Ubisoft Says It Will Focus Less on AAA Games: What Does That Mean?

Ubisoft just had its full year earnings call for the last fiscal year. Part of the goal of these calls is to tell the people who have invested large amounts of money in the company what said company plans to do in the coming year to make them even more money. In Ubisoft’s case, that means explaining what kinds of big, money-making games they might want to release in the future.

But this year, news of Ubisoft’s vague plans appears to have attracted a surprising amount of attention, making a few investors on the call a bit nervous and fans even more concerned:

“In line with the evolution of our high-quality line-up that is increasingly diverse, we are moving on from our prior comment regarding releasing three to four premium AAAs per year,” said Frederick Duguet, Ubisoft’s CFO, on the earnings call yesterday. “…Additionally, we are building our high-end free-to-play games to be trending toward AAA ambitions over the long-term.”

This comment has many people upset, worried that Ubisoft is abandoning its tradition of massive console and PC releases like Assassin’s Creed, Far Cry, and Watch Dogs in favor of the free-to-play, mobile model that makes piles of money but leaves a sour taste in the mouths of the more mainstream gaming populace.

But the actual meaning behind Duguet’s statements yesterday is more complex, mostly less scary, and frankly a little bit boring. It’s less a sea change in Ubisoft’s portfolio strategy, and more the continuation of what Ubisoft’s already been doing for years — a strategy that most major gaming companies are embracing too, whether we like it or not.

What did Ubisoft actually say, and what’s a AAA?

Let’s start by taking a look at what Duguet actually said on the call, in full. Here’s that first quote again, but with more context surrounding it.

“In line with the evolution of our high-quality line-up that is increasingly diverse, we are moving on from our prior comment regarding releasing three to four premium AAAs per year,” he said. “It is no longer a proper indication of our value creation dynamics. For example, our expectation for Just Dance and Rider’s Republic are consistent with some of the industry’s AAA’s performance.”

“Additionally, we are building our high-end free-to-play games to be trending toward AAA ambitions over the long-term. This is purely a financial communication evolution and does not change the fact we continue to expect a high cadence of content delivery, including powerful premium and free-to-play new releases, as well as continued expansion of our post-launch plans with an increased focus on delivering our biggest franchises.”

The “three to four” premium AAA games per year guidance is something Ubisoft has stood on for the last few years to keep investors optimistic, but it’s actually fuzzier than it sounds because of how Ubisoft seems to define these games. Trying to parse out what’s considered AAA in Ubisoft’s portfolio is a bit silly, given that Ubisoft is a AAA games studio and by that definition alone everything they release is AAA —  and they certainly come out with more than three to four games a year!

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The definition of “AAA” can be a messy one in any context, but Ubisoft makes it even more confusing. So first, for Ubisoft, what isn’t a AAA game? Per its own earnings statements, Ubisoft never considers its mobile games to be in this category. Nor its free-to-play games like Hyper Scape, nor upcoming Roller Champions. Just Dance, an annual franchise so successful it merited regular Wii releases up until the most recent entry, is not AAA either. VR games like Star Trek: Bridge Crew? Not AAA. And then there are games that don’t fit any of these models but still never get counted as AAA in Ubisoft’s forecasts, like Starlink: Battle for Atlus and Trials Rising. Why aren’t they classified as such? It’s unclear. But they aren’t, per Ubisoft.

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So what does that leave? Assassin’s Creed (main series games of course, not spin-offs or mobile games). Most Tom Clancy games, like Ghost Recon Breakpoint and The Division. Watch Dogs and Far Cry of course. Skull & Bones seems to have been in the AAA projections for years now even as it’s been delayed into oblivion, as has Beyond Good & Evil 2. And Ubisoft appears to have counted Immortals Fenyx Rising as well.

This is all based on Ubisoft’s own projections. Last year, the company announced it would release five “AAA” titles in fiscal 2020: Assassin’s Creed: Valhalla, Watch Dogs: Legion, Immortal Fenyx Rising, Rainbow Six Quarantine, and one more then-unannounced franchise: Far Cry 6, which then got delayed out of the year.

So what Ubisoft is saying here, effectively, is that previously it had been trying to release between three and four games on the massive scope of Assassin’s Creed, Far Cry, Rainbow Six, and so forth a year. Now, per Duguet, it’s not that they’re never going to release that many in a year, or that it’s giving up on these giant, blockbuster franchises. It’s just that this specific number is no longer a target for them because Ubisoft has better ways of making money now.

Ubisoft’s Less-Loved Progeny

This is where the free-to-play and mobile games come in, and if you’ve been watching Ubisoft’s release slate at all over the last few years this should not be shocking whatsoever. In 2020 alone Ubisoft released five new mobile games, and was churning them out pretty consistently for years prior.

