Cygni: All Guns Blazing Announced

Three-person developer KeelWorks has announced Cygni: All Guns Blazing, an old-school-arcade-style shoot-’em-up (aka shmup) that won an Epic MegaGrant. It is coming to PC with console versions likely to follow. A spokesperson for the game says PlayStation 5 and Xbox Series X versions are also likely, but not officially confirmed as of now.

Cygni’s story is described as such by the developers: “Encamped within the remains of a long-lost civilization on the planet Cygni, Earth forces are decimated by a surprise attack from a powerful, biomechanical , alien race. As one of the last pilots on the last carrier in the fleet, you are the only line of defense against the unyielding alien bombardment.”

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One KeelWorks developer, Nareg Kalenderian, is an ex-Pixar artist, which might help explain Cygni’s high production value relative to how small its development team is. As for gameplay, “Cygni assaults the eyes, ears and mind to deliver an extraordinarily exhilarating video game experience,” say the developers. “Cygni does not seek to reinvent shoot’em ups but to elevate the genre to deliver the heightened sensations of a truly next-generation experience.”

Cygni: All Guns Blazing is due out in 2021.

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Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

Master Chief’s Creator Talks About the Origins of the Iconic Character

According to Master Chief’s creator, the towering figure we all know and love had a much skinnier, anime-influenced design at one point.

In this month’s IGN Unfiltered, Ryan McCaffrey sat down with Halo co-creator Marcus Lehto to discuss the origins of one of the most iconic figures in modern gaming, his advice for up-and-coming game designers, his new real-time tactical game, Disintegration, and much more.

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“When I first moved out and joined Bungie, and started working there, on-site, it was just Jason [Jones] and myself working on the very origins of it… the strategy game that was skinned with a sci-fi theme,” Lehto said. “Even at that time, there was a character that we called “The Super-Soldier” and that super soldier was, in all honestly, the very root of what became the Master Chief.

“It was an armored character. The very first iteration of that thing, I think it was all of 400 polygons. It was this teeny little thing that would stand next to this tank and would run alongside the tank.”

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“Then we built this vehicle that would ultimately become the Warthog, that the character could also jump into and drive around. These early versions of that universe, we were exploring some of the tech, of course… but I was responsible for looking at what this universe really was: how it was functioning, what it was made of, how it was going to be built.”

“The Master Chief, ultimately, was born from that very first model, as it evolved several times… We spent our time going back and forth, making sure we were exploring territory… something we thought would work cohesively together.”

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“…we all got excited about [the addition of physics to controlling the Warthog] and we decided… we’re going to change this to this third-person [camera] game and see how this action plays out. Through that time frame, of course, the Master Chief continued to turn from… this really, really simple block model to something that started to look more like this armored, true ‘Super Soldier,’ [which is what] we continued to call him at that time.”

“It wasn’t until we got closer to the Macworld demo that… [the first, Super Soldier version of Master Chief] had existed simultaneously with another version of the Chief. One of our concept artists at that time, whose name’s Shi Kai Wang, who is a fantastic, great, talented person… had worked on some early concepts that were more anime-inspired, for the Master Chief. We built that character, and it was much more slender and agile-looking, at that time. That’s the character that we showcased in the Macworld demo.”

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“It was shortly after that… I felt pretty strongly that the Master Chief, and who the Master Chief really is, needed to embody something that more physically connected with his character.”

“As we started writing the character… the actual story for Halo… and as we started writing who the Master Chief is… this empty vessel that the character would really take the reins with… that the slender character wasn’t the right kind of feel for the Master Chief. He needed to look like a tank that could take on an entire army. That’s when I had gone back to some of my original designs for it, and continued to iterate on the final designs for the Master Chief… as we would see in Halo: Combat Evolved.”

For more on the best, brightest, most interesting minds in the games industry, be sure to check out every episode of Unfiltered, which includes interviews with 343’s Bonnie Ross, Valve’s Robin Walker and Chris Remo, Respawn’s Stig Asmussen, and many, many more.

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Brian Barnett writes features, wiki guides, & more for IGN. Check out his Final Fantasy VII Remake walkthrough, and get your fix of Brian’s antics on Twitter and Instagram (@Ribnax).

