SteelSeries Arctis 7X/P Gaming Headset Review

SteelSeries’ award-winning Arctis 7 wireless gaming headset arrives just in time for the next generation of consoles in two distinct flavors – the Arctis 7X and Arctis 7P (for Xbox and PlayStation, respectively). Featuring improved battery life, USB-C connectivity, and a fresh coat of paint to match your new Xbox Series X or PS5, this is an all-around fantastic headset.

Just as many games get a “definitive edition” upgrade for the next-gen consoles, this is very clearly the definitive version of the Arctis 7 headset.

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SteelSeries Arctis 7 – Design and Features

The SteelSeries Arctis 7X and Arctis 7P feature the same S1 40mm audio drivers as the original Arctis 7 headset, as well as DTS Headphone:X v2.0 for spatial surround sound audio (although surround sound is not supported on PlayStation consoles as this feature is still locked to Sony’s first-party USB headsets). Both gaming headsets include a USB-C dongle adapter that allows for lossless and low-latency 2.4GHz wireless audio up to 40 feet (12m) away.

The battery life has been improved a bit from the original Arctis 7 headset now featuring up to 24 hours of wireless playtime (up from 20 hours previously), giving you that extra bump for extended play sessions.

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A major difference between the two headsets is compatibility. The Arctis 7X is designed for Xbox Series X and S, but also works with Xbox One X and S, PC, PS4, PS5, Nintendo Switch (both docked and in handheld mode), and Android devices (with a USB-C connector). The Arctis 7P is designed for PlayStation 4 and PlayStation 5 but also works with Nintendo Switch (in docked and handheld mode), gaming PC, and Android devices (with a USB-C connector).

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Of course, you can plug either headset into a compatible device with a 3.5mm auxiliary output for audio listening, as well. So, between the two headsets, the Arctis 7X covers all your bases, while the Arctis 7P is a bit more limited with its compatibility.

The dongle included with the Arctis 7X is a bit larger to allow for Xbox wireless audio compatibility and features a toggle for “Xbox” or “USB” while the Arctis 7P does not feature a toggle. Both headsets include a USB-C to USB-A adapter cable, allowing you to plug the dongle into just about any USB device.

SteelSeries Arctis 7X/P

Much of the design from the original Arctis 7 remains unchanged, and the Arctis 7X and Arctis 7P are virtually identical to one another, aside from a few minor differences. Both headsets feature the signature Ski Goggle Headband that offers extreme comfort without putting much pressure on the top of your head. In fact, the headset almost floats above your head with its suspended design. The headband can be adjusted to accommodate various head sizes, and when dialed in properly offers a very snug fit without causing any discomfort.

The frame of the headband itself is made of a sturdy, lightweight aluminum, giving it a premium feel without feeling like it could snap if stretched too wide. The rest of the headset is built from a matte plastic that blends well with the overall design and doesn’t feel cheap.

The ear cups feature an around-the-ear design and what SteelSeries call Airweave ear cushions. The foam inserts are covered with a soft, breathable mesh design that allows for better airflow to and from your ears.

SteelSeries Arctis 7X/P

On the outside of the headset’s ear cups are the controls and inputs. There’s a standard volume dial that’s large and has a textured grip on it so it’s easy to find. A mute button sits above the volume dial and sits flush with the headset when the microphone is open. If the microphone is muted, the button actually pops out so it’s easy to tell which state it’s in. The mic boom also features a small LED strip light on it that illuminates red when muted, so it’s easy to tell whether the microphone is muted or not without having to find the button itself.

There’s a micro-USB port for charging the headset as well as a proprietary input for the included 3.5mm auxiliary cable for connecting to iOS and Android phones. There’s also a 3.5mm auxiliary output just below this port that allows for audio sharing directly from the headset, so you and a friend can listen to music or watch a movie together with two separate headsets.

The boom mic is on the left side of the headset and includes a retractable design. The ClearCast microphone is the same as the original Arctis 7 headset, featuring bidirectional audio that helps cancel out any unwanted noise.

SteelSeries Arctis 7X/P

On the opposite ear cup is the power button which also doubles as the battery indicator, illuminating green, yellow, or red to let you know roughly how much battery life is remaining.

The dial above the power button is different for each headset. On the Arctis 7X it is a ChatMix dial, allowing you to easily adjust the game audio and voice chat audio mix in real-time without having to go into any menus. On the Arctis 7P this dial is instead a sidetone adjustment that allows you to fine-tune the microphone monitoring of your own voice played back in the headset.

