We’re less than a week away from the release of the PlayStation 5 in many regions, which might mean you’re less than a week away from retiring your PS4. But before you go selling your system or putting it into storage, there are some steps you should take to ensure you’re ready to go on PS5’s launch day.
While you’ll probably be fine even if you’ve mothballed your current-gen console already, you can help to speed up your setup process on launch day so that you waste no time in seeing what the PS5 has to offer. Read on to see what you should do in the coming days to get yourself ready and kill some time before the new console arrives. Also, be sure to check out our PS5 review for all the details on what to expect.
Move Your PS4 Games To External Storage
Backwards compatibility may not be quite as flashy on PS5 when compared to Xbox Series X/Series S, but it still works well, allowing you to play your PS4 games, potentially with various enhancements. Those can come in the form of higher resolutions and improved frame rates, along with faster load times–and that’s before looking at games that are being specifically updated to take advantage of the PS5 hardware.
As such, you’ll want to have your PS4 games downloaded and ready to play. Because PS5 games can only be run off the internal SSD, you’ll ideally want to store PS4 games on an external hard drive. You can start moving PS4 games off your internal hard drive to an external one now (along with downloading any others you might not already have installed). It’s a time-consuming process, so be sure to give yourself some time to do it, as your PS4 won’t be usable during the transfer process. Here’s a quick rundown on how to transfer PS4 games to PS5.
How To Move PS4 Games To External Storage:
Go to Settings -> Storage -> System Storage -> Applications
Press Options and select “Move to Extended Storage”
Check off the games you want to move and then press OK
If this is your first time using an external storage device on PS4, you’ll need to format it first. You can do that by going to Settings -> Devices -> USB Storage Device and then select the drive and choose “Format as extended storage.”
There are a select number of PS4 games that won’t work on PS5 according to Sony, so you can save yourself the trouble of moving those.
Get Your Game Saves Ready
The easiest way of transferring your save files from PS4 to PS5 is through the cloud, but that will require you to have a PS Plus membership. If you do have a subscription, you should ensure your console is set as your primary PS4 so that your cloud saves upload automatically.
Go to Settings -> Power Save Settings -> Set Features Available in Rest Mode
Check off “Stay Connected to the Internet”
Go to Settings -> Application Saved Data Management -> Auto-Upload
Check off “Enable Automatic Uploads”
With this done, you can enable and disable cloud save uploads for individual games if there any you want to skip. Be aware that if you use more than one PS4, cloud saves aren’t automatically uploaded from consoles that aren’t set as your “Primary” PS4. In that case, you can manually upload saves or transfer them to a USB drive:
Go to Settings -> Application Saved Data Management -> Saved Data in System Storage
Select “Upload to Online Storage,” pick the games/files you want to upload saves from, and select Upload
OR, select “Copy to USB Storage Device” and follow the same process
When uploading to the cloud, you may need to overwrite saves files already located there, but you can verify which is the newest version by paying attention to the date displayed.
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PS5’s DualSense Controller Is Great… If Developers Use It
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Trophies don’t always upload to your profile on their own–you’ll often see that process happen when you open the Trophies area on your PS4. Before unplugging your system, it’s worth double-checking the menu once to make sure everything is correctly uploaded. You can also manually force this process by pressing the Options button and selecting “Sync with PlayStation Network” from the Trophies screen.
Manage Your Saved Screenshots And Videos
PS5 features some fun new features to commemorate your PS4 history, including displaying your playtime in games and creating a gallery of the media you’ve shared to Twitter or Facebook on PS4. But if you also have screenshots or videos you want to preserve, you can easily copy them off of the system using a USB drive. To do so, simply plug in a drive, open the Capture Gallery, check off individual items or everything, and then choose “Copy to USB Storage” to transfer it all.
Check Your Sign-In Credentials
You’ll need to sign in to your PSN account once you have your PS5 plugged in, so you should make sure you actually know what your password is (and have your two-factor authentication straightened out if you use it). Otherwise, you could be left using Sony’s “forgot my password” system on launch day, when its servers are potentially getting hammered–and you don’t want to get locked out of your account when there are shiny new games to play.