Most of these mobile games are free-to-play, but Ubisoft is also looking at that business model on console and PC as well following the success of giants like Fortnite. It already tested the waters rather disastrously with Hyper Scape last year, and The Division: Heartland seems to be gearing up for a hopefully more successful attempt.

And, to be clear, even if Ubisoft doesn’t classify any of these as “AAA,” these are all absolutely AAA games. If Fortnite is a AAA game, which it is, then so is Hyper Scape and Heartland and whatever other free-to-play things Ubisoft is cooking. So more than anything, this is all some weird hair-splitting boiling down to whether or not an Ubisoft game has an open world and giant towers you can climb to unveil the map or something.

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But more to the point, so much of Ubisoft’s plan here follows an ongoing trend we’ve seen industry-wide of companies releasing “fewer, bigger, and better” games. Game development is getting increasingly more challenging and expensive and massive games like Assassin’s Creed take more money, more time, and more people to make. It’s becoming less and less feasible for everyone — not just Ubisoft — to churn out several of them a year. How many other AAA studios manage to release that many a year, outside of annualized sports franchises with minimal changes per iteration?

Ubisoft has known for a while that its “back catalog”— effectively all the games that have been out for a while but are still making money one way or another — is a massive, critical source of revenue for the company. If Ubisoft has a strong portfolio of games that continue to generate revenue over the long-term, like for example a free-to-play title, it can keep making investors happy in between those massive new releases.

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Ubisoft has been doing this for years already in not so many words, relying on games like Rainbow Six as a cash cow for years, or by adding repeatable content to Assassin’s Creed Odyssey to keep players coming back. It can focus on making the next Assassin’s Creed mainline game as good as possible, rather than setting the expectation that it will release one every single year and end up launching buggy messes unintentionally.

Aside from the free-to-play and mobile games, Duguet’s quote also called out its expectations for games like Rider’s Republic and Just Dance, saying they are “consistent with some of the industry’s AAA’s performance.” It’s once again drawing a bit of a weird line between AAA and…some other categorization, but ultimately it’s a good reminder that this isn’t Ubisoft going nuclear and releasing a Far Cry plus 20 mobile games a year from now on. We’re still going to see these games that aren’t explicitly members of Ubisoft’s characteristic open-world-objective-marker formula but are still sufficiently large and exciting for many.

Fewer Games and Fewer Delays

Critically, this new plan of Ubisoft’s isn’t really new at all. Ubisoft leadership said the same thing last quarter. They said almost the exact same thing back in 2018, when Yves Guillemot said Ubisoft would be releasing fewer AAA games per year, down to three to four from the previous target of a whopping five to six. And even before that, in 2017, Ubisoft said it was done releasing an Assassin’s Creed game every single year.

At the time, that move was made in response to the first (of many) delays to Skull & Bones, which was to be followed up with more delays on top of more delays of other games. Ubisoft has been roasted by its investors on more than one earnings call now for failing to hit its release targets, and it’s worth pointing out that thanks to such regular delays, Ubisoft has only barely hit its own targets for the last few years.

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In fiscal 2016, Ubisoft’s AAA releases included Watch Dogs 2, For Honor, and Ghost Recon Wildlands. The next year, Ubisoft had Far Cry 5, Assassin’s Creed Origins, and Mario + Rabbids (which presumably counts as AAA). Keep in mind, these were the years in which Ubisoft was still supposedly releasing five to six AAA games a year. Even counting generously, during these years it was at best hitting four a year.

In 2018, Ubisoft managed to hit its “three to four” target with The Division 2, Assassin’s Creed Odyssey, and The Crew 2. But in fiscal 2019, Ubisoft released exactly one whole AAA title: Ghost Recon Breakpoint, to mediocre reviews and disappointing sales.

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2020 ended up considerably better as a series of AAA games that had been repeatedly delayed mostly landed. But Ubisoft seems keen to avoid future investor disappointments and keep the money coming between major releases while giving itself a solid flow of player interest into those eventual big-budget launches. Duguet pointed out on the call that while other publishers are trying to secure stability and steady pipelines through mergers and acquisitions, Ubisoft was investing “in an organic manner” to bolster what it already has.

All this is to say: Duguet’s quote during the earnings call sounds alarming, but it’s not really anything new. Ubisoft has been moving away from releasing a pile of blockbuster open-world “AAA” games every single year for some time now, and its position is in line with just about every other major publisher out there as such games get increasingly expensive to make and other business models become increasingly lucrative.