The other difference between the two headsets is the color itself. The Arctis 7X features an all-black design with green lines stitched into the Ski Goggle Headband that pairs well with the Xbox Series X design. The Arctis 7P is predominantly white, and includes black and blue accents to match the PS5’s new design. The Arctis 7P is also available in black if you prefer a more uniform colorway, though.

SteelSeries Arctis 7X/P

SteelSeries Arctis – Software

Both headsets are paired with the USB-C dongle out of the box which allows for a truly plug-and-play experience without any setup. If you’re playing on PC, you can download the SteelSeries Engine 3 software that gives you the ability to fine-tune either headset further including EQ controls, dynamic range compression adjustments, microphone sidetone levels (on the Arctis 7X only), and update the device’s firmware. You can also customize and save different preset configurations tuned for gaming, movies, and music.

SteelSeries Arctis 7X/P

SteelSeries Arctis 7 – Gaming

Both headsets were tested with their respective consoles (Arctis 7X on Xbox One and Arctis 7P on PS4) as well as with PC. As these headsets use the same audio drivers as the previous Arctis 7 headset, not much has changed. It still offers great spatial surround sound (on Windows and Xbox) and a noise-cancelling microphone.

To really get an idea of the surround sound capabilities I played Tom Clancy’s Rainbow Six: Siege, an extremely tactical first-person shooter where every little sound matters, from enemy footsteps to boarded up doors and windows being broken in. The Arctis 7X performed extremely well. Not only was the audio crisp and clear, I was able to discern exactly where enemies were around my character, whether that be somewhere behind me or a floor above. Even small details, like the sound of an enemy phone buzzing in the other room was able to be discerned with pinpoint accuracy.

SteelSeries Arctis 7X/P

I tested the microphone by recording voice samples and while it’s definitely not a replacement for a good standalone microphone, it worked surprisingly well. I even spoke into the headset with a fan pointed directly at me and it was able to filter out the sound to a low hum while keeping my voice clear and audible. I only wish the boom on the mic was a bit longer, as it only reaches around to the front side of my mouth. That being said, teammates had no issues hearing me speak during gameplay.

The customizable audio EQ’s are a nice addition on PC, as well, as you can choose from a number of presets including Performance, Immersion, Entertainment, and Music. Each one automatically adjusts the equalizer channels accordingly and there was a noticeable difference between each one. You can create and save custom EQ presets, too, giving you complete control over your audio experience.

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The biggest surprise to me, however, was how comfortable these headsets remain after extended gaming sessions. The around-the-ear nature of the cups ensures no pressure is put on my ears, and even with glasses on I never got any fatigue from wearing them for hours at a time. It’s a fairly light headset, all things considered, and I noticed I wasn’t fidgeting with them to adjust all that often, unlike many other headsets.

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SteelSeries Arctis 7 – Purchasing Guide

Both SteelSeries Arctis 7X and SteelSeries Arctis 7P headsets will be available beginning October 6, 2020 on the SteelSeries’ website or at major retailers for $149.

The Witcher: First Look at Freya Allan as Ciri in Season 2

Netflix has revealed the first official look at Freya Allan as Ciri in The Witcher Season 2.

The two new photos were shared to The Witcher’s official Twitter account on Tuesday in a post that teases Ciri’s training at Kaer Morhen, as the accompanying tweet reads: “She gave tearful goodbyes on a most violent night. Now this child of surprise is preparing to fight.”

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The photos were also posted on the show’s official Instagram page, with a caption that suggests that Ciri has been “spending time with a witcher.” In the first snap, Ciri has swapped out her usual hooded robes for a combat-ready outfit, as she clutches for a weapon by her side. The second image reveals that her weapon is a wooden practice sword, which further teases Ciri and Geralt’s training sessions.

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The official synopsis for The Witcher Season 2 confirms that Ciri will be visiting the Witcher castle Kaer Morhen, which is presumably the snow-covered grounds that she is pictured in above.

It reads: “Convinced Yennefer’s life was lost at the Battle of Sodden, Geralt of Rivia brings Princess Cirilla to the safest place he knows, his childhood home of Kaer Morhen. While the Continent’s kings, elves, humans, and demons strive for supremacy outside its walls, he must protect the girl from something far more dangerous: the mysterious power she possesses inside.”

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These two new images follow the release of the first-look photos of Henry Cavill as Geralt of Rivia yesterday, which show The White Wolf suited up in his new armour. In the photos, the actor is wearing an all-black studded leather outfit with large shoulder plates and extended wrist cuffs, together with some belt and buckle detailing to ensure that he’s harnessed in for any dual-wielding this season.

