Bloodstained: Curse Of The Moon 2 Review – Twice In A Blue Moon

The first thing you should know about Bloodstained: Curse of the Moon 2 is that it features a playable corgi named Hachi who pilots an enchanted mecha-tank. The second thing you should know is that the classic Castlevania homage is in every way a marked improvement over the first Curse of the Moon. In fact, silly and meme-able as it is, the corgi represents a more playful spirit in this sequel that makes the whole experience richer.

The first Curse of the Moon was a short and sweet diversion, a little treat for Bloodstained backers and a neat idea to contextualize the new franchise venture from Castlevania producer Koji Igarashi. It essentially presented an alternative history, where Bloodstained was a known retro franchise and the then-upcoming Bloodstained: Ritual of the Night was a bold reinvention a la Symphony of the Night.

For all its charms, though, Curse of the Moon played it pretty straight with its influences. The tone was moody and gothic and the heroes were stoic slabs of granite. Then Ritual of the Night came out and mixed its macabre and demonic imagery with elements that were self-consciously goofy, like giant kitten heads peeking through the castle windows. In that context, Hachi the corgi feels like developer Inti Creates embracing the cheeky oddball quality of the Bloodstained universe, now that it has been more well-defined. If you happen to die as Hachi–and how dare you, you monster–the game is sure to show a blink-and-you’ll-miss-it animation of the little dog bailing out just before his mech explodes.

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Hachi may be the best new addition to Curse of the Moon 2, but he’s far from the only one. With the exception of the grim samurai-like protagonist Zangetsu, each of the playable characters in the main campaign is new. There’s Dominique, an exorcist from Ritual of the Night who wields spears and healing magic; Robert, an agile sniper; and the tank-like Hachi.

Like in the first game, each character has their own lifebar and specialized abilities, but these are more differentiated and specialized than before. For example, Robert is the only character who can wall-jump and his rifle can strike threats from all the way across the screen, but it takes a moment to reload and so he isn’t ideal for threats that are closing in. Inversely, Hachi is a short-range bruiser who can walk across spikes, and while he lacks the versatility of swappable special attacks, that button instead maps to temporary invulnerability that drains the magic meter. The variety of monsters and demons means there’s usually a character ideally suited for taking them out, whether it’s Robert safely taking down an armored enemy or Hachi power-stomping a gaggle of tiny swarming demons. Though it’s an action-platformer at its core, due to a faithfully created (and pretty brutal) knockback effect it’s usually worthwhile to avoid direct damage and meet the moment with the best tool for the job.

Then there’s Dominique, who adds a deceptively complex layer of strategy. She has higher jumps and longer-range attacks than Zangetsu, which at first makes her seem simply like an upgraded version of the balanced main hero. But her healing magic makes for an interesting risk-reward assessment. You can swap between the four characters at any time, and the stages are designed with both enemies and optimal paths that are best for one character’s specialty, but once a character dies the others keep going without them. That makes the ability to keep everyone alive and healthy a major advantage. Choosing to rely too much on Dominique’s superior combat abilities runs the risk of taking her out of commission, which then impacts the whole team who are deprived of her healing ability. (Zangetsu eventually gets an upgrade that makes him more unique, and less of a strictly worse Dominique.)

Thanks to that greater level of differentiation, the stages are rife with hidden nooks and secrets to explore. At first glance it still borrows the aesthetic from Castlevania 3, but the stage design is much more complex and rewarding to explore. This isn’t a “metroidvania” in the sense that there’s no large open environment to explore, but the ability to reenter completed stages with new characters who have unique traversal abilities gives it a feeling akin to that.

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Each stage ends with a massive boss, and while undeniably strange, these almost universally lean more toward the macabre. From a massive dragon with an Alien-like second maw and a lightning cannon in its chest to a lava wyrm, these are some of the most conventional parts of the game. Still, it is impressive how their attack patterns are so fine-tuned to allow any of the four characters to at least conceivably take them down. Almost all of them have some form of a last-gasp attack, when their life bar is drained and they decide to try to take you with them. These can be tense and frustrating since they’re so hard to predict after you’ve already defeated the boss, but they add a layer of gruesome monstrosity to the victory.

