EA Comments On Buying New Studios, But Refuses To Discuss Warner Bros. Rumors

With rumors swirling that Warner Bros. Interactive Entertainment is up for sale, gaming giant Electronic Arts has commented about its general approach toward buying studios. As part of the company’s latest earnings briefing, EA CFO Blake Jorgensen–who controls the company’s money–said EA is “more interested than ever” in buying studios. He refused to comment specifically on Warner Bros. but he pointed out that EA–as one of the biggest gaming companies on the planet–is usually in the mix when studios get put up for sale.

“It is very rare that we don’t get a chance to look at anything that is up for sale,” Jorgensen said. “You can imagine … people call us and say we’re thinking about selling the business or we’re thinking about selling ourselves. We are a place that a lot of people want to come as a long-term home if they decide to sell the business. We get to look at almost everything.”

Jorgensen said he “can’t comment on any specific acquisition,” but he pointed out that EA’s acquisitions in the past have come from long-standing partnerships. EA isn’t necessarily interested in snapping up a studio to get its portfolio of games–instead, it wants to invest in talent. All of this sure sounds like EA is not going after Warner Bros.

“As you’ve seen in the past, where we’ve done the best is where we have long-term relationships with people and we’re really trying to buy great talent versus games,” he said. “I think Respawn is a classic example of that. We were able to bring them into the fold and give them incredible support and it was all driven by the fact that they have incredible talent. It wasn’t about Titanfall–no offense to Titanfall. It’s an amazing game and maybe you’ll see Titanfall some time down the road. But it was really about the team.”

EA worked with Respawn for years on the Titanfall franchise before buying the company in 2016 for hundreds of millions of dollars. Respawn has continued to perform well in recent years, releasing the popular battle royale game Apex Legends and the massively successful Star Wars Jedi: Fallen Order.

Looking ahead, Jorgensen said EA will “always” look at new creative-led teams to acquire. However, EA may not make any acquisitions soon, due in part to how the global pandemic has led to companies enjoying great fortunes and may be less likely to sell.

But overall, Jorgensen said EA is “more interested than ever because we see talent, and building great new franchises is critical to the long-term growth of the business.”

In addition to EA, Take-Two, Activision, and Microsoft have all reportedly expressed some level of interest in exploring a purchase of WBIE. The company publishes titles like Batman: Arkham Knight, Middle-earth: Shadow of War, and Mortal Kombat 11, among many others.

Halo Infinite: Multiplayer Will Be Free-To-Play, Says Retailer

Halo Infinite will feature a free-to-play multiplayer mode and run at up to 120 FPS on Xbox Series X, according to a retailer listing and other sources.

Smyths Toys includes Halo Infinite in its listing for Xbox Series X, saying, “The legendary Halo series returns with the most expansive Master Chief campaign yet and a groundbreaking free-to-play multiplayer experience. Enjoy up to 120 FPS and greatly reduced load times creating seamless gameplay with Xbox Series X.”

The section in question has now been removed, but the image below shows it in its original form:Capture.PNGBoth sources for Windows Central and noted Xbox insider Klobrille have since supported the claim that Halo Infinite’s multiplayer will be free-to-play. Klobrille adds that the 120 FPS is an aim for Arena mode on Xbox Series X, and that multiplayer will include a Battle Pass system, and feature types of customisation new to the Halo series. We’ve contacted Xbox for comment.

We’ve heard previously that Halo Infinite’s campaign will run at a locked 60 FPS, and the idea that multiplayer would both run and be released in a different fashion to the single-player portion fits with 343’s plan for Halo Infinite to become more of a platform than a standalone game in the series.

343 has previously had to counter rumours that the multiplayer mode would not be released at launch, and yesterday addressed criticism of the game’s visuals, saying “the team is working as quickly as possible on plans to address some of the feedback around detail, clarity, and overall fidelity.”

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Cyberpunk 2077 Dev Warns Of Beta Scams

Cyberpunk 2077 developer CD Projekt Red has warned users about beta scams related to the much-anticipated role-playing game. Writing on Twitter, the Polish studio said it’s aware that bad actors are trying to scam people with fake emails containing codes for a Cyberpunk 2077 beta.

