Dual Universe PvP Multiplayer Shows Off the MMO’s Impressive Scale

Dual Universe has always been one of those big space epic sci-fi MMO games that I’ve heard a lot about but never had real clarity on what it was exactly. A lot of that has to do with the fact that it’s still in closed testing without opportunities to play easily, but it’s also due to just how sprawling it all is.

In terms of explaining Dual Universe, it’s a bit like if you took the open-world sci-fi setting of EVE Online, mixed that with the crafting and building of No Man’s Sky and Space Engineers, and put it all inside of a massive, seamless, single-server MMO with a full-on sandbox structure. That’s a complex elevator pitch, but it seems pretty accurate from what I’ve seen. Players can do everything from exploring planets on foot to terraforming environments to create their own spacecraft, and even manipulating the entire galactic economy. On paper this is about as pure of a player-driven sandbox as I’ve seen yet.

Up until now, all footage and information about Dual Universe has mostly focused on the way the game is structured and what players can do in it together — but now developer Novaquark is revealing details on what players can do in it to each other, and I got to see the PvP in action and get answers to a few of my questions.

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Comprehending the scale of combat in Dual Universe is difficult since it’s not enough to just explain how space combat works or show what spaceships shooting lasers looks like. We’ve all seen that before, so the context here is key.

These aren’t ships that players grinded out money for to buy, or grinded out resources to craft from a menu. These ships, including the massive space stations and multi-person carriers, were all built from scratch by players. Entire cities — from the ground up — are built by players. And it’s all seamless.

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During the demo I saw some combat moments and highlights including massive freighters stationed by several people in real-time, as well as needing to physically get up and run through the ship to perform repairs. In a lot of ways, the collaborative starship crew is reminiscent of a pirate crew in Sea of Thieves, but (presumably) with a lot more variables.

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A lot of that sounds hyperbolic, so to keep things grounded just remember that the Open Beta period still hasn’t launched yet. This means it’s all still mostly theoretical in Closed Alpha since there are only around 20,000 players total at the moment. Whether or not this is all as seamless and smooth once more people are online remains to be seen.

Gameplay also looks a bit slow to me. After dogfighting in games like EVE: Valkyrie and Elite Dangerous, along with Star Wars Squadrons coming soon, the scream of a TIE Fighter, the quick banking around debris, and explosive weapons rocketing across space are what I think of. The PvP gameplay in Dual Universe, by comparison, feels unfinished – which, to be fair, it is.

Most ships seem to coast through space at a leisurely pace and don’t zip around very quickly. Intuitively this makes sense because, from a technical perspective, it’s likely extremely difficult to accommodate for all of that on a server designed to host so many people at the same time. But from a player perspective, it’s not as exciting to look at as many other space combat games.

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Due to how Dual Universe is structured as a true sandbox, though, PvP is more of a means to an end than an activity people are likely to participate in frequently. If someone has something you want or is hogging an area or resource you’d like access to, then launching an attack makes sense.

Or maybe they attacked you or your friends so the goal is payback. But there is significant risk associated with attacking another player. You don’t just respawn with all your gear back at a base somewhere. Every ship represents hours of work so there is a lot at stake.

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Similar to games like EVE Online, there is real potential here for enormous space battles with hundreds or maybe even thousands of players in one area engaged in huge fight — but it’s all organic. You don’t queue for PvP, it just happens in the world as a result of putting humans together. We naturally fight each other; it’s inevitable.

Novaquark isn’t talking about other forms of PvP yet, such as on-foot combat or ground-based vehicles, but once everything is on display it could make for something really special. Whether or not Dual Universe can deliver on its lofty promises remains to be seen, but you shouldn’t have to wait too much longer to get a taste since the Open Beta launches on August 27th, with a full launch planned for next year.

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David Jagneaux is a freelance writer for IGN. Talk RPGs with him on Twitter at @David_Jagneaux.

Marvel Launches ‘Marvel Made’ Platform With Exclusive High-End Collectibles

If you’re a Marvel collector of refined tastes, there’s a new website just for you. Today Marvel announced a new platform called Marvel Made, one aimed at offering high-end collectibles directly to fans.

Built through a collaboration with ReedPOP, Marvel Made will offer collectibles through a combination of timed exclusives, limited run items and flash sales. Think of it as Marvel’s answer to the Mondo Shop.

