The Last Of Us Part 2 Safes Guide: Every Combination Answer

Like its predecessor, The Last of Us Part II contains several environmental puzzles. Among the ones you’ll come across on your adventure are the combination safes. If you’re having trouble with finding the safes or their corresponding clues for figuring out all of the combinations, you’ve come to the right place. If you just want the answer and don’t care about solving the riddles, we have those listed too.

Just so you know, we do have to go into slight story spoilers in this guide to explain where certain safes are. We don’t go into narrative developments, but we do spoil what type of locations you’ll visit in the game by describing where to find certain safes and their corresponding clues.

So if you want to go into The Last of Us Part II completely free of spoilers, we suggest playing through the game first and then coming back to this guide for a new game plus run or follow-up playthrough. There are 15ish safes in the game to find. We say 15ish as two of the combination locks you need to solve aren’t connected to safes–one is a vault, the other is a cage. However, we’ve decided to throw them in here anyway.

In GameSpot’s The Last of Us Part II spoiler-free review, Kallie Plagge writes, “At times, the pain you inflict feels so senseless that it can leave you numb. It’s all messy and bleak and made me profoundly sad for myriad reasons, but the more I reflect on it, the more I appreciate the story and characters at its core. I wanted almost none of it to happen the way it did, and that’s what’s both beautiful and devastating about it.”

Safe #1

The first safe is difficult to miss–in the opening chapter of the game, Jackson, you’ll find the safe inside the supermarket that’s full of spores and infected. The story will lead you to this safe. Finding the clue for the combination is pretty simple too, as it’s on the desk right next to the safe.

If you need help figuring out the clue, look at the pictures that are on the desk and then look at the collection of photos that are on the wall slightly behind you–they detail all the winners of the employee of the month. Still don’t get it? The combination is 07-20-13.

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Safe #2

You’ll need to go to an actual bank to find the second safe–which you’ll discover very early on in Seattle Day 1 in Seattle’s Downtown region. It’s technically more of a vault than a safe, but you’ll need to find the clue to its combination just like the other safes in the game. The bank is in the giant open area that Ellie journeys to after The Last of Us Part II’s opening chapter. It’s located at 5th and James. You can miss the bank (it’s optional) but you’ll stumble on it eventually if you just explore the area.

Inside the bank, you’ll find the remains of a heist gone wrong. Among the remains is a note that details the plan for the heist as well as the code you’ll need to open the vault. The vault is on the left wall of the bank, through the safety deposit box room–it opens to the combination code 60-23-06. While you’re here, be sure to open the safety deposit box in the corner. It hides the antique ring artifact, which you’ll need to find to unlock the “So Great And Small” PlayStation Trophy.

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Safe #3

You can find the third safe after slipping through the fence Downtown at Madison between 5th and 6th in the game’s second chapter: Seattle Day 1. The clue for this safe is also nearby. Though you can miss this safe, like Safe #1, the story will lead you right past this spot.

The clue for this safe is pretty self-explanatory–you just need to refer back to the list of gate codes that you’ve been using to navigate this chapter. As the clue says, you’re looking for the code used to open West Gate 2. If you’re still having trouble, the combination is 04-51.

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Safe #4

The fourth safe is also found in Seattle Day 1 in Downtown. It’s hidden in the courthouse, which you will venture into for the story. That said, you can still miss this safe if you’re not looking in every nook and cranny. It’s under the desk that’s beneath the window before you descend into the parking garage. You’ll find the skeleton of a FEDRA soldier nearby with a machete sticking out of his chest.

There’s no note to find for this one–you’ll have to look at the environment for the combination. You’re specifically looking for the code that’s for office lockup. You don’t have to leave the courthouse in order to find it. It’s written on a white board that’s fairly close by. Still can’t find it? The combination is 86-07-22.

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Safe #5

Yup, we’re still in Seattle Day 1 but now we’re in the Capitol Hill chapter. You’ll find the fifth safe after you start seeing tripwires connected to explosives, in a thrift store that’s just across from a gym. If you find the Bizarrebra Trading Card immediately inside, you’re in the right place. The safe is located all the way in the back. You’ll actually pass the two clues you need to figure out the combination on the way to the safe.

The first clue is located on the bulletin board. You’ll have to do a bit more exploring to find the second half of the combination though. Similarly to Safe #4, this clue isn’t on an object you pick up–instead, it’s actually written out in the environment. If you’re having trouble finding it, check the walls in the thrift store’s bathroom. The code is 55-01-33.

