Marvel’s Avengers War for Wakanda Release Date Announced

Marvel’s Avengers’ War for Wakanda expansion starring Black Panther will be released on August 17 as a free update to all owners of the base game.

Alongside adding Black Panther as the third new playable Super Hero, War for Wakanda will feature a new story, two new villains, a brand-new environment to explore, new enemies, the Birnin Zana Outpost, new solo or multiplayer Drop Zone and Threat Sector missions, and much more.

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Developer Crystal Dynamics will be sharing much more about the War for Wakanda expansion during a brand-new Marvel’s Avengers War Table presentation that will premiere on Monday, August 16 at 10am PT/1pm ET/6pm BST on Twitch.TV/CrystalDynamics.

The War for Wakanda experience revolves around King T’Challa/Black Panther, who is the devoted protector and current ruler of Wakanda. Furthermore, God of War’s Kratos voice actor Christopher Judge will be lending his voice to this version of Black Panther.

Throughout the story, which will bring the total single-player campaign content length of Marvel’s Avengers to 25 hours, players will get to explore the lush jungles of Wakanda and go to a new Outpost which is the Royal Palace that overlooks Birnin Zana. This Outpost, which is also known as “The Golden City” contains Shuri’s laboratory, Zawavari’s chambers, and the Wakandan War Room.

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War for Wakanda takes place five years after Marvel’s Avengers’ A-Day event and will see Wakanda’s struggle in whether or not to join the fight following A.I.M. and MODOK hiring Ulysses Klaw to procure Vibranium.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Icarus First Hands-On: DayZ Creator’s Latest Brings Attention to Detail to Survival Games

A realization hit me while playing a pre-release build of Icarus, the new survival game from Rocketwerkz and DayZ creator Dean Hall: it’s been a while since I felt like a survival game was actually about surviving. For me, the staples of rugged outdoor living were all there in Icarus, layered over the strange mystery of the unsuccessfully terraformed world that makes up its sci-fi setting.

Icarus plants you on the surface of a new world without much more than your wits and a sealed suit. Each Prospect (the name for a discrete session) of Icarus is real-world time limited, from days to weeks, and before the Prospect is over you have to make it back to your drop pod or your character and all their stuff is done for. Finding food, water, and oxygen to survive is up to you, as is shelter from the deadly storms that rack the surface. The only thing going for you is your drop pod: It brings you down and it’ll take you back up to orbit—along with your inventory—when you’re done.

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Naturally, the first thing I did when arriving on Icarus was almost kill my only ally. I’d just sat down with the game and joined a new drop with Hall. Loading in, I was greeted by the roaring engine of my drop pod descending, and as it clunked to the ground I heard him laughing over voice chat. “Yep… you… hit me,” he said. “I was too close to the drop ship, I’m nearly dead.”

Hall set out to find some berries so he can get a bit of health back while I find my bearings. We spend a bit doing basic survival game stuff: Find rocks, find wood, make primitive tools. It’s all pretty familiar, but it’s also high-fidelity compared to past games. “We wanted to start you out in what was very familiar,” said Hall, “I think that’s sort of the secret sauce for a survival game, to take you from the familiar to the unfamiliar.”

I was impressed, frankly, because it looked good even on the older graphics card I was running for this demo, a GeForce GTX 1070 Ti. 

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Not everything was too normal. I found some bluish minerals, high in oxygen content, which had to be burnt to release the gas and refill my tanks. Hall shows me how to learn new recipes and how to spend my talent points, all gained as I level up, to unlock the survival essentials. The blueprint points get you new stuff to build, while the talent points get you nice perks: more stamina, more health, faster movement. Or more esoteric things.

My favorite? “Running with a knife,” which makes you faster with a knife out.

I liked that about Icarus a lot: It had a good clip. I was consistently unlocking new blueprint points, new talents, and doing new things. There were always a few things I had unlocked but hadn’t experimented with yet.

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I’ve played quite a bit of Rockwerkz’ Stationeers, which they’ve been iterating on in Early Access for about four years now. Stationeers focuses on the minutiae of survival, the hard technical specs, but Icarus was more about the general shape of surviving. Nonetheless, the attention to detail made it feel good: You had to stalk animals, and aim carefully, to take them out before they could run. Cooking around a hot fire on an already hot day made heat exhaustion worse. It even had my most-disliked part of hunting: Carrying a dead deer somewhere better than wherever it fell.

