New Details On Cancelled Star Wars Game From Dead Space Studio

There was a time where EA was starting and cancelling single-player Star Wars games willy-nilly, and sadly none of those games will ever come to fruition. Probably the most promising of them was Project Ragtag, which was under development for two years at Visceral Games (Dead Space). Now, a former producer at Visceral has offered some perspective on the project, claiming that EA kneecapped what had the potential to be the definitive Star Wars game.

Helmed by acclaimed game director Amy Hennig (Uncharted, Legacy of Kain), Project Ragtag would have focused on a Han Solo-esque rogue in a rollicking tale of space derring-do. According to former staffer Zach Mumbach, who recently spoke with the YouTube show MinnMax, the difficulties that the game experienced were mainly due to EA execs mismanaging the studio.

When EA told the studio to move from their single-player roots to multiplayer franchises like Battlefield and Army of Two, many of the studio’s most talented staff left to work elsewhere. Then, when EA gave Visceral the opportunity to work on a single-player Star Wars game, they had to completely rebuild the studio yet again.

“We had this leadership team come in from Vancouver… and not knocking them, they were in the same position I was in [with] Army of Two. They were like ‘We need to ship this thing, let’s go, cut this, cut this, cut this,'” Mumbach recalled, per Eurogamer.. “And I’m thinking, this is effing Amy Hennig, we have the chance to make the greatest Star Wars game ever made and a possible Game of the Year contender. This isn’t an Army of Two game. I think we would have made the best Star Wars game ever made.”

Last year, EA published Respawn’s Star Wars Jedi: Fallen Order to rave reviews, the first major single-player Star Wars game in almost a decade. Mumbach has moved onto the indie space, where he’s working on an airship game called Airborne Kingdom.

Now Playing: Star Wars Jedi: Fallen Order – Free May 4th Update Trailer

Family Guy’s Seth MacFarlane To Adapt World War II Novels For Limited Series

Seth MacFarlane is adapting Herman Wouk’s Pulitzer Prize-winning World War II novels, The Winds of War and War and Remembrance, into a limited series for Universal Content Productions. In addition to clearly being something very much different from the Family Guy and American Dad creator, the limited series is also MacFarlane’s first project with NBCUniversal.

“I can’t think of a more exciting project with which to launch my creative partnership,” MacFarlane told The Hollywood Reporter. “I’ve been a devoted fan of Wouk’s WWII epic for decades, and its depiction of small-scale human endurance in the face of large-scale global upheaval has never been more relevant than it is today.”

The novels chronicle one extended family’s fight and struggle for survival, both directly and indirectly impacted by the events of World War II across multiple continents and years. The Winds of War (1971) starts six months before Germany’s invasion of Poland in September 1939 and ends shortly after the attack of Pearl Harbor on December 7, 1941. War and Remembrance (1978) covers the years between 1939 to 1941. The novels were previously adapted in 1988 by Dan Curtis, who similar to MacFarlane, jumped typically expected genres (Curtis was known best for horror films) to revive Wouk’s books.

MacFarlane and Seth Fisher (Masters of Sex, Saints and Strangers) will co-write the script and executive produce. Erica Higgins, the president of MacFarlane’s production company Fuzzy Door, will also executive produce The Winds of War.

Fuzzy Door reportedly signed a five-year, nine-figure deal with NBCUniversal in January. Fuzzy Door’s other shows include Hulu’s The Orville and National Geographic’s Cosmos: A Spacetime Odyssey, which was hosted by Neil deGrasse Tyson, and was an update of the 1980’s Carl Sagan series.

No release date for the new series has yet been given.

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The New SNK Neo Geo MVSX Arcade Console Is Loaded With Fighting Game Classics

SNK’s library of Neo Geo arcade classics are returning to the arcade, as the company and Gstone Group have teamed up to reveal the SNK Neo Geo MVSX home arcade system. Launching this November in North America, the Neo Geo MVSX will come loaded with 50 classic SNK Neo Geo games, with each title available in either their SNK arcade or Neo Geo AES home version.

SNK Neo Geo MVSX
SNK Neo Geo MVSX
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The home arcade unit features a 17-inch 4:3 LCD display with a 1280×1024 resolution, 10 built-in languages, and dual six-button configuration arcade sticks that can support two players. The regular tabletop version of Neo Geo MVSX measures in at a height of 25 inches and will retail for $50, and an optional 32-inch base for the unit can also be purchased for $100 if you’re looking to replicate the look and feel of a classic system.