We’ll find out more about Geralt and Ciri’s adventures when The Witcher Season 2 premieres in 2021. Filming resumed on The Witcher’s highly anticipated second season in August following a five-month production shutdown as a result of the coronavirus (COVID-19) pandemic. Netflix is also currently hard at work on The Witcher: Blood Origin and The Witcher: Nightmare of the Wolf.

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Facebook Briefly Bans Fallout Militia Roleplaying Group

Fallout 76 group the Free States Militia found its group wiped from Facebook with no warning last week, after either Facebook moderation AI or a human moderator mistook it for a real militia, Kotaku reports. The group has now been reinstated, but the accidental ban speaks to Facebook’s uneven moderation efforts.

The Free States Militia’s social media may be confusing for onlookers with no knowledge of Fallout lore, but the group is for players who want to roleplay as members of Fallout’s Appalachian Free States. The group posted about their ban on Twitter, saying that the group had been removed and five of its admins had been banned from Facebook outright.

“It makes no sense, especially when there are real life militia groups still up and running on Facebook,” a Free States admin told Kotaku over private message.

The group was reinstated after just a day after outcry from other members of the Fallout 76 community. “We apologize for removing the Fallout 76 Groups in error and have since restored the Group and admin accounts,” Facebook said in a statement sent to Kotaku. “We are committed to taking action against Groups tied to violence. We have both AI that detects these groups as well as 15,000 human content reviewers, but occasionally Groups are removed in error. If we detect a Group is connected to a dangerous organization, we may remove the Group and associated admin Profiles are disabled.”

Facebook hasn’t said what about the Free States Militia group that triggered it for deletion, even as the platform faces criticism for failing to get rid of actual militias peddling dangerous rhetoric on the social media platform.

The Free States Militia has now removed the word “Militia” from its account names, and is being overly cautious with its social media presences. The group’s Twitter handle now reads “FSM Playstation Video Game Club,” while the Facebook group has been rebranded as “The Original Free States (Fallout 76 Group) PS4.”

Now Playing: Giving Fallout 76 Another Shot

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Assassin’s Creed Valhalla Explores Viking History With New Podcast

Assassin’s Creed Valhalla has a new official podcast, one that will get you acquainted with the history of the vikings ahead of the game’s release. The series, Echoes of Valhalla, consists of five episodes, all of them available now.

The series is a documentary, featuring history experts and comedians taking part in reconstructed scenes from Scandinavian history. Each episode focuses on a different part of Viking life, including details of their lives and military strategies.

The show is exclusive to Spotify, so you can’t listen to it on Apple podcasts, Pocket Casts, or anywhere else. You can listen to the whole show on the embedded player below.

Here’s the episode list:

  • Episode 1 : The Sons of the Great North (16 mins)
  • Episode 2 : Dragon of the Seas (15 mins)
  • Episode 3 : Thor’s Hammer (16 mins)
  • Episode 4 : Birth of an Empire (16 mins)
  • Episode 5 : the Dawn of a New Era (16 mins)

It does not seem that further future episodes are planned, which is good news for those of us with huge podcast backlogs. While you’re on Spotify, it’s worth checking out the Valhalla EP, featuring seven songs from the game.

Assassin’s Creed Valhalla releases November 10 for PS5, PS4, Xbox Series X, Xbox One, and PC. Ubisoft is offering free upgrades on both platforms, with the Xbox versions using Microsoft’s Smart Delivery system.

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Super Mario Bros 35 May Have A Problem With Cheaters

Super Mario Bros. 35 is available now on Switch, pitting 35 different Marios against each other in a hectic take on the battle royale genre. The only problem is now, like other battle royale games before it, Mario 35 is seeing cheaters emerge, posting impossibly high scores.

As picked up by Polygon, the game’s global leaderboard shows a number of players who supposedly collected 99,999 coins in a single match, where most players would be lucky to even pass 1000.

Another Twitter user found the point in the leaderboard where the scores jumped by a huge margin–rank number 58 has just 4450 coins, while 57 has a huge 24,386.

Other users have pointed to a YouTube video that explains how the exploits for unlimited coins are pulled off. Nintendo has now had the video taken down with a copyright claim–while they’re pro-active at getting videos containing hacks and cheats taken off YouTube, it’s unclear what action they’re taking against cheaters in the game.

Super Mario Bros. 35 sees players running levels from the classic Super Mario Bros. game in tandem with 34 other players. To add a more competitive element, enemies vanquished by one player are then transported to other players’ games.

The game is available exclusively to Nintendo Switch Online subscribers as a celebration of the original Super Mario Bros.’ 35th anniversary. It’s only available for a limited time, until March 31, 2021.

