No Straight Roads Gets A New Release Date And Trailer

The stylish music-action game No Straight Roads was originally intended to release on June 30, but had to be delayed due to complications arising from the COVID-19 pandemic. Now, Malaysian studio Metronomics has announced that the game will be released on August 25 on PS4, Nintendo Switch, Xbox One, and PC via the Epic Games Store.

Headed by Wan Hazmer, lead game designer on Final Fantasy XV, and Street Fighter V concept artist Daim Dziauddin, No Straight Roads is an action-adventure game in a world where EDM is being used to control the masses, inspiring the protagonists to spearhead a rock revolution.

The rhythm-inspired gameplay includes a bunch of epic boss battle ‘concerts,’ in between exploring the world of Vinyl City. The player characters can be upgraded by progressing through the world and building a fan base to gain more power.

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From today, PC players can access a playable demo from the Epic Games Store, while a mini-OST has also been released on all the usual music streaming and download platforms.

Now Playing: No Straight Roads – 20 Minutes Of Exclusive Rock And Roll Battle Gameplay

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Mixer’s Collapse Due To Overspending And Toxic Work Conditions, Report Suggests

The June 25 announcement that Microsoft’s game streaming platform Mixer would be shuttered came as a surprise to most, though company insiders have revealed that Mixer has struggled for some time both with internal culture and service issues. A new report by Business Insider features interviews with former Mixer employees, including the company’s co-founder Matt Salsamendi, to find out what happened.

Mixer began its life in 2016 as a small start-up called Beam, created by Matt Salsamendi and James Boehm, which was soon. As a competitor to the already-established Twitch, the new service focused on low-latency streaming, allowing better interaction between streamer and audience. While the concepts behind Mixer had promise, it always struggled to compete with Twitch’s overwhelming market share.

One of the biggest problems pegged by insiders that led to Mixer’s demand was one the platform is publicly infamous for–spending alleged tens of millions of dollars to attract Twitch’s top talent. One former employee said that in 2017 the company hosted a lecture called “Why not just hire PewDiePie?” which argued the value of boosting smaller streamers on Mixer rather than trying to poach big names from other platforms.

This advice seemed to fall by the wayside by 2019, when Mixer reportedly paid somewhere between $20-30 million to bring Ninja to its platform, and later made a similar deal with Shroud. However, these acquisitions never had the intended effect.

“The addition of Shroud [and] Ninja…was supposed to ultimately bring over their communities and help grow the platform from the top down,” former Mixer employee Milan Lee told Business Insider. “[But] their communities never really stayed.”

Even for these big name streamers, Mixer never attracted the same audience they saw on Twitch. Ninja currently has just over 3,200,000 followers on Mixer, while his still-inactive Twitch profile has nearly 15 million.

The company was also plagued by internal problems–a focus on adding new features meant that stability was compromised, resulting in a number of service outages. Both of the company’s founders left in late 2019, leading to a drop in employee morale. A video leaked early this year of an internal Mixer meeting showed the company’s new head seeming to berate employees for their low morale.

There have also been accusations that the work environment at Mixer was toxic, as well as allegations against Mixer streamers that were shared in the days leading up to announcements of the platform’s demise.

Check out the full piece on Business Insider for more details into Mixer’s dying days. Microsoft is now partnering with Facebook Gaming, the social media giant’s live streaming service, though many Mixer streamers are choosing to move to Twitch instead.

Now Playing: Microsoft Shutters Mixer, Super Smash Bros. Ultimate Gets Min Min, & Crash Bandicoot 4 Is Real | Save State

