PS5 SSD Is ‘Far Ahead’ of High-End PCs, Epic Games CEO Says

Today, Epic Games revealed its next-gen game engine, Unreal Engine 5. To showcase the power of its new engine, Epic revealed a brand new, fully playable tech demo that’s running on the PlayStation 5 in real-time.

IGN asked what advancements are in the PS5 that allows for Unreal Engine 5 to function at this high of a level on the console. Epic founder and CEO Tim Sweeney explained that it was the system storage advancements Sony hardware architect Mark Cerny revealed earlier this year that makes the next-gen Sony console a powerhouse.

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“I think, first of all, Sony has a massive, massive increase in graphics performance compared to previous generations. But you know, I guess we get that every generation?” Sweeney joked. “But Sony’s made another breakthrough that in many ways is more fundamental, which is a multi-order magnitude increase in storage bandwidth and reduction in storage latency.”

As revealed back in March – in a digital deep dive on the PS5 hosted by Sony architect Mark Cerny – Sony revealed its custom solid-state drive that targets at least 5GB per second in terms of bandwidth. That’s compared to the 50-100 MB/s capable on the current PS4 hard drives.

“[The PS5] puts a vast amount of flash memory very, very close to the processor,” says Sweeney. “So much that it really fundamentally changes the trade-offs that games can make and stream in. And that’s absolutely critical to this kind of demo,” Sweeney explained.

“This is not just a whole lot of polygons and memory. It’s also a lot of polygons being loaded every frame as you walk around through the environment and this sort of detail you don’t see in the world would absolutely not be possible at any scale without these breakthroughs that Sony’s made.”

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Sweeney says that Sony’s storage architecture is far ahead of “the best SSD solution you can buy on PC today. And so it’s really exciting to be seeing the console market push forward the high-end PC market in this way.”

While Epic wouldn’t comment on any potential performance differences between the PS5 and Xbox Series X, Sweeney confirmed that the features shown today, like real-time global illumination and virtualized geometry, are “going to work on all the next-generation consoles.”

For more, check out IGN’s comparison of the PS5 and Xbox Series X.

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Matt Kim is a reporter for IGN.

The Unreal Engine 5 PS5 Demo Isn’t a Real Game, But It Is Fully Playable

Epic Games unveiled the Unreal Engine 5 today and showcased it with a real-time PlayStation 5 tech demo called Lumen in the Land of Nanite. While the tech demo is not a real game in development, it is fully playable, Epic confirmed.

IGN asked Epic Games CTO Kim Libreri and Epic Games CEO Tim Sweeney if the Lumen demo, which is running in real-time on a PlayStation 5 development kit, was real. Libreri said that it is not a real game, but Sweeney interjected with a surprising twist.

“It is playing 100% in real-time on the [PlayStation 5] and you do have full control over the character,” Sweeney says after Libreri said the demo was not a real game. It turns out that just means the demo is not a real game in development with plans for release. The demo itself does function.

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“It’s totally playable,” Libreri confirmed. “In fact, if GDC happened we would have let people play through the thing.”

So there you have it, while Epic did not create a whole new game for the PlayStation 5, they did build a working, playable demo running off a PlayStation 5 dev kit. Earlier in the interview, Libreri even told IGN, “I think a lot of people [will ask], ‘Oh is [the demo] real?’ But you know that demo was grabbed from the back of a PlayStation 5 development kit. An HDMI cable went into a disc recorder and played out real-time — no editing, no tricks, that’s what comes off the box.”

So while you won’t be able to play Lumens in the Land of Nanite when the PS5 is released, you have a handle of what games look like as they run and play on the next-gen PS5 console.

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Tim Sweeney isn’t just interested in the visual fidelity the engine offers either, pointing to how Unreal Engine 5 – in conjunction with next-gen hardware – should allow for brand new kinds of games to emerge. Pointing to how Battle Royale games could only have emerged with current-gen processing and networking power, he explains how this could lead to another step into the unknown:

“The technologies that we’re showing today [are] going to enable entirely new types of games that we can’t even envision yet. And that’s the exciting part. We can’t even imagine yet what this is going to enable the industry to do.”

