Drake Maverick, Kurt Angle, And Other WWE Wrestlers React To Recent Releases

WWE Chairman Vince McMahon held a phone conference Wednesday afternoon stating that several cuts were coming not just from the talent roster, but also from across the board. The first wave of cuts came about an hour after the meeting that included Drake Maverick, the Good Brothers, Eric Young, Lio Rush, EC3, Curt Hawkins, and several road agents including WWE Hall of Famer Kurt Angle and longtime official Mike Chioda who has been with the company sine 1989.

McMahon was also recently named an official in President’s Trump committee to advise on reopening sports and was recently declared an “essential business” by Orange County, Florida.

Several wrestlers responded to the news of their release the best they could and took to Twitter to thank fans.

It’s obvious that professional wrestling has seen some dark days in decades past, but this could be just the start of the number of releases to come. Gamespot will update accordingly.

Phantasy Star Online 2 Is Now Available On Xbox One

It’s been eight years since the trailer for the Western release of Phantasy Star Online 2 dropped. Back then, Sega announced that it was due out in 2013, but it’s only now that the long-awaited online RPG is available to download on Xbox One. There are two special editions priced at $30 and $60 respectively, but the base game is free-to-play–you just need an Xbox Live Gold subscription in order to play online.

Although Sega dropped the trailer eight years ago, it wasn’t until last year, when PSO 2 was announced during Microsoft’s E3 2019 presentation, that a Western release started looking like a reality. PSO 2 initially launched in Japan in 2012 and continues the original game’s formula of mixing futuristic tech and magic in combat. As the name implies, it’s a multiplayer-focused variant of the fantasy RPG series, with players able to meet in lobbies, speak through text chat, and engage in raid quests with up to 12 players. The original Phantasy Star Online is widely regarded as one of the most influential games of all time for what it did for online console play in Japan, pushing the feature in the East when no other games were.

PSO 2 is enhanced for Xbox One X with 4K support and an expanded user interface display size. Game Pass Ultimate subscribers in the US and Canada will also receive some special PSO 2 DLC as part of the service’s new Perks. These include a special content bundle, which includes unique emotes, in-game cosmetics including an Xbox jacket, a gold ticket Mission Pass and in-game currency with a Meseta Crystal.

Despite launching on Xbox One, the online action RPG is not exclusive to the Xbox platform, according to Xbox boss Phil Spencer. There’s no word on whether PSO 2 will eventually make its way to PlayStation 4 or Nintendo Switch in the future, but a PC version is slated for a late May release, exclusively on the Microsoft Store.

Now Playing: Let’s Chill In The Phantasy Star Online 2 Beta Together | GameSpot Community Fridays

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Apple’s New iPhone SE Gives You iPhone 11 Performance For Much Less

The long-rumoured follow-up to Apple’s popular low-cost iPhone, the iPhone SE, has finally been revealed. Named simply the iPhone SE, the new smartphone will be up for pre-order on April 17, and ship as early as April 24.

Much like the original iPhone SE, which took the internals of the then flagship iPhone 6S and put them into the body of an iPhone 5S, the 2020 iPhone SE won’t seemingly compromise on performance. It features the same A13 Bionic chip that powers the iPhone 11, but is housed in the same chassis as the now discontinued iPhone 8. It will include Qi wireless charging, a True-Tone display, and TouchID, since the SE lacks the front-facing FaceID camera.

The iPhone SE ships with a single rear camera, with specs similar to the main lens on the iPhone 11. Its 12-megapixel sensor with a 28-millimeter f/1.8 lens supports Smart HDR, Portrait Mode, and features optical image stabilization, but you will lose on the wide-angle view that the second camera offers on the iPhone 11, and the telephoto lens of the iPhone 11 Pro models.

The iPhone SE comes in three colors, namely Black, White, and Red. The white model adopts the styling of the iPhone 11 however, with black front panels and only white on the glass adorned back. The iPhone SE doesn’t include an audio jack and ships with lighting cable support. The 4.7-inch screen is considerably larger than the 4-inch screen of the original, but is still much smaller than the iPhone 11 Pro’s 5.8-inch display.

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These omissions help the iPhone SE to launch with a relatively low price. It comes in three sizes, with the base 64GB costing $399, the 128GB going for $449, and the largest model with 256GB of storage retailing for $549. By comparison, the cheapest model of the iPhone 11 costs $799, while the Pro starts at $999.

TurboGrafx-16 Mini Review

The TurboGrafx-16 Mini is my new favorite all-in-one mini retro console, but it’s definitely not for everyone. I know, I know, when I reviewed the SEGA Genesis Mini last year I said THAT was my favorite, but the TurboGrafx-16 Mini has bumped it out of the top-spot thanks to a solid selection of obscure games and oodles of M2-emulation charm.

