The Best 4K TVs for Gaming

Be sure to visit IGN Tech for all the latest comprehensive hands-on reviews and best-of roundups. Note that if you click on one of these links to buy the product, IGN may get a share of the sale. For more, read our Terms of Use.

Updated: October 2018

With the PS4 Pro on the market, HDR gaming and 4K video on the Xbox One S and Xbox One X, this is a good time to consider upgrading your gaming TV. Now that the best 4K TVs have finally become relatively affordable, that big quality leap over 1080p doesn’t have to decimate your bank account.

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Nintendo ROM Site Lawsuit Results in $12 Million Judgement

Nintendo has been awarded $12,230,000 by an Arizona judge following its lawsuit against two ROM hosting sites.

Back in July, Nintendo issued lawsuits to LoveRETRO and LoveROMS, both run by the same married couple, Jacob and Cristian Mathias. The couple have since taken down both sites, and entered settlement negotiations with Nintendo to avoid a legal battle.

TorrentFreak now reports that the two sides have agreed to a consent judgement. Unsigned judgement documents read: “Plaintiff is hereby awarded judgment against all Defendants, jointly and severally, in the amount of $12,230,000”.

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11-11: Memories Retold Review – Modernist Warfare

Timed to coincide with the 100th anniversary of the armistice treaty signed on November 11, 1918 that ended World War I, 11-11: Memories Retold follows the stories of two men swept up in terrible events (mostly) beyond their control over the course of two years on the Western Front. A collaboration between Aardman, the animation studio best known for the Wallace & Gromit TV series and films, and DigixArt, a fledgling French game development team, it’s a visually striking adventure game that foregrounds its occasionally moving, occasionally ludicrous narrative atop a layer of light puzzling and collectible gathering.

The intertwining story sees you play as both Harry (voiced by Elijah Wood), a young photographer from Canada who finds himself in France shooting film–not foe–for propaganda purposes at the invitation of a British major, and Kurt (Sebastian Koch), an older German electrical engineer who enlists when he receives word that his son’s unit has gone missing. Their tales are connected, of course, and at key moments in each chapter your control will switch from Harry to Kurt and back again, often multiple times. Later, there are even scenes in which you are free to switch between them, and a third character, whenever you wish.

Each man’s journey plays out across a France (and bits of Germany and Canada) that is rendered like an oil-on-canvas painting, the thick individual brush strokes and contrasting colours an obvious nod to the Impressionist style that was still en vogue in the early 20th century. It feels like each scene is being painted in real-time as you walk around, as the brush strokes flicker in a manner suggesting an artist constantly reapplying paint on canvas. From the crackling ember reds of a battlefield to the dappled whites and yellows of an idyllic farmstead, the unique art direction succeeds in setting the emotional tone of each scene. The overall effect is quite startling and very often beautiful.

What you’re actually doing inside each scene is rather more conventional. Harry and Kurt walk–and occasionally crouch or run–around a series of mostly small locations, talking to people and picking up dozens of collectibles. Helpfully, you always have a specific objective to accomplish; in Harry’s case it’s typically whatever task Major Barrett has ordered him to perform while Kurt’s pursuit of his son’s whereabouts is often derailed by the whims of his own superiors. Regardless, most objectives are easily completed by simply walking to the desired destination, interacting with a certain object or talking to the right person. Sometimes there’s even a box to push out of the way or a couple of levers and dials to fiddle with, but absolutely none of it is in any way taxing.

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This is for the best, perhaps. At least, it means the story takes center stage and you’re not in any danger of getting stuck on a puzzle and finding yourself unable to see that story to its conclusion. More than that, though, it also works because the story 11-11 tells is genuinely good. Sure, it’s a romanticised version of World War I that doesn’t really confront the senseless brutality of trench warfare or the sheer scale of human loss and suffering that resulted–there’s but one scene where you don a gas mask, for example, and when Harry is finally called upon to go “over the top” he’s more focused on getting a few good pictures than whether he’ll survive the mad dash into no man’s land. But the story works because Harry and Kurt are convincing characters whose flaws and motivations remain all too real no matter what the war throws at them. The plot may contrive to see the lives of the two men intersect in unlikely fashion, but they themselves are utterly believable and empathetic until the very end.

Further, the story works because you are given choices to make at critical junctures. Each choice feels weighty and full of consequence. I didn’t replay scenes to see how things could have played out differently–and perhaps the rippling effects are minimal–but I didn’t want to. What matters is that the import of the decisions I made was felt in the moment I made them, and ultimately I was more than satisfied with how my version of the story ended.

Where the story undermines itself, however, is in its pacing. Or, to be more accurate, in how certain pieces of the story are locked behind collectibles, the search for which sees you get bogged down in scouring every area for hidden documents and items rather than keeping the plot ticking over. Not to mention that it’s quite silly when Kurt’s ordered to quickly fix a radio during an attack while you’re thinking, “Hang on, let me just check if there’s anything I’ve missed down the other end of this trench….” You can ignore the collectibles, but you’ll also be missing out on story content.

When it comes together, whether in moments of high drama and urgent choices or in the quiet interludes that follow, 11-11 draws you deep into the lives of these men. When it misses the mark, whether through an implausible coincidence, a throwaway puzzle or tedious collectible, it can push you away and cause the surrounding narrative beats to fall flat. It’s uneven, yes, but there’s undoubtedly more good than bad, and there are poignant scenes, tense moments and breathtaking images that will resonate long after the end credits have rolled.

Arrow Continues to Struggle With its Supporting Cast

Warning: Full spoilers for the episode below.

Well, at least one of the various ongoing mysteries of Arrow Season 7 has been solved. We finally met the mysterious “Demon” in this week’s appropriately titled episode. And while that reveal hardly ranks among the show’s most shocking twists, it did pave the way for a fun team-up between Ollie and an old frenemy. What this episode didn’t manage, however, is elevate the season’s other running subplots so that they stand alongside the prison storyline. As much as the series has improved this year, the current season is still a fairly lopsided affair.

Again, while hardly surprising to learn that Talia was the Demon all along, it is nice to see Lexa Doig back in the picture. She’s been conspicuously absent since the Season 5 finale, and her return has been long overdue. Doig brings a very effective blend of malice, charm and arrogance to her role. She also has a solid dynamic with Stephen Amell, which makes it a bit of a shame that Talia has appeared so comparatively little compared to her half-sister. The hope is that this episode has opened up the door for more from Talia, though there’s really no telling based on the open-ended sendoff Talia was given.

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Pokémon: Detective Pikachu Trailer Breakdown!

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Acer VG270U Gaming Monitor Review

Be sure to visit IGN Tech for all the latest comprehensive hands-on reviews and best-of roundups. Note that if you click on one of these links to buy the product, IGN may get a share of the sale. For more, read our Terms of Use.

Two models comprise Acer’s new Nitro VG0 series of affordable AMD FreeSync gaming monitors. There’s the tiny, affordable 21.5-inch, 1080p model that costs only $130, and the 27-inch model I am reviewing here, which is the VG270U Pbmiipx, (See it at Newegg). It costs $450 and serves up a 2560×1440 resolution and a speedy 144Hz refresh rate. You lose out on some of the connections and design flourishes of Acer’s flagship Predator line, but you do get a crisp IPS panel that offers motion blur reduction – Acer calls it Visual Response Boost (VRB) – allowing for a speedy 1ms response time.

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