Like its fellow publishers, Ubisoft has been increasing its release slate of mobile and free-to-play games for several years now. After all, they make tons of money, and the reason they make all that money is because lots of people play them and put money into them not just one time, but for months or years. And all this with less financial investment on the part of the game maker, compared to a single open-world premium release that costs $60 and takes seven years to make. As long as people keep spending piles of money on certain kinds of games and content, games companies will keep making those kinds of games and content.

This doesn’t mean games like Assassin’s Creed are going anywhere — Ubisoft needs those big tentpole releases to satisfy its hardcore base, tie its spin-offs together, and ensure it makes money off the audience that doesn’t touch free-to-play and mobile. But it does give Ubisoft —  a company that has time and time again overpromised when it could release what —  more time to get them out the door without its investors breathing down its neck. And conveniently, all those spin-offs, free-to-play games, and mobile games give the rest of us something fun to do in the meantime.

Update: Following the publication of this article, Ubisoft reached out to offer an additional clarifying statement on yesterday’s call:

“Our intention is to deliver a diverse line-up of games that players will love – across all platforms,” the statement reads. “We are excited to be investing more in free-to-play experiences, however we want to clarify that this does not mean reducing our AAA offering.

“Our aim is to continue to deliver premium experiences to players such as Far Cry 6, Rainbow Six Quarantine, Riders Republic and Skull & Bones to name a few while also expanding our free-to-play portfolio and strengthening our brands to reach even more players.”

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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

100% of Humble Heal COVID-19 Bundle Proceeds Going to Charity

The latest bundle from Humble Bundle just went live, this time in support of large-scale COVID-19 outbreaks in India and Brazil. All proceeds from this $20 game, ebook and comics bundle go directly to charities helping in the fight against COVID: Direct Relief, Doctors Without Borders (MSF), International Medical Corps (IMC), and GiveIndia.

You’re more than welcome to donate more than the $20 unlock, if you want to directly support these medical charities in their fight against two of the most aggressive COVID waves of the pandemic. For $20 you get “$657 worth of awesome stuff,” according to the Humble landing page for the new charity bundle.

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Humble Heal COVID-19 Bundle Games

  • Into the Breach
  • Baba Is You
  • Undertale
  • Euro Truck Simulator 2
  • This War of Mine
  • Saints Row: The Third — The Full Package
  • Titan Quest Anniversary Edition
  • Stick Fight: The Game
  • BioShock Remastered
  • Portal Knights
  • The Witness
  • Superhot
  • Wargroove
  • Brutal Legend
  • Hyper Light Drifter
  • Tooth and Nail
  • Death Squared
  • Crusader Kings Complete
  • Pinstripe
  • Teleglitch: Die More Edition
  • Dwarfs!?
  • Dead in Bermuda
  • Bury Me, My Love

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Humble Heal COVID-19 Bundle Books and Comics

You also get the following ebooks and comics with your donation:

  • The Art of Captivating Conversation How to Be Confident, Charismatic, and Likable in Any Situation
  • Ultimate Sh*t Hits the Fan Survival Guide
  • You Can Do All Things
  • Coping Skills: Tools & Techniques for Every Stressful Situation
  • Unf*ck Your Worth: Overcome Your Money Emotions, Value Your Own Labor, and Manage Financial Freak-outs in a Capitalist Hellscape
  • Eff This! Meditation: 108 Tips, Tricks, and Ideas for When You’re Feeling Anxious, Stressed Out, or Overwhelmed
  • Locke & Key Vol. 1: Welcome To Lovecraft
  • Red Sonja: Petitioning the Queen

Humble Heal COVID-19 Bundle Software

Finally, the Humble Heal COVID-19 Bundle includes the following software:

  • Music Maker: Hip Hop Edition
  • Ashampoo WinOptimizer 18
  • Ashampoo Backup Pro 14
  • Ashampoo Photo Optimizer 7

The Humble Heal COVID-19 Bundle is available for just 7 days, ending May 19, 2021. Last year’s Humble Conquer COVID-19 Bundle raised $6.5 million, all of which was donated to charities involved in medical care and research at the start of the COVID-19 pandemic.

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Disclosure: Humble Bundle is owned by Ziff Davis, the parent company of IGN. Humble Bundle and IGN operate completely independently, and no special consideration is given to Humble Bundle announcements or promotions for coverage.

Fall Guys Season 4.5 Patch: Two New Rounds, Custom Games, Crossplay

Fall Guys Season 4.5 update is coming on May 13, and it adds two new rounds, improved custom games support, crossplay, and plenty of bug fixes. Christened “Dave” for some reason, the update also stomps a lot of bugs that have cropped up recently. The full patch notes are below, so check it out.

The main additions that the Season 4.5 update brings to the table are two new rounds. One is the Slimescraper, which is the sequel to Slime Climb, and the other is Button Bashers, which splits players into pairs that must duel it out to see who can mash buttons better. The patch will also bring 55 new variations to the game’s many modes across 12 rounds, so if you’re a bit bored of the current offerings, that’ll hopefully change it up for you.