Super Smash Bros. Ultimate–Here’s Every Character Nerf And Buff In Update 8.0

Fighter Move Change Mario Final Smash Increased power.
Increased attack range. Kirby Dash Attack Reduced vulnerability.
Extended launch distance when hitting with the beginning of the attack. Kirby Down Smash Attack Increased attack speed.
Extended launch distance. Kirby Forward Air Attack Increased power of second and last attack.
Extended launch distance of the last attack. Kirby Back Air Attack Extended launch distance when hitting with the beginning of the attack. Kirby Down Special Extended launch distance. Captain Falcon Dash Attack Reduced vulnerability. Captain Falcon Down Tilt Attack Extended launch distance. Captain Falcon Up Smash Attack Extended launch distance of the second attack. Captain Falcon Side Special Increased attack range forward when used on the ground.
Adjusted launch angle when used on the ground.
Shortened launch distance when used on the ground.
Made it easier to trigger a meteor effect when using the move in the air. Captain Falcon Down Special Increased attack speed.
Extended launch distance when hitting in the high-damage range. Jigglypuff Final Smash Made the opponent’s movements slower during the initial slowdown period. Ice Climber Final Smash Made the opponent’s movements slower during the initial slowdown period.
Increased the speed at which the iceberg will appear.
Increased attack range near the peak of the iceberg.
Made it easier to grab on to the condor. Sheik Side Smash Attack Made it easier to hit multiple times.
Increased attack range of the second attack. Dr. Mario Final Smash Increased power. Falco Down Tilt Attack Increased attack speed.
Adjusted launch angle. Falco Up Smash Attack Made it easier to hit multiple times.
Extended launch distance.
Increased the amount of time hit detection lasts. Falco Neutral Air Attack Increased speed of the last attack.
Increased attack range of the last attack. Falco Down Air Attack Reduced vulnerability.
Reduced vulnerability when landing after using the move. Falco Side Special Increased the amount of time hit detection lasts.
Increased attack speed when used on the ground. Marth Down Smash Attack Extended launch distance when hitting in the high-damage range. Marth Forward Air Attack Made it easier to hit the high-damage range. Marth Back Air Attack Made it easier to hit the high-damage range. Marth Up Air Attack Made it easier to hit the high-damage range. Mewtwo Back Air Attack Extended launch distance.
Increased power of the tip and middle attack-range areas of the tail. Mewtwo Up Air Attack Extended launch distance. Mewtwo Downward Throw Reduced vulnerability. Mewtwo Neutral Special Increased power when not charged.
Increased attack speed.
Reduced vulnerability. Mewtwo Up Special Reduced vulnerability after landing and finishing the move. Meta Knight Neutral Air Attack Increased attack range. Meta Knight Forward Air Attack Reduced vulnerability.
Made it easier to hit multiple times. Meta Knight Back Air Attack Made it easier to hit multiple times. Meta Knight Neutral Special Increased the amount of time hit detection lasts for the high-damage range. Meta Knight Up Special Made it easier to hit multiple times.
Adjusted launch angle of the first attack.
Increased attack range of the second attack. Pit Down Tilt Attack Adjusted launch angle.
Shortened launch distance. Pit Up Smash Attack Extended launch distance of the final attack. Pit Down Smash Attack Adjusted launch angle of the first attack. Pit Up Air Attack Increased attack speed.
Adjusted launch angle.
Extended launch distance of the last attack.
Reduced vulnerability. Pit Attack when Getting Up The vulnerability for attacking when getting up now aligns with other fighters. Pit Down Special Reduced vulnerability. Dark Pit Down Tilt Attack Adjusted launch angle.
Shortened launch distance. Dark Pit Up Smash Attack Extended launch distance of the final attack. Dark Pit Down Smash Attack Adjusted launch angle of the first attack. Dark Pit Up Air Attack Increased attack speed.
Adjusted launch angle.
Extended launch distance of the final attack.
Reduced vulnerability. Dark Pit Attack when Getting Up The vulnerability for attacking when getting up now aligns with other fighters. Dark Pit Down Special Reduced vulnerability. Zero Suit Samus Final Smash Increased the amount of time hit detection lasts for the final attack. Ike Dash Attack Extended launch distance. Ike Down Tilt Attack Shortened launch distance. Ike Neutral Air Attack Extended launch distance.
Reduced the low-damage range. Ike Forward Air Attack Reduced vulnerability.
Maintained the launch distance and increased power. Ike Up Special Made it so the first attack upward does not get neutralized.
Extended launch distance of the final attack.
Adjusted launch angle of the final attack. Ivysaur Basic Movements The vulnerability for breaking falls forward and backward now aligns with other fighters. Diddy Kong Dash Attack Made it easier to hit multiple times.
Increased attack range of the final attack. Diddy Kong Side Tilt Attack Increased attack range near the hands.
Adjusted launch angle.
Increased the amount of time hit detection lasts for the weak attack. Diddy Kong Down Smash Attack Increased attack speed.
Increased the amount of time hit detection lasts for the second attack. Diddy Kong Forward Air Attack Increased attack range of the beginning of the attack. Diddy Kong Down Special Extended the time until the banana peel can be thrown again after it has initially been thrown. Sonic Final Smash Made the opponent’s movements slower during the initial slowdown period.
