Dozens of New Death Stranding, Kojima Productions Items on Sale at TGS

IGN can exclusively reveal new Death Stranding and Kojima Productions merchandise, available for purchase at the developer’s retail booth at Tokyo Game Show 2018, which takes place in Chiba from September 20 to 23. The new goods will be sold alongside previously available items, and are currently available only at Kojima Productions’ TGS booth.

The extensive lineup of new Death Stranding goods include items emblazoned with the Fragile Express logo seen in the E3 2018 trailer, while other items include collaborations with Silent Poets, the Japanese music producer involved with the trailer. The lineup even includes the necklace worn by protagonist Sam Porter Bridges, portrayed by actor Norman Reedus.

Continue reading…

The Predator Ending Explained

The Predator has arrived in theaters, and with it comes a whole new interpretation of the popular sci-fi franchise. Co-writers Shane Black and Fred Dekker have expanded on the world of the Predator series, and left it in an interesting place by the end of the new film.

So let’s take a look at what they did, what it means, and what it suggests about the future of the Predator movies!

Needless to say, this article includes some HUGE SPOILERS.

So, What Have We Learned…?

The Predator Lab

Continue reading…

Why Black Ops 4 Doesn’t Have A Traditional Campaign

Breaking with tradition, this year’s Call of Duty: Black Ops 4 does not feature a traditional campaign. But why? Treyarch studio heads David Vonderhaar and Dan Bunting answer that question in a new video from Game Informer.

“Development is a journey,” co studio head Dan Bunting said. “We try a lot of different ideas and a lot of different things. The game that we are making has evolved over time, and that’s just a part of development. I can’t remember a single game that we’ve made that hasn’t had a dramatic change in the prototyping stage. That’s what prototyping is for. You prototype ideas; some of them work out great, some of them don’t work out great and you pivot. You find a new idea [and] focus on that. We follow the fun.”

The other studio head, Vonderhaar, pointed out that Black Ops 4’s battle royale mode, Blackout, also changed a lot during the development process. “It’s normal,” Vonderhaar said about how video games can change substantially and significantly in the development process.

Bunting added that Treyarch had a huge ambition for Black Ops 4 when development started. He stressed that the studio was always planning to have Black Ops 4–across all modes–being an entirely social experience. Vonderhaar went on to say that Black Ops 4 never had a campaign in the traditional sense. “It wasn’t a campaign as people usually refer to it anyways,” he said. “How can you say what happened to this thing that wasn’t. It was a multiplayer game.”

The interviewer went on to point out that it’s interesting that the prototyping process led to a traditional campaign falling by the wayside the same year the team greenlit a battle royale mode for the game. Fans might wonder if the campaign was scaled back so the team could allocate its resources to a battle royale mode, a notion that–true or not, or somewhere in between–might rub some the wrong way. Bunting didn’t answer the question directly, but said adapting is critical to Treyarch’s success.

“Everything tends to work together for a reason,” Bunting said. “Internally, we have built a culture of adaptation. The most important aspect of game development is being able to adapt. If you can’t look at something that you’re doing honestly and say, ‘This thing isn’t good enough’ or ‘This isn’t what we want,’ and ‘We need to make a change.’ If you can’t do that yourself, then you’re not adapting. You’re not going to evolve in a way that’s going to constantly deliver exciting experiences for your fans.”

While Black Ops 4 doesn’t have a traditional campaign, the game will deliver story and narrative elements through other means.

Call of Duty executive VP and GM Robert Kostich said earlier this year about the lack of a campaign, “Look, it’s not a dedicated campaign like it was in the past. We’re telling stories differently this year. We think our community is going to love this game from end to end, because it has so much to offer.”

“I don’t think that’s going to be a problem really. I think what our community is going to love at the end of the day comes down to the gameplay and the fun you have with it. And I think that’s what this game is going to have in spades. This is a little different from what we’ve done in the past.”

Black Ops 4 launches on October 12 for PS4, Xbox One, and PC. A beta for the game’s battle royale mode, Blackout, is currently available on PS4 and comes to PC and Xbox One later.

Xenoblade Chronicles 2 Torna: The Golden Country – First 25 Minutes Gameplay

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Let’s Talk About That Insane Nintendo Direct

HOLY MACARONI! What a Direct that was, huh? Tons of games, tons of news, and more release dates than you can shake a stick at! This week’s ep has Ryan McCaffrey, Brian Altano, Casey DeFreitas and me, Zach Ryan, breaking down as much of the news as we possibly can in 59 minutes. We’re talking Luigi’s Mansion 3, we’re talking Animal Crossing, we’re… probably not talking about a bunch of other stuff, but we cover a TON. It’s a fast and furious episode for a wild and crazy Direct!

As always, you can watch NVC here on IGN live on Thursdays at 3pm PT. Catch the video and audio 24 hours later on our YouTube channel (subscribe and hit that bell! It gives fairies wings!) or listen to it on your commute in audio format. If you enjoy the show, share it with other Nintendo fans, leave us a comment, and give us a thumbs up or leave us a review! If you prefer audio over video, please subscribe to NVC on iTunes or your podcast service of choice.

Continue reading…