The New iPad Pro Gets Faster and a Fancy Keyboard With a Trackpad

If you’ve been sitting on the fence waiting for Apple to finally update the iPad Pro, your wait is finally over.

This morning the Cupertino company introduced its 2020 refresh of both the 11-inch and 12.9-inch iPad Pro. They don’t feature a new design or the iPhone 11 Pro’s Super Retina Display, but they have been tuned up with an A12Z Bionic chip that promises to be faster than most Windows-based laptops.

Apple’s new tablet is also the first iPad to receive an Ultra-Wide camera—putting it on par with the iPhone 11—and studio-quality mics. Lastly, the new iPad Pro models feature a LiDAR Scanner for depth sensing and AR-powered apps.

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What’s far more impressive is the new iPad keyboard Apple has rolled out. Firstly, it features a trackpad for the first time, allowing you to use your tablet like a genuine macOS device. This new Magic Keyboard also allows you to elevate your iPad Pro at a more comfortable typing and working angle.

The new 11-inch iPad Pro starts at $799 and the 12.9-inch iPad Pro runs for $999. Both base models come with 128GB of storage space. Of course, you have the option of picking the larger 256GB, 512GB, and 1TB capacities as well as adding 4G LTE cellular connectivity.

Of course, the iPad Pro doesn’t come with an included keyboard, so you’ll have to pony up $129 for the Smart Folio Keyboard. And if you want Apple’s new Magic Keyboard and its attached trackpad, that’ll be $299 for the 11-inch model, or $349 for the 12.9-inch one (yes, it really costs almost half as much as an 11-inch iPad Pro).

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The MacBook Air is affordable again

Apple also announced a refreshed MacBook Air as its second laptop to receive the overhauled scissor switch-based Magic Keyboard.

Now that the new MacBook Air has ditched that Apple’s faulty butterfly mechanism, it should be a far more reliable typing companion. Plus, you get the same 1mm of keyboard travel as the 16-inch MacBook Pro.

The MacBook Air also features Intel’s latest 10nm Ice Lake Y-series processors with Intel Iris Plus Graphics, which promise to deliver 80% improved graphics performance.

Best of all Apple has dropped the price of the MacBook Air to $999—$100 less than the device’s initial $1,099 starting price—while also doubling the standard storage capacity to 256GB.

Speaking of doubling storage, the standard $799 configuration of the Mac Mini now comes with 256GB of storage as well.

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Kevin Lee is IGN’s Hardware and Roundups Editor. Follow him on Twitter @baggingspam

PS5 Specs Revealed: CPU, GPU, SSD, TFLOPs Details And More

As part of Sony’s big PlayStation 5 information blowout during a GDC livestream, the company officially announced the specs for the next-generation console. In short, it’s a very powerful machine.

PlayStation system architect Mark Cerny is discussing the PS5 hardware as we speak, but during the stream, Digital Foundry published a feature revealing the system’s specs. Its CPU features 8 Zen 2 cores, and its GPU–using custom RDNA 2 architecture–offers 10.28 TFLOPs of power. It comes with 16 GB of memory and an 825 GB SSD, and it allows for storage to be expanded with an NVMe SSD slot.

Cerny noted during his chat that TFLOPs alone aren’t the ultimate measure of performance; you can’t simply compare compute units or FLOPs from PS4 to those of PS5, for instance. While that TFLOPs figure is lower than that of the Xbox Series X, Digital Foundry states, “Sony’s pitch is essentially this: a smaller GPU can be a more nimble, more agile GPU, the inference being that PS5’s graphics core should be able to deliver performance higher than you may expect from a TFLOPs number that doesn’t accurately encompass the capabilities of all parts of the GPU.”

PlayStation 5 Specs

Component Spec
CPU 8x Zen 2 Cores at 3.5GHz (variable frequency)
GPU 10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency)
GPU Architecture Custom RDNA 2
Memory/Interface 16GB GDDR6/256-bit
Memory Bandwidth 448GB/s
Internal Storage Custom 825GB SSD
IO Throughput 5.5GB/s (Raw), Typical 8-9GB/s (Compressed)
Expandable Storage NVMe SSD Slot
External Storage USB HDD Support
Optical Drive 4K UHD Blu-ray Drive

For comparison, the Xbox Series X will feature 12 teraflops of performance, built off AMD’s new RDNA 2 architecture. The GPU will feature 16GB of GDDR6 memory across a variable memory bus–10GB will run at 560GB/s, while the remaining 6GB will run at a slower 330GB/s. The Series X will support two types of external memory, allowing you to expand SSD storage with a proprietary drive from Seagate or store games on an external HDD (in the same way as the Xbox One).

