New Assassin’s Creed Setting Being Revealed On A Stream

Ubisoft has kicked off a stream that will reveal the setting of the next Assassin’s Creed game. Interestingly, the setting will be revealed via a unique piece of artwork produced by BossLogic, an acclaimed artist known for his awesome Street Fighter pieces and, more recently, his collaborations with Marvel and DC.

BossLogic will be streaming his progress and, by the end of the showcase, we’ll know where the new Assassin’s Creed will take place. Those who watch the official stream on Twitch have a chance to earn a drop for a future Assassin’s Creed skin. However, the event can also be seen on Mixer, YouTube, Twitter, and Facebook.

We’re currently a few hours into the stream and the setting hasn’t been fully revealed, but the artwork shows a few notable points. On one side of a silhouetted figure is an icy sea and some ships, while on the other is a land-based battle scene with a castle in the background. This may be indicating the rumored Viking setting, but we’ll have to wait for the stream to finish to know for sure.

The Assassin’s Creed franchise underwent a drastic evolution with Assassin’s Creed Origins. The game, which was set in ancient Egypt, took on more role-playing design elements. Most notably, it introduced a large number of quests that players could choose to undertake. Its follow up, 2018’s Assassin’s Creed: Odyssey, built on this with more intricate systems, a vast open-world, and multiple protagonists, among many other additions. Ubisoft then skipped releasing a new mainline entry in 2019.

Given Ubisoft’s investment in the technology powering this new iteration of the Assassin’s Creed franchise, it’s likely this new game will bear some similarities to Origins and Odyssey, with some fresh twists of its own. It’s unclear the extent of this reveal, and if we’ll get a glimpse at gameplay or some sort of story tease, but we’ll keep you updated with more information as it becomes available.

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Next Assassin’s Creed Setting Being Revealed Today

The setting for the next Assassin’s Creed game – rumoured to be set in the Viking era – will be revealed in a stream today.

Ubisoft has kicked off a stream hosted by digital artist Bosslogic, who’ll create a “unique art piece” that will reveal the setting. We’ll be updating this post as the day goes on, noting anything we learn from the art below.

You can watch the stream on Twitter, Mixer, YouTube and Facebook and Twitch.

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Update 1 – 6am PT: The image is now clearly in two halves, showing a frozen-looking shore on the left, and a more vibrant countryside on the right. That could signify the Vikings’ raiding journeys from Scandinavia to warmer countries in the south.

The first major addition to the image is a large stone castle, which would seem to lend some credence to the idea of an Assassin’s Creed game set in the Middle Ages – although stone castles first emerged in Europe towards the very end of the Viking Age, around 1,000 CE.

assassins creed castle

Update 2 – 7.50 PT: The left side of the image now features a couple of boats that look very much like Viking longships, while the right side features a battle between two differently armoured sides. A Viking game feels more and more likely.

assassin's creed longships

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The next Assassin’s Creed game is widely rumoured to centre around Vikings, so we could potentially see a Middle Ages setting emerge over the course of the stream – the Viking Age is a time period lasting from 800 CE to 1066 CE. Rumours have suggested that the game is subtitled (or code named) Kingdom or Ragnarok.

The Division 2 may have already teased that setting, given it included Assassin’s Creed’s Apple of Eden artifact placed suspiciously close to the word ‘Valhalla’.

If that does turn out to be the case we’d be in favour of that move, as we think a Viking-based game could bring the franchise full circle.

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Joe Skrebels is IGN’s Executive Editor of News, and he wants to go to Jorvik Viking Centre as research. Follow him on Twitter.

Fortnite Datamine Suggests Non-Combat Event Is on the Way

A new Fortnite datamine has unearthed a new map and what appears to be a Limited Time Mode in which players simply hang out and don’t fight each other.

Prolific Fortnite leaker Twitter account ShiinbaBR has posted several Tweets, one of which includes a look at a new map called Papaya, as well as a series of 9 communication emotes that are reportedly designed for the new map. Those emotes include the likes of nodding and shaking your head, waving, sitting, cheering, and waving a phone – all very much non-combat gestures.

ShiinbaBR also posted descriptions of two new Limited Time Modes. Party Royale allows players to “hang out with friends, play games, perfect your skydive and more” and asks you to leave your “weapons and mats behind”. Operation Payload is an escort mode with push/stop mechanics, where players can switch roles and choose “tech” each round.

