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Turns out if you’re still playing 2000’s Diablo II or still have access to your save in that game, you’ll be able to transfer your progress into the upcoming Diablo II: Resurrected remaster. It all seamlessly transfers over.
“Yes, keep your old save files,” Diablo II: Resurrected producer Matthew Cederquist told IGN. “Back when we were working on [the remaster], we wondered if the old save files would work, so we kind of shoved it in, and it worked! So yes, your local single-player save files will carry over.”
As revealed at BlizzConline 2021, Diablo II: Resurrected will feature a toggle that allows you to switch back and forth between the remaster’s updated graphics and the original game’s visuals. So you could port your original Diablo II save into the remaster and then switch to the original game’s visuals and it would be like you never switched games. Why? Because you can.
Diablo II: Resurrected will launch for Xbox Series X|S, PS5, Xbox One, PS4, PC, and Switch later this year. The remaster is being made by Tony Hawk’s Pro Skater 1 + 2 developer Vicarious Visions, recently folded into Blizzard Entertainment.
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Respawn has released a new Apex Legends devstream to further explain the changes being made in the upcoming Chaos Theory event. The devstream also reveals what looks to be an upcoming change to how ultimate abilities may work, an adjustment that wasn’t touched on in the Chaos Theory patch notes.
At 13:36, Bangalore’s ultimate ability finishes charging and you see a prompt pop up for her to say, “My Ultimate is Ready!” So it looks like this next update will add in new voice lines that allow you to call out when your ultimate ability is fully charged and ready to go. This is an awesome addition; we love that Respawn keeps implementing new conversational quips that make it easier to “talk” to teammates without ever having to use a mic.
As detailed in the patch notes, a big part of the Chaos Theory update is rebalancing the defender characters–Wattson and Rampart get buffs while Caustic and Gibraltar get nerfs. Wattson’s change is the most interesting of the bunch, as she now passively heals her shield. In the devstream, Respawn explains this is being done to finally make Wattson a little more “selfish.”
“Wattson still finds success at high level play,” Apex Legends live balance designer John Larson said on the devstream. “As far as competitive is concerned, I’m curious to see if we’ll see more usage from her given the Caustic changes. But for all of us who are not competitive players, a reason her pick rate is low could be because she doesn’t have much ‘selfish’ power.”
Wattson is one of the few characters in Apex Legends who doesn’t possess a passive, tactical, or ultimate ability that allows her to more easily get a kill. Even her fellow defenders possess offensive potential (especially Caustic), making Wattson the only pure defender in the game. She’s there to help her team win, not score kills for herself. So this new buff is a nice reward for all the folks who main Wattson.
And speaking of Caustic, the devstream responds to fans’ long-time request for Respawn to add some form of differentiation in the gas created by a friendly Caustic and enemy Caustic. Respawn has seen fans clamoring for it, but the team feels like it can’t enact such a change because it would alter the in-match meta in a negative way.
“I often see requests for a quality-of-life change to create a color differentiation for friendly and enemy gas,” Larson said. “Right now, the biggest hesitation that teammates have when fighting in gas is when two Caustics are involved. With differentiation, it only encourages teammates to play in gas even more, actually making [Caustic] stronger. All gas should not be easier or fun to fight in unless you’re Caustic, and that’s by design.”
Chaos Theory kicks off on March 9, the same day that Apex Legends releases for Switch.
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Publisher Square Enix has announced that the Outriders demo will be getting an update on March 5 at 7 AM PT / 10 AM ET. The update will implement a few balancing changes and quality-of-life improvements.
The update is largely aimed at eliminating the grind for loot. The Outriders demo has a lootcave run where players can reload over and over to open the same three chests–which, when done enough times, allows you to eventually get some nice loot, including legendary items. The update eliminates this exploit by ensuring chests will no longer drop legendary items.
“While we do not want to prevent farming runs (We get it!), the lootcave discovered via the triple chest-run, as well as the store exploit, do not feel to be within the spirit of the game,” the patch notes say. “To that end, we are redirecting farming efforts to mechanics in the game that may be more enjoyable for players to play through and repeat.”
The update also nerfs some of the more annoying abilities used by the Captain mobs, which should make them a less frustrating challenge whenever they pop up. Additionally, Gauss, an early optional boss in the demo that you can face off against multiple times, will gain increased health and the ability to heal himself on subsequent runs, ensuring he remains a challenge and never becomes too easy.