Cerny shared many new details on the PS5’s system architecture, and he spoke about how Sony plans to push the future of games with this new hardware. One part of this is the PS5’s new SSD, which speeds up loading times (see the Spider-Man comparison here) and offers a number of other benefits to developers.

The PS5’s new system architecture will allow for faster rendering, which means more environmental objects and textures will populate at a faster rate. Like the Xbox Series X, the PS5 will also have ray tracing support to help developers make better-looking games.

The PS5 also has a new controller that features haptic feedback instead of the standard rumble technology used by many companies for years. As an example, crashing a car in a racing game will feel different than making a tackle in a football game. The new PS5 controller also has “adaptive triggers” that can be programmed by developers.

We also know the PS5 will have a disc drive for physical games and 4K Blu-rays, and that disc capacity will be 100 GB. The PS5 will also require players to install their games, but with the option to choose what part of a game to install.

The PlayStation 5 is due to launch this holiday, though a price point and official games launch lineup have not been announced yet. For its part, Microsoft is also releasing a next-gen console, the Xbox Series X, this holiday season with Halo Infinite as a launch title.

PS5: Full Specs Revealed

PlayStation 5’s full specs list has been revealed.

A full spec list for the PlayStation 5 has been revealed first at Digital Foundry.

 

  • CPU: 8x Zen 2 Cores at 3.5GHz (variable frequency)
  • GPU: 10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency)
  • GPU Architecture: Custom RDNA 2
  • Memory/Interface: 16GB GDDR6/256-bit
  • Memory Bandwidth: 448GB/s
  • Internal Storage: Custom 825GB SSD
  • IO Throughput: 5.5GB/s (Raw), Typical 8-9GB/s (Compressed)
  • Expandable Storage: NVMe SSD Slot
  • External Storage: USB HDD Support
  • Optical Drive: 4K UHD Blu-ray Drive

 

Make sure to check out every detail we’ve learned in today’s PS5 showcase. You can also check out the full Xbox Series X specs here.

Developing…

Gabe Newell: Artifact Was a ‘Giant Disappointment’

Valve co-founder Gabe Newell says his company’s digital card game, Artifact, was a “giant disappointment” – but points to the educational value of failure, and its positive effect on what’s come next.

Speaking to Ryan McCaffrey for IGN First, Newell explained that he prefers not to dwell too much on the company’s greatest successes, instead focusing on what it’s gotten wrong, and how to improve on that:

“We’re always concerned about what we need to do next, and how we’re evolving, and what are the new challenges”, he explains. “We do postmortems and analysis, but it’s always perspective. Like, ‘OK, so how does that change stuff?’ I’ll spend time thinking about Artifact, and why Artifact ended up being a disappointment, and that’s actually way more useful than thinking about the impact we had on the industry. One is likely to help us make better decisions in the future, and the other is less useful.”

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Newell expands on that point later in the interview, while explaining the thinking behind the 16-year gap between Half-Life 2 and the upcoming Half-Life: Alyx. Newell makes clear that he sees Half-Life games as ways to “solve interesting problems” in game design, and that the company didn’t perceive those kinds of problems during that time. Instead, it chose to make new products, some of which were huge hits, and others that didn’t succeed.

“We can be right and we can be wrong – we make mistakes,” Newell continues. “We did Steam Machines, Artifact was a giant disappointment, we screwed things up. For us, [releasing Half-Life: Alyx] is actually a really powerful moment for us, because this is as good as we get. We want to find out, are we on the right track? We want people to come back and say, ‘Oh my god, the magic still is there – the guys at Valve can take this kind of experience and build something that opens our eyes as designers, that thrills us as players, that reviewers look at and say ‘no, this is legit” And if it’s not then that’s also going to be super powerful and super useful for us.”

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Despite reviewing well, Artifact was heavily criticised for its approach to monetisation, and player counts dropped fast. Eventually, members of its development team were laid off and Valve admitted there were ‘deep-rooted issues’ with the game.

