Now that the next-gen consoles are out, console manufacturers Sony and Microsoft are working hard to show off the games that will be coming to the Xbox Series X/S and the PlayStation 5 over the next year or two. A new montage from Sony has revealed some details about exclusivity periods for notable games like Deathloop, Ghostwire Tokyo, Gran Turismo 7, and more.
For example, Gran Turismo 7 appears to be a true PS5 exclusive, with no apparent plans for any other releases, even on the PS4, whereas the stylish shooter Deathloop will be exclusive to the PS5 (and not other consoles) for one year after its release date. However, it will be available on PC at launch.
Ghostwire Tokyo has the same deal as Deathloop, with one year of PS5 console exclusivity and a simultaneous PC launch. Project Athia will also be available for PC at launch, but it will be console-exclusive on the PS5 for two years after its release date. The montage also highlights already-released PS5 exclusives like the Demon’s Souls remake and console-exclusive Godfall. For a full list of PS5 games, check out our list of confirmed and expected PS5 games.
Since the disastrous release of Nvidia’s RTX 30 series, many PC gamers have struggled to obtain the latest and greatest GPUs that they desire, particularly the 3070, 3080 and 3090. (We reviewed the first two of those, if you’re interested in their performance.) However, some enterprising thieves in China have taken the shortages to the next level. According to MSI, 40 cargo boxes worth of top-end GPUs were stolen from an MSI factory in China.
For those of you counting at home, that’s over 200 RTX 3090s, which currently retail at around $1500. However, thanks to the ongoing GPU shortage–which was exacerbated by the COVID-19 pandemic–the 3090 often goes for $2000 or even more on sites like eBay.
MSI Chinese mainland factory was stolen, stolen 40 boxes RTX3090, the total value of 2200000RMB ……š MSI has been officially announced and informed to the police ,Reward of 100000 RMB for reporting effective information. pic.twitter.com/JWw8hOMioG
According to Tom’s Hardware, MSI believes that an insider stole the cards because the factory’s shipping area is covered by video cameras. They’re also offering clemency to those who participated in the heist, as long as they help recover the cards. There’s a 100,000 Yuan reward ($15,314) for anyone who has additional information on the cards.
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Animal Crossing: New Horizons players dominated Tumblr in 2020. The small-town-with-animals simulator topped the video game and overall list of trendiest topics, beating out every other topic on the website.
Fans of the series have flooded Tumblr with original artwork, memes, and posts about their favorite villagers. Some have used the platform to expand on the relationships of their favorite in-game characters, like Flick and CJ. Others have made simple jokes about memorable in-game moments.
Flick & CJ. Credt: chicinlicin
Raymond, Marshal, Poppy, and Fauna came in as the most popular Animal Crossing villagers while Tom Nook, everyone’s favorite tanuki landlord, was the third most popular video game character. He was more popular than Cloud Strife, Arthur Morgan, and Link on Tumblr.
While Animal Crossing has been the go-to replacement for birthdays, weddings, and other meaningful events, it’s also been an easy way to escape the onslaught of bad news that is 2020.
So does the actual content live up to its pre-release hype? Critics offered varying flavors of: It depends on what gameplay element you’re looking at. Most applauded the game’s beautiful technical construction and generally engaging RPG elements, but also noted the pre-release build’s many bugs. Some critics also thought Cyberpunk 2077 was very tame, as opposed to its marketed edginess. For a game with “cyberpunk” in its title, a couple reviewers thought it wasn’t revolutionary nor groundbreaking, and instead felt like a knit of past cultural and gaming references.
Cyberpunk 2077 is a pretty big game with a lot of side content, with some critics noting they weren’t able to fully explore everything. Completion of Cyberpunk 2077’s main storyline is estimated to be around 30 hours, and if you want to explore everything the game has to offer, it will be a much longer playtime.
Game: Cyberpunk 2077
Platforms: PC, Xbox Series X and Series S, Xbox One, PlayStation 5, PlayStation 4, Google Stadia
Developer: CD Projekt RED
Release Date: December 10
Price: $60 / £60
Other than the below review excerpts, you can check out GameSpot’s sister site Metacritic for more reviews on the game.
