Halo Infinite Dev Talks About The New Grappleshot

One of the new pieces of equipment in Halo Infinite is the grappling hook, which players can use for a variety of purposes. It can be used to swing to new locations or to grab items and throw them at enemies. The grappling hook can also be used to perform an attack.

343 Industries head of design, Jerry Hook, recently expanded on the grappling hook in an interview, saying you shouldn’t expect to use it to swing like Spider-Man wherever you want.

“I want to make sure our fans understand this–Master Chief is not Spider-Man. That is not at all what the Grappleshot does,” Hook said.

Hook went on to say that Halo’s deeper lore mentions the grappling hook, so it’s not something that 343 created for the game.

“If you look in the lore, Grappleshot had a very specific purpose for the UNSC. For helping Marines and Spartans be able to do ship-to-ship combat,” Hook said.

And in Halo Infinite, Master Chief has found a way to modify to help climb and assault enemies in new ways. “Chief and the Spartans have modified that to ensure it can be used within not only the Ring but terrestrial environments in general,” Hook said.

A blog post from 343 shares a few more details on the grappling hook, which is officially known as the Grappleshot.

“The Grappleshot opens up new traversal options while also providing new ways to engage enemies. Get up close and personal by grappling into an enemy for a satisfying melee, pull a Fusion Coil to yourself and throw it at your target, or grapple to a ledge to rain fire on enemies below,” 343 says. “This new equipment, along with various new weapons, open up more freedom and flexibility for players to showcase their own playstyles.”

The Grappleshot will also be available in Halo Infinite’s multiplayer, but 343 said it will be a pick-up as opposed to an item you always have.

Halo Infinite is a launch title for the Xbox Series X, and it will also come to the standard Xbox One as well as PC. The first gameplay trailer wowed some Halo fans and left others wanting more, especially in terms of its graphics. In response, Microsoft has said the graphics will get “better and better” in the lead up to launch.

Microsoft has also clarified that Halo Infinite’s multiplayer is not delayed.

Now Playing: Halo Infinite Gameplay Demo | Xbox Games Showcase 2020

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FIFA 21 Gameplay Seemingly Leaks

Gameplay from FIFA 21 appears to have leaked onto Twitter, teasing some new features and an updated UI.

A ‘FIFA 21 Beta’ Twitter account surfaced yesterday, posting a variety of clips and screenshots from the game to the platform. A ‘FIFA EA Play’ watermark appears to move around the screen during the footage, suggesting these clips may have leaked from a preview event linked to EA’s most recent showcase.

The footage shows off an updated, purple-hued UI for this year’s instalment, which is comparable to the colours used in the official FIFA 21 Twitter branding.

It also appears that there have been changes made to the advantage system (as can be seen in the image above), and the account shows a series of what appear to be updated player faces for Liverpool, Manchester City and Real Madrid players. Other tweets show gameplay, which looks expectedly similar to last year’s edition, and lists of celebrations.

The leaks appear to stem from a “FIFA Producer Tour” build of the game, and the title screen notes that this is a pre-release build of the game, rather than a leaked demo. It’s unclear from the footage whether this is a current-gen or next-gen version of the game, although it looks strikingly similar to FIFA 20.

In other FIFA 21 news, we recently got a glimpse into how the game will make anticipated changes to its Career Mode for this year’s instalment.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Grounded Is Happy To Play Second Fiddle To Cyberpunk 2077 In New Trailer

Obsidian Entertainment’s upcoming survival adventure game Grounded is looking to offer a unique take on the genre–and now even the trailer is defying convention by shouting out another studio’s ostensibly competing game.

The two games couldn’t be more different, of course, even though Obsidian is known for narrative-heavy RPGs in the same vein as CD Projeckt Red’s. Grounded is a big departure from the norm for Obsidian, with the trailer naming the studio as “the makers of games that are nothing like this one.”

Grounded looks more like a Rust-style survival game, featuring combat with monstrously large insects, multiplayer and base-building features–albeit with its inventive Honey I Shrunk The Kids aesthetic.

With Grounded releasing this week, it’s also a safe enough distance from Cyberpunk 2077’s delayed November 19 release to get away with. Obsidian’s latest game will drop on July 28 on PC and Xbox One, and will be available on Xbox Game Pass on release.

Obsidian Entertainment recently announced Avowed, a fantasy RPG for the Xbox Series X that probably won’t be hyping Witcher 3 in its trailers.