Of course, Valve isn’t aiming for failure, but Newell makes clear that the company doesn’t bury its head in the sand when it happens: “How everybody reacts to it is going to tell us what the next generation of changes and improvements we’re going to make. Unfortunately, failure is more educational than success – I’m going for a little ‘not-education’ this time around.”

Newell doesn’t dig into what exactly the company learned from Artifact’s failure, but its return to an immersive, single-player game with Half-Life: Alyx is certainly a pivot from the game-as-service model Valve’s favoured in recent years. We’re running an IGN First on Half-Life: Alyx all month, and can tell you about the first 4 hours, how Zelda inspired its new gravity gloves, and answer your burning questions.

Of course, we also have the full half-hour interview with Gabe Newell and Half-Life: Alyx developer Robin Walker, where discussion also turns to how The Matrix is a lot closer than we realise.

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Joe Skrebels is IGN’s Executive Editor of News, and he is also a giant disappointment. Learn from him on Twitter.

Reno 911! Is Coming Back, And It Has A New Format

The much-loved mockumentary series Reno 911! is a pastiche of law enforcement reality shows that ran for six seasons between 2003 and 2009. It has now been announced that the series has been greenlit for a new season.

The next season of Reno 911! will be released onto Quibi, the upcoming streaming platform that will feature videos that run no longer than 10 minutes. While the previous seasons of the show featured 22-minute episodes, the fragmented nature of the series should lend itself to this format. The new season doesn’t yet have a release date, but Quibi is set to launch in April.

In a statement, Reno 911! writer and star Thomas Lennon said, “Reno 911! holds a special place in our hearts, and it will be a delight to get the original cast back together for ‘re-boot goofin.’ Hopefully Nick Swardson can still roller skate. Quibi’s short format seems custom made for our show.”

This news follows the announcement of 50 States of Fright, a horror anthology that will also release onto Quibi. The series will revolve around urban legends from around the country, and the first teaser was released earlier this month.

Quibi will launch on April 6. The cost of the service will be $5 a month with ads or $8 a month without. It will launch with 50 original shows, including reboots of MTV’s Singled Out and Punk’d. Additionally, there is a Legends of the Hidden Temple revamp for adults coming to the service as well.

Now Playing: Best Things To Stream For March 2020 – Netflix, Hulu, Amazon Prime Video

Gabe Newell: ‘We’re Way Closer to The Matrix Than People Realise’

While his studio makes Half-Life: Alyx, Valve co-founder Gabe Newell has been working on something a little more future-forward – brain-computer interface research – and says “we’re way closer to The Matrix than people realise.”

In an interview with Ryan McCaffrey for IGN First, Newell was asked what a typical day looks like for one of the most influential men in gaming. Newell’s answer centred on the fact that he prefers to avoid having a ‘typical day’, but said that, “the area I’m spending a lot of time on has been growing out of a bunch of research that occurred a while ago on brain-computer interfaces, and I think that’s kind of long lead stuff. So that’s the kind of background thread that I get pulled back into when other things aren’t demanding my attention.”

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Later in the interview, Newell returned to the idea as it pertained to the opportunities that Valve has in front of it to change the medium of gaming, as it’s trying to do with Half-Life: Alyx and VR – and he led with a bold statement:

“We’re way closer to The Matrix than people realise. It’s not going to be The Matrix – The Matrix is a movie and it misses all the interesting technical subtleties and just how weird the post-brain computer interface world is going to be – but it’s going to have a huge impact in the kinds of experiences that we can create for people.”

Brain-computer interface tech – the practice of connecting the human brain to a device to allow for control of one over the other – has come a long way in recent years, with researchers now able to facilitate brain-based control over tablets. Newell didn’t make it clear exactly what his work centred on, but it’s clearly in the formative stages:

“I think it’s one of those things where we’re going to learn a lot as we progress – there’ll be some things that turn out to be ridiculously hard, and other things that’ll turn out to be ridiculously easy. Like, I think connecting to people’s motor cortex and visual cortex is going to be way easier than people expected. […] Reading and writing to somebody’s motor cortex is much more of a tractable problem than making people feel cold, and you never would have guessed that. I never would have guessed that until going into it. But it turns out that your brain has really good interfaces for some things, and really badly-designed, kludgy interfaces for doing other things.”