GameSpot – 7/10
“[I]t’s hard to get into Cyberpunk 2077’s world in general. So much of it is superficial set dressing, and there’s so much happening all around you–ads going off at all times, gunfights breaking out in the streets, texts coming in about cars you’ll never buy–that a lot of the game feels superfluous. The side quests and the characters they showcase are the shining beacon through the neon-soaked bleakness of Night City, and they give you room to explore the best the core RPG mechanics have to offer. These are what carried me through an otherwise disappointing experience.” — Kallie Plagge [Full Review]
IGN – 9/10
“Cyberpunk 2077 kicks you into its beautiful and dazzlingly dense cityscape with few restrictions. It offers a staggering amount of choice in how to build your character, approach quests, and confront enemies, and your decisions can have a tangible and natural-feeling impact on both the world around you and the stories of the people who inhabit it. Those stories can be emotional, funny, dark, exciting, and sometimes all of those things at once. The main quest may be shorter than expected when taken on its own and itās not always clear what you need to do to make meaningful changes to its finale, but the multitude of side quests available almost from the start can have a surprisingly powerful effect on the options you have when you get there. Itās a shame that frustratingly frequent bugs can occasionally kill an otherwise well-set mood, but Cyberpunk 2077ās impressively flexible design makes it a truly remarkable RPG.” — Tom Marks [Full Review]
PC Gamer – 78/100
“It’s the kind of game I’d upgrade for though, because Cyberpunk is a technical stunner and seeing your friends in high definition is worth the ask. Sure, The Witcher 3 was funnier, more clever and subversive, with better dialogue on the whole, but Iām taken by how relentlessly hopeful Cyberpunk is. Its exploration of a technocapitalist future relies heavily on genre tropes, with everyone from punks to dirty cops playing the part established way back in William Gibson’s Neuromancer. But Cyberpunk 2077 remains a loving, faithful treatment of the genre, and one that constantly urged me to look for the silver lining in every shit-soaked gutter…I found it moving and life-affirming in the final moments, even in the face of near certain death and a relentless onslaught of bugs. I suppose it’s an appropriate thematic throughline though: Cyberpunk 2077 is a game about V coming apart at the seams, in a city coming apart at the seams, in a game coming apart at the seams. Play it in a few months.” — James Davenport [Full Review]
Polygon – Unscored
“Like the city in which it is set, Cyberpunk 2077 may give off one impression when regarded from afar, one carefully constructed through years of marketing hype, but once players experience it up close, theyāll find that the truth is something else. On one hand, itās a more earnest and sincere game than all its edgy marketing has suggested. On the other, though the word cyberpunk evokes a radical vision of the future, thereās nothing revolutionary on offer here. Instead, itās a game obsessed with the past.” — Carolyn Petit [Full Review]
The Verge – Unscored
“In the way that Dungeons & Dragons codified Tolkienesque fantasy, Cyberpunk 2077 distills the most recognizable elements from influential fiction like Blade Runner and Neuromancer. The loosely defined cyberpunk genre began as a grounded alternative to space operas and post-apocalyptic wastelands, heavily influenced by hardboiled fiction. In the decades since, itās so thoroughly permeated science fiction that its innovations have become cliches. Today, ācyberpunkā has two contradictory meanings: tech-heavy futuristic media that feels organically grown from present-day social conditions, and a specific set of 1980s and ā90s-influenced retro-future noir conventions. Cyberpunk 2077 is a version of the latter.” — Adi Robertson [Full Review]
VentureBeat – Unscored
“What Cyberpunk really is, however, is a big open-world action role-playing game. What itās not is a look at gamingās future. Instead, it feels like a summation of where weāve come in gaming since the Xbox 360 generation. It feels like a game built by people looking around to see what works ā like Grand Theft Autoās open world, Watch Dogsā hacking, Assassinās Creedās quest-filled maps, Falloutās combat and character progression, Mass Effectās dialogue system, Batman: Arkham Knightās crime scene investigations, and every gamesā skill trees. At the same time, Cyberpunk doesnāt try much new. It feels big and expensive ā and getting all of these parts to fit together seems like an impossible challenge. But because of this, Cyberpunk 2077 is a glimpse at where we are and not what is next.” — Jeff Grubb [Full Review]
Vice – Unscored
“Cyberpunk 2077 is a game of the past and its forgotten futures. Its setting is a pastiche that was overtaken by history and technology. It is a piece of software that is a throwback to PC gaming of the 1990s and early 2000s in every possible way, and its aesthetic and narrative sensibilities of a teenage boy’s bedroom in the 1980s. Yet its lavish and utterly sincere devotion to its influences recalls what has made these dated visions so alluring and enduring. Cyberpunk is too tacky and graceless to be cool, but it’s very big, and very loud, and sometimes that’s all it takes to be awesome.” — Rob Zacny [Full Review]
Washington Post – Unscored
“Imagine the dense activities and detail of Kamurocho in the āYakuzaā games and other smaller role-playing titles, stretched out across miles of a proper āGrand Theft Autoā city, and youāre starting to grasp the ambition of the most anticipated game of the year…That game delivered what felt like a once-in-a-lifetime fantasy role-playing experience, with the kind of writing and interactivity weād been hoping for in the genre. And yet, despite that praise, it will be hard for me to say anything definitive in this review ā at least for now. In the time Iāve had with the game so far, I know Iāve missed out on a lot of the core experience…What makes matters worse is that this game is boiling over with glitches, particularly toward the gameās climax. As the game neared its end, every main character of the game was touched by some hilarious, scene-breaking glitch ā including the very final shot of the story before the credits rolled. Whether this world holds together is a question I just canāt answer yet. My early impressions come with many caveats.” — Gene Park [Full Review]
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Nvidia and GOG are finally kicking off their GeForce Now streaming partnership with one of the biggest games of 2020, with Cyberpunk 2077 being the first officially supported title from the digital storefront.