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Umbrella Academy Review – Season 2 Is Weird, Wonderful, And Exactly What You’d Expect

Chances are, if you’re watching Umbrella Academy Season 2, then you’ve finished Season 1 and you already know what you’re in for. Netflix’s surreal family drama slash sci-fi superhero action thriller planted its flag in the ground last year with a charming and fresh 10-episode debut that took the comic book source material by Gerard Way and Gabriel Ba and made it into something totally new. It was exciting and weird and populated with characters that felt just familiar enough to love at first sight. Now, they’re all returning for a new adventure–or, well, a sort-of new adventure.

The set up for Season 2 will sound familiar. In a slap-dash attempt to avoid the apocalypse, the dysfunctional Hargreeves family–seven adopted super-powered siblings–wound up time traveling back to the 1960s. This may have mitigated the problem of the world ending back in the modern era–or at least put that problem on hold for the time being–but naturally, hopping back to the past just caused more issues than it solved. Specifically, their meddling set off a chain of events that led to a new, completely different apocalypse that they now have to try and avoid.

On the surface, it may seem like an easy way to repeat everything about Season 1 with a period piece setting–but thankfully, Umbrella Academy deftly maneuvers around falling into any sort of routine by actually allowing its characters to grow and change. The situation may be a familiar one, but the Hargreeves siblings are no longer the people they were back when they tried to save the world the first time. It wouldn’t be totally accurate to say that Umbrella Academy is ever “grounded”–one of the lesser antagonists this season is a sentient goldfish who smokes cigarettes by sucking up smoke-filled air bubbles in his tank–but the characters themselves feel authentic and flawed (maybe even a little too flawed at times–but we’ll get to that in a second).

Their new temporal circumstances have forced the Hargreeves siblings to adapt. Luthor (Tom Hopper) has found work for himself as an underground boxer where he mostly throws fights and gets himself punched in the face. Diego (David Castañeda) has, regrettably, found himself locked up in a mental institution. Klaus (Robert Sheehan), and by extension his ghost brother Ben (Justin H.), have started a cult. Allison (Emmy Raver-Lampman) has become a civil rights activist. Vanya (Ellen Page) is stricken with amnesia and has settled in as a nanny in a farmhouse. Five (Aidan Gallagher), who is no stranger to time-traveling insanity, is once again forced to be the one responsible for informing his brothers and sisters of the oncoming apocalypse.

Each Hargreeves sibling’s new lot in life feels earned and logical, considering the trajectories of their individual arcs back in Season 1. The unfortunate side of that, however, is just how long it keeps the seven of them apart. Umbrella Academy is strongest when it allows the entire family to act as an ensemble and Season 2 spends the bulk of its time early on just trying to get them all in the same room with one another. The effect can be a bit frustrating, especially when the more stubborn members of the bunch really dig their heels in and refuse to play nice with others over and over again. It’s easy to tell that there was real consideration given to making sure each of the siblings had their own unique story, which is certainly well intentioned, but the reality is that a ten-episode season fitting seven individual plotlines in with any degree of balance is an impossible task.

Thankfully, by the time they do wind up all coming together toward the back half of the season, it’s immensely satisfying. For all you’ll probably want to reach through the screen and throttle one or two of them for their horrible decision making (I’m looking at you, Klaus, and also you, Diego–two names that will surprise no one after their respective Season 1 ordeals), watching the team congeal into a well-oiled machine is a blast.

In addition to (slowly but surely) getting the band back together, Umbrella Academy Season 2 added a handful of new faces with two major standouts amongst them: Lila (Ritu Arya) and Sissy (Marin Ireland). The two women represent the extremes of Umbrella Academy’s emotional and tonal range, with Lila crashing into the Hargreeves’ siblings lives with all the grace and subtlety of a hand grenade and Sissy acting as a quiet, deeply intimate foil for Vanya in her new life down on the range. To explain too much about either would edge into spoiler territory, but trust us when we say you’ll want to keep an eye on both of them.

All told, Umbrella Academy Season 2 manages to thread the needle in a way fans will appreciate. It’s enough of the same to feel comfortable and familiar while bringing enough of the new to the table to remain exciting and engaging. It may take its time getting off the ground and struggle with some early pacing issues, but at the end of the day its massive heart and lovable characters will sell you on even the clumsy pieces. After all, what is Umbrella Academy if not a love letter to the slightly (or, in some cases, extremely) dysfunctional?

Netflix’s The Crown Will Take A Longer Break Before Its Fifth Season

Earlier in the year when coronavirus started to shut down productions around the world, Netflix assured fans of royal drama The Crown that its fourth season was already filmed, and would release this year on schedule. However the series is preparing for a longer break that may or may not be related to the COVID-19 crisis, THR reports, similar to the break between Seasons Two and Three when the new, older cast was introduced.