Now Playing: Super Mario Bros. 35 – Official Announcement Trailer

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Buying An RTX 3080 Or 3090 Isn’t Going To Get Easier Until At Least 2021

Don’t expect to get your hands on Nvidia’s RTX 3080 or 3090 cards before Christmas, unless you get very lucky. Nvidia CEO Jensen Huang gave the bad news during a Q&A with press for the company’s GPU Technology Conference, as reported by Tom’s Hardware.

“I believe that demand will outstrip all of our supply through the year,” Huang said. Though the Q&A was intended to be about new announcements out of GTC, the issue of the RTX 3080 and 3090’s messy launches still came up.

Huang blamed the issues not on a lack of supply, but on unprecedented demand. “The 3080 and 3090 have a demand issue, not a supply issue,” he explained. “The demand issue is that it is much much greater than we expected–and we expected really a lot. Retailers will tell you they haven’t seen a phenomenon like this in over a decade of computing. It hearkens back to the old days of Windows 95 and Pentium when people were just out of their minds to buy this stuff. So this is a phenomenon like we’ve not seen in a long time, and we just weren’t prepared for it.”

The company is working hard to increase production and get new stock out to retailers, but what stock is available just gets snatched up immediately–with some stock drops dominated by bots buying up product for resellers.

“Even if we knew about all the demand, I don’t think it’s possible to have ramped that fast,” Huang continued. “We’re ramping really, really hard. Yields are great, the product’s shipping fantastically, it’s just getting sold out instantly. I appreciate it very much, I just don’t think there’s a real problem to solve. It’s a phenomenon to observe. It’s just a phenomenon.”

People looking to buy the new cards at the moment have very few options, with scalpers listing cards at over seven times the recommended retail price. Part of the reason this generation of cards has seen such high demand is the attractive base price point, meaning a $2000 RTX 3080 isn’t worth the investment.

Nvidia has recently delayed the launch of the RTX 3070, which is bound to see a huge surge in demand at launch since it boasts better performance than the 2080 Ti at less than half the price. Though the company is taking the time to shore up stock levels before launching the 3070, it’s likely to face the same issue of limited supply into 2021. The RTX 3070 is now launching on October 29.

GameSpot has reached out to Nvidia for further comment.

Now Playing: Nvidia RTX 3080 Review

FIFA 21 Review

In what’s become a disappointing theme for sports games in general this year, FIFA 21 takes small steps in improving its core on-the-pitch play, but largely underwhelms off of it, providing very few big changes this time around. Sure, the moment-to-moment action feels as smooth as it has done in recent years, but a lack of real investment in Career mode and only slight changes to its other main modes feel like a series of missed opportunities. Incidentally, that’s something FIFA 21’s goalkeepers know a lot about when attempting to make a save in this game.

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On the surface, those changes are hard to spot. There’s none of the usual big headline features to speak of, such as new set piece systems or the introduction of timed finishing that have come in recent years. But the more time you spend with it, the more you realise how many smaller tweaks have been made, most of them being beneficial. Those add up to something substantial.

For one thing, EA appear to have hit a sweet spot with the pace of gameplay this year, with matches flowing smoothly and, crucially, the speed of the players feeling appropriate when compared to their real-life counterparts. Not every attacker can leave a bedraggled defender in their wake this year, but certain stars such as Kylian Mbappe can – which is just as it should be. Inconsistent pacing has been one of my major criticisms of FIFA over the past couple of years, so it’s a very welcome sight to see this evened out this year.

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When simply gliding past opponents isn’t the answer, though, becoming a pass master will be key. Fortunately, that won’t take too long to achieve, as passing your way up the pitch seems as simple as ever. Almost too simple, as you create triangles of play towards the opposition box until a sight at goal appears. It seems too easy at times to create openings with killer balls being played with ease all too often and needing little skill or vision to pull off. This, combined with significantly improved positional intelligence from AI attackers and ability to now tell them where you’d like them to make a run with the flick of the right stick, leads to many, many opportunities to score over the course of 90 minutes.

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More often than not, these opportunities will turn into goals, largely due to the woeful goalkeeping on display. Goalkeepers rarely hold onto a ball from crosses and corners and tend to punch and flap at the ball 99 times out of 100, with even some of the world’s best shot stoppers seemingly suffering from fever dreams where their hands melt in front of their eyes when a ball enters their vicinity. Then there’s the rebounds from shots that you’d like to think a world-class keeper like Alisson could catch with ease, which usually just deflect into a waiting attacker’s path to be slotted home. Maybe I’m just cursed with bad luck, but this tends to happen far too often to purely be the work of the football gods.