This $12 Bundle Is The Best Way To Start Playing Online Board Games With Friends

With many people still stuck indoors, finding ways of connecting with friends and family online have become crucial ways of retaining some degree of normalcy during these troubling times. While there’s certainly no shortage of online multiplayer video games that can fill this need, digital board games are another fantastic way of beating boredom and hanging out with others. Fortunately, the latest Humble Bundle is here to let you snag a collection of great digital board games for as cheap as $12, including some that made our best board games list, like Scythe and Patchwork. All of these games can be redeemed on Steam, and as usual, you have the chance to support a charity with your money. This month’s charity is Partners in Health, a nonprofit currently fighting COVID-19.

The Play with Friends bundle includes three tiers of games you can unlock. For just $1, you’ll unlock six titles–notably, you’ll the popular tile-based tactics game Carcassonne and fantasy game Small World 2 along with one of our all-time favorites, Patchwork, which involves placing Tetris-like tiles on a 9×9 board to slowly assemble a quilt. The $1 level also gets you Kings & Assassins, an asymmetrical game about a tyrant king who must survive deadly assassins; Love Letter, a fun card game about suitors competing to send their message to a royal princess; and Potion Explosion, a game about collecting marbles and crafting magical potions with them.

Upgrade to the next level by paying the average of $10.23, and you’ll unlock three more games along with some DLC. This batch includes Splendor, an engine-building and resource management game where you play as merchants during the Renaissance, as well as two expansions: The Cities and The Trading Posts. You’ll also get Mysterium, a co-op mystery board game, and Twilight Struggle, a challenging two-player strategy game set during the Cold War. This level also unlocks additional expansions for Carcassonne and Small World 2.

Scythe - Digital Edition
Scythe – Digital Edition
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For a minimum of $12, you’ll unlock all of the above along with some additional games and DLC. The real prize here is Scythe, which is a must-play for fans of tabletop strategy games. Set in an alternate-history 1920s Europe, Scythe is an engine-building game that takes place in a land recovering from a great war. It features five factions, each of which is competing to stake its claim in the land around a mysterious city-state known as the Factory. Considering Scythe goes for $20 on its own on Steam, the entire bundle is worth grabbing even for this game alone–but the other great games included make this bundle downright amazing. This tier also unlocks The Lord of the Rings: Adventure Card Game – Definitive Edition, a deck-building card game about assembling a team of iconic heroes to challenge Sauron. Finally, you’ll unlock even more expansions for Carcassonne, Mysterium, Small World 2, and Splendor.

More great board game deals

If you’re looking for some new games to keep you entertained this month and are interested in digital board games, it really doesn’t get better than this bundle, which offers over $150 worth of games for as cheap as $12. The bundle is available for the next 10 days, and you can see an overview of what’s included below. And for more game recommendations, check out our guide to the best board games to play in 2020.

Humble Asmodee Play with Friends Bundle

Pay $1 or more to unlock:

  • Small World 2
  • Carcassonne
  • Patchwork
  • King & Assassins
  • Love Letter
  • Potion Explosion

Pay more than the average of $10.23 to also unlock:

  • Splendor
  • Splendor – The Cities
  • Splendor – The Trading Posts
  • Mysterium
  • Carcassonne – Winter and Gingerbread Man
  • Carcassonne – Traders and Builders
  • Small World 2 – Cursed
  • Small World 2 – Be Not Afraid
  • Twilight Struggle

Pay $12 or more to also unlock:

  • Scythe – Digital Edition
  • The Lord of the Rings: Adventure Gard Game – Definitive Edition
  • Mysterium – Hidden Signs
  • Carcassonne – The River
  • Carcassonne – Inns and Cathedrals
  • Carcassonne – The Princess and the Dragon
  • Mysterium – Secrets and Lies
  • Small World 2 – Grand Dames
  • Splendor – The Strongholds

American Horror Story Spin-Off Anthology Show Announced by Ryan Murphy

American Horror Story co-creator Ryan Murphy has revealed that he is working on an anthology spin-off series called American Horror Stories.

In a post on Instagram, Murphy explained that the show will feature self-contained hour-long episodes. That means stories that last just a single episode, in contrast to American Horror Story’s anthology approach of a standalone story set across an entire season.

Murphy’s photo post features many of the core American Horror Story cast, including Jessica Lange, Sarah Paulson, Evan Peters, and Angela Bassett, taken from a Zoom call. “American Horror Story cast Zoom call,” Murphy said. “Where we reminisced about the good times…the spin off we’re doing called American Horror Stories (one hour contained episodes)…when we will start filming the next season of the mothership…and other stuff I cannot print.”

