Simpsons Creator Matt Groening “Didn’t Have A Problem” With White Actors Playing Black Roles

After The Simpsons recently recast Dr. Hibbert with a Black voice actor, Kevin Michael Richardson, show creator Matt Groening has finally spoken out on the bigger shift the show initially had been slow to provide a definitive stance on: A move to longer use white actors to voice non-white characters. Speaking with the BBC (via Deadline), the prolific cartoonist said: “Times change but I actually didn’t have a problem with the way we were doing it. All of our actors play dozens of characters each, it was never designed to exclude anyone.”

When asked whether he regretted the show’s previous silence and slow public deliberation, Groening remarked, “At a certain point it doesn’t matter what you say. You’re going to be attacked by whoever, you know? We’re not going out of our way to comfort bigots. On the other hand, if you do any kind of gesture and people perceive a weakness, you’ll be criticised.” This comment isn’t all that different from past reactions from Groening, which were initially dismissive of the criticism.

Earlier in the show’s current, 32nd season, The Simpsons recast Carl Carlson with Alex Désert (Better Things, Better Call Saul) in for Hank Azaria. The move was met with a wide spectrum of reactions from fans, from wholehearted enthusiasm to shrugging indifference. Following a much-publicized, lengthy controversy over representation, whitewashing, and stereotyping sparked by comedian Hari Kondabolu’s 2017 documentary The Problem With Apu, The Simpsons has opted to either re-cast or, in the case of Apu, seemingly completely phase out the objectionable roles.

In the same interview, Groening–who is currently working on Netflix series Disenchantment–expressed an appreciation for the change taking place broadly in the culture. “We’re trying to make it better,” Groening told the BBC. “Bigotry and racism are still an incredible problem and it’s good to finally go for more equality and representation.”

Now Playing: 10 More Times The Simpsons Predicted The Future (2020 & 2021)

AMD to Announce Its Next Radeon RX 6000 Graphics Card on March 3rd

If you’ve been champing at the bit for a new mid-range graphics card from AMD, your prayers may finally be answered on March 3rd.

AMD has just announced it will reveal the latest addition to its Radeon RX 6000 graphics family on March 3rd. At 8am PT/11am ET/4pm UK/2am AET, users will be able to tune into the livestream on AMD’s website.

The computer CPU and GPU maker promises its event will continue the journey for RDNA2, the architecture behind AMD’s latest Navi graphic cards for gaming PCs as well as the graphics processors found inside of the Xbox Series X and PS5. We strongly predict that AMD will announce a new or several new graphics cards to compete with the Nvidia RTX 3060.

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Kevin Lee is IGN’s Hardware and Roundups Editor. Follow him on Twitter @baggingspam

David Fincher’s New Movie Is About Murder Again, Michael Fassbender Rumored To Star

The first details on David Fincher’s next movie have come to light, with Deadline reporting that the Oscar-winner is adapting the Alexis Nolent graphic novel series, The Killer, for a movie.

Fincher is working on the project with screenwriter Andrew Kevin Walker, who wrote the script for Fincher’s murder movie Seven. Sources told Deadline that Michael Fassbender is in talks to star in the movie, though no deal has been made.

The movie is headed to Netflix, according to the report. Fincher recently inked a four-year deal with the streaming company that began with the movie Mank, which told the story of the process of making Citizen Kane and starred Gary Oldman.

Fincher is no stranger to directing projects about killers, murder, and death, so The Killer should be right in his wheelhouse. The graphic novel tells the story of killer who has a crisis.

Fincher directed the movies Fight Club, Panic Room, Zodiac, The Girl with the Dragon Tattoo, and Gone Girl, while he earned Oscar nominations for two other movies that he directed, The Curious Case of Benjamin Button and The Social Network. Fincher also directed a number of episodes of Netflix’s criminal psychology drama Mindhunter.

It sounds like it’s very early days for Fincher’s new The Killer movie, so there is no word yet on a full cast or release date.

Last Chance: Get Ghosts ‘N Goblins For Free On Nintendo Switch

Nintendo Switch owners can snag a free copy of Ghosts ‘n Goblins if they claim it by February 25. It comes as part of Capcom Arcade Stadium, which is a digital arcade that you can fill with a bunch of classic Capcom games. The arcade collection comes with 1943: The Battle of Midway, and there are additional game packs you can purchase it. You can claim Ghosts ‘n Goblins below–just sign into your Nintendo account, then “purchase” it.