The first story campaign is on the short side, but it ends in a cliffhanger which prompts a second quest. To see the story through to its full conclusion, you’ll need to play through at least three times, and these are marked as individual episodes. The story hand-waves its way through any explanation for why these episodes–which ostensibly take place in chronological order–would involve facing the exact same bosses in the same environments.

Your reward for seeing the story through to the end is a unique final stage and boss, along with one particularly wacky, game-changing Easter egg that makes the whole effort worthwhile.

This has the effect of feeling like padding with repeated content, but that feeling is somewhat mitigated by the wealth of shortcuts and alternate paths available as your subsequent playthroughs involve different combinations of characters. The bosses are also subtly ramped up with at least one new attack pattern in each episode, and this combined with the different team compositions makes for challenges that feel fresh. Your reward for seeing the story through to the end is a unique final stage and boss, along with one particularly wacky, game-changing Easter egg that makes the whole effort worthwhile.

That Easter egg owes both its story justification and its level of meta weirdness to Hachi, which is really what sets Bloodstained: Curse of the Moon 2 apart. It’s still a classic Castlevania homage at heart, but it has an eccentricity that feels right at home alongside the giant kitty-cats of Bloodstained: Ritual of the Night. When a game seems to be having this much fun at its own expense, it’s hard not to join in.

Save 50% Off the New Bruce Lee Criterion Collection Box Set

Heads up, cinephiles. The brand new Criterion Collection Blu-ray box set Bruce Lee: His Greatest Hits is on sale for half price at Amazon. That’s pretty wild considering it just came out a few days ago and carries an MSRP of $124.95. But right now you can get this set of five classic martial arts films for $62.49. It’s unclear how long this special price will last, so if you could use some hand-to-hand combat movies in your life, grab it now.

Bruce Lee: His Greatest Hits is 50% Off

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The collection, which spans seven Blu-ray discs, contains five movies and loads of extras. The films included are the following:

  • The Big Boss (1971)
  • Fist of Fury (1972)
  • The Way of the Dragon (1972)
  • Enter the Dragon (1973)
  • Game of Death (1978)

As with all Criterion releases, each of the movies has been carefully restored. You can find full details about what’s included in the following list, from Criterion.

Seven-Disc Special Edition Features

  • 4K digital restorations of The Big Boss, Fist of Fury, Game of Death, and The Way of the Dragon, with uncompressed original monaural soundtracks
  • New 2K digital restoration of the rarely-seen 99-minute 1973 theatrical version of Enter the Dragon, with uncompressed original monaural soundtrack
  • New 2K digital restoration of the 102-minute “special-edition” version of Enter the Dragon
  • Alternate audio soundtracks for the films, including original English-dubbed tracks and a 5.1 surround soundtrack for the special-edition version of Enter the Dragon
  • Six audio commentaries: on The Big Boss by Bruce Lee expert Brandon Bentley; on The Big Boss, Fist of Fury, Game of Death, and The Way of the Dragon by Hong Kong–film expert Mike Leeder; and on the special-edition version of Enter the Dragon by producer Paul Heller
  • High-definition presentation of Game of Death II, the 1981 sequel to Game of Death
  • Game of Death Redux, a new presentation of Lee’s original Game of Death footage, produced by Alan Canvan
  • New interviews on all five films with Lee biographer Matthew Polly
  • New interview with producer Andre Morgan about Golden Harvest, the company behind Hong Kong’s top martial-arts stars, including Lee
  • New program about English-language dubbing with voice performers Michael Kaye (the English-speaking voice of Lee’s Chen Zhen in Fist of Fury) and Vaughan Savidge
  • New interview with author Grady Hendrix about the “Bruceploitation” subgenre that followed Lee’s death, and a selection of Bruceploitation trailers
  • Blood and Steel, a 2004 documentary about the making of Enter the Dragon
  • Multiple programs and documentaries about Lee’s life and philosophies, including Bruce Lee: The Man and the Legend (1973) and Bruce Lee: In His Own Words (1998)
  • Interviews with Linda Lee Cadwell, Lee’s widow, and many of Lee’s collaborators and admirers, including actors Jon T. Benn, Riki Hashimoto, Nora Miao, Robert Wall, Yuen Wah, and Simon Yam and directors Clarence Fok, Sammo Hung, and Wong Jing
  • Promotional materials
  • New English subtitle translations and subtitles for the deaf and hard of hearing
  • Plus: An essay by critic Jeff Chang

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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Chris Evans to Send Cap Shield to Boy Who Saved Sis from Dog Attack

Chris Evans said goodbye to his Captain America character last year but that hasn’t stopped him from speaking with other heroes.

