Xur is back in the solar system of Destiny 2 this weekend, offering a new bag of Exotics for your collection. Since the Trials of Osiris event is live after being disabled last week due to a bug, it’s a great time to shore up your collection and grab something that’ll help you go flawless. Here’s everything Xur is selling for this visit and where you can find him.
Head to Io to find Xur this week, hanging out in Giant’s Scar region. For his weapon, Xur is offering Crimson. Hunters can pick up The Dragon’s Shadow chest armor; for Titans, there’s the Mk. 44 Stand Asides leg armor; and for Warlocks, Xur has the Starfire Protocol chest armor. Read on for a breakdown of each item’s stats and what you need to know about them.
Xur Location
Start by spawning in at Giant’s Scar and taking your sparrow northeast through the opening ahead. When you’re through, head left toward the north end of the area. Look for a cave set into the cliffside that borders the region. You’ll find Xur inside on the right, standing in the dark (and possible surrounded by other Exotic-seekers).
Find Xur hanging out in a dark cave in Giant’s Scar.
Xur Exotic Items
This week, you can grab Crimson from Xur, a hand cannon that’s a reliable option in both PvE and the Crucible. If you don’t have a gun you love for PvP, Crimson might be the one–it combines a pulse rifle’s burst fire with a hand cannon’s power, plus other perks as well. All of Xur’s armor now comes with much higher stats than in past seasons, making them all worthy of consideration. If you’re not a fan of his other options, Xur also sells an Exotic engram that will decrypt into an Exotic you don’t already own. He also has the Five of Swords challenge card, which lets you enable modifiers for Nightfall Strikes.
Exotic Engram — 97 legendary shards
Crimson — 29 legendary shards
The Dragon’s Shadow — 23 legendary shards
Mk. 44 Stand Asides — 23 legendary shards
Starfire Protocol — 23 legendary shards
Five of Swords — free
Crimson
Crimson is a hand cannon that fires three-round bursts, heals you on kills, and gives you ammo back on precision kills. You’ll like it.
If you’re looking for a reliable Crucible gun, Crimson is a great option. It’s a powerful hand cannon with a big magazine and good range, and fires three-round bursts instead of the usual single shot. It also has two added benefits: if you land kills with it, the gun heals you. If it’s a precision kill, the gun’s magazine is refilled. That makes Crimson extremely reliable and extremely deadly, and if you don’t have it, you should.
The Dragon’s Shadow (Hunter)
The Dargon’s Shadow will make your dodges even more useful.
Hunters already get some very useful benefits when using their Dodge ability, and The Dragon’s Shadow strengthens them even more. While doing a Marksman’s Dodge normally reloads your equipped gun, The Dragon’s Shadow causes all dodges to reload all your weapons. You also get a boost to movement speed and weapon handling speed for a short period after the dodge. If you’re a big fan of the Gambler’s Dodge but miss having the reload benefits of Marksman’s, try The Dragon’s Shadow and never reload again.
Stats:
Mobility: 10
Resilience: 12
Recovery: 12
Discipline: 9
Intellect: 14
Strength: 6
Total: 63
Mk. 44 Stand Asides (Titan)
Get big boosts to your sprinting melees with this set of leg armor. It’s great for PvP scenarios.
If you’re the kind of Titan that likes to sprint around, smashing through stuff, Mk. 44 Stand Asides are for you. If your health is full, sprinting will grant you an overshield while you have Seismic Strike, Hammer Strike, or Shield Bash equipped. You also get melee energy back when you land hits with those melee abilities, so if you’re obsessed charging around the Crucible meleeing folks, this is leg armor that will support your habit.
Stats:
Mobility: 9
Resilience: 14
Recovery: 9
Discipline: 9
Intellect: 20
Strength: 2
Total: 63
Starfire Protocol (Warlock)
With Starfire Protocol, equip Fusion grenades and Empowering Rifts and go to work dishing out a ton of damage.
Starfire Protocol is about creating synergy between your Rifts and your Fusion grenades for maximum damage. You get an additional Fusion grenade charge when you wear the chest armor, and your grenade energy recharges faster when you do damage with weapons boosted by an Empowering Rift. If you get kills with Fusion grenades, they grant more Rift energy so you can drop Rifts more quickly. Starfire Protocol is great when you’re looking to kill lots of enemies and do lots of damage, especially in PvE scenarios.
