Battlefield V: Firestorm – Squad Win Gameplay

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John Wick: Chapter 3’s New Trailer Is Here, And It Looks Incredible

The new trailer for the upcoming John Wick: Chapter 3 – Parabellum is here. The third movie in the hit action series opens in May and stars Keanu Reeves as the reluctant hitman Wick, with Ian McShane and Lawrence Fishburne also returning from the previous movies.

In the new movie, John Wick is on the run after killing a fellow hitman on the neutral ground of the Continental hotel. Seemingly every assassin in the world is after him and the movie looks set to deliver a series of insane action sequences as they try to kill him. We see several new characters, including Halle Berry’s uneasy ally Sofia, who appears to have a past history with Wick, and Anjelica Huston’s sinister Director. Check it out above.

This trailer follows the series of characters posters that were also released this week. The cast also includes Lance Reddick, Jason Mantzoukas, and Mark Dacascos, and is directed by by Chad Stahelski, who helmed 2017’s John Wick: Chapter 2 and co-directed the first movie. It releases on May 17.

In a recent interview with Entertainment Weekly, Stahelski revealed that he and Reeves already have plans for a fourth movie if this new one is a success. “If people go see the movie, and it makes money, and they came back to us, Keanu and I have ideas for days. I could live here for the rest of my career. If people like it and want to watch more, I could think of way worse ways to spend your career. But, you know, we’re in the entertainment business. We’ll let the audience figure that out.”

A John Wick TV spin-off named The Continental was also announced by Starz last year, but there has been no further news about the status of this project.

God Of War Wins Game Of The Year At GDC Awards

Sony’s PS4 exclusive action game God of War has won yet another Game of the Year award. Tonight at the Game Developers Choice Awards, Sony’s PS4 game went home with the top prize. This is just the latest win for God of War, as it also won Game of the Year at December’s The Game Awards and in February at the DICE Awards.

Other winners tonight included Celeste for Best Audio, Into the Breach for Best Design, and Red Dead Redemption 2 for Best Technology. Australian developer Mountains won Best Debut for Florence; that game also Best Mobile Game. Amy Hennig, an industry veteran who directed Uncharted, took home the Lifetime Achievement Award.

You can see a full rundown of the categories and winners at the bottom of this post.

“The Game Developers Choice Awards represent the most refined games of the year, and the sheer variety of games honored tonight showed that games can still represent wholly new and unique creative visions,” GDC general manager Katie Stern said in a statement.

“A number of independently developed titles like Celeste, Gris, and Florence helped prove how internal or deeply personal turmoil can make for massively appealing games for millions of fans. While games like God of War and Red Dead Redemption 2 capture our imagination with poignant moments juxtaposed against epic tales of staggering scale and technical prowess. We embrace and accept all these amazingly creative works, and we’re proud to recognize these nominees and winners alike for the imagination and hard work that brought them here.”

Also at GDC this week, Google announced its new game-streaming technology, Stadia, which is set to launch later this year. Former Microsoft and Sony executive Phil Harrison is heading up the Stadia team, and he believes latency won’t be an issue.

GDC 2019 continues all week, leading directly into PAX East in Boston at the weekend, so keep checking back with GameSpot for lots more.

More reading

2018 Game Developers Choice Awards Winners

Best Audio

Celeste (Matt Makes Games)

Best Debut

Mountains (Florence)

Best Design

Into the Breach (Subset Games)

Best Mobile Game

Florence (Mountains)

Innovation Award

Nintendo Labo (Nintendo EPD / Nintendo)

Best Narrative

Return of the Obra Dinn (Lucas Pope / 3909)

Best Technology

Red Dead Redemption 2 (Rockstar Games)

Best Visual Art

Gris (Nomada Studio / Devolver Digital)

Best VR/AR Game

Beat Saber (Beat Games)

Audience Award

Beat Saber (Beat Games)

Game of the Year

God of War (Sony Santa Monica / Sony Interactive Entertainment)

Pioneer Award

Rieko Kodama

Lifetime Achievement Award

Amy Hennig

Fortnite Reaches Huge New Player Milestones

The massively popular battle royale game Fortnite continues to grow. Epic Games announced at GDC 2019 this week that the title has now reached 250 million registered players, which is up from 200 million in December.

