Nintendo Isn’t Expecting Hyrule Warriors to Become Its Own Series After Age of Calamity

Despite being the second game of its kind, Nintendo isn’t expecting Hyrule Warriors to become its own spin-off series after Age of Calamity – but we could see another installment if the right idea comes along.

IGN got the chance to speak to Zelda series producer Eiji Aonuma and Hyrule Warriors: Age of Calamity producer Yosuke Hayashi, and I asked whether – after two Hyrule Warriors installments – they were considering making this its own standalone series, alongside mainline Zelda games.

“I do think circumstances could align like this again,” explained Eiji Aonuma, “but I don’t think we’re expecting this to become a series. We’d make that decision based on its creative merits, just like we did this time.”

“I think it depends on whether we get an idea that’ll make all the fans happy!”, added Hayashi.

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I asked if, on a wider level, Nintendo was now looking to put together more spin-offs between its mainline Zelda games. Again, Aonuma explained that it was taking an ‘idea-first’ approach:  “Echoing my answer to the question above, we’re always looking for valuable creative projects, but those only come about when several different conditions align. So, I think it’s hard for us to have conscious control over the frequency.”

So if this game came about through a good idea popping up, who had that original idea? “It was Fujibayashi-san, the director of [Breath of the Wild], who initially came up with the concept,” Aonuma tells me. “Fujibayashi-san thought that telling the untold story of the Great Calamity from BotW would only be possible with a system like Warriors where players could come together to fight against vast armies, so he put together a project proposal and sent it to me. His enthusiasm for the project pushed me to consult with Hayashi-san.”

“We had been having internal discussions about the what would be next for Hyrule Warriors,” Hayashi continues, “but we weren’t able land on any good ideas. ‘Using Warriors to tell the story of the Great Calamity’ was a great concept, so it didn’t take us long to start pulling the project together.”

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That fusion of Dynasty Warriors and Breath of the Wild ended up being a potent one – we awarded the game a 9/10 review, saying its “hugely varied roster of characters, solid combat mechanics, fun progression and clever adaptation of Breath of the Wild’s vision of Hyrule is a joy to play and discover”.

As good as it is, hopefully Age of Calamity won’t have to tide us over for too long until The Legend of Zelda: Breath of the Wild 2. Sadly, we still have to wait a bit longer for updates on that one.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Hyrule Warriors: Age Of Calamity 6 Advanced Combat Tips And Tricks

Hyrule Warriors: Age of Calamity is a prequel to The Legend of Zelda: Breath of the Wild, but it’s a much different sort of game. Like the first Hyrule Warriors, it’s a Musuo-style game in the vein of Dynasty Warriors, which means you’ll be beating down countless swaths of enemies. But that doesn’t mean the action is mindless by any means, and there are some key strategies if you want to really up your combat game.

In the video above, GameSpot’s Max Blumenthal runs through some advanced combat tips that will help you make the most of your time with Age of Calamity. The Stasis power from Breath of the Wild returns here, for example, but you don’t want to simply spam it whenever possible–there are strategic ways to make use of Stasis to extend the time you have to attack weak points and to stun enemies for longer.

Max also covers the game’s wildly powerful Impa, techniques to help if you’re having difficulty nailing the timing on parrying or dodging, and why the Magnesis ability is much more powerful than you might think.

For much more, check out our Hyrule Warriors: Age of Calamity review. The game is available now on Nintendo Switch.

Assassin’s Creed Valhalla Will Be $48 On Black Friday, 2 Weeks After Launch

Black Friday 2020 is bringing some seriously good game deals across PS5, Xbox Series X, and Nintendo Switch, and we’re even spotting significant discounts on games released in the last month or so. One of the best Black Friday game deals announced so far is a surprising markdown on Assassin’s Creed Valhalla, a launch title for both the PS5 and Xbox Series X. Released on November 10, Valhalla will be down to $48 in GameStop’s Black Friday sale, which kicks off online next Wednesday, November 25, at 6 PM PT / 9 PM ET.

