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In Fortnite, players and their friends lead a group of Heroes to reclaim and rebuild a homeland that has been left empty by a mysterious darkness only known as “the Storm.”
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It’s been 45 years since Jaws took to the big screen, skyrocketing director Steven Spielberg’s career and creating the summer blockbuster. Upon release in June of that year, it became the highest-grossing movie of all time. That’s a title it held onto until Star Wars: A New Hope arrived in 1977.
To this day, Spielberg’s shark movie remains one of the most thrilling cinematic experiences of all time, as viewers are terrorized by the menacing beast as it chews its way through a list of victims–and more than one boat. Still, the story behind the making of this film might actually be more dramatic than the movie itself. With long filming delays, technical misfires, and so many other instances of things going wrong, it’s surprising Jaws turned out at all, let alone as well as it did.
To kick off the 4th of July weekend, we decided to head back to Amity Island and revisit the journey police chief Brody (Roy Scheider), oceanographer Matt Hooper (Richard Dreyfuss), and shark hunter Sam Quint (Robert Shaw) went on to track down and kill the massive great white shark. Take a look below to see everything we learned, from the drama behind the scenes to what Spielberg thought the first time he heard the film’s iconic theme song. (Spoilers: He wasn’t a fan.)
After learning all you’ll need to know about Jaws, check out our deep dives in Mortal Kombat: Annihilation, Train to Busan, and Back to the Future. You can currently stream Jaws and all three of its incredibly inferior sequels on HBO Max.
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Yes, the theme of the movie Jaws is fantastic and helped cement John Williams as one of the greatest composers of all time. However, its use in the film is fascinating. It’s actually used several times throughout the movie to let audiences know that the massive shark has arrived–and most times, you are seeing the events from the shark’s point of view.
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The first time he heard Williams’ theme for the movie, which is heavily based around only two simple notes, Spielberg thought it was a joke. “That’s funny, John, really,” he said with a laugh. “But what did you really have in mind for the theme of Jaws?”
Of course, the score for the film went on to win an Oscar and the theme is one of the most legendary of Williams’ career.
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While the shark’s name is never said in the movie, and in fact, many people think its actual name is Jaws, the real story of the name is an inside joke. Spielberg named the shark Bruce in honor of his lawyer, Bruce Raynor.
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In all, three sharks were used in filming the movie. They were made with a steel skeleton structure covered in hard polyurethane rubber for the skin. To give the skin texture, chopped up walnuts, dust, and sand was used in the painting process.
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Unfortunately, the three sharks, which were filled with electronics to make them move, were not tested in water. The saltwater the film was shot in created issues, leading to the sharks not working for large portions of filming. It led to production delays, stress for those involved, and a traumatic experience for Spielberg, who was working on his first big-budget movie.
However, the broken sharks also led to what makes Jaws so special. You don’t see Bruce for the first half of the film. Instead, the beast operates underwater, while the camera is on the surface–or you see events from the shark’s point of view. It kept Bruce’s size a mystery for most of the film and when he finally struck, it left an impression.
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During filming, the arm of a dead woman that washed ashore was originally supposed to be a dummy. Spielberg didn’t think it looked real enough, though, so instead, a female crew member was buried in the sand, with her arm standing in for the first victim’s.
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In the novel the movie is based on, Amity Island is in New York. What’s more, Chief Brody has relocated to the island from New York City. However, filming was instead done in Martha’s Vineyard, Massachusetts. It’s never said in the film what state Amity is in.
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One of the things Jaws is most remembered for, especially in the era of GIFs, is the shot that zooms in on Sheriff Brody as he sits on the beach. That shot, a dolly zoom, was created by second-under cameraman Irmin Roberts during the filming of Vertigo. How it’s done is surprisingly simple. As the camera moves away from its subject on a dolly, the lens is zoomed in. The effect is a shot that appears to both zoom in and out simultaneously.
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From the moment viewers meet Quint, it’s clear how his story will end if you know what you’re looking for. He’s sitting next to a chalk drawing of a man inside of a shark’s mouth for his entire first scene. Of course, by the end of the movie, he becomes Bruce’s final meal.
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One of Brody’s dogs is actually Spielberg’s, named Elmer, who also appeared in his movies Sugarland Express, Close Encounters of the Third Kind, and 1941.
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While Spielberg has not confirmed this himself, there are many James Bond fans out there who believe this license plate is a nod to the legendary secret agent–and the evidence is very convincing.
Obviously, the first three numbers on the plate being 007 is a good indication. However, it goes beyond that. The plate is from Louisiana, which is where Live and Let Die was filmed. Additionally, the license plate is marked with the years 1972 and 1973, the years Live and Let Die was filmed and released, respectively. Additionally, a version of the “Sportsmen’s Paradise” motto on the place appeared in the Bond film.
