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Animal Crossing: New Horizons isn’t an “edutainment” game, but your submissions to Blathers’ museum do carry a lot of real educational value. Both in the owl curator’s explanation and the museum placards, you can learn a lot of interesting details on the donated fish, bugs, and dinosaur fossils. But science can be tricky, and a new dinosaur discovery has rendered one of the Animal Crossing fossils outdated.
As reported by Science News, archeologists recently found the most complete tail bone of a spinosaurus ever recovered. And it shows that the spinosaurus tail was actually much wider than previously believed, making the dinosaur an excellent swimmer comparable to a crocodile.
Amused Animal Crossing fans quickly noticed this doesn’t match up with the spinosaurus fossil found in the game, with its distinctly un-paddle-like tail.

It’s hard to blame Nintendo. After all, science is a moving target, especially when it comes to piecing together pieces of the historical record through fossils. Our perceptions of plenty of dinosaurs have changed over the years, perhaps most famously when we learned that the brontosaurus didn’t even exist. Still, it’s surprising for one of the depictions to become inaccurate after only a month.
Aside from the fossils, bugs, and fish, the museum recently added a new wing in its latest update: fine art. That wing opens up after you donate your first piece of artwork procured from Jolly Redd, a shady fox who visits your town in his rickety old boat. A big part of finding art is telling the real masterpieces from the forgeries. Like other artifacts you can give to Blathers’ museum, donating legit pieces will treat you to some interesting facts about the piece.
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[Update: The Ellie Edition is once again sold out. You can check out our The Last of Us Part 2 pre-order guide for more info on its other editions or just pre-order the standard edition, which still includes the game’s pre-order bonuses.]
The Last of Us Part 2 has several special editions for PS4, but none of them have been as coveted as the $230 Ellie Edition, the most prestigious version. The Ellie Edition has been sold out since it was first announced, with one restock back in February that quickly ran out again. If you’ve been wanting to get your hands on the edition, you have another chance, as GameStop just opened pre-orders for the Ellie Edition again. We expect they’ll sell out again quickly, so take advantage of this restock while it’s available.

The Ellie Edition comes with a slew of physical and digital goodies along with a copy of the base game, including a full-sized recreation of Ellie’s backpack, a 7-inch vinyl record, a 12-inch Ellie statue, a replica of her bracelet, a collectible steelbook, and more. You’ll also get the in-game pre-order bonuses: an ammo capacity upgrade and crafting training manual.
Here’s everything the Ellie Edition comes with:
The Last of Us Part 2 will now release on June 19 for PS4, PlayStation announced this week. This comes after an announcement in early April that the game was delayed indefinitely due to logistical issues stemming from COVID-19. The new June release date is possible due to “an ease in the global distribution environment,” according to a PlayStation blog post.
See our The Last of Us Part 2 pre-order guide for more information on the game’s other special editions and pre-order bonuses.
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Developer Psyonix has announced that some of Rocket League‘s more-recent limited-time modes, such as Beach Ball and Heatseeker, will return in a month-long event on all platforms starting this May.
The car soccer game will hold a Modes of May event, a special month-long showcase that kicks off on Friday, May 1 with Dropshot Rumble. The LTE, which runs from May 1-4, combines “the action of Dropshot enhanced by the zany power-ups from Rumble.” Modes of May will swap the modes each weekend in the month.
Beach Ball, an LTE where two teams of two contend with a ball that curves and floats around the field, comes back on May 7. May 14 will see Boomer Ball return, though Psyonix said “more [information] on that [mode]” will be revealed as we get closer to the date. Finally, wrapping up Modes of May is Heatseeker on May 21, a fast-paced 3v3 mode where the ball functions as a homing missile and gains speed after every touch.
Each LTE begins at 9 AM PT / 12 PM ET / 4 PM GMT on their respective start dates and concludes at the same time on their end date. Check below for Modes of May’s full schedule.
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Ubisoft has kicked off a stream that will reveal the setting of the next Assassin’s Creed game. Interestingly, the setting will be revealed via a unique piece of artwork produced by BossLogic, an acclaimed artist known for his awesome Street Fighter pieces and, more recently, his collaborations with Marvel and DC.
BossLogic will be streaming his progress and, by the end of the showcase, we’ll know where the new Assassin’s Creed will take place. Those who watch the official stream on Twitch have a chance to earn a drop for a future Assassin’s Creed skin. However, the event can also be seen on Mixer, YouTube, Twitter, and Facebook.
We’re currently a few hours into the stream and the setting hasn’t been fully revealed, but the artwork shows a few notable points. On one side of a silhouetted figure is an icy sea and some ships, while on the other is a land-based battle scene with a castle in the background. This may be indicating the rumored Viking setting, but we’ll have to wait for the stream to finish to know for sure.