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Murphy posted no further details, so it’s currently unclear how far into production American Horror Stories is, or when we can expect to see it air.

FX has renewed American Horror Story for a further four seasons, with Season 10 due to start later in 2020. This season will feature Macaulay Culkin, as well as the return of Sarah Paulson and Evan Peters. Our review of the first episode of Season 9 – American Horror Story: 1984 – said that the show is freaky and fun once again, and with any luck American Horror Stories can continue to balance the fun with the strange and terrifying.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter

Battlefield 5 Update Rolls Out This Week, Overhauls Vehicle Balance, Full Patch Notes Here

EA has announced the details for Battlefield 5’s Update 6.6, which is scheduled to run Tuesday, May 12. According to the blog post introducing it, the patch focuses mainly on rebalancing the game’s many vehicles, both in terms of their overall weaponry and their interactions with infantry. The update also tweaks the layout of several of the game’s maps, particularly Wake Island, and adds body dressings for vehicles, as well as fixing many small bugs and issues.

The update adds new weekly missions and two more Elites to the game, Akira Sakamoto and Steve Fisher. Elites are playable characters with custom voice lines and cosmetic gear that have no effect on actual gameplay. Additionally, players can now try out the Outpost game-mode on the Twisted Steel map.

Originally, most of the features in this update were intended to come to Battlefield back in April with the 6.4 update, but that patch was cancelled due to production issues caused by the ongoing coronavirus crisis. According to the blog post, the next patch for the game will be released in June. It’s unclear if June’s will be the big summer update that developer DICE has hinted at, but based on their previous comments, it will likely add more weekly community events to the game.

What’s New?

  • New Weekly Missions
  • New Elites: Akira Sakamoto and Steve Fisher
  • Outpost is now available on Twisted Steel

Vehicles

Tanks

  • Improved the self-repair HUD indicator to always show if the player is able to repair the damage
  • Increased the direct damage of the Type 3 shells to improve their AT ability. This tank does not have AT rounds available, and this will make the Type 3 gun a good all around choice, while the spec tree means that you can make other sacrifices to activate the upgraded driver gun.
  • Tweaked the hachi shell to be a more powerful HE shell, similar to the Calliope but not identical. It has better splash, but worse direct damage. The Hachi’s rocket barrage is designed as a better antivehicle tool, whilst the shell is designed to be good against infantry and single targets.
  • Fixed the STUG IV default shell being too low damage vs tanks. The damage vs tanks here will rise a bit to match the Panzer IV’s default shell.
  • Fixed the AP round on the Staghound having higher drag if using the Little John Adapter.
  • Standardized the Staghound HE and Staghound Little John HE rounds on the same blast and damage pattern, since the player doesn’t have a choice to keep the original gun as they upgrade.
  • Increased the Crocodile Gun’s damage to armor substantially and increased the blast radius and velocity. The Croc’s cost did not equate to its power and this change should help to improve that.
  • Reduced the damage of the Sherman 76mm HEAT and Type 5 shells direct damage so they no longer 2 hit kill against front armor. These are still very potent tank killers, but they were shown to be performing a bit outside of the intended curve.
  • Flakpanzer will now stop firing when it fully overheats.
  • Increased the velocity and rate of fire of the Type97 120HE Howitzer to match the Sherman.
  • Fixed the Ka-Mi having a shorter range AA and AT 50 caliber damage curve.
  • Increased the 2PDR Valentine cannon blast radius to the higher intended radius.
  • Fixed the quick repair specialization sound that could sometimes be inaudible for vehicles.
  • Improved the barrel and mount alignment on the LVT’s turret
  • Fixed a bug that was causing the resupply prompt to show incorrectly under certain conditions when switching vehicles
  • Fixed some Howitzer weapons on tanks needing more than 1 round to destroy house walls.
  • Fixed an exploit that would allow the incorrect team to spawn a Sturmtiger
  • Fixed a situation in which light tanks could self repair and continue to move at the same time.
  • Improved responsiveness for the Pacific tanks when switching between going forwards and backwards.
  • Increased the damage of the 50cal AA MGs on the Ka-Mi and LVT to equal the TTK of other AA guns. This change only affects their damage vs planes, and is a substantial increase in damage.
  • Fixed the Ju-87 Stuka’s Bordkanone not doing damage to airplanes.
  • Fixed various issues related to vehicle skins that had gone missing since update 6.2
  • Skins are now properly applied to all tank and plane wrecks.
  • Fixed the Sturmtiger applying mud and snow incorrectly. Snow would previously be applied in muddy environments and vice versa, and this has now been corrected.