It’s already been revealed that Imelda Staunton will be taking over the role of Queen Elizabeth from Season Five–first played by Claire Foy, and currently by Olivia Colman. New information has revealed that Season Five won’t begin filming until 2021, with release not scheduled until 2022.

The upcoming fourth season is set to introduce Princess Diana (Emma Corrin) against the backdrop of the 1980s, while the following seasons will progress into the 2000s–though there are no plans currently to continue to the present day.

Despite announcing earlier this year that the show would be cut from six to five seasons, creator Peter Morgan recently changed his mind on this, revealing in July that the show would return to its original six season plan.

Now Playing: Best Shows And Movies To Stream For June 2020 – Netflix, HBO Max, Hulu, Disney+, Shudder

Cinemas Partially Reopen In China, And Doolittle Tops The Box Office

Cnemas remain closed in many parts of the world–including across the US, where AMC is looking to re-open in mid-to-late August. In China, however, some cinemas have started to reopen, with social distancing enforced, as certain areas are declared safe from the COVID-19 pandemic. While the weekend box office is a fraction of what it usually would be, the figures are higher than they’ve been in some time.

As reported by Variety, China has reopened 4900 cinemas over the July 24-26 weekend–about 44% of the cinemas in the country, each allowing for about 30% capacity. This included 369 IMAX screens. Topping the box office was Robert Downey Jr.’s latest film, Doolittle, which earned $4.71 million–higher than any film has earned over a weekend in some time.

The movie, which bombed at the US box office, currently stands as the third highest grossing cinema release of 2020. The film’s success in China over the weekend is unlikely to lift it above the second highest film, Sonic the Hedgehog, any time soon.

In second place was Vin Diesel’s Bloodshot, which earned $2.61 million. Vin Diesel properties like Fast & Furious and xXx have historically done fairly well in China.

In total, the Chinese box office earned $12.6 million over the weekend. Here’s the full top 10.

Chinese Box Office July 24-26

  • Doolittle: $4.71 million
  • Bloodshot: $2.61 million
  • Sheep Without A Shepherd: $2 million
  • Coco: $740k
  • Zootopia: $290k
  • The Pursuit of Happyiness: $220k
  • The Message: >$200k
  • Ne Zha: >$200k
  • A First Farewell: >$200k
  • Chinese Odyssey Part Two: Cinderella: >$200k

The top film at the US box office over the weekend was The Rental, actor Dave Franco’s debut film as a director. It earned $420k, according to Box Office Mojo, and is also available through rental services.

Now Playing: 11 Times Sci-Fi Movies Predicted The Future

Fortnite Is Hosting Another We The People Panel About Voter Suppression

Since its introduction in May, Fortnite’s Party Royale mode has hosted concerts, movie nights, and even a panel on racial injustice. Now, more of the latter is coming, with an announcement that the second installation of We The People x More Than A Vote will be coming to Fortnite on July 28.

The first We The People event took place on Saturday July 4, and the new event looks to continue that conversation. Hosted by Cari Champion, the second event will feature athlete Jason Heyward, rapper and activist Bun B, athlete and sports host Jalen Rose, actress and comedian Yvonne Orji, and rapper Russ as they discuss the voter suppression crisis that disproportionately affects Black communities.

Attendees at the We The People event will receive the Verve emote for free for their participation–though all emotes will be disabled for the duration of the event to help foster an atmosphere of respect for all players.

We The People will be available in Party Royale mode from 7 PM EDT on Tuesday July 28, though players should load into the game ahead of the start time. The first We The People event also screened repeats for the 24 hours following the premiere, though Epic hasn’t said whether the new panel will follow the same schedule.

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Halo Infinite Does Not Support 4-Player Split-Screen

Initial reports suggested that Halo Infinite will offer four-player local split-screen support for its campaign mode, but this is not the case. 343 Industries head of design, Jerry Hook, said on Twitter that Infinite will support two-player split-screen locally. Up to four players can play the campaign together online, however.

“Sorry about the confusion,” Hook wrote. No details about split-screen support for Halo Infinite’s multiplayer mode have been announced yet.

Halo Infinite simply having split-screen is a big deal because 343 controversially left it out of Halo 5: Guardians. Xbox boss Phil Spencer says only a small percentage of people play local split-screen in Halo games, so that’s why the feature was cut for Halo 5.

Still, this messaging upset some portion of the Halo fanbase, and Microsoft responded. In 2017, 343 studio head Bonnie Ross confirmed that all future Halo FPS games will have split-screen.