The Marvel Made website is now live, with the first exclusive item being the Marvel Made Skottie Young Premier Bundle. Spotlighting Young’s iconic art style (made famous by his various Marvel Babies covers), this set includes 15 enamel pins of various pint-sized Marvel heroes and villains and a hardcover notebook with facsimile sketch art pages. The first 1000 orders will also include an exclusive variant of Excalibur #1 featuring a new Young cover. You can get a closer look at this set in the slideshow gallery below:

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The Marvel Made Skottie Young Premier Bundle is priced at $199.99 plus tax and shipping. The set is limited to 2500 copies and will be available to purchase until August 7 (unless it sells out sooner). The Marvel Made site is also offering blind box sets for $30, which contain two random pins chosen from the 10-pin base set.

“Ever since we started the pin sets five years ago, it’s been so rewarding to see how excited fans get to see their Marvel Super Heroes come to life. I never expected these pins to take off like they did, and I’m floored each time they run out at a convention.” said Young in a statement. “As a comic book writer and artist, I love sharing my passion for comics anywhere I can, and I hope fans will feel the same when they get the chance to show off these new pins from Marvel Made!”

“Over the years, Marvel fans have gotten more and more excited to collect the high-end exclusive merchandise we offer at conventions, festivals, and other special events, and we’ve received more requests than ever from our diehard fans for more ways to celebrate the Marvel Universe,” said Mike Pasciullo, VP, Marvel Marketing & Communications. “Marvel Made is the next step in the evolution of our convention merchandise, which will expand that sense of community and deepen our relationship with fans – all while offering the same level of quality and exclusivity our fans know and love. We can’t wait to unveil the rest of these items in the coming months.”

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Will you be picking up one of these bundles? What types of collectibles do you hope to see offered on Marvel Made? Let us know in the comments below.

For more cool collectibles heading into Comic-Con@Home, check out an enormous Marvel Legends Sentinel figure, a truly inspired Jurassic Park toy and an epic mash-up between the Transformers universe and Top Gun.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

LEGO Nintendo Entertainment System Officially Revealed

LEGO has officially announced the LEGO Nintendo Entertainment System (NES), a replica of the 1985 classic console that also includes a buildable 1980’s retro TV that features an 8-bit Mario on a scrolling screen recreation of a Super Mario Bros. level.

This 2,646-piece LEGO Nintendo Entertainment System will be released on August 1, 2020, for $229.99 USD and also includes a controller with a connecting cable and plug, and even an opening slot for the Super Mario Bros. cartridge that has a locking feature to keep it in place in the LEGO console.

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The TV has a crank that can be used to scroll the screen to move the 8-bit Mario through the level. Furthermore, if the LEGO Mario from the LEGO Super Mario Starter Course is used on the TV, the iconic sounds and music will play as the on-screen Mario interacts with enemies, obstacles, and power-ups.

“Super Mario has been a cherished figure in the gaming world for over thirty years now,” said Maarten Simons, Creative Lead on LEGO Nintendo Entertainment System™, the LEGO Group. “Many adults still fondly remember that first time they saw Mario leap across the small screen, even if the graphics were a lot simpler than they are today. With the LEGO Nintendo Entertainment System, we’re letting them truly indulge in that nostalgia, recreating one of the most-loved consoles of all time so they can see the Super Mario from their childhoods once again – and even to share the experience of gaming in the 1980s with their own children.”

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For more on the LEGO Super Mario sets, be sure to check out our first impressions of these new sets that are great “once it clicks.”

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Puzzle & Dragons Gets A Devil May Cry Crossover Event

Popular mobile puzzle game Puzzle & Dragons is getting a fortnight-long crossover with Capcom’s Devil May Cry franchise, with the event live now and running until July 26. The crossover features DMC characters including Dante, Nero, Trish, Lady, and more, and they’ll help players navigate three all-new DMC-themed dungeons.

The crossover, similar to Puzzle & Dragon’s Monster Hunter crossover, will see DMC characters available from the Egg Machine, including five 6-star characters and five 5-star characters. All players who log in to the event will get a free pull from the DMC-themed Egg Machine, with additional pulls able to be earned by playing the Devil May Cry Challenge Dungeon. The other event-specific dungeons include the Special Dungeon with five difficulty levels and the 3-player Multiplayer Dungeon.

Some of DMC’s signature weapons will also be making an appearance, including Dante’s sword Rebellion and dual pistols Ebony and Ivory, which will be available as Assist Evolution weapons.