Safe #6

Like Safe #3, Safe #6 isn’t really a safe–it’s an employee locker room locked with a combination lock on the door. You’ll find it in a break room that’s in the area where you first encounter Shamblers, one of the new infection types in The Last of Us Part II. This is the final safe that you’ll find in Seattle Day 1. After this, it’s onward to Day 2!

The clue to the combination is written on a piece of paper that’s on one of the tables in the back. It makes mention of needing to buy a soda in order to learn the combination. And since there aren’t any quarters around, you’ll have to break the glass on the nearby soda machines in order to get at the sodas inside. One of them has three of the five numbers you need written on it. Where to get the other two? Here’s a hint: which of the numbers have you not used in the combination yet? For those just looking for the answer, the full combination is 1-5-2-4-3.

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Safe #7

At the start of Seattle Day 2, you’ll start out in a small town called Hillcrest. There’s lots of different stores and shops here, but the one you’re specifically looking for is a tattoo parlor. Go all the way through the building to find a smaller building in the back that has a dumpster propped against the door. The safe is inside.

Oh yeah, I guess it’s worth mentioning that there are quite a few infected inside. Good luck! Once you’re done with the fight, you’re free to open up the safe. The combination is written on a note that you’ll find in one of the nearby buildings. It’s worth checking out all of the buildings in Hillcrest, as it contains one of the more haunting (but still intriguing) side stories in The Last of Us Part II. But if you just want to open the safe and move on, the combination is 30-82-65.

Safe #8

You’ll hit the eighth safe much later in Seattle Day 2: Seraphites–when the day turns to dusk. While walking down Route 5 on your way to the hospital, you’ll eventually hit a gate you can’t keep open, forcing you to use a dumpster to hold up the gate. Before you do that, though, look nearby for an apartment building. Inside, look for a white door that leads into an apartment from the main hall on the second floor. You’ll see a brown door that leads to a bedroom–the safe is inside. If you see a workbench, you’re in the right place.

Finding the clue to the safe is rather elementary. Just scour the apartment for collectibles and you’ll find a piece of paper that just has the combination on it. No riddles involved. If you don’t want to look, then the full combination is 10-08-83.

Safe #9

The ninth safe is the final one found in Seattle Day 2. After passing through the Merci building, you’ll drop into a pool and climb out on the other side of the road. The safe is in a pharmacy called Weston’s.

On your way in, grab the pharmacy note–this will be your clue. And by clue, we mean the answer for the safe is just on the note. There’s no riddle to solve. You’ll find the safe itself further into the building. You’ll have to crawl through a hole in one of the walls. If you somehow miss the note, the full combination is 38-55-23.

Safe #10

You’ll find the tenth safe a ways into Seattle Day 3. After obtaining the speedboat, you’ll leave the mall-like area and eventually reach a point where you’ll take the boat through a building, but a gate will block your progress. When you get out of the boat, you’ll notice a nearby caged area–that’s where the safe is.

To find the combination, you’ll need to climb to the upper floor. You have to go this way to proceed anyway, so it’s not out of your way. On the upper floor, you’ll find a stash note on a body in the corner–this will reveal the combination. To get to the cage that hides the safe, you’ll have to move a cart away from a wall on the second floor, which reveals a hole. If you missed the note and already travelled back down to the boat, the combination is 70-12-64.

Safe #11

You will likely find the combination for the next safe before the safe itself. During Abby’s Seattle Day 1, you’ll reach a hardware store. Once you’re through it and the boat repair shop you’ll enter next, you can break a window to get into a trailer. If you find an Indiana Coin, you’re in the right place. You want to find the WLF gun cache note–that has the combination on it.

The safe is located in the concrete building across the way. You can enter the building through a hole in the wall next to where you’ll drop down to the trainyard when you leave. If you want to go straight for the safe, the combination is 17-38-07.

Safe #12

You’ll find the second safe in Abby’s section of the game following the discovery of the double barrel shotgun. Break the glass to the nearby bakery to get inside–this is where you’ll find the twelfth safe.

What’s the code? It’s across the way–you’ll find the Jasmine Bakery Safe note on the second floor of the opposite building. Go through the Red Dragon Bar to find the path up to the second floor, then jump across the opposite building. The combination is just on the note, there’s no riddle to solve. But if you’re stuck, the combination is 68-96-89.

