The Great Ace Attorney Chronicles for PC, PS4, and Switch Rated in Taiwan

The Great Ace Attorney Chronicles for PS4, Switch, and PC has been rated by the Taiwan Digital Game Rating Committee.

As spotted by Gematsu, this could indicate that 2015’s The Great Ace Attorney and 2017’s The Great Ace Attorney 2, which both only released on 3DS in Japan, could be making their way to the West – with a full English localization – in the near future as a single package.

The Great Ace Attorney series is a spin-off series of that takes players to the 1800s in Japan’s Meiji Period and Britain’s Victorian era. They follow Ryūnosuke Naruhodō, an ancestor of series protragonist Phoenix Wright, who attempts to solve courtroom cases with characters like Sherlock Holmes.

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Alongside The Great Ace Attorney, which was part of the massive Capcom leak from 2020, there was also a rating for Tales from the Borderlands for Switch. Last week, it was announced that Tales for the Borderlands was going back on sale for the first time since 2019, and this indicates a Switch release could be on its way.

That’s not all, however, as there was also a rating for a PS5 version of Genshin Impact and Switch versions of Secret Neighbor and SnowRunner.

For more on The Great Ace Attorney, check out our look at how fans took translating this series into their own hands after Capcom wouldn’t.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Division 2: Ubisoft Massive Confirms More Content Is Planned for 2021

The Division 2’s Title Update 12 was meant to be the last Title Update for the game, but Ubisoft has changed its mind and has confirmed that more content is on the way later this year.

Ubisoft Massive posted a message from The Division 2 team on Reddit, saying that this new content is due to “your continuous passion and support.”

“Today, we are thrilled to confirm that there will be additional content for The Division 2 released later this year! It is your continuous passion and support which enables us to continue to build upon The Division 2 experience, and we cannot thank you enough for that,” Ubisoft Massive wrote.

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“Some of you had noticed that Title Update 12 was originally meant to be the last major Title Update for The Division 2, but thanks to your continued support, we are now in the early stages of development for fresh content to release later in 2021.”

While no details were revealed as to what this content may be, Ubisoft promised we “won’t have to wait too long.”

This is great news for fans of The Division 2, especially those who are returning to the game or trying it for the first time since its 4K/60 FPS next-gen update arrived for PS5 and Xbox Series X/S.

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Ubisoft Massive, alongside working on updates for The Division 2, is also developing both an Avatar game and the recently announced open world Star Wars project.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Why Some Mass Effect Fans Want to Keep the Original Mako

The announcement of the Mass Effect Legendary Edition last November may not have made as big a splash as the reveal of a new game in BioWare’s sci-fi series, but it did raise all sorts of questions. Will they add any clarifying easter eggs? Will I be able to create the same Shepard I did 14 years ago? Are they going to make Kaiden romanceable from the beginning? All of these are worthy queries, but in the immediate aftermath of the unveiling one debate reigned supreme on the Mass Effect subreddit: Should they make the Mako better, or leave it exactly as it was, in all its janky glory?

You remember the Mako, right? The first Mass Effect game introduced a hardy six-wheeled tank that Commander Shepard used whenever they made landfall on any of the galaxy map’s boring, arid planets. It was a novel enough idea in theory – nobody wants to traverse a barren spacescape on foot, so why not offer the player a taste of the lunar rover fantasy? The Mako seemed like a tidy solution to that problem – if only it had controlled a little bit better.

Most people today regard the Mako as one of the hilariously botched eccentricities in the Mass Effect series. At the time, BioWare was still working out the vehicle’s design kinks, and the Mako seemed to handle like it was simultaneously 1,000 tons of futuristic steel but also as light as a feather. Even the mildest of intergalactic speed bumps were enough to send it flying. BioWare (especially the BioWare of the ME1 era) wasn’t exactly known for its deft mechanical ingenuity – grenades were once mapped to the Back button (you may remember it as ‘Select,’ it’s now Share/View) – but the Mako was still a profound outlier. Here was this pulpy sci-fi odyssey full of iconic characters and a world-class story, with this clunky excuse for a humvee jammed into it. It’s difficult to take Tali, Liara, and Ashley seriously as they’re barrel-rolling across the moon. “Is the Mako the worst designed in-game vehicle ever?” asks a prescient GameFAQs forum thread. It probably isn’t, but it could be high on the list.