Transport & Stationery

  • Increased the damage of AA by 20% against fighters. Improved the velocity and accuracy of AA when shooting at targets at high altitudes. This should tip the balance in favor of the AA, which should present enough of a threat to planes to prevent planes from bombing them without mutually assured destruction. The larger size of the bombers makes them easier targets, and sustains more hits so they do not need the damage buff. The other aircraft are more maneuverable and will need to focus on avoiding AA rather than tanking the damage. This change does not substantially change the part of the map that AA can cover, only the effectiveness when defending against Planes at higher altitudes.
  • Firing the AA projectiles against Dinghy boats and Kettenrad transport vehicles no longer triggers the airburst proximity explosion.
  • Improved the GPW’s camera so it clips less when backing into geometry
  • Fixed a bug that would in rare cases cause Stationary MG’s to keep firing even if the player had exited it
  • Corrected the Universal Carrier HUD which could show incorrect information when changing seats
  • Dinghy boats scoring event has been added when they get destroyed

Planes

  • Implemented two new scoring events related to pilots bailing and crashing. This will ensure that a player that manages to force a pilot to abandon a plane or crash to obtain points for their efforts. The requirement is that the plane was tagged by the player prior to the bail out, the tagging for this is activated by destroying a part of the plane such as the wing, rudder, elevator, or engine.
  • Reduced the damage on the UK air to ground rockets. Increased the damage on the 2x rockets slightly for all factions.
  • Fixed a bug that in some rare cases could cause air plane wreck sounds to play for a longer than intended duration. The collision sounds system for planes has also been tweaked to trigger more naturally based upon impact and also removes some occasions where the collision sounds could get stuck in a loop.
  • Airplane flares now lose effectiveness outside visual range by tweaking the spotting radius curve and gravity drag settings for the airplane flare so the radius shrinks when the flare is outside visual range 100m+
  • Fixed an issue that would make certain skins to not show while in 1P in the JU-88 C plane
  • Planes with manual supercharger – Reduced the pitch and amp of compressor when supercharger is active
  • Removed overheat functionality from the Mosquito 6PDR and JU-88 75mm since they never overheated
  • Fixed a bug that would cause planes to not respond well to player input, if the player had left and re-entered it.
  • All of the airplanes when having the “High altitude” specialization enabled will now be able to fly 200 meters higher than without it.
  • Fixed an issue with the lift values that was causing planes to level too much at high speeds.
  • Fixed an exploit which would give some airplanes infinite nitrous

Weapons & Gadgets

  • Smoothed scope transitions for all weapons. Players’ sight will be blocked by the opaque scope model for a shorter time. The slowest scope transitions have had the most quality of life improvements, and is especially noticeable on 6x scopes without Quick ADS enabled.
  • Airplane flares now lose effectiveness outside visual range by tweaking the spotting radius curve and gravity drag settings for the airplane flare so the radius shrinks when the flare is outside visual range 100m+
  • A fix for a few melee weapons that could not push transport boats around
  • Fixed a bug with the Lewis MG with the extended magazine specialization selected while using certain skins that would cause issues with the iron sight while in ADS mode.
  • The St Paddy skin no longer floats in the air when reloading the Gewehr 43
  • Fixed the incorrect ammo listed for the Breda M1935
  • Fixed the incorrect ammo listed for the Selbstlader 1906
  • Fixed a bug that was causing the player to throw multiple ammo pouches when throwing them towards a soldier who is using a stationary weapon
  • Grenades and dynamite thrown from vehicles at high speeds no longer causes extreme throwing range
  • Fixed a bug related to the lunge mine and sprinting
  • Fixed a glitch that was related to using the lunge mine and entering a transport vehicle
  • The M3 no longer displays a muzzle flash if the suppressor is equipped
  • The Snakebite stock customization no longer blocks the iron sights view of the M1A1.
  • Fixed the disconnected muzzle on the Type 11 LMG when using 3x standard sights
  • The Mk VI Revolver no longer has it’s chamber not aligned with the weapon after using the flare gun
  • The MAB 38 now correctly displays the extended magazine if selected while using the St. Paddy’s skin
  • A fix for the missing fire mode switch sound on the ZK-383
  • Fixed an issue that would cause AP Mines to be placed in unexpected ways when placed on some terrain
  • Fixed the sniper decoy being destroyed when placed next to vehicles.
  • Fixed several windows that would bounce back grenades if the grenade hit the wooden parts supporting the glass, instead of the glass itself.
  • Fixed an issue that was causing problems when attempting to throw back grenades

