Assassin’s Creed Valhalla’s Main Location Is a Huge Historical Coincidence

Ravensthorpe, the Viking settlement that players build and customise in Assassin’s Creed Valhalla, is a fictional place invented by Ubisoft’s writers. Except it isn’t all that fictional after all: Ravensthorpe is actually a real place in England, and the developers had no idea until a few months before the game launched.

In AC Valhalla, the fictional settlement of Ravensthorpe is located in the middle of England’s central kingdom, Mercia. “We chose the name Ravensthorpe because Eivor’s clan was the Raven clan, and Thorpe means ‘farmland’… and we set the settlement in the middle of Mercia so it was centrally located on the map,” explained Assassin’s Creed Valhalla’s Narrative Director, Darby McDevitt, in a thread about the discovery on Reddit.

Ravensthorpe RealThe real Ravensthorpe, meanwhile, is a village in Northamptonshire. It may not have originated as a Viking settlement, but in its position just slightly south east of Coventry, it is pretty much in the middle of England. “We had NO idea that there was a real Ravensthorpe in exactly this location in real life, until a few months ago,” said McDevitt. “Granted there is no river running by the real Ravensthorpe, but a lot can happen in 1000 years. Rivers change courses.”

Ravensthorpe ACVIt’s an absurd coincidence, and one that certainly has amused the Reddit users who brought the topic up. Northamptonshire. However, this village isn’t the only place called Ravensthorpe in England; type the name into Wikipedia and you’ll easily find that Ravensthorpe is also a district in West Yorkshire, an area in Peterborough, and a historic manor in North Yorkshire. None of these appear to be Viking/Assassin settlements established by Eivor, though.

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For more on Ubisoft’s latest, check out our Assassin’s Creed Valhalla review, which is one of the best PS5 and Xbox Series X launch games. If you’re playing already, check out our pick of the essential abilities and when you can find them.

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Matt Purslow is IGN’s UK News and Entertainment Writer. 

Fresh Prince Reunion Sets HBO Max Release Date With New Trailer

The Fresh Prince reunion on HBO Max finally has a release date: November 19. The streaming service tweeted a two-minute trailer for the reunion, which gives a nice solid overview for what to expect and a sense of the tone. Check it out below.

The unscripted reunion was filmed on September 10 and looks to be an informal roundtable on the original set. Returning cast members include Will Smith, Tatyana Ali, Karyn Parsons, Joseph Marcell, Daphne Maxwell Reid, DJ Jazzy Jeff, and Alfonso Riberio. Noticeably absent from the list is James Avery–who played family patriarch Philip Banks–who died in 2013. HBO Max is reportedly teasing appearances by additional “special surprise guests.” A fun bit of trivia about the September 10 date–that is literally 30 years after Fresh Prince first premiered on NBC in 1990.

Marcus Raboy (music videos for Ice Cube, Naughty By Nature, and countless artists since 1991) directed the special. Showrunner Rikki Hughes executive produced alongside Miguel Melendez, Lukas Kaiser, and Brad Haugen for Westbrook Media.

The other big Will Smith project on the horizon is Bel-Air, a dramatic re-interpretation of The Fresh Prince. Getting off the ground due to the popularity of a YouTube video imagining what such a series might be like, Smith quickly swooped in to collaborate with filmmaker Morgan Cooper, who created the clip in March 2019. Bel-Air was picked up by Peacock for two seasons.

Next-Gen Launch Week Special: Phil Spencer + Demon’s Souls

It’s PS5 and Xbox Series X/S launch week, and to celebrate, the Generation Next team have a bumper launch special for you to feast your eyes on.

First up, Tamoor interviewed Xbox boss Phil Spencer, so we show some choice cuts from the discussion, including what Halo Infinite’s delay has meant to Xbox, a lack of first-party showpiece games for the Xbox Series X/S, the platform’s presence in the Asian market, and, of course, some Elden Ring chat. We also finally ask Phil what he thinks of the nicknames Big Phil and Phil Sponsors, and he picks his favourite.

But that’s not all! We finally get to spend some time with Bluepoint Games’ Demon’s Souls remake, and Tam shares his early review impressions (spoilers, they’re very positive). Generation Next isn’t going anywhere now that the consoles are out, so keep a look out for it next Friday, and if you’re getting a new console this weekend, enjoy!