“If you recently received an email claiming to be granting you beta access to Cyberpunk 2077, it’s not from us,” CD Projekt Red said. “Unfortunately, there have been more of these being sent out over the past few weeks. When we contact you via email, it’ll always come from @ cdprojektred com address.”

The studio further advised people to stay vigilant about any third-party emails they see claiming to have information about Cyberpunk 2077.

“If you are being contacted by a third party claiming to be working with us (an ad agency for example), you can assume it’s not genuine,” CD Projekt Red said.

In another tweet, the studio confirmed that it has no plans for a Cyberpunk 2077 beta.

After multiple delays, Cyberpunk 2077 is now slated to arrive in November 2020 for PS4, Xbox One, and PC. New versions of the game are coming to PS5 and Xbox Series X later on, and people who already bought the game on console can get a free upgrade.

After the release of Cyberpunk 2077, CD Projekt Red will release a multiplayer Cyberpunk 2077 game, but basically nothing is known about it yet.

Now Playing: Your Cyberpunk 2077 Questions Answered

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EA Just Had Its Best June Quarter For Sales In Its 38-Year History

The global pandemic is keeping people staying home and looking for things to do. Gaming, in particular, has enjoyed a huge uptick in play time–and spending–due to the virus. Electronic Arts has now put that increase into perspective with hard data.

The company reported earnings for the quarter ended June 30, and it was the best June quarter in the company’s 38-year history.

EA posted total revenue of $1.46 billion for the period, while the company made a profit of $365 million. The overwhelming majority of EA’s revenue for the quarter–$1.1 billion–came from microtransactions, which are called “live services.”

“This was an extraordinary quarter, and we’re deeply proud of everything our teams at Electronic Arts are doing for our players and communities,” EA CEO Andrew Wilson said. “We launched new games, deeply engaged players in our live services, and welcomed tens of millions of new players to our network. It was an unprecedented first quarter of growth in our business, and we will continue building on that strength with more innovative experiences, more groundbreaking content, and more ways to connect with friends and play great games throughout the year.”

EA CFO Blake Jorgensen added that “player engagement” numbers for EA’s games were “exceptionally high” and above EA’s own forecast.

The Sims 4, in particular, was a huge success for EA during the quarter, reaching more than 30 million players to date. The number of daily, weekly, and monthly active players for The Sims 4 reached “record highs” during the quarter.

Additionally, Apex Legends‘ new Season 5 update performed very well, reaching the “highest levels since Season 1.”

Madden NFL 20 was also a bright spot for EA during the period. EA said “player acquisition” for the series rose by nearly 140 percent, and Madden Ultimate Team engagement was up “more than double” compared to last year.

In total, EA released more than 30 new content updates for all of its console/PC games and more than 50 updates for its mobile titles during the period, which helped drive overall engagement.

This quarter also saw EA return to Steam, bringing almost 30 titles to the platform, including Mass Effect 3, Star Wars: Battlefront II, Dragon Age: Inquisition, and others.

For more on the EA earnings report, check out the recent stories below.

Now Playing: EA Announces Star Wars: Squadrons

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EA Said Titanfall During A Financial Call So We’ll Never Give Up Hope For A Sequel

An EA Executive casually mentioned the possibility of a new Titanfall game “sometime down the road” while discussing studio acquisitions during a financial call. Blake Jorgensen, EA’s COO and CFO, was answering a question about EA possibly acquiring any new studios and brought up the process of acquiring Respawn Entertainment, when he mentioned the magic word.

“It wasn’t about Titanfall, and that’s no offense to Titanfall; it’s an amazing game and we’ll maybe see a Titanfall at some point, sometime down the road,” Jorgensen said.

Jorgensen was more than likely just using it as an example to strengthen his answer, more stumbling into Titanfall than coyly teasing it. But in a conversation dominated by financial numbers and FIFA Ultimate Team, my ears were burning at the mention of one of EA’s best franchises having even the most remote possibility at getting a new entry.

Titanfall 2 has one of the best single-player FPS campaigns of this console generation and an unmatched movement system, so naturally fans of the series, like me, will grasp at any hope for a new game, no matter how minuscule that possibility really is.

Titanfall 2, alongside a bunch of EA’s catalogue, recently came to Steam, with Apex Legends coming later this year.