While it’s entirely possible this is a coincidence, it’s worth noting that Spielberg is on the record as having wanted to direct a Bond movie. In a 2013 interview, he admitted he tried to get hired to direct a 007 movie twice and was turned down by Albert Broccoli, who produced most of the earlier films in the franchise.
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One of the most horrifying moments in the film, in which Hooper discovers a dead body while scuba diving, simply wasn’t scary enough the first time. After a test screening, Spielberg decided to try it again–but in a swimming pool.
The crew reassembled at the home of editor Verna Field’s to use a pool in the backyard, with the director paying for the costs. A gallon of milk was dumped into the pool to make the water appear murky.
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The reporter on the beach in Amity is actually Peter Benchley, who wrote the Jaws novel.
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Years after publishing the novel, Benchley admitted he regrets writing it in the first place. “What I now know, which wasn’t known when I wrote Jaws, is that there is no such thing as a rogue shark which develops a taste for human flesh,” he said in an interview.
He later joined the National Council of Environmental Defense and wrote in one of his books, “Today I could not, for instance, portray the shark as a villain, especially not as a mindless omnivore that attacks boats and humans with reckless abandon No, the shark in an updated Jaws could not be the villain; it would have to be written as the victim, for, world-wide, sharks are much more the oppressed than the oppressors.”
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When Mrs. Kintner slaps Chief Brody after the death of her son, keep in mind she’s not holding back. That’s a very real, hard slap. In fact, this particular moment was shot 17 times in all.
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Quint’s boat being called the Orca is very poetic, given that there is evidence of the killer whales hunting and feeding on great white sharks.
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“You’re gonna need a bigger boat” is easily one of the greatest lines in the history of film. And yet, it wasn’t planned. In fact, it was thought of by Roy Scheider, the actor behind Hooper, in the moment. It was actually pulled by Scheider from a common refrain by those working on the movie. It started when the boat meant to steady a barge carrying everything from lights to craft services was deemed too small.
“[Richard] Zanuck and [David] Brown were very stingy producers, so everyone kept telling them, ‘You’re gonna need a bigger boat.’ It became a catchphrase for anytime anything went wrong,” screenwriter Carl Gottlieb told The Hollywood Reporter. “If lunch was late or the swells were rocking the camera, someone would say, ‘You’re gonna need a bigger boat.”
Scheider used the line at various points throughout filming as a joke. That one ended up in the final cut, though.
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When a radio dispatcher attempts to patch through a call from Brody’s wife to the Orca, that dispatcher is actually Spielberg.
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While the shooting star over the Orca is an impressive visual and certainly looks purposeful, the entire thing was simply a happy accident. The camera just happened to be aimed in the right direction at the right time.
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As Brody, Quint, and Hooper sing “Show Me The Way To Go Home,” Spielberg remembers the film’s crew shedding tears. By that point, the song had become almost a mantra for those working on the film, due to long production delays, issues with the shark, and a generally exhausting experience making the film.
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In the book, Hooper’s story is quite a bit different. Originally, he had a history with Brody’s wife Ellen, and then during the events of the story they have an affair. He also ends up being one of Bruce’s victims after being eaten in the shark cage. Both the affair and death were removed from the film, giving both he and Brody happy endings.
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After being blown up, as Bruce sinks to the ocean floor, a roar is heard. Those who know Spielberg’s movies well will recognize it as the same roar heard from the truck crashing in the movie Duel. Interestingly, the sound was originally pulled from the 1954 movie The Creature from the Black Lagoon.
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After production of the film wrapped, a surviving Orca made its way to the backlot at Universal Studios Hollywood. There, Spielberg would often spend time reflecting on his experience of making the film. “I used to come out for a couple of years after I made the movie to get over my PTSD, to Entertainment Weekly. “I would work through my own trauma, because it was traumatic. I would just sit in that boat alone for hours, just working through, and I would shake. My hands would shake.”
However, one day–years later–he returned to the area where the Orca was kept and found it was gone. Universal had it destroyed, citing dry rot and termite damage. While a Jaws attraction remains part of the studio and theme park’s backlot tour, a replica of the Orca has not been built to take the place of the original.
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At one point, deep into production, the cast and crew attended some kind of function that included a massive buffet of food. It was during that event that Roy Scheider instigated a food fight. “Roy started it,” Spielberg said. “Roy threw a big glob of mashed potatoes and grave right into my face. And before I could recover and throw something at him, Richard Dreyfuss took his dessert and threw it into Roy’s face.” From there, it was on. “It was a bit of a 3 Stooges brawl,” Spielberg remembered.
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Disclosure: ViacomCBS is GameSpot’s parent company