Cyberpunk 2077’s Next Night City Wire Stream Is All About Keanu Reeves

November 19 should’ve been a big day for CD Projekt Red’s Cyberpunk 2077, but after a last-minute delay you’ll have to wait a few more weeks to get your hands on the open-world role-playing game. Instead, you can look forward to getting possibly your final glimpse of the game before it hits shelves.

In its fifth entry in the Night City Wire series of streams, CD Projekt Red is diving into the character Johnny Silverhand, played by the breathtaking Keanu Reeves. Given Silverhand’s origins in cyberpunk rock, the stream will also touch on some of the game’s soundtrack and more.

One of the reported reasons for Cyberpunk 2077’s original delay from September to its previous November date was performance on the oldest consoles it supports, with the Xbox One and PS4 versions supposedly needing more work. CD Projekt Red didn’t directly respond to that report, but still hasn’t explicitly shown footage of the game running on those consoles.

Cyberpunk 2077 has a lot going on with its several districts, trio of character prologues, and different styles of play. It’s also dense with existing lore that might be useful to catch up on before launch, which you can easily do with our running Cyberpunk 2077 series of lore deep-dives.

Cyberpunk 2077 launches on December 10 for Xbox One, PS4, PC, and Google Stadia. It will be playable on Xbox Series X, Series S, and PS5 through backwards-compatibility, with next-gen specific patches coming later in 2021.

Now Playing: What Cyberpunk’s Delay Means For Next-Gen

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The Mandalorian: Baby Yoda’s Food Fought Back In Season 2, Episode 3

On the November 6 episode of The Mandalorian, some people were upset about some actions The Child–which many call Baby Yoda–took during the course of the episode, as he ate some unfertilized eggs that a sentient being was bringing to her mate. Luckily, on this week’s episode of the Disney+ original series, The Child’s next meal fought back.

When Mando and The Child landed on the planet that is essentially one giant ocean dock, he took a seat at the local tavern to get the kid some food, ordering him up some chowder. However, there was a bit more to this chowder than expected, as there was a living cephalopod-like creature inside, and it attacked Baby Yoda.

Check please...
Check please…

Obviously, the meal didn’t do any damage to Baby Yoda, but it did teach him the important lesson that sometimes, your food will fight back–unless it’s dead.

As for the person Mando was escorting with her eggs, she was eventually reunited with her mate, and the two had a baby, which The Child did not eat. In fact, Baby Yoda was actually shown playing with the new baby and not eating it. So there’s a happy ending to all of this.

This episode is now available to watch on Disney+, and new episodes of The Mandalorian air on Fridays. For more on this week’s episode of The Mandalorian, check out all the Easter eggs and references, including to other Star Wars TV shows.

Pokemon Sword And Shield Zarude Distribution Announced For US

Zarude, one of the rarest and newest mythical Pokemon of the current generation introduced in Pokemon Sword and Shield, will finally be available in the US. Originally distributed to Japanese players in August as a ticket preorder bonus for Pokemon the Movie: Coco, Zarude is headed west through a free promotion.

Obtaining Zarude is easy. All you have to do is sign up for the Pokemon Trainer Club newsletter and you’ll be able to add Zarude to your Pokemon Sword or Shield roster in December.

You’ll have to be quick though, as the offer expires on November 20. Once you’ve opted in for the email marketing, a special email with a password to add Zarude to your game will be sent out at a later date.

Described as the “rogue monkey” by Nintendo, Zarude is a Dark/Grass type whose signature move is called Jungle Healing. With it, the Pokemon can recover HP, cure status ailments, and pass the benefits on to allied pokemon — a skill that will come in handy during a Dynamax raid battle.

Several European countries also now have a chance to claim Zarude, with GameStop stores in Germany, Austria, and Switzerland distributing download codes that could be used to import the Pokemon through Sword and Shield’s Mystery Gift feature. Some of these codes will also be distributed online in Europe from December 1.

Sword and Shield players can also obtain another rare pokemon provided that they have a Pokemon Go account and have a few pocket monsters to transfer over to Pokemon Home. Doing so will unlock a Melmetal that is capable of Gigantamaxing, which will be placed in the gift box.