Now Playing: Fall Guys: Ultimate Knockout Video Review

The patch also introduces crossplay for PC and PS4 players. Though PC and PS4 players can matchmake together in all game modes, cross-platform parties are still not a thing, though the developers are hoping to make that happen soon. In addition to crossplay, the update improves the custom lobby feature, opening it to everyone, with support for as few as four players. PC and PS4 players can also play together in these custom games.

In terms of bug fixes and quality-of-life improvements, this update brings a bucketful of minor changes. For example, grabbing objects and mantling should now suffer from less latency, and there’s an in-game indicator of each players’ connection quality. You can now report players who you think are cheating, which is an important addition, given that Fall Guys has historically struggled with cheaters.

Fall Guys Season 4.5 (Dave) Update Patch Notes

  • Two new rounds: Slimescraper and Button Bashers
  • 55 Additional Variations across 12 rounds
  • Custom Lobbies are now open to EVERYONE with as few as 4 beans! PC and PS4 players can play together!
  • PC and PS4 players can now matchmake together in all game modes! Cross-platform parties are not possible (yet!)
  • Improved latency when grabbing objects or mantling
  • In-game visual indicator of your connection quality!
  • New player reporting feature if you spot potential cheaters! (Don’t worry – We’ll never ban anyone for grabbing or using in-game mechanics in a normal fashion)
  • Fixes and Improvements
    • Numerous improvements to de-sync, physics, and related issues (We’ll keep improving these)
    • Snow will now display on Season 3 rounds for PC Players! (Ready for Christmas 2022 lol)
    • Fixed Fall Guys having too much power while carrying things
    • Fixed incorrectly eliminating the winning squad in Royal Fumble
    • Fixed eliminated squads incorrectly qualifying for the next round
    • After tying a round, squads will not be randomly eliminated, but instead will all qualify into the next round
    • Fixed the ‘Top X Qualify’ number mismatching the Qualified Squads in the qualification screen
    • Fixed solo victory animation displaying when winning a Squads Show for some players
    • Fixed the Featured Store only showing Coming Soon for players who witness the store refresh
  • Wall Guys
    • Improvement to mantling while experiencing high ping
  • Door Dash
    • Players can no longer yeet themselves out of the round to skip ahead
  • Power Trip
    • Fixed batteries flying out of hands when players bump into each other
    • Fixed Fall Guy being unable to climb a ramp whilst carrying a battery
  • Visual fixes
    • Various visual fixes to costumes
    • Fixed SFX on some winning animations

GameSpot may get a commission from retail offers.

Mayans MC Boss On When The Show’s Biggest Secret Will be Revealed

With so much unfolding in Season 3 of Mayans MC on FX, there’s still one big piece of the puzzle that’s yet to be revealed. While the Mayans are at war and EZ (JD Pardo) has decided to give in to the darker aspects of his life, there’s still a massive question mark hanging over the relationship between Miguel (Danny Pino) and Felipe (Edward James Olmos).

Warning: The following contains spoilers for Season 3 of Mayans MC. If you haven’t finished the latest batch of episodes, head over to FX on Hulu and do that right now.

Now Playing: Mayans M.C. Season 1: The Best Sons of Anarchy Easter Eggs

After it was revealed in Season 2 that Miguel was the son of Felipe, it seemed like only a matter of time before that particular ticking time bomb exploded. However, the issue continued to simmer in Season 3, even through one of the strongest scenes of the season, which saw the two of them having a heart-to-heart about Miguel’s mother. Ultimately, though, the cartel boss remained completely unaware of who his actual father is. He will find out eventually, though.

“I think that’s the kind of stuff that is going to have to explode,” showrunner Elgin James told GameSpot.

So why didn’t it happen in Season 3? “Honestly, this season we had a lot of story to clean up,” James said. “We had a lot of story to clean up from those first two seasons and characters to re-break.”

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One character, in particular, was Miguel. Throughout the first two seasons of the show, Miguel was a ruthless mob boss that seemed to be in control at every step. After the Season 2 death of his mother, though, Mayans MC needed to explore what that character was like at his most vulnerable.

“We had to re-break Miguel Galindo, from being a cartel member to now basically being a nine-year-old boy who lost his mom and is grieving,” James explained.

While that journey was an important one for Miguel, the showrunner knows that this is a secret the show can’t keep dragging out for years on end. “I think that there’s only so far you can keep teasing,” he said. “I think once we know the most exciting explosive way for it to come together, for all those paths to finally cross, then that’s where we’re going to pull the trigger.”