Set in 873 AD, Assassin’s Creed Valhalla follows a Viking named Eivor (whom you can play as male or female) as they leave Norway with their clan to travel to England. As with previous Assassin’s Creed games, Valhalla’s modern-day storyline is intertwined with the historical events of the game, and it “brings a satisfying finish to the current saga of the franchise,” associate editor Jordan Ramée wrote in his Assassin’s Creed Valhalla review.

“Despite its strong connection to past games, Assassin’s Creed Valhalla is more than capable of standing on its own. It takes a little while to build momentum, but when it hits its stride, Valhalla is a confident Assassin’s Creed title that takes a few narrative risks which, as a whole, pay off,” he wrote. “Eivor is a good hero with an identity that drives the mystery behind the main narrative, and she shines in the self-contained arc structure of Valhalla’s story. The supporting cast may not shine as brightly, but it’s easy to forgive that when exploring England and discovering new nuggets of worldbuilding is so rewarding.”

Ubisoft recently confirmed Assassin’s Creed Valhalla is the biggest game launch in the series’ history, selling more units in its first week than any other entry. It’s also the top-selling Ubisoft PC launch ever, according to the publisher.

We’ll be covering all the biggest Black Friday 2020 news and deals over the next week, so stay tuned. Catch up on more of the best Black Friday game deals announced so far, including Star Wars: Squadrons for $17, Final Fantasy VII Remake for $25, and Watch Dogs Legion for $30.

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Best Black Friday 2020 Deals At GameStop

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Rocket League Developer Says 120 FPS Is a ‘Minor Patch’ on Xbox Series, But a ‘Full Native Port’ on PS5

Rocket League developer Psyonix has said that while adding 120 FPS to the Xbox Series version of the game is a “minor patch,” it would require a “full native port” on PS5.

Speaking to Eurogamer, a spokesperson for the developer noted that this was due to the way backwards compatibility works on Sony’s next-gen console. “Enabling 120hz on Xbox Series X|S is a minor patch, but enabling it on PS5 requires a full native port due to how backwards compatibility is implemented on the console, and unfortunately wasn’t possible due to our focus elsewhere.”

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Psyonix has been focusing on the game’s “free to play transition” and updating the game’s Tournament system instead. It paints a troublesome picture for backwards-compatibile PS4 games receiving 120 FPS updates on the PS5, going forward.

A similar Eurogamer report from last week noted that Infinity Ward had added 120 FPS support to Call of Duty: Warzone on the Xbox Series X, but not the PS5, which suggests that this stumbling block is more significant than perhaps expected. Hopefully, in the future, Sony could commit resources to create an easier solution for developers who want to update their last-generation games to run at 120 FPS on PS5.

To check out the differences between the console, make sure to check out our PS5 vs. Xbox Series comparison chart. We’ve also got our PS5 review and Xbox Series X review to run you through the major features of both new consoles.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

The Mandalorian: Season 2, Episode 4 Review

This review contains spoilers for The Mandalorian Season 2, episode 4, titled “Chapter 12 – The Siege.” To remind yourself where we left off, here’s our Mandalorian Season 2, episode 3 review.

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The Mandalorian’s world-building continues to be its greatest strength as the show slowly peels back the layers of this “new era.” Episode 4 pulls off an impressive feat, subverting what seems, at the outset, to be another standalone mission to sneak in some satisfying plot developments about Moff Gideon’s master plan and the state of the galaxy following the fall of the Empire.

Since we know Dave Filoni wrote and directed episode 5, it seems like a fairly safe bet that any Ahsoka Tano action will be saved for his installment, but episode 4 isn’t content to be a jaunty side-quest – episode director (and star) Carl Weathers and writer Jon Favreau are digging deep here, sowing subtle seeds for future storylines.

Watch our Bo-Katan breakdown to learn why her live-action debut is so significant, and check out our list of essential Bo-Katan episodes to help you catch up with her backstory:

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First, we have confirmation of what many of us suspected from the outset; that Gideon and Dr. Pershing are indeed interested in Baby Yoda for his Force sensitivity – aka Midichlorian count (or M-count, if you want to avoid using that dirty prequel word). While the details of Pershing’s procedure weren’t clear back in Season 1, he apparently harvested the Child’s blood to transfuse into a host body, seemingly hoping to imbue their “volunteer” with Force abilities.