Safe #13

Safe #13 is the final safe found in Abby’s Seattle Day 1. When you embark onto the crashed ship, make your way to the sundeck. Then turn left at the top of the stairs to reach the back of the boat. Here, you’ll find the safe.

Where’s the combination clue? You need to find the mutiny note–the combination will just be listed on it. If you have the ammo and health for it, consider clearing out the infected to make exploring the ship a little easier.If you don’t have the resources to spare or you just don’t want to look for the note, the full combination is 90-77-01.

Safe #14

When you cross the highway overpass after climbing up the rapids in Abby’s Seattle Day 2, you’ll jump down into another apartment. The apartment houses both the safe and the neighbor exchange collectible, which details the clue to opening the safe.

After sobbing at the devastating end to the cute friendship between two groups of survivors, head outside the apartment and look at the apartment numbers for both the room you left and the number for the neighbors. Then consult the neighbor exchange note for the order you’ll need to open the safe. If that doesn’t make any sense, well, the answer is 30-23-04.

Safe #15

The final safe is found about halfway through Abby’s Seattle Day 2. It’s in that giant infected-filled skyscraper that you have to descend on your way to the hospital. It’s in the storage room in front of the front desk at the entrance to the gym, before you get to the area with the spores. Once you find it, you no longer have to look for safes–there are no more for the rest of the game.

Check the back room of the gym for your clue to the combination–it’s written on the gym safe combo artifact. It’s very on the nose, yes. The answer is less so. You need to know what the wifi password is and that requires looking around the gym for a sign that details how to connect to the wifi. Chances are you passed it on the way to the safe, so just retrace your steps. Head to the juice bar if you’re having trouble spotting it. If you just want the answer, it’s 12-18-79.

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The Last of Us 2 Walkthrough Chapter 10: Santa Barbara – 2425 Constance

This The Last of Us 2 Walkthrough for Chapter 10: Santa Barbara – 2425 Constance explains where to find a special house and has every collectible location which include just 1 artifact.

2425 Constance Walkthrough

Interact with the graffiti to learn more about the area. Go to 2425 Constance. To find it,  look at the street to find which side has odd numbers and notice if they are going up or down. Follow accordingly, exactly as you would in real life. Look for the house numbers.

Artifact – ???

Some infected will appear, take them down. More of them are inside the house they wandered out of. Go in to kill them and loot for supplies if you’d like as well as a note on the toilet in the bathroom. You can’t view your backpack so there is no way to know the name of this item.

Enter 2425 Constance by going to the garage door and crawling through. Search the rooms to trigger Lev’s suggestion that there’s a mark by the bookshelf. Move it and go downstairs. Interact with the radio for a cutscene leading into the next section Santa Barabara – Pushing Inland.

The Last of Us 2 Walkthrough Chapter 8: Seattle Day 3 – The Confrontation

This The Last of Us 2 Walkthrough for Chapter 8: Seattle Day 3 – The Confrontation involves everything finally coming to a head. There are 0 collectibles and a lot of drama.

Head to the ladder hanging outside, boost Lev into it and climb up. Interact with the window to open it. Check out the photos ahead and continue down the stairs and a cutscene will play.

Chase Ellie behind the stage.

Back Stage Phase 1

Don’t attack Ellie head-on. You’ll need to attack her from behind so move throughout the cover and use your heading to get the upper hand. You’ll see a Strike prompt and that’s when you can attack.

Back Stage Phase 2

Immediately change your cover because Ellie will just walk up to you and gun you down otherwise. In this area, Ellie will plant Trap Mines. Listen to detect them and move around cover to get the upper hand once again. Watch out because moving through the danging chains will create enough noise for Ellie to detect you. You can use a throwable to stun Ellie and Strike her here as well. Just be careful not to run into any traps.

A cutscene will play and lead into the next section: The Farm.

The Last of Us 2 Walkthrough Chapter 8: Seattle Day 3 – The Escape

This The Last of Us 2 Walkthrough for Chapter 8: Seattle Day 3 – The Escape involves getting out of here as fast as possible but don’t go too fast or you’ll miss the collectibles which include 1 coin and 1 workbench.

The Escape Walkthrough

Follow Yara and Lev.

Coin – Arkansas

Just after you leave the store and before you go under the truck with ‘Harst Brewer’ on it turn left and there’s a coin  behind the shopping cart

Follow Yara and Lev through the forest, store, and street, etc. You’ll be following for a while, loot areas as you go. In a few moments, a cutscene will play.