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One contributing factor towards this may be that while the attacking AI may have improved positionally, the same can’t be said as much for defenders. While they seem to come to life around the edge of the box when a shot comes in (I’ve seen a noticeable increase in the amount of players realistically flinging their bodies towards to shots in order to block) they seem over reliant on the player moving each into position, which can be unforgiving at times. I enjoy defending, but I’m not sure FIFA 21 is a game made for players like me, with clean sheets coming at a premium.

That’s not to say I haven’t been enjoying it; the new collision system makes for more robust challenges and slide tackles actually result in you gaining possession regularly, rather than the ball ricocheting off to far reaches of the pitch. Making a bold defensive move offers a high risk factor, perhaps as it should, but I just wish I had a little more assistance from the players I can’t control at times. For example, if I want to bring a defender out to close down an attacker I’d like my centre-back partner to come round and cover if he manages to beat me one on one. This rarely happens though and forwards get clean in on goal all too easily.

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One area that has seen nothing but improvement, though, is crossing – and heading in particular. Gone are the headed shots of FIFA 20 that darted into the stands off of players’ seemingly cubic foreheads. Whipping in a ball from out wide onto a forward now feels like a genuine goal-scoring tactic rather than the low-odds lottery it has done in previous seasons. It’s enjoyable to create a variety of goal-scoring opportunities over the course of a match and not just slipping through-balls to pacey attackers constantly, even if the goalkeeper will ultimately have no answers to any of these questions posed at him.

Volta, Career and FUT

Tweaks have also been made off the pitch with changes to FIFA’s many modes. There’s no huge additions this year like the introduction of Volta in FIFA 20, but there have been adjustments to each that add a little extra punch. Volta, for example, comes with The Debut, a short two to three-hour single-player mode that serves as a re-introduction to the street side of football. To call it a story mode would be glorifying it a bit as it offers very little in terms of engaging story, but serves as a way to display the five new arena locations.

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You’ll play matches against icons everywhere from Sao Paulo to Sydney as well as take on legends in skill challenges. On one particular occasion you’ll take on, and defeat, Kaka (one of the most explosive carriers of a football I’ve ever seen) in a dribbling competition. It’s very cheesy but does serve its purpose of giving you a reason to get back into Volta. Another addition to Volta is the option to now play online cooperatively with friends, something that was bafflingly missing from FIFA 20. All in all, though, Volta is very much like it was last year, and considering it’s a mode I didn’t feel the need to play heavily last year outside of my first week, I can’t see it taking time away from FIFA’s other modes for me this year either.

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However, some of those modes aren’t doing a great job in competing for attention either. Things looked promising when EA teased big changes would be coming to the Career mode in FIFA 21, but sadly, it’s not quite the full facelift that I had been hoping for. Some fun new additions have been made but not enough to bring what used to be the games flagship mode back to its full glory.

The interactive match sim option is probably the most impressive of all the features, even if a similar concept has existed in Madden for a good few years now. The ability to watch the game develop from a birdseye 2D viewpoint fills me, a Football Manager veteran, with nostalgia and serves as a great way to progress quickly through seasons and those cold, rainy nights in Stoke. It’s noteable how quickly you can transition from this viewpoint to taking control of your players if the match isn’t going quite how you planned – that process is near-seamless and genuinely impressive.

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Further borrowing from the Football Manager series are new training and player development systems. Being able to perform training sessions with your players to improve their match sharpness is a fun idea at first, but one I quickly grew tired of. Playing these glorified tutorial sections in order to gain a negligible amount of stat increases didn’t do a lot for me and I quickly found myself simulating them at every opportunity instead.

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Meanwhile, the new player development options allow for more variety and are the closest Career mode comes to actually putting you in a head coach’s shoes. I played around with these systems and was pleasantly surprised with the positive outcomes that can be achieved. For example, when playing as Tottenham I changed Eric Dier’s position from CDM to CB, a move that took him only two weeks to process and changed his overall rating from 78 to 82. I’m a big fan of this system and can’t wait to put it into practice more, whether that be making interesting changes like molding Trent Alexander-Arnold into the midfield playmaker he could be or going all-out bonkers with it and turning Neymar into a tough ball-winning centre-back. Ok, maybe that’s going a bit too far. But you can do terrible things like that if you want, and that’s cool.

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Despite these fun few changes to Career mode, though, most elements are still fairly largely stagnant. The same UI and presentation still exist, along with the drawn-out transfer negotiation scenes being played out by lifeless, Madame Tussaud versions of players and managers. It’s a step in the right direction, but not a big enough one to satisfy my wishes for what Career mode could be.

