Top New Games Out On Switch, PS4, Xbox One, And PC This Week – May 10-16, 2020

There are plenty of games on the horizon as we near the halfway mark of May. This episode of New Releases is great for Nintendo Switch owners, with the sharp turns of Star Wars Episode I: Racer and the smooth sounds of Hatsune Miku: Project DIVA Mega Mix. Meanwhile, Deep Rock Galactic leaves early access, and Ion Fury gets its console release. Finally, sports fans can take a swing with Super Mega Baseball 3.

Star Wars Episode I: Racer — May 12

Available on: Switch

The racing game you might have played a long, long time ago is back. It’s got modern controls, but you’ll still be racing across the same tracks as Anakin Skywalker, Sebulba, and more. There’s no online multiplayer, unfortunately, but you can race others via splitscreen or the Switch’s LAN connection. PS4 players will sadly have to wait a bit longer, as that version of the game has been delayed.

More Coverage:

Deep Rock Galactic — May 13

Available on: Xbox One, PC

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Space dwarves with guns–that’s the pitch for Deep Rock Galactic. Choose from an engineer, gunner, driller, and scout as you explore randomly generated mines full of alien bugs. You can explore with friends in four-player co-op to make your spelunking a little smoother as you fight off all sorts of alien bugs.

Super Mega Baseball 3 — May 13

Available on: PS4, Xbox One, PC, Switch

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It might look cartoony, but Super Mega Baseball 3 is all about realistic simulation. The latest in the series has improved mechanics for picking off, stealing, pitching, and hitting. You can also import your custom teams from Super Mega Baseball 2 if you’d rather not make them from scratch this time around.

Ion Fury — May 14

Available on: PS4, Xbox One, Switch

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Ion Fury puts you in the shoes of a bomb disposal worker nicknamed Bombshell, and if that sounds familiar, it’s because this shooter is a prequel to 2016’s Bombshell–same name, same protagonist. And if it looks familiar, that’s because it’s from 3D Realms, the makers of Duke Nukem 3D. That should give you a good idea of how it’ll feel to battle cyber-soldiers in Neo DC.

Hatsune Miku: Project DIVA Mega Mix — May 15

Available on: Switch

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The latest in Miku’s rhythm game series is (mega) mixing things up. You can play through her songs with standard button presses in Arcade Mode or use the Switch’s Joy-Con motion controls in Mix Mode. There’s also a fun T-shirt maker for dressing up Miku with your personal designs. The Eshop demo is available now if you want a little appetizer.

May still has more video games on the horizon. Next week, New Releases will dive into the remasters of The Wonderful 101 and Saints Row: The Third, plus the shark-infested Maneater.

Now Playing: Top New Game Releases On Switch, PS4, Xbox One, And PC This Week – May 10-16, 2020

Borderlands 3 Composer And Actor Is Moving To Obsidian

After 12 years with Gearbox Software, audio director and composer Raison Varner has announced on Twitter that he will be moving to Obsidian Studios. Varner has worked on all of Gearbox’s flagship games over the years, as well as voicing various Borderlands psycho enemies and the Loader Bot in Tales From The Borderlands.

Varner was the music director on Borderlands 3, working with a team of composers to push the game’s soundtrack to be unique and creative, while still belonging cohesively to a single game. Under Varner’s leadership, Borderlands 3 pushed the possibilities of what a game soundtrack would do. In an interview with GameSpot, Borderlands 3 composer Jesper Kyd said the game featured “a really deep interactive music system with many layers and modular pieces that are randomly put together in-game, so the music sounds a bit different every time you play the game.”

Obsidian’s latest game The Outer Worlds launched in October 2019, with story DLC planned for an as-yet unknown date in 2020. The Nintendo Switch release of The Outer Worlds was pushed back due to coronavirus, now with a release date of June 5 2020. The future of Obsidian was made more concrete with Microsoft’s purchase of the company in 2018, with a focus on allowing the studio to make the kind of games it wants to make.

Now Playing: Borderlands 3 Opening Cinematic

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WWE’s 2020 Money In The Bank Ladder Match Was Exactly What We Needed

The 2020 Money in the Bank match was a dumb, ridiculous spectacle with tons of fan service and an action film soundtrack. But most importantly, it was funny and entertaining. It felt surprisingly spontaneous for something that was pre-taped. WWE needs to do more matches like this for the remainder of the COVID-19 pandemic.

The dialogue between the fans and performers is indispensable in a professional wrestling event. This is not a dramatic play, where the audience sits quietly and holds its applause for the final bow. In professional wrestling, fans respond–immediately and viscerally–to what they see. The performers, in turn, have to listen to the fans and adjust their acts accordingly. Speed up. Slow down. Play to the crowd or taunt them. It’s an interactive medium.