After a bit of drama you’ll need to flee from some WLF soldiers. After running into a warehouse you can keep going by climbing up and through a window. Next up is a watery warehouse full of WLF soldiers. Here’s how to get through it.

Tips

  • The water is shallow but you can still swim through it!

  • Head for the section with the bar area.

  • Go further and to the left for the exit door but keep in mind that there are WLF Soldiers all around and some on the bridge structure above.

  • Keep in mind, you need enough time to actually push open the door.

Now that you’re outside again, jump over the brick wall. Follow Lev. Approach the ladder and boost Lev up to it. Climb up the ladder too and turn right. Climb into the window of the building ahead.

Workbench Location – Building Entered via Window

Approach the workbench in this small room.

Walk up to the gap in the brick wall and Lev will explain you need towards the flames. Drop down and go towards the cars and underpass. Scars and WLF members are fighting each other. Tip: since they both want to kill you try to get through without fighting much or without being detected.

You need to cut through the fast-food restaurant ahead to continue. This means you may need to take down a few folks but be aware of your end goal. Get into the fast-food place and jump through the window (since you can’t climb over the barbed wire).

Continue on Horseback

Interact with the horse and go full speed ahead. You can shoot folks from horseback as needed.

Run for the Docks

Eventually, you’ll need to continue on foot to the docks. Follow Lev. Everyone is fighting but just run for it. When you hit a dead-end turn to the left and climb up the boxes into the building. Unfortunately, it’s fiercely ablaze. Cross the planks and when the platforms fall just dropdown. Head for the debris that just blocked the exit. Interact with it to make your way out.

Save Lev

Fight the man with the axe. The key here is to wait for an opening before you strike. Remember he will swing 1-3 times before giving you a chance to attack.

Once he’s dead, wade through the water ahead. Finally, interact with and get into the boat. A cutscene will play.

Back at the Aquarium

When you’re back at the aquarium, enter the building ahead and you’ll see something upsetting. Continue forward and go through the crab door. A cutscene will play leading to the next section: Seattle Day 3 – The Confrontation.

The Last of Us 2 Walkthrough Chapter 8: Seattle Day 3 – The Island

This The Last of Us 2 Walkthrough for Chapter 8: Seattle Day 3 – The Island involves following Yara and infiltrating seraphite camps to find Lev. Here are tips for getting through unscathed. Plus locations for all collectibles including 4 Artifacts, 3 Coins, and 1 Workbench.

The Island Walkthrough

Follow Yara and go up the ladder, behind her.

Crafting Training Manual

When you get to the top, ignore Yara for a second and cut to the left. Go inside the truck and in the back is a training manual called Identify Counter and Destroy.

Coin – Idaho

Even further into the truck is a coin in the back left corner.

Coin – North Carolina

Follow Yara, jumping over the barricade to continue into the forest. Look for a car on the left. Approach the car and on the ground (to the left of the car) is a book with a coin on it.

Coin – Montana

In the first Seraphite encampment there’s a fence in between the 2 lookout posts. Go to the lookout post on the far left. Turn so your back is to it and you’ll see a ladder. Climb up. When you reach the top, walk forward and look at the crate with bags on it. There, you’ll find a coin.

Artifact – WLF Scout Journal

Start following Yara again but look at the ground and pick up the note attached to the dead body.

Artifact – Venison Distribution Note

Keep following Yara until you reach the Seraphite encampment. Enter the first one on the left. There’s also a note on the table and plenty of loot (including supplements).

Yara will stop at an etching in the tree with some optional dialogue. Keep going ahead and you’ll see a shed. Push large wooden cart under the window so that you can climb it and head inside.

Continue forward and form a plan with Yara.

Cut through the Lumber Mill

There are a lot of Seraphites ahead. As usual, take on these encounters however you wish. Below are some tips.

Tips:

  • Stealth is preferable since there are so many enemies around.

  • Use the crossbow and focus on headshots and recovering arrows.

  • One of the buildings has an underwater section inside it which can be used as a temporary hiding spot. Remember you can listen while underwater.

  • If you do go rogue with melee attacks get the kill and then run away to regain your cover.

When things are clear, follow Yara into the woods. Some Seraphites will investigate but just ignore them until they run by.

