Everything We Know About Avengers: Endgame

New Limited-Time GTA Online Event Adds In-Game Cash Bonuses

For a limited time, GTA Online is offering extra opportunities to earn in-game cash. From now until next week, the online component of Grand Theft Auto V is offering double GTA$ and RP rewards in certain missions.

Until April 24, you can earn double GTA$ and RP from completing Contact missions, the Doomsday Scenario Finale, Occupy, Hardest Target, or Juggernaut. Logging into GTA Online this week (April 18-24) will unlock a free Skulls Livery for the Mammoth Avenger and TM-02 Khanjali. If you’re a biker clubhouse owner, then April 25 through May 1, you’ll receive GTA$250K for free. In prep for this second bonus, the Great Chaparral Clubhouse is being temporarily lowered to GTA$50K–a 75 percent discount.

“If you’ve got GTA$20K and the poise to take on seven other racers for the shot at a podium finish payday, you can join Premium Races either through the Quick Job App on your in-game phone or via the yellow corona at Legion Square,” Rockstar wrote in a press release. “First place takes a grand prize of GTA$100K, while second and third place finishers will receive GTA$30K and GTA$20K respectively.”

Grand Theft Auto V is one of those games that’s as much fun to watch as it is to play, largely because of the hilariously stupid ways your characters can die. Despite releasing in 2013, Grand Theft Auto 5 remains one of the top-selling games–even appearing ahead of Rockstar’s more recent Red Dead Redemption 2 in the list of top selling PS4 games on PSN in January 2019.

In our Grand Theft Auto V review, Mark Walton gave the game a 9/10, writing, “Aside from a few mild frame rate issues that sometimes take the edge off its more dramatic moments, this is…the bar by which all other open-world games, or indeed any game that aims for a cinematic feel, should be judged. [Grand Theft Auto 5] is beautiful, and thought-provoking, and thrilling throughout.”

New Cuphead Vinyl Soundtrack Announced, Get It For 25% Off Until May 1

It’s a great day for Cuphead fans: The beloved run-and-gun indie game is now available to download from the Nintendo Eshop, complete with a brand-new free content update that lets you play as Mugman in single-player mode. And if you’re particularly fond of Cuphead’s incredible soundtrack–an original mix of jazz, early big band, and ragtime music performed by live musicians–then you may be interested in a premium collectible announced today: this Cuphead 2xLP vinyl soundtrack from iam8bit, which is available to pre-order for 25% off until May 1.

The gorgeous vinyl set comes in Cuphead’s 1930s styling and is selling for just $30 until the price goes up in a couple of weeks. Previously, a 4xLP deluxe vinyl soundtrack was released for $100, but has long since sold out. The new 2xLP vinyl is not only a more affordable option for folks who couldn’t get the 4xLP, but also includes previously unreleased exclusive solos, new art and packaging, and a curated “best of” track list. The track list itself hasn’t yet been revealed.

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The Cuphead vinyl won’t start shipping until “Q3 2019,” so stay tuned for an official release date. While based in the United States, iam8bit does ship globally, but additional duties or taxes may not be reflected in the shipping price, so keep that in mind if you’re ordering from outside the U.S.

PRE-ORDER CUPHEAD 2XLP VINYL SOUNDTRACK »

Spider-Man: Into the Spider-Verse for $10, and More Movie Deals

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In addition to winning the Oscar for best animated feature this year, Spider-Man: Into the Spider-Verse has been a major hit with critics and readers of IGN. And although it only landed on Blu-ray, 4K UHD, and DVD last month, it’s already on sale for cheap. So read on for deals on all formats of Spider-Man: Into the Spider-Verse, along with discounts on other big recent movies.

DVD + Digital for $10

Daily Deals: Save Big on Nintendo Switch Consoles, Storage, and Power Banks

Welcome to IGN’s Daily Deals, your source for the best deals on the stuff you actually want to buy. If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

We bring you the best deals we’ve found today on video games, hardware, electronics, and a bunch of random stuff too.Check them out here or like us on Facebook and follow us on Twitter to get the latest deals.

nintendoswitchgrayUsed: Very Good Condition Nintendo Switch Consoles for $221.30

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Naughty Dog Offers A Promising Last Of Us: Part 2 Development Update

The Last of Us: Part II is one of the most anticipated PS4 games of the moment, but things have been pretty quiet since the game’s E3 2018 gameplay reveal. However, developer Naughty Dog has now offered a small glimpse into the post-apocalyptic game’s development progress.