Check out IGN’s full coverage of the Unreal Engine 5 reveal and Tim Sweeney’s comments on the breakthroughs of the PS5.

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Matt Kim is a reporter for IGN.

Unreal Engine 5 Announced With Gorgeous PS5 Demo

Today, Epic Games revealed the first look at Unreal Engine 5, its next-generation game engine designed with features meant to make game worlds more detailed and dynamic. To show off the power of its new game engine, Epic released a real-time tech demo called, “Lumen in the Land of Nanite” which runs live on the PlayStation 5.

Lumen in the Land of Nanite is a fully playable title made up of Unreal Engine 5’s two new tools: Lumens, a dynamic global illumination tool, and Nanite, a virtualized geometry that lets artists import film-quality art and assets into Unreal Engine.

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The demo shows a woman venturing into a rocky cavern and discovering a hidden temple. The demo makes a particular point to highlight how light and objects react dynamically, and the demo ends with a thrilling flight through a crumbling canyon. All of the assets and visuals in the demo are reacting in real-time, meaning the PlayStation 5 is processing the demo as it happens.

“I think a lot of people [will ask], ‘Oh is [the demo] real?’ But you know that demo was grabbed from the back of a PlayStation 5 development kit,” says Epic Games CTO Kim Libreri in an interview with IGN. “An HDMI cable went into a disc recorder and played out real-time — no editing, no tricks, that’s what comes off the box.” Incidentally, Sweeney made clear that the SSD in that devkit is “far ahead” of current high-end PCs.

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Epic Games founder and CEO Tim Sweeney explained Unreal Engine 5 is meant “to do things that are absolutely not possible today.” This means offering new levels of photorealism and visuality but also offer these tools in a way that increases the productivity and efficiency of game developers. “Lumen [and Nanite]… are not just order-of-magnitude leaps in visual quality but they’re also greatly simplifying technologies for the artists who build content,” says Sweeney.

The goal, according to Kim Libreri, is to make game worlds as immersive and realistic as modern movies, but where that goal differs from previous game generations is how interactive that realism is.

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While games this generation and older are detailed and realistic, they’re also static. The Lumens and Nanite demo showcase multiple instances where changes in the environment happen in real-time, and Unreal Engine 5 is capable of rendering these changes immediately. When rocks crumble, it’s not a pre-rendered cutscene but a high-resolution rock asset moving in real-time based on the player’s actions. When a light source changes, it’s not multiple tricks to simulate a flashing light, but real-time processing power at work.

“If you notice, most video games today are pretty static environments. You know, things don’t change, there’s not a lot of cause and effect. You’re lucky if you can change the state of a game and come back and it’s actually changed. [Unreal Engine 5] allows everything to be dynamic.”

[poilib element=”quoteBox” parameters=”excerpt=%E2%80%9CAn%20HDMI%20cable%20went%20into%20a%20disc%20recorder%20and%20played%20out%20real-time%20%E2%80%94%20no%20editing%2C%20no%20tricks%2C%20that%E2%80%99s%20what%20comes%20off%20the%20box.%E2%80%9D”]Epic is quick to point out the quality of the assets used for the demo, which they say are film-quality assets as opposed to the ones typically used for video games. While movie-level visuals are often higher-quality, video game assets are lower-resolution and are buoyed by development tricks to make them seem more realistic.

“The interesting thing is a lot of times artists are having to make those super high-poly models anyways, they just have to take an extra step and build the low-poly model, put a lot of time and care into that and then bake all the high-quality details into a normal map,” says Epic Games VP of engineering Nick Penwarden. “ Now they don’t have to do the extra work of building that optimized low-poly asset and they get higher quality visuals.”

What’s more, Epic says that the level of quality seen in the demo is going to be easier to replicate, especially from smaller developers who previously didn’t have the scale or time to render games at this level. Assets at this kind of level and quality will be available on the Unreal store for other developers to easily use.