Soldier

  • Soldiers no longer float in the air if they are killed on top of a moving vehicle
  • The drowning effect no longer stays on the screen, if the player is drowning and then enters a Dinghy boat
  • Fixed a glitch that would teleports players slightly when interacting with doors in a specific way
  • Firestorm – Fixed an issue that could cause misaligned weapons when exiting a vehicle

Maps

  • Devastation – Conquest – Found an area by the D flag which would cause the V1 and JB-2 to not explode on impact. This has now been fixed.
  • Hamada – Fixed a bug that would cause smaller fuel tanks to not show their explosion under certain conditions
  • Narvik – Players can no longer get stuck on the boxes located on the lower part of the bridge
  • Narvik – Rush – Tweaked the sandbag walls so players do not get stuck on them
  • Pacific Storm – Conquest – Fixed a tree that was causing tanks to get stuck near Flag D
  • Solomon Islands – Improved the vaultability of certain window frames when the building has gotten damaged
  • Twisted Steel – Removed a spawn point on Breakthrough that would lead right into a barbed wire
  • Twisted Steel – Rush – Fixed an exploit that would cause the MCOM to be not armable
  • Wake Island – Fixed the flickering burnt textures that would show on the big fuel tanks once destroyed
  • Wake Island – Firing on the large shells inside the bunkers with the Panzerbusche no longer causes them to simply disappear
  • Wake Island – Improved the draw distance of the thinner overarching pipes close the the big fuel tanks
  • Wake Island – Various LOD and draw distance improvements
  • Wake Island – Conquest – Improved the capture area around flag A
  • Wake Island – Rush – Moved the resupply station that was colliding with the MCOM
  • Wake Island – Rush – The propeller of the airplane inside the hangar no longer hangs in the air after the MCOM explodes
  • Wake Island – Rush – Spectator Mode – Fixed all of the cameras to be more relevant to the mode
  • Combined Arms – Fixed a bug that was causing players to not take damage while using a stationary weapon
  • Combined Arms – Harbor Headquarters – Made sure the assassination target should no longer fall under the map, which would make it impossible to finish the mission.
  • Combined Arms – Fixed the EOR screen that could go missing
  • Practice Range – Fixed a bug that was causing players to be unable to change weapons
  • Practice Range – Added the recent weapons that were added into the weapons rack.
  • By public demand, we’ve made the Swedish parrots louder.

UI & Others

  • Fixed a bug that was causing players unable to join a server that their friend was playing on from the social hub
  • Spawns on Squadmates will now be aborted when the squadmate enters Combat. Combat today only blocks spawns, and would not abort a spawn in progress, leading to situations where players being shot at, meleed, or surrounded by close enemies with line of sight would still have player squad spawn on them, usually leading to immediate death. Squad spawn is risky, this change is intended not to remove squad spawn but to prevent instant death on squad spawns. We will be evaluating this change, and have the ability to toggle this feature on and off without a client update.
  • Changed the default center deadzone for gamepads to 15% from 13%. 13% was causing some controllers to drift when in a rest position. Existing players will need to manually change this setting under options, as the fix will only be automatically applied to new Battlefield V players.
  • If you die while retreating, the “You are spotted” text will not stay forever in your next spawn.
  • Fixed an issue that was causing the community games minimum players option not to function properly
  • The first music track in the frontend will now choose from the whole Pacific list, following tracks will choose from the complete Battlefield V music list, including Pacific tracks
  • The vehicle deploy icon now shows the quantity available for each type of vehicle
  • A fix for Type 97 Special Assignment Mastery VI which was incorrectly setup
  • The repair hint will no longer incorrectly show if max health has been reached
  • The “You Are Spotted” widget above the minimap now indicates when the player is spotted by any type of spotting flare, as opposed to other more direct sources of spotting (like suppression, the spotting scope, or traits).
  • Fixed a bug that was causing some weapon models to not show in the weapon’s selection menu, when accessed while playing on a server
  • Added the kills tracker for the M2 Flamethrower in the statistics screen
  • Fixed the dogtag icon for the Selbstlader 1916

Stability

  • Various performance and stability improvements

Now Playing: Battlefield V – “Into the Jungle” Update Overview Trailer

GameSpot may get a commission from retail offers.