This hero in question isn’t Sam Wilson, Tony Stark, or even Black Panther. It’s 6-year-old Bridger Walker, a child that saved his sister from an attacking dog. Once Evans got word that Bridger was a Captain America fan, he posted a video thanking him for his heroic act.

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“Hey Bridger,” Evans said. “Captain America here. How are you doing, buddy? I read your story and saw what you did. I’m sure you’ve heard a lot of this over the last couple of days but let me be the next one to tell you: pal, you’re a hero. What you did was so brave, so selfless. Your sister is so lucky to have you as a big brother. Your parents must be so proud of you.”

You can check out Evans address to Bridger alongside a reaction video of Bridger, dressed as Captain America, listening to the message for the first time.

As you can see in the video, the wholesomeness didn’t end with just Evans calling Bridger a hero. He promised to send an authentic Captain America shield to him. Considering Bridger already has the costume and is already performing heroic feats worthy of the First Avenger, the shield is the final piece the 6-year-old needs before becoming Captain America.

Evans’ last appearance as Captain America happened with 2019’s Avengers Endgame but despite that, he’s still asked if he’ll return to the role. Read about about whether Evans would return to Captain America in the future. After that, learn why Evans wasn’t originally on the list for the Captain America role.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

This Wireless Gaming Headset Was Designed for the Nintendo Switch

Sometimes, you want to buy a device because it’s made to fit just how you play. Asus’ new gaming headset, the Strix Go 2.4, is a good, but flawed wireless headset with a single standout feature. Its 2.4 GHz wireless dongle plugs into a USB-C port, rather than the standard USB-A. This makes it one of the few wireless headsets – another one being the SteelSeries Arctis One Wireless – that pairs with the undocked Nintendo Switch console out of the box.

The convenience of a simple plug and play Switch headset makes the Strix Go an appealing prospect for the right person, even at the expense of some technical flaws. As a general multiplatform headset, that feature doesn’t bring much to the table and the novelty fades: In that light, the Strix Go 2.4’s good sound and sharp design still shine, but not nearly as bright.

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Design & Features

The Strix Go 2.4 looks pretty sleek – more like a pair of Bluetooth headphones for everyday use, than a gaming headset. The memory-foam-padded band and long, oval earcups are covered in matte black plastic, with shiny silver accents. The small silver logo and “ROG” stamps – short for Republic of Gamer – are a little more flashy than something you’d see on a pair of Bose or Sony headphones. Still, they’re more discreet than most gaming headsets, and wouldn’t grab more attention than any other nice pair of headphones on a bus or a train.

For a smaller pair of earcups, the Strix Go is surprisingly comfortable. With a slim profile and weighing in at 290 grams, it’s on the lighter side for a gaming headset. It isn’t so light that you’d forget you’re wearing it, but it doesn’t weigh you down, even after a long play session. The leatherette-coated cups and top band have a thick layer of memory foam padding, which keeps the cups from clamping too hard. Likewise, the cups, while relatively long and thin for headphone coverings, are roomy enough for my ears. (I find smaller, tighter earcups often pinch the corners of my ears, so I was pleasantly surprised.)

Asus ROG Strix Go 2.4

On the inside, the Strix Go uses Asus’ 40mm “Essence” Neodymium drivers. For a gaming headset, I found the sound to generally focus a bit more on mid-range sounds than bass, which is abnormal for gaming headset. (Most headset makers focus on bass because explosions and gunfire are the most common loud in-game sounds.) The fidelity, in general, is very high: With a mid-focus sound, the whole audio range of this headset tends to come in more clearly most of the time.

Your sound quality does vary, though. Technically, the Strix Go is rated for “Hi-Res Audio,” which means its frequency range is very wide, topping out at 40,000KHz. Here’s the catch: It only achieves that high range when you use a wired connection. When connecting via the wireless dongle, the headset reaches just 20,000 KHz, which is on par with most gaming headsets.

To be clear, frequency range is not an overall indicator of sound quality, so it isn’t as if cutting it half automatically means the sound is worse. In this case, however, I did find that there is more nuance in the sound when you’re plugged in. I’d say the wireless mode is great for most games, but you might consider plugging in if you’re planning to listen to music or otherwise want to listen to complex audio.