Stats:
Mobility: 8
Resilience: 7
Recovery: 18
Discipline: 15
Intellect: 9
Strength: 7
Total: 64
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The Last Of Us Part 2 is the latest big AAA blockbuster video game from the team at Naughty Dog for the PlayStation 4. So naturally, a lot of different people are probably quite interested in playing it and seeing what the big deal is. Common sense suggests that not all of those people are going to be on the same level when it comes to their experience with stealth and actions games, or video games in general. Not all of those people are going to have the same level of facilities that might help them hear or see an enemy, and some people might need some assistance in manipulating a controller.
Thankfully, The Last Of Us Part 2 features a ton of different accessibility option that will let you adjust things like the granular difficulty of the game, how enemies work, how different game mechanics function, and how the game looks, feels, and control. It’s all in the service of hopefully making the game comfortable to play no matter what your situation is, at least, as comfortable as a tense, violent, and sometimes horrific thriller can be.
In this article, we’ve highlighted the more notable accessibility options in The Last Of Us Part 2, with some explanations on what some of them do. If you’re interested in playing the Last of Us Part 2 but want to know whether you can change the game to suit your particular needs, hopefully this article will be of some help.
For more help with the game, be sure to visit our Last Of Us Part 2 guide hub where we’ve got spoiler-free walkthroughs, essential tips for beginners, the location of all the collectibles, and more.
As with most games, you can expect an adjustable level of difficulty in The Last Of Us Part 2, which lets adjust the game’s overall challenge on a 5-point scale. But the more interesting thing it does is allow you to customise your own difficulty in a bunch of different aspects, also on a 5-point scale. This means you can do things like have Stealth mechanics be a lot more forgiving if you’re no good at it, or boost the enemy difficulty to high, while also having resources be abundant. One thing to also note is that unlike previous Naughty Dog games, there are no PlayStation trophies tied to difficulty levels, which is great.
Challenge (Overall challenge from Very Light To Survivor–Very Hard, basically)
Very Light: Explore and experience the story with a lighter combat challenge
Light: Less challenging than Moderate. Resources are more common and enemies are less dangerous
Moderate: Provides a balanced experience. Resources are limited
Hard: For those looking for a greater challenge. Resources are very limited and enemies are more dangerous
Player (Resilient to Vulnerable)
Adjust difficult settings related to:
Amount of damage the player takes from enemies
Frequency of mid-encounter dynamic checkpoints
Enemies (Passive to Aggressive)
Adjust difficulty settings related to:
Accuracy of enemy gunfire and frequency of projectiles
Aggression of enemies advancing and flanking
Complexity of enemy melee combos
Movement speed of certain high-threat enemies
Custom tuning to specific combat encounters
Allies (Aggressive to Passive)
Adjust difficulty settings related to:
Aggressiveness of allies in combat
Frequency at which allies kill enemies
Stealth (Unsuspecting or Vigilant)
Adjusts difficulty settings related to:
Enemy’s perception through vision, hearing and smell
Length of grace period before enemies will alert others
Conditions for grabbing enemies from stealth
Resources (Common or Scarce)
Adjusts difficulty settings related to:
Quantity of ammunition and supplies found in the world
Durability of melee weapons dropped by enemies
Yield of certain crafting recipes
Controls
You’ll find a lot of familiar options here, including things to toggle camera inversion, look sensitivity, and remap button on the controller as you see fit. Of note are a bunch of assistance options for those who need help with positioning the camera and aiming.
The Camera Assist can automatically reorient the camera in the direction of your movement, and is “designed for players who are new to action games or have difficulty using the Left Stick and Right Stick simultaneously.”
Similarly, an Aim Assist subtly pulls your reticle towards targets when aiming, and adds slight resistance when pulling the reticle off an enemy.
The Last Of Us Part 2 also features a Lock-On Aim, which will automatically lock-on to enemy targets when aiming and targets the centre of the enemy’s body by default. You can then use the Right Stick to target the head or legs. Additionally, you can set it to Auto-Target, which will make you lock onto the next enemy automatically, even if they’re offscreen.
HUD
As you’d expect, you have the option to toggle every single HUD option to create a more immersive experience, if you like. You also have the option to enable or disable pop-up notifications like tutorials, hints, dodge prompts, attack prompts, and pickup prompts.
One cool thing here for completionist players and trophy hunters is a Collectible Tracking icon, which displays a special icon when a collectible you find has already been picked up in a previous playthrough–more games should have this!