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Whether that will happen in Season 4 remains a mystery. But when that explosion arrives, especially given that Miguel believes his wife had a hand in his mother’s death–as well as Felipe’s son EZ–the impact of that secret being revealed will likely be felt throughout the Mayans MC world.

Teaser Suggests New Zombies Easter Egg Coming Soon To CoD: Black Ops Cold War

More teasers arrive for Call of Duty: Black Ops Cold War’s upcoming mid-season update on May 20. Today, Treyarch teased an image for Zombies, which likely hints at the long-awaited Easter egg for the Outbreak mode.

There’s not a lot to discover from the image, which is the blueprint of some sort of device, but Treyarch captioned it with, “The hunt begins May 20.”

Two weeks ago, Treyarch’s live Season 3 Studio Broadcast did confirm that Black Ops Cold War‘s Dark Aether Zombies storyline would continue in Outbreak mode for Season 3. This would include a main Easter egg quest, which was set for later in season 3, presumably the mid-season update on May 20. This means today’s teaser of a “hunt” is almost certainly to hype players for the arrival of the main Easter egg quest.

The events set to unfold in Outbreak for Season 3 are also confirmed to set up the narrative for Cold War’s upcoming standard Zombies map, which the developers suggested in their studio broadcast will “probably” arrive in Season 4.

Today’s Zombies teaser comes just days after Activision dropped a brief trailer to tease John Rambo’s upcoming arrival to Call of Duty. The action hero and ’80s icon fits perfectly with the new time period for Warzone’s Verdansk ’84.

Another, recent teaser points to John McClane from Die Hard coming to Call of Duty as well. Hopefully this will be more than just character bundles in the shop, and we’ll see something more in line with Warzone’s Haunting of Verdansk, which brought horror icons Leatherface and Billy the Puppet to Verdansk for spooky limited-time modes.

GameSpot may get a commission from retail offers.

Magician Penn Jillette Has a Small Role in the Borderlands Movie

Magician Penn Jillette is no stranger to the Borderlands universe, having voiced one of the magical duo Pain and Terror in Borderlands 3 – but he’s also going to pop up in Eli Roth’s Borderlands movie too.

Revealed in Jillette’s Sunday School Podcast, Jillette announced that he would be taking to the big screen for a small role in the live action movie adaptation of the Borderlands universe. Whilst his previous work for the games was based on characters inspired by his magic act, Penn and Teller, the role in the movie looks to be more unique.

Jillette will be filming in Budapest, and plays a preacher overseeing a wedding. During the wedding, a fight breaks out (very Borderlands) and he ends up in a “space paddywagon”. Jillette makes clear that most of his scenes are with Kevin Hart, and the part isn’t much more than a cameo: “I have a very, very, very small part – I’m in like four scenes and I have like four lines.”

Penn Jillette, of Penn and Teller. (Image Credit: Ethan Miller/Getty Images)
Penn Jillette, of Penn and Teller. (Image Credit: Ethan Miller/Getty Images)

Borderlands has already received spin-off games and novels set in the Borderlands universe, such as Tales from the Borderlands, but this will be the first movie version that the franchise has seen. Borderlands 3 was the most recent instalment in the franchise, releasing in 2019.

The plot of the live action movie follows Cate Blanchett’s Lilith as she returns to Pandora to find the missing daughter of business tycoon Atlas. Teaming up with an assortment of Vault Hunters and miscreants, she will journey across Pandora to protect the girl from the planet’s various monsters and mysteries.

The live action Borderlands movie has gradually announced an all-star cast, including Kevin Hart as Roland, Jamie Lee Curtis as Dr. Tannis, Cate Blanchett as Lilith, Gina Gershon as Moxxi, Janina Gavankar as Commander Knox, and Jack Black as Claptrap. The movie, loosely based on the games, is being directed by Eli Roth and scripted by Craig Maizin, and is due to be released in 2022.

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Liam Wiseman is a Freelance News Writer for IGN. You can follow him on Twitter @liamthewiseman

Gabe Newell Hints at Steam Games Coming to Consoles

Valve president Gabe Newell has hinted at the idea of PC-only Steam games coming to consoles, and said we should know more “by the end of this year.”

In a talk at Sancta Maria College in Auckland, New Zealand this week, Newell was asked by a student if Steam would be porting games to consoles, to which the legendary developer hesistated, before saying, “You will have a better idea of that by the end of this year.”

The exact meaning of that is a matter of speculation right now. Some have taken Newell’s comment to mean we could see Steam itself, as a storefront, brought to consoles. Others have taken it to mean that Valve’s own games, currently available only on Steam, will be ported to consoles. With each console currently only featuring its own closed store, the former seems unlikely – but we’ve seen Xbox in particular striving to see its services on other consoles, so it’s not outside the realms of possibility.