Increased attack range when initiating attack. King Dedede Up Tilt Attack Increased power.
Extended launch distance. King Dedede Down Tilt Attack Adjusted launch angle. King Dedede Forward Air Attack Extended launch distance. King Dedede Up Air Attack Extended launch distance of the final attack. King Dedede Neutral Special Increased the speed to start Inhale.
Increased the range fighters can be inhaled when using Inhale on the ground. Olimar Final Smash Increased high-damage attack range when exploding.
Increased power of the explosion. Villager Neutral Attack Made it easier to hit multiple times. Villager Up Tilt Attack Made it easier to hit multiple times.
Made the arm and head invincible while attacking. Villager Up Smash Attack Increased power for fireworks.
Extended launch distance. Villager Up Air Attack Extended launch distance. Villager Down Air Attack Increased attack speed. Villager Down Special Reduced vulnerability when planting a seed.
Reduced vulnerability when watering.
Extended launch distance when attacking with an axe.
Increased power against shields when attacking with an axe. Mega Man Basic Movements The vulnerability for breaking falls forward and backward now aligns with other fighters. Wii Fit Trainer Down Tilt Attack Adjusted launch angle. Wii Fit Trainer Up Smash Attack Increased attack speed. Wii Fit Trainer Down Smash Attack Reduced vulnerability. Wii Fit Trainer Forward Air Attack Reduced vulnerability.
Reduced vulnerability when landing after using the move. Wii Fit Trainer Neutral Special Extended launch distance. Wii Fit Trainer Final Smash Increased attack range for the large silhouette at the end.
Extended launch distance for the large silhouette at the end. Rosalina & Luma Final Smash Increased power.
Shortened the distance an opponent can move with hitstun shuffling when repeatedly hit.
Extended launch distance for the final attack. Little Mac Basic Movements The amount of time for breaking falls backward now aligns with other fighters. Little Mac Attack when Getting Up The vulnerability for attacking when getting up now aligns with other fighters. Palutena Final Smash Shortened the amount of time surrounding opponents will be slowed at the start of the move.
Decreased the range the Black Hole can pull in. PAC-MAN Basic Movements The vulnerability for breaking falls on the ground now aligns with other fighters. Duck Hunt Basic Movements The vulnerability for breaking falls on the ground now aligns with other fighters. Corrin Side Smash Attack Increased power for the tip’s attack range.
Increased attack range of the tip.
Increased the opponent’s downtime when hitting a shield. Corrin Forward Air Attack Maintained the launch distance and increased power. Corrin Back Air Attack Increased power when hitting with the beginning of the attack.
Extended launch distance when hitting with the beginning of the attack. Corrin Up Air Attack Increased power.
Extended launch distance. Corrin Side Special Reduced vulnerability for lance attacks.
Extended launch distance for the kick when hitting with the beginning of the attack.
Reduced vulnerability when jumping after stabbing. Bayonetta Side Tilt Attack 3 Reduced vulnerability. Bayonetta Up Tilt Attack Increased attack speed.
Made it easier to hit multiple times.
Increased attack range of the last attack.
Increased the amount of time hit detection lasts of the last attack. Bayonetta Side Smash Attack Extended launch distance.
Increased the amount of time hit detection lasts. Bayonetta Side Special Reduced vulnerability when used on the ground.
Reduced vulnerability when kicking upward. Bayonetta Up Special Shortened the distance an opponent can move with hitstun shuffling when repeatedly hit. Bayonetta Final Smash Shortened launch distance for fighters that did not get instantly KO’d after Gomorrah’s attack hits.
Adjusted launch angle for fighters that did not get instantly KO’d after Gomorrah’s attack hits. Ridley Down Special Increased power for the tip’s attack range. King K. Rool Dash Attack Extended launch distance.
Increased the amount of time hit detection lasts for the high-damage range. King K. Rool Up Smash Attack Increased power.
Extended launch distance. King K. Rool Backward Throw Adjusted launch angle. King K. Rool Side Special Made it hard to flinch from opponent’s attacks while throwing the crown. King K. Rool Other Increased durability of the belly. Isabelle Dash Attack Increased attack speed. Isabelle Up Tilt Attack Reduced vulnerability. Isabelle Up Smash Attack Increased attack speed. Isabelle Up Air Attack Extended launch distance. Isabelle Down Air Attack Increased attack speed. Incineroar Up Smash Attack Extended launch distance. Incineroar Grab Attack Increased the speed for grabs, dash grabs, and turning and grabbing. Incineroar Forward Throw Extended launch distance. Incineroar Side Special Increased the speed of grabs.
Extended launch distance for when the Lariat hits. Incineroar Down Special Reduced vulnerability.
Increased the power up amount when the move succeeds. Piranha Plant Up Tilt Attack Adjusted launch angle.
Increased attack speed. Piranha Plant Down Smash Attack Increased attack speed. Piranha Plant Forward Air Attack Increased attack speed. Piranha Plant Back Air Attack Extended launch distance. Piranha Plant Up Air Attack Increased power.
Extended launch distance. Hero Down Special Made it easier to hit multiple times with Kaboom. Banjo & Kazooie Edge Attacks Increased the backward attack range. Terry Final Smash Extended launch distance.