Ghosts ‘n Goblins is one of Capcom’s most beloved retro games, and while it did release on the NES and multiple home computers, Capcom Arcade Stadium focuses on the company’s arcade titles. That means you’ll get the arcade version of Ghosts ‘n Goblins, which is considered by most to be the superior version.

This giveaway ends on February 25, which also happens to be the day that Ghosts ‘n Goblins Resurrection releases on Nintendo Switch. It’s an all-new game in the series that uses the same engine as the recent Resident Evil remakes. Despite that, it retains the series’ classic 2D gameplay, paying tribute to its past and creating new surprises at the same time.

GameSpot may get a commission from retail offers.

The MCU Probably Won’t Go R-Rated Any Time Soon

During a panel interview with the Television Critics Association, Marvel Studios CCO Kevin Feige confirmed that while they have begun “working with Deadpool,” a famously R-rated character they recently acquired during the Disney merger with Fox Studios, other MCU projects will likely stay PG-13. This confirmation came thanks to a question about the future of Marvel’s projects skewing more adult.

This news may put a damper on the buzz surrounding the rights to characters like The Punisher and Jessica Jones returning from Netflix to Disney. The famously ultra violent Netflix Marvel universe has been a point of much speculation and theorization for fans now that the MCU stepped into the streaming TV show arena in earnest.

That doesn’t mean the future of the MCU is PG-13 all the way down, however. Feige explained that Marvel has already begun work with Deadpool which has “already established itself as a certain genre and a certain rating, and we’ve already said we wouldn’t mess with that when we start working with [it].” Feige then teased that they have, in fact, begun work with Deadpool.

But this isn’t a limitation, as far as Feige is concerned. “We have never encountered a story or a storyline, or a character’s journey, that a PG-13, or any of the ratings we’ve been using up to this point, has prevented us [from telling]. We’ve never been held back by it. If we ever are, then certainly there could be a discussion to be had, now that we have other outlets like Hulu and like Star, but that has yet to be the case.”

Disney has recently added parental controls to Disney+ which would allow for more R-rated content to be available on the service without harming Disney’s famously family-friendly brand. However, it sounds like there are no currently announced MCU projects that will need to be met with rating concerns.

Anthem Development Ceases, BioWare to Focus on Dragon Age, Mass Effect

After over a year of internal overhaul on Anthem, EA and BioWare have decided to stop development on the 2019 action-RPG, and move on to other projects.

In an announcement today penned by executive producer Christian Dailey, he explains that the decision to quit work on Anthem was motivated by a mixture of the impacts of COVID-19, and a desire to focus on other BioWare projects, like Dragon Age and Mass Effect.

“2020 was a year unlike any other however and while we continue to make progress against all our game projects at BioWare, working from home during the pandemic has had an impact on our productivity and not everything we had planned as a studio before COVID-19 can be accomplished without putting undue stress on our teams,” he wrote.

“I know this will be disappointing to the community of Anthem players who have been excited to see the improvements we’ve been working on. It’s also disappointing for the team who were doing brilliant work. And for me personally, Anthem is what brought me to BioWare, and the last two years have been some of the most challenging and rewarding experiences of my career.

“Game development is hard. Decisions like these are not easy. Moving forward, we need to laser focus our efforts as a studio and strengthen the next Dragon Age, and Mass Effect titles while continuing to provide quality updates to Star Wars: The Old Republic.”

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Dailey also notes that Anthem’s existing live service will continue running as it is now for the foreseeable future.

Anthem had a rocky launch, plagued with bugs and criticism that while its combat was interesting, its story was a grind and its endgame didn’t have the chops to sustain the game long-term. As the game stumbled through 2019, EA ultimately opted to overhaul Anthem in late 2019, taking over a year to completely change the game’s core loop and systems like loot, quests, and social elements. Earlier this month, EA reportedly reviewed the state of the game and subsequently made the call to cease development at that time.

In an exclusive interview with IGN, EA chief studios officer Laura Miele offered her thoughts on the shuttering of Anthem development, contrasting the decisions EA had made in regards to the game’s overhaul with those it made on Star Wars: Battlefront 2. Battlefront 2 was successfully overhauled post-launch based on community feedback, if not perhaps as dramatically as Anthem was planned to be.

“What’s really important about Battlefront 2 is we said we were going to do something,” Miele explained. “We made a commitment to players and we needed to act on what we said we would do, so our teams are clear, if we publicly say we’re going to do something we must deliver. Creating new content for games can also come to a natural conclusion for various reasons and when that happens we try to be as transparent as we can with the community and explain why.”