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Valve has of course launched its own games on console before, most notably with the likes of Portal and The Orange Box. With Valve now actively working on its own games in a way it hasn’t for some years, it may be that we’ll see the company return to the console space. As you might expect, Newell’s comments have led to many hoping that VR exclusive Half-Life: Alyx will be released for PSVR, or its upcoming next-gen follow-up.

As for why Newell was giving a group of New Zealand schoolchildren this news, the Valve co-founder has been living in the country since March 2020, and has clearly been enjoying himself so much that he’s done everything from give unexpected interviews to putting on a free festival to say thank you to the country.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Fast and Furious 9’s Magnet Plane Stunt Was Dreamed Up By a 9 Year-Old

Fast and the Furious 9 director Justin Lin has revealed that his young son came up with the idea for the upcoming movie’s hilariously outlandish magnet plane stunt.

Seen in the first F9 trailer, the magnet plane scene is clearly being billed as one of the movie’s showpiece stunts, with a car flying off a cliff being picked up in mid-air by a plane equipped with a gigantic magnet. In an interview with Empire, Lin says the stunt came into being when he brought his ‘eight or nine year old’ son Oqwe to a meeting in London.

During a discussion about the movie’s set-pieces, one stunt involving a ravine became a sticking point. Thankfully, Oqwe had been playing with toy cars and listening in:

“We were talking about the ravine [set-piece] and I said, ‘Alright, so here’s Roman and Tej. Jakob needs to get to the other side – how does he get there?’ And Oqwe just picked it up and pitched the idea of the plane and everything. After us spending hundreds of hours on planning, I guess he was paying attention, and he understood the characters.”

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And there you have it. Given that the Fast and the Furious franchise has always been about ridiculous action power fantasies and over the top set-piece moments, it’s not surprising that kids would be a great at coming up with ideas. Maybe the next time you’re struggling for ideas at work, think about bringing your kids along.

F9 will be including magnets in more than just planes, and we spoke to John Cena about his feelings on the new movie’s obsession with magnetism: “It makes for a fun effect, because it is something commonplace, something we see all the time – but make a really effing huge [magnet] and some chaos can ensue. I think it’s a really creative, inspirational thing, and Fast always seems to find a way to do those things.”

After multiple delays, F9 should finally be coming to theaters on June 29, and it’s aiming to bring the franchise’s past and future together.

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Liam Wiseman is a Freelance News Writer at IGN. You can follow him on Twitter @liamthewiseman

Wrestle Buddies: GameSpot’s Wrestling Podcast Celebrating WWE, AEW, And More

Wait, you’re not caught up on Wrestle Buddies, GameSpot’s professional wrestling podcast? That seems impossible. How do you get through your day without hearing GameSpot Entertainment’s Mat Elfring and Chris E. Hayner discuss the most important topics in wrestling history–or, at least, the topics they think are important. From Hulk Hogan’s failed pasta restaurant to the time John Cena beat up Kevin Federline, we’re talking about practically everything. Wrestle Buddies doesn’t end there, though.

We also interview the biggest stars from WWE, AEW, Impact, and Ring of Honor and every month offer up our predictions on what’s going to happen at WWE’s monthly pay-per-views. That’s not enough? We also look back on the best and worst things from a plethora of wrestling topics, from video games to factions, determining what is truly wrestling’s greatest of all time (Hint: It’s Gangrel).

If you’re looking for a weekly recap of what’s happening on professional wrestling, this isn’t the show for you. However, if you want a celebration of the best, worst, and goofiest this magnificent industry has to offer, you’ve come to the right place. We may not care about who won or lost on Raw this week, but we certainly care too much about the time Robocop invaded WCW.

You can take a look at all of our full-length episodes and mini bonus installments below.

New episodes of Wrestle Buddies are released every Thursday on the podcast platform or app of your choice, including Spotify, Stitcher, and Apple Podcasts. You can also keep up to date with the podcast by following it on Twitter @WrestleBuddies.

Full Wrestle Buddies Episodes:

This week, we look at the talent released by WWE last week, where we think they might go next, and gush about Bo Dallas quite a bit. Then, to celebrate the release of the new Mortal Kombat movie, we look back on the time WCW ripped off Mortal Kombat. Glacier was like if Sub-Zero was a bad wrestler that superkicked everyone.

Every now and then, there’s a professional wrestling feud so bad that most wish it would be stricken from the records. This week, we’re talking about the Katie Vick angle, in which WWE Champion Triple H revealed Kane accidentally killed his girlfriend in high school, even though it’s hard to imagine Kane having a girlfriend in high school. Don’t worry, this storyline gets much worse and grotesque from there. We’re also joined by two guests that seem to show up whether invited or not, the Smackdown Hacker and PredictionBot 3000.