Call of Duty: Warzone‘s Season 5 update releases in August, and it’s is rumored to make significant map changes to make it more in-line with this year’s Call of Duty. Originally reported by Video Games Chronicle, the revamps will include an open interior of the football stadium and the addition of a loot-filled train that circles the map, according to people involved with its development.
The rumored Cold War-themed Call of Duty has already been teased in the battle royale for over a month, with a number of hints found by players related to the mysterious Warzone bunkers, including a spy plane found by glitching through walls. Other secrets that have been found include a war room, number countdown, and nuclear warhead, which is rumored to be used to trigger a map revamp, similar to Fortnite’s black hole transition to Chapter 2.
The new Call of Duty will reportedly have its own campaign, multiplayer, and Zombies modes but will also incorporate Warzone in a similar fashion to Modern Warfare. Warzone will continue to use Modern Warfare’s engine, with Raven Software–which also worked on Black Ops 4‘s Blackout mode–leading development, according to sources.
Twitter user @BKTOOR_ reportedly found a new operator named “Wood” in the game’s files, which closely resembles the name of Black Ops character Frank Woods, further suggesting that Black Ops content will be integrated into the game.
The most recent update to Warzone–Season 4 Reloaded–added a new limited-time 200-player mode, increasing the player count from 150. Ubisoft recently announced its own free-to-play battle royale, a sci-fi first-person-shooter called Hyper Scape.
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Ubisoft’s co-founder and CEO, Yves Guillemot, has detailed a series of steps he intends to implement at the company to combat problems of discrimination and mistreatment. This includes restructuring the editorial department, improving human resources processes, and ensuring all managers are held accountable on these subjects.
In a lengthy blog post, Guillemot said fundamental changes need to occur at all levels of Ubisoft. “We are not looking for a quick fix, but rather a structural shift at Ubisoft that fully aligns with our values–values that do not tolerate toxic behaviors and where everyone feels safe to speak out,” Guillemot said. “We must do everything we can to ensure no one is in these situations ever again.”
The first of these changes is the appointment of a “Head of Workplace Culture.” Lidwine Sauer, who serves as Ubisoft’s projects director in the Strategic Innovation Lab, has taken on the role and will be in charge of examining all aspects of Ubisoft’s culture, as well as suggesting changes that will be beneficial to the company. She will also form an “international and diverse multidisciplinary working group” to support these efforts.
Guillemot also said that Ubisoft will begin holding employee listening sessions and global employee surveys. The listening sessions will function as places for upper management to listen to feedback both good and bad. And just as it sounds, the global surveys will be a chance for employees to anonymously get candid about concerns and experiences at Ubisoft.
With regard to recent allegations levied against Ubisoft executives and employees, Guillemot announced that Ubisoft has set up an online confidential alert system that allows internal and external individuals to file reports of harassment, discrimination, and other inappropriate behaviors. The filing system is being hosted by third-party whistleblower platform Whispli and will be reviewed by a committee of Corporate Social Responsibility (CSR) and legal experts.
Finally, Guillemot said Ubisoft is seeking an external consulting firm to review and improve the company’s policies and procedures, as well as creating a new “Head of Diversity and Inclusion” position to ameliorate diversity across the company, especially at the upper management levels.
All of this comes hot off the heels of the games industry’s reckoning with #MeToo allegations, with several high-profile figureheads–from former Dying Light 2 writer Chris Avellone to Evo president Joey Cuellar–being accused of inappropriate and predatory behavior from several members within the community.
Horizon Forbidden West, the sequel to 2017’s Horizon: Zero Dawn, promises to continue the adventures of Aloy as she journeys across the post-post-apocalyptic U.S., fighting robot dinosaurs, and exploring sunken ruins. With PlayStation and Sony announcing the game at their June 2020 PlayStation 5 reveal event, the speculation train has officially left the station.
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We’ve gone ahead and rounded up everything we know about Horizon Forbidden West, including release date, story, new gameplay, and new machine creatures Aloy will encounter, and more.
Horizon Forbidden West is confirmed for the PS5 and Guerilla Games is “aiming” to release it in 2021. That’s all developer Guerilla Games has said about the sequel so far. That means it won’t be a release window game for the PlayStation 5, which is launching during the “holiday 2020” window.
When we last left Aloy at the end of Horizon Zero Dawn, she had defeated the rampant A.I. HADES. Along the way, Aloy also learned the truth about the world: How a company named Faro Automated Solutions lost control of its army of military robots that could subsist on any biomass for fuel, and how Aloy is a clone of Dr. Elisabet Sobeck, the researcher in charge of “Project Zero Dawn” (a vast network of cloning facilities) and how GAIA, the A.I. system that was corrupted by HADES, was responsible for reseeding the earth after it was once again habitable — and that’s just the Cliff Notes version.