Last Of Us, Uncharted Dev Talks About Moving On To PlayStation 5

Naughty Dog just released The Last of Us Part II on PlayStation 4, and it could be the developer’s final game for the console. The team will presumably shift to the PlayStation 5 for its next game, whether that be The Last of Us Part II, a new IP, or something else entirely. Naughty Dog VP Neil Druckmann has now spoken about the PS5 and what it will allow the developer to achieve.

In an appearance on former Nintendo boss Reggie Fils-Aime’s new podcast, Druckmann said the PS5’s new SSD will help cut down on load times, which will in turn open new doors for Naughty Dog’s developers.

Druckmann pointed out that Naughty Dog already works hard to minimize loading zones in its games, but this is only possible due to technical wizardry happening behind the scenes that the player never sees. With the PS5, developers won’t need to be as crafty, Druckmann teased.

“At the end of a [console] generation, you always feel the constraints. You always feel like you’re pushing against a bunch of walls and finding the little cracks where you can take things a little further whether it’s memory or CPU or hard drive speed. When you start a new generation, it’s a double-edged sword,” Druckmann said. “On the one hand, you have to build new tech for the new hardware, and that can be an uphill battle. But on the other hand, all of a sudden you feel this freedom of, ‘Oh my god, we can breathe again!’ ‘We can break away from these constraints.’ And one of the things that we’re excited by is the solid-state hard drive and what it means for almost seamless loading.”

“We do so much work, on our end, once you start the adventure, you never see a load screen. And there’s so much work that happens behind the scenes of how we design the levels, how we chop them up, and it’s all invisible to the player; you never see any of that work,” he added. “But now, knowing that we’re going to be able to load things more quickly, it just means the designers don’t have to be as constrained by how they lay things out. How we think about things. When we load new characters. So I’m excited to see the doors that opens for us.”

Naughty Dog won’t be jumping into a PS5 game right away, it seems, as Druckmann confirmed that he and the team are taking a break and catching their breath after releasing The Last of Us Part II.

During this same podcast, Druckmann spoke about the internet hate surrounding The Last of Us Part II, saying that hatred and vitriol is unavoidable when you make something that is massively popular.