The Papaya map image features a variety of location icons that all suggest non-violent activities, such as races, skydiving, soccer, and boating, which may mean these are the things available to do in Party Royale mode. It’s unclear if Operation Payload is a non-violent mode or not, but the description suggests it could favour tech over weapons.

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Fortnite’s update 12.50 goes live today, April 29, and so it should not be long before we see these elements materialise (provided ShiinbaBR remains as accurate as they have been).

For more from Fortnite, check out its latest event which featured a Travis Scott concert attended by 12.3 million players, and when you can expect Fortnite Chapter 2 – Season 3 to begin.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter

Trials of Mana PC Demo Pulled After Players Accessed Full Game

The PC demo for Trials of Mana has been pulled from Steam after an exploit was found that let players access the full game from within.

The news was revealed in an announcement post on the Trials of Mana Steam Community page, where the developers didn’t address the specifics of the exploit, citing “unforeseen circumstances” as the reason behind taking the demo down. In the comments below, many users are pointing out that hackers were able to bypass the restrictions of the demo to play the full game. There is no mention of a revised release date for the demo, but the developers made note that they “hope to have it back up again very soon.”

Player progression within the now-pulled demo will be carried over into the new revision, so you can get back to where you left off once Square Enix fixes the exploit. If you own a PS4 or Nintendo Switch, you could play the demo on those platforms instead for the time being.

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It’s important to note that the game is already available on PC, PS4 and Nintendo Switch – it launched on April 24th, last week, and this exploit was caught after the game’s release.

It’s not clear at time of writing how players were using the demo version to play the full game, but many comments make mention of Denuvo anti-tamper, a DRM (digital rights management) solution.

This isn’t the first instance of a demo being taken down due to an exploit leading players to the full game – back in 2018, Sega was forced to spike the demo for Yakuza 6: The Song of Life from the US PlayStation Store after users were exploiting it to access the full game. For more on Trials of Mana, check out our review, which we called “a great remake of a 16-bit classic.”

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter. 

SnowRunner Review

There are a bunch of different kinds of difficulty in games. Some test your reflexes and timing, some test your tactical smarts, and others try your patience. SnowRunner’s brand of harsh difficulty is a uniquely slow paced but infectiously rewarding blend: it’s a sandbox-style trucking simulator where the enemy isn’t time, it’s the harsh and hostile terrain.

This game is admirably unafraid to make you earn every literal inch of progression through its waterlogged swamps, muddy bogs, and snow-covered trails, although it’s slightly let down by an occasionally aggravating chase camera, illogical upgrade hurdles, and some unnecessarily finicky menu shuffling.

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There’s a lot more to SnowRunner than just lugging cargo from Anytown, USA to what feels like the arse-end of the Earth. Unlike most games infamous for their immense difficulty, however, doing well in SnowRunner is less a matter of your lightning-quick reflexes and more a test of your patience and decision-making skills. Success means you brought the right tool for the job, managed your fuel, and picked an appropriate route. Failure is the result of underestimating an obstacle, hurrying too much, or biting off more than you can chew.

[poilib element=”quoteBox” parameters=”excerpt=Drive%20smart%20and%20this%20world%20can%20be%20tamed.%20Drive%20dumb%20and%20you%E2%80%99re%20a%20lawn%20ornament.”]And that’s easy to do! Mud will suck trucks into the ground, deep water will knock out engines, and steep grades will roll semis sideways. Bound by the same heavy-handling dynamics and physics-based, deformable ground materials that have underpinned its predecessors – MudRunner and Spintires – SnowRunner is punishing and sometimes merciless, but rarely outright unfair. Drive smart and this world can be tamed. Drive dumb and you’re a lawn ornament.

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SnowRunner sets you and your trucks loose in an array of distinct environments, from muddy Michigan to snap-frozen Alaska and, finally, Taymyr in Russia. They’re larger than the maps in MudRunner, so there’s much more ground to cover. There’s also a vast assortment of new cargo types, which are weaved into the context of more varied objectives. A fallen bridge may need steel and timber to be rebuilt, while a local facility may be after food or fuel. Outside of delivery work there are stranded trailers to return, drowned and broken trucks to rescue, and other odd jobs to complete. Considering how long it can take to negotiate a single, slippery hill with a full load, there are dozens and dozens of hours of trucking time here. Hundreds, probably.