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One thing Newell does make clear is that this isn’t aimless research – he very much sees brain-computer interface technology as a next step for gaming, not to mention other forms of entertainment:

“I think that it’s an extinction-level event for every entertainment form that’s not thinking about this. If you’re in the entertainment business and you’re not thinking about this, you’re going to be thinking about it a lot more in the future.”

As of right now, however, Newell and his team are thinking about how to change the medium in a different way with Half-Life: Alyx – arguably VR gaming’s first blockbuster project. We’re running an IGN First on the game all month, and can tell you about the first 4 hours, how Zelda inspired its new gravity gloves, and answer your burning questions.

Of course, we also have the full half-hour interview with Gabe Newell and Half-Life: Alyx developer Robin Walker, where they talk about far more than just Matrix tech, from how Artifact is a disappointment, but a learning experience, to why a new Half-Life took so long.

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Joe Skrebels is IGN’s Executive Editor of News, and he’s ready for one of those Zion parties. Follow him on Twitter.

Gabe Newell Opens Up About Valve’s Past, Present, and Future

Gabe Newell took his Microsoft earnings (he helped develop Windows in the early days of the company) and co-founded Valve Software in 1996. Since then, he’s been there every step of the way as the studio has literally helped shaped the industry – from creating highly influential, Hall of Fame-worthy games like Half-Life 1 and 2, Portal 1 and 2, Team Fortress 2, and Dota 2 to building the backbone of PC gaming with Steam.

While visiting Valve for our March IGN First coverage of Half-Life: Alyx, the studio’s first return to the Half-Life universe in over a dozen years, I had the rare chance to sit down with Newell, who doesn’t do a lot of interviews, in his 17th-floor Kirkland, Washington office. In the half-hour conversation you can watch above, Newell talks about the studio’s past with Half-Life, the surprising answer to what his favorite Half-Life game is, mistakes that Valve has made, what keeps a man worth billions of dollars coming to work every day, how he spends his days, what the next decade looks like for Valve (hint: it involves a brain-AI interface), and more!

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For more on Half-Life: Alyx, check out all of our IGN First coverage thus far, including nine minutes of new gameplay, Half-Life 2 developers reacting to a Half-Life 2 speedrun, and more! And stay tuned for our full review of Half-Life: Alyx, coming soon.

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Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

Pokemon Sword & Shield Update Fixes Hacked Pokemon Crash

Nintendo has rolled out a new update for Pokemon Sword and Shield. The patch notes on Nintendo’s support website simply say the v1.1.1 update “fixed several issues to improve gameplay experience,” but it appears one of these was a dreaded crash caused by hacked Pokemon.

Many players have recently reported that they’ve received hacked Pokemon through Surprise Trade, which would cause the game to crash when trying to access the Y-Comm menu. Pokemon fansite Serebii reports that the new Sword and Shield patch resolves this issue, so you should be able to use Surprise Trade again without any worries.

Pokemon Mystery Dungeon: Rescue Team DX and the Switch version of Pokemon Home have also received new updates. However, the patch notes for both are likewise vague, only saying that the updates have “fixed several issues to improve gameplay experience.”

In other Pokemon news, a new Max Raid event is currently underway in Sword and Shield. Until March 25, you’re more likely to find Gigantamax versions of Machamp, Gengar, and Snorlax in Max Raid dens. You also have until the end of the month to claim a few freebies in the games, including 20 free Battle Points and a free Bottle Cap. You can see all the free gifts available right now for Pokemon Sword and Shield here.

Pokemon Sword and Shield are receiving two big, paid expansions later this year called Isle of Armor and The Crown Tundra. Each introduces new mechanics, items, characters, and areas to explore, as well as a variety of new and returning Pokemon. Isle of Armor is slated to launch in June, while The Crown Tundra will follow in fall.

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New Humble Bundle Gets You $300 Worth Of Steam Games For $20

If you like paying less for a bunch of games and helping out charity at the same time, then you probably already know about Humble Bundle, the PC games store that contributes a portion of its proceeds to various causes. The latest Humble mega bundle features a collection of Capcom games, with three different levels of games, DLC, or coupons that you can unlock by paying a certain amount. According to Humble, the entire collection of content is worth as much as $305, and you can get it for as cheap as $20, although you can elect to pay more.