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Miele then pointed to Battlefront 2’s community post-launch as an example, saying that even though the game’s community had asked for more post-launch content beyond what DICE was going to deliver, the studios were keeping that feedback in mind for future Star Wars games.

In contrast, while Anthem also had a community interested in its overhaul, Miele says that ultimately the best decision based on the resources BioWare has at their disposal was to focus development on its other games instead.

“We’ve believed in Anthem every step of the way, we’ve invested in this game for close to a decade and we’re proud of the work the team has done,” Miele said. “Starting with the game’s launch two years ago, the team at BioWare has listened to player feedback and brought updates and improvements to the game.

“However, 2020 and 2021 are unprecedented years when it comes to game development, so we must prioritize both the player experience and what’s best for the people working on these games. We want to make sure BioWare is able to focus on making the next Dragon Age and Mass Effect games the best they can be, while also continuing to provide quality updates to [Star Wars: The Old Republic]. That’s ultimately the best way we can be in service to our players, focusing on these fan favorites and delivering on the communities’ expectations.

“Anthem was a creative risk and its challenges have taught us a lot about game design and even how we can improve our development process. This not only benefits developers, but players as well.”

Miele talked at length about EA’s relationship with its game communities and goals to adapt based on fan feedback in the rest of our interview as well, which you can read here.

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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

EA Is Putting the Future of its Franchises, Including Titanfall, into its Studios’ Hands

Laura Miele loves working with people who make games — a love that began to be cultivated around 25 years ago, when she got her start at former EA subsidiary and Command & Conquer creator Westwood Studios.

“Those years working directly with developers forever shaped my understanding of the complexities and sophistication of game development, as well as my appreciation and admiration of game developers,” Miele says.

Now, she’s the chief studios officer for EA, where she works with over 6,000 game developers across the company. Miele tells us she sees EA’s internal studios as the “gravitational center” of the company, with the focus of her job being to empower those developers to make the things they want to make, all the while responding to the wants and needs of EA’s game communities and fans.

“In terms of our game development philosophy, our players are always our north star,” Miele says. “As I started this current role, I wanted to strip away some of the preconceived notions about what games we should be investing in and really start listening to players and incorporating their voice into our development process. Since then, we have announced a slate of games that players asked for: a new Skate, College Football, a Command & Conquer remaster, the Mass Effect Trilogy and we developed free content in Battlefront 2 for several years to turn the perception of that game completely around.”

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Miele repeatedly emphasizes the importance of keeping players involved in the ongoing development processes of all EA’s games, citing as examples EA releasing the Command & Conquer source code, and the recent announcement of a new Skate game by a new EA studio called Full Circle.

“We call it Full Circle for a reason — we want our players’ experience with EA to come full circle. Our players deserve to be part of the process.”

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Miele points out that responding to what players are asking for is very rarely something that can happen instantly, pointing to annual franchises like Madden and FIFA which iterate more slowly over each new installment. Major changes to how games like that work, she says, often don’t happen until a few years after they’re first brought up, simply due to how challenging development of annual installments can be.

“We have recently added advanced innovation teams that are heavily focused on tech development and dedicated to long-term game development,” Miele says of Madden and FIFA. “These teams explore innovation initiatives that players will get to experience in two to three years.”

And Miele also wants to make it clear that being player-focused doesn’t mean “making everyone happy 100% of the time.” Our conversation with her occurred just ahead of the announcement that BioWare would end development on Anthem, a game that BioWare strove to overhaul over the course of a year in response to player feedback. Miele says that ultimately the studio needed to allocate its time and resources to franchises like Mass Effect and Dragon Age, and that the COVID-19 pandemic made it especially difficult to make the game into what players wanted.

In contrast, Miele points to Star Wars: Battlefront 2, where EA DICE was able to take the time to turn the game around from its original form, which players were unhappy with.

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“When I first took this studios leadership role, players were incredibly unhappy with this game,” Miele recalls. “We had made commitments to deliver content to the community, but we didn’t have team members assigned to deliver on these promises. We quickly pulled together a great team of people from our studios in Vancouver, Montreal and Stockholm to immediately get to work on fulfilling our promises. We created free content for players because it was the right thing to do and I felt we owed it to our community of players.

“We didn’t expect any accolades or pats on the back for this work, but we actually saw a significant sentiment turn around from players and the game was re-reviewed at much higher scores. Players still love to play Battlefront 2 and I feel we are moving past its history. To hear fan feedback and see players loving this game is deeply gratifying.”