Order A PSVR Adapter
While this likely won’t come in time for PS5’s launch, if you own PSVR and have any interest in using it on the new console, you’ll need a special adapter to connect PSVR to PS5. Sony is offering these for free to PSVR owners, but you’ll need to submit a request through its website to get one. Just make sure you have your serial number handy (found on the rear of the PSVR breakout box) to get the ball rolling.
Get Some Space Ready
PS5 is a big console, and there’s a chance it may not fit into your entertainment console. As such, you may want to make plans to prepare some room for it, whether that’s by looking for a new piece of furniture or dusting off an existing one. Here’s how big PS5 is:
PS5 dimensions: 390mm x 104mm x 260mm
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Ahead of the Spider-Man: Miles Morales and Spider-Man: Remastered launches, Insomniac has been dropping teasers left and right. In the latest reveal, Insomniac took to Twitter to show off the two final all-new suits in Spider-Man: Remastered.
The Arachnid Rider design and name appears to pay homage to popular Japanese superheroes with insect motifs, like the main characters from the long-running Kamen Rider franchise. The Armored Advanced Suit gives a futuristic upgrade to the game’s original Advanced Suit, and features a lot more white and a lot less blue.
Prior to announcing the Arachnid Rider and Armored Advanced Suits, Insomniac also told players that it would include a new suit from The Amazing Spider-Man in Spider-Man: Remastered. Compared to the unique Arachnid Rider and Armored Advanced versions, The Amazing Spider-Man Suit holds a more classic design.
The three new suits will first come to the PS5 version, but Insomniac confirmed that the PS4 edition will also get all-new looks at some later date.
As a reminder for PS4 players: Spider-Man Remastered PS4 saves will not transfer to the PS5 copy. So if you’ve already made progress on the PS4 version, you will need to start from the beginning again on the PS5.
In his Spider-Man: Miles Morales review, Jordan Ramée played the PS4 edition and scored the game 7/10. He comments, “SM:MM feels a lot like a missing chapter to 2018’s Spider-Man. The gameplay is so similar, and the environment is largely the same. It’s in the characters (especially Ganke and the Tinkerer) and the story that it tells that SM:MM manages to break free of what’s been done already to deliver something that you’ll want to see all the way through.”
Spider-Man: Miles Morales and Spider-Man Remastered will launch with PlayStation 5 on November 12. Spider-Man: Miles Morales is coming to PS4 on the same day, and you can upgrade to the next-gen console version for free. As for existing owners of Spider-Man on PS4, there is no upgrade path for a standalone remastered edition. You will have to purchase the $70 Miles Morales Ultimate Edition to get Spider-Man Remastered. Check out our Spider-Man: Miles Morales preorder guide for more information. If you’re also curious about first PS5 impressions, take a look at our PS5 review.
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Ubisoft plans to replace an in-gameWatch Dogs: Legionpodcast host who has made transphobic comments in the past, Kotakureports.
Helen Lewis, a London-based journalist who serves as a staff writer for The Atlantic, hosts two episodes of Watch Dogs: Legion’s BuccanEar podcast. However, Ubisoft confirmed that both episodes will be replaced in an upcoming update. The studio said that Lewis’ comments don’t reflect those of either Legion or Ubisoft itself.
“We were made aware of controversial remarks from a journalist whose voice-over performance appears in two in-game podcasts in Watch Dogs: Legion,” a Ubisoft spokesperson told Kotaku. “Neither Ubisoft nor the game reflect this journalist’s viewpoints.”
Ubisoft went on to say that while in-game podcasters are reciting a pre-approved script, it is aware of how the collaboration may seem to some as giving credence to harmful viewpoints.
“The development team worked with an external producer to select speaker profiles for these podcasts and were not aware of the controversy at the time of booking or recording. While the in-game podcasters are following a pre-approved script and are not speaking in their own name or with their own opinions, we understand this collaboration itself may be seen as offensive and we deeply regret any hurt this has caused. In response, we will be replacing these two podcast episodes in an upcoming update and will reinforce our background checks for partners in the future.”
Before joining The Atlantic in July 2019 and while serving as deputy editor of the New Statesman, Lewis penned an op-ed for the New York Times titled “A man can’t just say he has turned into a woman” in July 2017, lambasting self-identifying legislation in the UK. It’s these views that have caused Ubisoft to reexamine and, ultimately, can its relationship with Lewis.