Both the Neo Geo MVSX and the base can be purchased together for $500. A USB slot and two collectible figures complete the package.

As for games, the collection includes many of the finest fighting games that graced Neo Geo arcade stands from the mid-1990s through to the early 2000s. You can check out the full list of games included with the Neo Geo MVSX below:

Neo Geo MVSX Full Games List

  • The King of Fighters 1994
  • The King of Fighters 1995
  • The King of Fighters 1996
  • The King of Fighters 1997
  • The King of Fighters 1998
  • The King of Fighters 1999
  • The King of Fighters 2000
  • The King of Fighters 2001
  • The King of Fighters 2002
  • The King of Fighters 2003
  • Metal Slug
  • Metal Slug 2
  • Metal Slug 3
  • Metal Slug 4
  • Metal Slug 5
  • Metal Slug X
  • Samurai Shodown
  • Samurai Shodown 2
  • Samurai Shodown 3
  • Samurai Shodown 4: Amakausa’s Revenge
  • Samurai Shodown 5
  • Samurai Shodown 5 Special
  • Fatal Fury
  • Fatal Fury 2
  • Fatal Fury 3: Road To The Final Victory
  • Fatal Fury Special
  • Real Bout: Fatal Fury
  • Real Bout: Fatal Fury Special
  • Real Bout 2: The Newcomers
  • Garou: Mark Of The Wolves
  • World Heroes
  • World Heroes 2
  • World Heroes 2: Jet
  • World Heroes Perfect
  • Art of Fighting
  • The Path Of The Warrior: Art of Fighting 2
  • Sengoku
  • Sengoku 2
  • Sengoku 3
  • Savage Reign
  • Magician Lora
  • The Last Blade
  • The Last Blade 2
  • Kizuna Encounter: Super Tag Battle
  • Shock troopers
  • Super Sidekicks
  • Top Players Golf
  • 3 Count Bout
  • Baseball Stars Professional
  • Foot Ball Frenzy

Pre-orders for the SNK Neo Geo MVSX begin in September, with the tabletop arcade console officially launching in November.

Best Console Boot-Up Sequences

The new generation is almost upon us with PS5 and Xbox Series X, packing extra hardware power, quality-of-life features like a solid-state drive for faster loading, and ambitious services like Game Pass. But we all know the real marquee features that will justify the hundreds of dollars are the fresh boot-up sequences. Nothing helps drive home the feeling of a brand-new game system like bringing it home, taking in that new console smell, and then seeing a neat new boot-up animation.

(Right after the required firmware update.)

We’ve already possibly heard the boot-up sound for Xbox Series X. PlayStation 5 won’t be far behind. In honor of these impending consoles and their lovely new boot-up sequences, we’ve looked through the annals of gaming history and compiled some of the best.

Game Boy

The original handheld hit had one of the earliest and most memorable start-up screens. It’s remarkably simple–just the Nintendo logo slowly descending to the middle of the screen followed by a chime–but instantly identifiable.

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Sega Master System

The Master System was relatively obscure, especially in the West. But its boot-up screen was the prototype for Sega’s two-toned corporate sound, which would eventually be replaced with a chorus singing the company’s name. Try to watch without singing “Se~ga.” You can’t.

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PlayStation

It’s not the best-selling PlayStation system, but the earliest iteration is a perfect time capsule for late-90s gaming. The angular corporate logo design and crystalline sounds feel like a Blade Runner vision of the future. It’s also one of the longest start-up sequences, establishing a brand identity for both Sony Computer Entertainment and PlayStation itself.

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Dreamcast

Sega’s final home console release is widely regarded as being ahead of its time and still has devoted cult following. Even its start-up sequence was forward-thinking, with an adorable, playful animation that wouldn’t be matched until a few years later on GameCube. Interestingly enough, Sega enlisted the help of Grammy and Oscar award-winning Japanese musician and composer Ryuichi Sakamoto to create the brief, yet atmospheric boot-up track. Sakamoto is primarily known in the west for his film scores, most notably on The Revenant, The Last Emperor, and Merry Christmas Mr. Lawrence. However, he has a near five-decade career’s worth of music spanning numerous genres that’s well worth looking into if you’re curious!