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And yet, even now, some people are willing to defend the Mako to the ends of the Earth — or Therum or Ilos – and back. No amount of slander can break them, and they’ll turn away every antagonistic forum thread undeterred. To them, the Mako is a net-positive gain for the series, and (as far as they’re concerned) BioWare better not mess with the formula.

“The Mako was clunky and god knows the physics were janky as all hell. But it also let players explore worlds in a way that we couldn’t otherwise, and I’ll still hold up the Mako as a better alternative to planet scanning from Mass Effect 2 and Mass Effect 3,” one Mako apologist, who posts as Kanguran on Reddit, told IGN. “Driving across a plain at mach five to a blip on the map to blast more raiders was fun. Plus, high powered cannons always make for good times on soft targets.”

Kanguran told me that when they first played Mass Effect, they were too young to be an active participant on the internet. It was only as the sequel rolled around in 2009, after they’d become a little more net-savvy, that they discovered a dense faction of gamers petitioning BioWare to purge the Mako from the Milky Way entirely. The studio followed through, and the Mako was nowhere to be seen in either Mass Effect 2 or 3.

“It was an odd feeling, I agreed with their complaints, but I saw them as fun rather than broken,” says Kanguran. “I think time has shifted the balance slightly where the pro-Mako faction has a sizable following, though it is still a minority by a wide margin.”

In general, The Mako is still the victim of much derision across the Mass Effect community, but if you search hard enough you’ll find many people who, at the very least, are entertaining the idea that the Mako’s rubbery controls should be preserved in the upcoming remaster. One fan, Jon (who goes by the handle TheQuarrelsomeEmu), advocates for the Mako to be markedly less functional in the Legendary Edition. “Left bumper should trigger a random Joker quip,” his post reads. “B button ejects a random squadmate.”

“The Mako sucked, but it’s one of those things that sucked in such a way that it was fun to behold,” he says, in an interview with IGN. “Like a bad movie, you couldn’t tear your eyes away. I think there’s a lot of nostalgia for stuff like that in the first game, the improvements they made in certain systems in later games didn’t let you have that sort of weird experience.”

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There’s some truth to that. The Mako may have been a dud, but compared to the many other neverending debates on the subreddit — it’s been 3,000 days and it still can’t agree on what the Synthesis ending implies for the rest of the universe — the rancor for that clunky truck has faded. These days, the Mako is essentially an in-house meme capable of evoking the purity of youth, when the loosey-goosey tire suspension of Commander Shepard’s ride was one of our most pressing concerns about the series. It is easy to get heated about some of the other choices BioWare has made with Mass Effect over the years, but Mako disputes are always pretty lighthearted.

“I think a lot of things have become a touchstone like this. The Mako is one, but you see the same thing with your interaction with Wrex, where eventually all he says back to you in conversation is your name, or the clunky combat that really got patched up in later games,” says Jon. “The Mako is just another example of how crappy some of the games subsystems actually functioned, and how good the story and characters had to be to make up for that.”

He tells me that he’d like to see EA airbrush over some of the Mako’s shortcomings in the re-release. In particular, he’d like some updated weapon capabilities, instead of that faulty cannon strapped atop the roof. But naturally, other diehards still believe that the Mako was perfectly fine just the way it is, evoking an attitude of, “You’ll take my broken space truck from my cold, dead hands.”

“The Mako is a mess, but damn it it’s a beautiful mess. Bouncing around the map, climbing up slopes that put Skyrim’s horses to shame, blasting apart enemies in one shot, it all went together to make a fundamental part of the experience,” finishes Kanguran. “In a perfect world, there would be a toggle for the old physics and the new. But, I’d settle for some even jankier handling, and some extra kick behind the jump jets.”

Bioware, for their part, have already confirmed that it will be tweaking the Mako’s physics and lending more camera control to the player. The studio hasn’t formally ruled out a “Mako Classic” option, but it’s likely that this is just another case of gaming purists being disappointed by change — look at any remaster and you’ll find similar tensions. What about last year’s Final Fantasy VII throwing its story in a blender? Or the people who are developing mods to give the Resident Evil 2 remake a prehistoric, and objectively awkward, fixed camera angle? There’s no telling how a game’s legacy — or its quirks — might be remembered a decade later. While you may hastily declare that a mechanic makes a game “trash,” it could just as easily become someone else’s treasure.