The Mandalorian’s second season has kicked off on Disney+, but can you really consider yourself a fan if you aren’t watching it decked out in some Star Wars trinkets? Starwars.com has announced and released a line of Star Wars fine jewelry featuring subtle nods to the spin-off’s iconic characters, and the other core series as well. As these fetching items have gold, silver, diamonds, and other gemstones in them, they are probably not for the crowd who are still borrowing a friend’s Disney+ login.
For example, there’s a The Child 10k yellow gold 18″ chain studded with white diamonds for $600 that’s been “carefully crafted in the shape of the mysterious creature.” Ask yourself, is Baby Yoda still all that cute when he costs you the same as a large fraction of your rent? Fortunately, shipping is complimentary.
There’s another Child pendant, with silver and again white diamonds, “crafted with the details inspired by the mysterious creature’s Hover Pram.” It runs a somewhat more modest $400, though there is an extra value here–the pram opens and closes!
“We created this collection for everyone who has been inspired by the powerful storytelling of Star Wars,” said Roopam Jain, president of jeweler Renaissance Global, who owns Star Wars Jewelry. “The designs bring the energy and mystery of both the light and the dark side of the Force to life through stunning high-end collections.”
Ahead of the launch of the PlayStation 5 next week, reviews for Marvel’s Spider-Man: Miles Morales have gone live. One of the launch games for Sony’s next-gen console, developer Insomniac’s return to New York City stars a younger and less experienced hero in the form of Miles Morales.
It’s this youthful energy and optimism that critics have praised, with many reviewers noting that while this game isn’t too mechanically different from 2018’s Marvel’s Spider-Man, it’s still a great showcase for what the PlayStation 5 is capable of while telling a gripping tale of a young hero finding his own path in life.
In GameSpot’s Marvel’s Spider-Man: Miles Morales review, we scored it a 7/10. Critic Jordan Ramée said that “It’s a bit of a bummer to see Marvel’s Spider-Man: Miles Morales trip up at certain points, but thankfully, that doesn’t happen often.”
We’ve got several reviews listed below as well, and you can check out GameSpot sister-site Metacritic for a broader view of what other critics have to say.
Game: Marvel’s Spider-Man: Miles Morales
Platforms: PlayStation 4, PlayStation 5
Developer: Insomniac
Release date: November 12
Price: $50 / £52 / $95 AUD
VG247 – 4/5
Launch games are rarely remembered as earth-shattering experiences years later, but at the time, elements of them always feel magical. On PS5, Miles Morales has both of these feelings down – it’s familiar and unsurprising, but some of its technical presentation will wow you nevertheless. If you’re picking up a PS5 on launch day, for that reason this will surely do. — Alex Donaldson [Full Review]
Polygon – No score
After finishing it, I was left with a sense of belonging, of intimacy with characters and relationships, in this scaled-down version of an open-world game. Miles Morales is a character who was created to make others feel like they belonged and were welcomed. And now, that’s accomplished off the back of one of the best action-adventure games I’ve ever played. — Tauriq Moosa [Full Review]
Easy Allies – 9/10
Whether you’re taking in the details up close, or soaring over the freezing skyline, Spider-Man: Miles Morales looks and performs better than the first game in every way. It’s clearly setting the stage for a massive sequel, but this is more than just a stop-gap between generations. The struggles that Miles faces and the fears that he conquers to become a hero on his own terms make this short but sweet side-story memorable and meaningful. It’s an unmissable adventure for any Spider-fan that can’t wait for a second chance to suit up. — Brandon Jones [Full Review]
US Gamer – 4.5/5
The early heroic career of Miles Morales gets some shine in this standalone soft sequel to Marvel’s Spider-Man for PS4. Web swinging is still fantastic and the combat system expands with Miles’ more varied powerset. And while you might have played most of this game before, Insomniac does an amazing job telling the story of its version of Miles. Rooted in his new home of Spanish Harlem, he’s probably the most “friendly neighborhood” of any version of Spider-Man. — Mike Williams [Full Review]
IGN – 9/10
