Dragon Quest XI: Echoes Of An Elusive Age Review – Back To The Good-Old Days

The Dragon Quest series is a standard-bearer for an entire genre. Numerous JRPGs that have come and gone over the years have adapted from–and built upon–many of the formulas Dragon Quest established in the 8-bit era. While series like Final Fantasy have transformed dramatically over time, Dragon Quest tends towards traditionalism, enshrining many of its core gameplay and story concepts from game to game.

Dragon Quest XI is no exception. The chosen hero and his growing group of party members go on a globe-spanning adventure in a realm of fantasy and magic, exploring dungeons, solving story beats to proceed, and battling foes in turn-based combat. It’s a tale you’re probably familiar with if you’ve played any classic JRPG. But Dragon Quest XI is proof that traditions and tropes don’t have to feel worn-out and dull, as this gorgeous adventure will challenge your skills, tug at your heartstrings, and keep you eagerly playing further and further into its lengthy quest.

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The hero of Dragon Quest XI is the reincarnation of the Luminary, a chosen warrior who will destroy a foretold dark presence. Yet the glorious hero is not welcomed with open arms when his destiny is revealed; some fear him as a harbinger that disaster is imminent, and wish him dead. As the hero adventures from his hometown into the wider world, he makes many friends, encounters wicked monsters, endures intense tribulations, and fights for light in the shadow of an empire manipulated by darkness.

That setup likely sounds quite familiar. The story in Dragon Quest XI doesn’t really offer any novel plot beats or twists, but that’s not a knock against it; the game does a spectacular job of melding familiar story elements with engaging characters and excellent choreography.

For example, a tournament sequence is something you see in a lot of JRPGs, but the presentation, characterization, and sprinkling of humor present in Dragon Quest XI’s tournament arc makes it truly unforgettable. One memorable sequence involves the hero learning about his mysterious origins and the land that he came from. While that sounds like nothing more than a genre cliché, the way it’s presented here is absolutely beautiful and touching.

The characterization of the game’s various personalities helps a lot in making the story and world as engaging as it is. Every member of your party has a well-developed, unique personality that accentuates their role. For example, one of the more iconic party members is the flamboyant entertainer, Sylvando. His over-the-top mannerisms, cheerful attitude, and combat prowess make him stand out, but you also get an impression that the clown act might belie something buried in his past. There are plenty of fun NPCs you’ll interact with in the story as well, such as a love-starved mermaid, an eccentric dean of an elite girls’ prep school, and a stunningly incompetent prince. Finally, villains like the conflicted Sir Hendrick and the cunning Jasper present a constant threat that pushes you ever-forward.

Like the story and world, Dragon Quest XI’s combat is familiar and traditional, but presented in a charming and engaging way that makes it feel anything but dated.

Special praise should be given to the game’s localization. While it does change quite a few character and place names from the Japanese version, it does a magnificent job of making the dialogue and overall mood of the game feel warm, soulful, and inviting. Character personalities and the flavor of various regions of the world come through in dialogue with delightful flourishes (I feel for the editor who had to write hundreds of dialogue boxes for the characters who only speak in haiku), and even incidental menu and combat text has a fun, lighthearted feel to it that makes simply running through menus more lively. And when things get somber and serious, the writing changes to match, knowing full well what sort of tone needs to be set.

Dragon Quest XI is a very linear game; you hit one story point, solve whatever problem you’re facing there (be it by defeating a monster, collecting an item, beating a minigame, or various combinations of these things), then venture out to the next area where you’re presented with a new story beat, slashing down mobs of enemies along the way to build up your characters’ levels. You can go off the beaten path a bit to complete subquests and explore optional areas, but most locales are completely locked off until you hit a specific point in the story.

Like the story and world, Dragon Quest XI’s combat is familiar and traditional, but presented in a charming and engaging way that makes it feel anything but dated. Characters and enemies take individual turns based on their agility, and you choose what characters do by either picking commands from a text-based menu or setting the CPU to act based on preset guidelines. Animations play out as blows are exchanged and spells are cast, and every so often there’s a funky little twist to the fight that livens things up, like characters achieving a “pepped up” state that raises their abilities and grants them access to special attacks.

While there’s a setting in the options that allows you to physically move characters during battle (rather than having them stay in a stationary row), it doesn’t change the combat significantly; positioning doesn’t affect attacks, and the fighting remains strictly turn-driven. Though it’s relatively basic, little animations, messages, and quirks about combat, like enemies that fuse together or bizarre status conditions, keep you interested and engaged. Boss battles aren’t terribly common, but the big fights are truly trying, challenging you to make use of your learned spells and skills against a foe that will utterly wipe you out if you don’t play strategically.