“It’s really easy. You go to the Quixel asset store, download the rocks and the mountains, and the assets you want, and you just place them in there,” says Libreri. “It’s actually massively lowering the barrier of entry of how complex it is to make a game level.”

Epic Games also announced that it’s waiving royalties on the first $1 million in game revenue starting today, meaning developers using Unreal Engine will keep more of their profits. Epic Online Services is also available to make cross-platform play easier.

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Fortnite will be released on next-gen consoles at launch and will be migrated to Unreal Engine 5 in mid-2021. Sweeney says Fortnite will likely be the first game running on Unreal Engine 5, but there are plenty of next-gen games currently in development using Unreal Engine 4 and even some first-party games will use Unreal Engine, though Sweeney did not specify whether it’s Unreal Engine 4 or 5.

Unreal Engine 5 will be available in preview early 2021, with a full release scheduled for later that year, and will support current- and next-gen consoles, PC, Mac, iOS, and Android.

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Matt Kim is a reporter for IGN.

We Make Mortal Kombat 11’s Fatalities “Family Friendly” – Potato Mode

What happens when you take Mortal Kombat 11’s beautiful graphics and mess them up? Well they become surprisingly delicious as it turns out. That’s what we find out in this week’s episode of Potato Mode.

Potato Mode is a series where we take your favorite games and turn their graphics into mush. We start by showing how good the game can look, and then we turn down the settings as low as we can, and then we go even lower using tools and programs outside of the game. The results are both fascinating and hilarious.

Make sure to come back for part 2 where we check out Mortal Kombat 11’s Aftermath expansion, which features a brand new story mode and new playable characters including Robo Cop. If you’re interested in more videos about Mortal Kombat 11 make sure to check out our written review of the game over on GameSpot.com and the video review on our YouTube channel.

PS5’s Unreal Engine 5 Tech Demo Images Are Absolutely Stunning

The new PlayStation 5 tech demo is seriously impressive, showcasing what next-generation games could look like running on Epic’s Unreal Engine 5.

You can watch the trailer again, and after that, check out a series of stills from the video embedded in this post. Be sure to click each image to view a full-size version.

Unreal Engine 5 tech demo running on PS5
Unreal Engine 5 tech demo running on PS5
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The tech demo, “Lumen in the Land of Nanite,” is not meant to represent what PS5 and Xbox Series X games will necessarily look like, but instead what Unreal Engine 5 is technically capable of allowing for. These stills are very impressive-looking, and it’ll be interesting to see how developers make use of the Unreal Engine 5 tech to power their new games.

Unreal Engine 5 will become available in a preview at the beginning of 2021, with a full release scheduled for later in the year. The existing Unreal Engine 4 also supports PS5 and Xbox Series X games.

Unreal Engine 5 tech demo running on PS5
Unreal Engine 5 tech demo running on PS5
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Epic’s own game, the battle royale title Fortnite, will be a launch game for PS5 and Xbox Series X. It will be among the first games to use Unreal Engine 5, but the transition to the new engine won’t happen until 2021.

For more on Epic’s announcements around Unreal Engine 5, check out the stories below.

PS5 Tech Demo Showcases Incredible Graphics

Coinciding with the announcement of Unreal Engine 5, Epic Games released a tech demo running on PlayStation 5 that showcases what the engine is capable of delivering in terms of graphics and overall presentation.

The new real-time demo is called “Lumen in the Land of Nanite.” According to Epic, the trailer is meant to showcase what the Unreal Engine 5 is technically capable of delivering in terms of real-time rendering details for next-generation games “and beyond.”

The Lumen in the Land of Nanite tech demo focuses on two of Unreal Engine 5’s “core technologies,” including Nanite and Lumen. In short, Nanite is a new “virtualized micropolygon geometry” technology that gives artists the ability to create “as much geometric detail as the eye can see.” For this tech demo, Epic used the Quixel Megascans library that features “film-quality” objects that feature “hundreds of millions” of polygons’ worth of detail.