Now Playing: Titanfall 2 Video Review

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This Ultrawide Gaming Monitor Is $400 Off Right Now

There are a lot of budget monitors out there for those not looking to spend a lot of money, but if you’re on the other end of the spectrum, looking for the best out there with no price limits, then there’s an excellent deal at Microsoft right now. The 43.4-inch Lenovo Legion Y44w-10 ultrawide monitor is only $799 right now, down from its regular price of $1,199. That’s $400 off, one heck of a deal for an excellent ultrawide display.

If you order now, the Lenovo Legion ultrawide monitor can arrive as soon as August 3 if you order with express shipping. Otherwise, it comes with free two-to-three day shipping, which may take longer due to current conditions with the pandemic.

This particular Lenovo Legion boasts a 3840×1200 resolution, a 144Hz refresh rate, and a 6ms response time that can be overclocked to 4ms. On the back, you’ll find two HDMI 2.0 ports, two USB-C ports, one DisplayPort port, and four USB 3.1 ports. It’s also equipped with FreeSync technology that’s compatible with G-Sync, making it possible to take advantage of variable frame rates no matter what your GPU is.

Ultrawide monitors are great to game on, providing an incredible experience that can only be found on PC. However, not every game supports ultrawide monitors. In those cases, you’re left with black bars on both sides of your gameplay. Thankfully, Steam has an excellent group for ultrawide monitor users that lists all of the games that support the 21:9 aspect ratio. It’s definitely worth checking before you make your purchase.

Amazon’s Lord of the Rings Series Will Include These Classic Characters

Amazon’s upcoming Lord of the Rings streaming series will purportedly include three classic characters previously depicted in the Peter Jackson-directed films.

According to a tweet from TheOneRing.NetSauron, Galadriel and Elrond will appear on Amazon’s Lord of the Rings series.

Earlier reports pegged Morfydd Clark as playing the role of the young Galadriel, one of the great Elves of Middle-earth, portrayed by Cate Blanchett in the Peter Jackson movies. Hugo Weaving played Elrond, Lord of Rivendell, in those films.

The villainous Sauron was played in humanoid form by Sala Baker, while Alan Howard voiced the antagonist in The Lord of the Rings: The Fellowship of the Ring and The Lord of the Rings: The Return of the King. Sauron, disguised as Necromancer, appeared in the Hobbit movies where he was played by Benedict Cumberbatch.

The super-expensive show already has a multi-season commitment from Amazon. Production had begun earlier this year in New Zealand before shutting down due to the coronavirus pandemic. Filming reportedly aims to resume in September.

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Amazon’s Lord of the Rings takes place during Middle-earth’s Second Age, a period only briefly seen in the Lord of the Rings movies. In our extensive breakdown of the Second Age, we said the setting “spans a long period of time in between the banishment of Morgoth (the original Dark Lord) and the first defeat of his servant Sauron. The Second Age is defined by key events like the rise and fall of the kingdom of Númenor, the creation of the Rings of Power and the formation of the Last Alliance that temporarily saved the world from Sauron’s wrath.”

The long-lived, half-elven Elrond was the captain and herald of Gil-Galad, the High King of the Ñoldor, during the Second Age. During this time, Elrond fought in the War of the Last Alliance, which saw Men and Elves battling against Sauron. These events were depicted in Jackson’s Fellowship of the Ring.

In addition to Morfydd Clark as young Galadriel, Amazon’s Lord of the Rings series cast includes Robert Aramayo, Owain Arthur, Nazanin Boniadi, Tom Budge, Ismael Cruz Córdova, Ema Horvath, Markella Kavenagh, Joseph Mawle, Tyroe Muhafidin, Sophia Nomvete, Megan Richards, Dylan Smith, Charlie Vickers, and Daniel Weyman.

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Transformers: War for Cybertron Trilogy – Chapter 1 Review

This is a mostly spoiler-free review of the first chapter for Transformers: War for Cybertron Trilogy, titled “Siege.” All six episodes are currently available to binge on Netflix.

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Hasbro’s iconic Transformers franchise has been around for over three decades, and with a seventh live-action film reportedly on track for 2022 and an animated feature from Toy Story 4 director Josh Cooley in the works, one might assume the robot-heavy stories are in danger of losing their potency due to sheer overuse. Netflix’s latest venture into this imaginative universe, titled Transformers: War for Cybertron Trilogy, proves that there’s still plenty of Energon left to mine with an action-packed storyline that explores what happened on the Transformers’ home world of Cybertron before the Autobots and Decepticons make their way to Earth.