So far, this has led to “catastrophic failure” and a “regrettable fate” (the mind boggles) for whoever they’re experimenting on, but given that the scientists have the same Kaminoan symbol on their uniforms as Pershing, and that the lab was full of suspiciously Snoke-esque mutated bodies in tanks, there are clearly some cloning shenanigans going on. The question is, are these experiments in service of eventually creating Snoke and fulfilling Emperor Palpatine’s ultimate goal as seen in Rise of Skywalker (if so, I’m far less interested), or is Gideon hoping to create an army of Force-sensitive troopers – or, long-term, give himself Force abilities?

This ties into the episode’s other big reveal, that Gideon seems to be developing what look like Dark Troopers, originally introduced in the now-Legends/EU Star Wars: Dark Forces game that also introduced Kyle Katarn (who would be a perfect addition to Mando’s world, let’s be honest).

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These enhanced battle droids were far more deadly and harder to destroy than regular stormtroopers (and in Phase Zero, were spliced with clone troopers to create cyborg hybrids, rather than pure droids, which would also dovetail nicely with the themes Dave Filoni has been exploring through Clone Wars, Rebels, and The Mandalorian), so it’s possible that Gideon wants to merge Baby Yoda’s Force abilities with a new army of supersoldiers. Those Dark Troopers aren’t to be confused with the Dark Troopers introduced in Tom Veitch’s Dark Empire comics, which were stormtroopers who had dark side Force abilities (phew!), but since the ideas are similar, Favreau and Filoni could be finding a neat way to tie these disparate Legends together and adapt them into canon.

But Gideon seems like the type of guy who would want to keep that kind of firepower for himself rather than sharing such abilities among the plebes, so it’s possible that his two projects are separate from each other, and that his new toys will remain in droid form – either way, Mando won’t be happy, especially when he figures out that Gideon’s planted a tracking device on the Razor Crest.

One downside of having such short episode run times (episode 4 was only about 33 minutes) and such a stoic main character is that there’s not much time for introspection, but the show always finds subtle and evocative ways to keep Mando evolving without the need for expository conversations (which is a relief, since the dialogue can be heavy-handed to the point of anvil-dropping in most episodes, something that I’ve just resigned myself to at this point).

Din Djarin received some fairly earth-shattering revelations about how he was raised and the realities of Mandalorian culture from Bo-Katan in episode 3, but since there’s always a new battle to fight and no one who can verbally challenge him on what he’s thinking, Mando can outwardly put off confronting this major shift in his worldview for a bit longer. Instead, the episode uses a brief but beautifully effective character beat, as Din raises his helmet just enough to take a drink in front of Baby Yoda, to hint that his perspective may be shifting without slamming us over the head with it.

Check out all the celebrity cameos and characters in The Mandalorian so far:

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While it’s satisfying to see Cara and Greef again and get a sense of how Navarro has flourished now that the Empire has been driven out of town, the episode does suffer a bit from the return of Horatio Sanz’s Mythrol. Your mileage may vary, but for me, he elicits a similar reaction to Amy Sedaris’ Peli Motto – both seem to be playing their characters so broadly, and they’re written with such an emphasis on comedy, it tends to throw the show’s tone out of whack. That’s especially apparent when compared with the more nuanced delivery from the likes of Timothy Olyphant and Taika Waititi, who manage to nail the inherent humor of the Star Wars universe without straying too far into caricature. The script relies on a few too many scenes of Cara or Greef yelling impatiently at Mythrol or threatening him with bodily harm while he makes some quippy complaint; you get the sense that Favreau’s going for a Threepio dynamic, but it doesn’t quite land the same way.

On the subject of homage, Weathers effortlessly evokes the iconography of the films here, from the Death Star-style halls of the Imperial Base, to a typically ill-fated speeder bike chase (of course a couple of the troopers would blow themselves up immediately), to Cara’s recreation of Luke’s trench run in the Trexler Marauder (with the Razor Crest subbing in for the Millennium Falcon’s last-minute save), to Mando utilizing Anakin’s favorite trick to get out of a dogfight: spinning! None of it is particularly subtle, but it’s deployed with enough adrenaline to make for an exhilarating ride.