Now Playing: Pokemon Sword & Shield – Zarude Mythical Pokemon Reveal Trailer

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Game & Watch: Super Mario Bros. Is Almost The Game Boy Classic I Always Wanted

Nintendo’s most iconic character turns 35 this year, and among the celebratory gestures is a tiny nod to some of Mario’s earliest history. The Game & Watch: Super Mario Bros. takes the form factor of a Game & Watch, the classic LCD systems from the early 1980s, but instead squeezes in two classic Mario games: the original Super Mario Bros. and The Lost Levels (aka Super Mario Bros. 2 Japan) alongside the Game & Watch title Ball. And though it’s a nifty novelty, it also feels like a proof-of-concept for what could have been much more–not unlike a certain other Mario 35th celebration.

When we made our 2020 predictions, I called my shot: Nintendo would (or at least should) make a Game Boy Classic in the style of the NES and SNES retro systems. A small, preloaded Game Boy with a couple dozen standout classics would be the perfect next step for Nintendo’s retro line, and would do more to pay homage to Nintendo’s legacy than the other common prediction, a miniaturized N64. Nintendo has arguably become known more for its handheld successes than its consoles, culminating in the current hybrid Nintendo Switch. It all began with the Game Boy, and this seemed like the perfect year to honor it with a retro system.

My only lingering question was whether Nintendo could outfit it with a decent screen without driving up the price. Nintendo’s other retro systems are essentially just flash storage running emulators in a custom shell. A screen adds complexity and cost. Would Nintendo take a reduced profit margin to make such a retro revival possible?

That question is now answered. The screen on the Game & Watch is bright and beautiful, and just big enough to accommodate the simple graphics of an 8-bit game. The Mario games look vibrant without losing too much detail. The settings UI, while ultra-simplistic with sliders for brightness and volume, is perfectly functional. The Game & Watch game, Ball, is simple and monochromatic. You know, like a Game Boy, albeit without a green hue that could easily be added with a filter.

All of this makes the device frustratingly close to, but not quite a match for, my vision of a mini handheld that honors the Game Boy. A doodad with a Game Boy shape, preloaded with iconic games like Tetris and Super Mario Land 2, would be essentially identical in form and function, but immensely more gratifying as both a gaming device and a piece of history.

Outside of a vision of what could have been, though, it’s hard to see the Game & Watch: Super Mario Bros. as much more than a charming tchotchke. It’s smaller and lighter than a typical smartphone, so it’s easy enough to carry around if you just want ready access to a few games. The clock function is cute, displaying the current time with Mario blocks and characters running around the screen. It includes at least one brief Easter egg, showing you step-by-step instructions for how to draw Mario. And the game functionality is actually smart enough to automatically create suspended states for both Super Mario Bros. and The Lost Levels if you want to swap back and forth between them.

But in the year 2020, who really needs another time-telling device? The Game & Watch functionality was always a little silly, as the on-board clock was half the name but much less than half of the appeal. Now, when everyone routinely checks their phones or smartwatches, it feels even less useful. The appeal should be the games, but chances are you already have Super Mario Bros. and The Lost Levels through your Nintendo Switch Online subscription–along with dozens of others. Nintendo hasn’t exactly been hesitant to offer these older games elsewhere. The addition of Ball is a kitschy retro throwback, and more rarified, but if this was meant to pay homage to the Game & Watch brand it probably should have included more than one of its titles.

All the same, though, the Game & Watch: Super Mario Bros. edition shows what fertile ground there is in creating small, dedicated retro portables. It’s a little underwhelming, but I can’t help but imagine the concept taken to its next logical step. This homage to Mario and Game & Watch isn’t terribly appealing in either direction in and of itself. But if it sparks a desire to make another tiny bespoke retro game player, it will be worth the half-step to get there.

Demon’s Souls Remake Removes Cat Photo From UI

The original Demon’s Souls is a remarkably dark game filled with lava, monsters, and gore, but it also had one bizarrely wholesome element: a photograph of a developer’s cat used for one of the game’s rings in the user interface. Unfortunately, this is one feature that looks like it wasn’t carried over into the PS5 remake.

Equip the Cat Ring in Demon’s Souls now, and you’ll see apparently see a silhouette of a cat in place of the white fuzzy face we remember so well–we haven’t gotten the item in our own game yet. The new icon certainly tells you the same information, but it is significantly less goofy. The Cat Ring is also one of the most useful items in the game, nullifying most fall damage, so there is a very good chance you will want to have it equipped.