Artifact – Young Seraphite’s Journal

The next collection of sheds/shacks have a  warm glow to them. Enter the first one you see and pick up the note on the bed.

Workbench Location – Seraphite Shack

There’s also a workbench in the same shack with the note.

Artifact – Mournful Prayer Note

Across from that shack is a prayer-filled shack. On the right wall, is a prayer note. Once you’ve explored both buildings, follow the path until you reach the next encampment, with plenty of cornfields.

Tips:

  • The above tips still apply but also be sure to use the cornfields to your advantage but be careful not to lose track of enemy locations.

  • Take it building by building. It’s a great way to get cover, gain supplies, and reorient yourself.

  • Make sure you recover crossbow arrows immediately because you’ll likely lose track of the body locations if you don’t.

When it’s clear, follow Yara into her house to find Lev. A cutscene will play and lead into the next section: The Escape.

Demon’s Souls On PS5 Gets One New Screenshot, And It’s A Big One

Demon’s Souls is getting a PS5 remake, and it looks stunning. Now, a single new screenshot has emerged on the official PlayStation 5 games site, and while a single new screenshot often isn’t newsworthy, this one is different.

The screenshot, below, shows what we believe is the Tower Knight, a huge boss encountered in the courtyard of Boletarian Palace in the original game. The fight against Tower Knight was made very difficult in the original release by eight archers who attacked you during the encounter, and we imagine it’ll remain difficult on PS5.

Demon's Souls for PlayStation 5
Demon’s Souls for PlayStation 5

This screenshot is also another example of just how good Demon’s Souls will look on PS5, thanks to the expertise of developer Bluepoint Games.

For comparison, here’s a shot of Tower Knight from the PS3 original, taken from this video by YouTube creator Abyssen the Holy.

The original Demon's Souls on PlayStation 3
The original Demon’s Souls on PlayStation 3

Demon’s Souls is just one of many games announced during the PS5 reveal event. From Software, the game’s original developer, is currently working on Elden Ring.

Play For All is continuing on into July. Join us as we bring you the summer’s hottest news, previews, interviews, features, and videos, as well as raise money for Black Lives Matter and COVID-19 relief efforts with the help of our friends from around the gaming world. Check out the Play For All schedule for more.

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The Last of Us 2 Strange Relic Location Guide – Where To Find The Collectible

Note: We’ve gone out of our way not to include spoilers for anything that happens in The Last of Us Part 2, but looking at any photos or reading any descriptions might give away plot details you’d rather now know. If you’re hoping to remain completely unspoiled, we recommend playing through the game first. You may at least want to hold off reading this guide until you’ve completed “Seattle Day 3.”

The Last of Us Part 2 is full of references to the real world and pop culture, and it also includes a few nods to developer Naughty Dog’s past games. Among the many collectibles in the game are two special items you can find that unlock Trophies: the Antique Ring and the Strange Relic. Both are fun callbacks to Naughty Dog’s games of the past–but they’re also both easy to miss. Here’s what you need to know to locate the Strange Relic, which can be found on Seattle Day 1.

There’s tons of more guides coverage of The Last of Us Part 2 for your enjoyment now that the game is out. You can keep up with the latest suite guides in our huge The Last of Us Part II walkthrough and guide roundup–which also includes some essential tips you should know. But if you’re curious about how the game stacks up, check out our The Last of Us Part II review.

Seattle Day 1 – Hostile Territory (Dusk)

When you start off for the aquarium, keep going until you hit an alley lined with connected storefronts, including a bakery, a pharmacy, and a bar. You can explore a couple of the stores by breaking windows, but you’ll find the ones on the other side of the street are locked. To get into them, you’ll need to cross between the two buildings on the second floor.

Enter the Red Dragon bar and look for a staircase to reach the second story. Jump across the alley to get into the far building. You should see stairs that go up to the roof, and a room you can enter nearby with a hole in the floor. Don’t drop down; instead, look to the right of the door to find the Strange Relic artifact on a desk.

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The relic is a Precursor Orb, a reference to Naughty Dog’s Jak and Daxter series. Nabbing it unlocks the Relic of the Sages Trophy.

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The Last Of Us Part 2 Trading Card Guide: Where To Find Every Card

If you played through The Last Of Us, you might remember that despite all its grim post-apocalypse trappings there was still some good old video game-style collecting that you could do, picking up issues of the fictional in-world comic book, Savage Starlight. Unsurprisingly, The Last Of Us Part II hides collectibles in its environments too, one of which is trading cards. These trading cards feature a few cameos from the development team at Naughty Dog, and collecting all 46 of them will net you a gold trophy–you like trophies, right? Of course you do.