Marvel’s Spider-Man: Miles Morales may not be quite as packed with content as the original, but it stands out as an essential story in Insomniac’s Spidey Universe. It earns its spot as a fantastic follow-up, telling a wonderful Miles-specific story while improving upon the fundamentals of the first game with distinctive moves and enemies. And it’s an excellent way to break in your new PlayStation 5; it looks spectacular, loads fast, and makes fun use of the DualSense controller, the directional audio, and more. But regardless of which generation you play it on, it’s a worthy follow-up to one of the best superhero games ever made. — Jonathon Dornbush [Full Review]
Game Informer – 9/10
No load times. Beautiful raytracing. The PlayStation 5 version of Marvel’s Spider-Man: Miles Morales is a technical juggernaut that continually impresses. It is the ideal way to play the game if you can. Feeling the Venom flow through the controller is quite cool. That’s not to say the PlayStation 4 version is far behind, however. Marvel’s Spider-Man from 2018 remains one of the generation’s best-looking and playing games, and this game’s performance is in lockstep with it. Fast travel and restarts bring up short subway rides and loading screens (they are instant on PS5), and the visuals may not have that next-gen sheen, but the PS4 version is still a beautiful and worthy way to experience this excellent game. — Andrew Reiner [Full Review]
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Rockstar Games has detailed how some of its big games, including Grand Theft Auto 5 and Red Dead Redemption 2, will work on the new PS5, Xbox Series X, and Series S. Those games will be backward compatible on both next-gen consoles upon launch next week. This also includes the most recent version of LA Noire, and the PlayStation VR La Noire: The VR Case Files.
The backwards compatibility includes cross-saves, so you can pick up right where you left off by transferring your save file or downloading from the cloud. All of your online progress in GTA Online or Red Dead Online will come across too, as long as you’re using the same account information that’s linked to your game profiles.
Rockstar also noted that all the previous Xbox One backward compatible games would continue to work on Series X and Series S, and compatible PS2 games will be playable on PS5:
Xbox 360 games on Xbox Series X/S
Bully: Scholarship Edition
GTA4
GTA: Episodes from Liberty City
GTA San Andreas
Midnight Club: Los Angeles
Red Dead Redemption
Rockstar Presents Table Tennis
PS2 Games on PS5
Bully
GTA4
GTA San Andreas
GTA Vice City
Manhunt
Max Payne
Red Dead Revolver
The Warriors
As previously announced, PlayStation Plus members will get a bonus $1,000,000 in GTA cash deposited into their account each month that they play the PS4 version of GTA Online, up until the native PS5 version launches sometime in 2021. You’ll get those funds deposited into your in-game bank account within 72 hours of playing.
If you have a disc copy of these games, you can just insert it into the disc drive and play, assuming you got the standard PS5 or Xbox Series X. If you own a digital copy, you can find them in the Game Library on PS5 and the Ready to Install section on Xbox Series X/S.
As part of the backwards compatibility on next-gen systems, you can expect a quality-of-life boost with faster load times. Check out our PS5 and Xbox Series X load time comparison for more details.
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The world of DC movies has been through a lot over the past four years. While Marvel started the slow build of its Cinematic Universe back in 2008, reaching 22 hugely successful movies by 2019, the film progression of its comic book rivals DC has been more faltering. With Christopher Nolan’s final Batman movie The Dark Knight Rises ending that particular run of blockbuster DC cinema in 2012, the studio turned its attention to trying to replicate the massive success of the MCU by creating its own interconnecting cinematic universe.
But while the MCU developed organically over the course of a decade, DC clearly didn’t want to wait. The keys were handed to Zack Snyder, who scored massive financial success with Man of Steel and Batman vs Superman: Dawn of Justice, but found little of the critical praise that Marvel was enjoying. David Ayer’s Suicide Squad was also a box office hit, but terrible reviews and stories of behind-the-scenes conflicts didn’t help, and the 2017 movie Justice League was a notorious debacle that ended the idea that a DC universe could match what Marvel had achieved in the same way.
