Fortnite: Where To Place Missing Person Signs In Weeping Woods And Misty Meadows

Fortnite Week 4 will have demand you place missing person signs in Weeping Woods and Misty Meadows, but as is often the case, the island houses more of these collectibles than you’ll need in order to complete the Legendary Quest and earn 30,000 XP. if you’re looking for missing person sign locations, this guide will show you all eight spots to check. If you do it well enough, you’ll only need to visit one spot though.

Place Missing Person Signs In Weeping Woods

The challenge only requires you to find four of the eight total missing person sign locations, and with four n Weeping Woods, you could complete the whole challenge without leaving the campground. Look to place missing person signs in the following locations:

  • On the outside back wall of the north lodge
  • On the front door of the east lodge
  • On the back door of the east lodge
  • Next to the small snack shack by the river
Place missing person signs in Weeping Woods at these locations.
Place missing person signs in Weeping Woods at these locations.

Place Missing Person Signs In Misty Meadows

If instead your Battle Bus trajectory or other travels bring you to Misty Meadows, you can complete the challenge there instead, again finding four of the eight available missing person signs. Here’s where to look for them inside Misty Meadows:

  • At the westside bus stop
  • Against a white outdoor wall behind the Reboot Van
  • Inside the deli across the bridge (look for the neon pig sign)
  • Right across the street in front of the blue building with the red shutters
Place missing person signs in Misty Meadows at these locations.
Place missing person signs in Misty Meadows at these locations.

In the Fortnite story, the missing person signs are being placed to help locate Farmer Steel. He was last seen in Season 6 decrying the aliens’ destruction of his crops. It’s believed he may have been abducted for being such a vocal critic. However, given the mysterious and seemingly antagonistic nature of the Imagined Order, we can’t quite rule out the idea that Doctor Slone and the IO are leading some sort of false-flag operation. Time will tell, but not before more strange happenings come to the island, no doubt.

The story is taking center stage in Fortnite Season 7 and we’re loving it. If the story isn’t for you, we expect the Week 4 challenges and Week 4 Alien Artifacts are more your style.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Control Multiplayer Spinoff Announced, More Control Games In the Works

Control, Remedy’s 2019 third-person shooter set in a trippy government facility, is getting a multiplayer spinoff game, Remedy announced Tuesday.

The spinoff, codenamed “Condor” will be a 4-player co-op “players vs. environment” game. Furthermore, it will be developed using Remedy’s proprietary Northlight engine, which Remedy used to develop Control.

In a press release, Remedy says it has agreed to co-publish and develop Condor with 505 Games, who previously worked with Remedy to publish Control in 2019. 505 Games has also published recent games like Ghostrunner, Death Stranding’s PC port, and Journey to the Savage Planet.

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Remedy also states that Condor’s initial development budget is 25 million euros, which will be split between Remedy and 505 Games. This puts it at approximately the same (or slightly less than) the reported budget of Control, which Remedy CEO Tero Virtala told GamesIndustry.biz was set at “less than 30 million euros.”

Finally, Remedy and 505 snuck in that they’ve also made high-level plans for a new bigger budget game set in the Control universe. This means Remedy is currently working on six games, including two set in the Control/Alan Wake universe and an unrevealed free-to-play co-op game called Vanguard.

In a separate blog post, Control game director Mikael Kasurinen says that Control is “first and foremost a world” with many different stories to tell. And while Remedy is known primarily as a single-player game developer, Remedy’s team has a long history of playing and loving multiplayer games and is confident they can translate that love into a proper experience.

“We get there is going to be skepticism about multiplayer. But I believe we can create shared experiences without compromising the unique DNA of who we are, or the stories we want to tell. Yes, we need to re-think our angles, our techniques, our mindset, but we see it as an exciting challenge: What would a Remedy multiplayer game look like?”

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It’s been a big couple of years for Remedy, who had their most financially successful year in 2020, despite not releasing a single game. The company has also expanded to more than 280 employees.

IGN gave Control our Game of the Year award for 2019, calling it “bombastic, bizarre, and beautiful.”

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Joseph Knoop is a writer/producer/OOP for IGN.

Final Fantasy Face-Off: Who Is the Best Party Member?

Ever since the original Final Fantasy debuted in Japan on the NES on December 18, 1987, the series has become one of the most popular franchises in all of pop culture. Of course, a big part of the appeal of these JRPGs is the characters who make up your party and bring so much life to your journey. In honor of all these heroes, we thought we’d ask you to help decide which Final Fantasy party member is the best.

Is Cloud your favorite? How about Terra or Balthier? We’ve selected 95 permanent party members from the mainline entries (This means no Sephiroth or Beatrix as they were temporary party members!) and some extras from sequels/spin-offs to “Face-Off” against each other two at a time. Will you choose Tifa over Cecil? Or Noctis over Vivi? The choice is yours…

Click here to start voting in the Final Fantasy Party Member Face-Off!