GeForce Now is Nvidia’s own take on game streaming. Instead of paying for games exclusive to its service, like Google Stadia, it pulls supported games from launchers where you have already purchased them, such as Steam and the Epic Games Store. Until this week GOG had not officially announced support, but that changes this week with Cyberpunk 2077.
“Players around the world, who own the game on GOG.COM, will be able to play the game via the cloud gaming service, exploring the streets of Night City on nearly any device including low-powered or incompatible Windows and Mac laptops, Chromebooks and more,” the announcement reads.
Cyberpunk 2077 will be the only game from GOG supported at this time, but the announcement hints at a possible expansion soon. The open-world RPG will be playable on the free tier as well as the paid one, which offers less waiting times in queues and support for features such as 4K and ray tracing.
If you’re still unsure about whether you should pick up CD Projekt Red’s latest title this week, our Cyberpunk 2077 review has you covered. “The side quests and the characters they showcase are the shining beacon through the neon-soaked bleakness of Night City, and they give you room to explore the best the core RPG mechanics have to offer,” wrote editor Kallie Plagge. “These are what carried me through an otherwise disappointing experience.”
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Update: Activision will unveil the first official gameplay look at Season 1 of Call of Duty: Black Ops Cold War and Warzone at this year’s The Game Awards on December 10 at 4 PM PT / 7 PM ET.
The Season 1 headliner is the new Warzone map Rebirth Island, which was uncovered by dataminers earlier this month and subsequently revealed by Activision. The map takes players back to Alcatraz and looks very similar to the same-named map from Call of Duty: Black Ops 4.
The cinematic trailer introduces and is narrated by Vikhor “Stitch” Kuzmin, an ex-KGB leader in charge of creating the biochemical weapon Nova 6 on Rebirth Island. After being tortured by Black Ops Cold War deuteragonist Russell Adler, Stitch wants to settle the score. With just one eye and a thirst for vengeance, Stitch is supposedly the latest operator coming to both games.
In preparation for launch on December 16, Activision called Season 1 “the largest free content drop in Black Ops history.” It includes the integration of operators, weapons, player progression, and Battle Pass rewards across Call of Duty: Black Ops Cold War and Warzone.
Cyberpunk 2077 is almost upon us, with its release date of December 10 creeping ever closer. Now, depending on what platform you plan to play it on, the game is available for preloading if you’ve already bought it. As the below tweet shows, you can now preload the game on Steam and the Epic Games Store.
The wait is almost over! If you’re looking to play #Cyberpunk2077 as soon as it’s available, here’s a map with global release timings. For PC and Stadia players, the release is simultaneous and scheduled for midnight GMT, and for all console players ā midnight local time. pic.twitter.com/W0QLIFAhH1
As for non-PC platforms, things are a little more complicated. According to an official release map, preloading has been available on Xbox since December 3. However, preloading won’t be enabled until two days prior to the release date on PlayStation, meaning that it’s not available until tomorrow. The game is also available for preload on GOG, the storefront that is also owned by the publisher of the game.
Cyberpunk 2077 is certainly the biggest game of the holiday season, if not the entire year. In GameSpotās Cyberpunk 2077 review, critic Kallie Plagge praised the game’s sidequests and characters, while faulting its superficial world and many, many bugs.