New Assassin’s Creed Game Setting Reveal Stream
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The Assassin’s Creed franchise underwent a drastic evolution with Assassin’s Creed Origins. The game, which was set in ancient Egypt, took on more role-playing design elements. Most notably, it introduced a large number of quests that players could choose to undertake. Its follow up, 2018’s Assassin’s Creed: Odyssey, built on this with more intricate systems, a vast open-world, and multiple protagonists, among many other additions. Ubisoft then skipped releasing a new mainline entry in 2019.
Given Ubisoft’s investment in the technology powering this new iteration of the Assassin’s Creed franchise, it’s likely this new game will bear some similarities to Origins and Odyssey, with some fresh twists of its own. It’s unclear the extent of this reveal, and if we’ll get a glimpse at gameplay or some sort of story tease, but we’ll keep you updated with more information as it becomes available.
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Ubisoft has kicked off a stream hosted by digital artist Bosslogic, who’ll create a “unique art piece” that will reveal the setting. We’ll be updating this post as the day goes on, noting anything we learn from the art below.
You can watch the stream on Twitter, Mixer, YouTube and Facebook and Twitch.
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Update 1 – 6am PT: The image is now clearly in two halves, showing a frozen-looking shore on the left, and a more vibrant countryside on the right. That could signify the Vikings’ raiding journeys from Scandinavia to warmer countries in the south.
The first major addition to the image is a large stone castle, which would seem to lend some credence to the idea of an Assassin’s Creed game set in the Middle Ages – although stone castles first emerged in Europe towards the very end of the Viking Age, around 1,000 CE.
Update 2 – 7.50 PT: The left side of the image now features a couple of boats that look very much like Viking longships, while the right side features a battle between two differently armoured sides. A Viking game feels more and more likely.
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The next Assassin’s Creed game is widely rumoured to centre around Vikings, so we could potentially see a Middle Ages setting emerge over the course of the stream – the Viking Age is a time period lasting from 800 CE to 1066 CE. Rumours have suggested that the game is subtitled (or code named) Kingdom or Ragnarok.
The Division 2 may have already teased that setting, given it included Assassin’s Creed’s Apple of Eden artifact placed suspiciously close to the word ‘Valhalla’.
If that does turn out to be the case we’d be in favour of that move, as we think a Viking-based game could bring the franchise full circle.
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Joe Skrebels is IGN’s Executive Editor of News, and he wants to go to Jorvik Viking Centre as research. Follow him on Twitter.
Leaked “Papaya” Map!
(via @VastBlastt & @FNBRHQ) pic.twitter.com/DmKxeK0XUj
— ShiinaBR – Fortnite Leaks (@ShiinaBR) April 29, 2020
Prolific Fortnite leaker Twitter account ShiinbaBR has posted several Tweets, one of which includes a look at a new map called Papaya, as well as a series of 9 communication emotes that are reportedly designed for the new map. Those emotes include the likes of nodding and shaking your head, waving, sitting, cheering, and waving a phone – all very much non-combat gestures.
ShiinbaBR also posted descriptions of two new Limited Time Modes. Party Royale allows players to “hang out with friends, play games, perfect your skydive and more” and asks you to leave your “weapons and mats behind”. Operation Payload is an escort mode with push/stop mechanics, where players can switch roles and choose “tech” each round.
The Papaya map image features a variety of location icons that all suggest non-violent activities, such as races, skydiving, soccer, and boating, which may mean these are the things available to do in Party Royale mode. It’s unclear if Operation Payload is a non-violent mode or not, but the description suggests it could favour tech over weapons.
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Fortnite’s update 12.50 goes live today, April 29, and so it should not be long before we see these elements materialise (provided ShiinbaBR remains as accurate as they have been).
For more from Fortnite, check out its latest event which featured a Travis Scott concert attended by 12.3 million players, and when you can expect Fortnite Chapter 2 – Season 3 to begin.
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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter.
The news was revealed in an announcement post on the Trials of Mana Steam Community page, where the developers didn’t address the specifics of the exploit, citing “unforeseen circumstances” as the reason behind taking the demo down. In the comments below, many users are pointing out that hackers were able to bypass the restrictions of the demo to play the full game. There is no mention of a revised release date for the demo, but the developers made note that they “hope to have it back up again very soon.”
Player progression within the now-pulled demo will be carried over into the new revision, so you can get back to where you left off once Square Enix fixes the exploit. If you own a PS4 or Nintendo Switch, you could play the demo on those platforms instead for the time being.
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It’s important to note that the game is already available on PC, PS4 and Nintendo Switch – it launched on April 24th, last week, and this exploit was caught after the game’s release.
It’s not clear at time of writing how players were using the demo version to play the full game, but many comments make mention of Denuvo anti-tamper, a DRM (digital rights management) solution.