Wrestlemania week is here and we’re kicking things off with a full episode of predictions. After all, the biggest show of the year is actually two shows once again and there are so many matches to dig through. What will be the best match? How good is the overall card? Why does Mat have a robot that loves wrestling? These are all things we’re covering this week.

This week, Mat and Chris can see the future! Well, they can predict the future. As total wrestling video game nerds, we look ahead at the next couple of years of video game titles from WWE and AEW, as well as a couple of very exciting independent games. Did you know WrestleFest has an official sequel? It does, even if we’re not sure how it’s official! Plus, we blaze through a bunch of listener questions and have an intense discussion about hot dogs.

This week we look back on the most important feud in modern pro wrestling history. We are, of course, talking about John Cena vs. K-Fed. That’s right, remember when the WWE Champion fought Britney Spears’ husband? It happened and we’re obsessed with it. Plus we introduce a new segment. Are you ready for Pitchfest 2000?

Be a man, Hogan! Because this week we’re breaking down “Macho Man” Randy Savage’s rap album. You haven’t heard it? You’re so lucky, you coward. Get ready for a lot of talk about his Hulk Hogan diss track and us doing impressions. We’re also revisiting Mankind’s WWE debut and the career is evolved into.

This week, we look back at the finger poke heard around the world. Remember when Hulk Hogan won the WCW title (again) by simply tapping on Kevin Nash? The whole thing is far weirder than you remember and we’re going into detail. Then, it’s WBF time as we look back at the strange history of Vince McMahon’s bodybuilding venture, the World Bodybuilding Federation. From the creation of “bodystars” to the time the bodybuilders fought WWE wrestlers on an episode of Family Feud, there’s a lot to dig through.

It was us, Austin! It was us all along! This week, we’re revisiting the time Vince McMahon’s most nefarious enemy was revealed to be…Vince McMahon. No, seriously. He did it because “Stone Cold” Steve Austin was a bully. We also look back on one of the weirdest and worst matches in latter-day WCW, the “Human Torch” match between Sting and Vampiro (and the Sting stuntman). No, this had nothing to do with the Fantastic Four.

This week, Mat and Chris have their eyes set on Wrestlemania. With the Royal Rumble and Elimination Chamber behind us, we take a look at what the “road to Wrestlemania” actually is and whether or not it means anything. Then, we discuss what this year’s Wrestlemania weekend will be like, from WWE’s offerings to a long list of independent wrestling shows scheduled around the big event. This year’s Wrestlemania, like last year’s, is going to be incredibly unique and we’re curious as to what it will look like.

This week, we welcome TV Guide senior editor Megan Vick to talk about Dwayne “The Rock” Johnson’s new TV series Young Rock. What was The Rock’s life like growing up? Turns out, it was pretty wild. Then, Young Rock star Joseph Lee Anderson stops by to talk about playing The Great One’s dad Rocky Johnson and training with Chavo Guerrero. Special guests: Young Rock’s Joseph Lee Anderson & TV Guide’s Megan Vick

This week, we reveal our professional wrestling predictions for 2021. Who will main event Wrestlemania? Will NXT invade Survivor Series again? Will WWE be sold? We talk about it all. Then, a new segment debuts, in which Mat and Chris celebrate the greatness of Bo Dallas and look back on one of his finest moments.

This week, Mat has completed his ridiculous project of rewatching every episode of Raw and every pay-per-view WWE presented in 1995. Come along on the journey with us as he breaks down the highs, the lows, and the Man Mountain Rock.

This week, Mat and Chris are having too much fun talking about the D-Generation X “invasion” of WCW during the Attitude Era. Yes, revisionist wants you to believe they did it in a tank, but that’s just not the case. Then, the Smackdown Hacker breaks into the show again to declare himself for the Royal Rumble, even though he doesn’t seem to know what that entails.

This week, Mat and Chris welcome All Elite Wrestling star Scorpio Sky and Jason Willems from FunHaus to talk about their new podcast, Wrestling with the Week (Out now!), and very important topics like wrestling, video games, and a love of 90 Day Fiancé. Mat and Chris also look back at the late-’90s “Man’s Man” gimmick that William Regal was saddled with for some reason. At the very least, it proved that drinking orange juice is manly. Special Guests: AEW’s Scorpio Sky & FunHaus’s Jason Willems

This week, Mat and Chris head revisit SummerSlam 2005 to watch Shawn Michaels oversell every single move Hulk Hogan throws at him during their match. It’s truly one of the most bizarre WWE bouts of all time and–dare we say it–Hogan’s best match ever. We also take a look at The New Day’s WWE debut in the new segment First Impressions. Back then, they weren’t the pancake-throwing, trombone-playing meme machines you know and love now.