A lot of cards can be found more or less in plain sight, but a few of them definitely take a bit more sleuthing to find. In this guide, we’ll point you towards the location of every trading card in the game, divided by chapter. For some additional help, we recommend turning on the game’s High Contrast mode in the accessibility options–this might make it easier for you to spot these tiny pieces of cardboard in the busy environments. Also consider turning on the Enhanced Listening Mode in the Navigation and Traversal accessibility menu, since that’ll let you send out a ping which locates all items in your immediate area.

Need help with some other parts of The Last Of Us Part 2? You’re in luck, because we have a bunch of guides going up for those that need a little extra helping hand in the post-apocalypse. Check back often, as we’ll be posting it piece by piece gradually. We recommend bookmarking our Last of Us Part II guide roundup, which we will keep updated with the latest walkthroughs and guides as they get published.

Table of Contents [hide]

Jackson

Waking Up

1. Seismicayla

When you begin to follow Jesse, you’ll eventually head through a garden gate. Keep on the path to the left here, and then keep going around the wooden porch of the blue building to the left. You’ll see a corkboard hanging on the wall, which has the Seismicayla Trading Card on it.

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2. Keene Twins

After getting the bigot sandwich and before you leave the bar, turn left and walk to the back of the room. Look left to grab the Keene Twins Trading Card off a barrel.

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Patrol

3. Tesseracter

Once you leave the lookout post with Dina, you’ll enter a suburban street with some houses you can explore. There will be a blue house, which you can climb to reach the second story of. Here, you’ll find the Tesseracter Trading Card on the shelf in the closet.

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The Library

4. Laurent Faucalt, CEO SPARK Trading Card

At some point in the library, you’ll reach a children’s section with a stuffed giraffe Ellie can interact with. From the giraffe, look in the storage room in the back left of the area to find the Laurent Faucalt, CEO SPARK Trading Card.

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Seattle Day 1

The Gate

5. Motivator

From the beginning, ride on until you start to see cars but before you reach the full highway. You should see a bus stop on your right as you proceed. Hop off your horse and check the wall of the bus stand to find the Motivator Trading Card hanging on it.

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6. Starfire Kids

Once you hit the highway, look for a portable building on the left side of the road. Check the bulletin board inside for a The Starfire Kids Trading Card.

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7. Chessmaster

Once you’re over the wall into the QZ, walk along it until you go inside. Look to the left for a ladder. Climb up and check the table to find the Chessmaster Trading Card.

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8. Oozer

Once you plug in the cord to open the gate, you can pick it up again when you’re done and throw it over the top of the FEDRA trailer next to the generator. You can then use it as a rope to climb up onto the roof of the building, where you’ll find the Oozer Trading Card

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Downtown

This section of Seattle is actually a large open area you can explore at your leisure. We’ve tried to describe the locations here as best we can. Refer to your map if you feel lost!

6th and Marion St.

9. Doctor Uckmann

Look for a staircase around the back of the destroyed wall of the building. Climb it and throw a brick through the window to get outside. Continue to the top and open the cases you find there to discover some supplements and the Doctor Uckmann Trading Card.

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West Gate 2 (Madison between 5th and 6th)

10. Flo

Head south from the courthouse and slip through the fence at West Gate 2. Around the back, you’ll find a safe. Open it with the West Gate 2 gate code: 0451. Inside is a mess of useful supplies, including ammo, supplements, and the Flo Trading Card.

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5th and Marion (Checkpoint, Music Shop)

11. Das Wort

Inside the music shop where Ellie can play the guitar, look in a drawer behind the clerk’s counter on the bottom floor for the Das Wort Trading Card.

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5th and Spring North Corner (Coffee Shop)

12. Big Blue

You’ll have to break the window to get inside the coffee shop, but once you’re in you can check the drawer in the back corner for the Big Blue Trading Card.

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Severena Hotel

13. Know It All

Once you’re done with the open area and make it to the Severena Hotel, head up the stairs, where you’ll have access to various hotel rooms. The second bedroom has the WLF Recruiter Journal artifact in a dresser drawer, but also look in the nightstand drawer to grab the Know It All Trading Card.