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On March 18 the newest DLC character Hawkeye is set to be released alongside the next-gen versions of Marvel’s Avengers. But Crystal Dynamics is also changing up some key progression mechanics along with how random cosmetic drops will work.
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In a new developer’s blog, the Marvel’s Avengers team shared that the current XP progression curve “isn’t really a curve at all.” Whereas most RPGs increase the amount of XP required to level up as players get stronger, Marvel’s Avengers’ XP system is linear and static.
“This has led to pacing issues, such as skill points currently being rewarded too fast, which may be confusing and overwhelming to newer players,” says Crystal Dynamics in the blog.
To fix this, Marvel’s Avengers will begin increasing the amount of XP required to level up starting at around level 25. The required XP will increase the closer players get to level 50, which is the current max level. Crystal Dynamics says players looking to max their characters quickly can try and grind before March 18, when the update is set to go live.
As for cosmetics, Marvel’s Avengers is getting rid of random cosmetics entirely. Starting today, random cosmetic item drops will be temporarily removed and they’ll re-appear later in the cosmetic vendor and can be purchased through Units.
On the r/PlayAvengers subreddit, players are somewhat divided on the XP rework. Some argue that characters don’t even begin to feel good to play until level 50 and that adding more grind to progression isn’t a solution. Others say this change will only impact new players and that easing them into characters through a longer progression will breed more familiarity with the game’s systems.
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Crystal Dynamics has shared some of the changes coming to the native next-gen version of Marvel’s Avengers on PS5, including native 4K resolution or 60FPS checkerboard 4K (in performance mode) as well as improved load times, higher-resolution textures, and more. Check out the full next-gen details here.
You can also find out everything about Operation Hawkeye – Future Imperfect here, or check out IGN’s Avengers review here.
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Matt T.M. Kim is IGN’s News Editor.
In case you’re craving more footage from the upcoming Zack Snyder cut of the Justice League movie, which arrives in theaters and on HBO Max on March 18, a new teaser trailer has arrived. This particular look at the movie focuses on Batman, as played by Ben Affleck.
The clip runs nearly a minute and features lots of Batman-centric quotes from Snyder’s DC movies–and a laughing Joker–playing over imagery of Batman standing on top of a massive vehicle that resembles a gigantic tank. In another shot, a black-suited Superman helps him to his feet, where he stands tall with the assembled Justice League. “I spent a lot of time trying to divide us,” Batman says. “I need to bring us together and make this right.”
The trailer, which you can watch above, came paired with a new character poster for Affleck’s portrayal of the Dark Knight. Chances are, each of the superhero group’s members will get their own trailers and posters shortly.
When this new version of Justice League finally arrives, it will certainly answer many questions fans have about what was left out of the theatrical cut. Don’t expect it to wrap up Snyder’s vision of the DC universe, though. He previously confirmed that the movie ends on a cliffhanger that will likely never be properly addressed. At the very least, it’ll put Batman and Joker in scenes together, which the director said was an important thing to do for his version of these characters.
Zack Snyder’s Justice League arrives on March 18.
Niantic is holding a bonus event for Pokemon Go Tour: Kanto ticket holders starting tomorrow, March 5. Beginning at 10 AM local time, players who had purchased a ticket to the Pokemon Go Tour: Kanto event will have a chance to complete more event-exclusive Timed Research tasks, with a variety of rewards up for grabs.
According to Niantic, you’ll be able to earn the following items by completing the aforementioned Timed Research:
These Timed Research tasks will be available for ticket holders until 10 AM local time on April 5. Niantic will also offer a free bundle containing three Remote Raid Passes in Pokemon Go’s in-game shop. You can read more details about the event on the official Pokemon Go blog.
The original Pokemon Go Tour: Kanto event took place on February 20 and was a paid event. Players were required to purchase a ticket in order to gain access to most of the event’s features, but due to technical issues, some users were able to access the event without paying. Niantic is holding this bonus event as a make-good to those who did buy a ticket.
Niantic recently kicked off a new season of content for Pokemon Go, and the studio has many events planned over the next few weeks. A Searching for Legends event begins on March 9 and gives players more chances to catch certain Rock, Ground, and Steel Pokemon, including Shiny Nosepass.
Before then, Niantic is holding March’s Community Day on March 6. This month’s featured Pokemon is Fletchling, and if you manage to evolve it into its final form, Talonflame, up to two hours after the event ends, it’ll automatically know the Fire-type attack Incinerate.
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Valve has officially stopped development on Artifact, its struggling collectible card game based on the DOTA universe.