What is a Face-Off?

Like the name suggests, a Face-Off pits two things against one another and you decide which one is the superior of the two. In this case, you are voting to determine who the best Final Fantasy party member is. It’s possible to see certain characters multiple times so you can keep voting for your favorites to ensure they get ranked higher than the rest. IGN’s resident team of Final Fantasy experts pre-selected 95 amazing party members for you to choose from the original Final Fantasy through Final Fantasy XV, with a few popular extras thrown in. These get randomly paired up and each time you pick a winner, it’s tracked.

How do you determine a winner?

When voting ends on July 6, we tally up the total number of “wins” and “losses” each Final Fantasy character has, and create a ranked list based on your choices that will go live on July 7. The character that won the most matchups will be crowned the “winner,” and in the event of a tied number of “wins,” the party member with the least “losses” will take the top spot. If you continue to keep voting for your favorite character, they’ll have a better chance of ranking high on the list. You can vote as many times as you want until the Face-Off closes.

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How do I know when I’ve clicked through everything?

It’s difficult to know when you’ve seen every Final Fantasy character included because they are matched randomly and there are so many possible match-ups. Playing until you vote for all your favorite party members or ensuring that certain characters don’t get in the winner’s circle are different options you can take with a Face-Off. By deciding the winner throughout all these matchups, you’re ensuring that your picks for the best Final Fantasy playable character will have a fighting chance to reach the top of the list.

Which Final Fantasy party members have you included?

The list of Final Fantasy party members has been decided by IGN staff, with characters from the original Final Fantasy through Final Fantasy XV included. We’ve also included a few characters from sequels and spin-offs, like Final Fantasy IV: The After Years, Final Fantasy XIII-2 and Crisis Core -Final Fantasy-, as many of these characters are important to those overall stories as well. We’ve decided to limit the face-off to permanent party members from primarily main series entries and their sequels/spin-offs, instead of all playable characters, as that would introduce some fan-favorite villains that temporarily joined certain parties and may skew results (Sephiroth!).

Also, we LOVE Final Fantasy XI and XIV as much as you, but we decided to include only the main series games that let you have a playable party, even though those MMOs have some incredible characters. Who knows, maybe they will show up in a future Face-Off?

Click here to start voting in the Final Fantasy Party Member Face-Off!

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For more on Final Fantasy, check out our review of the Yuffie-centric Final Fantasy 7 Remake Intergrade – EPISODE INTERmission and details on the world, heroes, and story of Final Fantasy 16.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Magic: Legends is Shutting Down Before Even Leaving Open Beta

The online action RPG Magic: Legends will be shut down on October 31, 2021, all before it had the chance to leave Open Beta.

Magic: Legends executive producer Steve Ricossa announced the news in a blog, saying that despite Magic: Legends missing the mark, he and the team are still proud of what they achieved.

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“It is with heavy hearts that we announce Magic: Legends will be shutting down on October 31, 2021,” Ricossa said. “All players who spent money in-game across Arc and the Epic Games Store during the Open Beta will be refunded their full purchase amounts. Servers will remain open for play until closing day, however we will be closing the Zen Shop effective immediately. Later this week, all items will instead be purchasable using Aether, our free in-game currency.”

Alongside thanking all the players who enjoyed Magic: Legends during its Alpha and Beta testing phases, Ricossa reassured fans that the team “learned several valuable lessons along the way, and we will use them to improve Cryptic’s future development efforts.”

The team also included an FAQ for those who still wish to play until October, which confirms that players will still be able to access Magic: Legends from the Epic Games Store and will be able to play until 11:59pm PT on October 31.

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It was also revealed that Magic: Legends will not makes its way to consoles or Steam, but all content in the game, aside those from the Zen Store, will be available until the game is shut down. However, the team will be pushing a game build out later this week that will make all ZEN Store items purchasable with free in-game currency.

In our review of Magic: Legends Open Beta, which launched in March 2021, we said that “A creative deck-building system elevates Magic: Legends above just another Diablo-style action RPG, but the performance issues, massive grind, and cash shop are the main problems preventing it from catching on.”

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

How To Watch Black Widow On Disney Plus: Release Date, Cost, And More

After being pushed out of 2020 due to the pandemic, Black Widow is almost here. The solo film starring Scarlet Johannson as Black Widow arrives July 8 in theaters. But you don’t need to head to your local theater to watch the latest Marvel movie. Black Widow will also be streaming on Disney Plus with Premier Access starting July 9.