But, of course, DC’s superheroes are among the most popular pop culture creations of all time, so it didn’t take long for the studio to find its feet once more. It largely abandoned the idea of making every movie connect, and has instead focused simply on making good movies. Aquaman and Wonder Woman were big hits, both critically and commercially, and Shazam showed a comedic side sorely lacking from Snyder’s films. And the dark, R-rated Joker was both a record-breaking box office success and–almost unheard of for a comic book movie–an awards success.
Like all studios, DC’s parent company Warner has had to readjust its release schedule because of the COVID-19 pandemic, and the next few DC movies have moved back. But there’s plenty on the way in 2021 and beyond. We’ve listed all the upcoming films we know about so far–some of these have finished shooting and will arrive next year, others are currently in production. There are movies yet to start filming that have set release dates, and others still in early development. And of course, not all might happen, but nevertheless, there’s a ton of great superhero content for DC fans to enjoy in the coming years.
Both the Xbox Series X and the PlayStation 5 bring a lot of power to the table as we enter the next generation of video game consoles. But the improvement that’ll probably affect your gaming the most is the inclusion of NVMe SSD drives for internal storage in both systems. These solid-state drives help the consoles to decrease load times significantly, both on new games and those made for last generation’s consoles. But which of the two next-gen machines loads the fastest?
To answer that question, we looked to the backwards compatibility features of the PS5 and XSX and let the two machines battle it out head-to-head. We compared the load times of five games originally released on the PlayStation 4 and Xbox One to see just how fast the two new consoles would get them ready to play, from starting the games to the first moment you can control. Check out the results in the video above; below, you’ll find the list of games we compared and timestamps so you can skip straight to their comparisons.
Editor’s note: Spider-Man: Miles Morales is releasing on November 12 for both PS5 and PS4. For this review, Jordan played on a PS4 Pro. Other GameSpot staff tested the game on PS5 and found it to be a largely comparable experience, with the PS5 version benefiting from improved visual flourishes and load times. For a technical-focused discussion of the PS5, and how Miles Morales benefits, check out our PS5 review.
Marvel’s Spider-Man: Miles Morales feels like the second half to The City That Never Sleeps, a three-part follow-up expansion to 2018’s Marvel’s Spider-Man–the game even begins with the option to watch a short recap of the first game and its DLC in order to bring you up to speed on Miles’ origins, reinforcing the notion that this is an extension of what’s come before.
And, unfortunately, the gameplay in Spider-Man: Miles Morales (which I will hereafter refer to as SM:MM because I’ll be damned if I try to write a full review that cleverly tries to make a distinction between Spider-Man/Miles Morales the game and Spider-Man/Miles Morales the character; I won’t do it) never quite manages to break free of that feeling. That isn’t necessarily a bad thing–I like 2018’s Spider-Man for its engaging combat loop, so I’m glad SM:MM emulates it. It’s just that sometimes SM:MM can feel too similar to what’s come before, which can get in the way of establishing Miles as his own brand of superhero. Regardless, the familiar trappings of SM:MM are used to tell an entirely fresh story with a few brand-new faces. And it’s that narrative and those characters that manage to distinguish SM:MM as an open-world action game that’s compelling to play.
Like its predecessor, SM:MM throws you right into the action. After a short intro, Miles suits up and joins Peter Parker in escorting a convoy transporting supervillain Rhino, who’s being taken back to prison after his escape in the previous game. Things don’t go according to plan, but Miles manages to step up in a big way during the mission, proving to his mentor that he’s capable of watching over New York City on his own for two weeks while Peter goes on a vacation with Mary Jane.
I love this opening. There’s a frantic pace to it; the game tosses you straight into its combat and traversal mechanics, immediately having you fight some escaped convicts before sticking you to the back of a rampaging Rhino. You need to steer the hulking brute around obstacles and pedestrians in a crowded shopping mall, and then you’re flung into the open world to chase after the villain through the twists and turns of the city streets. And that’s just the first 10 minutes. So even though the first few mechanics you learn are fairly straightforward–despite his inexperience, Miles controls just like Peter in the first game so web-slinging is practically effortless and combat isn’t much harder–the sheer whiplash of needing to constantly adapt to different types of gameplay in such a short time puts you right into Miles’ headspace. You can complete the level in one go because it’s the prologue and it’s easy, but it feels like Miles is just getting by and that Peter is doing most of the work anyway (he even covers for you when you make a mistake, like missing a quick-time prompt).