Valve made the announcement Thursday, citing poor player count following the game’s launch in 2018 and subsequent reboot, Artifact 2.0 beta.
“While we’re reasonably satisfied we accomplished most of our game-side goals, we haven’t managed to get the active player numbers to a level that justifies further development at this time,” the Artifact team writes. “As such, we’ve made the tough decision to stop development on the Artifact 2.0 Beta.”
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For those Artifact players still hanging on (or for those who never gave it a shot), Valve is making both versions of Artifact free for all, and players will be able to access all cards for free. Card packs will no longer be available to purchase.
For players who purchased card packs in Artifact Classic in the past, they’ll see their cards converted into special Collector’s Edition versions, which will remain marketable between players. That said, marketplace integration is being removed from the game. Players who previously paid for the base game of Artifact will continue to receive Collector’s Edition cards for playing, while players who got Artifact for free will not. Players can read full details here.
“We’re grateful to all Artifact players, and particularly to those who were able to help us tune and refine what would become Artifact Foundry,” the Artifact team writes. “The team feels this is the approach that best serves the community. We’re proud of the work we’ve done on both games and excited about delivering them to a much larger audience of gamers.”
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Artifact’s failure to gain traction proved to be a massive disappointment for Valve, even to co-founder Gabe Newell. In an interview on IGN First, Newell said he and Valve looked to Artifact and other failed projects as valuable learning experiences. Valve’s next project, DOTA Underlords (a streamlined version of the popular Auto Chess mod) managed to beat Artifact’s player count in two hours.
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Artifact managed to review fairly well, but players criticized it for its card monetization, with booster packs costing $2 a piece. Players could also earn cards via draft modes, but were required to use event tickets, which also cost money. Shortly before the launch of Artifact 2.0, Valve announced its reboot would be earned through gameplay rather than sold for money.
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Joseph Knoop is a writer/producer/ancient artifact for IGN.
Valve has decided to cease development on its Dota 2-based card game Artifact and its revamp, Artifact 2.0, citing issues with growing the player base necessary to justify the development.
In a Steam blog post, Valve wrote that while it’s proud of the work it managed to accomplish on Artifact’s reboot, the studio wasn’t satisfied with the size of the game’s current player base.
“It’s now been about a year and a half since the current Artifact team began work on a reboot in earnest,” Valve wrote. “While we’re reasonably satisfied we accomplished most of our game-side goals, we haven’t managed to get the active player numbers to a level that justifies further development at this time.”
Valve went on to say that instead of deactivating the servers, both games will remain as they are–they will just go to a free-to-play model. Valve noted that Artifact 2.0, now called Artifact Foundry as part of this free-to-play transition, remains “an unfinished product.” According to Valve, “the core gameplay is all there” and all that’s missing in the game is polish and art. Both games will stay playable for the foreseeable future, but Valve won’t release any future updates.
As a result of making OG Artifact (or Artifact Classic) and Artifact Foundry free-to-play, Valve is dropping one final set of changes to both titles. This includes giving players access to every card for free (no purchase of any kind required), turning paid cards into special Collector’s Editions versions, removing paid event tickets, and continuing to give those who bought Artifact Classic packs of Collector’s Editions cards for playing the game. One specific change to Artifact Foundry, meanwhile, is adding all final card art that was in the works to the game.
Artifact Classic and Artifact Foundry are the latest games to have been unceremoniously canned. Developer BioWare recently announced that the Anthem overhaul, dubbed Anthem 2.0 or Anthem Next, has been canceled and a Stadia port for Terreria has been shelved.
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Developer JanduSoft has released a new trailer for its psychological horror title Evil Inside–and it looks very similar to the infamously delisted PlayStation 4-exclusive P.T. The trailer sets Evil Inside’s mood before the game drops on March 25 for PC, PlayStation 4, and PlayStation 5.
The trailer is brief, clocking in at a little under two minutes in length, and it’s incredibly eerie. There’s an unsettling melody playing in the background as the protagonist Mark walks through the corridors of a house that periodically oscillates from the horrific to the normal.
Evil Inside puts players in the shoes of Mark, a teenage boy watching over his little brother, as he attempts to piece together by their dad murdered their mom Rose. To do this, Mark must collect fragments of the Spiritual board to connect Rose and get her side of the story. The story takes place inside one place, not unlike other walking simulators like P.T and Gone Home.
Though promoted on PlayStation’s official YouTube channel, Evil Inside is also coming to Steam on March 25. Check below to see the PC hardware necessary to run the game.
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