Ghost of Tsushima Could Have Been About Pirates or the Three Musketeers

Video game development is, by its nature, a very secretive business. However, Sucker Punch Productions has peeled back the curtain a bit and discussed how the game that ended up as Ghost of Tsushima could have been a game about pirates, Rob Roy MacGregor the Scottish folk hero, or the Three Musketeers.

Co-founder of Sucker Punch Productions Brian Fleming took to the PlayStation.Blog to describe the studios thought process in figuring out what its next game would be following inFamous Second Son and First Light.

“Early on, we concluded that we wanted to build a large, open world experience — and one that featured melee combat,” Fleming said. “But beyond that we were uncertain. Pirates? Rob Roy? The Three Musketeers? All these were considered — but we kept coming back to feudal Japan and telling the story of a samurai warrior. Then one fateful fall afternoon we found a historical account of the Mongol invasion of Tsushima in 1274, and the entire vision clicked into place.”

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While many can envision a pirate game sharing similarities with Assassin’s Creed 4: Black Flag, a tale about Rob Roy could be focused on his “Robin Hood” persona. He was an outlaw who had a larger-than-life story written about him called Highland Rogue while he was alive. This actually helped lead to a Royal Pardon in 1726 while he was still alive, making him a “legend in his own lifetime.”

The Three Musketeers is obviously the classic tale by Alexandre Dumas about d’Artagnan and his hope to join the Musketeers of the Guard. There have been smaller games focused on this story, such as WiiWare game The Three Musketeers: One for All!, but it has yet to get a AAA re-telling.

In the end, Sucker Punch decided to choose the Mongol invasion of Japan that was led by Kublai Khan of the Yuan dynasty following its victory in the Korean kingdom of Goryeo. It knew it wanted to tell the story of the only samurai who survived that initial assault at Tsushima, but wanted to make sure the story had weight.

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Not only did Sucker Punch want to tell a story that featured a “relatable, human experience,” it also had to figure out a way to build a world with no technology. This meant “no cellphones to help us communicate with the player,” and “no glitzy super-powers to create visual spectacle.”

One of these workarounds Sucker Punch arrived on was the Guiding Wind feature, that has the in-game wind helping the player find where they need to go, a blend of using modern technology to create a natural solution.

All these challenges were made greater by the scale of the game that was “5x, 10x, 20x, even 40x [bigger than inFamous Second Son] in some cases. And none of the tools from inFamous were up to the task… except for our visual effects system.”

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Fortunately for us, Sucker Punch made it through the six-year process to bring Ghost of Tsushima to life. In our review of Ghost of Tsushima, we said it is “an enormous and densely packed samurai adventure that often left me completely awestruck with both its visual spectacle and excellent combat.”

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Bloodborne Gets The 16-Bit Treatment In Yarntown

Bloodborne is one of the best games on PlayStation 4 and hopeful PC players have been asking for a port for almost as long as the game has been available. That has never happened, but an impressive “demake” has turned it into a SNES-style action-RPG, and the transformation is gorgeous. The free game even gives you a chance to fight some of its iconic bosses.

Available as a free download now, Yarntown takes Bloodborne’s iconic Central Yharnam area and turns it into a 16-bit top-down game. It’s much more than just the basic visual style of Bloodborne that gets converted, however, as you still have a stamina bar and can make use of the pistol, light and heavy attacks, and a dodge roll. The game also contains the Hunter’s Dream hub area, as well as lanterns to travel back to it from the other locations.

The basic enemies certainly evoke that feeling of dread and tension in the 2015 original, but it’s the boss fights that really show how impressive Yarntown is. Father Gascoigne is still a huge pain, with several melee attacks as well as his blunderbuss shot to knock you away if you get directly in front of him. He isn’t as aggressive, however, so you might have more of a shot of defeating him than you did in From Software’s version.

Developer Max Mraz is no stranger to Zelda-like games. He is also developing the game Ocean’s Heart, which follows a girl on a mission to locate her father on a mysterious archipelago.