Subtitles
You know how sometimes in video games, subtitles are way too small and hard to read, depending on your TV? In The Last Of Us Part 2, there are all kinds of options you can fiddle with–you can adjust the size of the text (small, medium, and large), give the text a background, change the color of the text (white, yellow, blue, red, green), decide whether you want the names of speakers, and even turn on an arrow that will point in the direction of the person who’s speaking.
Audio
Along with the ability to adjust the volume of things like speech, music, cinematics, and effects separately, along with boasting more granular options for audio output based on what sound device you’re using, it’s notable that The Last of Us Part 2 has a text-to-speech option for the vision-impaired among us–it should ask you about this option when you first boot up the game.
There are a number of additional text-to-speech options within the Accessibility menu, which will let you toggle additional cues, all of which will play distinct sounds to help blind or low-vision players navigate different parts of the environment and even partake in combat effectively. It’s seriously impressive.
Accessibility
Alternate Controls
There’s a second control menu nestled under the Accessibility menu, and most of these have to do with toggling alternate ways to operate some of the mechanics found in the game like steering a boat or strumming a guitar. This is where you can also toggle whether you’re required to hold, press, or tap buttons for more regular maneuvers, such as combos, quicktime events, aiming, sprinting, etc.
There are also some additional control assistance options nestled in this menu, like the ability to automatically swap weapons when you’re out of ammo, and one to automatically pick up items.
Magnification And Visual Aids
Here, you’re able to change the scale and color of the HUD, as well as toggle it to certain colourblind modes (Protanopia, Deuteranopia, and Tritanopia).
This is where you’ll also find the option for High Contrast Display, a mode which will mute the environment textures and add distinct, bold coloring to allies, enemies, and items. This is to assist those who have reduced vision, of course, but as we found during our time with the game, it’s a handy tool for locating items among the busy environments of the game. If you’re playing through the game a second time to pick up all the optional notes and collectibles you missed, we recommend having this setting turn on–you can then toggle it on and off with the touchpad.
Elsewhere in this menu, there’s also a Screen Magnifier option, which will let you magnify a section of the screen using the touchpad. You can also move the magnifier around with the touchpad.
Motion Sickness
The Last of Us Part 2 uses a lot of post-processing effects to achieve its realistic, filmic look. Some people prefer to play without these, whether because of taste, or the fact that it makes them feel sick.
Here, you can adjust the game’s levels of Camera Shake and Motion Blur, adjust the Camera Distance of the game’s third-person camera, and even increase the Field Of View.
Most importantly for those prone to motion sickness, you can toggle a Persistent Centre Dot to help your eyes focus when looking around the world.
Navigation And Traversal
The Last Of Us Part 2 isn’t a game that features blatant waypoint markers telling you where to go–it certainly leans heavily into being as immersive as possible. But, it’s not precious. If you can benefit from them, you can turn that on in the form of Navigation Assistance and the game even has an option to automatically make you climb ledges, vault over things, and sprint when you absolutely have to with Traversal Assistance.
If you’re not a fan of falling to your death, the Ledge Guard option will stop you from falling off ledges that will kill you, and if you’re not a fan of drowning underwater, you can turn on Infinite Breath.
Maybe you love the combat in The Last Of Us Part 2 but don’t like the puzzles? You can turn on a Skip Puzzle Option that will automatically advance to a puzzle’s completion if you don’t want to do it. The game suggests this option for players who are blind or have low vision, because “some puzzle progression may not be fully accessible”.
Perhaps the biggest feature of note in this menu is the Enhanced Listen Mode. This will let you send out two distinct pings, which will scan your immediate area for either enemies and items. Like the high contrast mode mentioned above, this feature is incredibly useful if you don’t want to miss out on any collectibles or items.
Combat Accessibility
The final menu will let you further adjust the behaviour of both your playable character and enemies in the game. You can make combat encounters easier by giving your opponents a handicap with Enemies Don’t Flank and Reduced Enemy Accuracy.
You can also boost your own abilities with Enhanced Dodge and Invisible While Prone. You can even turn off Weapon Sway completely, and enable a Slow Motion toggle to the game, to help you line up shots and avoid getting hit. There’s a lot here, and again: there are no trophies tied to these difficulty modifiers, so don’t be afraid to use them!
Those are all the significant accessibility options in The Last Of Us Part 2. If you’re interested in the game but need of a helping hand or two, hopefully there’s an option here to assist you. For more help with the game, be sure to visit our Last Of Us Part 2 guide hub where we’ve got spoiler-free walkthroughs, essential tips for beginners, the location of all the collectibles, and more.