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I do, however, find it pretty annoying the objective system isn’t intuitive enough to automatically prompt a change in mission if you veer off from a planned route to, say, tug a missing trailer from a swamp and return it to its owner. You either have to go to your task lists – of which there are multiple – find the mission manually, and activate it from there, or activate the mission itself from the destination before it lets you drop it off.

Unsurprisingly, completing objectives earns cash for brand-new, better trucks more suited to taming the harsh maps. There are, however, decent trucks hidden on the maps already, and I focused on finding them to add to my garage rather than buying new ones as the payouts are a little stingy and standard missions can’t be replayed for more credits (though there are certain timed delivery challenges that can be repeated).

Cash can also be injected into upgrades for your trucks, but it seems a bit daft that certain, utilitarian upgrades are locked until you hit the required level. It’s a fine enough way to reward progress through an arcade racer, for instance, but it makes little sense in a straight-laced, all-terrain delivery simulator to arbitrarily prevent you from buying off-road tyres you could otherwise afford.

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The biggest disappointment is that the handling of the small, lighter scout vehicles – like SUVs and utes – isn’t great. They’re fine enough in the mud and muck but on level surfaces the rear feels strangely disconnected from the ground at times, almost as if the back wheels are strafing left and right. They sound surprisingly toothless, too; mash the throttle and they just drone up through the rev range before changing gears endlessly.

[poilib element=”quoteBox” parameters=”excerpt=The%20truck%20handling%20physics%20are%20satisfyingly%20hulking%20and%20heavy.”]Happily, the truck handling physics are satisfyingly hulking and heavy, and the nature of SnowRunner’s objectives will demand you spend much more time in these good-looking and better-sounding vehicles. Whether clattering over the rutted roads or slowly clawing through slop, the sense of bulk in SnowRunner’s big boys is translated very well. The camera can jump around jarringly when hauling long trailers, though, and it’s also probably worth noting that, if you bought this on disc at retail, the ability to invert the Y axis for the camera only arrived in the day-one patch. If this is a must for you, this patch is essential. Playing uninverted was turning my brain to mush.

SnowRunner can be played from start to finish in four-player co-op and some missions in particular feel like they were very much designed for co-op rather than solo play. Rolling, wrecking, or running out of fuel in the maps with no player garages to respawn to is a particularly lonely experience; having a convoy of fellow truckers on standby will go a long way to make SnowRunner’s most isolated objectives less intimidating.

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Fortnite Might Get A No-Combat “Party Royale” Mode Soon, Datamining Reveals

If all the violence and strife on Fortnite’s battle royale island has got you feeling anxious, the game might soon have a new mode to soothe your woes. According to prolific Fortnite dataminer Lucas7yoshi, there’s evidence to suggest that the massively-successful game will soon have a “Party Royale” mode, where players will be free to explore the island and engage in non-combat activities, such as skydiving.

The leaker also uncovered a map that might serve as the setting for this new mode. According to a follow-up tweet, Lucas7yoshi believes that the mode will start being tested this Friday at 9 PM Eastern / 6 PM Pacific. As with all leaks, it’s best to take this information with a grain of salt, but his track record does suggest that there’s something to this.

In other Fortnite news, the game’s 12.50 update is now live. Though it does not include any patch notes–as usual–it appears that the update has drastically changed the amount of aim assist given to controller players, a shift that popular streamers have been clamoring for. We’ll have more word on the changes as this story develops. Recently, Fortnite hosted a concert event with Travis Scott that boasted a record-breaking number of players over its five performances. There’s also a weekly challenge where players must collect five golden pipe wrenches.

Now Playing: Fortnite – Slurp Legends Short

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PS4’s Free PS Plus Games For May 2020 Revealed

With May just around the corner, Sony has revealed the next batch of free games for PS Plus subscribers. As usual, May 2020’s PS Plus lineup consists of two PS4 games: Cities: Skylines and Farming Simulator 19.

Cities: Skylines is an acclaimed city-building sim in which you plan and develop a metropolis. The game offers a realistic take on the genre, giving you full control over zoning neighborhoods and letting you establish districts and policies.

Farming Simulator 19, meanwhile, has you running a farm business. You’ll need to plant and harvest crops, invest your money in new equipment and land, and take care of livestock.