Another franchise where players may not necessarily feel they’ve gotten everything they wanted lately is Titanfall. Though Titanfall has a dedicated community of fans, right now, developer Respawn currently appears to be focused on the battle royale taking place in that universe, Apex Legends, rather than on a new main series game.

That doesn’t necessarily mean it’s the end of Titanfall proper, though. Miele confirms that Respawn is fully in control of what happens to the franchise in the future, who will make the decision based on, once again, what players want.

“Apex takes place in the Titanfall world and the Respawn team is incredibly proud of that legacy and brand,” she says. “That team will determine what the future holds for Apex and Titanfall. I don’t believe in directing or telling games teams what to create, it has to come from the player community, and the inspiration and motivation of developers.”

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So ultimately, what does it mean when EA and its studios say they will listen to its players? Ultimately, EA proper does have the final say on decisions regarding what games get made or updated or ended, Miele acknowledges — they’re all in business together, after all.

“There is a lot of creative autonomy within Electronic Arts but there are certain values and principles we have as a company that we just couldn’t allow to be compromised.”

But there’s an overarching understanding across the company, she says, that teams should have the creative license to receive, listen to, and accept or reject feedback from players. The studios are, after all, the creators and entertainers making the art in the first place.

As for how the studios actually collect that feedback, Miele points to a number of areas. One of those is social media, which she says played a key role in making Skate 4 happen.

“With Skate for example, we knew that every time we posted on Instagram that the first comment no matter what we posted would be #skate4,” she says. “But we only want to revisit a series if we’re confident we can build an experience that moves the franchise forward in a contemporary way. ”

Other sources of feedback include actual game telemetry that shows the developers how players are interacting with the games and what problems they are having as they play, customer support feedback, and the game’s community teams.

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“One of the things I did in the first 100 days of my role as head of studios was to spend time with our community leaders for some of our biggest franchises,” Miele says. “I asked them to give me their best advice on how we can have a better connection to our players. The biggest theme was – please listen to us about the content players are asking for which resulted in us green lighting Skate, College Football, Command &Conquer and additional content for Battlefront II.

“We take all of these inputs and that gives us a sense of what players are loving and not liking- our studio leaders then work with the game teams to determine how we prioritize and address direct player feedback.”

Ultimately, Miele says, everything is about balance — EA will step in and make decisions as needed, developers are given agency to make the things they want to make, and players — hopefully — eventually feel their needs and wants are met.

“It’s about working to understand what a player’s motivations are and working to meet those,” Miele says. “While at the same time recognizing our game teams are tremendously talented at their craft and will determine where the story and game go.”

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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

NBC’s Debris: Watch the First 15 Minutes of the Series Premiere

If you’ve been trying to fill that X-Files-shaped hole in your life, NBC might just have you covered with their new sci-fi series Debris. And to help you gauge whether this series is right for you, IGN can exclusively debut a lengthy clip from the first episode.

Check out the video player above or embedded below to watch the full first 12 minutes of Debris Episode 1:

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Debris is created, written and co-executive produced by JH Wyman (Fringe) through Legendary Television and Universal Television. The series is set in a world where a mysterious alien spacecraft has exploded in Earth’s atmosphere, showering the world in broken shards of highly advanced technology. Naturally, every government and criminal organization in the world would like a piece of that extraterrestrial pie. That’s where CIA operative Bryan Beneventi (Jonathan Tucker) and MI6 agent Finola Jones (Riann Steele) come in. This unlikely duo have been tasked with working together to safeguard the alien wreckage. But is the debris a boon to mankind or a weapon just waiting to fall into the wrong hands?

Debris also stars Norbert Leo Butz as Beneventi’s CIA handler Craig Maddox, Anjali Jay as Jones’ MI6 handler Priya Ferris, and Scroobius Pip as Anson Ash. The series will premiere on Monday, March 1 at 10pm ET/PT.

Let us know in the comments if you think Debris is shaping up to be the next X-Files or Fringe.

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The X-Files ended its long run on Fox in 2018, with the network reviving the series for two additional seasons after it originally concluded in 2002. Here are IGN’s picks for the best standalone X-Files episodes. There’s no sign of an X-Files reboot yet, but there is an animated comedy spinoff in the works.