Naughty Dog’s next game is expected to be a standalone Last of Us Part II online experience of some kind. Given the timing, it seems possible that this project–whatever it might be–may debut on PS5. Almost nothing is known about this Last of Us game, however. Naughty Dog is unexpected to return to Uncharted, as the studio said Uncharted 4 and Lost Legacy were the final games in the series they planned to work on. However, a different studio could come in to make Uncharted 5.

Druckmann also recently confirmed that Naughty Dog has no plans to release story DLC for The Last of Us Part II.

The Last of Us Part II sold more than 4 million copies over its first three days to set new records at PlayStation, outpacing other exclusives like Spider-Man, God of War, and Uncharted 4.

For more on The Last of Us Part II, check out editor Phil Hornshaw’s recent opinion piece, “The Last Of Us 2’s Obsession With A Gamer Gotcha Undermines Its Characters.”

Now Playing: The Last Of Us Part II Video Review

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Last Of Us 2 Director Responds To Internet Hate

Seven years after the release of the original, The Last of Us Part II is finally out now on PlayStation 4. Even before release, writer-director Neil Druckmann acknowledged that some fans of the first game would dislike the sequel, and now that the game is out, he’s responded to more of the internet hate.

Speaking on former Nintendo boss Reggie Fils-Aime’s podcast, Druckmann said it’s worthless to fight against people when they share their opinions about a game–whether it be good or bad. However, Druckmann said he can’t understand how people get so worked up and upset about fictional characters.

“I think you have to create some separation to say, we made this game, we believe in this game, we’re proud of this game, now it’s out there and it’s like whatever reaction people have–whether they like it or not–that’s fair,” Druckmann said. “That’s their reaction and you don’t fight that. The other thing with the more hateful stuff, the more vile stuff, that’s a little harder. It’s especially harder when I see it happening to team members or cast members who play a particular character in the game.”

“We have an actor, she’s been getting really awful, vile stuff because of a fictional character she’s playing in the game,” Druckmann added. “I just have a hard time wrapping my mind around that. The thing I try to do is just ignore it as much as I can. When things escalate to being serious, there are certain security protocols that we take and I report it to the proper authorities. Then you just try to focus on the positives and focus on distracting yourself with other stuff. But it’s kind of just the reality.”

Also in the interview, Druckmann said he’s been speaking with Chernobyl writer Craig Mazin about this topic. They are currently working together on the HBO TV version of The Last of Us.

“I’ve had a lot of conversations with him about this stuff. He articulated it pretty well, it’s like people have to get educated. This is kind of the cost. When you’re doing something big, and you might disappoint fans, there is a cost to it now,” Druckmann said. “Which is, you’re going to get a certain level of hate, a certain level of vitriol that you just have to deal with. There is no other way to make it go away.”

Despite some portion of the audience disliking The Last of Us Part II, the game broke PlayStation’s sales records with 4 million copies sold in its first three days.

Now Playing: The Last Of Us Part II Video Review

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Scrubs Creator And Stars Discuss The Show’s History With Blackface

A number of shows have started to re-examine old episodes in light of recent discussions about racism, with both The Office and Community among those that have removed or edited episodes where blackface was used for comedy. Three episodes of Scrubs that feature blackface have been removed from rotation on streaming services, at the request of creator Bill Lawrence.

In a new episode of Fake Doctors, Real Friends, a Scrubs rewatch podcast featuring stars Donald Faison and Zach Braff, the two actors invited Lawrence and fellow actor Sarah Chalke (who also appeared in blackface) to discuss the episodes and the decision to remove them.

Series creator Bill Lawrence started the show by taking full responsibility for the episodes. “I did see some things directed at Donald and Zach and Sarah,” he explained. “And everybody should know that the reason the word showrunner exists in television is that you’re the gatekeeper, and anything that get allowed on a show you have to ultimately take responsibility for.”

The group discussed how changing values over the years impacted how the scenes were read. “At the time I delineated in my mind between the traditional ‘blackface,'” Braff explained. “When we were doing this I never equated it. I was like, ‘oh it’s a fantasy where I’m trying to be my best friend.'”