Creative director Neil Druckmann tweeted an image of the game’s final script page. The page simply reads, “Cut to black. The end.” His caption, meanwhile, states the team has finished shooting that scene.

The image comes just a few days after Druckmann posted an image on Instagram stating Laura Bailey, who plays an as-yet-unknown character, has wrapped her shooting schedule on the project. It therefore appears Naughty Dog has finished–or is close to finishing–shooting its motion capture scenes.

While development of the game could still be ongoing for a while yet, finishing this stage is nevertheless an important milestone. In any case, many fans feel they’ve been starved of information about The Last of Us: Part II, so to see it approaching the end of at least one important phase of development is a promising step.

No release date, or window, has yet been announced for The Last of Us: Part II. A spoof website recently reported the game would launch in 2019, but Naughty Dog responded by saying it would share more information when it’s ready. For more on the much-awaited PS4 game, check out everything we know about The Last of Us: Part II.

While we know The Last of Us: Part II is coming to PS4, Sony has, somewhat surprisingly, released the first details about the PS5. We know some of the device’s specs, while Sony has already confirmed the PS5 will be backwards compatible with PS4 games.

DC’s Swamp Thing Revealed In Spooky Trailer For New Show

Swamp Thing has been a favorite of DC fans for many years, but most viewers would probably agree that neither of his previous two on-screen adaptations captured the spooky, horror edge that made his comic books so popular in the ’70s and early ’80s. Hopefully that will all change next month when the new Swamp Thing show launches on DC Universe. The first teaser has now been released.

The video doesn’t reveal much actual footage from the show, but it’s still highly effective. The camera tracks slowly across the waters of a spooky swamp, before stopping to show us Swamp Thing emerging from its depths. The creature’s make-up looks fantastic and the teaser certainly suggests that the show will be going in a horror-based direction. Check it out above.

Swamp Thing stars Andy Bean (Agents of SHIELD, the upcoming It: Chapter 2) as Dr Alec Holland, the biologist who transforms into the elemental monster after working in the Louisiana swamp. Derek Mears, who is best known for portraying the iconic killer Jason Vorhees in the 2009 reboot of Friday the 13th, plays the creature. The cast also includes Virginia Madsen (Candyman), Jennifer Beals (Flashdance), and WiIl Patton (Halloween). It hits DC Universe on May 31.

The first season of Swamp Thing was originally intended to be 13 episodes. However, it was reported this week that production was abruptly halted and the season will now run for 10 episodes. According to The Hollywood Reporter, “creative differences” have led to the shortened season, but DC and Warner have not commented on the issue.

Nevertheless, there are plenty of other shows in the works for DC Universe. The DC Universe panel at Wondercon last month gave fans a first look at Courtney Whitmore in Stargirl, which will premiere in early 2020. In addition, it was recently reported that Game of Thrones star Iain Glen has been cast as Bruce Wayne in the second season of Titans, which is scheduled for a Fall 2019 release.

Call Of Duty: Black Ops 4 Update Adds Free Map And More; Patch Notes Revealed

Developer Treyarch continues to expand Call of Duty: Black Ops 4 with updates, and there’s a new one available now on PS4, Xbox One, PC that adds a map variant for free. There’s also two new modes on the way and plenty more.

The new map variant is named Arsenal Sandstorm. As you might deduce from the name, it’s a version of Arsenal that has been overtaken by a dangerous desert storm, and it’s available for free for all players now.

PS4 players have a new mode called Deathmatch Domination to enjoy. Treyarch describes it as a “first-of-its-kind mode for the Black Ops series” in which teams can increase their score by capturing objective points and by killing enemies. It’s essentially a cross between Team Deathmatch and Domination, then.

Xbox One and PC players aren’t totally left out. While they can’t enjoy Deathmatch Domination just yet, they do now get to play Infected, which was previously only available to PS4 players and is now live on all platforms. The mode involves infected players running around attempting to pass on their disease to survivors in order to turn them to the infected side.

The remainder of the update is primarily made up of balance tweaks–most notably to the Rampart 17 and KN-57 assault rifles–and stability enhancements. You can read the full patch notes below, via Treyarch.

Call Of Duty: Black Ops 4 April 17 Update — Patch Notes

Table of Contents [hide]

Free Arsenal Sandstorm Map

As we put the finishing touches on three additional Multiplayer maps launching with our next Operation later this month for Black Ops Pass holders, we’re excited to release our newest alternate-weather map free for all players: Arsenal Sandstorm.