While it may not be the DMC and Bayonetta crossover we’ve always wanted, the event is still a chance for DMC fans to play with their favorite characters in between main games, since Devil May Cry 5 released early last year. You can download Puzzle & Dragons from the iOS App Store or the Google Play Store.

Now Playing: The History Of Devil May Cry

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Butts Are Back–Disney Plus Allows The World To See Hugh Jackman’s Buns With X-Men Movie

Disney used digital technology to cover up Daryl Hannah’s naked butt from the movie Splash for its Disney+ release, but the company isn’t totally against showing butts on the streaming service.

The X-Men movie Days of Future Past is now on Disney+ in the US, and it features Hugh Jackman’s butt just as it was meant to be seen. Jackman wrote on Instagram that he’s happy that Days of Future Past is not edited on Disney+. The actor also shared some choice photos from the movie, and a video of his naked scene with a smiley face covering up his derrière for the social media post.

Days of Future Past also includes one utterance of the word “f**k,” and it has not been edited on Disney+.

Jackman’s buddy, actor Ryan Reynolds, responded to his post by saying he’s excited for Deadpool to come to Disney+ without any edits. “It’s time children knew,” Reynolds said.

Disney has yet to make any announcements about bringing Deadpool to Disney+. Deadpool and its sequel are rated R, whereas Days of Future Past is rated PG-13. Disney+ has no R-rated movies, and the company had to censor a few of Hamilton’s F-bombs to avoid getting an R rating.

In news about things that are not butts, Disney+ has confirmed the release dates for more of its upcoming releases, including Solo: A Star Wars Story, Incredibles 2, and Beauty and the Beast.

Now Playing: Disney Plus: 9 Great ’80s Movies To Watch

Indie Dev Says Switch Sales Increased After Their Game Went To Xbox Game Pass

Death Squared, an indie co-op game that launched in 2017 and has had more success on Switch than on other systems, has gone on sale on the Switch Eshop several times since launch. In a new report by Nintendo Life, SMG Studios CEO Ashley Ringrose has discussed how discounts have impacted the games sales, and has drawn an unexpected correlation between the game’s availability on another system and its sales on Switch.

As you might expect, the game’s biggest sales came when the price was discounted by 90%, but big discounts weren’t the only sales driver. The game joined Xbox Game Pass in February 2020, and Ringrose attributes this with a rise in Switch sales.

Ringrose says that they’ve seen a slight increase since the game went to Xbox’s service, which he think is because, while not everyone has an Xbox, “many people have a friend who does,” and have likely discovered it while gaming with them. “You get more coverage and mentions organically now as more people have access to the game,” he says.

Death Squared is far from the only game to see an increase in sales thanks to Game Pass. Descenders, a mountain bike game, saw a huge spike in sales after going to Xbox Game Pass, which has continued ever since–and as such, the game will remain on the service for a long time.

The full article at Nintendo Life is full of great insight from Ringrose. The game has sold over 150,000 copies on Switch, and close to 300,000 overall; Ringrose says that the game will be made free if they reach 250,000 sales on Nintendo’s platform.

Earlier this year, SMG Studios released Moving Out for Switch, PS4, Xbox One, and PC. It’s also available on Xbox Game Pass.

Now Playing: Death Squared – Nintendo Switch Streaming Trailer

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Will Poulter Confirms The Reason Why He Left The Lord Of The Rings TV Show

Actor Will Poulter was set to be part of the ensemble cast for Amazon’s Lord of the Rings TV show, but he dropped out before filming started. At the time, it was reported that he backed out due to a scheduling conflict, and the actor himself has now confirmed this to be true and offered a little more insight.

“Unfortunately, there’s no particularly interesting story, other than the fact that there was a last-minute change to the schedule, which meant that there was a clash for me and I was unable to do it,” Poulter explained to NME.

Although he won’t appear in the Lord of the Rings show, Poulter said there is no bad blood and he is excited to see the show come to fruition.

“I have utmost respect for everyone involved in that project,” he said. “And I have no doubt it’s going to be incredible.”

The Lord of the Rings show was recently given the go-ahead to resume filming again in New Zealand due to the way in which the country has succeeded in containing the coronavirus. New Zealand just recently announced it had removed all COVID-19 restrictions, but the country’s borders remain closed.

It seems likely that the Amazon production crew and cast for the Lord of the Rings show will be given a special exemption to enter the country. The New Zealand government granted James Cameron and his staff exemptions to resume filming the Avatar sequels in the country.