The Last of Us Part II has launched today on PS4, continuing the tale of Joel and Ellie five years after the events of the first game. It’s a game with richly detailed environment, gruesome effects, and a fantastic score, some of which you can enjoy live right now.
Composer Gustavo Santaolalla has worked on both entries in Naughty Dog’s series, and has shared a sample of the soundtrack performed live to commemorate today’s release. The short concert consists of five songs from the game, including the somber The Cycle Continues, and the new main theme for the sequel. You can enjoy the full thing below.
The Last of Us Part II is a violent and engrossing game with refined combat and deep characters. In our 8/10 spoiler-free review for The Last of Us Part II (as well as our spoiler-filled one), critic Kallie Plagge wrote, “It’s all messy and bleak and made me profoundly sad for myriad reasons, but the more I reflect on it, the more I appreciate the story and characters at its core. I wanted almost none of it to happen the way it did, and that’s what’s both beautiful and devastating about it.”
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Nintendo will soon be revealing the next DLC character for Super Smash Bros. Ultimate. Perennially overworked game director Masahiro Sakurai will host a livestream reveal on Monday, June 22, giving us our first look at the mysterious new fighter.
The stream will begin at 7 AM PT / 10 AM ET. The broadcast is scheduled to run for approximately 35 minutes and will provide an in-depth look at the new fighter. However, don’t get your hopes up for news on any additional DLC characters; in a follow-up tweet, Nintendo reiterated that there will be “no further new fighter reveals” during Monday’s stream.
All we currently know about Smash Bros. Ultimate’s next DLC fighter is that it will arrive sometime this month and be a character from Arms, the colorful, stretchy-arm fighting game that released shortly after the Switch launched back in 2017. Beyond that, we know nothing about who the fighter will be or how they will play, but Monday’s stream should clear all that up.
The Arms character is the first DLC fighter to arrive as part of the Fighters Pass Vol. 2, which costs $30 USD and grants owners access to six more DLC characters for the game (along with accompanying stages, new music tracks, and Spirits) when they release. It looks like that will be the end of the line for add-on content, however; Nintendo said that it has no more Smash DLC planned after the second Fighters Pass.
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With the current pandemic still forcing many people to stay home these days, many have found that they need a webcam (better than the one that’s built into your laptop) to attend meetings or have online hangouts with friends. With so many people looking to buy a webcam, it can be hard to find a good webcam from many of the best brands, including Logitech, Microsoft, and Razer, that hasn’t sold out. With that struggle in mind, we’ve rounded up some of the best webcams available to buy right now. These may not be the best webcams on the market, but they’re still well-reviewed, affordable, and will work just fine for the majority of people.
Many of these webcams are also great for casual Twitch streaming setups. While more professional streamers use DSLR cameras, webcams are a popular way to implant your face into your stream without breaking the bank. A big plus to streaming with a webcam is that you don’t need one with an ultra-high resolution, as the picture-in-picture facecam is relatively small compared to the rest of your stream’s output. If you’re new to streaming, most of these webcams will suit your needs perfectly. Plus, see our guide to the best streaming accessories for more options, including the best capture cards and best budget gaming chairs.
At the moment, some of these webcams are discounted, but prices do fluctuate quite quickly and seemingly randomly, especially on Amazon. Before you finalize your purchase, double-check that price. As for the webcams we’ve chosen, the ones you can view below have either been tested by us personally or chosen due to their overwhelmingly positive reviews.
Note: The prices shown below indicate a product’s standard list price and may not reflect any current discounts or other fluctuations.
The next generation of consoles, the PlayStation 5 and Xbox Series X, is nearly upon us. And while we’ve seen some games for both systems, the fighting game genre has been absent from many of these early announcements. Fighting game developer NetherRealm Studios seems to be leading the push for next-gen brawlers, with a brand-new job listing hiring for someone to bring Injustice and Mortal Kombat to PS5 and XSX.
The listing (spotted by EventHubs) simply states NetherRealm Studios is looking for a principal software engineer to work on graphics that will “drive the next generation console graphics vision for the Mortal Kombat and Injustice franchises.” This person will work on “develop[ing] state-of-the-art graphics technology for the PS5 and Xbox Series X,” with particular attention to “optimization, design, and implementation of pivotal new graphics technology.”
There’s no definitive mention in the job listing that NetherRealm is working on new entries for either Injustice or Mortal Kombat. Furthermore, there’s no clarification that the studio has plans to port either Injustice 2 or Mortal Kombat 11 to PlayStation 5 and Xbox Series X.