“Any joke was passable as a joke as long as it was meant to make people laugh.” Faison added, as they mused on instances of blackface in comedy unrelated to Scrubs.

“We almost thought that we had, in a bad way, a ‘free pass’ to not have those thoughts,” Lawrence confesses. “Because we were so proud of ourselves for doing a very diverse show, in front and behind the camera.”

The full episode is worth a listen, as it deconstructs the mistakes the team made on Scrubs back when it was being produced.

Lawrence has also said that the offending episodes are likely to return at some point with the blackface scenes edited out. “It’s a pandemic, I don’t really have an editing facility up right now,” he explained, saying that the first priority was to pull the episodes out of rotation.

Lost Star Josh Holloway Discusses The Show’s Controversial Ending, And Why He’s Happy With It

It’s been 10 years since the end of Lost, Damon Lindelof’s and J. J. Abrams’ intense, strange fantasy show, and the ending of the final season is still hotly debated and discussed. Now one of the show’s stars, Josh Holloway, has weighed in on the ending with a very straightforward view of why it was good–for his character, at least.

Holloway, who played bad boy Sawyer on the show across its entire run, spoke to Collider about his current role on Yellowstone, and was asked what he thought of the Lost ending. Asking if he was “personally happy” with how his character’s plot concluded, he said that he was, because Sawyer made it through.

“Yes, I am,” Holloway told Collider. “He survived.” He went on to say that Sawyer didn’t necessarily grasp everything happening in the show, and was focused on making it through. “There came a point where Sawyer just didn’t understand any of the s*** that was going on and didn’t care,” he explained. “He was like, ‘I don’t give a s***. I’m gonna survive. I’m gonna survive this s***, and I don’t even know why.’ But he did, and he made it.”

Holloway said that he’s glad he’s not a writer himself, because he wouldn’t know how to end a show as huge as Lost, and he can point towards the writers if anyone was displeased with his character’s arc. “The problem with a great hit show, with an amazing, intricate, layered story is that there’s no way out of it,” he contemplated. “Look at The Sopranos, it just ended. S***, how do you do it?”

J. J. Abrams went on to direct two Star Wars films after Lost, while Lindelof was showrunner on 2019’s Watchmen, GameSpot’s TV show of the year.

Now Playing: Top New Video Game Releases On Switch, PS4, Xbox One, And PC This Month — June 2020

Ubisoft Teases New Battle Royale Game, The Last Of Us Part II Not Getting Story DLC, And Call Of Duty: Warzone Update |

Ubisoft teases its own battle royale game, Hyper Scape, with a teaser website for a fictional tech company called Prisma Dimensions. The website details that more information on Hyper Scape is coming on July 2. It’s reportedly launching for PC and consoles on July 12 with cross-play.

The Last Of Us Part II will not be getting story DLC, but an online mode is still on the way. Unlike the first game, which got the Left Behind story DLC, director and co-writer Neil Druckmann stated on a Kinda Funny podcast that the story for The Last Of Us Part II is finished. Lastly for today’s Save State, Call Of Duty: Warzone is getting a big update that adds a 200 player mode, as well as new modes and gear.

Meanwhile, Play For All keeps on trucking. Play For All is multi-week summer gaming celebration and charity event featuring special guests like Troy Baker, Danny O’Dwyer, and many familiar GameSpot faces. We’ve already raised thousands of dollars for #BlackLivesMatter and COVID-19 Relief Efforts thanks to all of you! Be sure to tune in every day between 12 PM and 2 PM PDT for interviews, livestreams, and everything in between.

Red Dead Redemption 2 Actors Speak About A Mission That Got Cut

Like many creative endeavors, not everything that was planned for Red Dead Redemption 2 made it into the game. The studio already spoke about how five hours of content was cut, and now the actors who play Dutch and Arthur Morgan have shared more insight on the content that was cut from the game.