The Lord of the Rings show is being written by JD Payne and Patrick McKay, with former Game of Thrones series producer Bryan Cogman also contributing to the program. Jurassic World: Forbidden Kingdom director JA Bayona is set to direct the first two episodes of Season 1.

As for Poulter, we’ll see him next in the video game Little Hope, which launches this year for PS4, Xbox One, and PC. Poulter recently spoke to GameSpot about how working on the Black Mirror episode Bandersnatch helped him prepare for the video game.

Now Playing: The Dark Pictures Anthology: Little Hope – How Film And Game Acting Differs

Call Of Duty: Mobile Season 8 Is Live This Week

Call Of Duty: Mobile has launched its new season, The Forge, with a heap of new rewards for both free and premium players. The brand new Juggernaut game mode is also live this week, along with the classic Highrise map from Call Of Duty: Modern Warfare 2.

The Forge Battle Pass operates the same as previous seasons, with a free and a premium stream. The free stream will unlock the brand new DR-H assault rifle at tier 21, as well as the new Shrapnel perk. The premium stream will unlock new characters including the Wrecker skin for Tank Dempsey at tier 1 and Krueger’s Reaper skin at tier 50.

The new game mode for COD: Mobile is Juggernaut–a 1v5 mode where a squad of soldiers faces off against the high-tech XS1 Goliath. The asymmetrical multiplayer mode sees one player take control of the overpowered Goliath fighting machine against five other players.

Coming to COD: Mobile for the first time is Modern Warfare 2’s Highrise map–you can find it in the Featured section of Multiplayer for both standard and ranked play.

The new Solstice Awakening event starts on Thursday July 16, continuing for two weeks until July 30. Similar to last season’s Radiated Sector, the new event lets players play games and collect in-game currency to trade in for more loot.

For more COD, check out what’s new in Call Of Duty: Modern Warfare and Warzone this week.

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The Last Of Us 2 Behind-The-Scenes Footage Shows How They Recorded Real Horses

The Last of Us Part II‘s lead animator, Jeremy Yates, has shared another neat behind-the-scenes video showcasing how Naughty Dog captured footage of real-world animals for the game.

In this newest video, Yates shows off a recording session for the horse sequences. Naughty Dog brought in real horses and built a special stage, featuring a lot of rubber mats, to have the horses run around on. In this video, we see one of the horses vaulting over an obstacle and another galloping through the stage. Take a look for yourself:

Another picture shows Ellie actress Ashley Johnson and Dina actress Shannon Woodward riding a horse-shaped rig for additional motion capture. The rig was set up to look like a unicorn.

Before this, Yates showed off some footage of very cute dogs wearing motion-capture suits for their own recording sessions for The Last of Us 2.

For more fun The Last of Us Part II content, check out Blink 182’s Mark Hoppus covering his own music in-game, and actor Troy Baker’s take on who could play Joel in a movie.

Now Playing: The Last Of Us Part II Video Review

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Former MythBusters Host Grant Imahara Dies at 49

Former MythBusters and White Rabbit Project host Grant Imahara has died, aged 49. According to The Hollywood Reporter, Imahara died suddenly after a brain aneurysm.

Former Mythbusters co-host Adam Savage has expressed via Twitter he’s at a loss over the news.

“I’ve been part of two big families with Grant Imahara over the last 22 years,” wrote Savage. “Grant was a truly brilliant engineer, artist and performer, but also just such a generous, easygoing, and gentle person. Working with Grant was so much fun. I’ll miss my friend.”

Imahara’s Mythbusters and White Rabbit Project co-host Kari Byron has also responded, posting a picture of herself alongside Imahara and fellow Mythbusters alum Tory Belleci.

Imahara was best-known for his work on MythBusters, which he joined in 2005 and appeared in over 200 episodes. Imahara left the show in 2014 alongside his on-screen “Build Team” partners Byron and Belleci and the trio went on to host the shortlived Netflix Original Series White Rabbit Project in 2016.

Prior to his work on MythBusters Imahara spent nearly a decade working in visual effects for Lucasfilm’s Industrial Light and Magic division. Imahara worked as a model maker on a host of high-profile films, including The Lost World, Terminator 3, Galaxy Quest, and all three films in the Star Wars prequel trilogy.

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Luke is Games Editor at IGN’s Sydney office.