Valorant Review – For Your Tactical Consideration

Think Counter-Strike with hero elements. That’s the elevator pitch for Valorant, Riot Games’ debut on the competitive first-person shooter scene. I say that not to disparage Valorant, though. In fact, that’s what I love most about it, especially since it executes on the formula extremely well. Valorant thrives because of tight, tactical gameplay and a mix of character-based abilities that provide a necessary strategic layer. Although it’s a slim package with limited features and barren presentation, Valorant has the potential to be great.

The core mode of Valorant revolves around five-on-five matches in a best of 25 rounds with two teams of attackers and defenders of bomb sites, switching sides about halfway through. The stakes are high as everyone gets only one life per round, and the focus on precise gunplay with low time-to-kill leaves little margin for error. Teams must account for buying guns, armor, and ability charges based on money allocated (depending on performance) on a per-round basis. In turn, each round maintains a high level of intensity as the tide of advantage can shift at any moment.

Agents introduce an essential X-factor to the mix with their unique abilities as well. While it’s easy to compare them to heroes/classes from other games, Valorant’s Agent abilities function more like gear in a loadout. Two are subject to limited uses per round (but thankfully carry over even if you’re killed) while a default ability subject to cooldown or replenish upon kills. Knowing how and when to execute these abilities, including Ultimates that can come in clutch, is key especially for highly competitive matches.

I love playing as Raze, an offensive Agent who wields a variety of powerful explosives and a devastating rocket launch as an Ultimate. Another personal favorite, Jett, has the gift of mobility that can either throw off opponents, get better vision of the action, or simply charge the enemy aggressively. As Sage, the revive Ultimate can be a game-changer, while her ice barrier can cut off dangerous sightlines at key moments. And her healing spell could just be the difference in whether or not a teammate comes out alive in a firefight.

Flawless round win. Coordinating, positioning, and communication are just as important as sharp aim.
Flawless round win. Coordinating, positioning, and communication are just as important as sharp aim.

It’d be tough to break down the abilities of all 11 agents, but their purposes are easy to parse through the four different roles. Each Agent has the capacity to be effective without feeling like a chore to play. Understanding their use cases will put you in a better position to win, even more so when used in conjunction with teammates. For a common example, Sova’s motion sensor arrows can easily set up an aggressive push and create an opportunity to get the most out of an offensive Agent’s Ultimate. Familiarity with all these mechanics will also inform you on how to react when you see your opponent using similar tactics–it all seems well-balanced at this point.

Valorant’s dynamics are enough to sustain it as a competitive shooter worth investing time into because winning itself is an intrinsic reward built on the merits of strong gameplay.

Now, this isn’t your typical shooter. Every gun has a specific recoil pattern you’ll need to understand before being able to handle them properly. And you’ll need to get in the habit of effectively peeking around corners as you move into firefights and holding specific sightlines to anticipate enemy activity. There’s a distinct, tempered pace to how it’s played, further emphasized by the importance of sound. Footsteps, gunfire, and abilities going off will tip you on enemy positions and strategies. This is all to say that Valorant maintains a certain calculated design that ushers in the fun mental aspect you’d expect from a good tactical shooter.

Phoenix is one of the offensive Agents with flashbangs and fire spells.
Phoenix is one of the offensive Agents with flashbangs and fire spells.

Valorant’s dynamics are enough to sustain it as a competitive shooter worth investing time into because winning itself is an intrinsic reward built on the merits of strong gameplay. The time-tested demolition mode remains an enticing context for thrilling FPS moments because of how much it stresses skill and strategy, just like Counter-Strike or Rainbow Six Siege.

However, it cuts both ways as the experience can sometimes devolve into frustration. It’s not necessarily Valorant’s fault; rather, it’s inherent to this style of game. Being stuck with a poorly coordinated team will make these long-winded matches feel like a drag. You’ll be understandably punished for leaving, and the team will proceed with one less player who won’t be backfilled, compounding the disadvantage. It’s one area we expect the Valorant experience to improve with ranked matchmaking. Squadding up with friends mitigates the problem, of course, and at least in my experience, random teammates have been willing to work together and coordinate more often than not.

But outside of the standard demolition-style mode and the modified Spike Rush, it’s quite barebones.

Full matches are a considerable time investment, but there’s a bite-sized mode called Spike Rush. It’s a best-of-seven that runs about 10 minutes, so you can get your fill without the long-term commitment. The buy phase is dropped in favor of randomized loadouts, all attackers carry bombs, and Agent abilities are charged at the start of the round. Power-ups are scattered on the map to play it up as an arcade-style mode. It’d be nice to have other variations on this mode since Spike Rush negates some core strategic elements and feels a bit too short for the time it takes to get started, but it offers a welcome change of pace when you want it.