Tinkerin’ With The Narrative
In moderation, I think this would have been a great way to convey to the player how stressful Miles’ newfound responsibility is. But SM:MM never lets up. It’s high-key set piece after high-key set piece for most of its 11-hour runtime, with very little time reserved for quiet moments of reflection. Miles acquires a series of gadgets and abilities at a fairly steady pace as well (including his trademark venom sting and camouflage superpowers, which I’ll get to in a bit), several of which emerge in unsatisfying ways as seemingly random bouts of deus ex machina. At times, it can feel like SM:MM is almost rushing towards its conclusion, desperate to deliver on the promise that Miles ends the game as a seasoned Spider-Man without really slowing down to show you how he manages to earn the respect and appreciation of a city that already knows and loves a Spider-Man.
The main plot of SM:MM sees Miles simultaneously try to garner the favor of New York by fulfilling requests left by random New Yorkers on a smartphone app and stop the escalating conflict between Roxxon Energy Corporation and a gang called the Underground. Roxxon is buying up bits and pieces of Harlem to make room for reactors that will run on a brand-new energy source. Meanwhile, the Underground want to make a name for themselves, and thanks to the advanced arsenal of weapons they now have thanks to their new boss, the Tinkerer, the gang is setting its sights on destroying the prominent Roxxon.
The Tinkerer in Spider-Man: Miles Morales (captured on PS5).
The story is your standard superhero affair with betrayals and ramifications that are familiar to the genre but still exciting to watch unfold. If anything, it’s the characters who manage to keep SM:MM from feeling formulaic–the Tinkerer, especially. It’s difficult to hype up how good of a villain they are without spoiling the best moments from SM:MM’s campaign outright. When pressed, I’ve just been telling people that SM:MM does for the Tinkerer what the movie Spider-Man: Homecoming does for the Vulture. The game humanizes a classic but somewhat bland member of Spidey’s rogues’ gallery and gives them a compelling reason for why they turned to a life of crime, reinventing the character into more of a tragic figure. In a certain light, the Tinkerer’s actions could be construed to be almost heroic (in an anti-hero sort of way), allowing the character to exist as a dark foil to Miles’ Spider-Man. And at the center of that comparison between Miles and the Tinkerer is the two’s shared life experiences.
Prior to Miles’ regular interactions with the Tinkerer, his evolution as a hero is primarily seen through his closest friends and confidants. Miles is surrounded by heroes, so a small but significant part of SM:MM is his musings about who he should be taking inspiration from. His friends serve as two sides of a coin, playing the roles of angels and devils in the debates that will define Miles. Ganke, for example, knows that Miles is Spider-Man and understands what Miles wants to get out of the role, but can’t really empathize with Miles’ Black or Puerto Rican heritage. Other friends and allies, however, more closely relate to Miles’ cultural identities and struggles but don’t understand the extent of his secret identity. Miles regularly talks to key members of the supporting cast throughout the first half of the campaign, and you get to see him coming to an understanding of what type of hero he wants to be through these conversations. It’s awesome, and so when he dons his traditional black-and-red suit and emerges as a brand-new Spider-Man for the first time, one similar to but also altogether different from Peter Parker’s Spider-Man, you can understand how he’s grown to this point. You got to see it; you got to live through that internal turmoil with him.
A Different Side To The Same New York
The child of a Black father and Puerto Rican mother, Miles is a wonderful mixture of cultures and languages. His building is adorned with the Puerto Rican flag, his family has an old collection of jazz and R&B vinyl records, and he seamlessly transitions between standard English, African-American Vernacular English, Spanish, and American Sign Language based on who he’s talking to (occasionally even mixing together one or two of them). The way he leaps off of rooftops and flips backwards to face the camera before falling into a headfirst dive is just full of the exaggerated swagger of a Black teen–it gives me goosebumps every time he does it, especially as the music begins to swell.
Miles in Spider-Man: Miles Morales (captured on PS5).