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Xbox Live Gold Kills Off Yearly Subscriptions On Website

It appears there could be some changes in the works for Microsoft’s Xbox Live Gold program, as the company has discontinued year-long subscription plans. As of now, only monthly and three-month Xbox Live Gold subscriptions are available from Microsoft’s website, and this change was not accidental.

As confirmed by Microsoft to True Achievements, the company has officially delisted the 12-month Xbox Live Gold plan. These were available for $60, while month-long plans are $10 and three-month plans are $25. Because of this, it will apparently cost about $100 to get a year of Xbox Live Gold now, which is just slightly less than a Game Pass Ultimate subscription that bundles a year of Xbox Live Gold with a year of Xbox Game Pass.

Xbox Game Pass has been one of the best values in gaming since its launch back in 2017, and it now receives all first-party Microsoft games on the same day as their official release. It will also include access to Project xCloud starting this fall, but Microsoft hadn’t made any indication it would be moving away from the Xbox Live Gold program. By increasing the price of the service, it could be encouraging more people to simply make the jump to Game Pass, instead.

An Xbox Live Gold subscription is necessary to play online games for Xbox One, as is PlayStation Plus on PS4. The service’s Games With Gold program also gives away four free games per month, including backward compatible Xbox 360 and original Xbox titles.

Now Playing: Free Xbox One And Xbox 360 Games With Gold For July 2020 Revealed

20 Amazing Games Of 2020 So Far

I really wish virtual reality was accessible to more people, because folks, I’m here to tell you that Half-Life: Alyx is very good.

I mean, of course it is. It’s a Half-Life game, and Alyx has all the delectable ingredients from those timeless classics: The fantastic atmosphere that emanates from its environments; the tense gun brawls designed to almost always resolve with you on the brink of death; the understated character moments that make its wacky sci-fi narrative feel grounded.

“But there’s no crowbar! No gravity gun!” I hear some of you chuff. “How can this VR sideshow call itself Half-Life!?” My friends, my cynical friends. Those were the crowning tools of the old games. Half-Life, as always, is trying to do new things.

Look around you right now. Find a small object in the distance, and point to it. Yank your wrist back, as if there was a string connecting your finger and the object, and imagine it flying directly towards you. Open up your hand and pretend to catch it. That’s what it’s like to use Half-Life: Alyx’s new signature device, the Gravity Gloves (also affectionately known as “The Russells”).

Now imagine you’re pulling shotgun shells from the floor, slamming them into your gun as soon as they land in your hand with a thud. You’re plucking an airborne grenade from the air and then throwing it back. You’re maneuvering your arm through a crack in the wall and trying to jostle a medical injector, just out of reach, into your hands. It’s an incredibly unique and satisfying series of actions that only has the impact it does because of motion-based hand controllers and the all-encompassing experience of VR. And it never gets old.

Half-Life: Alyx is built around these wonderful “only-in-VR” moments. Physically using your hands to rummage through boxes and lockers for supplies. Cowering behind a pillar with enemies closing in, frantically trying to fumble another magazine into your pistol. Desperately trying not to make a sound in a life-or-death situation and catching a falling glass bottle in the nick of time.

Gravity Gloves aside, these ideas aren’t brand-new if you’ve been keeping up with the VR space. But Half-Life: Alyx is the most well-put-together version of these ideas by far, a package of some of the coolest stuff VR has to offer, wrapped up in Valve’s penchant for excellent storytelling and exquisite attention to detail. At the very least, it’s a major landmark for VR games, and like any good landmark, you need to stop and check it out the next time you have the chance to take a VR headset for a drive.

Also, it’s the second game Valve launched this year? What a wild time we live in. | Edmond Tran, Senior Editor

Microsoft No Longer Selling 12-Month Xbox Live Gold Plans

Microsoft has officially stopped selling 12-Month Xbox Live Gold Plans, possibly hinting at a stronger focus on Xbox Game Pass Ultimate or a new service that could be on the way in-time for the launch of Xbox Series X.

Microsoft confirmed the change to TrueAchievements, stating that even though the 12-month plan is not being sold “at this time,” the 3-month and 1-month plans are still available for purchase.