The second of the technologies shown off in the video is Lumen, which Epic says is a “fully dynamic global Illumination solution that immediately reacts to scene and light changes.” Using Lumen, artists and designers are able to create “more dynamic scenes,” Epic said. This could include things like the sun angle for a particular point in the day and turning on a flashlight. “Lumen erases the need to wait for lightmap bakes to finish and to author light map UVs–a huge time savings when an artist can move a light inside the Unreal Editor and lighting looks the same as when the game is run on console,” Epic said.

The Lumen in the Land of Nanite tech demo is the product of “numerous teams and technologies,” Epic said. Importantly, this video is not meant to represent what PS5 and Xbox Series X games will necessarily look like, but instead what Unreal Engine 5 is technically capable of allowing for.

Unreal Engine 5 will become available in a preview at the beginning of 2021, with a full release scheduled for later in the year.

For more on Epic’s announcements around Unreal Engine 5, check out the stories below.

Unreal Engine 5 Announced, Promises Graphics That Look As Good As Real Life

In addition to Fortnite, Epic Games is known for creating the Unreal Engine that is used by studios worldwide to create games, while Disney uses it to help film The Mandalorian. Epic has now announced the next version of the Unreal Engine, and it has bold ambitions.

Unreal Engine 5 promises to deliver “photorealism on par with movie CG and real life.” To showcase the power of the new engine, Epic created a tech demo called “Lumen in the Land of Nanite.” The real-time demo, which you can see below, is running on the PlayStation 5.

Two of the “core” technologies in Unreal Engine 5 are showcased in the video, including Nanite and Lumen. The full descriptions for these new technologies is below.

Nanite

“Nanite virtualized micropolygon geometry frees artists to create as much geometric detail as the eye can see. Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine–anything from ZBrush sculpts to photogrammetry scans to CAD data–and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.”

Lumen

“Lumen is a fully dynamic global Illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters. Artists and designers can create more dynamic scenes using Lumen, for example, changing the sun angle for time of day, turning on a flashlight, or blowing a hole in the ceiling, and indirect lighting will adapt accordingly. Lumen erases the need to wait for lightmap bakes to finish and to author light map UVs–a huge time savings when an artist can move a light inside the Unreal Editor and lighting looks the same as when the game is run on console.”

Unreal Engine 5 uses the Quixel Megascans library, which includes “film-quality objects” that are rendered with “up to hundreds of millions of polygons.” The PS5 tech demo trailer also shows off new physics and destruction elements, as well as what’s known as “convolution reverb and ambisonics rendering.”

The engine will be available, in a preview state, starting in early 2021 with the full release scheduled for later that year. In addition to the PS5 and Xbox Series X, the engine will support development on PS4 and Xbox One, as well as PC, Mac, iOS, and Android.

While developers wait, they can make use of the recent Unreal Engine 4.25 update, which introduced support for the PS5 and Xbox Series X. Epic said development teams will be able to move from Unreal Engine 4 to Unreal Engine 5 without issues thanks to the next-gen engine’s “forward compatibility” design.

Epic’s own development teams are going to use Unreal Engine 5 for their games, including Fortnite. The battle royale game will be a launch game for the PS5 and Xbox Series X, with the game set to shift to Unreal Engine 5 in mid-2021. The studio did not say what kinds of graphical upgrades will be available thanks to the new technology, however.

Another key part of Unreal Engine 5 is how Epic is making the engine even more attractive to developers. Starting right now, Epic won’t require developers to pay royalties on games made using the Unreal Engine until their game sales pass $1 million in gross revenue. This is a gigantic change because the threshold was previously $3,000 per quarter. The change is retroactive from January 1, 2020, and developers can find more details about this at the official FAQ.

This is just the latest developer-friendly push from Epic. The company’s Epic Games Store pays developers a greater share of revenue, giving out 88 percent to game-makers. This move has attracted developers big and small to release their games on the Epic Games Store, the latest example being Activision’s Tony Hawk’s Pro Skater 1 and 2 remasters.