In terms of people actually playing the game, Epic also revealed that Fortnite reached a new concurrent player record of 10.8 million. That’s up slightly from February when 10.7 million people logged on at the same time during the Marshmello in-game concert.

While Fortnite is one of the most popular games in recent history, it may still be behind Minecraft on one metric. Microsoft’s sandbox game reportedly has 91 million monthly players, which is ahead of Fortnite’s 78.3 million. However, these figures haven’t been updated in some time, so it remains to seen if anything has changed.

Remarking on Fortnite’s massive success, Epic boss Tim Sweeney told Engadget, “It’s a real game. It’s a shooter. It’s worldwide. It’s the first shooter with a huge female population. Somebody estimated it at roughly 35 percent, which is unprecedented–why isn’t it 50?–but it’s unprecedented for anything like this. It’s because it brings together players in a social experience.”

In other Fortnite-related news, Epic announced at GDC that it’s created a $100 million fund for developers that was made possible thanks to the success of Fortnite. What’s more, Epic announced that Quantic Dream’s PlayStation-exclusive titles including Heavy Rain, Beyond: Two Souls, and Detroit: Become Human are coming to the Epic Games Store this year.

Google Reveals Stance On Exclusive Games For Stadia

Google’s Stadia is a service that allows players to stream video games via the cloud across a variety of different devices. With most of the finer details about Stadia still under wraps, we sat down with Google VP Phil Harrison at GDC 2019 to further dive into the service.

During the interview, we asked about game exclusives on Stadia. “It was a conversation that I had with Google leadership before I joined the company.” Harrison said. “[My] point of view was in order to really deliver on the promise of this platform, we had to build our own games. We had to build our own experiences, and that was a very fundamental, strategic direction that we needed to move in.”

He continued, “I understand that [for a gamer] the word ‘exclusive’ can sometimes be a challenging terminology. [I would] rather we moved the narrative towards [games] that are built specifically for a data center. And if those games also show up on other streaming platforms, that’s okay, because what that means is that the developers are starting to innovate and think about the future and [build] a 21st century game, rather than a 20th century game.”

Harrison further clarified that any game that Google makes will “obviously only” be on Stadia. At GDC 2019, Google revealed it has a new first-party studio that’s being led by Jade Raymond, a former head at both Ubisoft and EA. The new studio hasn’t announced any specific games or projects it’s working on yet.

We also asked Harrison about Sadia’s pricing model. Apparently, one already exists, but Harrison said Google just isn’t ready to talk about it yet. Ubisoft CEO Yves Guillemot predicts Stadia will launch with a “multitude” of pricing models. “Either you buy full price and you play; or you will be able to also register, possibly, to play either one hour or two hours a day. There will be plenty of ways,” he said.

Harrison did confirm that Stadia will never support offline downloads. It’s just “not technically possible,” he told GameSpot. “It would be a compromise of our vision if we were to do that.”

During its GDC 2019 keynote presentation, Google announced Stadia will release within 2019, and come to the US, Canada, UK, and “most of” Europe. The only games confirmed for the service as of this time are Assassin’s Creed Odyssey and Doom Eternal.

We have more information on how cloud gaming works, and have outlined the top companies investing in gaming’s possible cloud-based future.

Devils Hunt – GDC 2019 Preview Demo Gameplay

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Cuphead – 15 Minutes Of Mugman Gameplay On Switch

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Disney Completes Deal To Buy Fox; It Now Owns The Simpsons, Deadpool, X-Men, Family Guy, And More – GameSpot Universe Ne

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Void Bastards – GDC 2019 Preview Demo Gameplay

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