Speaking to GameSpot, Arthur Morgan actor Roger Clark said Rockstar decided to cut one mission involving Arthur and Dutch. We don’t know the full context of the scene, but Morgan said it involved an action sequence on a train. “There was one that got cut that was kind of fun where we take out some Boston bounty hunters on a train,” he said.

Benjamin Byron Davis, who plays Dutch, said of this mission: “We spent a lot of time on that. That was going to be … oh, I hate that that got cut. It got cut because I guess they couldn’t get it up to snuff.”

Clark said Rockstar isn’t afraid to cut content if it doesn’t live up to the studio’s goalposts. “That’s the thing–you’ve got to be willing to kill your babies. You can’t put everything in,” he said.

Davis said he’s happy in the end. “I do my best not to want what I don’t have. I don’t know that I need another mission with Arthur and Dutch,” he said.

Davis alluded to how this mission was not the only one to be left on the cutting room floor.

“When you’re working with Rockstar, you really never need to worry. Because anything that doesn’t work, they don’t use it,” he said. “The amount of good things that they let go of is … well, that’s too much information.”

Also during our interview, Davis spoke about how we was over the moon when he got the call to return as Dutch after the first game. Dutch’s role in the first game was much smaller, and Davis didn’t originally envision a future for the character.

“The first one was such an amazing experience, and in a lot of ways, it was a dream come true because I had been a gamer and I had a sense that actors were part of how these things were put together and I thought it looked like a good gig,” he said. “But I didn’t really realize when we were doing the first one how amazing it was going to be. I didn’t understand the full scope of Dutch as a character.”

“So when it was over, I was hopeful that I would get a phone call to come back but it wasn’t a guarantee and they certainly … there hadn’t been plans when we did the original to do that. So when I got that call, I was about as excited as I could be about anything except for the fact that I couldn’t tell anybody I was doing it.”

Davis also shared that, on the first Red Dead, the total time he spent on the project was about six months. This included a week or two of performance capture and three hours in the voice over booth. For the sequel–which is a prequel– Dutch’s character was expanded to become one of the central figures. This required a lot of work. Davis said he did three times the amount of work on Red Dead Redemption 2 in the first week alone than he did for the entirety of the first game.

“So I booked the job, and when I finally signed the contracts and they sent me the first 100 pages of the script that I had to memorize, I was both excited–I had to get to work–but then I also became a bit intimidated because I was so proud of the first one,” he said. “I honestly had some fears about, ‘What if we can’t do better?’ I shared those fears with our director Rod Edge on the first day of performance capture, and he put me right at ease and said, ‘We’re gonna do better than the first one.’ And I think he was right.”

You can check out GameSpot’s full interview with Clark, Davis, and Sadie Adler actress Alex McKenna in the video above.

GameSpot’s Play For All–a celebration of all things gaming–is ongoing. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for COVID-19 relief efforts and Black Lives Matter with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

Now Playing: Red Dead Online With Arthur Morgan, Sadie Adler, and Dutch van der Linde

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Madden 21 Offers First Look At Cam Newton In A Patriots Jersey

In one of the year’s bigger NFL offseason moves, the New England Patriots have signed former Carolina Panthers QB Cam Newton to fill the void after Tom Brady left for the Buccaneers.

We’ve yet to see Newton in a real Patriots jersey, so EA Sports has stepped in to show the athlete in his new jersey in Madden NFL 21. It’s shocking to see someone other than Tom Brady leading the Patriots, but change is the only constant, and a new era of football in New England is about to begin.

As it happens, Newton isn’t technically confirmed to be the new Patriots QB for this year. He needs to beat out Jarrett Stidham and Brian Hoyer, the Patriots QBs who are currently leading the team during practices. Newton is expected to be the starting QB on opening day–after all, the Patriots are paying him $7.5 million USD for just one year.

As for Madden NFL 21, the professional football game is scheduled for release in late August on PS4, Xbox One, and PC. It will be released on PlayStation 5 and Xbox Series X when those systems release this holiday.

A closed beta test for Madden NFL 21 is coming up soon, and here’s how you can sign up.

Now Playing: New Kingdom Hearts Game & Madden NFL 21 Announced, PS5 Size Explained | Save State

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