Fortnite Is A PS5 And Xbox Series X Launch Game, Will Still Support Cross-Play And Cross-Progression

The PlayStation 5 and Xbox Series X have added another launch title. Epic Games has confirmed that its free-to-play battle royale game Fortnite will release at launch for both next-generation consoles.

Epic did not provide any details on how Fortnite will benefit from the increased horsepower of the PS5 and Xbox Series X. However, the company did announce that it will migrate Fortnite on PS5 and Xbox Series X to the Unreal Engine 5 in the middle of 2021. Epic CEO Tim Sweeney said this move will open up new possibilities for the game:

“It puts a vast amount of additional new power in the hands of all the creators who build Fortnite, both within Epic and the hundred million or so outside of Epic,” Sweeney said during a Summer Game Fest stream. “It’s going to be very interesting to see where this enables the game to go in the future. I think what we have now is a very, very small fraction of what the game will be in the future.”

In a blog post, Epic confirmed that Fortnite will support cross-progression with the next-gen systems, so your account, items, and progress will carry over to PS5 and Xbox Series X. The company also reiterated that Fortnite will continue to support cross-play between all platforms, including the next-gen consoles.

Unreal Engine 5, which was just announced, promises to deliver graphics that are on with current Hollywood CGI standards. Part of Fortnite’s charm is its stylized nature, so it’s unlikely Epic will use the new engine to change the graphics style, but it’ll be intriguing to see how the game makes use of the new technology.

Fortnite joins a growing list of launch titles confirmed for the PS5 and Xbox Series X, following Assassin’s Creed Valhalla and others before it. For more on all the games coming to PlayStation 5 and Xbox Series X, check out GameSpot’s roundups below.

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The Terrifying Reality Behind The Twilight Zone

They say that truth is often stranger than fiction. Behind every bizarre story told in the movies, TV, and books we read, there’s a little known reality that inspired it. But what about an entire realm of weird, where not just a single oddity is contained, but an endless stream of bizarre stories that shake the mind and heart. Something like… the Twilight Zone?

Well, it turns out there is a very real inspiration for the Twilight Zone and, as with most of the subjects we cover on True Fiction, the source of it lies in the personal history of a person. That person is Rod Serling, who lived through war and was irrevocable changed by it. The impact his life experiences had on him were given life in the stories he told–real-life traumas explored through the science fiction of a strange alternate realm.

When it came to telling his story in True Fiction, writer and presenter Kurt Indovina leveraged his own love of Serling’s work. Kurt is a huge fan of Serling, and as longtime watchers of True Fiction will no doubt have noticed, his presenting style has striking similarities to Serling’s. So, it only made sense to hear from Kurt on how he approached this particular story and what it was like to work on an episode of True Fiction about Twilight Zone.

For more True Fiction, head over to the YouTube playlist, where you’ll find episodes on Twin Peaks, Jackie Chan, Star Wars, and more.

Kurt: There’s no greater influence on my hosting style for True Fiction than Rod Serling–the creator, writer, and host of The Twilight Zone. I knew the moment I started working on True Fiction that I wanted to emulate Rod Serling, the way he wrote, the way he spoke and articulated every word, and the commanding presence he brought to the intro of every episode. Oh, and of course, to wear a suit. So when the opportunity came to adapt his real story into an episode of True Fiction, the task was a little daunting.

My admiration for Rod stretches far beyond just his on-screen presence, how he spoke, or how he wrote. His unrelenting obligation to speak against the injustice of mankind has left an imprint on me. Rod was a World War II veteran who came back mentally and physically scarred from the horrors of war, and somehow managed to channel his inner torment into his writing. As a result, he created some of the most iconic pieces of television ever written. All of which served as Rod’s commentary on race, war, death, and man’s inhumanity to man. His fiction is the greatest reflection of his views on reality.

It’s remarkable that Rod’s legacy is known as the black and white face of an anthology science fiction, but his principles and the topics he addressed ranged in an endless spectrum of grays. And with this episode of True Fiction, I hope to broaden the view of one of the most important faces in the television medium.