The first batch of titles can be unlocked with just $1: Strider, a side-scroller with fast-paced ninja combat; Mega Man Legacy Collection, which bundles the six original Mega Man games; Resident Evil Revelations 2’s first episode, Penal Colony, which stars Claire Redfield; and Resident Evil 2 DLC that unlocks bonus content normally locked behind achieving certain records.

Pitch in at least $10.83, and you’ll also get the Mega Man X Legacy Collection along with several more Resident Evil games: Resident Evil 0 Remaster, Resident Evil Revelations, and the complete season of Resident Evil Revelations 2. You’ll also get 50% off coupons for both Resident Evil 2 Remake and Devil May Cry 5, which both released last year. These coupons have to be redeemed in the Humble Store. It’s unfortunate the bundle features coupons for these critically acclaimed titles rather than even one of the full games, but considering both games are currently full price on Steam, it’s still a solid deal.

For $20, you’ll get all of the above along with Mega Man 11, the latest entry in the action-platforming series; the Street Fighter 30th Anniversary Collection; Dragon’s Dogma: Dark Arisen, an open-world action RPG; Devil May Cry 4’s Special Edition; the remastered HD version of Resident Evil; and Dead Rising 4, a zombie-survival game set in an open-world sandbox.

As usual, you can choose where your money goes, splitting it between the publisher, charity, and even adding a tip for Humble if you’d like, or you can allocate all of your money to one or the other. This month’s featured charity is Direct Relief, a non-profit organization that’s one of the largest providers of medical relief in the world. Direct Relief has more information on its website about its current relief activities addressing the coronavirus pandemic, including working with health authorities to provide protective equipment and medical supplies to health workers. Humble also allows you to choose another charity from its database of thousands if you prefer.

You can check out everything included in the Capcom Mega Bundle below. You have just under two weeks to claim the bundle, and you can get it now at Humble.

Capcom Mega Bundle

Pay $1 or more to unlock:

  • Strider
  • Mega Man Legacy Collection
  • Resident Evil Revelations 2 – Episode 1: Penal Colony
  • Resident Evil 2 – All In-Game Rewards Unlock

Pay more than the average of $10.83 to also unlock:

  • Mega Man X Legacy Collection
  • Resident Evil 0 HD Remaster
  • Resident Evil Revelations
  • Resident Evil: Revelations 2 – Complete Season
  • 50% off Humble Store coupon for Resident Evil 2
  • 50% off Humble Store coupon for Devil May Cry 5

Pay $20 or more to also unlock:

  • Mega Man 11
  • Street Fighter 30th Anniversary Collection
  • Dragon’s Dogma: Dark Arisen
  • Devil May Cry 4 – Special Edition
  • Resident Evil HD Remaster
  • Dead Rising 4

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Xbox Game Pass Ultimate “Perks” Now Offer Some Free DLC

Microsoft has revealed a free additional extra that is now available to all Xbox Game Pass Ultimate subscribers. Dubbed Perks, it will add in-game content and DLC to existing games on the service, starting with four titles today.

Perks will automatically be applied to anyone subscribed to Game Pass Ultimate at no additional cost, and be accessible on an Xbox One, the Xbox app on Windows 10, or via the Xbox Game Pass app for mobile. Right now, you can claim content for World of Tanks: Mercenaries, Sea of Thieves, Smite, and Phantasy Star Online 2, which includes:

  • Phantasy Star Online 2: A special content bundle, which includes unique emotes, in-game cosmetics including an Xbox jacket, a gold ticket Mission Pass and in-game currency with a Meseta Crystal. Available to members in the US and Canada only.
  • World of Tanks: Mercenaries: Three free powerful tanks and additional in-game items.
  • Sea of Thieves: Ori-inspired Ancestral Sails, Figurehead, Hull, and Flag to adorn your ship.
  • Smite: A bundle that unlocks five Gods, special character skins and voice packs.

Games Pass Ultimate is the all-encompassing subscription that Microsoft offers, bundling together Game Pass for both Xbox One and PC, along with an Xbox Live Gold Subscription. You can sign-up now as a new member for $1, or continue a membership from $15/month.

Microsoft has made several announcements this week now, including a deep dive into the technical aspects of its new console, the Xbox Series X.

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