“But then it’s hard to get into Cyberpunk 2077’s world in general,” she wrote. “So much of it is superficial set dressing, and there’s so much happening all around you–ads going off at all times, gunfights breaking out in the streets, texts coming in about cars you’ll never buy–that a lot of the game feels superfluous. The side quests and the characters they showcase are the shining beacon through the neon-soaked bleakness of Night City, and they give you room to explore the best the core RPG mechanics have to offer. These are what carried me through an otherwise disappointing experience.”
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Cyberpunk 2077 has a ton of stuff packed into its open world, and some faces are more familiar than others. One NPC looks similar to the infamous CEO of Tesla and SpaceX, Elon Musk.
The game opens with a choice between three character back stories, known as lifepaths. The Corpo lifepath starts you off in a bathroom with your character throwing up in the sink. A Musk-like character walks in shortly after. CD Projekt Red hasn’t confirmed anything, but his profile does resemble that of the tech magnate as originally reported by cnet.
Musk in-game. Credit: CNET
Musk had a friendly back-and-forth with the Cyberpunk 2077 Twitter account back in 2019 when he revealed Tesla’s Cybertruck. The exchange was short, but has led some fans to believe that the character really is him.
“We had a deal, Elon,” the tweet from the Polish studio read, followed with an eyes emoji. Musk replied with “See ya in 2077.”
The exchange doesn’t mean much and is not a confirmation of him being in Cyberpunk 2077, although other influencers have been officially added to the game. Twitch streamer Ben “CohhCarnage” Cassell, along with others, unveiled their in-game characters back in June. We could see a similar situation with Musk.
Cyberpunk 2077 has seen a mixed response from critics. Reviewers have enjoyed the games’ open world but have said that bugs and technical issues harm the experience significantly.
“The technical problems not only took me out of the game literally but also led me to question whether certain things throughout the game were intentional. It often took me a moment or two to determine whether a visual glitch was supposed to be happening due to V’s cyberware, which is a major part of the story, or if I needed to reload the game,” said Kallie Plagge in GameSpot’s Cyberpunk 2077 review. “There were a few instances where I couldn’t tell if dialogue or an event had been skipped due to a bug or by design, since there are times where the game will skip you ahead in time as part of a scene. I also found some exploration sequences frustrating because it was incredibly hard to tell if I was just missing the clue I was supposed to find or if it hadn’t popped up at all, and I ended up leaving areas and coming back later on multiple occasions out of confusion and frustration.”
After eight years and numerous delays, CD Projekt Red’s eagerly anticipated Cyberpunk 2077 is finally here. The question on everyone’s lips is: Does Cyberpunk live up to the hype?
In the above video, our reviewer Kallie Plagge tells us about her time with the game, which amounts to 50hours of play. She sits down with Jake Dekker, who has also been playing, to discuss her experience so far with Lucy James. And there’s a lot to discuss, from the rough and ready charm of Keanu Reeves’ Johnny Silverhand, to the other, oftentimes quirky inhabitants of Night City. There are also the numerous sidequests to talk about, how first person combat from a developer famed for its third person games feels, and if the game manages to feel cohesive.
With an open-world game so big and dense as Cyberpunk’s, things are bound to go a little wrong, so Kallie also discusses the bugs she’s encountered in the game. Make sure to check gamespot.com to read Kallie’s final review, and subscribe to youtube.com/gamespot to watch the video review as soon as it’s ready. Cyberpunk 2077 launches on PS4, PS5, Xbox One, Xbox Series X/S, PC, and Stadia on December 10.
Cyberpunk 2077 releases this week, and the latest role-playing game from CD Projekt Red is massive in scope–despite the studio’s claims that it’s actually shorter than The Witcher 3, it’s still big. We’ve been playing it for review, and now we know exactly how long it will take you to get through.
How long is Cyberpunk 2077?
If you are rushing through the main storyline in Cyberpunk 2077, you can expect it to last you about 30 hours. This number can increase to around 40 hours if you are doing side missions fairly regularly. Should you want to see everything the game has to offer, you are looking at a much, much higher figure.
For comparison, the aggregate site How Long To Beat estimates that it will take you around 50 hours to beat The Witcher 3 if you are focused only on the main story, with dozens more hours if you are seeing everything in the game.
This lines up with CD Projekt Red’s previous claim that the game would be a little shorter than The Witcher 3. This was partially due to players’ feedback that The Witcher 3 was too long.
Cyberpunk 2077 is out now for Xbox One, PS4, Stadia, and PC, with backwards compatability across the PS5 and Xbox Series X|S. Full next-gen versions will arrive in 2021, and there is also a separate multiplayer component on the way. However, CD Projekt Red is treating it as a separate game rather than a mode that wasn’t ready for launch.