(Credit: DreamStoped)

Xbox

Microsoft’s first entry into the game console market leaned hard into a turn-of-the-century vision of the sci-fi future, as defined by movies like The Matrix. That’s how we got oversaturated greens, industrial design, and this incredible animation of a gelatinous blob that convulses into the console logo.

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Gamecube

Nintendo’s final mostly-traditional console before the absolute sea change of the Wii was a playful little cube, complete with a handlebar for carrying it like a lunchbox. The start-up screen matched that spirit, with a fusion of animation and musical cues that’s still memorable years later. It also housed a few Easter eggs, letting you alter the sound effects.

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Nintendo DS

The successor to the Game Boy was almost as simple, and equally effective due to its minimalism. The two-tone chime helped drive home the dual aspect of the handheld, and the echoing matches the visual reverberations of the logo.

(Credit: RetroGamer)

Xbox 360

Microsoft’s second console softened some of its hard edges, literally, and that included a logo that was more slick and less industrial. The iconic electronic swooshing sound as the spherical logo spins was snappy and polished.

(Credit: Patexi)

PlayStation 3

When it came to marketing the PlayStation 3, Sony had a clear strategy in mind: this was a sophisticated piece of consumer technology for adults. That was used to justify the sticker price–and some unfortunate messaging about working a second job to afford it–but it was also reflected in more subtle ways. The start-up screen invoked a string orchestra’s warm-up to illustrate the idea that you were about to engage with a symphony of video game bliss. A little pretentious, maybe, but memorable.

(Credit: Wes Hampson)

Ouya

You may not remember the Ouya, because it was a failure on basically every conceivable level. The cloud streaming console never caught on, but its start-up sequence was very on-point. The flashy animation invoked a rising sun, implying new beginnings. Too bad it wasn’t one.

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HBO Is Getting A Horror Series About A Spooky Baby

HBO and Sky are co-producing a new dark comedy series called The Baby, according to Variety about a haunted baby who gives a woman one hell of a time using its almost demonic and violent powers. Co-created by Siân Robins-Grace (Sex Education) and Lucy Gaymer (Gangs of London), The Baby tells the story of Natasha who unexpectedly becomes a mother of this baby that becomes a force of nature and changes every aspect of her life.

The creative team explained the meaning of the baby’s existence and the questions it presents Natasha with to herself. “With The Baby we want to explore the powerful anxiety around the question of whether or not to have children.”

“The ambivalence of not knowing, the bafflement at everyone else’s certainty and the suspicion that the whole thing is one millennia-long scam,” Robins-Grace continued. “We’re thrilled to be working with such a phenomenal team of producers to help us bring this weird baby into the world with HBO and Sky.”

The series will be produced by SISTER and Proverbial Pictures for Sky and HBO. HBO, Sky, and SISTER previously collaborated on the award-winning limited series Chernobyl last year. The Baby will start filming in the UK next year.

“The Baby is by turns dark, comedic, and horrifying,” said Cameron Roach, director of drama for Sky Studios. “The vision that Siân and Lucy are bringing to life is truly unique.”

No cast or any other production notes have been announced at this time.

Now Playing: 8 Best Shows And Movies To Stream For August 2020 – Netflix, HBO Max, Hulu, Disney+, Prime Video

Batwoman: Ruby Rose Explains Why She Quit The CW Series

Ruby Rose has explained the reasons behind her decision to exit Batwoman after starring in the titular role of the Arrowverse series for just one season.

In an interview with Entertainment Weekly, Rose elaborated on the reasons why she decided to hang up the cape and cowl ahead of Batwoman’s second season, revealing that her back injury played a part in her decision to not continue in the role Kate Kane/Batwoman for the DC drama.

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“Being the lead of a superhero show is tough. Being the lead in anything is tough,” Rose told the publication. “But I think, in that particular instance, it was a lot more difficult because I was still recovering from my surgery. I had my surgery and then 10 days later I went to work, which maybe wasn’t the best idea. Most people take about a month or three off before they return to work, so it was definitely made more difficult by that. But as far as being a lead of a show or a film —  regardless if it’s action or if it’s emotional — in whichever ways it’s taxing.”

Rose underwent emergency surgery last year after herniating two discs from her intense stunt work on the show, which triggered a preexisting injury to flare up and cause her chronic pain, with her spinal cord at risk of being severed and paralyzing her.