Some neat gun skins to flaunt when you're racking up kills.

Currently, Valorant features four maps to play at random. They’re designed with balance and symmetry in mind, so they make for proper competitive battlegrounds. Some have key map features like Haven’s third bomb site and Bind’s cross-map teleporters that accelerate site rotations. But otherwise, each map feels quite similar; flat in detail and sterile in its aesthetic.

A lot of this sentiment can be attributed to Valorant’s bland art style. I understand it’s meant to be a low-spec game that can run on old hardware, and the visuals make it easy to distinguish what’s happening on screen. Given Riot’s emphasis on esports, the direction of prioritizing function over flash makes sense. But it doesn’t negate the fact that Valorant isn’t particularly exciting to look at whether spectator or player.

To its credit, Valorant’s character designs bring in a touch of charisma to the game (although some Agents seem similar to heroes we’ve seen before). It’s a somewhat diverse roster with slick-looking Agents, but the game loses out on their potential by mostly relying on generic personalities or tired character tropes. There isn’t much of a world around Valorant, and in the age of games like Apex Legends, Overwatch, and even Riot’s own League of Legends, an element of fanfare is missing.

Planning your moves before the round commences is important for victory.

As for progression, you’ll earn XP through completing matches and daily goals. Then you have Contracts tied to specific Agents, which are essentially progression tracks that your XP gets applied toward; these will unlock an assortment of cosmetics. You start with five Agents in the base roster, and can unlock the rest through earning enough XP or paying for them. Since I used a reviewer’s account, several gun skins and 10,000 VP (premium currency) were included to unlock all Agents. However, gun skins can be pretty expensive. As an example, you can spend $50 USD to get 5,350 VP, yet the Prime Collection that includes five weapon skins goes for 7,100 VP. At least there’s no pay-to-win or loot box elements here, and it’s worth keeping in mind that Valorant is a free-to-play game at the end of the day.

Overall, Valorant has a strong foundation in its gameplay, and of course, that’s the most significant part for an FPS of this style to succeed. Although it doesn’t break new ground, the dynamic of sharp gunplay and Agent abilities would make Counter-Strike and Overwatch proud. Valorant easily captures the competitive highs of a good, intense match at the risk of pigeonholing you in a bad one. But outside of the standard demolition-style mode and the modified Spike Rush, it’s quite barebones. It is important to note that these types of games are always evolving. Regardless, Valorant’s in a good state–it’s not great, but it certainly can be.

Now Playing: Valorant Video Review

AHS Hotel Episode 2 “Chutes and Ladders” Breakdown

There’s something about Room 64 in Hotel Cortez that isn’t quite right including visions of The Addiction Demon, vampire children and other haunting images. Regardless, John Lowe has no plan to check out.

The Countess’ vampire children teach us that not all human blood tastes the same, and quite frankly, some of it tastes absolutely horrible. To help take that bad taste out of our mouths, the Hotel Cortez’ new owner Will Drake puts on an AHS fashion show! Even Naomi Campbell makes a cameo!

Is this the case of an Oscar-award-loving-copy-cat killer? Or is all of this in John Lowe’s head? What we do know is that the work of James March is far from over and the murders at this nightmare-inducing hotel are just beginning.

Wonder Woman 1984, Godzilla, And Matrix 4 Release Dates Delayed

While theaters are slowly opening across the country, including in California, with new guidelines for cinemas, Warner Bros. is shifting around many dates for upcoming movies. And most of these films are getting pushed back.

Christopher Nolan’s Tenet has already seen a delay–now hitting theaters in late July–and three other major Warner Bros. films are being shifted, including Wonder Woman 1984, which moves to October 2, 2020 from August 14, as Gal Gadot revealed in a tweet.

Additionally, Godzilla vs. Kong and Matrix 4 will be shifted, according to The Hollywood Reporter. The Matrix is being pushed back 11 months and has a new release date of April 1, 2022, primarily because of production shut-down due to the COVID-19 pandemic. Godzilla vs. Kong–originally hitting theaters this Thanksgiving–will arrive in Matrix 4’s old spot of May 21, 2021.

The kid’s film Tom & Jerry gets bumped back six month and the upcoming Robert Zemekis film Witches was supposed to release on October 9 of this year, but has now been removed from the release calendar for the time being. Check out the new release dates below.