Take away this interplay, and it’s hard for even longtime wrestlers to know how to react. And on a general, week-to week basis, WWE’s programming has suffered as a result. We’re getting matches that are technically great but lacking that difficult-to-define intensity that results from a live crowd.

But at this year’s Wrestlemania, WWE figured out a way to make its programming different and fun: by leaning into pre-taped, cinematic segments. On Night 1 of Wrestlemania 36, the Boneyard Match between AJ Styles and Undertaker stole the show. On Night 2, the Firefly Fun House match between John Cena and Bray Wyatt lit up social media. Both matches excited the fans, and both were completely different in tone. The Boneyard Match was a low-budget horror short. The Firefly Funhouse was a gonzo deconstruction of the John Cena character, filled with meta contextual humor and non sequiturs.

But at Money in the Bank, we got something different from both of those matches: a go-for-broke comedy routine. Both the men and the women started at the same time on the ground floor of the WWE’s headquarters in Connecticut. They had to race to the roof–“climb the corporate ladder,” if you will–and retrieve the MITB briefcase to win a world title shot.

There was a massive food fight. There were brawls in the weight room, the catering hall, the conference room, and the fire escape. There were a couple of times when the men and women crossed over into each other’s matches; Shayna Baszler choked out Rey Mysterio before the poor guy was sandwiched by Otis and Nia Jax. There were cameo appearances by Brother Love, Doink the Clown, and Johnny Ace for long-time fans. Near the end, there was an appearance by Vince McMahon, who followed social distancing guidelines by kicking AJ Styles and Daniel Bryan out of his office before disinfecting his hands.

There was an actual wrestling ring on the roof, along with ladders for the Superstars to climb. But the wrestlers spent more time brawling and running through the halls than doing any sort of actual ring work. And this was the key, best creative decision. The at-home viewers are conditioned to hearing audience feedback to dangerous ladder stunts and in-ring spots. Without that response, we don’t get the vicarious thrill of feeling like we’re there in the crowd. The hallway segments were uncharted territory. We know what a ladder match looks like. But we didn’t know what would happen next in this format. We got a tour of the WWE building. And to cap it off, the right people–Asuka and Otis–picked up the victories.

It would have been easy for WWE to phone it in and do a basic ladder match at the Performance Center. But tonight, they took a risk and it paid off. Sometimes it will work, and sometimes it won’t. But it’s always preferable to have a go-for-broke creative effort than settle for something that’s safe.

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Empire Of Sin Features John Romero’s Great-Grandmother To The Game As A Crime Boss

Empire of Sin, the upcoming 20s-set mobster strategy game from Romero Games Ltd, will feature a real-life figure from developer John Romero’s family tree. Elvira Duarte was Romero’s great-grandmother, an eccentric character who developers John and Brenda Romero wanted to honor in the game. The announcement has been made to coincide with Mother’s Day.

In the video below, John and Brenda explain that Duarte was an interesting character–she walked around with a green parrot on her shoulder, who would deliver punchlines to jokes she told. She ran three brothels, but quit and retired after winning the lottery. And now, a century later, she’s a video game character.

Duarte will be a playable mob boss in the game, with her own powers and a revolver that she can take enemies down with. She’s introduced in the trailer below.

Elvira Duarte’s “mob ability” in the game is called Devil’s Breath, which allows her to take control of enemy characters and use them to kill their own people.

The in-game model of Elvira is based on John’s grandmother Socorro, one of Elvira’s nine children. As Brenda says, she kind of looks like John, too. In any case, it’s a cool bit of character trivia–if you pick Elvira, you know you’re playing as a real person.

Empire of Sin is coming to Switch, PS4, Xbox One, and PC this year. The game will release in Fall 2020.

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Halo: The Master Chief Collection’s Next Xbox Update Introduces A New Bug For Halo 2

The next update for Halo: The Master Chief Collection on Xbox One is coming soon, and it introduces a new bug in Halo 2: Anniversary. In a blog post, developer 343 Industries warned players that the new update adds a bug where the reticule moves off-center for couch co-op split-screen multiplayer.

343 said it is currently working on a fix for the problem, with the aim of it releasing in the coming weeks.

“Our test teams identified a newly introduced issue in H2:A where the reticule is off centered when playing split screen multiplayer,” 343 said. “The team is working on a fix for this and we will be targeting a hot fix build update for this in the coming weeks ahead.”

This update releases on May 12, which is the same day that Halo 2 comes to PC through The Master Chief Collection. The May 12 Xbox update also includes performance updates for Halo 3 that aim to bring the game back to a better state.