It’s clear that Career mode isn’t EA’s focus though, and why would it be when Ultimate Team brings in the player base and revenue that it does? FUT is a beast in its own right and has also received a few tweaks this year without rewriting the playbook. These include quality-of-life upgrades, such as the long-awaited removal of fitness cards to the ability to now fully customise your stadium with sights and sounds of your own choosing. I’m a big fan of the latter, which should hopefully further help each club feel different from one another.

There’s also the introduction of FUT co-op, which allows you to experience both Division Rivals and Squad Battles together and share in the joy of eagerly opening a pack to see a 77-rated Ashley Barnes card staring back at you. Admittedly I’ve fallen off of Ultimate Team in recent years, but my favourite way to play FIFA is teaming up with friends in co-op seasons or Pro Clubs so this new addition to FUT could be what gets me back involved. Speaking of Pro Clubs, there’s now the ability to fully customise your squad of players. That’s a small, but much-appreciated feature that I can’t wait to get stuck into.

 

FIFA 21 Full Match Gameplay (Piemonte Calcio vs. Milan)

Launching for Xbox One, PS4, Nintendo Switch, and PC on October 9, FIFA 21 is the latest entry in publisher Electronic Arts’ popular soccer franchise. Enhanced next-gen versions are expected to release for both Xbox Series X/S and PlayStation 5 later down the line, as well as a port for Google Stadia.

If you’re looking to see the game in action ahead of release, we’ve got you covered. In the video above, David Ahmadi plays as Piemonte Calcio in a match against Milan on the professional difficulty. Our boy struggles a bit on defense, but thanks to some impressive dribbling, he manages to secure a victory.

FIFA 21 is one of the many game-as-a-service titles that will be released for current generation consoles first and will be getting next-gen ports later. Though the game won’t support cross-play between generations, FIFA 21 will support cross-progression. So, if you buy the game on PS4, your progress will follow you to PS5; same deal for Xbox One to Xbox Series X/S.

Additionally, upgrading from current- to next-gen is free, so you won’t have to buy the game twice in order to enjoy it on Xbox Series X/S or PS5.

FIFA 21 Review – A Goal Bonanza

With next-gen consoles only a few weeks away, FIFA 21 feels like a swan song for the current generation of sports games. It ostensibly wraps up an era that was defined by the increasing prevalence of microtransactions and the game modes designed around them, and FIFA 21 is no different in this regard. Ultimate Team is still front and center as the main draw for many players, but this year’s game is also the most robust version of FIFA in series history. Volta Football has been expanded after debuting last year, Career Mode has finally received some much-needed new additions, and there are even new ways to play Ultimate Team. None of this is revelatory–and that remains true on the pitch, where subtle attacking changes make for a more dynamic game of football–but each of these aspects sets FIFA up for the future while also ensuring that this year’s game is still worth playing.

The latest gameplay changes aren’t immediately obvious when you step onto the pitch for the first time, mainly because FIFA 21 isn’t trying to reinvent the wheel. Instead, new features in attack supplement the strong foundations of last year’s game, with player responsiveness and passing also undergoing slight tweaks. There’s an immediacy to everything you do that makes performing sweeping attacking moves a joy to execute. Passing has been sharpened up, with fewer instances of the ball missing your intended target. Through balls are also more effective when playing a runner in behind the defensive line, with well-timed and incisive passes managing to find the feet of onrushing attackers at a more consistent rate. Even heading has returned after its metaphorical absence in FIFA 20 on accord of how useless it was, with aerially strong players able to power crosses into the back of the net with increased frequency.

These gameplay tweaks improve upon the core pillars of FIFA 21’s on-pitch action, while marquee new features, such as Agile Dribbling, elevate its creativity and attacking dynamism. This new dribbling technique gives you greater control when faced with an eager defender by enhancing the speed and responsiveness of your player’s footwork. It’s designed to help you retain possession and create space in tight one-on-one situations, emulating the play of diminutive playmakers and fleet-footed wingers. Players who excel in these moments like Lionel Messi and Bernardo Silva are more adept at using Agile Dribbling than others, utilizing sharp changes of direction and a delicate touch to escape the clutches of aggressive defenders. It can be a powerful tool at the feet of the sport’s best dribblers, but there’s also a palpable learning curve that applies to using it successfully and consistently. Once you do get the hang of it, however, there are few better feelings in FIFA 21 than being able to lure an opponent in close before shifting the ball past their outstretched leg and exploding past their hapless frame into open space.