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In conversation with EW, Rose said that she was proud of herself “for working under sort of interesting circumstances” while in recovery from the surgery, but admitted that she had time to reassess her role on The CW series while the production was shut down due to the coronavirus (COVID-19) pandemic.

“It wasn’t so much [the injury], especially because after we wrapped up we didn’t get to finish the real finale because of COVID,” Rose explained, referencing the shortened Batwoman season, which ended after 20 episodes instead of 22 as originally planned. “You know, you have time in quarantine and sort of isolation to just think about a lot of different things and what you want to achieve in life and what you want to do. I think for both [me and the producers], it was a great opportunity to have a dialogue about a lot of things. I respect them so much and they’ve been so respectful to me.”

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The CW already announced that it will not be recasting the Kate Kane role for the upcoming second season, nor will Rose’s character be killed off in between Seasons 1 and 2. Instead, actress Javicia Leslie will take over the lead role as a new character named Ryan Wilder, who is described as “likeable, messy, a little goofy and untamed,” and apparently nothing like “the woman who wore the batsuit before her.”

Batwoman Season 2 is expected to debut in January 2021. The CW previously hinted that the next Arrowverse crossover will focus on Batwoman and the new Superman and Lois series, though it’s unclear whether those plans have changed since Rose’s departure. We’re hoping to learn more at DC’s FanDome virtual event, which is scheduled to launch on Saturday, August 22.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Newegg Has Gaming Chairs on Sale For Almost Half-Off Right Now

I don’t know about you, but personally, I’ve spent the bulk of my life playing games sitting down. Sure, there have been a few times at the arcade when I was gaming while standing, but by and large my gaming experience has been in the sitting position. If you’re looking to improve the comfort of your gaming lifestyle and want to save some money, Newegg has a slew of Fortnite-themed gaming chairs on sale right now from OFM.

I’m not suggesting you have to be a Fortnite fan to enjoy these chairs. There are still lots of people out there enjoying their nightly Fortnite battles, but there is also a contingent of people who don’t play. That’s fine, because these chairs have no idea whether or not you’re a Fortnite fan or just a fan of sitting comfortably.

Gaming Chair Deals

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If you’re dead-set against buying a Fortnite themed gaming chair, even though the prices are great, check out our guide to the best gaming chairs of 2020 to find some other excellent options.

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Seth Macy is IGN’s Executive Editor, IGN Commerce, and just wants to be your friend.

Project Ragtag Producer Says Cancelled Title Would’ve Been ‘The Best Star Wars Game Ever Made’

A producer who worked on Project Ragtag has said that the cancelled game would have been “the best Star Wars game ever made”

In an interview with Minnmax, ex-Visceral Games producer Zach Mumbach shed some more details about the canned EA project which, in his words, was set to be an “amazingly-well crafted” 12-hour experience.

Mumbach talks about how a leadership team was brought in to cut and ship the game, who had a different vision for Ragtag than Amy Hennig’s crew at Visceral. “I’m thinking, this is effing Amy Hennig, we have the chance to make the greatest Star Wars game ever made and a possible Game of the Year contender.”

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When asked about what might have happened if the team were given more time, Mumbach told MinnMax’s Ben Hanson, “I think we would have made the best Star Wars game ever made. The story and the setup and the characters… like, man it was set up for success but what we had to execute was going to take a while.”

Mumbach later talks about how EA had started to pivot away from single-player experiences, which led to Ragtag’s ultimate demise, and how frustrating it was to see them return to the formula years later with Star Wars Jedi: Fallen Order.

According to Mumbach, the team had a set of unfinished levels and a set piece involving a “crazy AT-ST moment.” “You were on foot running from it and it was trying to hunt you down but you were more agile, slipping through all these alleyways and just barrelling through and crashing and using all the destruction of Frostbite.” Mumbach also described the gameplay as “Star Wars Uncharted.”

EA announced in June that it wants to “double down” on making Star Wars games. We’re currently approaching the October 3 release of Star Wars: Squadrons, a dogfighting space simulator developed by Motive Studios.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Get Ready for Next Gen with These Brand-New TCL 6-Series 4K TVs

TCL has just released its 2020 lineup of 5-Series and 6-Series 4K TVs. The company has always offered a high level of quality for an affordable price, and this year’s models continue to deliver on that tradition. Of these two new lines, far and away the best choice for anyone looking to upgrade their TV for PS5 or Xbox Series X is the new TCL 6-Series. Amazon has the 55-inch model available now for $649. Based on its features, that’s a fantastic value.