Despite Dragon Quest XI’s massive length (anywhere from 60 to over 100 hours, depending on how you pace yourself and how much extra content and questing you do), it rarely feels like it’s dragging its feet. There’s practically always a new place to explore, a new character to encounter, or a new threat to tackle. The game occasionally fails to maintain its otherwise steady pace–a mid-game sequence involving the search for magical orbs is particularly troublesome–but it doesn’t often keep you in one place or dealing with one subplot for too long. You also won’t have to grind if you’re smart about picking enemy fights and divvying up character skill points. And if you ever need a bit of break, you can invest time in various mini-games like crafting items, horse racing, and a casino with slots and poker, among other things.

Innovation in games is talked about a lot, but it’s also great to see traditional gameplay formulas that have been around for decades presented exceptionally well. Dragon Quest XI is one of the best modern examples of this; its beautiful presentation, both visual- and story-wise, combines with a tried-and-true gameplay formula for a journey that’s full of heart and soul. Once you find yourself sucked into the world of Dragon Quest XI, it’s going to be hard to put down until you reach the grand finale.

Fighting A Blood Dragon, Sasquatch and More in Far Cry 5’s Dead Living Zombies DLC

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Call of Duty: Modern Warfare 2 Finally Backward Compatible on Xbox One

Call of Duty: Modern Warfare 2 is finally a part of the Xbox One Backward Compatibility library and it is available to play on your Xbox One or Xbox One X starting today.

Announced via Twitter by Major Nelson, Call of Duty: Modern Warfare 2 joins an ever-expanding library that includes every other mainline Call of Duty game, except the 2003 original, and is playable in some form on Xbox One.

In addition, if you don’t already own Modern Warfare 2, it is on sale this week for $14.99 USD digitally on the Xbox store.

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Monster Hunter Generations Ultimate Review

Monster Hunter Generations arrived in 2016 on Nintendo 3DS, compiling memorable monsters and areas from the series into one, mammoth package. Here’s what we thought at the time:

“Monster Hunter Generations hits the core tenets of what makes this series great. Great gear drives the lust for the hunt even on the small scale, but the big, spectacular fights ultimately matter the most. Generations’ tweaked combat adds just the right tools to make slaying epic boss monsters a fun activity that’s just as fun online or off. Playable companions help shake up the gathering game without taking away resources, and its fun to play as a wackier character. Generations only falters during slower moments spent on fetch quests and in wrangling through menus before the hunt.”

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Black Adam Producer Explains Why Dwayne Johnson Isn’t in Shazam!

It turns out there’s a good reason why Dwayne Johnson, aka one of the most bankable stars in Hollywood, isn’t going to appear in DC’s Shazam! movie.

Speaking to Collider, Black Adam’s producer Hiram Garcia said that the film’s star won’t be appearing in next year’s light-hearted flick because he didn’t want to compromise either of the heroes.

“So as we were developing an actual Black Adam and Shazam movie,” says Garcia, “we were just realizing that both characters are so special that we didn’t want to compromise either of them by cramming them both into the same movie. So that’s why we made the decision to let Shazam have his own standalone movie and kind of launch him properly, and then we’ll do the same for Black Adam. And so that kind of really freed things up. It allowed us to develop the right version of both.”

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Microsoft Worked On An Xbox VR Headset To Compete With PlayStation VR – Report

A new report from GameSpot sister site CNET goes into depth about Microsoft’s plans for an Xbox virtual reality headset that ultimately never got off the ground. “Early briefs” on the headset suggested the headset was to be a traditionally designed competitor to Sony’s PlayStation VR instead of something new and completely groundbreaking. The screen quality was considered “good,” according to the report, but not on the same level as Oculus Rift or HTC Vive.

Microsoft’s plans for an Xbox VR headset are now reportedly on hold. Why did Microsoft pause it’s VR plans? Sources inside Microsoft told CNET that the company is waiting until it can release a trailblazing piece of technology that is “sleeker” and possibly wireless.

Indeed, one of the issues some people have with VR headsets in their current form is that they are too big and bulky, and clunky with the need for wires. A smaller, wireless headset would indeed be a significant step forward. There is also the matter of processing power, as some have said the PS4 and Xbox One are too limited for true VR.

According to CNET’s story, Microsoft informed partners earlier this year that it was putting its VR plans on ice. Perhaps more intriguingly, Microsoft also reportedly reached out to unspecified partners “over the past couple years” to make VR games, though no other details are known about this.

It’s been rumoured for a long time that Microsoft was working on a VR headset, as a supposed design document from 2012 showed an Xbox VR headset of some kind.

While Microsoft hasn’t itself made a VR headset for Xbox or as a general device, the company has partnered with VR giant Oculus to include Xbox controllers with the device. Microsoft is, however, moving forward with augmented reality technology with its HoloLens headset. Microsoft showed a Halo HoloLens demo at E3 2015–and it was pretty magical.

The full CNET story is stacked with more interesting insight–go read it here.