In the reveal trailer, we see a new threat emerge, which Guerilla Games calls the “red blight.” It manifests as a moldy mass of red vines that can infect its way into lifeforms and the surrounding environment. Aloy finds a fox (a real one, not a robo-fox) that’s been infected and on death’s door before another, considerably larger creature interrupts her.
It’s currently unclear if the red blight infects robotic lifeforms rather than just organic, like the corruption that plagued the robots in the first game. The red blight is also seemingly responsible for the “supercell storms,” a chaotic swirl of wind and red lightning that covers the sky.

Aloy’s journey to address this new threat will evidently take her from Utah out to the west coast, specifically a post-post-apocalyptic San Francisco. In the reveal trailer, we see an underwater ruin resembling San Francisco’s Palace of Fine Arts, which is a mere eight-minute walk from the north bay coastline.

All that said, HADES was not fully destroyed by Aloy. Sylens (played by Lance Reddick), the former leader of the HADES-worshipping Eclipse organization and the deuteragonist of Horizon Zero Dawn, managed to contain a portion of HADES in a mysterious jar-like device and take it with him to an unknown desert location where a giant war machine lay dormant. There, Sylens told HADES he would discover who originally sent the signal to activate the malicious A.I. It’s still unclear if all the red blight plaguing the west is HADES’ doing, though. Sylens has also seemingly joined a new faction that’s fond of capturing and corrupting robots.

Other brief glimpses in the reveal trailer show that Aloy will at some point visit the Sierra Nevada mountains (where another dormant war machine rests) and the Embarcadero Ferry Building on San Francisco’s Pier. We also see Aloy dust off a sign reading “casino” in simplified Chinese, indicating we may visit Las Vegas, although it could be a part of San Francisco’s Chinatown. Another few shots show the rounded top of the mountains El Capitan and Half Dome in Yosemite, about 200 real-life miles east of San Francisco. A final shot gives us a sweeping view of San Francisco’s Golden Gate Bridge.

We haven’t seen any actual gameplay of Horizon Forbidden West so far, but a few images in the reveal trailer indicate some changes are possibly on the way.
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The most notable addition seems to be Aloy donning a breathing mask and diving beneath the waves of San Francisco’s waters. Aloy can be seen swimming between some seaweed and reeds before an alligator-like snapjaw swims overhead. Aloy appears to hide amongst the reeds, much like the tall grass that provided stealth in the first game, allowing the snapjaw to swim by unaware. It’s currently unclear how combat will work underwater, or if Aloy is fish food the moment she’s caught by a larger predator.

