the first shooter with a huge female population. Somebody estimated it at roughly 35 percent, which is unprecedented–why isn’t it 50?–but it’s unprecedented for anything like this. It’s because it brings together players in a social experience.”

In other Fortnite-related news, Epic announced at GDC that it’s created a $100 million fund for developers that was made possible thanks to the success of Fortnite. What’s more, Epic announced that Quantic Dream’s PlayStation-exclusive titles including Heavy Rain, Beyond: Two Souls, and Detroit: Become Human are coming to the Epic Games Store this year.

Google Reveals Stance On Exclusive Games For Stadia

Google’s Stadia is a service that allows players to stream video games via the cloud across a variety of different devices. With most of the finer details about Stadia still under wraps, we sat down with Google VP Phil Harrison at GDC 2019 to further dive into the service.

During the interview, we asked about game exclusives on Stadia. “It was a conversation that I had with Google leadership before I joined the company.” Harrison said. “[My] point of view was in order to really deliver on the promise of this platform, we had to build our own games. We had to build our own experiences, and that was a very fundamental, strategic direction that we needed to move in.”

He continued, “I understand that [for a gamer] the word ‘exclusive’ can sometimes be a challenging terminology. [I would] rather we moved the narrative towards [games] that are built specifically for a data center. And if those games also show up on other streaming platforms, that’s okay, because what that means is that the developers are starting to innovate and think about the future and [build] a 21st century game, rather than a 20th century game.”

Harrison further clarified that any game that Google makes will “obviously only” be on Stadia. At GDC 2019, Google revealed it has a new first-party studio that’s being led by Jade Raymond, a former head at both Ubisoft and EA. The new studio hasn’t announced any specific games or projects it’s working on yet.

We also asked Harrison about Sadia’s pricing model. Apparently, one already exists, but Harrison said Google just isn’t ready to talk about it yet. Ubisoft CEO Yves Guillemot predicts Stadia will launch with a “multitude” of pricing models. “Either you buy full price and you play; or you will be able to also register, possibly, to play either one hour or two hours a day. There will be plenty of ways,” he said.

Harrison did confirm that Stadia will never support offline downloads. It’s just “not technically possible,” he told GameSpot. “It would be a compromise of our vision if we were to do that.”

During its GDC 2019 keynote presentation, Google announced Stadia will release within 2019, and come to the US, Canada, UK, and “most of” Europe. The only games confirmed for the service as of this time are Assassin’s Creed Odyssey and Doom Eternal.

We have more information on how cloud gaming works, and have outlined the top companies investing in gaming’s possible cloud-based future.

Devils Hunt – GDC 2019 Preview Demo Gameplay

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

Cuphead – 15 Minutes Of Mugman Gameplay On Switch

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

Disney Completes Deal To Buy Fox; It Now Owns The Simpsons, Deadpool, X-Men, Family Guy, And More – GameSpot Universe Ne

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

Void Bastards – GDC 2019 Preview Demo Gameplay

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

How AC: Odyssey Indicates Google Stadia’s 3rd Party Plans

Google Stadia’s announcement keynote at GDC included a few recognizable developers — Id Software with Doom Eternal and RIme developer Tequilia Works among them. But it’s Google’s partnership for Project Steam with Ubisoft and Assassin’s Creed Odyssey that is the real indicator of what games Google plans to bring to its new streaming game platform.

Speaking with IGN at GDC 2019, Vice President and GM at Google Phil Harrison explained that viewers shouldn’t “read too much into who we had on our stage.”

“Don’t read too much into who we had on our stage yesterday and who we didn’t have on our stage,” Harrison said. “

Continue reading…

Batman’s Knightmare Needs to End

Is there a minimum amount of story content a comic book is obligated to deliver? When it comes to the latest Batman storyline, DC doesn’t seem to think so. “Knightmares” has certainly has its moments over the past few months (issue #66 in particular), but the arc as a whole has been a huge momentum killer for the series. Batman #67 is easily the worst offender so far. Why is so much room being devoted to such a seemingly straightforward conflict? Why is this chapter in particular so barren and devoid of meaningful insight into Batman’s current state of mind?

This issue is all the more disappointing given that it’s basically a sequel to the surprisingly excellent Batman/Elmer Fudd #1. That’s true both in terms of certain character cameos and the fact that writer Tom King reunites with artist Lee Weeks. But as fun as it is to see these realistic, noir-flavored riffs on Looney Tunes icons again, they really are just bit players in a story that boils down to one, prolonged chase sequence. This issue is almost entirely devoid of plot and dialogue, instead fixating on Batman’s relentless pursuit of his silent, masked foe.

Continue reading…

Noah Centineo in Talks to Play Prince Adam in He-Man Reboot

Noah Centineo, known for his work on To All the Boys I’ve Loved Before and Sierra Burgess Is a Loser, is in talks to play Prince Adam in the He-Man and the Masters of the Universe reboot film.

Per Variety, Sony was reportedly eager to find another role for Centineo after shooting the upcoming Charlie’s Angels movie. Adam and Aaron Nee are directing the reboot, and Mattel Films and Sony have partnered on the film based on the popular 1980s television series.

Todd Black, Jason Blumenthal, Steve Tisch and DeVon Franklin are producing alongside executive producer David S. Goyer.

Continue reading…