New release dates:

  • Tenet – July 31, 2020
  • Wonder Woman 1984 – October 2, 2020
  • Tom & Jerry – May 21, 2021
  • Godzilla vs. Kong – May 21, 2021
  • Matrix 4 – April 1, 2022
  • Robert Zemekis’s Witches – No new release date

While you wait for those movies to hit theaters, consider listening to GameSpot’s weekly TV series and movies-focused podcast, You Should Be Watching. With new episodes premiering every Wednesday, you can watch a video version of the podcast over on GameSpot Universe or listen to audio versions on Spotify, Stitcher, Google Play, and Apple Podcasts.

HBO GO Is Getting Axed to Simplify HBO Max Transition

When WarnerMedia’s new streaming service launched in the US back in May, our HBO Max review praised the “impressive library of beloved shows and movies.” But there were also some glaring missteps in HBO Max’s launch, including a lack of 4K HDR support, confusion over how to sign up for HBO Max and the difference between HBO Max, HBO Go, and HBO Now.

If you’re still confused about the last point, the streamer is attempting to make life a bit easier in the coming months. According to a WarnerMedia spokesperson, the HBO Go app will be removed on July 31, 2020, while the HBO Now app will be simply renamed “HBO.”

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In an official statement from WarnerMedia, the company outlines why it’s decided to make these changes:

Now that HBO Max has launched and is widely distributed, we can implement some significant changes to our app offering in the U.S. As part of that plan, we will be sunsetting our HBO Go service in the U.S. We intend to remove the HBO Go app from primary platforms as of July 31, 2020. Most customers who have traditionally used HBO Go to stream HBO programming are now able to do so via HBO Max, which offers access to all of HBO together with so much more. Additionally, the HBO Now app and desktop experience will be rebranded to HBO. Existing HBO Now subscribers will have access to HBO through the rebranded HBO app on platforms where it remains available and through play.hbo.com. HBO Max provides not only the robust offering of HBO but also a vast WarnerMedia library and acquired content and originals through a modern product.

WarnerMedia did not give any update on the future availability of HBO Max on Roku or Amazon’s Fire devices, since the company has still not made deals with those companies to allow them to integrate HBO Max into their existing offerings.

For more on the streamer, here’s why you can’t watch HBO Max on a Roku or Amazon Fire Stick streaming device, our reviews of the best and worst HBO Max original shows, and a list of the major DC movies and TV shows missing from the HBO Max library. Watch the trailer for HBO Max’s upcoming Doom Patrol Season 2 debut below:

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David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He’s also the TV Editor for IGN. Say hi on Twitter.

CastleStorm 2 Gets July Release Date, Demo Out Today

CastleStorm 2 will be released on July 31 for Nintendo Switch, PS4, Xbox One and PC via Epic Games Store. A free Epic Games Store demo is available today, until June 30.

Announced exclusively at today’s IGN Expo, the game follow the original’s mixture of tower defense, castle destruction and hack ‘n’ slash elements, but adds a new real-time and turn-based strategy element, built around conquering a kingdom.

Check out a Monty Python-flavoured trailer below:

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Choosing from good and evil factions and taking over a procedurally generated map piece by piece, the game also features two story-driven campaigns set within its skewed, cartoony take on a medieval world at war.

There’s much, much more to see from today’s IGN Expo, and we’re running the Summer of Gaming throughout June – here’s the Summer of Gaming full schedule. All month, we’re supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter.

Guilty Gear Strive Reveals Returning Character, Ramlethal

The latest character in the Guilty Gear Strive line-up has been revealed, and it’s the returning Ramlethal Valentine.

Announced exclusively as part of today’s IGN Expo, Ramlethal specializes in controlling the mid-range, and uses two large swords as her primary weapons (carried by her flying Luciferos partners). Strive marks Ramlethal’s second appearance as a playable character in the series.

Check out a reveal trailer below:

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The trailer also announces that we’ll see the next playable character reveal for the game in August 2020.

Billed as a reboot for the fighting game series, Guilty Gear Strive currently includes a roster of Sol Badguy, Ky Kiske, May, Faust, Potemkin, Chipp Zanuff, Zato-1, Millia Rage, Axl Low alongside Ramlethal. It’s due out in 2021, following a delay due to production issues stemming from the current pandemc outbreak and subsequent lockdowns.

There’s much, much more to see from today’s IGN Expo, and we’re running the Summer of Gaming throughout June – here’s the Summer of Gaming full schedule. All month, we’re supporting some incredibly important causes – the World Health Organisation and The Bail Project – if you are able, help us support them too at donate.ign.com.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter.

Bungie Disables Destiny 2’s Trials Of Osiris After A Bug Breaks It

If you were looking forward to jumping into the first Trials of Osiris weekend of Destiny 2‘s new Season of Arrivals, we’ve got some bad news. Bungie has disabled the mode in order to deal with a bug that’s broken the rewards for the mode, and it’ll stay offline for the rest of the inaugural weekend of Season 11.