Speaking of, we’ve got to talk about the music in SM:MM. When Miles begins swinging, the orchestral score grows louder, but there’s a nice synthetic hip-hop undercurrent to the whole thing. The music isn’t as bombastic as that heard in 2018’s Spider-Man. It instead crackles with a soft percussion–it reverberates in your ears with a steady crescendo that stops just short of overtaking the sounds of the city. It allows Miles (and to an extent, the player) to remain clued into New York even while soaring through the air at breakneck speeds to the sound of bomb-ass beats. I also need to shoutout SM:MM’s use of Jaden Smith and Kid Cudi’s “On My Own,” which is used perfectly in an introductory scene–it fits as well into the game as Post Malone and Swae Lee’s “Sunflower” did in the movie Spider-Man: Into the Spider-Verse.
Unfortunately, SM:MM can’t slow down enough for you to really immerse yourself in the music that plays in the open world. If Ganke isn’t calling to direct Miles to his next objective, then it’s Miles’ mother checking in or his uncle offering some advice or J. Jonah Jameson ranting about the new web-swinging menace or someone else. The game is constantly cutting off the music to deliver a new waypoint for you to follow or a conversation to listen to before the new waypoint appears. And thankfully, you can turn some of these voices off, but many are tied to the story–so you’ll have someone almost always yapping in your ear. I’m enjoying traversal in the game far more now having finished the campaign, as I can just appreciate the rhythmic beat of the music while marveling at the beautiful murals, busy parks, and other aspects of New York culture that are on display in Harlem.
The game does look better on PS5, but the difference isn’t drastic enough to fundamentally change the experience.
Speaking of, outside of Harlem (which has gotten a little bit of extra aesthetic love in order to better capture the culture of the area), SM:MM’s New York is largely the same as the one in 2018’s Spider-Man; the city is now just covered in snow and holiday decorations. I played the game on PS4 Pro and found SM:MM’s graphics to look a lot like 2018’s Spider-Man. A few of my coworkers have played SM:MM on PS5 and report that the game does look better on next-gen, but the difference isn’t drastic enough to fundamentally change the experience–the game is sharper, reflections of characters in windows are far more clear, and load times are faster. The technical features provided by PS5’s DualSense controller don’t add anything essential to the gameplay either; there’s trigger resistance to represent the effort Miles need to put in to shooting webs when soaring through the air, and subtle vibrations in the controller for whenever a phone vibrates or a train moves along a track. They’re cool bells and whistles, but you’re getting a similar experience whether you’re playing on PS4 or PS5. You can read our PS5 review for a more detailed breakdown.
Regardless of where you’re playing, SM:MM’s buildings are a lot more stunning while in motion–really, the whole city is. Taking a break from web-swinging or fighting crime to walk on the city streets and high-five pedestrians reveals somewhat drab NPC designs and no meaningful way for Miles to interact with his fellow citizens. Given that one of Miles’ biggest motivations in the game is to connect with the people of his city, it’s disappointing that there’s no way to do so–the only choice you have when trying to help the people of New York is how exactly you want to beat up the problem they’re facing.
Gallery
There are a few side missions that aren’t about Miles fighting crime, though; these are found in the new app request side activities. Between chapters, Miles typically muses aloud that he should take a moment to respond to requests for help on his app. And it’s in these bite-sized stories that you get to see Miles interacting with his community, albeit with shallow, forgettable characters save for a man who needs you to rescue his cat and a girl who’s deaf and might have a crush on Miles. And honestly, I think it says a lot that I can only remember the cat’s name, and that’s only because it’s “Spider-Man,” which is very memorable. But you have to purposely keep selecting these missions, otherwise Ganke calls after you complete one to let you know where to go next for the main campaign. Sometimes he doesn’t even wait that long. He’s called me on the way to responding to app requests to tell me about the very important story thing that Miles needs to do next. So you can either disrupt the overall flow of the main campaign to do side activities or keep up with the pace of the main story, which largely means rushing forward from chapter to chapter. It’s a rather annoying pacing issue–I felt like Miles wouldn’t do things like take a picture with a fan, track down lost toys, or break icicles off a crane when he has a lead on the Tinkerer.