Both games will be free for PS Plus members from May 5 to June 1. You can read more about the titles on the official PlayStation Blog.

In the meantime, you still have a few days to grab April’s free PS Plus games: Uncharted 4: A Thief’s End and Dirt Rally 2.0. Both titles will return to their regular price starting Monday, May 4.

May 2020 PS Plus Free Games

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Pokemon Go Battle League Season 2 Changes, Schedule, And New Rewards

Season 1 of Pokemon Go‘s Go Battle League is coming to an end this week, and developer Niantic has shared the first details on what’s next for the online PvP mode. Season 2 kicks off this Friday, May 1, at 1 PM PT / 4 PM ET, and it features some new rewards and other changes.

As before, the Go Battle League’s format will rotate every few weeks. From May 1-25, battles will be contested under Great League rules; the format will then shift to the Ultra League from May 25-June 15; and the Master League will run from June 15-29.

Coinciding with the Master League will be Go Battle League’s first-ever Premier Cup. Like the Master League, there are no CP limits in the Premier Cup, although Legendary and Mythical Pokemon cannot be used. After June 29, all three leagues and the Premier Cup will be live until Season 2 ends on July 6.

A few other things will remain the same in Season 2. The walking requirement to take part in the mode has once again been removed, and you’ll still have a chance to catch Metagross and Pikachu Libre–which can only be found exclusively through the mode–as reward encounters when you hit rank 1 and rank 10, respectively.

This time around, however, there will be some new Go Battle League rewards, including new Pokemon. You’ll encounter Stunfisk starting at rank 4; Rufflet starting at rank 8; and Scraggy starting at rank 9. If you hit rank 10 during the season, you’ll earn a new avatar pose, and you’ll take home an Elite Fast TM if you close out the season at rank 7 or higher.

Niantic is making other, broader changes to PvP battles as well. You’ll now be able to initiate a battle with another player via QR codes, regardless of your friendship level or distance. You’ll also be able to send battle invites to Good Friends and Great Friends, rather than just Ultra and Best Friends. Finally, a handful of attacks have receive balance adjustments, and the Legendary Pokemon Palkia is now able to learn the move Aqua Tail.

In other Pokemon Go news, Niantic is bringing back a handful of Legendary Pokemon to the game to celebrate the launch of Remote Raid Passes. Throughout May, the studio will also be offering special “Throwback Challenge” research questlines, which will include the arrival of some Galarian Pokemon.

Go Battle League Season 2 Schedule

Great League

  • May 1 – May 25

Ultra League

  • May 25 – June 15

Master League

  • June 15 – June 29

Premier Cup

  • June 15 – June 29

All formats

  • June 29 – July 6

Now Playing: Pokemon GO – GO Battle League Dev Insights

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Reggie Fils-Aimé Has Launched a Gaming Podcast

Former president of Nintendo of America Reggie Fils-Aimé has launched a gaming podcast alongside journalist Harold Goldberg, with donations helping to bring mentorship and technology to disadvantaged youths in New York City.

Talking Games with Reggie and Harold is a seven-episode podcast featuring Reggie and Goldberg, the latter of whom is the founder of the New York Videogame Critics Circle, a non-profit organization that mentors those less fortunate in journalism and game development. You can learn more about what the NYVGCC does over on its website.

According to The Washington Post, the first guest on Talking Games will be Geoff Keighley, head honcho of The Game Awards. As for Fils-Aimé’s intentions with the podcast, he told The Post, “Our vision is to create a fun, entertaining, informative podcast with its goal to benefit the nonprofit.” As for his connection to the NYVGCC, Fils-Aimé grew up in the New York neighbourhood of The Bronx, where he’s returned following his retirement to mentor local students.

As well as the podcast announcement, Fils-Aimé and Goldberg have launched a funding campaign with plans to raise $15,000. If your wallet is ready, donations are being gathered via GoFundMe and will help fund the NYVGCC’s mentoring work, as well as providing gaming technology and education to homeless youths in New York City. The NYVGCC is also moving its journalism courses online free of charge so they can be accessed by educators and prospecting students.

Those who wish to donate will receive “extra content” from Fils-Aimé and the forthcoming podcast guests, as well as a means to bid for special gaming memorabilia held by the NYVGCC. Reggie Fils-Aimé recently joined GameStop’s Board of Directors to help save the struggling retailer.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.