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The vast majority of the switches and ports on the Strix Go are on the left-hand cup. Facing directly down, you have a 3.5mm port for setting up a wired connection, which you’ll need in order to use it on PS4 and Xbox One. You’ll want to use the headset in wired mode when listening to music or generally want the best possible audio experience.

On the front of the cup, just above it, there are two microphones. First, there’s a small hole for a built-in mic, similar to the ones found in Bluetooth headphones. There’s also a detachable wire boom, similar to what you’ll find on most headsets. The built-in mic is useful for audio/video calls, but the boom mic provides additional noise-canceling features to prevent ambient noise from cluttering your chat when playing games.

Just above that, there’s a power switch that toggles between wired and wireless mode. Strangely, you need to turn wireless mode off to connect via the headphone jack. Many headsets make using the headphone jack completely seamless regardless of any other modes: Toggling a switch isn’t exactly a hardship, but it’s easy to forget if you switch from one mode to the other.

Asus ROG Strix Go 2 (12)

Lastly, there’s a single media control button that can play/pause and skip or go back a track in playlists. Finally, facing directly backward is a volume wheel, which doubles as a mic mute button.

There’s also a solitary USB-C charging port on the right earcup, which makes for cluttered cords if (read: when) you run out of power and switch to a wired connection while charging the headset. You also need to plug your headphones into a PC from time to time via USB-C to update its firmware.

Asus ROG Strix Go 2.4

Software

The Strix Go is one of a handful of new ASUS ROG products that supports the company’s new PC configuration app, Armoury Crate. Crate is a flashy, new app that lets you change your audio mix, both manually and using presets. You can also set and adjust a number of settings related to the headset’s virtual surround sound and the noise canceling in the boom mic.

There’s one issue: You have to connect wirelessly to sync the Strix Go with Crate. Given that the sound quality differs based on your connection, this winds up being a significant limitation for players looking to get the absolute best audio quality on PC. As far as I can tell, making changes in one mode carries over when you switch to the other, so it isn’t as if you can’t change the settings at all, but it’s far from ideal.

Asus ROG Strix Go 2.4

As one of the first devices transitioning to using Crate, the Strix Go also supports Asus’ legacy config app, ROG Armoury. Both apps offer all the same features, so technically you can use either one, Armoury definitely feels less polished, and forces you to sit through a long load on startup. That said, if you already use some ROG gear, you may want to stick with it until Asus adds Crate support for legacy devices.

Asus ROG Strix Go 2.4

Gaming

Though the quality of the sound coming out of the Strix Go varies, depending on how you connect it, it works well with games across the board. I used it while playing a variety of games on the Nintendo Switch and my gaming PC, including Modern Warfare, Doom Eternal, Gears Tactics, Super Smash Bros Ultimate, and Ape Out.

Across platforms and connection types, the Strix Go delivers quality sound. As I discussed, the sounds tend to be more mid-forward than the average headset, which makes it great for games with a lot of dialogue and pop/rock music (or Jazz, like in Ape Out.) The only times I really noticed the increased frequency range of the wired connection was when listening to synthy, electronic music on Spotify.

While the sound comes through clear, the virtual 7.1 surround sound doesn’t really deliver. Though it is capable of giving you some spatial awareness, you have to listen very closely to hear the difference between sounds coming to the side versus something behind you. You don’t ever really get the feeling that you’re surrounded by the sound. Simulated surround sound almost never compares to the real thing, but often seems at least moderately useful in headsets: This version, unfortunately, misses that lowered bar.

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On the plus side, though, you don’t have to worry about charging it too much. The Strix Go gets an estimated 25 hours of power on a single charge. Anecdotally, I found that I needed to charge about once a week with the sleep timer set to five minutes. It also supports USB-C quick-charging, so with the right cord and power source, you can get the battery back to an acceptable level quickly.

That said, It has some annoying “habits” around monitoring battery life. The Strix Go uses audio cues to let you know when it’s going to sleep, waking up, and hitting various battery milestone. Those pings interrupt the sound of whatever you’re listening to, watching, or playing.

Even though the disruption is momentary, it’s annoying and it can’t be turned off. Likewise, the headset defaults to turning off after five minutes of silence: This can be adjusted using the Armoury apps on PC, though that will feel like a chore for Switch-first players.