This isn’t the first instance of a demo being taken down due to an exploit leading players to the full game – back in 2018, Sega was forced to spike the demo for Yakuza 6: The Song of Life from the US PlayStation Store after users were exploiting it to access the full game. For more on Trials of Mana, check out our review, which we called “a great remake of a 16-bit classic.”
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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
This game is admirably unafraid to make you earn every literal inch of progression through its waterlogged swamps, muddy bogs, and snow-covered trails, although it’s slightly let down by an occasionally aggravating chase camera, illogical upgrade hurdles, and some unnecessarily finicky menu shuffling.
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There’s a lot more to SnowRunner than just lugging cargo from Anytown, USA to what feels like the arse-end of the Earth. Unlike most games infamous for their immense difficulty, however, doing well in SnowRunner is less a matter of your lightning-quick reflexes and more a test of your patience and decision-making skills. Success means you brought the right tool for the job, managed your fuel, and picked an appropriate route. Failure is the result of underestimating an obstacle, hurrying too much, or biting off more than you can chew.
[poilib element=”quoteBox” parameters=”excerpt=Drive%20smart%20and%20this%20world%20can%20be%20tamed.%20Drive%20dumb%20and%20you%E2%80%99re%20a%20lawn%20ornament.”]And that’s easy to do! Mud will suck trucks into the ground, deep water will knock out engines, and steep grades will roll semis sideways. Bound by the same heavy-handling dynamics and physics-based, deformable ground materials that have underpinned its predecessors – MudRunner and Spintires – SnowRunner is punishing and sometimes merciless, but rarely outright unfair. Drive smart and this world can be tamed. Drive dumb and you’re a lawn ornament.
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SnowRunner sets you and your trucks loose in an array of distinct environments, from muddy Michigan to snap-frozen Alaska and, finally, Taymyr in Russia. They’re larger than the maps in MudRunner, so there’s much more ground to cover. There’s also a vast assortment of new cargo types, which are weaved into the context of more varied objectives. A fallen bridge may need steel and timber to be rebuilt, while a local facility may be after food or fuel. Outside of delivery work there are stranded trailers to return, drowned and broken trucks to rescue, and other odd jobs to complete. Considering how long it can take to negotiate a single, slippery hill with a full load, there are dozens and dozens of hours of trucking time here. Hundreds, probably.
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I do, however, find it pretty annoying the objective system isn’t intuitive enough to automatically prompt a change in mission if you veer off from a planned route to, say, tug a missing trailer from a swamp and return it to its owner. You either have to go to your task lists – of which there are multiple – find the mission manually, and activate it from there, or activate the mission itself from the destination before it lets you drop it off.
Unsurprisingly, completing objectives earns cash for brand-new, better trucks more suited to taming the harsh maps. There are, however, decent trucks hidden on the maps already, and I focused on finding them to add to my garage rather than buying new ones as the payouts are a little stingy and standard missions can’t be replayed for more credits (though there are certain timed delivery challenges that can be repeated).
Cash can also be injected into upgrades for your trucks, but it seems a bit daft that certain, utilitarian upgrades are locked until you hit the required level. It’s a fine enough way to reward progress through an arcade racer, for instance, but it makes little sense in a straight-laced, all-terrain delivery simulator to arbitrarily prevent you from buying off-road tyres you could otherwise afford.
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The biggest disappointment is that the handling of the small, lighter scout vehicles – like SUVs and utes – isn’t great. They’re fine enough in the mud and muck but on level surfaces the rear feels strangely disconnected from the ground at times, almost as if the back wheels are strafing left and right. They sound surprisingly toothless, too; mash the throttle and they just drone up through the rev range before changing gears endlessly.
[poilib element=”quoteBox” parameters=”excerpt=The%20truck%20handling%20physics%20are%20satisfyingly%20hulking%20and%20heavy.”]Happily, the truck handling physics are satisfyingly hulking and heavy, and the nature of SnowRunner’s objectives will demand you spend much more time in these good-looking and better-sounding vehicles. Whether clattering over the rutted roads or slowly clawing through slop, the sense of bulk in SnowRunner’s big boys is translated very well. The camera can jump around jarringly when hauling long trailers, though, and it’s also probably worth noting that, if you bought this on disc at retail, the ability to invert the Y axis for the camera only arrived in the day-one patch. If this is a must for you, this patch is essential. Playing uninverted was turning my brain to mush.
SnowRunner can be played from start to finish in four-player co-op and some missions in particular feel like they were very much designed for co-op rather than solo play. Rolling, wrecking, or running out of fuel in the maps with no player garages to respawn to is a particularly lonely experience; having a convoy of fellow truckers on standby will go a long way to make SnowRunner’s most isolated objectives less intimidating.
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