Hot on the heels of Contraband Hurricane, Arsenal Sandstorm is our most intricate map makeover yet in Black Ops 4. Players will need to adapt their playstyles to waves of sand sweeping across the environment, with limited visibility throughout the facility encouraging shorter-ranged engagements. We’re excited to see how player strategies will evolve on Arsenal Sandstorm, now in rotation on all platforms.

Deathmatch Domination Debuts on PS4

If you’ve ever wished your team could play the objective in Domination even if they’re just there for the streaks, we’ve got great news. Introducing Deathmatch Domination on PS4, a first-of-its-kind mode for the Black Ops series. In this new take on Domination, teams now have two ways to earn points toward the score limit: by capturing objectives, and by earning kills throughout the match. No matter how you play, you’ll be playing for the team. Get out there and let us know what you think in the comments.

Infected Now Live on All Platforms

Infected is now live in Multiplayer on all platforms! We’ve also made some improvements to gameplay and stability, including the addition of 10 seconds to the game clock instead of 30 when a Survivor becomes infected, to help keep matches from running longer than intended. Check out the patch notes below for what’s new, and if you’re an Infected newbie, be sure to get familiar with the preset Survivor classes so you’re ready to hit the ground running… for your life.

We’ve also made additional updates across all modes since our last community update, including weapon tuning to the Rampart and KN-57, an extension to the final Collapse timing in Blackout’s Alcatraz map, and more. Read on for the full list of what’s new.

Summary

  • Free Arsenal Sandstorm Multiplayer map in rotation today on all platforms.

  • Deathmatch Domination added as Featured Playlist in Multiplayer on PS4.

  • Infected added as Featured Playlist in Multiplayer on Xbox One and PC.

  • Barebones Moshpit, Stockpile, Mercenary Deathmatch Moshpit (consoles), and Half-Off Heist (Xbox One) added to Featured category in Multiplayer.

  • Weapon tuning for Rampart and KN-57 in Multiplayer, Blackout, and Zombies.

  • Alcatraz final Collapse time increased from 60 seconds to 120 seconds.

  • PC curated playlists updated, including new Lone Wolf playlist.

  • Gameplay and stability improvements added for Infected.

All Platforms

Multiplayer

  • Maps

    • Arsenal Sandstorm

  • Game Modes

    • Infected

      • When a Survivor becomes infected, 10 seconds will now be added to the game clock instead of 30.

      • General stability fixes for Infected.

  • Weapon Tuning

    • Rampart 17

      • Increased ADS-in speed.

    • KN-57

World League Hub

  • Statistics

Blackout

  • Alcatraz

  • Weapon Tuning

    • Rampart 17

      • Increased ADS-in speed.

    • KN-57

      • Slightly reduced recoil.

Zombies

  • Weapon Tuning

    • Rampart 17

      • Increased ADS-in speed.

    • KN-57

PS4

Multiplayer

  • Game Modes

    • Deathmatch Domination

      • Added as new Featured Playlist on PS4.

      • Teams have two ways to earn points toward the round score limit: capturing objectives and earning kills.

      • Addressed an issue where Medals were not displaying properly.

  • Featured Playlists

    • Barebones Moshpit, Infected, Stockpile, and Mercenary Deathmatch Moshpit join Deathmatch Domination in the Featured category this week.

Xbox One And PC

Multiplayer

Infected

  • Infected added as Featured Playlist on PS4.

  • Players are divided into two teams: Survivors vs. Infected, with one player randomly selected as the first Infected.

  • Infected players hunt down the Survivors and attack them to spread their disease, converting their victims into members of the Infected team.

  • Survivors choose from preset classes and kill/avoid the Infected throughout the match.

  • Survivors win by having at least one surviving member when the timer runs out. Infected team wins by infecting every Survivor in the map before time runs out.

  • Infected team can respawn an infinite number of times. Survivors have one life before they become Infected.

  • Timer resets every time a Survivor falls victim to the Infected team, or when a Survivor becomes Infected via suicide.