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Eastbrook Elementary

14. Cardio

Once you escape the school and jump across to the nearby apartment building, hop over the flipped couch (to your right as you enter) to reach the bedroom of the apartment. Open the nightstand drawer to get the Cardio Trading Card.

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Capitol Hill

Though it’s not as big as the Downtown area, Capitol Hill has several buildings you can enter spread out forward and to the left of where you start. If you’ve found the two-story building with the bagel store, you’re nearing the end of this section. We’ll outline what you can find in the other buildings along the way.

Apartment Complex

15. Kinnard, Esq.

You can check two apartments in the complex that includes the drained pool you’ll see as you leave the apartment building. You can also access Apartment 3 just past Apartment 6 (the one with a trail of blood) in separate building. Look in the end table next to the couch to find the Kinnard, Esq. Trading Card.

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Orange Apartment

16. Rockafella

You’ll soon come into the parking lot of a motel. There are a few rooms to pillage, one of which has a locked door. To get into that one, go through the room beside it to the back and jump through the window. You’ll find another window you can climb through to get into the locked room. Inside, you can get the Rockafella Trading Card from off the floor near the trash can.

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Book Store

17. Doctor Stem

Behind a closed door at the back of the bookstore is a bunch of infected. Once you get in there and clear it out, check the table near the doorway you entered, on the close side of the bathrooms, to find the Doctor Stem Trading Card.

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Supermarket

18. Sergeant Frost

Once you clear the infected in the supermarket, head to the back area. Check the lockers to find the Sergeant Frost Trading Card. Head through the two-story bagel store to find the exit for this whole area.

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Liquor Store

19. Candelabra

Once you’re over the next gate, check the building just beyond where the clicker exploded. In the back corner is a display stand with trading card boxes, where you can find the Candelabra Trading Card.

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Thrift Store

20. Bizarrebra

Just past the martial arts gym is another storefront you can enter on the other side of the street. Check the left side for a shelf marked “Children’s” with the Bizarrebra Trading Card on it.

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Channel 13

21. Kimimela

After you shimmy along the outside of the building, you’ll enter another set of offices. Go left from the door exiting to find a Kimimela Trading Card on an office desk.

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The Tunnels

22. The Imp

When you get into the subway train cars, keep moving until you see a red-lit door on the right to go onward. But first, go past it, alongside the crashed train car just ahead. Look down beneath the car on your right to find The Imp Trading Card nestled among the trash there.

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23. Dr. Daniela Star

After your first encounter with the Shamblers, you’ll find an area locked with a cage. To the right of the cage is a table you can crawl under, leading to a hole you can crawl through to get inside the caged room. You’ll find a Dr. Daniela Star Trading Card on the table beside the computer there.

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24. Bastet

Keep moving until you hit another area with crashed train cars and flooded tracks. Head to the right through the first car, then slip through the gap between two cars. Here, turn left and look for a spot where you can crawl under and inside one of the crashed train car lying on its side. Once inside it, you’ll find an open suitcase to your left with the Bastet Trading Card on top of it.

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The Theater

25. Mortem

Head straight back from the entrance, over the bar to the glass cases behind it. Break the one on the right and check the bottom to uncover the Mortem Trading Card.

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26. Beyond

Head upstairs to the balcony, and then follow the hallway on the second floor to the barricade to find a Beyond Trading Card in front of it.

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The Birthday Gift

27. Nighthawk

In the Giants of the Earth room, look in the alcove on the right near the bathroom to find a Nighthawk Trading Card.

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28. Saura

After crossing the water to the next building, turn right at the moose statue. You’ll find the Saura Trading Card under a nearby bench.

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Seattle Day 2

Hillcrest

29. Wachumero

As soon as enter the area, do a 180 and walk back toward the way Ellie came. You’ll be able to drop down onto the bed of a truck. Break the back window to find the Wachumero Trading Card.

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Caroline Paper Co.

30. Sahir the Sorcerer

Once you go over the truck at the end of the area, you’ll see a number of additional storefronts. First, turn left and go through the bushes to find a spot where the street has collapsed. Head through and climb up the other side to get into the stationery shop. Go to the back of the store and look in the pile of boxes to grab the Sahir the Sorcerer Trading Card.

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Bike Shop

31. Naledi the Youthful

Once you make it through the next area, you’ll enter the garage of a bike shop. You can’t miss the Workbench just ahead. To the right, look for a bike with the Naledi the Youthful Trading Card tucked into the spokes of the back wheel.