According to one user on Twitter, the icon actually is still in the game, but as more of a cameo appearance during the credits. It’s better than nothing, but we’d like to see Bluepoint do the right thing and patch that adorable kitty back into the UI where it belongs.

Aside from the UI changes and, of course, the completely remade visuals and audio, the Demon’s Souls remake is very close to the original PS3 game. The code for combat timing was actually carried over directly to make it feel perfect for veterans, though there are better and more varied animations now to make each weapon type feel unique.

The Demon’s Souls remake is available now exclusively for PS5. Tamoor Hussain has already written up his early thoughts on the game. If you still need a PS5, check out our PS5 order guide. You can also read our full PS5 review to help you make a decision.

Now Playing: Demon’s Souls – Official Launch Trailer

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PS5 Gets Upgraded Nioh Collection Next February

If you’re a fan of a challenge and yearn for a setting other than the fantasy one found in Demon’s Souls, Team Ninja will soon release remastered versions of both Nioh and Nioh 2 on PS5, with the game’s sequel also making its way to PC for the first time.

The Nioh Collection is a new all-in-one edition for the samurai action game, and it launches for PS5 on February 5, 2021. The bundle will feature both Nioh and Nioh 2 Remastered, which will include all the DLC from both titles. The remaster will also touch up the game’s visuals and add new options for 4K and up to 120fps gameplay on supported displays.

If you’ve already been enjoying Nioh 2, you’ll be happy to know that your purchase on PS4 entitles you to a free upgrade on PS5. This applies to the base game and any DLC you’ve purchased, too. The original Nioh will not be eligible for the same, with Nioh Remastered available as a separate purchase on PS5. Additionally, Nioh 2 and Nioh 2 – The Complete Edition will not be available for purchase separately on PS5, so you either need to buy its respective PS4 edition or the full Nioh Collection.

Nioh 2 is also finally coming to PC, with Nioh 2 – The Complete Edition launching on Steam on February 5, 2021 too. This version will support the same 4K and 144Hz as the original Nioh, as well as HDR and widescreen resolutions. PC players will also get an exclusive “Valve Helmet” with their purchase. If you’ve been meaning to get into the series, the first Nioh is on sale for 70% off during the current Steam Sale, which ends on November 20.

Just before these new versions drop, Team Ninja is also releasing the third and final piece of DLC for Nioh 2 on PS4. The First Samurai will drop on December 17, introducing new enemies and challenges that Team Ninja says are the most challenging it has ever designed. A new difficulty mode will also be included to provide a punishing new way for veteran Nioh 2 players to enjoy.

Nioh 2 is an exceptional action game, with tight combat and mission designs that let it stand shoulder-to-shoulder with From Software’s Dark Souls series. In our Nioh 2 review, critic Mike Epstein wrote, “Though it sometimes feels like a curse as you play, it is a testament that Nioh 2 successfully grabs and holds your complete attention so close for so long.”

Now Playing: Nioh 2 Video Review

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How To Mute The PS5 Controller’s Microphone

The PlayStation 5 controller is easily one of the more impressive pieces of technology that comes with Sony’s next-gen console. It has a number of advanced features built into it, such as adaptive triggers, more sophisticated haptic feedback, and its own internal microphone. One feature that the controller doesn’t have though is a default mute state, something users might want to change for the sake of privacy and security.

Doing so is easy enough, as there are two paths you can take. One mutes your controller quickly until you switch it off, the other is a more permanent solution.

How to quickly mute your PS5 controller

PS5 microphone mute button
PS5 microphone mute button

Just press the button above the PlayStation icon and it’ll be set to mute until you press it again or switch the console and controller off. You’ll also know that you’ve enabled the mute function as the PS5 informs you when the function has been activated.

How to mute your PS5 controller for longer

First you’ll need to navigate to the PS5 settings menu, which can be found in the top right corner and is represented as a cog icon. From there, make your way down to the “Sound” menu, and then select the “Microphone” option.

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Select the option “Microphone status when logged in” and you’ll be able to toggle the microphone to be muted on default whenever you power your PS5 console on.

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With that option organized, you’ll never have to worry about your online team picking up any unnecessary background noise or music whenever you start a game.

For more PS5 guides, you can see how easy it is to switch the orientation of the device. For more on the new console, you can check out our PS5 review and keep an eye on our PS5 order guide to see when more stock will be available.

Now Playing: PlayStation 5 Video Review