Purchasing Guide

The Asus ROG Strix Go 2.4 is available for $199 at Amazon and other major retailers starting.

Netflix Reveals Their Top 10 Biggest Movie Openings

Netflix has revealed the top 10 biggest opening months for their original movies with Extraction and Bird Box leading the way.

Bloomberg released the list of the top 10 movies that received the most views over their first four weeks. The Bloomberg article doesn’t say, but it’s assumed these are worldwide numbers as Netflix has 182.8 million subscribers worldwide, including 69.9 million in the USA as of April 2020, according to The New York Times.

It’s also worth mentioning that a view for Netflix is only two minutes because that’s “long enough to indicate the choice was intentional.”

Here are Netflix’s Top 10 biggest debuts for their original movies:

  • 1. Extraction – 99 million
  • 2. Bird Box – 89 million
  • 3. Spenser Confidential – 85 million
  • 4. 6 Underground – 83 million
  • 5. Murder Mystery – 73 million
  • 6. The Irishman – 64 million
  • 7. Triple Frontier – 63 million
  • 8. The Wrong Missy – 59 million
  • 9. The Platform – 56 million
  • 10. The Perfect Date – 48 million

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Every movie on the list was released in the past two years. The Sandra Bullock thriller Bird Box is the oldest movie having launched in December 2018 while the David Spade comedy, The Wrong Missy, is the most recent movie on the list, having debuted in May 2020. This is probably due to Netflix’s consistent growth over the years, including a recent coronavirus boom in subscribers. That could be why four of the movies on this list were released on Netflix in just the past few months.

Scott Stuber, the head of Netflix’s original film division, said he wants big movies to debut every couple of weeks.

“We want an impactful movie every two weeks,” Stuber said to Bloomberg. “For one person, that’s Extraction. For another, it’s The Wrong Missy.”

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Extraction has a sequel on the way with Joe Russo currently writing the script. Meanwhile, Bird Box author Josh Malerman is currently promoting his sequel novel which will hit stores this month. Malerman recently said a movie sequel is also in the works. The Adam Sandler-Jennifer Aniston comedy, Murder Mystery, also has a sequel in the works.

Click here for a list of everything coming to Netflix in July. One of those movies, The Old Guard, has been the number one movie on Netflix in the USA since its debut Friday. In our The Old Guard review, we said the movie “rises above its generic trappings thanks to its cool cast & world-building.”

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Petey Oneto is a freelance writer for IGN who saw The Irishman in an overpriced, overheated, crowded, talkative movie theater and really wishes he just waited for Netflix instead.

Xbox Series X July Event Won’t Cover Hardware, Only Games

Microsoft is set to host its next Xbox Games Showcase next week, on July 23, which the company has now detailed a little further in a new blog post.

The message for the stream is clear: games. Microsoft says viewers can expect their first look at Halo Infinite’s campaign during the event, as well as updates on already announced titles and brand-new world premieres. Unlike the company’s previous stream in May, this showcase is centered on first-party titles which will come to Xbox and PC.

Responding to rumors surrounding the event, Xbox’s Aaron Greenberg clarified further on Twitter that the event will be just about games and nothing else, squashing hopes of a surprise console reveal for the heavily rumored Xbox Lockhart or talk of a price for the Xbox Series X.

The stream will be an hour long and streamed across YouTube, Twitch, Facebook, and Twitter. Like Sony’s PS5 reveal stream, the event will cap out at 1080p/60fps during the live broadcast, but Microsoft has promised full 4K trailer uploads after it has concluded.

Microsoft’s first big stream for the Xbox Series X took place in May with a host of third-party reveals and console exclusives. The stream was criticized for not featuring much gameplay, with Greenberg apologizing the day afterwards. Microsoft also recently announced that xCloud will be included in Game Pass Ultimate starting this September.

Now Playing: Xbox Series X Is A Chance To Fix Achievements

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Deadpool Creator Believes Cable Should Get His Own Spin-Off Movie Series

Cable premiered in a live-action film in Deadpool 2, bringing the character partially created by Rob Liefeld to the screen alongside the merc with the mouth (who Liefeld also created). Now, in an interview with Collider, Liefeld has said that there’s plenty of life in the character–and that he believes Cable should get his own movie series.