NetherRealm Studios is a subsidiary of WB Games. WB, earlier this week, said there would be “new announcements” during DC FanDome, the free 24-hour virtual event scheduled to take place on August 22.
Also earlier this week, it has been reported that WB Games–the gaming division of Warner Bros. Home Entertainment–may be sold off. The details are a little hazy, with company owner AT&T looking to score a deal that could reach $4 billion, but Take-Two, EA, and Activision Blizzard have all reportedly expressed interest.
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The next generation of console gaming is fast approaching. Before the end of the year, we’ll have access to more mainstream console 4K HDR experiences than ever before, and you may need to upgrade your TV to experience their full glory.
If that’s your situation, I have great news for you. You can save hundreds of dollars on awesome televisions, 65″ and larger, at Walmart and get free shipping. In fact, you can save enough off the price of some of these TVs that you can use the difference to buy whichever next-gen console you choose (there’s no way either of these consoles will be more than $700… is there?).
Brian Barnett writes wiki guides, deals posts, features, and much more for IGN. You can get your fix of Brian’s antics on Twitter and Instagram (@Ribnax).
I recently had the chance to talk about everything new coming to Apex Legends with creative director Chad Grenier in light of EA Play 2020. Many huge announcements like a Switch version, cross-platform play, and the upcoming in-game event came out of the event, and we discussed them in further detail in the interview below. But I also asked about developer Respawn Entertainment’s views on the state of skill-based matchmaking (SBMM) in the game.
To sum things up, Grenier and the team feel great about where the game’s at, including its implementation of SBMM. He acknowledged that it’s a hot topic for fans and within Respawn, and mentioned that they’re aware of the feedback. He added, “There are multiple sides to the story. We’re trying to evaluate all of the data and trying to do what’s best for the game as a whole. It’s really tough because you’ve got some beginner players or mediocre players, middle of the road, and you want them to have a good experience.”
Grenier continued, “You want them to get into the game, get engaged, get some kills, get some wins occasionally because if someone comes in and they try out Apex and they get stumped, they’re not going to keep playing the game.” He does recognize what higher-tier players are saying, but concluded, “We say, okay, well these highly skilled players, they should play against other highly skilled players and be competitive. We don’t want them just stomping all these beginners and then they have a bad experience, right? We’re always trying to find that balance.”
Based on data, Grenier stated that Apex Legends is experiencing the highest player count, player retention, and hours played per week ever since launch, and also said that Season 5: Fortune’s Favor has been the most successful season thus far. He said, “That tells me that we have a healthy game. I understand there are still going to be some players who disagree about certain aspects of skill-based matchmaking. But if we just look at it holistically, everything is trending really well to a healthy Apex game that gets many years of support.”
However, Grenier reiterated that Respawn is always paying attention to player feedback, saying, “How do we maintain that while still making all those competitive players happy, right? That’s the discussion we have at Respawn because we want to make sure that those new players and the players who struggle to get wins are still having a good experience as well. That’s why it’s so tricky.” He concluded, “We’ll continue to tweak, iterate, listen. We’re always tweaking things in the back in the matchmaking system. If people notice things are getting worse or better, speak up, because we’re listening and we’d love to make it right for everybody if that’s even possible.”
Plenty of news came out of EA Play 2020 and the several events we’ve been covering in lieu of E3, so be sure to check out all the stories from the events below.
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The release of Jurassic Park in June 1993 was a watershed moment for the development of visual effects and the start of one of the most successful film franchises of all time. Steven Spielberg’s epic dinosaur thriller was based on the hit novel by Michael Crichton, and showcased revolutionary computer-generated visual effects, as well as lifelike animatronic robots, that allowed terrifying dinosaurs to rampage across the screen in a way that had never been possible before. It was also a huge box office success. It overtook Spielberg’s own classic ET: The Extra-Terrestrial to become the highest-grossing movie of all time, a record it held until Titanic was released four years later.
Two successful sequels followed–1997’s The Lost World: Jurassic Park and Jurassic Park III in 2001. But despite attempts in the mid-2000s to make a fourth movie, it took more than a decade for the next film to arrive–2015’s Jurassic World. The movie was essentially a larger scale remake of the first entry, with escaped dinosaurs once more causing mayhem in a theme park. But the lengthy wait and the massive advances in VFX meant that audiences were eager for a new Jurassic film, and it went on to gross a massive $1.670 billion at the worldwide box office. The franchise was well and truly back.