Make Your Own Games With These Top-Rated Coding Course Deals

Udemy is known for its frequent and generous sales, and right now it’s running another massive deal on courses to help you learn to code through the creation of your very own games.

It’s not just gaming courses on sale, of course. There are hundreds of other courses on subjects like professional development or Excel, which is awesome if you want to get your career skills sharpened up, or just learn something new.

Don’t see the deals below? Click here.

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I signed up for a Python class through Udemy and it’s great. The lectures are easy to follow, the instruction is clear,  and the course material is really robust. The nice thing about the courses is they’re self-paced, which I really enjoy since I haven’t been able to get back into my Python course in a while due to (makes motion with arms to indicate “everything happening right now”).

In my experience, project-based classes make learning easier because there’s a tangible product to create, rather than just abstract concepts. That’s just my opinion, though.

Udemy also offers language courses, or you could take advantage of the lifetime Rosetta Stone subscription deal happening right now.

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Seth Macy is IGN’s tech and commerce editor and just wants to be your friend. Find him on Twitter @sethmacy.

Civilization 6 New Frontier Pass Delivers New DLC Every Two Months

Civilization VI will be receiving regular DLC updates with the newly announced New Frontier Pass. This season pass-style add-on will add eight new civilizations, nine new leaders, six new game modes, and more on a bi-monthly basis starting on May 21 through March 2021.

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The first DLC to be released as part of the New Frontier Pass will be the Maya & Gran Colombia Pack which adds leaders from the respective civilizations, the new Apocalypse game mode, new City-States, Resources, and Natural Wonders.

The pass comes in at $39.99 USD / £32.99 (Australian pricing not available at time of writing).

Players who pre-order the New Frontier Pass will also receive the Teddy Roosevelt and Catherine de Medici Persona Packs. The Persona Packs re-tools the leaders with a new leader model and background, plus new gameplay bonuses, and an updated agenda. The Persona Packs will be released with the second DLC in July.

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Lastly, developer Firaxis announced that there will be free updates between the DLC packs available for everyone, not just players who purchase the New Frontier Pass. Updates will include new maps, scenarios, balance updates, and more.

Check below for the full content roadmap as part of the New Frontier Pass:

For more, check out IGN’s review of Civilization 6 and its most recent expansion Gathering Storm.

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Matt Kim is a reporter for IGN.

Ends Soon: Sling TV Happy Hour Lets You Watch Live TV Free Every Night

Update 5/11/20: This deal ends soon, but you can still stream live cable TV–with no credit card required–through Friday, May 15. 

The live television streaming service Sling TV is offering free access to more than 50 live TV channels and On-Demand programming every night from 5pm to midnight local time. The promotion is called Sling TV Happy Hour Across America. All you have to do is create a free account–you don’t even have to enter your credit card information. It’s just free TV for a seven-hour block of time each night. The deal ends May 15, so hurry if you want to take advantage.

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Sling TV Happy Hour gets you access to more than 50 live channels, including FX, AMC, SyFy, and many more. You also get access to over 50,000 On-Demand movies and shows, 10 hours of free cloud DVR, and the ability to stream to three screens simultaneously. Having cut the cord years ago, I signed up for it, and I’ve been surprised how much I’ve enjoyed channel surfing (rather than scrolling through Netflix like I usually do).

Sling TV Happy Hour Channels

sling-channelsSigning up for Sling TV Happy Hour gets you limited access to the Sling Blue tier of the streaming platform. You can see the complete list of channels on Sling Blue in the image above. Some of the more popular ones include FX, AMC, SyFy, CNN, HGTV, TLC, TBS, History, Food, USA, and Comedy Central, as well as local channels in certain markets.

How to Watch Sling TV Happy Hour

slingblueAs with most streaming platforms, you’ll need to download the app to watch Sling TV. Here are the devices where you can find the Sling TV app.

  • Xbox One
  • Windows computers
  • Apple TV
  • iOS
  • Android
  • Roku
  • Amazon Fire TV
  • Chromecast
  • Android TV
  • AirTV Player
  • Samsung and LG smart TVs

For more information about the free games, stream service trials, and online courses available during this wild time in our lives, check out our full list of freebies.