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Boris’s House

32. Brainstorm

You’ll eventually hop a fence and come to an open house. There’s a kid’s playhouse in the yard; head around the back of it to grab the Brainstorm Trading Card off the windowsill.

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The Neighborhood

33. Reverb

The next area is crawling with Wolf patrols. In the two-story house at the end of the street, where a rifleman is set up, you’ll find the Reverb Trading Card under the bed in the bedroom.

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Finding Strings

The Hotel

34. Austringer

After getting off the horses, you’ll hop on top of a van and its trailer–only to find the road has caved in ahead and you can’t proceed. Head down into the hole and to the back of the car that’s fallen in. You can get the Austringer Trading Card off the back seat.

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The Seraphites

35. Randy Styles

Enter the convenience store once you’re through the checkpoint. On the right wall toward the back of the store, you should find the Randy Styles Trading Card.

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Convention Hall

36. Shift

Across from the bar and next to the convenience store is another building you can enter, with a “Feel Her Love” sign to get a Journal Entry. Use the ladder in the elevator shaft to reach the second floor, then use the rope tied there to make yourself a path around the locked door outside. Break a window and part of the glass awning so you can throw the rope where you need it, then go outside, climb up, and swing to the window or nearby ledge. Head to the couch inside to find a Shift Trading Card.

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37. Star Sign

Continue down Route 5 until you hit a gate you can’t open. Across the street is a panel truck; climb up on top and use it to reach the second floor of that building. Break the window to get inside, where you can find the Evacuation Letter artifact. Go through the brown door to find the bedroom, which contains a safe. Open the drawer in the nightstand of the same room to find the Star Sign Trading Card.

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Convention Center

38. Arch-Enemy

Once you’re past the gate, you’ll break back into the convention center, this time in the lobby. Drop down to the floor below using the scaffoldings, then look for a locked green-gray door near the front of the building, right near the other scaffolds. To get in, look for some high windows around the back of the room, to the left of the door. Break them and climb inside; check the file cabinet drawer to grab the Arch-Enemy Trading Card.

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Garden Suites

39. Doppelganger

After passing through the park, you’ll enter another apartment building. At the top of the stairs, loop around to the back corner of the area and check under a table to find the Doppelganger Trading Card.

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Weston’s Pharmacy

40. Bhat M’Andarr

Once you’ve passed through the Merci building, you’ll drop into a pool and climb out on the other side of the road. Look for Weston’s on the left side of the path forward. There’s a Bhat M’Andarr Trading Card right inside the door on the shelf to the left.

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Seattle Day 3

Road To The Aquarium

41. Esquire

Back in the theater, head toward the curtain to leave backstage but don’t go through. Instead, turn left and check on the crate near the mannequins to find the Esquire Trading Card.

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42. Tormentra

After leaving, keep moving forward until your path diverts you into a storefront. You’ll open a door into the back hallways of the building. Look for a doorway that’s blocked on the right, but which you can crawl under, to find a Workbench. On the other side of the room is the Tormentra Trading Card.

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Bookstore

43. Tanager

Once you drop down into the bookstore, continue to the bottom where it’s flooded. Look under the platform you just jumped down from. You should see bookshelves with the Tanager Trading Card.

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44. Tatuaje

After some encounters with wolves and moving through a department store. You’ll come across a covered bridge, and then drop down into a room where Ellie remarks, “This place is wrecked.” Before you push debris out of the way to clear the doorway, look for a low wooden shelf that contains the Tatuaje Trading Card.

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The Flooded City

45. Seff-L’ho’pahd

Once you obtain the boat, you’ll leave the mall and travel until you hit a dead end. When you get out to find a way through, you’ll eventually climb to the upper floor, drop through a hole in the rubble, which will take you to the caged area back down by the boat, where you’ll find a safe. Before you leave this area, check the office to the right of the area with the cage. The drawer in the back of the room contains the Seff-L’ho’pahd Trading Card.

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46. Khazakh

Once you’re done fighting a Bloater, you’ll lift up a gate to get into a prize area. When you’re here, check the shelf on the right for the Khazakh Bright Trading Card.

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That’s it! You’re done, you’ve found all the trading cards in The Last Of Us Part II! But don’t worry, your days of collecting aren’t behind you just yet. You’ll soon find out that there is another kind of collectible item in the game, and if you need some help finding them, head over to our Last of Us Part II guide roundup.