This increased degree of control is evident throughout FIFA 21’s other new on-pitch additions as well. You’ve always been able to instruct teammates to make off-the-ball runs, but these forward sprints were always static, with players only able to burst up the pitch in a straight line. This ability still exists in FIFA 21, only now you also have the option to choose which direction they run in. This is incredibly useful for moving your teammates into dangerous positions to receive a pass, or to drag defenders out of position and create space for yourself. Player lock is another function of this ability, allowing you to temporarily maintain control of a player after passing the ball to a teammate. This lets you move into pockets of space on the pitch or run beyond the defensive line before instructing the AI to pass the ball back to you. It can be a tad risky leaving possession at the feet of the AI, but your teammates are generally good enough at keeping the ball, so long as you don’t force them to maintain possession for too long.

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Speaking of the AI, Positioning Personality is another new feature that’s designed to allow world-class players to stand out with their use of intelligent movement and penchant for finding space. This essentially heightens the importance of the positional awareness attribute, creating a gap between the best and the rest when it comes to the way certain players move across the pitch. Top forwards, for instance, are less likely to be called offside, able to hold their runs and penetrate the backline at just the right moment. Hardworking wingers, meanwhile, will track back to help their fullback, showing up lazier wingers who neglect their defensive responsibilities in favor of staying further up the pitch. Other players will find pockets of space between the lines to kickstart attacks, while the top defenders are able to close down passing lanes and read danger more effectively than their average counterparts.

Defending hasn’t been completely neglected in FIFA 21, although the vast majority of new additions are geared towards infusing the attacking side of the game with more control, creativity, and dynamism. Positioning Personality helps if you’ve got a player like Virgil van Dijk on your team, or a midfield destroyer who excels at tracking runs into the box and intercepting passes. The art of defending hasn’t changed all that much from FIFA 20, however, especially when playing against others online. The tried and trusted strategy of maintaining control over a defensive midfielder is still the best course of action, lest you attempt a tackle with one of your center backs and leave acres of space in behind for the opposition to exploit.

Tackles are slightly more consistent at winning back possession, but with the deluge of options available to attacking players, FIFA 21 still promotes caution on defense. A reimagined player collision system creates smoother interactions across the pitch, so at least you don’t have to worry about conceding because your entire defense and goalkeeper fell over each other. Players now have the wherewithal to jump over fallen players. Blocking shots has also become more pronounced, allowing you to focus on staying in front of the opposition instead of risking a potentially catastrophic tackle. Despite these changes, there’s still a large skill gap associated with defending. It’s only a small sample size, but low scoring games are currently a rarity online, with most games quickly turning into eight-goal thrillers. If you’re looking for high octane attacking football and plenty of goals, FIFA 21 certainly delivers, but it’s easy to feel outmatched when defending.

Fortunately, you don’t have to go it alone. Ultimate Team has remained almost unchanged from last year’s game, but co-op is a welcome new addition. You’re now able to team up with friends and earn weekly progress in both Division Rivals and Squad Battles. There are also new co-op specific objectives that feed into FIFA’s version of the battle pass, rewarding you and your friends for playing together. Even if you don’t play Ultimate Team, co-op gives you the opportunity to engage with it in a potentially less frustrating environment.

As for other game modes, Volta Football has been expanded since first appearing in FIFA 20. This unique mode is essentially a more grounded version of FIFA Street, ditching the massive stadiums for small pitches and a focus on skill moves. The Debut is a brief story mode found within Volta, acting as an introduction to FIFA 21’s brand of street football. There are cutscenes and the smallest semblance of a narrative, but finding any substance is more difficult than packing Cristiano Ronaldo in Ultimate Team. It’s worth playing just to unlock cosmetic items and a star player at the end, but there are more enjoyable ways to engage with Volta.

Featured Battles are a notable new addition, repurposing Ultimate Team’s Squad Battles with a street football twist. By playing and defeating AI-controlled squads, you’ll accumulate points towards unlocking matches against special weekly teams with unique rewards. The first week, for instance, gives you the chance to earn a Liverpool kit and PSG star Kylian Mbappe. The latter is obviously more exciting as you’re able to insert him into your Volta Team. Hopefully more star players will be added each week to give you a compelling reason to keep coming back to Featured Battles. It’s just a shame you can only play one star at a time, because who doesn’t want to recreate a modern version of that iconic Nike commercial from 2002?