In particular, the 6-Series TVs are nicely specced out for what the next-gen consoles will offer. They’re the first TVs to feature THX Certified Game Mode, a new industry standard for gaming performance on big-screen TVs. It covers things like color, speed, and input lag, with an eye toward next-gen consoles. You can read more about it here.

2020 TCL 6-Series 4K HDR TVs

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These TVs offer 4K Ultra HD using QLED technology and mini-LED backlighting, which is practically unheard of at this price point. TCL debuted mini-LED technology last year on its high-end 8-Series, but now it has trickled down to the much more affordable 6-Series. Mini-LED backlighting basically means the picture has better contrast, eliminating the splotchiness you often see in dark scenes on older TVs.

The 6-Series has full support for HDR standards, plus a variable refresh rate up to 120Hz. That refresh rate will be a key feature when the PS5 and Xbox Series X arrive. And unlike many other TVs on the market, they come with 4 HDMI inputs, which is great for anyone with multiple game consoles.

They also have Roku software pre-installed for easy access to your streaming services. Amazon currently only has the 55-inch model in stock. Best Buy is sold out of that model, but has the 65- and 75-inch models in stock now.

If the 6-Series costs more than you’re looking to spend, the 5 Series is a solid alternative, and incredibly low-priced for TVs with QLED displays. The problem is, the 5-Series has fewer local dimming zones and only offers a 60Hz refresh rate. Anyone looking to get the most out of their next-gen consoles would be better off splurging on a 6-Series. But if you’re just looking for a QLED TV in general, the 5-Series prices are excellent.

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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A Total War Saga: Troy Review

The first thing I noticed, as a long-time fan of this series, is that A Total War Saga: Troy is extremely and unabashedly stylish. The world is ringed by surreal, soaring mountains that suggest ancient Greek pottery. The battle resolution animation shows the opposing generals fighting theatrically under a heavenly spotlight. The color palette is perfect for making me feel as though I’ve been transported to the Bronze Age world. And this personality seeps over into a fairly satisfying campaign as well. There are some cracks in this ornate amphora, particularly when it comes to AI, but unlike the previous Saga game it’s not a black sheep of the Total War family.

Creative Assembly has been getting better and better at faction design with almost every game and DLC pack it’s released in the last few years, and Troy’s playable campaign factions are no exception. As Achilles, you have the invigorating task of defending your title as the undisputed heavyweight champion of the Aegean, with a roster of aggressive, mobile melee units to back you up. As Hector, you have to constantly compete for your dear father’s affection with your annoying kid brother who got us into this mess in the first place, in hopes of eventually inheriting the city of Troy. The tough, tanky spearmen in his roster play great with defensive terrain and holding cities against assault. Each leader I played felt distinct and interesting, in terms of goals, campaign abilities, and fighting style.

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These heroes also have their own dramatic, story-based win conditions called Homeric Victories that walk them through some of the highlights of their role in the Iliad, such as Menelaus having to reclaim Helen and Hector having to make sure the city of Troy does not fall. This is a great nod to the source material, and helps further differentiate each campaign – and it’s great that it doesn’t get in the way if you want to pursue a more traditional Total War victory instead. Sometimes answering Agamemnon’s call to war can be a bit more trouble than it’s worth. There are also some special, discoverable objectives with unique rewards, like becoming Anax – basically a tribal king – of one of the map’s several geographic areas.

[poilib element=”quoteBox” parameters=”excerpt=The%20map%2C%20as%20I%20mentioned%2C%20is%20absolutely%20stunning.”]The map, as I mentioned, is absolutely stunning. From the lush, hilly valleys of the Peloponnese to the rocky, rugged islands of the Cyclades scattered across the wine-dark sea, every corner is a joy to explore. Undiscovered areas are covered in a beautiful weathered texture like baked clay, with ancient writing floating across the surface forebodingly. Sailing into this unknown causes the edges to visually burn away in a fantastic, subtle effect. Everything about this world and this interface radiates personality. And on the ground, when battle is joined, period-accurate mud brick houses and simplistic farms remind you just how far back in time we’ve travelled. Most historical strategy games act like nothing before Alexander the Great is even worth mentioning, so the novelty of a Bronze Age setting is refreshing and effective.