“At this time, Xbox has decided to remove the 12 months Xbox Live Gold SKU from the Microsoft online Store.” A Microsoft representative said. “Customers can still sign up for a one month or three month Xbox Live Gold subscription online through the Microsoft Store.”

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Microsoft gave no further reason as to why it made this change, but earlier this week, Head of Xbox Phil Spencer announced that Xbox Game Pass Ultimate members will automatically be entitled to Project xCloud services in September 2020 at no extra cost.

Could this mean Microsoft will phase out its Xbox Live Gold plans and put all the focus on Xbox Game Pass Ultimate, which includes both Xbox Live Gold and Xbox Game Pass?

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Additionally, Microsoft also said that it was stopping production on both the Xbox One X and the Xbox One S All-Digital Edition.

While we don’t yet know the answer to what all this could mean, more may be revealed at the Xbox Series X First-Party Games Showcase on July 23 or at a future event.

There is also a chance Microsoft’s new plan for its online service will be revealed during the Xbox Series S (or Project Lockhart) event that is reportedly planned for August 2020.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Palm Springs Review

Palm Springs is available to stream on Hulu

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Ever since Groundhog Day, which one could argue instantly perfected the “time loop” genre it created, we’ve been blessed with a few awesome updates and evolutions of the concept – like the sci-fi actioner Edge of Tomorrow and the horror comedy Happy Death Day. Rarely, though, has a Groundhog Day-style movie attempted to wander back into rom-com territory, given the large shoes it’d have to fill. But Palm Springs, starring Andy Samberg and Cristin Milioti, is a worthy and charming successor, one that raises the stakes, deepens the existential wisdom, and enhances the overall idea.

As the film opens, we’re introduced to Samberg’s Nyles, a low-key, but despondent, man who’s already stuck in a loop. In Palm Springs for a wedding, Nyles has been locked in a never-ending day cycle for a disturbing amount of time. So long that he barely remembers details from his life before the loop. A big way  that Palm Springs differs from its predecessors though is that it deals with the ramifications of Nyles accidentally roping someone else into his eternity of chaos and repetition.

With a whip-smart script and courageously funny and bare performances from Samberg and Milioti, the film skips over a lot of well-worn time loop territory to give us an awkward love story about two (kind of selfish) people who wind up only having each other. The Coachella Valley locale is the perfect backdrop as Nyles and Milioti’s Sarah, the older sister of the bride, are forced to mostly reside in a place that could either be paradise, purgatory, or scorched Earth hell. At first, in disbelief, Sarah tries everything Nyles says he’s already tried to escape and when it doesn’t work they both settle into a ride or die life of consequence-free shenanigans.

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Palm Spring has dark edges and a soft underbelly. It drives home the defeatist depression of the “trapped in time” scenario while also using it to explore larger themes of kindness. While Nyles didn’t mean for Sarah to get locked into the loop (which happens thanks to a nearby cave that emits as a mysterious red glow), he is actually responsible for one other person being caught in the game: a wedding guest named Roy, played by J. K. Simmons.

Roy, understandably, is now forever angry with Nyles and has been showing up occasionally over the vast swaths of years to torture and/or kill Nyles. Roy lives out of town so it’s not an everyday occurrence, but his inclusion, and Simmons’ dependably fun presence, gives the story a bit more karmic weight. If nothing ever ends, if nothing ever moves forward, then at what point can you forgive someone else or emotionally heal? Simmons’ Roy is a nice supporting role that morphs from a recurring bit into something a lot more meaningful.

Other Palm Springs players include Riverdale’s Camila Mendes and Supergirl’s Tyler Hoechlin as the bride and groom, along with Peter Gallagher, Jacqueline Obradors, and Dummy’s Meredith Hagner. They’re all solid, though the film doesn’t have as much fun with them as it could. Because there’s an actual couple to focus on here and not just one person navigating the rules of the times-capade, there’s less room for the un-stuck characters to shine, but the story’s better for the changes (and the looming Roy of it all).

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