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Leaked Jump Force Characters Giorno And Yoruichi Are Real, Bandai Namco Confirms

Bandai Namco has confirmed that a “minor technical mix-up” has resulted in two new characters being accidentally revealed for Jump Force‘s roster. A small number of players received a work-in-progress update that was shared online, verifying that Giorno Giovanna from Jojo’s Bizarre Adventure: Golden Wind and Yoruichi Shihoin from Bleach will be added to the game as downloadable characters.

Giovanna’s character is still being worked on, and the leaked footage won’t be representative of the final version of that character’s appearance and moveset. Like other Jojo’s Bizarre Adventure characters in Jump Force, Giovanna can summon his Stand, a unique entity that can attack enemies on his behalf.

Yoruichi has been described as being closer to completion, so it’s likely that the footage of her speedy offense and the ability to wrap herself in cat-themed lightning-element armor will make it into Jump Force when her character is available for download. Bandai Namco has yet to offer an official release date for either character.

Since its release in 2019, Jump Force has regularly added new characters to its roster, pulling from many of the series that were published in Weekly Shonen Jump issues across multiple decades.

The game also released on Nintendo Switch earlier this year in a deluxe edition that included nine additional fighters from the first Character Pass, an offline battle mode for up to six players, and a local communication battle mode with two consoles connected.

In our Jump Force review, critic Jordan Ramée praised the accessible nature of the game but felt that its story could have used some work. “Jump Force is a worthy celebration of the legacy of Shonen Jump manga, but it honors its source material a little too well with how filler-heavy the middle of its story arc is. However, even if the game rarely provides a clear motivation for stopping evil other than good must always oppose it, the act of stomping out villains in Jump Force’s frantic bouts of tag-team arena combat is an enjoyable test of strategy.”

Now Playing: Jump Force Quick Review

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Sony Says There’s ‘News to Come’ on a PlayStation Response to Xbox Game Pass

Sony Interactive Entertainment CEO Jim Ryan says there’s “news to come” on a PlayStation response to Xbox Game Pass, Microsoft’s popular subscription-based games service.

In an interview with TASS, Ryan was asked about how PlayStation will respond to Game Pass, which has become an increasingly attractive value proposition for Xbox in recent years. While not explaining exactly what the response will be, Ryan did make clear that, “There is actually news to come, but just not today.”

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Ryan went on to point out that PlayStation already has its Now subscription service. He is presumably also not talking about the existing PS Plus Collection, which bundles a number of classic PlayStation games into the cost of a PS Plus subscription. Likely, any further response would either be a new service, or an addition to one of the above.

Xbox Game Pass offers over 100 games as part of a monthly subscription – including all newly released titles from Xbox Game Studios. At its Ultimate tier, that includes Xbox Live Gold, EA Play, xCloud, and, currently, a 30 day subscription to Disney+. It’s been a huge success for Microsoft, with 70% of Xbox Series X and S owners subscribing to Game Pass.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

 

Annapurna Interactive Delays 3 Games Into 2021

Outer Wilds and Sayonara Wild Hearts publisher Annapurna Interactive has confirmed that three of its planned 2020 games have slipped into 2021.

The Artful Escape, 12 Minutes and Last Stop will now launch in 2021 instead of the “broad 2020 release window” that was initially planned. The publisher revealed the news on Twitter, explaining that the developers are just refining the games as we speak.

“We’re looking at 2021 now as they all get closer to getting ready,” the tweet reads. “They’ve all come together throughout the year and it’s pretty much polishing at this point.”

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Revealed during the Xbox briefing at E3 2019, 12 Minutes is a top-down murder mystery starring James McAvoy, Daisy Ridley and Willem Dafoe. Last Stop was also revealed at X019 and is a new game from the creators of Virginia set in modern-day London. The Artful Escape was first announced during E3 2017, and we later got some gameplay of the absurd musical adventure during E3 2019.

Annapurna recently launched The Pathless, a PS5 launch game from Abzu developer Giant Squid. You can check out our review of the game here, which we scored an 8, touting its “fun movement system.”

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.