We also see Aloy climbing a ludicrously steep cliffside. Some criticized Horizon Zero Dawn for only allowing players to climb certain stretches of rock, rather than allowing them to climb anything like in 2017’s Breath of the Wild. It’s unclear if Guerilla Games is shooting for more traversal options or if this was just meant to show off the great heights she’ll be reaching in her travels.

As for traversal options, we see Aloy once again riding a horse-like steed (probably a broadhead), but the trailer does show a new type of flying machine, dubbed “sunwings,” that resemble pterodactyls mixed with vultures. Guerilla hasn’t said whether or not you’ll be able to fly on these creatures in Forbidden West, but fans can certainly hope.
A final shot of Aloy facing down a tribe sporting corrupted and armored elephant-like robots may indicate that Guerilla Games is aiming for larger battles between factions of humans and machines, though we’ve yet to see anything of that nature yet, and Guerilla hasn’t confirmed anything of the sort.
Guerilla Games has also stated that due to the PlayStation 5’s computing power, there will be virtually no loading time when fast-traveling across the map, which the game’s director has stated will be a bit bigger than Zero Dawn’s.
One of Horizon Zero Dawn’s biggest draws was its variety of robotic creatures, from the tyrannical thunderjaw, the towering tallnecks, to the aerial glinthawks and more. Some new creatures were briefly teased in Horizon Forbidden West’s reveal trailer.
Here we see the “shellsnapper,” resembling a massive tortoise with its powerful jaws and moss-covered backside. It appears to reside in swampy environments, but we wouldn’t be surprised to see it show up across much of the coastal environments we’ll see throughout the game.

We also see the dormant remains of a “metal devil,” the immense machines that instigated the world-ending Faro plague. It’s unclear if we’ll see one in action, considering even one of these murderous machines would spell doom for the surrounding area.

We briefly see a hologram of a dragon flying around Aloy in a desert environment, although it’s unclear if this is just a hologram of a folkloric illustration of a dragon or an actual robotic creature.

We can see Sylens and his new crew subduing boar-like robots for their seemingly nefarious means.

The new “sunwings” can be seen flying above the San Francisco skyline. They’re definitely smaller than the Glinthawks that pursued Aloy in Zero Dawn, but it’s unclear if Aloy will be able to subdue and ride one.

Lastly, we get a look at the “trumortusk,” an elephant-like robot, some of which have been overridden by a tribe of humans and outfitted with spiked armor. The scene of the tribe and their trumortusks preparing to charge Aloy echoes the memorable mumakil charge in The Lord of the Rings: The Return of the King during the battle of Pelennor Fields.

If you’re eager for more info, check out IGN’s Horizon Forbidden West hub page, where you can find all our previews and more. Don’t forget to check out everything we know about the PlayStation 5, including other confirmed exclusive games from Sony.
Week 3 of Fortnite Season 3 is here, which means there’s a new batch of challenges to complete in the battle royale game. While most of the challenges are fairly straightforward, one that may give you a bit of trouble is to collect floating rings at Lazy Lake. To help you out, we’ve put together this map and guide detailing where to find the floating rings and how to complete the challenge.
As the challenge states, the floating rings are all located around Lazy Lake in grid square F6. You’ll find them in various places around the area, but if you’re having trouble tracking them down, we’ve marked the locations of all the rings we’ve found on the map below.





Once you spot a floating ring, all you need to do to collect it is walk or jump into it. Collect four rings and you’ll complete the challenge and earn 35,000 XP for your troubles.