According to Bungie, the bug messes things up for players who achieve a flawless “Trials Passage,” the card that tracks wins in the highly competitive multiplayer mode. In Trials, your goal is to win seven multiplayer matches before losing a total of three, but you get the best rewards come if you manage seven wins and no losses–a flawless run.

When that happens, you get access to a special social space called the Lighthouse, where you get some of the best rewards in Destiny 2. But the new bug plaguing the game is disrupting things for players who go flawless, preventing them from reaching the Lighthouse.

Trials is definitely off the table this weekend, but according to Bungie’s tweet, it might stay down for longer. The developer seemingly hasn’t identified the bug messing up Trials yet, so we don’t know how long it might take to fix it. That means that Trials could stay down for future weekends as well while Bungie figures out what’s wrong. That’s a bummer for all the competitive Destiny 2 players who were looking forward to taking on the challenge with the start of the new season, and presumably, a fresh crop of players looking to test their luck in the mode.

We’ll update this story if Bungie shares any more details about when Trials might be re-enabled. In the meantime, if you’re still confused about the new activities in the Season of Arrivals, check out our guide running down how Contact and Umbral Engrams work.

Now Playing: Destiny 2 Beyond Light Expansion, Season 11, & Next-Gen Launch: Everything You Need To Know

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PS5 Reveal Event: All The Game Trailers From The PlayStation 5 Debut

The PlayStation 5 reveal event was our first look at the next-gen console from Sony, in more ways than one. Though it did feature a short introduction from CEO Jim Ryan, and occasional brief statements from studio heads and other developers, it was mostly a trailer showcase. As Ryan said, the company wanted to let the games speak for themselves, and they did.

What followed was nearly an hour of trailer after trailer showing Sony’s next-gen lineup. It included first-party exclusives like Horizon Forbidden West and Spider-Man: Miles Morales, and served as the debut for some big third-party games like Hitman 3 and Deathloop. It all ended with a trailer showing off he hardware design itself, finally answering the outstanding question of what the PlayStation 5 looks like.

You can catch up with all of the PS5 games shown, but if you just want to watch the trailers, we’ve compiled them all below. Many of these are in 4K, while the stream itself was limited to 1080p/30FPS due to technical considerations stemming from Sony working from home. As such, here’s your chance to see them in all their glory.

Grand Theft Auto 5 / GTA Online

Marvel’s Spider-Man: Miles Morales

Gran Turismo 7

Ratchet & Clank: Rift Apart

Returnal

Pragmata

Stray

Solar Ash

Sackboy: A Big Adventure

Project Athia

Oddworld: Soulstorm

Little Devil Inside

NBA 2K21

Ghostwire: Tokyo

Kena: Bridge of Spirits

Hitman 3

Astro’s Playroom

Bugsnax

Demon’s Souls Remake

Godfall

Goodbye Volcano High

Destruction Allstars

Deathloop

Jett: The Far Shore

Resident Evil 8: Village

Horizon Forbidden West

PlayStation 5 Hardware Reveal

All the PS5 Games Confirmed for 2020

Anyone who’s thinking about picking up a PS5 at launch is probably wondering what the PlayStation 5 games lineup will look like by the end of the year. Thanks to a few early announcements and the PS5 reveal event, we’re finally starting to get an idea of the next-gen console’s early library will be.

We already know that the “majority of the 4,000 PS4 titles” will work, thanks to PS5’s backwards compatibility. That’s all well and good, but lets face it, nobody buys a console at launch to play last-gen games. You buy it for what’s new.

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Below are all the PS5 games we’ve seen confirmed for 2020. As always, release dates can (and often do) shift around. Also, many of the PS5 games announced so far don’t have specific release dates yet, meaning some of them could come out this year. With those caveats in mind, here are the PS5 games scheduled to arrive before the end of the year.

PlayStation 5 Games Coming in 2020

  • Assassin’s Creed Valhalla – Holiday 2020
  • Astro’s Playroom – Launch
  • Bugsnax – Holiday 2020
  • Chivalry 2 – 2020
  • Death Loop – Holiday 2020
  • Dirt 5 – October 2020
  • Fortnite – Launch
  • Godfall – December 2020
  • Gods and Monsters – Holiday 2020
  • Jett: The Far Shore – Holiday 2020
  • Madden NFL 21 – 2020
  • NBA 2K21 – Fall 2020
  • Observer – Holiday 2020
  • Oddworld Soulstrom – 2020
  • Outriders – Holiday 2020
  • Quantum Error – 2020
  • Redo! Enhanced Edition – 2020
  • Spider-Man: Miles Morales – Holiday 2020
  • Ultimate Fishing Simulator 2 – 2020
  • Vampire: The Masquerade – Bloodlines 2 – 2020
  • Watch Dogs: Legion – Holiday 2020
  • WRC 9 – 2020

Did we miss any? Which ones are you most excited to play? Let us know in the comments. Also be sure to check out our running list all the PS5 exclusives announced so far.