The details weren’t just in survival, but in construction and crafting too. Falling trees were dangerous things, taking down other trees and battering structures. Building a simple lean-to for shelter was easy, but building a more elaborate cabin required foundation work, framing, and a whole grove of trees. I needed that bigger cabin, I quickly realized, so that I’d have space for all the tools and workbenches for herbalism, cooking, smelting, metalworking, and more. 

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That’s what ate up my attention, happily, as the alpine landscape of Icarus’ first biome was so lovely I was ready to move in and after figuring out some quirks the building system was robust enough to make me really delight in crafting a home.

Hall was laser-focused on another reason to build a cabin, however: Storms. The surface of Icarus isn’t just generally inhospitable to human life, but is wracked by persistent extreme weather events. The first one that hit really jarred me, knocking holes in our small shelter and requiring us to scramble to keep it repaired and standing. I dealt with a lot more storms while playing Icarus, but they never quite got routine. There was always something new, like once when a pack of wolves decided to break into my cabin as lightning struck outside, or when one hit while I was mid-renovation and I scrambled to cover the holes in the roof.

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I didn’t see it happen, but Hall told me that lightning can strike wildfires. I set one off myself using flaming arrows and watched it burn the trees on a nearby island to the ground.

Knowing that your equipment and structures were at the whim of violent nature was scary, and it added to the sense of everything I was doing being temporary. High winds and heavy storms knocked holes in my cabins regularly. I eventually gave up on keeping the fishing pier I’d made repaired. The drop we were in was only two days: Nothing needed to be very permanent. We were here to explore and prospect for valuables, not to settle. I felt torn, though, because I was enjoying building so much—but anywhere else I went would need a shelter as well.

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Nonetheless, I knew I wouldn’t survive long without good equipment and the ability to carry water with me. Getting to the point where I could make metal tools didn’t take too much work, which is something I appreciated and that Hall was clear on the design philosophy of. He didn’t figure that players should spend too much time on the initial tech stages because the game was ultimately about setting up a base to prospect for rare minerals. These early levels—I made it up past level 20 in the time I had—were about learning the survival systems and the purpose of different survival methods, not the point of the whole game.   

I didn’t just need shelter and protection from storms, but from wildlife. Packs of wolves roamed the mountains, hunting the same deer I was hunting, and would come near my settlement fairly often. After I had an iron spear, a longbow, and a metal canteen—my leather waterskin was a bit leaky—I felt safe further from home. Setting off deeper into the mountains I spotted a bear from a distance and managed to take it out with a stealthy arrow shot to the face.

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The second time I wasn’t so lucky. I’d recently set off from my cabin to another location I’d marked as suitable for building, near the pass into a higher tundra biome and about halfway to the lower, sprawling desert lands. As I picked berries I heard a sort of roaring noise—and then there was a bear, right in my face, and then I was dead. I could have revived with the help of another player, but instead I spawned back near my initial drop pod. 

I eventually evaded the bears and wolves long enough to find a fairly safe new build location, quickly setting up a new cabin and then spending the next day stocking it with food and necessities—a new crafting bench, for example, so I could repair my metal gear. 

From there, wearing highly insulated new fur armor, I headed up into the cold mountains. Up there, I’d have to melt ice for drinking water and wood to burn for cooking was scarce. Further, flat surfaces accumulated snow, and a house without a peaked roof could collapse under the weight.

None of that mattered, really: Half a day’s trek into the high arctic I saw a polar bear. Naturally, I had to fight the polar bear—one arrow wasn’t enough, even from stealth, even to the head, but I managed to take it down at the last second with a spear thrust. I was setting about getting my knife to skin it when a pack of wolves showed up. I started retreating, but then another bear showed up very angry that I’d killed its friend. Back to the drop pod it was. 

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Exploring further, I started to see the kinds of irregularities that Hall had hinted at. The exotic matter materials present on Icarus caused the terraforming to fail, and it’s those exotics that you’re here to get—but those exotics have had effects on the earth life transplanted here. After a long trek out of the mountains, which took me about 45 minutes, I descended into a series of low canyons with savannah grasses, scrubby bushes, and low palm trees clustered around tiny pools of water. 