The next release was 2018’s Jurassic World: Fallen Kingdom, which was another huge hit. The third Jurassic World was announced before Fallen Kingdom was even released, and in March this year, the title was confirmed to be Jurassic World: Dominion. Production on the film was suspended due to the COVID-19 pandemic, but it is set to resume soon ahead of its 2021 release. So here’s everything we know so far about Jurassic World: Dominion.
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When will it be released?
Jurassic World: Dominion is currently scheduled to hit theaters on June 11, 2021.
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Who’s coming back?
There will be a number of familiar faces returning. Chris Pratt and Bryce Dallas Howard will reprise their lead roles as Owen Grady and Claire Dearing, alongsideDaniella Pineda (as Zia Rodriguez), Justice Smith (as Franklin Webb), and BD Wong (as Dr Henry Wu) from Fallen Kingdom. The movie will also feature two actors who were last seen in the first Jurassic World–Jake Johnson as Lowery Cruthers and Omar Sy as Barry Sembène.
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Who’s new?
Several new additions to the Jurassic World series have been announced. The new cast will include Mamoudou Athie (The Get Down), DeWanda Wise (She’s Gotta Have It), Dichen Lachman (Agents of S.H.I.E.L.D., Altered Carbon), and Scott Haze (Venom). We don’t know much about their characters yet, although Deadline did report that Wise has a “leading role.”
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Are there any original cast members?
Most excitingly for long-time fans of the franchise, Jurassic World: Dominion will see the return of the three original stars. Sam Neill, Laura Dern, and Jeff Goldblum all appeared in Spielberg’s Jurassic Park and will be back for the new movie as Dr. Alan Grant, Dr. Ellie Sattler, and Dr. Ian Malcolm respectively. Goldblum also starred in the 1997 sequel The Lost World and appeared very briefly in Fallen Kingdom, while Neill and Dern both returned for 2001’s Jurassic Park III. However, this will be the first time all three stars have appeared together since that very first movie.
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Who’s the director?
Dominion will be directed by Colin Trevorrow. Trevorrow helmed the first Jurassic World, and while the directorial reins were handed to Spanish filmmaker JA Bayona for Fallen Kingdom, Trevorrow remained heavily involved by producing and co-writing it.
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What will the movie be about?
Although very few specific details have been revealed about Jurassic World: Dominion’s story, we do know a few things. Trevorrow has stated that the film will focus on dinosaurs being sold and spread throughout the world, rather than kept in an enclosed area like all the previous films. Some scenes were in fact considered for Fallen Kingdom, but it was decided to keep them for the third movie. “There were moments that we thought, this is more like a Jurassic [World] 3 scene so we took them out from the script,” Fallen Kingdom director J.A. Bayona said. “Some of those scenes we thought were better seen in a world where dinosaurs had spread all over the world.”
However, fans hoping to see dinosaurs rampaging through cities might be disappointed. Trevorrow says the setting of Dominion will be a world where “a dinosaur might run out in front of your car on a foggy backroad, or invade your campground looking for food. A world where dinosaur interaction is unlikely but possible–the same way we watch out for bears or sharks.”
In terms of the characters, Trevorrow has also stated the next movie will focus on Owen and Claire taking care of Maisie, the granddaughter of Jurassic Park creator John Hammond. At the end of Fallen Kingdom, Maisie was revealed to be a clone, so at least we know Dominion is unlikely the beat that twist for sheer ridiculousness.
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COVID delays?
Like all movies that start filming earlier this year, the COVID-19 pandemic has caused delays. Dominion was a few weeks into shooting in London when the entire production was shut down. However, it has been reported that it will be the first major movie to resume filming in the UK next month. Universal is reportedly spending $5 million on safety protocols, including regular testing for cast and crew members and an on-site medical facility.
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Is there any footage or images yet?
No official footage or images have been released yet, However, Trevorrow did post some cool footage of an animatronic baby dinosaur while the movie was pre-production, plus this image from the first day of shooting.
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Will there be more Jurassic World movies?
Given this is the sixth movie in a hugely successful franchise that has been running for nearly 30 years, there will almost certainly be more Jurassic movies to come. In May, producer Frank Marshall stated that Dominion will be “the start of a new era,” and explained that “the dinosaurs are now on the mainland amongst us, and they will be for quite some time.” And while we wait for Dominion to be released, there’s also the upcoming Netflix animated spin-off Jurassic World: Camp Cretaceous, which is set to arrive later this year.
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