While the main plot of this six-episode first chapter surrounding the Autobots and Decepticons’ search for the AllSpark will be familiar to fans of the live-action movies, there are some fascinating new bits of lore that are worth tuning in for. One of the most notable and exciting aspects of the series is actually getting to spend a significant amount of time on Cybertron, as opposed to brief flashbacks. Instead of focusing on the Earthbound conflicts, here we get to follow iconic characters like Optimus Prime and Bumblebee through the ruined and abandoned streets of their once-prosperous civilization. It’s a distinctively different, more dystopian atmosphere: we’re watching the Titanic-like inevitable demise of this world rather than the hopeful establishment of a new home.

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The action doesn’t necessarily offer anything new in terms of its execution, but it’s always thrilling to watch some Decepticon-on-Autobot violence in a variety of settings. One scene in particular channels George Miller’s Mad Max: Fury Road, as the Transformers travel through a rust-colored desert while massive tornados and red lightning act as a mesmerizing backdrop. This epic scene also showcases the show’s gorgeous 3D animation, which doesn’t suffer from a lack of fluidity like many other anime-style shows.

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Music and sound design are used to great effect here, with the score appropriately reflecting a somber tone whenever the Autobots are exploring the planet-wide cityscape while booming to a ferocious techno roar once the battles against the Decepticons commence. The actual transformations from robots to vehicles and back again honor the original animated series from 1984, with none of the modern sound elements used in the live-action adaptations. Even some of the inflections of the voice actors, like Frank Todaro’s interpretation of Starscream (whom he’s played in other recent Transformers animated series), are very close to the original version of the character, as voiced by Christopher Collins. All of these tiny, yet vital details make War for Cybertron feel much more connected to the original animated series and less like a spinoff of the Michael Bay films. (The War for Cybertron video games, released in 2010 and 2012, were also able to accomplish that pleasingly retro aesthetic.)

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However, while it firmly establishes its universe’s loyalties, in terms of character development War for Cybertron struggles to give each of its vast ensemble of characters enough time to really stand out. Optimus Prime (voiced by Jake Foushee, who has carried original series and movie actor Peter Cullen’s torch in recent animated series), per usual, is front and center as the leader of the Autobots and embodies the heroic characteristics we’ve come to know and love – which works to his disadvantage, because it makes him a predictable and inspirational but uninteresting character. On the other end of the spectrum, Megatron is one of the more dynamic characters to follow here since he hasn’t really broken bad quite yet, and watching the beginning of his fall is interesting. For instance, when an opportunity presents itself to be rid of the Autobots for good, the Decepticon leader isn’t instantly on board with the whole genocide thing. It’s refreshing to see this iconic villain have priorities other than evil for evil’s sake.

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The supporting cast includes myriad Transformer legends such as Wheeljack (Bill Rogers), Ratchet (Rafael Goldstein), and Ironhide (Kaiser Johnson). But since many of them are relegated to minor plotlines, Bumblebee (Joe Zieja) definitely steals the show. Instead of the relatively diminutive, music-loving version of the yellow hero we’ve seen in the film franchise, this Bumblebee has yet to choose a side in the ongoing Autobot vs. Decepticon battle. It’s enjoyable to watch him slowly (forgive the pun) transform from a devil-may-care smuggler who doesn’t stand for anything into the noble soldier we’ve come to adore. We know where it’s going all along, but of all the characters in this first chapter of War for Cybertron, Bumblebee has the most complete character arc.

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Chapter 1 ends on a mostly satisfying note, as the story effectively sets up the next chapter. However, it feels like the Cybertron portion of the story is a bit rushed – you can feel the urgency as the writers hurry towards the inevitable conflict on Earth. First and foremost, while we are given glimpses and clues as to why the conflict between Megatron and Optimus began, it’s never fully explained to the degree you’d expect in a prequel series, making their relationship feel less complex than their actions imply. In addition to that, we’re given hints at ancient deities, prophecies, and even an abandoned concert hall once used for musical performances, giving the impression that there is still so much more to see on the ravaged planet. Hopefully, this isn’t the last time we’ll see Cybertron during this trilogy.