Towering elephants were a surprise to me, roaming in small groups of two or three and utterly unconcerned with a tiny person. Another surprise was a lioness that tried to sneak up on me, but took a good spear to the head and went down. All of this was pretty regular until I looked closer: The odd-looking red goats that lived there didn’t quite correspond to any specific earth life. There were also small, scurrying things between lizard and rabbit—definitely native life rather than an Earth import. Trekking further through the desert, another half hour, I saw more trees and evergreen forests. As I approached, I saw something move, like one of the wolves I’d seen before, but it seemed bigger. Afraid to lose what I’d found on my journey so far I turned back into the desert and set about finding materials for a shelter. That wasn’t to be: While mining rocks on a cliffside I was ambushed by a pair of lions and killed.

At that point I realized I’d lost track of the time. Four minutes left in the drop. There was no hope of making it back to the drop pod, and my character was doomed to be lost forever. From my experience, Icarus will be a game for explorers and builders, intrepid crews of cooperative PvE pioneers. I’m excited to see what’s in store when it launches on August 11th.

Valve Says Steam Deck Is Future Proof, But Could Add New Generations

Valve is confident that its Steam Deck portable PC is future proof, despite its compact size and modest hardware specifications. However, the developer is not against the idea of creating future generations of Steam Deck hardware, and even hopes other companies will get involved.

Talking to IGN, developer Pierre-Loup Griffais said that things are looking “pretty good” for Steam Deck in regards to future proofing. “Everything that’s been coming out this year [that we’ve tried] has been running without issues,” he said. “I think this is largely a factor of industry trends. If people are still valuing high frame rates and high resolutions on different platforms, I think that content will scale down to our 800p, 30Hz target really well. If people start heavily favoring image quality, then we might be in a position where we might have trade offs, but we haven’t really seen that yet.”

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While the Steam Deck’s hardware is roughly comparable to a last-generation console, Valve notes that the device uses the latest generation AMD hardware for its CPU and GPU, which is a “big factor” in its performance. In addition, the Steam Deck also uses brand new memory hardware. “We’re using the LPDDR5, which is brand new to the industry,” said hardware engineer Yazan Aldehayyat, talking about the device’s RAM. “I think we might actually be one of the first products to showcase this new memory technology. So in that sense, that gives a lot of future proofing.”

Because of the AMD RDNA 2 graphics hardware being used, the Steam Deck is technically capable of ray tracing. Currently ray tracing is targeted by games with high-end graphics, but Griffais believes there will be a time when the lighting system comes within the range of the Steam Decks capabilities. “I think there’ll come a time where we can enable that feature and see what we get,” he said.

One new technology that is already working on the Steam Deck is AMD’s FidelityFX super sampling, which helps achieve higher frame rates through the use of upscaled images. “We’ve actually been working pretty closely with AMD on testing FSR, and giving them feedback throughout the development process,” said Griffais. “As you’ve seen, we’ve released a Dota 2 update that supports FSR. All these games that support FSR just work on this device, and FSR kicks in just the way you’d expect.”

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While the Steam Deck may have enough going on inside it to keep it relevant into the future, no hardware can remain current forever. With that in mind, Valve is thinking about how it can evolve and iterate on this first model.

“We look at this as just a new category of device in the PC space,” said Steam Deck designer Greg Coomer. “And assuming that customers agree with us that this is a good idea, we expect not only to follow up in the future with more iterations ourselves, but also for other manufacturers to want to participate in the space.”

“We want to make sure people know that the SteamOS 3 is available free, for any manufacturer that wants to make a similar product,” said designer Lawrence Yang. Similar to Valve’s past idea for Steam Machines, we could see a future where Steam Decks from multiple manufacturers exist in the world.

For more on Valve’s handheld, check out all of our new and exclusive Steam Deck info, how its operating system bridges the gap between console and PC, our hands-on, and how it compares to a Nintendo Switch.

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Matt Purslow is IGN’s UK News and Entertainment Writer.

Fortnite to Hold Three-Day Concert Featuring “Record-Breaking Superstar” This August

Epic Games has confirmed that the next Fortnite event will be a three-day music festival known as the Rift Tour.