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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Hulu’s Crossing Swords: Season 1 Review

Note: this is a spoiler-free review of Crossing Swords Season 1, which is now available to stream on Hulu.

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Robot Chicken has long been a comforting staple of Adult Swim’s programming block. 10 seasons in, the novelty of seeing iconic action figures placed in adult-oriented situations still hasn’t worn off. Bearing that in mind, one would think Crossing Swords is a sure win for Hulu. This new animated sitcom is created by two of the minds behind Robot Chicken (John Harvatine IV and Tom Root), and it offers the opportunity to apply that “raunchy toy humor” formula on a much bigger scale with real, serialized storytelling. But instead, Crossing Swords proves that less is truly more where that formula is concerned.

Crossing Swords is notable mostly for the fact that it’s animated in an intentionally crude, stop-motion style, with all the characters closely resembling Fisher-Price Little People figurines. The characters don’t even have limbs, instead hopping from point to point and not so much holding items as levitating them in mid-air. The art style itself is actually pretty charming. It’s certainly reminiscent of Robot Chicken, albeit with a much larger sense of scope and ambition. Clearly, Harvatine, Root, and their team have a lot more money to throw around here.

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Sadly – and very frustratingly – the off-kilter animation style is literally the only way in which Crossing Swords manages to distinguish itself. There’s certainly nothing memorable about the medieval fantasy universe in which the series is set. It’s an aggressively generic kingdom ruled by a self-absorbed family of monarchs, populated mostly by serfs, aspiring knights, and the occasional fantasy creature. For all its flaws, at least Netflix’s medieval-themed animated sitcom Disenchantment makes some effort to build a distinctive world around its characters.

Crossing Swords settles mostly for lowbrow gross-out humor. The series’ title alone should probably clue you in to the juvenile brand of jokes being employed. The series seizes on the fact that you can basically include whatever form of debauchery you want when your show is driven by crudely animated peg people. Get ready for a constant barrage of full-frontal nudity, F-bombs, drug use, and poop jokes. For example, the series premiere involves the main character being demoted from his boss’ S*** List to her “Shart List,” and then later wandering in on the queen engaging in a graphic orgy with several of her subjects.

The vast majority of the gags rely heavily on the fact that these cutesy characters are saying and doing terribly inappropriate things. Which begs the question – if Crossing Swords were animated in a more traditional style, would any of this even qualify as humor in the first place? Ehh…

With a bland fantasy setting and a lowest common denominator approach to humor, the only thing that might salvage the season would be interesting characters engaged in a compelling, season-long narrative. This may come as a shock, but there’s none of that to be found in Season 1. The series revolves mostly around a squire-in-training named Patrick (voiced by an unrecognizable Nicholas Hoult), as he attempts to rise through the ranks and prove his mettle to the King (Luke Evans) and Queen (Alanna Ubach). Patrick is a rare sensitive, thoughtful soul in a land populated only by hedonistic jerks. That includes his own siblings, the Robin Hood-like Ruben (Adam Ray), pirate queen Coral (Tara Strong), and literal clown Blarney (Tony Hale).

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The voice cast also includes Yvette Nicole Brown as the Shart List-loving drill sergeant, Maya Erskine as the spoiled Princess Blossom, Robot Chicken mainstay Seth Green as court magician Blinkerquartz, and Adam Pally as Patrick’s ditzy friend Broth. In general, the cast does a respectable job of trying to breathe life into the stale humor and situations. The problem is that they’re almost never given a chance to break out of their one-note molds. Erskine’s Blossom is the same shrieking, entitled Millennial in every scene she appears. Patrick is among the very few characters to experience any sort of arc, and it’s such a blandly formulaic hero’s journey that it hardly warrants a mention.

You can’t help but wish Crossing Swords would give the potty humor a rest and try taking itself the slightest bit seriously. Every once in a great while, the show will drunkenly stumble in that direction. There’s a subplot late in the season that parodies a recent Oscar-winning drama. Aside from being one of the few cases where the foul humor actually hits the mark, it presents a real, genuine moment of human connection that’s otherwise absent from the series. They may be Peg People, but that’s no reason to treat them like toys.