This week, we break the normal format to talk about the late Jon Huber, who you know best as Mr. Brodie Lee in AEW and Luke Harper in WWE.

This week, we welcome back Keisha Hatchett for the final episode of 2020. It’s the Wrestle Buddies Awards! That’s right, you’ve waited all year for it and it’s finally time for the Buddiesies. We have lots of trophies to give out, so hopefully, you’re ready for an award more prestigious than the Slammys and the WWE Hall of Fame put together. Oh, and Mat plays with WWF Bungeez again because he’s truly committed to the bit.

This week, Mat and Chris found the absolute worst toy WWE ever released, just in time for the holidays. Do you remember WWF Bungeez? It’s like what if Pogs met magnets met severed heads and it’s wonderfully bad. Of course, we had to buy and play with it. You’re also in luck, as this episode contains the final Wrestlepiece Theatre of 2020 as the stars of GameSpot After Dark join forces with the hosts of We Enjoy Wrestling to recreate an iconic Attitude Era promo.

This week, Mat takes us back to when Kane unmasked and, because he had nothing else to do, began feuding with the Attitude Era version of himself. Yes, it was weird. Then Chris spends a lot of time talking about Impact Wrestling’s absolute worst faction ever, Sports Entertainment Xtreme. Yes, the acronym is SEX. Yes, Vince Russo is at fault.

This week, Mat and Chris look at Kenny Omega’s All Elite Wrestling world championship win and AEW’s new partnership with Impact Wrestling. Will it lead to dream matches, even if Omega’s first Impact appearance wasn’t that interesting? We also look at the current Being the Elite product and the rise of Dark Order’s John Silver in our hearts and minds.

Mini Episodes & Interviews:

Guerrilla Collective 2021 Dates Announced, More Than 80 Games Will Be There

This summer’s big gaming events continue to come into focus, as the Guerrilla Collective showcase has now set dates for its 2021 show. The event will take place on two Saturdays in June: June 5 and June 8.

The showcase will begin at 8 AM PT / 11 AM ET on each Saturday. These events will include news and new footage for games, along with other new components. Guerrilla Collective has partnered with Wholesome Games to showcase the next Wholesome Direct broadcast, while Guerrilla is also working with the Black Voices Gaming series. You can see a rundown of the schedule and watch to expect below.

Guerrilla Collective 2021 Schedule:

Saturday, June 5

  • 8 AM PT | 5 PM CET: Guerrilla Collective Showcase
  • 10 AM PT | 7 PM CET: Black Voices in Gaming

Saturday, June 12

  • 8 AM PT | 5 PM CET: Guerrilla Collective Showcase
  • 10 AM PT | 7 PM CET: Wholesome Direct

How To Watch

Guerrilla Collective’s 2021 showcases will be streamed live on Twitch for both days. Additionally, GameSpot is a co-streaming partner so you can watch right here.

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What To Expect

The Guerrilla Collective 2021 event is promising to showcase more than 80 games from a variety of studios, including Among Us developer Innersloth and 505 Games. Here is a rundown of all the participating studios and publishers as of May 12:

  • 2 Awesome Studio
  • 505 Games
  • Akupara Games
  • All in! Games
  • Goblinz Studio
  • Fellow Traveller
  • Good Shepherd
  • Graffiti Games
  • Humble Games
  • Headup
  • Hypetrain Digital
  • Innersloth
  • tinyBuild
  • Neon Doctrine (formerly Another Indie)
  • Perfect World
  • Raw Fury
  • Superhot
  • Thunderful
  • Versus Evil
  • Whitethorn Games

Black Voices in Gaming

This segment will highlight Black voices in the gaming industry. This part of the show will be focused solely on games from Black developers and titles that feature Black protagonists. There will also be conversation segments with the creators of these games.

Wholesome Games

The Wholesome Direct will be part of Guerrilla Collective this year, too. It’s an independent organization run by volunteers that aims to shine a light on “uplifting and thoughtful indie games.” There will be new footage, interview, and announcements for more than 75 games.

More To Come

Guerrilla Collective said it will have more details to share as the event gets closer, so keep checking back with GameSpot for the latest.

E3 2021, meanwhile, is scheduled for June 12-15 as an all-virtual show. June 12 is also the day that Devolver Digital is planning to host its own summer broadcast. The busy summer schedule will also include the latest Summer Games Fest event in June from host Geoff Keighley, EA Play Live 2021 in July, and a virtual Gamescom in August

GameSpot’s Play For All charity event also returns this June as we celebrate video games and lend support to important causes. We’ll have more details about what we’ve got planned soon.