Epic Games announced the tour on its official website. Fortnite’s Rift Tour will apparently take players on a “musical journey into magical new realities” when it launches on August 6.

The game is set to feature five shows over three days, and will feature another “record-breaking superstar”. Last year, Fortnite featured a Travis Scott concert experience, and it sounds like Rift Tour is attempting to one-up that event.

Fans can access an in-game Rift Tour tab which allows them to register interest in the event and schedule the showtimes that they plan to attend. As well as clearly marking showtimes in the Rift Tour tab, Epic Games has said that it recommends fans arrive in Fortnite 60 minutes prior to showtime. Rift Tour playlists should then be live and accessible 30 minutes before each show.

Beginning today, players interested in the event can begin to unlock rewards for the first round of Rift Tour quests, including a Cosmic Cuddles loading screen, Rift-sterpiece Spray, and Cloud Kitty emoticon. Despite the new questlines, it currently seems as though the Rift Tour will be separate to the current Fortnite season, which remains UFO-themed. Epic Games says that it will share more details about the tour on August 2.

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If three-day music festivals aren’t your thing, maybe Epic Games can tempt you with a Ferrari? Yes, that’s right, I said Ferrari. Epic Games recently announced that it has partnered with the legendary Italian car company to bring drivable Ferrari’s to the game. Alongside driveable Ferrari’s the game also added an Inflate-A-Bull challenge that allows players to bounce around the map in a cow suit – it’s all udderly bonkers if you ask me!

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Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

The Best PS5 M.2 SSD Options Currently Available

Sony published its requirements for upping your PS5’s somewhat-meager storage, and the good news is the ability to expand your PS5 storage with an M.2 SSD is coming to wide release with the next system update. The function is currently only available to beta users, but that doesn’t mean you can’t get ahead of the curve and secure yourself a compatible M.2 SSD before the update goes live.

Check out the list below to pick up a compatible PS5 M.2 drive ahead of the update, and make sure to read over the important notes at the bottom regarding some peculiarities with picking an M.2 drive for your PlayStation 5. If you’re shopping in the UK, click here to find the best compatible M.2 SSDs.

The Best PS5 Compatible M.2 SSDs

These are some of the best choices for upgrading your PS5 storage, but keep in mind even if your M.2 SSD meets the PS5 storage upgrade requirements, it still might not be compatible, according to Sony Interactive Entertainment’s info. This list is by no means comprehensive, but most of the product pages let you choose from different capacities.

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Best PS5 Compatible M.2 SSDs in the UK

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How This List Was Made

To determine which currently available SSDs meet Sony’s requirements, I searched retailers for M.2 SSDs meeting SIE’s criteria. The above list is a small sampling.

  • Interface: PCIe Gen4 x4 M.2 NVMe SSD
  • Capacity: 250GB – 4TB
  • Sequential read speed: 5,500MB/s or faster
  • Form Factor: M.2 type 2230, 2242, 2260, 2280 or 22110
  • Socket type: Socket 3 (Key M) 
  • Total size including cooling structure (L x W x H): < 110mm x 25mm x 11.25mm (4.33in x 0.984 in x 0.442in)

Additionally, we’ve reached out to some manufacturers for clarification on which of their current line of M.2 SSDs are compatible with the PS5.

Important Notes About PS5 SSD Compatibility

While these SSDs fit into Sony’s requirements, Sony says it cannot guarantee compatibility, basically absolving itself of any responsibility if you run into issues by stating “SIE cannot guarantee that all M.2 SSD devices meeting the described specifications will work with your console and assumes no responsibility for the selection, performance or use of third-party products.”

Another important note: the SSD MUST have a heatsink. Of the options above, some are available with heatsinks, some are not, but the heatsink changes the height dimensions of the SSD, which in turn could render it incompatible with the PlayStation 5. Sony has a helpful graphic on its PS5 SSD compatibility page to give you a better visualization of the requirements. The WD_Black SN850 with heatsink in the list above comes in below the maximum allowable height, so it’s a (probably) a good choice.

Marvel’s Hawkeye Disney+ Premiere Date Revealed

Disney has revealed that Marvel Studios’ Hawkeye will premiere on Disney+ on November 24, 2021, with new episodes arriving each and every Wednesday.