Brand-New Moves, Same Ol’ Swing
Gameplay-wise, SM:MM is built on the already solid foundation of 2018’s Spider-Man, relying on a straightforward but still compelling timing system for both traversal and combat. Web-swinging through the air and catapulting off of rooftops is effortless to pick up, and combat and stealth sections aren’t that much harder. However, despite how approachable the game is, SM:MM still pushes you to get better by rewarding you for pulling off more advanced timing on the tempo of Miles’ web-swinging and combat abilities. Do you need to use these harder-to-time abilities to beat the game? No. But getting the timing down produces a flow-like rhythm to both traversal and combat, allowing them to more seamlessly mold together in an ever more satisfying way over time.
Though Miles controls pretty much exactly like Peter did in 2018’s Spider-Man, he has a few unique superpowers: venom strikes and camouflage. Miles’ venom strikes offer him area-of-effect attacks, stunning and damaging groups of enemies. Meanwhile, his camouflage allows him to fairly easily reset a stealth encounter or perform silent takedowns that Peter couldn’t do in the first game. But even without these abilities, Miles is as powerful as his mentor. I’d sometimes go entire fights without using any of the venom attacks because I forgot that they were there. The same goes for invisibility in some of the stealth sections.
Spider-Man: Miles Morales captured on PS5
Miles’ unique powers are his own, but they simply fit into Peter’s already established moveset. So, despite being a new Spider-Man, Miles doesn’t actually play like a new Spider-Man–which feels like a missed opportunity to use the gameplay to reinforce that Miles brings his own creative spin to his mentor’s abilities. There are moments where using Miles’ unique powers would be beneficial, but they’re rare, relegating the venom strikes and camouflage to very specific situations. And since Miles is more than competent without venom or camouflage, the introduction of new enemy types that can temporarily disable his venom attacks or see him when he’s invisible don’t actually force you to get creative and tackle challenges in new ways.
And so the difficulty of SM:MM remains fairly flat throughout the campaign, only spiking for boss battles–one of which I do really like because it forces you to constantly switch up between Miles’ normal and venom attacks to chip away at the boss and use web-swinging or Miles’ camouflage to safely maneuver around the small arena. But you can’t just spam Miles’ abilities because venom strikes, gadgets, and camouflage are necessary for controlling the crowd of normal enemies that are also present. It’s such a cool battle of attrition and crowd management, one that encourages you to embrace Miles’ powers and fight in a wholly different way to most of the campaign. The whole fight is very representative of how SM:MM could have benefited from more combat encounters that incorporate Miles’ unique powers and highlight how his fighting style is different from Peter’s.
Home Is Where Harlem Is
Like I said at the top of this review, SM:MM feels a lot like a missing chapter to 2018’s Spider-Man. The gameplay is so similar, and the environment is largely the same. It’s in the characters (especially Ganke and the Tinkerer) and the story that it tells that SM:MM manages to break free of what’s been done already to deliver something that you’ll want to see all the way through.
It’s a bit of a bummer to see Marvel’s Spider-Man: Miles Morales trip up at certain points, but thankfully, that doesn’t happen often. The game wastes little time jumping you into Miles’ story and rarely lets up on the brakes, packing the young wall crawler’s first solo outing with more super powers and radio chatter than the game needs. And yet, despite its frantic pace, Spider-Man: Miles Morales is a compelling open-world action game that helps highlight why Miles is so special: his culture. It’s Miles’ unique differences and earnest attempts at figuring out how to protect his community that make him into such a wonderful hero, not the mask he wears and superpowers he wields.
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After putting the PS5 through its paces and testing out its unique features, including the DualSense controller’s improved haptic feedback and resistance, as well as games like Astro’s Playroom and Spider-Man: Miles Morales, Mat Paget is impressed with Sony’s system and sees it as a great foundation for the next gaming generation.
Mat discusses the console’s user interface, new controller, 3D audio, performance, and how games make use of the console’s exclusive features. He also tested out its SSD to see just how fast it really is for loading games, as well as its accessibility features and new “Activities.” He also played PS4 games to see how performance improved on the PS5, and games such as Assassin’s Creed Unity now has a much smoother frame rate.
The console’s big new features will rely on third-party developers choosing to utilize them, but the PS5 is a console with plenty of power and a great lineup of exclusive games, both at launch and coming early in 2021.