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Luke Winkie is a writer and former pizza maker in Brooklyn. Follow him on Twitter.

WandaVision: 5 Theories and 2 Lingering Questions This Week

Warning: Spoilers for WandaVision through Episode 6 follow.

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Welcome to Slackin’ Off!

WandaVision’s weekly release model on Disney+ not only makes the entire experience last a lot longer than one quick weekend of binging, but it provides ample opportunity for friends and colleagues to gather ’round the digital campfire and dig deep into each episode.

Ideas about possible villains, theories about potential powers, and other off-the-cuff observations are the name of the game when it comes to dissecting each juicy chapter of WandaVision with your fellow nerdlings. With this in mind, we’re actually going to give y’all a peek behind the curtain here at IGN, where it’s many folks’ job to jaw about this type of Phase 4 tomfoolery.

Read on for some of the theorizing that’s been going on among us this week, and then be sure to drop your own take on WandaVision in the comments, and vote in our poll down below!

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Theory: Hayward Is the MCU’s Stryker (Sort of)

There’s already a strong front-runner for a possible “Big Bad” pulling the strings, in the form of Mephisto, as well as Joshua Yehl’s idea that the Mind Stone itself is running the show. But as of this week’s episode, S.W.O.R.D. boss Tyler Hayward has stepped forward as someone with an alternate agenda, one involving Vision and a secret project called Cataract.

As we analyze, and try to predict, the chess game that WandaVision is playing, it’s hard not to also involve the arrival of “mutants” into the mix. Will it simply be a multiverse switcheroo of sorts, where we visit an alternate Earth that has mutants, or will mutantkind arise from the MCU in a more organic way? Here’s Joshua, two Jims, Jesse, and Lauren discussing not only the idea of Hayward wanting to use Vision as a weapon (since the SW in S.W.O.R.D. stands for “sentient weapon”) but also if the trapped denizens of Westview will have their DNA altered like Monica’s was…

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Side Theory: Westview Will Help Introduce Mutants to the MCU

It’s been noted that Monica’s DNA’s been through the wringer after having traveled through the wall of the anomaly twice. Does this just happen to people who go through that barrier or does it count for everyone trapped inside Westview who’ve never passed through the field? Either way, when you’re talking DNA, you’re talking muties.

Theory: Recast Pietro Is a Mole for Hayward

Darcy comments that Wanda “recast” Pietro, but Wanda made it clear to Vision at that moment that it wasn’t her making someone ring the doorbell. And Pietro’s arrival was definitely treated like a breach. Plus, his memories don’t line up with Wanda’s and his accent’s gone. This could just be because he’s actually Pietro from the X-verse or it could mean that he’s been purposefully sent in there to impersonate Pietro by Hayward or some other outside force. We’re not sure why he’d be in there and what purpose it would serve if he’s purposely shaking things up and throwing Wanda off-guard, but it’s still an interesting morsel.

Yeah, and if he’s not from the multiverse, where did his speed powers come from?

There’s no doubt that Pietro is definitely unique in this anomaly, as he can see through the facade just like Vision can. The fact that Wanda saw Pietro’s dead body however, in the same way she saw Vision’s, seems to suggest that he is an actual version of Pietro from – er – somewhere, and not a spy. But we’ll see. High-profile recasting is also a long-standing sitcom tradition so even him just being there with a different face still fits into the TV world that Wanda is controlling.

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Side Theory: S.W.O.R.D. Has Been Compromised

After all these years, are we ready for more HYDRA maybe? Or what if it was A.I.M. acting as the infiltrators (though they’d have to be connected to Aldrich Killian’s A.I.M. from Iron Man 3)? The operative who tried crawling into Westview via the sewers was wearing an outfit that seemed to ape A.I.M. a bit. You know, before he got turned into a beekeeper.

Either way, do we think S.W.O.R.D. has turned sour because of outside forces or is it just because Hayward’s turned into a self-serving weasel during his five years on wrecked “blip” Earth? One thing’s for sure, he’s got an itchy trigger finger when it comes to Wanda and hopes taking her out will end all this madness. And possibly free Vision (in husk form).