EW has also shared a first-look at the new series, which stars both Jeremy Renner as Hawkeye and Hailee Steinfeld as Kate Bishop.

Image Credit: EW

Hawkeye, which will be the next live-action Marvel Cinematic Universe series following Loki, will bring Hawkeye face-to-face with the young archer Kate Bishop for the first time.

“[Kate is] a 22-year-old kid and she’s a big Hawkeye fan,” Renner tells EW. “She has a wonderfully annoying and equally charming manner about her, because she’s such a fangirl of Hawkeye. The relationship grows from that, but the biggest problem for Clint is Kate Bishop and the onslaught of problems that she brings into his life.”

Originally created by Allan Heinberg and Jim Cheung, Kate Bishop was first seen in the 2000s in Marvel’s Young Avengers comics. In the comics, Clint Barton (who Renner plays) was dead and Kate Bishop took up the mantle of Hawkeye. However, he did return because of comics magic and the two starred in the Hawkeye solo comic by Matt Fraction and David Aja that ran from 2012-2015.

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Renner is just as excited as anyone for Steinfeld to become Kate Bishop, and has been doing all he can to welcome her into the MCU.

“That was always my role. Outside of acting in the thing, I was protecting her and giving her the CliffsNotes on how it goes with this kind of filmmaking: Green screen, superhero life, all that stuff,” Renner says. “I just wanted to protect her, because there’s a lot of physical stuff. She’s a wonderful actress, a wonderful human, and I can’t wait to see all the cool stuff that she’s able to do.”

For more on Hawkeye, which was originally set to be a movie, check out our look at who’s who in the new series and read our explainer on Kate Bishop to make sure you are ready for the premiere.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Monster Hunter Stories 2 Second Free Update Out On August 5

The second free update for Monster Hunter Stories 2: Wings of Ruin arrives on Nintendo Switch and PC on August 5. This update will introduce a new monster to hunt, the Elder Dragon Kulve Taroth, as well as another pair of Monstie companions.

Following the update, you’ll be able to take on Kulve Taroth in a Co-Op Expedition Quest. The new Monsties, meanwhile, are both variants of existing monsters: Hellblade Glavenus and Boltreaver Astalos.

Title Update 2 arrives only a couple of weeks after the game’s first update, which introduced the Palamute from Monster Hunter Rise as a Monstie. To collect a Palamute egg, you’ll need to obtain a Palamute Ticket (either by purchasing one from Melynx Inc. or completing the five-star quest called Throw Me a Bone) and use that to embark on a Palamute Den Expedition Quest.

Capcom has three more updates for Monster Hunter Stories 2 planned through the fall following next week’s patch. Title Update 3 releases in early September and adds three new Monsties: Soulseer Mizutsune, Elderfrost Gammoth, and Oroshi Kirin. Title Update 4 will follow later in the month and adds Dreadking Rathalos and Molten Tigrex, as well as a high difficulty version of the Kulve Taroth Co-Op Quest.

Finally, Title Update 5 will release sometime in October. That will also introduce two new Monsties–Silver Rathalos and Gold Rathian–as well as an as-yet-unrevealed Co-Op Expedition Quest monster to battle. You can take a look at the Monster Hunter Stories 2 update roadmap above.

Monster Hunter Stories 2 launched on Switch and PC on July 9 and has been a sales success for Capcom so far, shipping more than one million copies. To celebrate the game’s launch, Capcom is giving away a free in-game item bundle for all players.

GameSpot may get a commission from retail offers.

New and Upcoming Marvel Movies and TV Shows: Phase 4 Release Dates in 2021 and Beyond

It might be hard to keep Marvel’s upcoming movie and TV slate straight — it’s a lot to absorb, we know. And there are still a ton of unanswered questions regarding release date changes due to the COVID-19 pandemic. But news of upcoming MCU movies and Disney+ TV series keeps coming, from new Secret Invasion casting reports to word of a fourth Captain America movie and Season 2 of Loki. So let’s take a look at what to expect…

We’ve done our best to wrangle and rein in all the upcoming Marvel projects that are in the works, all of them MCU. From the movies to the Disney+ shows, including Marvel’s animated What If…? — a first for the studio — here’s a quick rundown of everything on the MCU horizon. Click on through the slideshow below for a glimpse, or read on!