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FIFA 21’s new gameplay features also improve upon Volta’s flashy football. Agile Dribbling functions as a relatively simple way to perform skill moves, while the new blocking system makes defending more rewarding. There’s an increased variety to Volta this year, too, with multiple figurations of matches, whether it’s 5v5, 3v3, walls, no walls, rush goalkeeper, and so on. You’ll go from playing within the confines of a concrete pitch in a public park in London to performing in front of fans in an official indoor arena in Berlin. The size of the pitch alters the way you play, as skill moves become less of a necessity when there’s space to pass to your teammates. Walls add a new dimension as well, giving you the ability to ricochet passes off their flat surfaces, while the size of the teams forces you to adapt your strategy. FIFA 21 fleshes out Volta in meaningful ways, turning it into an enjoyable side dish that will hopefully become a staple of the series’ suite of game modes.

Career mode has been around longer than any other mode, but it’s also faced the most criticism for a lack of changes and improvements in recent years. FIFA 20 moved the needle with the introduction of a shallow morale mechanic and overhauled pre- and post-match interviews, but FIFA 21 takes it a step further by adding a raft of new features. The first of these is a Football Manager-esque Interactive Match Sim that gives you control over the outcome of each match, even if you don’t play it yourself. You can sim any match and watch 2D dots play it out at an accelerated pace. There are contextual prompts that let you jump in and take control of key moments like free kicks and penalties, or you can opt to jump in and out at any time. If you decide to sim the entire match, you can still make informed tactical changes since match data reveals your player’s fitness levels and performance rating, so you can still impact the final score even if you can’t be bothered to play Stoke in a cup game on a wet and windy Wednesday night yourself.

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Player development has been overhauled with a revamped growth system that lets you change the position of youngsters in your academy to fulfill team needs. When it comes to the first team, training has also been reworked, giving you the option to set up group training sessions that can improve specific player attributes before a game, such as your striker’s ability to finish big chances. There’s a new match sharpness attribute that determines how likely players are to perform in the most crucial moments of a match. You’ll want to schedule each training session in order to balance your player’s sharpness, fitness, and morale, but you’ll still inevitably have some decisions to make come match day when it’s time to pick your starting-11. This makes Career mode more involved than before, forcing you to manage your players on a weekly basis and ensure your best are ready to play.

Unfortunately, the training minigames you need to play each week just aren’t very fun, particularly once they begin to repeat. It doesn’t take long before you’re tempted to sim each one, but even this is a bit of a slog as you’re forced to mash your way through multiple menus each match week. The UI is similarly sluggish elsewhere, with one menu required to scout a player, and a completely separate one needed to bid for them. That’s a lot of unnecessary navigation for two aspects of football management that are intertwined. Buying players is still a needless grind as well, as you watch the same few unskippable cutscenes over and over again with all of the important information appearing in between via BioWare-esque dialogue wheels.

Career mode is still a mixed bag, then, but it’s reassuring that EA has made some additional moves to try and freshen it up. If you do grow tired of simming through training sessions and managing sharpness, FIFA 21 is still chock full of other stuff to do, whether you want to head to the streets of Paris to show off your skills, hop into Ultimate Team with a friend, or play through a season on Pro Clubs. This is a substantial package that’s propped up by exciting gameplay that puts the onus squarely on attacking football. There are moments of frustration on defense when the balance doesn’t feel quite right, but then you’ll go down the other end and score a Puskás Award contender that makes you forget why you were mad in the first place.

Pokemon Go Is Supporting Small Businesses With PokeStops

When Pokemon Go first released, it gave a big boost to businesses who happened to sit near a PokeStop or a Gym. Niantic later introduced sponsored PokeStops for businesses who wanted to attract the Pokemon crowd–and is now giving that privilege away for free to 1000 small businesses in need of a pandemic pick-me-up.

Earlier in the year, Niantic asked its players to nominate local small businesses for the program, asking them to describe why the business is important to them and to the community as a whole. Now, out of more than 38,000 submitted, 1000 businesses across the United States, Canada, Mexico, the UK, and Japan have been chosen to be a part of the Local Business Recovery initiative.

These businesses will receive the same perks as sponsored locations, but without having to pay a cent for the privilege. This means the business will become either a PokeStop or a Gym in Pokemon Go, with the potential to be added to Niantic’s other games at some point.

Niantic is also going to add new tools for sponsored businesses “in the near future,” which will involve being able to create promotional campaigns or even be part of in-game events and features. It all comes as part of Niantic’s Sponsored Location program, which is still in a beta phase.

The businesses chosen to be a part of the Initiative will have free access to the sponsored program for a year. Niantic is clearly hoping more Pokemon Go players will be getting out and about again soon, with a number of its pandemic bonuses having been phased out at the start of October.

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