When Microsoft first started talking about Project Scorpio, the console we now know as the Xbox One, the company said it was VR-ready. However, in 2017 Microsoft said its VR plans are more focused on PC than Xbox, so the news from CNET’s story is no big surprise.

At E3 2018, Microsoft announced that it is working on new Xbox consoles to follow the Xbox One, and it’s exciting to think about how powerful the systems might be and if they will support VR/AR in any capacity.

Bethesda’s Pete Hines on Playing Fallout 76 Solo and Why ‘Replayable’ is a Dirty Word

During an interview with Bethesda’s Senior Vice President of global marketing and communications Pete Hines at Gamescom this year, I ask if he’s getting sick of talking about Bethesda’s position as the saviour of the single-player experience by now, several months since its ‘save player one’ campaign. “I mean, a little,” he says. “But single player is part of who we are. We’re also the folks that make Elder Scrolls Online. We make Quake Champions. We make Elder Scrolls: Legends. But single player is part of who we are.”

Bethesda also makes Fallout 76, the first Fallout to be a shared-world experience. Somewhat unsurprisingly, it’s one that Hines plays solo.

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Xbox One’s Free Games With Gold For September 2018 Revealed

Somehow it is already nearly September, and that means the next batch of free Games With Gold titles for Xbox One and Xbox 360 will be available very soon.

The Xbox One freebies are Prison Architect (September 1-30) and Livelock (September 16-October 15), which normally sell for $30 and $10 USD respectively. The Xbox 360 free games are Lego Star Wars III: The Clone Wars (September 1-15) and Sega Vintage Collection: Monster World (September 16-30. The Xbox 360 Games With Gold titles play on Xbox One through backwards compatibility, so Xbox One owners are actually getting four freebies.

Additionally, one of August’s free Xbox One games–Ubisoft’s swordfighting game For Honor–will remain free until September 15. However, now is your last chance to pick up August’s other Games With Gold freebies, Forza Horizon 2 (Xbox One) and Disney Epic Mickey 2 (Xbox 360), for free before they return to their normal prices on September 1. Go, go, go.

September 2018 Games With Gold

Xbox One

  • Prison Architect (September 1-30)
  • For Honor (August 16-September 15)
  • Livelock (September 16-October 15)

Xbox 360

  • Lego Star Wars III: The Clone Wars (September 1-15)
  • Sega Vintage Collection: Monster World (September 16-30)

Sega Survey Asks If You Want More Yakuza After Yakuza Kiwami 2

Hot on the heels of the launch of Yakuza Kiwami 2–the full remake of the series’ second entry–Sega put out a survey asking if people are interested in more. Specifically, it asks four separate questions that seemingly point to different projects that you may be aware of (see below).

First, “how interested are you in remasters/remakes of existing Yakuza games?” is likely to be in relation to the remasters of Yakuza 3, 4, and 5 that are currently only slated for release in Japan. There aren’t any known plans to re-localize those games, but this may hint at them coming to the West. All three original games are available for PlayStation 3.

Second, “how interested are you in new games set in the world of Yakuza?” could be pointing to both Ryu Ga Gotoku Online (Yakuza Online) and Shin Ryu Ga Gotoku (Yakuza 7) which are still in development. A new protagonist named Kasuga Ichiban has been detailed for the next game in the series and will make an appearance in Ryu Ga Gotoku Online which is set to launch sometime this year in Japan. No plans have been announced for a Western release.

The question “how interested are you in purchasing games created by the Yakuza team in other worlds, like the upcoming Fist of the North Star game?” might be related to Sega’s unannounced project being handled by the Yakuza team. More details are coming in September, likely during Tokyo Game Show, but we know the game will be a new IP.

Lastly, for those crossing their fingers for localized and remastered versions of Ryu Ga Gotoku Kenzan and Ryu Ga Gotoku Ishin, there could be hope. “How interested are you in various spin-off titles that never received Western release?” is more than likely to be gauging interest for the two historical games. Kenzan takes place during Japan’s Edo period while Ishin is set during the Bakumatsu period–both games use character models and voice actors from the mainline series to tell its historical fiction.

You can take the survey yourself here. In the meantime, be sure to check out our Yakuza Kiwami 2 review and Yakuza 6: The Song Of Life review if you’re interested in the series. Better yet, watch our discussion on why you should play the entire Yakuza series and how we should aspire to be like Kazuma Kiryu. Fist of the North Star: Lost Paradise takes on an alternate story to the source material and you can watch gameplay here before its October 2nd release date.

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Amazon Reportedly in Talks With Paramount and Sony to Develop Original Movies for Prime Video

Amazon is reportedly in early talks with various major studios, including Paramount and Sony, to develop original movies for its Amazon Prime Video streaming service.

Per Deadline, no actual agreements have been made, though Amazon is reportedly hoping to use existing properties from these studios to create full films. Sources claim Amazon intends to imitate what Netflix did with Paramount on The Cloverfield Paradox – a film that went directly to the competing streaming service.

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