What New Marvel Movies Are Coming Out?

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For those keeping track, here’s the full lineup of upcoming Marvel movies and shows:

  • What If…? (Disney+, Aug. 11, 2021)
  • Shang-Chi and the Legend of the Ten Rings (Sept. 3, 2021)
  • Eternals (Nov. 5, 2021)
  • Hawkeye (Disney+, Nov. 24, 2021)
  • Spider-Man: No Way Home (Dec. 17, 2021)
  • Doctor Strange in the Multiverse of Madness (March 25, 2022)
  • Thor: Love and Thunder (May 6, 2022)
  • Black Panther: Wakanda Forever (July 8, 2022)
  • The Marvels (Nov. 11, 2022)
  • Ms. Marvel (Disney+, 2022)
  • The Guardians of the Galaxy Holiday Special (Disney+, 2022)
  • Ant-Man and the Wasp: Quantumania (February 17, 2023)
  • Guardians of the Galaxy Vol. 3 (May 5, 2023)
  • Moon Knight (Disney+, Date TBD)
  • She-Hulk (Disney+, Date TBD)
  • Secret Invasion (Disney+, Date TBD)
  • Blade (Date TBD)
  • Deadpool 3 (Date TBD)
  • Fantastic Four (Date TBD)
  • I Am Groot (Disney+, Date TBD)
  • Armor Wars (Disney+, Date TBD)
  • Ironheart (Disney+, Date TBD)
  • Wakanda Series (Disney+, Date TBD)
  • Echo (Disney+, Date TBD)
  • Captain America 4 (Date TBD)
  • Loki Season 2 (Disney+, Date TBD)

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Here are the most definite projects that are currently in the works:

WHAT IF…? (Disney+, Aug. 11, 2021)

The first animated series in the MCU will debut on Disney+. Jeffrey Wright stars as the voice of The Watcher while actors from across the MCU reprise their roles as voice talent, including Sebastian Stan, Chris Hemsworth, Josh Brolin, Michael B. Jordan, Chadwick Boseman, Mark Ruffalo, Samuel L. Jackson, Tom Hiddleston, Hayley Atwell, Paul Rudd, Jeremy Renner, Karen Gillan, Natalie Portman, Dominic Cooper, Stanley Tucci, Neal McDonough, Sean Gunn, Taika Waititi, Toby Jones, Jeff Goldblum, Djimon Hounsou, Michael Rooker, Chris Sullivan, and David Dastmalchian. Expect Peggy Carter carrying a shield and acting like a Captain America-style super soldier, Marvel Zombies, and more.

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SHANG-CHI AND THE LEGEND OF THE TEN RINGS (Sept. 3, 2021)

Shang-Chi stars Simu Liu as the titular hero, who must confront the past he thought he left behind when he is drawn into the web of the mysterious Ten Rings organization. He appears alongside Tony Leung as Wenwu (aka the real Mandarin), Awkwafina as Shang-Chi’s friend Katy and Michelle Yeoh as Jiang Nan. The cast also includes Fala Chen, Meng’er Zhang, Florian Munteanu and Ronny Chieng. The film will be directed by Destin Daniel Cretton.

ETERNALS (Nov. 5, 2021)

Next up for Phase 4 is Marvel’s Eternals, starring Angelina Jolie, Richard Madden, Kumail Nanjiani, Lauren Ridloff, Brian Tyree Henry, Salma Hayek, Lia McHugh, Gemma Chan, and Don Lee. Directed by Chloé Zhao, the film will also feature Kit Harington as Dane Whitman (also known as Black Knight in the comics).

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HAWKEYE (Disney+, Nov. 24, 2021)

Starring Jeremy Renner, this original series for Disney+ will also introduce Hailee Steinfeld as Kate Bishop. The cast also includes Vera Farmiga, Fra Fee, Tony Dalton, Zahn McClarnon, Brian d’Arcy James and newcomer Alaqua Cox as Maya Lopez. Florence Pugh will also be appearing in the series as Yelena Belova, reprising her Black Widow role. Hawkeye is helmed by Rhys Thomas and directing duo Bert and Bertie.