Halo Infinite is a launch title for the Xbox Series X, and it will also come to the standard Xbox One as well as PC. The first gameplay trailer wowed some Halo fans and left others wanting more, especially in terms of its graphics. In response, Microsoft has said the graphics will get “better and better” in the lead up to launch.

Microsoft has also clarified that Halo Infinite’s multiplayer is not delayed.

Now Playing: The Evolution Of Halo’s Gameplay

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Halo Infinite Boss On Releasing The Game Across Console Generations And Why It Won’t Be Held Back

Halo Infinite is a launch title for Microsoft’s next-generation console, the Xbox Series X, but it’s also coming to the relatively less powerful Xbox One. Not only that, but the game will also be released on PC. This multiplatform release strategy is far different than 2015’s Halo 5: Guardians, which was only released on Xbox One (before a scaled-back edition came to PC for free).

343 studio head Chris Lee recently spoke about this multiplatform development, saying it was made possible thanks to Microsoft’s investment in its new SlipSpace Engine.

“When we started building Halo Infinite we knew we had to really invest in our technology to achieve the ambition that the vision of this game had. So we invested a lot in our SlipSpace Engine,” Lee said during a recent interview. “We’ve been developing it over time with the idea and the concept of being cross-platform so we could support the Xbox One family of devices, the Xbox Series X, and of course, PC when we release on Steam as well.”

Lee went on to say that Microsoft was developing Halo Infinite as a cross-gen title “from the very beginning.” While Halo Infinite will be available across a variety of platforms, that doesn’t mean it will be held back on any system.

“From the very beginning we wanted to make sure we were developing all of these experiences in parallel and had the right technology to power those experiences and optimize them for each device,” Lee said.

The floodgates for Halo Infinite have finally begun to open. During an Xbox event recently, Microsoft showcased a first look at campaign gameplay, including Craig the Brute.

For more, check out the stories linked below.

Now Playing: Halo Infinite Gameplay Demo | Xbox Games Showcase 2020

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Top New Games Out On Switch, PS4, Xbox One, And PC This Week — July 26 – August 1, 2020

New Releases highlights some of the top games releasing each week. This episode has a lot of variety: Skater XL for the skateboard kids, Ageless for the puzzle solvers, and Fairy Tail for the Shonen Jump fans. Did you miss out on the original Destroy All Humans? Good news, the remake is on its way. Lastly, Xbox One gamers get their own Yakuza Kiwami 2 port this week.

Destroy All Humans! — July 28

Available on: PS4, Xbox One, PC

This is a remake of the original Destroy All Humans from 2005. Once again, you’ll be stepping into the space boots of alien invader Crypto as he extracts DNA from the residents of a Midwestern town, using all types of alien weapons and gadgets. This remake includes content cut from the original game, too.

More Coverage:

Skater XL — July 28

Available on: PS4, Xbox One, PC, Switch

Skater XL
Skater XL

Skater XL is all about control, letting you choose how you move your feet and kick the board for each trick–just note that you do need a controller to play it on PC. It’s full of real-world skate parks and skaters, but you can also pull off sick tricks with your own custom character.

More Coverage:

Ageless — July 28

Available on: PC, Switch

Ageless
Ageless

Ageless puts you in the shoes of Kiara, whose magical bow fires arrows that send their targets forward and backward in time. You’ll have to age and de-age plants and animals to solve each of the game’s puzzles. There are secret challenges to overcome along your journey, too.

More Coverage:

Yakuza Kiwami 2 — July 30

Available on: Xbox One

Yakuza Kiwami 2

Kiwami 2 is a remake of the original Yakuza 2 with improved combat mechanics and all-new content focused on secondary protagonist Goro Majima. Of course, you’ll spend plenty of time with series staple Kazuma Kiryu, too. Game Pass subscribers can jump right in on day one.

More Coverage:

Fairy Tail — July 30 (PC), July 31 (PS4, Switch)

Available on: PS4, PC, Switch

Fairy Tale

The Shonen Jump anime/manga series is getting a turn-based RPG. Your goal is to build up the top magic guild, and you’ve got 16 fan-favorite characters to help you pull it off. Expect to battle plenty of powerful rival magicians along the way.

More Coverage:

That wraps up the month of July, but next week New Releases will take a wide look at August. The new month is home to some big comebacks like Microsoft Flight Simulator and Final Fantasy Crystal Chronicles: Remastered Edition.

Now Playing: Top New Games Releasing On Switch, PS4, Xbox One, And PC This Week — July 26 – August 1, 2020