How to watch Black Widow on Disney Plus

Black Widow is the fourth film to use the Premier Access program. In order to watch it, first you have to be a Disney Plus subscriber. Regular Disney Plus subscriptions cost $8 per month or $80 per year. Alternatively, you can opt for the Disney Bundle, which includes Hulu and ESPN Plus. On top of the standard subscription, you need to spend $30 to unlock Premier Access for Black Widow. Premier Access preorders for Black Widow are available now. Once you purchase Premier Access, you’ll be able to watch Black Widow as many times as you want.

Black Widow release date and time

Black Widow officially releases on Disney Plus with Premier Access on July 9 at 12 AM PT / 3 AM ET. If you’d rather go to your theater, check your local listings for showtimes. In many areas, Black Widow will be airing in theaters starting July 8. Presale tickets are available now at Atom Tickets and Fandango.

For those who are willing to wait, Black Widow will be available to stream for all Disney Plus subscribers starting October 6.

What is Black Widow about?

For those who have watched Avengers: Endgame, it shouldn’t come as a surprise that Black Widow is a prequel. The movie takes place between Captain America: Civil War and Avengers: Infinity War. Black Widow hones in more on Natasha’s backstory while she’s on the run. The movie introduces us to a supersoldier named Red Guardian as well as other Black Widow operatives. It also welcomes newcomers Florence Pugh and David Harbour to the MCU.

We awarded the film a 6/10 in our Black Widow review, GameSpot’s managing editor of entertainment Michael Rougeau praised the movie’s characterization of Natasha and the performances of Pugh and Harbour but knocked it for its lackluster villains, poor pacing, and disjointed place in the MCU.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Mass Effect: Corsair Would Have Been First-Person Space Sim For The Nintendo DS

A Mass Effect spin-off for the Nintendo DS that would have had players explore the galaxy as a space pirate was once in development at BioWare, according to a new interview with former longtime BioWare employee Mark Darrah.

“You would have a ship, you would be independent, more like a Han Solo character, not a Spectre,” Darrah says in a new interview with MinnMax. “You would be flying around, picking up cargo, exploring. You could explore and sell that information back to the human Alliance.”

The game would have taken place in a part of the Mass Effect galaxy that was less-fully explored and more of the Wild West, something that sounds similar to the idea of the Outer Rim in Star Wars. Darrah says the idea behind the game was inspired by PC classic Star Control, and would have been played from the first-person perspective and featured ship combat.

“Pretty much all we had was the beginning of the flight controls, we didn’t really have the rest of that game put together,” Darrah goes on to say. “We were figuring out how it worked from an IP perspective still.

“It didn’t quite fit exactly into the IP, because the way FTL works in Mass Effect is a little different,” Darrah says. “I think we could have made it go, and the reality of it is you can usually massage an IP, if everyone is on board and excited, you can make it make sense.”

The main reason the game never saw the light of day, Darrah says, can be attributed to the economics of the Nintendo DS. Darrah explains that the game would have needed the most expensive cartridge available for the platform, and that because DS games only sold for around $30, the profit margins would have been incredibly small. EA internally projected Mass Effect: Corsair would only sell around 50,000 copies, according to Darrah, and so the project was killed.

Darrah worked at BioWare for more than two decades, and when he left the company in December of 2020 alongside BioWare general manager Casey Hudson, he was overseeing the Dragon Age franchise. Both Mass Effect and Dragon Age have new games in development. Hudson, who directed the first three Mass Effect games, recently announced his new game studio, Humanoid Studios.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Multiplayer Control Spin-Off Announced By Remedy

Remedy, creator of Control and Alan Wake, has announced a new multiplayer-focused Control spin-off with the working title Project Condor, which is being developed for PS5, Xbox Series X|S, and PC. More interestingly, the game will be a spin-off of the studio’s latest new IP, Control.

The game was announced in conjunction with a new publishing deal with 505 Games, the original publishers of Control in 2018. Remedy now considers Control a franchise, with this new multiplayer title the first in an exploration of stories outside of The Oldest House and that of Jesse. Control franchise director, Mikael Kasurinen, explains in a blog post that the world Remedy has created is ripe for more tales.

“Control is first and foremost a world, a place for multitudes of stories, events, and characters,” explained Kasurinen. “A place where unexpected, strange, and extraordinary things occur. We kicked it off with Jesse’s entry into the Oldest House, but there is more to this world. Oh, so much more.”

Kasurinen acknowledged that the studio’s history is rooted in single-player experiences, and that there might be some skepticism on this new direction for Control. He explains that this is a challenge for the studio, but one that the team has wanted to undertake for some time.

“We get that there is going to be skepticism about multiplayer,” Kasurinen continued. “But I believe we can create shared experiences without compromising the unique DNA of who we are, or the stories we want to tell. Yes, we need to re-think our angles, our techniques, our mindset, but we see it as an exciting challenge: What would a Remedy multiplayer game look like?”