SPIDER-MAN: NO WAY HOME (Dec. 17, 2021)

After a brief break-up of only about five weeks, Sony and Marvel made up and came to terms to ensure Peter Parker will return for more MCU adventures. Marvel Studios president Kevin Feige is producing this third solo film along with returning Spidey vet Amy Pascal, and Tom Holland will continue in the role of the wallcrawler. The deal reportedly will continue to allow for Spidey to also appear in one MCU movie, though which film that will be remains to be seen. Jamie Foxx will reprise his role as Electro from The Amazing Spider-Man 2, while Alfred Molina is reportedly back as Doctor Octopus, with rumors also stating that Andrew Garfield and Tobey Maguire will reprise their roles as Peter Parker/Spider-Man, and Kirsten Dunst will return as Mary-Jane, hinting at a live-action Spiderverse/multiverse crossover of epic proportions.

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DOCTOR STRANGE IN THE MULTIVERSE OF MADNESS (March 25, 2022)

The sequel stars Benedict Cumberbatch as Dr. Strange and Elizabeth Olsen as Scarlet Witch, with Benedict Wong, Rachel McAdams and Chiwetel Ejiofor also returning from Doctor Strange. Xochitl Gomez joins them, portraying America Chavez, a new fan-favorite from the comics. The events of the WandaVision series will lead into Multiverse of Madness, and the plot will also connect to the upcoming third Spider-Man film starring Tom Holland. Scott Derrickson was to return from the first film as director, but he dropped out in January of 2020 due to good old “creative differences.” The good news is that Marvel has now tapped Sam Raimi as his replacement.

THOR: LOVE AND THUNDER (May 6, 2022)

Thor: Love and thunder stars Chris Hemsworth, Tessa Thompson, Natalie Portman (as a female Thor!), Chris Pratt, and Christian Bale as villain Gorr the God Butcher. Taika Waititi returns as director for what has been reported as being almost like an Avengers 5 due to the large cast. Even Russell Crowe has signed on to play Thor’s fellow thunder god Zeus.

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BLACK PANTHER: WAKANDA FOREVER (July 8, 2022)

Black Panther 2 has a release date and is now called Black Panther: Wakanda Forever, but with the sad and untimely passing of series star Chadwick Boseman, it’s difficult to know how director Ryan Coogler (back from the first film) will handle the situation. Kevin Feige has said he will not recast the character, nor will Boseman’s likeness be recreated digitally.

THE MARVELS (Nov. 11, 2022)

Captain Marvel 2, which is now called The Marvels, is in the works with Nia DaCosta directing. Teyonah Parris will play an adult Monica Rambeau alongside Brie Larson’s Carol Danvers, and the film will also feature Ms. Marvel, played by Iman Vellani, who will be introduced in the Ms. Marvel Disney+ series.

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MS. MARVEL (Disney+, 2022)

Coming to Disney+, this series will be about Kamala Khan, Marvel’s first mainstream Muslim hero. Newcomer Iman Vellani will play the character, a 16-year-old Pakistani-American growing up in Jersey City. Here’s how Marvel describes her: “A great student, an avid gamer and a voracious fan-fiction scribe, she has a special affinity for superheroes, particularly Captain Marvel. But Kamala struggles to fit in at home and at school—that is, until she gets super powers like the heroes she’s always looked up to. Life is easier with super powers, right? The cast also includes Aramis Knight, Saagar Shaikh, Rish Shah, Zenobia Shroff, Mohan Kapur, Matt Lintz, Yasmeen Fletcher, Laith Naki, Azher Usman, Travina Springer and Nimra Bucha. Episodes are directed by Adil El Arbi & Bilall Fallah, Meera Menon and Sharmeen Obaid-Chinoy.”

ANT-MAN AND THE WASP: QUANTUMANIA (February 17, 2023)

The third Ant-Man movie will be helmed by Ant-Man director Peyton Reed and star returning favorites Paul Rudd as Scott Lang/Ant-Man, Evangeline Lilly as Hope Van Dyne/Wasp, Michael Douglas as Dr. Hank Pym, and Michelle Pfeiffer as Janet Van Dyne. Kathryn Newton joins the cast as Cassie Lang while Jonathan Majors portrays Kang the Conqueror.