Debris may be fictional, but Earth’s atmosphere being clogged with debris is a very real problem. In December we learned the European Space Agency is sending a giant claw into orbit to clean up that mess.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

World’s End Club: Here’s What Comes in Each Edition

World’s End Club is coming to Nintendo Switch on May 28. Two editions of the game are available for preorder right now from a handful of retailers (see it at Amazon). Read on to find out what the game’s all about, as well as where you can snag a preorder and what comes in each edition.

World’s End Club Deluxe Edition

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Despite being called a “deluxe edition,” this is the entry-level version for those who prefer physical games. (It’s not up for preorder in digital format yet). The deluxe edition comes with the game itself, plus the following extras:

  • “Go-Getters Club Yearbook” mini art book
  • “Anthem of Friendship” digital soundtrack sampler
  • Reversible cover

World’s End Club Limited Edition

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The game is also available in a limited edition that’s exclusive to the NIS America Store. It comes with the game itself, along with the following items:

  • “Anthem of Friendship” Complete Digital Soundtrack
  • “Go-Getters Club Yearbook” Hardcover Art Book
  • “Club Leader’s Badge” Enamel Pin
  • “Endless Carousel” Acrylic Stand

No Preorder Bonus

No preorder bonuses have been announced for World’s End Club the time of this writing. If that changes at any point in the future, this is where we’ll toss that information.

What Is World’s End Club?

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A mix between a visual novel and a platformer, World’s End Club comes from the creators of the cult classics Zero Escape and Danganronpa. It’s about a group of oddball students from all over Japan who call themselves the “Go-Getters Club.” They go on a field trip to an underwater theme park but, due to some unfortunate events, find themselves trapped there. Then a clown appears and informs them that they’ll have to play a “Fate Game” to escape. Sounds dangerous. Once you do escape, you end up going on a cross-country adventure to solve yet another mystery.

The first portion of World’s End Club was originally released last year as an Apple Arcade title. That version of the game should be getting a content update with the ending around the time of the Switch version’s release.

Other Preorder Guides

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Legendary Wrestler The Big Show Swaps WWE for AEW

Wrestling icon Paul Wight AKA The Big Show has signed a new deal that will transition him from the WWE to competitor All Elite Wrestling.

Wight will join AEW both as a wrestler in the ring and a commentator on AEW’s new show AEW Dark: Elevation.

“It’s been amazing to watch what AEW has built in just a couple of years,” Wight said. “AEW Dark is an incredible platform to hone the skills of up-and-coming wrestlers, but I also love that established AEW talent can build out their personalities and showcase themselves in new ways on Dark. It’s no exaggeration when they say that AEW is boundless.”

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Wight’s new role will also focus in some capacity on mentoring young talent at AEW with his years of professional wrestling experience, as well as educating fans with his commentary.

AEW Dark: Elevation, which will focus on both established and rising stars in AEW’s roster, will air on Mondays at 7 PM ET on AEW’s YouTube channel.

Wight began his wrestling career decades ago in 1994, signing with WCW in 1995. In 1999, he signed a multi-year contract with WWF (which of course later became WWE), eventually winning numerous championship events. He’s previously won the WCW World Heavyweight Championship, two WWF/WWE Championship wins, the WWE World Heavyweight Championship twice, and the ECW World Heavyweight Championship, making him the only wrestler to have held all four titles. Wight is also an 11-time World Tag-Team Champion.

Big Show enters the ring during the WWE Raw event at Rose Garden arena in Portland, Ore., Monday February 27th, 2012. (Photo by Chris Ryan/Corbis via Getty Images)
Big Show enters the ring during the WWE Raw event at Rose Garden arena in Portland, Ore., Monday February 27th, 2012. (Photo by Chris Ryan/Corbis via Getty Images)

Wight’s star power also catapulted him into Hollywood, with appearances in films like Jingle All the Way with Arnold Schwarzenegger, shows like Burn Notice, and more recently a starring role in the sitcom The Big Show Show.

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AEW was founded in 2019 by Jacksonville Jaguars co-owner Tony Khan, with former WWE wrestlers headlining, including Cody and Brandi Rhodes, Kenny Omega, the Young Bucks, Chris Jericho, Sting, Hangman Page, and Jon Moxley. Cody Rhodes and Omega also serve as executive producers. Sting signed his deal with AEW as recently as early December last year. AEW has established itself as one of the more serious competitors to WWE’s long standing monopoly on professional wrestling, with financial backing from billionaire Shahid Khan.

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Joseph Knoop is a writer/producer/babyface for IGN.