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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Guerrilla Collective: Huge Indie Games Showcase Announced for June

The Media Indie Exchange has announced Guerrilla Collective – a three-day event focused on indie developers and publishers – taking place from June 6-8. It will make up a part of IGN’s Summer of Gaming showcase.

Produced alongside the Kinda Funny Games Showcase and hosted by Kinda Funny co-founder / ex-IGN lovely man Greg Miller, the event will begin on June 6 at 10am Pacific / 1pm Eastern / 8pm UK (that’s June 7 at 5am AEST), and promises news and announcements “for every platform”.

Some of the announced participants include Larian (Baldur’s Gate 3), Thunderful (the SteamWorld series), ZA/UM (Disco Elysium) and Rebellion (Sniper Elite).

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On June 7, there will be a second online press event, and June 8 will include a day of gameplay demos and developer interviews. You can see a list of all the currently-announced developers and publishers involved in the show at the bottom of this story (although more are promised).

The Guerrilla Collective event will also include the Paradox Insider broadcast, the digital version of the yearly PC Gaming Show, and the Future Games Show.

Guerrilla Collective: Full List of Developers and Publishers

  • 11 Bit Studios (Frostpunk, This War of Mine)
  • Another Indie (SIMULACRA 2, Yuppie Psycho)
  • Coffee Stain Studios (Satisfactory, Deep Rock Galactic)
  • Fellow Traveller (In Other Waters, Neo Cab)
  • Funcom (Mutant Year Zero: Road to Eden, Conan Exiles)
  • Good Shepherd Entertainment (John Wick Hex, The Eternal Cylinder)
  • Headup (Bridge Constructor Portal, Pumpkin Jack)
  • Humble Publishing (Temtem, Forager)
  • Larian Studios (Baldur’s Gate III, Divinity: Original Sin II)
  • Modern Wolf (Necronator: Dead Wrong, Out There: Oceans of Time)
  • Paradox Interactive (Cities: Skylines, Stellaris)
  • Raw Fury (Kingdom Two Crowns, Atomicrops)
  • Rebellion (Sniper Elite 4, Zombie Army 4: Dead War)
  • Those Awesome Guys (Monster Prom, Move or Die, Floppy Knights)
  • Thunderful (SteamWorld Quest: Hand of Gilgamech, Lonely Mountains: Downhill)
  • United Label (Eldest Souls, Röki)
  • Versus Evil (The Banner Saga, Pillars of Eternity II: Deadfire)
  • Whitethorn Games (Aground, StarCrossed)
  • WINGS Interactive (Later Daters, Lord Winklebottom Investigates)
  • Ysbryd Games (WORLD OF HORROR, VA-11 HALL-A: Cyberpunk Bartender Action)
  • ZA/UM (Disco Elysium)

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter.

Community – The Movie: Dan Harmon Says ‘Conversations Happening’

Community series creator Dan Harmon has revealed that conversations are “happening that people would want to be happening” about a reunion movie for the NBC sitcom, which famously developed the “six seasons and a movie” mantra.

In an interview with The Wrap, Harmon, who also co-created the acclaimed Adult Swim series Rick & Morty, suggested that the long-awaited Community movie could finally be happening, as he admitted a renewed interest in the sitcom had opened up discussions.

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“I can tell people for sure that the enthusiasm for Community, both for all of this time and the resurgence of it [on Netflix], there’s always an aspect of that affects the marketplace,” he said. “And when the marketplace gets affected, conversations happen. And when conversations happen, things happen.”

“I mean, when you’re part of the Community family, you learn never to raise expectations, keep ’em nice and low and then be pleasantly surprised,” he continued. “So I can say that there are conversations happening that people would want to be happening and that I’m very, very excited about the coming months.”

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All six seasons of the quick-witted, meta-riffic comedy — including the one season without Harmon and the final season that aired on the now-defunct Yahoo Screen — became available on Netflix in April, causing many fans to shout from the virtual rooftops for an update on the follow-up movie, which has been etched on the chalkboard for years.

In the meantime, there is a virtual cast reunion scheduled for Monday, May 18, at 2 p.m. PT. The charity event will see Donald Glover, Joel McHale, Gillian Jacobs, Danny Pudi, Yvette Nicole Brown, Alison Brie, Jim Rash, Ken Jeong, and creator Dan Harmon read through the Season 5 episode “Cooperative Polygraphy,” which aired in January 2014.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.