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So which movie or TV show are you most excited for? Are you stoked for Hawkeye or psyched for Doctor Strange and his Multiverse? Can you not wait to see Natalie Portman as Thor in Love and Thunder? Let us know below…

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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Atari Classic Food Fight Is Getting A Multiplayer Reboot

Food Fight, first released in 1983 as an arcade machine and later released for the Atari 7800, is getting a modern, multiplayer reimagining. Scheduled to launch early next year and sporting modern 3D visuals, the game comes from Mega Cat Studios and can be played single-player or co-op, with support for online multiplayer.

The game will be a timed exclusive for Atari’s new VCS console, and will release for PC, Nintendo Switch, Xbox, and PlayStation platforms at a later date. Atari says the VCS version of the game will contain content exclusive to that platform, but did not offer details on what exactly that exclusive content will be.

Now Playing: Atari VCS – Official Launch Trailer

Mega Cat Studios’ Food Fight will feature procedurally generated environments and updated gameplay mechanics as players use up to 30 different items to defeat the competition in food-based battles, with different types of food sporting unique attributes, such as “slippery” or “sticky,” that will affect gameplay. Atari says more details on the game will be released in the coming months, but that Food Fight is the first example of its new “refocus” on premium PC and console games.

Atari’s VCS console released in June at $300 for the Onyx base model. Another VCS model, which includes an additional controller and sports a wood grain finish, retails for $400. The machine has been billed as a console/PC hybrid and comes with a large collection of classic Atari games preinstalled. It also supports a number of entertainment apps like YouTube and Netflix.

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Best SSD For PS5: Which M.2 SSDs Are PS5-Compatible?

Months after its official launch, Sony is finally allowing PlayStation 5 owners to expand their limited internal SSD storage with a range of Gen4 NVMe SSDs. What makes Sony’s approach different from Microsoft’s with the Xbox Series X|S is that the company isn’t making its own SSD; instead, the PS5 will be compatible with numerous third-party SSDs you can buy today–if they fit within a certain specification.

It’s important to stress that right now, the firmware update you need to enable internal storage expansion is only in beta. This means that Sony hasn’t released its own list of SSDs that it has evaluated for use and can only guide you toward SSD options that might work based on the console’s requirements. On Sony’s official page for the update, it is stressed that even SSDs that meet the specifications laid out might not work as intended and that SIE takes no responsibility for purchases you make that end up not being compatible with your PS5.

Until Sony releases its own approved list or more PS5 players can test certain SSDs firsthand, you should be warned that any seemingly compatible SSDs might not work once the firmware is finally pushed out to everyone. That said, some manufacturers are already stating that their SSDs will be compatible when that time comes, with Seagate confirming that its FireCuda 530 range of M.2 drives will work with the console.

PS5 M.2 SSD requirements

All SSDs will need to adhere to the following specifications for compatibility with the PS5:

  • Interface: PCIe Gen4 x4 M.2 NVMe SSD
  • Sequential Read Speed: At least 5,500MB/s
  • Form Factor: M.2 type 2230, 2242, 2260, 2280, or 22110
  • Socket Type: Socket 3 (Key M)
  • Capacity: 250GB – 4TB
  • Cooling Structure: Requires either in a single-sided format, or double-sided heatsink
  • Total size including heatsink: less than 110mm (L) x 25mm (W) x 11.25mm (H)

Any SSD you install will have to include a heatsink too, which is important to note since not all NVMe SSDs ship with them. Additionally, some compatible SSDs might ship with a heatsink that violates the size restrictions, meaning you will need to remove it and replace it with a third-party option if that’s the case.

Best PS5 M.2 SSD options so far

There’s a lot to consider right now when trying to choose a suitable storage option, but we’ve rounded up some potentially good selections based on the specifications provided by Sony. Note that none of these have been personally tested yet, so we cannot say for sure that they will be compatible with the current beta firmware.

For more options for expanding your PS5’s storage, check out our guide to the best external hard drives and SSDs, which can store PS5 games when you’re not playing them to free up space on your internal SSD. You can also store and play PS4 games directly off an external USB drive. These are generally much cheaper, and if you plan to hold off until Sony has an official list of recommended internal SSDs, these can help free up space on your console in the meantime.