“Cable should have his own movie series,” Liefeld told the site. “He can exist independent of Deadpool in a heartbeat. He has for years.” He points out that Cable has appeared in far more comics than Deadpool since his creation in 1986–520 against 330. “Yes, I’ve counted,” he added.

“In between Deadpool 2 wrapping and opening, I got really close with Josh (Brolin),” he says, referencing the actor who portrayed Cable in the movie. “And he was very excited about exploring Cable in the subsequent sequels.” An X-Force movie was being planned in 2017, and Cable would have featured heavily; alas, the film is yet to eventuate, despite Drew Goddard (The Cabin in the Woods) being attached to write and direct.

Josh Brolin actually signed onto a four-picture deal as the character, so if Cable returns, Brolin likely will, too. He’s also the actor behind another major Marvel figure–Thanos, the villain of Avengers: Infinity War and Endgame.

In the same interview, Liefeld said that there’s no confirmation that Deadpool 3 will happen, and he’s just happy that we got the two films we got. It’s been unknown for a while whether this film will happen following Disney’s acquisition of Fox.

Recently, Reynolds said he hopes Deadpool will be released on Disney+ in an uncensored fashion. There’s a PG-13 cut of Deadpool 2, called Once Upon A Deadpool, but that hasn’t made its way to Disney+ yet either.

Now Playing: Meet Marvel’s X-Force | Deadpool 2

Promising Looking Visual Novel Necrobarista Hits PC Soon, Switch And PS4 In 2021

Necrobarista, a long-awaited visual novel with a lot of style and an anime-inspired aesthetic, has finally confirmed a PC release date–and it’s close. The game will release for Steam and GOG on July 22, while console players will have to wait a bit longer–a Switch and PS4 release is planned for 2021.

The game is set in Melbourne, Australia, and features full 3D environments and characters to explore in first-person, and it’s aiming for a cinematic feel. It’s set in a cafe where the dead are able to return and interact with the living–but only for one night.

The soundtrack has been composed by Kevin Penkin, who previously worked on Florence.

In 2019, the game made GameSpot’s round-up of the best games of PAX Australia. It is being translated into thirteen languages beyond English, too, including Korean, Arabic, and Russian.

The game’s Steam page also promises an appearance from Australian bushranger and icon Ned Kelly, which should be interesting.

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Assassin’s Creed Valhalla: Listen To This Epic Norse Song From The Game’s EP

Composer Sarah Schachner is returning to the Assassin’s Creed series for Valhalla this year, working alongside another Assassin’s Creed veteran, Jesper Kyd, for the game’s music.

Schachner has now shared one of her songs from the soon-to-release Valhalla EP, Out of the North. The track, “The Sceptred Isle,” is slow and brooding, featuring harmonizing vocals and leaving you with a feeling of both dread and awe. Or at least that’s what I hear. It sounds like something out of Game of Thrones or The Lord of the Rings.

Schachner told Collider of her music for Valhalla, “My score for Valhalla portrays the different cultures of the Vikings and Anglo-Saxons but also merges the two together, reflecting the Vikings’ evolution as they invade and conquer, then integrate into Anglo-Scandinavian society and even convert to Christianity.”

For The Sceptred Isle specifically, Schachner said she was attempting to blend both cultures and foreshadow their violent history. The lyrics, meanwhile, come from an old Norse runestone.

Have a listen for yourself:

“The Sceptred Isle” is one of seven songs from the Valhalla EP, Out of the North, which also features compositions from Kyd and Einar Selvik. The album releases on July 17.

Schachner also composed music for Assassin’s Creed Unity and Assassin’s Creed Origins; more recently, she composed the score for 2019’s Call of Duty: Modern Warfare. As for Jesper Kyd, he composed the music for the original Assassin’s Creed game, along with Assassin’s Creed II, Brotherhood, and Revelations. Einar Selvik, meanwhile, is the former drummer of the metal band Gorgoroth and the current singer of Norse band Wardruna.

For lots more on Valhalla, check out GameSpot’s new hands-on impressions in the video above. You can also read Jordan’s interview with narrative director Darby McDevitt and assistant level design director Laurence Letalien about Eivor’s mysterious identity, the interwoven story, and more.

Now Playing: Assassin’s Creed Valhalla Hands-On Impressions: How Combat Works

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