“Our goal is to bring Halo 3’s performance on Xbox back to what it was prior to our update when Halo: Combat Evolved Anniversary launched on PC. In great news, the team has been conducting internal tests and they are showing positive improvements for the experience which you will see in this update,” 343 said. “The team is not done and will continue more extensive testing and listen for community feedback on any additional areas of improvements needed for Halo 3’s performance.”

In other Halo news, Microsoft has announced an all-new MCC Pro Series tournament, while the first beta tests for Halo 3 and ODST on PC are due to begin soon. These Halo: MCC updates are happening concurrently with the development of Halo Infinite, which is a launch title for Xbox Series X this Holiday. The first gameplay footage for Halo Infinite is likely to premiere in July during an Xbox 20/20 event.

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Thimbleweed Park Expands With A New, Free, Standalone Game–And It’s Available Now

Thimbleweed Park, Ron Gilbert’s charming 2017 adventure game, just got a surprise free spin-off. The new game, Delores: A Thimbleweed Park Mini-Adventure, is available to download now on Steam and the Epic Games Store. It weighs in at just 52MB.

The new game is a parallel story following Dolores, one of the main characters from the original game, getting a job as a photographer. It’s designed as a test for Gilbert’s new adventure game engine, which is why it’s free–don’t expect an experience as long as the original. It is not available on consoles.

Here’s the launch trailer for the new adventure, if you need further convincing to download a free game.

Thimbleweed Park is also discounted by 60% on Steam and the Epic Games Store right now, but that discount is due to end very soon.

The original game received a 7/10 in GameSpot’s 2017 review. Reviewer Matt Espineli described the game as “a time capsule that reminds us what we love about the point-and-click genre while still retaining many of its unremedied issues.”

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Halo Infinite Dev Teases Changes For How Medals Work

Given that Microsoft has said almost nothing about what to expect from Halo Infinite, which is releasing later this year, fans are understandable hungry for any morsel of news about the game. Halo community manager John Junyszek has now shared a tease for Halo Infinite as it relates to its use of Medals.

Replying to a fan who remarked that Medals feel meaningless in Halo 5 because they are doled out so generously, Junyszek said, “We’re definitely aware of this feedback,” adding the smiley face and punch emojis to his message, whatever that means.

Reading between the lines here, it seems developer 343 Industries is planning some kind of change for how Medals work in Halo Infinite. Some people criticized Halo 5 for simply having too many medals. Other people, meanwhile, enjoyed the frequent feedback of in-game performance. It’ll be interesting to see how Halo Infinite addresses the feedback.

Halo Infinite is primed for its proper unveiling at the Xbox 20/20 event in July. It is the third brand-new Halo game developed by Microsoft’s 343 Industries after taking over control of the franchise from series creator Bungie. Halo 5 was criticized by some for its lackluster campaign, so fans may be happy to know that Halo Infinite puts a renewed focus on Master Chief and the art style is meant to hearken back to Halo’s earlier days.

Halo Infinite is a launch title for the Xbox Series X; it’s also coming to Xbox One and PC. Xbox Game Pass subscribers–on Xbox and PC–can get the new Halo game for no extra cost.

While you wait for Halo Infinite, you can check out Halo 2: Anniversary on PC starting May 12 and take part in an all-new MCC Pro Series tournament. Microsoft is also bringing Halo 3 and Halo 3: ODST to the PC through The Master Chief Collection, and the first beta tests are due to begin soon.

Now Playing: Halo Infinite Master Chief Trailer | Microsoft Press Conference E3 2019

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Halo 3 On PC–Testing Due To Begin In “The Coming Weeks”

Halo: The Master Chief Collection continues its PC rollout, with Halo 2 Anniversary releasing on May 12, and plans already underway to get Halo 3 to users as soon as possible. Microsoft recently released the first screenshots of Halo 3 and Halo 3: ODST on PC, and now they’ve announced that the first “flight” (their term for a beta test) will start soon.

In a new MCC Development Update on Halo Waypoint, 343 Industries has promised that preparations are underway for the “Ring 1” flight to begin soon. Ring 1 is typically a very small group of folks who work closely with the developer, but future updates will bring in other members of the Halo Insider program to test the game ahead of launch.

According to the update, testing will begin “in the coming weeks,” and will begin expanding out to more Insiders soon. “As it progresses and we work through our process we will make sure to keep folks apprised of when and where to expect the next series of PC flights to take off,” the update reads.

Since Halo 3: ODST does not have its own multiplayer mode, there’s a good chance it will release alongside Halo 3 after the flight period. After that, Halo 4 will be the last remaining part of The Master Chief Collection to come to PC.

Unfortunately, it seems that Halo 2 Anniversary’s PC launch will be fairly compromised–at launch, at least.

Now Playing: Halo: The Master Chief Collection – Halo: Combat Evolved Anniversary Teaser Trailer

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