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Nice Theory: Carol’s Haircut

One sweet and kind idea that’s currently floating around Twitter, and which got brought up in the IGN Slack, is that Carol Danvers’ short hairdo in Endgame may be because she shaved her head as an act of solidarity with Maria, who would have been undergoing chemotherapy for a few years until her passing (while her daughter Monica had been blipped away). It’d be a super-nice retcon if this was ever proved correct.Screen Shot 2021-02-12 at 3.51.57 PM

Lingering Question: Why Can Vision Unlock People and Things?

This query was briefly brought up on the ol’ Slack, as Vision’s touch can break people out of their mind-controlled state. And while there have been a few times when the citizens of Westview have wanted to spill the beans to Vision, Vision can completely unlock them from the spell. He’s also been able to change a computer in this way. This was sort of chalked up to Mind Stone mumbo jumbo.

Sure, the Mind Stone is not in Westview (unless it’s from a different universe). It was returned to it’s place in the timeline by Cap at the close of Endgame, but since Wanda’s powers come from the Mind Stone and Vision was more or less birthed by it, the stone’s power could still be present within him. Somehow.

Lingering Question: Who Is Monica’s Aerospace Friend?

Names like Reed Richards and Riri Williams (especially since Riri is getting her own Ironheart series) have come up before. But now that Monica’s said her friend is a “he,” are we thinking Reed? A genius engineer who’s pretty close to New Jersey? Seems like we’ll find out next week. Could WandaVision be the key to introducing us to both mutants and the Fantastic Four? Seems like a lot to carry for one show!

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You can read our review of WandaVision’s sixth episode, “All-New Halloween Spooktacular,” and sort through all the running theories and Easter eggs from all the aired episodes here.

Did you have any lingering questions or theories? Share them below, and vote in this week’s poll too!

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Firearms Expert Reacts To Hot Dogs, Horseshoes & Hand Grenades’ Guns

Hot Dogs, Horseshoes & Hand Grenades is a VR shooting gallery that offers up well over 150 firearms from the 18th century all the way through to the modern day, and as a result, it includes a range of weaponry such as the Flintlock pistol, the MP5 submachine gun, and the Colt Single Action Army revolver.

In the above video, Jonathan Ferguson–a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries–breaks down the guns of Hot Dogs, Horseshoes & Hand Grenades and compares them to their real-world counterparts.

If you’re interested in seeing more of Jonathan, you can check out more from the Royal Armouries right here. –https://www.youtube.com/user/RoyalArmouries

If you would like to support the Royal Armouries, you can make a charitable donation to the museum here. –https://royalarmouries.org/support-us/donations/

And if you would like to become a member of the Royal Armouries, you can get membership here. –https://royalarmouries.org/support-us/membership/

Adam Sessler And Kevin Pereira Are Back At G4

When G4 returns later this year, it will be in more than just name. Original X-Play host Adam Sessler and Attack of the Show’s Kevin Pereira are both coming along for the ride, and their shows will be back, too.

They’re joining a group of new hosts that includes WWE superstar Xavier Woods, and you can expect to see many classic G4 segments when the shows are revived. In a press release, Adam Sessler specifically mentioned his “Sessler’s Soapbox” segment making a return, as well as opinions on the latest gaming news and, of course, reviews. We give that news a five … out of five.

Sessler had been unceremoniously fired from the network in 2013, later joining the site Rev3Games before then doing consulting and strategy for media. According to Sessler, he was never given a reason for his termination, but it looks like things were smoothed over. His co-host Morgan Webb was not mentioned in the new announcement, but she has been employed by game developer Bonfire Studios since 2017.

Attack of the Show host Kevin Pereira will also be hosting his old show, though it remains to be seen what form that will take. During the original run, it was co-hosted by Olivia Munn and later Candace Bailey.

Along with the returning hosts, G4 also announced a few new faces–Froskurinn and Ovilee May–who will focus on esports programming. They’re heading up The BLEEP Esports Show, which will focus on news from the competitive gaming world.

For more on the new G4 and a few jokes from YouTube comedian Gus Johnson, check out the video above.