Kasurinen ends off by saying that it will be some time before this game is properly revealed but reminds Remedy fans that the studio is already working on other projects, such as the single-player mode for the popular online shooter, Crossfire. He also mentions a new, big-budget Control-game that’s currently being planned, too. Last year, Remedy confirmed one of its new games will be connected to both Control and Alan Wake.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Transformers x Jurassic Park Crossover Revealed by Hasbro: Here’s Where to Get It

Hasbro has unveiled its latest crossover Transformers figures, this time mashing up the classic robot forms of the Transformers with alt-modes based on the original Jurassic Park, and they’re great. Hasbro so preoccupied with whether or not they could, they didn’t stop to think if they should. OK, that’s not true, someone DEFINITELY thought they should, and the results speak for themselves.

The figure set is up for preorder on Amazon right now, with a November 1 release date. If you miss the first round, Hasbro will drop a second wave in December, on both Amazon and Hasbro Pulse.

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Check out the image gallery below to see the Transformers Generations Collaborative Jurassic Park mash-up figures in all their glory:

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The movie’s famous T-Rex is now Tyrannocon Rex and its in a timeless battle with the heroic Autobot JP93. This is a very cool crossover, one of many iconic films to get the Transformers Generations treatments. There’s the Top Gun Transformers crossover, Back to the Future Transformers crossovers, and Ghostbusters Transformers as well. My own opinion on these is they’re all awesome and wonderful, but I’m a sucker for Transformers and mash-ups.

The $105 price tag seems a bit steep, but if you preorder now on Amazon and the price drops anytime between when you place your order and its November 1 ship date, you’ll pay the lower price. Also it’s worth pointing out Amazon doesn’t charge you until the item ships.

You can also preorder the Transformers: The Movie 35th Anniversary 4K Blu-ray, which just so happens to be on sale.

Sony Is Not in an ‘Arms Race’ With Microsoft, Says PlayStation Boss

Head of PlayStation Studios, Hermen Hulst, has said that Sony is not in an ‘arms race’ with Microsoft and other platform holders in regards to studio acquisitions.

During an interview with British GQ, Hulst was asked if he saw the recent increase in studio acquisitions from Microsoft, Facebook, and Sony as “a bit of an arms race”. Hulst rejected the idea, pointing to Sony’s very specific choices when it comes to acquisitions.

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“We’re very selective about the developers that we bring in,” Hulst said. “Our last new acquisition was Insomniac [for $229 million in 2019], which has worked out very well. I’m always looking for people that have a similar set of values, similar creative ambitions and work very well with our team that we can further invest in and help grow as creators. It’s not like we’re going around and just making random acquisitions.”

“They’re very, very targeted acquisitions of teams that we know well,” he added. Referring to the Sony acquisition of Housemarque, which was announced today, Hulst said “The amount of collaboration between our external development group and Housemarque on the technical side, the production management side and even on the creative side has been so deep. So for us, it just makes so much sense to do that.”

In contrast to Sony’s latest two acquisitions, Microsoft has made multiple purchases over the last few years, at both medium and incredibly massive scale. Earlier this year Microsoft acquired Bethesda for $7.5 billion, which brought numerous studios into the fold including Bethesda Game Works, Arkane Studios, id Software, and MachineGames.

While Sony had not acquired a studio for a couple of years before its purchase of Housemarque, it appears there may be more acquisition announcements in the future: PlayStation Japan may have leaked that Sony has also acquired Bluepoint Games.

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Matt Purslow is IGN’s UK News and Entertainment Writer.

PlayStation Japan Appears to Leak Bluepoint Games Acquisition

A tweet from the PlayStation Japan Twitter account has potentially revealed that the company has acquired Bluepoint Games, the American studio behind the Demon’s Souls and Shadow of the Colossus remakes.

The now-deleted Tweet was spotted by ResetEra user modiz, as well as Nibel on Twitter. Both posted independent images of the tweet, which shows Japanese text accompanied by artwork for Bluepoint Games and the English text ‘Welcome to the family.’

The tweet was posted by PlayStation Japan at approximately the same time PlayStation announced the acquisition of Housemarque. The artwork used for both tweets is near identical aside from two key differences; one has Bluepoint Games’ logo instead of Housemarque’s, and the deleted image also has the Demon’s Souls key art in the montage of games in the background. This suggests that PlayStation Japan may not have simply put the wrong logo up, but instead a whole incorrect piece of bespoke art for a forthcoming announcement. As such, it may potentially be a short amount of time until PlayStation announces the acquisition of Bluepoint Games.

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Bluepoint Games was founded in 2006 and has built a reputation on producing top-tier remakes of beloved games. The studio’s latest game, Demon’s Souls, is a cutting-edge recreation of FromSoftware’s 2009 cult classic, and released to rave reviews.

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Matt Purslow is IGN’s UK News and Entertainment Writer.