Interacting with other leaders is often not as pleasant, though. While the convenient Quick Deal feature from Three Kingdoms makes a return, foreign leaders make a nuisance of themselves by spamming requests for absurdly lopsided trade deals, or constantly asking for free gifts of resources while offering nothing in return. It’s an issue that used to crop up in older Total War games, but I had thought we were past it by now. No, Lycomedes, you can’t have 250 bronze for free. And you can’t have it when you inevitably come back next turn, either.

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It’s not that I can’t afford it, though. In Troy’s economy it’s possible to be producing enough food by Turn 50 to easily trade for whatever else you need. The flexibility of the barter system, which replaces money with other resources like wood, stone, and bronze, is great in theory; especially with the stronger infantry requiring relatively scarce bronze to train and upkeep, I can see what the designers were going for. But as the game goes on, scarcity decreases to the point that everyone can have everything they want, more or less. And having practically infinite resources takes a lot of the tension and decision-making out of the strategy layer.

AI-CHILLES HEEL

These kinds of AI quirks extend to the battlefield as well, particularly with ranged units set to skirmish mode. All too often it results in them getting stuck on the terrain, or suicidally charging into the enemy melee troops for no clear reason instead of attacking and falling back like they’re supposed to. Epic heroes, likewise, will sometimes get stuck in an animation loop and be rendered useless, or do a 180 in the middle of the fray to launch a powerful area attack that only hits grass. Along with a handful of crashes to desktop when opening certain interface windows, this all makes it clear that this odyssey could have used a little more polish.

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[poilib element=”quoteBox” parameters=”excerpt=Even%20more%20so%20than%20usual%2C%20Troy%E2%80%99s%20clashes%20are%20all%20about%20maneuvering.”]When the AI isn’t being a bugbear, though, field battles can be great fun. Bows and cavalry, staples of most other Total War games, are more of a novelty in this distant era, which has forced the designers to get creative in creating a new battlefield ecosystem. Even more so than usual, Troy’s clashes are all about maneuvering, with lighter and more nimble armies able to gain the advantage against heavier, slower ones by being able to decide the where and when of the fighting. And the battle maps are excellently designed for this, with the best choke points and flanking routes usually located a brisk march away from either side’s starting zone. Being able to get to them first can make a huge difference in how the battle will play out.

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Siege battles are a bit less enjoyable. Most of the time, the only siege weapons you’ll have access to until much later on are battering rams, so you can’t punch a hole in the walls without actual divine intervention. Scaling the walls with ladders can be borderline suicidal, inflicting hugely disproportionate casualties on the attackers even when using high quality assault troops. If you have the luxury of time, it’s almost always better to surround a city and wait for them to starve themselves into submission. This is accurate for the era, but it can also take away from the drama and momentum of a campaign as your conquests turn into waiting games.

[poilib element=”quoteBox” parameters=”excerpt=Dull%20sieges%20are%20accurate%20for%20the%20era%2C%20but%20can%20take%20away%20from%20the%20drama.”]There are several other things I found counter-intuitive as a long-time fan of the series, but they fell into place nicely once I could see past my preconceptions. Two-handed spearmen, for example, are essentially the replacement to heavy shock cavalry and should be used for rear and flanking charges – not at all like how we’re used to using spearmen in other Total Wars. Likewise, managing the positioning of skirmish troops while keeping an eye on everyone’s stamina bars can turn the tide in big ways. It definitely takes some getting used to, but is plenty satisfying once you do. And despite being so infantry-focused, the diversity between factions and even within a given faction’s roster offers plenty of options to pursue different playstyles.

Troy’s battles also suffer early on from an issue that’s also prevalent in Three Kingdoms: Low-tier units are simply too easy to rout. Until you have the buildings and the bronze to start hiring higher-tier line troops, a lot of battles can feel like more of a joust than anything. One side will simply crumble before you really have any time to maneuver. I find these kinds of engagements very chaotic and unsatisfying, and it had me wishing for a game setting to tweak the base unit morale or make the overall battle tempo to be a bit less hectic. Mods usually come along to fix stuff like this eventually, but that’s not a great excuse for the developers to ignore it.