  • Preset classes for Survivors include:

    • Scrapper

      • Primary Weapon: Cordite w/ Laser Sight and Extended Mags

      • Secondary Weapon: Mozu w/ High Caliber

      • Equipment: Concussion

      • Perks: Gung-Ho, Lightweight, Dexterity

      • Wildcard: Perk 2 Gluttony

    • Impaler

      • Primary Weapon: VAPR-XKG w/ ELO and Bayonet

      • Secondary Weapon: Strife

      • Equipment: Molotov

      • Perks: Scavenger, Dexterity, Dead Silence

      • Wildcard: Primary Operator Mod

    • Lead Spitter

      • Primary Weapon: Titan w/ Reflex, Stock, and Quickdraw

      • Secondary Weapon: RK 7 Garrison

      • Equipment: Frag

      • Perks: Skulker, Dexterity, and Team Link

      • Wildcard: Perk 2 Greed

    • Perforator

      • Primary Weapon: ABR 223 w/ Suppressor, Quickdraw, and Extended Mags

      • Secondary Weapon: Strife

      • Equipment: Molotov

      • Perks: Scavenger, Skulker, and Dead Silence

      • Wildcard: Primary Gunfighter 1

    • Meat Bagger

      • Primary Weapon: Mozu w/ Speed Loader and Quickdraw

      • Secondary Weapon: MOG 12 w/ Quickdraw

      • Equipment: Concussion

      • Perks: Scavenger, Dexterity, and Team Link

      • Wildcard: Underkill

    • Headhunter

      • Primary Weapon: Paladin HB50 w/ High Caliber and Stabilizer

      • Secondary Weapon: MOG 12 w/ Long Barrel and Barrel Choke

      • Equipment: None

      • Perks: Dexterity, Skulker, and Tracker

      • Wildcard: Perk 2 Greed

  • Xbox One

    • Infected, Barebones Moshpit, Stockpile, Mercenary Deathmatch Moshpit, and Half-Off Heist added to the Featured category this week.

  • PC

PC

Multiplayer

  • Core Playlist Updates

  • Match Start Requirements

    • Reduced Mercenary Deathmatch Moshpit match start requirements from 10 players to 8.

    • Reduced Hardcore Deathmatch Moshpit match start requirements from 10 players to 8.

    • Reduced Objective Moshpit match start requirements from 8 players to 6.

    • Reduced Hardcore Objective Moshpit match start requirements from 8 players to 6.

Blackout

  • Match Start Requirements

Fortnite Challenge Guide: Where Is The Treasure Map Signpost? (Season 8, Week 8)

Fortnite Season 8 is now in its eighth week, which means there are new challenges to be completed. You can see a full list of the Season 8, Week 8 challenges here, and you’ll no doubt notice that there are a few tricky ones among them. One of those asks players to “search the treasure map signpost found in Paradise Palms.”

This is a multi-stage challenge and has two parts. Naturally, treasure hunts can lead to a lot of head-scratching and aimless wandering, but we’re here to make sure that doesn’t happen. To save you time and effort, we’ve completed the challenge and put together a guide that shows you exactly where you need to go and what you need to do.

To complete this challenge, you’ll need to first head to Paradise Palms–obviously. More specifically, you’ll need to head to the center of the area and find the little alley there. Stick to the rooftops and you’ll spot the map signpost on a wall below you. For part two of the challenge, you’ll need to follow the map to find the Battle Star. It actually leads you to Frosty Flights, specifically at the end of the runway. Once you’ve made it there, the challenge should complete.

Take a look at the map below for more details on where you can find the Battle Star.

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Fortnite Signpost Treasure Map Locations

  • Signpost Treasure Map: This is located at the center of Paradise Palms in an alley behind the building there.
  • Treasure Map Battle Star Location: Frosty Flights at the end of the runway.

If you still need a hand completing challenges, make sure to check out our complete Fortnite Season 8 challenge guide. We’ve been keeping that up to date with guides on the difficult challenges on a week-by-week basis. Season 8 is going to start to wind down soon, so if you want to unlock all the cosmetics, that companion piece will be very useful.

In other Fortnite news, a new LTM oriented around dogfighting has been added to the game. Patch 8.40 introduced Air Royale, which lets players “pilot the X-4 Stormwing in this Limited-Time Mode as you fight to become the last plane flying! Complete free Challenges to unlock brand-new Wraps as you rule the skies.”

Epic has also thrown the Food Fight LTM back into the mix, but this time it’s in the form of a variant called Deep Fried. There are a number of other tweaks and changes to the game, and you can see it all in the Fortnite update 8.40 patch notes.