While you’re at Lazy Lake, you can also track down fireworks, which have begun appearing around the area just in time for the Fourth of July (and fittingly explode into the shape of Captain America’s shield when lit). It appears the fireworks will be part of a separate challenge that’s not yet live, but you can prepare for it with our fireworks locations guide.
Another Week 3 challenge that may give you some trouble is to land a choppa at Steamy Stacks, so be sure to check out our guide for tips on how to complete that. If you need help with any other missions from this season, you can find more maps and guides in our Fortnite Season 3 challenges roundup.
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Valve has had quite the video game history, having developed and published a bunch of incredible games. With the latest Steam Summer Sale underway, many of Valve’s games are hugely discounted in the Valve Complete Bundle. While this bundle doesn’t actually feature every Valve game, it boasts most of the company’s catalogue, from Half-Life and Team Fortress Classic to Left 4 Dead 2 and Portal 2—Counter-Strike: Global Offensive and Dota 2 are included on the bundle page, but both of those games are already free-to-play.
The Valve Complete bundle currently costs $13.14, down from its full regular price of $145.82. Even better, the bundle gets even cheaper if you already own some of the games. As someone who already owns most of these games, my price drops to below $5 for the last six games I need to complete Valve’s library.
There are a ton of games discounted in this year’s Steam Summer Sale, but since there are so many, it can be hard to know which ones you should spend your money on. We’ve put together a list of some of the best Steam games out there, including the best Steam exclusives, the best games under $10, and our editors’ personal favourite titles.
Also, if you’re looking for more deals this weekend, there are a lot of July 4th sales going on right now. GameStop has some great deals on pre-owned games and controllers, while Best Buy has sweet discounts on games, arcade cabinets, and more.
Byron Bernstein, the popular Hearthstone and World of Warcraft streamer who was better known by his gamer tag “Reckful,” has passed away, according to multiple sources. He was 31 years old.
A cause of death remains unconfirmed but a software engineer and friend of Bernstein’s, Blue, confirmed his death early Tuesday morning. Esports consultant Rod Breslau corroborated the report. Multiple memorials are now being held within WoW across multiple servers and locations to honor Bernstein’s legacy.
Reckful/Byron memorials are now being held inside World of Warcraft across multiple servers and locations to pay respects to a WoW legend pic.twitter.com/Nb4FHfwAvM
— Rod Breslau (@Slasher) July 2, 2020
Bernstein rose to prominence in 2009 for being a top WoW player, where he claimed the highest-ranked spot in PvP for six consecutive seasons. He also won Major League Gaming’s WoW tournament in 2010, cementing both his talent and his career as a professional gamer. Following this, Bernstein transitioned to competitive Hearthstone play, participating in and casting professional matches for several years.
In 2012, Bernstein became a developer, operations manager, and concept designer at the gaming mouse company Feenix. He was also affiliated with the social MMO Everland, which has been in development since 2018. The game, slated to launch sometime this year, was a collaboration between Bernstein and his community following and was built as a tool to help people find friendship and a sense of camaraderie.
If you or anyone you know are in a crisis or need someone to talk to, please reach out and call the Suicide Prevention Helpline at 1-800-273-8255.
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An Apex Legends developer gave a thorough explanation of what’s causing an issue with Loba’s tactical on the World’s End map with the Lost Treasures’ patch. Loba’s tactical ability is a teleport that lets her throw her bracelet and travel to it once it lands.
Jason McCord, design director at Respawn, explained in a series of tweets why Loba’s ability is failing more frequently on World’s End than it should be. The game has triggers around cliffs on both maps to stop players from staying up there, which is why an out-of-bounds warning occurs when you land up there. Loba’s bracelet is designed to fail when thrown into these zones to stop her from going up there.
The issue on World’s End stems from a slight difference in coding from Kings Canyon, with the triggers being grouped more on World’s End than on Kings Canyon. McCord explained that Loba’s tactical is failing when passing through the grouped triggers instead of only when landing in them.
We are aware of Loba’s tactical not always being placed on Worlds Edge and we are currently testing a client side fix for it. For more info, @MonsterclipRSPN has given some additional insight on the issue. https://t.co/gVMbnp2PDz
— Apex Legends (@PlayApex) July 2, 2020
It’s important to note that McCord said that isn’t the exact issue with the game and said “my brain exploded when the coder explained it to me,” but it’s an explanation that is far easier to grasp. Respawn is currently testing a fix and McCord said it would realistically go live sometime next week.
The Lost Treasures event is live now through July 7, featuring an abundance of limited-time cosmetics and the reworked limited-time mode Armed and Dangerous mode. EA recently announced that the game would be coming to Nintendo Switch and Steam later this year. Apex Legends has new competition in the free-to-play battle royale space, with Ubisoft’s recently announced first-person-shooter Hyper Scape.
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