Behind The Sinking City’s Lovecraftian Horror Is An Even Darker Reality

A shipwreck on a mountain top, a flying tentacle beast, and psychotic hallucinations of skin melting off people’s faces. With an opening as eerie as this, it wasn’t difficult to get swept up in the bizarre intrigue of The Sinking City, the latest from Frogwares–a studio that’s known for its work on the cult favorite Sherlock Holmes adventure games. But any lover of H.P Lovecraft’s Cthulhu mythos should find these motifs familiar. It’s the sort of stuff that makes these tales of eldritch abominations and the unfortunate souls who discover them so captivating. Attempting to unravel these mysteries kept me thoroughly invested in my demo of The Sinking City, but it was the unsettling world and its potent realities that gripped me the most.

Set in the fictional half-submerged city of Oakmont, Massachusetts during the 1920s, you play as Charles Reed, a troubled WW1 veteran and private investigator traveling in search of a cure for his persistent hallucinations. But the moment The Sinking City begins, this task becomes far more complicated. Mysterious creatures known as wylebeasts infest Oakmont’s streets, and worse yet, the city is embroiled in a tense race war between two grotesque human-animal hybrids. Even the normal humans who occupy Oakmont have their own personal prejudices against outsiders and the hybrid races.

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The first hybrid I met was a wealthy man named Robert Throgmorton, whose ape-faced appearance threw me off-guard. Aside from Charles’ initial hallucinations, everything I’d seen up to that point felt grounded in a semblance of reality. But talking to Throgmorton changed all that–at least until he was revealed to be a pompous and repulsive being whose xenophobic and eugenics-fueled rhetoric disgusted me. Suddenly, my disbelief came barreling down to an ugly reality that was all too true to life.

My first case had me trying to find Robert Throgmorton’s missing son in exchange for information about Reed’s mysterious visions. The search took me all around the Oakmont Pier where I mostly interviewed suspects, searched crime scenes, and gathered evidence. Exploration and investigation in The Sinking City are incredibly open-ended, challenging you to chase up your own leads across the game’s large world as opposed to being told where to go. At times, my investigation was disturbed by otherworldly forces, as portals into a spectral realm opened up in and around crime scenes. I even began to hear voices speaking in tongues to me. All the while, more hallucinations spawned on screen–a phenomenon determined by your exposure to disturbing imagery found in the world.

This is what The Sinking City seems most effective at, shocking you and forcing you to suspend your disbelief only to reveal a darker, more grim reality underlying its haunting surrealist visuals.

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Oddities like this occurred often, but the stories I discovered in their midst remained the same: violence and murder as the result of an ugly cycle of intolerance and greed, whether intentional or not. This is what The Sinking City seems most effective at, shocking you and forcing you to suspend your disbelief only to reveal a darker, more grim reality underlying its haunting surrealist visuals.

As I explored Oakmont’s flooded streets and pieced together clues, I couldn’t stop thinking about the unnerving racial conflict discussed in my conversation with Robert Throgmorton. His family despises another hybrid race known as the Innsmouthers, who are migrants that are fish-like in appearance. However, that hatred is shared on both sides, as the Innsmouthers aren’t above equally hateful beliefs and behaviors. And each one I met wasn’t shy to let that fact be known.

The end of my first case inevitably forced me to make a choice: incriminate an Innsmouther in the murder of Robert Throgmorton’s son or let them walk free. Without spoiling it, the facts set before me made that choice incredibly complicated. I ended up choosing the latter, but I still find myself second guessing that decision, even now. But with one mystery solved, there opened up numerous others that all seemed to dive deeper into all of society’s worst tendencies and the grander, mysterious phenomenon that potentially play a part in fueling them. This is still a Lovecraftian mystery, after all.

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The Sinking City’s bleak world and characters suck you into its bizarre, yet grimy tales of otherworldly urban crime. The surprisingly convincing racial conflict the game sets up colors the storytelling in a way that’s both haunting and engrossing. While this isn’t the first time we’ve had a backdrop like this in games, The Sinking City’s surreal depiction of 1920’s-era racial prejudice and violence was undoubtedly its most standout quality for me; clumsy shooting mechanics and somewhat glitchy animations notwithstanding. Whether or not the game makes good on the social commentary it introduces, The Sinking City has at least piqued my interest–even if playing it may mean enduring an ugly cycle of violence that calls to mind the worst of what can still be seen today.

The Sinking City is set to release on PS4, Xbox One, and PC on June 27.