That said, the TurboGrafx-16 was never a mainstream console, but it was historically significant. It was the first console of the 16-bit generation, although its CPU was only 8-bit. It was also the first to feature CD-ROMs, all the way back in 1988. The Mini celebrates the history of the TurboGrafx-16, but with the bulk of its games available only in Japanese and the relative obscurity of its English-language game selection, it’s a niche product aimed at old people like me and not a mainstream audience.

More Like CharmingGrafx-16

The original, proprietary TurbGrafx-16 controller ports have been removed here in favor of USB, but that’s fine. Other small details have been kept, like the  little tab that moves over the end of the game card slot when you turn on the power switch, just like it does on the actual hardware. There’s absolutely no reason for this feature to exist, and yet it does, just for the charm of it. I appreciate it almost as much as I appreciated the spring-loaded cartridge bay doors on the Genesis Mini.

My one gripe with the console’s design is the plastic shell covering the power and HDMI ports on the back. I found it a little tricky to pop off, taking just a bit more force than I felt comfortable giving it on my first try. The shell keeps the TG-16 Mini looking accurate while at the same time hiding the ends of the HDMI and USB cables, making them appear to be hard-wired into the unit itself. It’s pretty cool, actually, but it comes at the expense of easily swapping cables if you tend to move your consoles around a lot like I do.

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Inside the period appropriate, vaporwave-aesthetic box is an HDMI cable, USB power cable, the console itself, and a controller. Other than the small complaint with the plastic shell, my other beef is with the controller. You may have noticed I said “controller,” and not “controllers.” There’s only one included with the TG-16 Mini, and that’s one too few when you consider the quality of the multiplayer games included. If you want another controller, that’s $24.99 on top of the $99 console. Who sees a Bomberman game and thinks “can’t wait to dive into that single-player story?” No one, that’s who.

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It is possible to play Bomberman in its true, multiplayer glory with an optional multi-tap adapter that allows up to five players to compete. It costs an additional $29.99, plus another $100 for four more controllers. If you really need to play Bomberman ’94 as the developers intended, it’s pretty pricey.

One more potentially crucial omission from the box: an AC adapter. If you don’t have a spare USB port or a wall adapter, you’re looking at another $19.99 just to power it up. This doesn’t bother me in the least, since I have AC adapters for USB devices all over the place. It just needs to be pointed out.

The included controller with the TurboGrafx-16 Mini is great. The Japanese PC Engine Mini, already available in the wild, includes an inferior, original-run controller without turbo-fire toggle switches. Another thing I love is the cord is super-long. It’s at least 10-feet, which might hold the record for longest controller cable on a mini-console yet.

Serving Up the Classics

The menu for the TurboGrafx-16 interface is instantly recognizable if you’re familiar with the SEGA Genesis Mini. It’s almost as though this is a sequel to the earlier console, albeit with totally different games and ecosystems. The similarities in menu design are pretty obvious, but there are lots of cool extra touches with the TurboGrafx-16 Mini menu missing, or hidden, from the Genesis.

For example, there are PC Engine-kun wandering around the menu screens. PC Engine-kun is an anthropomorphized, pixelated version of the Japanese PC Engine, dozens of which wander around the background when navigating the menus. It can be turned on or off, but why? In this era of social distancing, PC Engine-kun, you’re just what I needed right now.

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There are five different display settings, four of which let you turn on CRT scanlines: 16:9, two different stretched 4:3 modes, and a pixel-perfect mode. The fifth and final is my favorite mode of all, the TurboExpress. If you’re unfamiliar, the TurboExpress was a portable TurboGrafx-16 with a built-in TV tuner, and I only ever knew one kid who had one. The tiny screen was a massive eye-strainer, but the novelty of playing games of TurboGrafx caliber on-the-go made up for it. The filter gets it completely right: not only is it housed in a TurboExpress shell, but the screen-filter replicates the horrible picture of the original unit. It’s so stupid and pointless, something I’ll probably never use in a meaningful capacity, but I’m a sucker for that kind of thing.

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You can also switch between the TurboGrafx-16 and PC Engine from the main menu screen. Making the switch simulates the look of powering down an old CRT television. There’s no reason for it to have that extra bit of flair, but it does, and once again it’s something I love.

Other amazing touches to the interface include an animation of each card loading into the console. Better still, when you select a CD-ROM game, it loads the CD-ROM software card into the slot and a pixelated version of the TurboGrafx CD (or PC Engine CD, depending on which you’re playing) pops up. That would be more than enough for my tastes, but again, we’re talking about M2, whose commitment to pure delight seemingly knows no bounds. Before a game starts, the near-forgotten sound of a mechanical drive spinning up a CD plays and I almost fell into a nostalgia coma.

Oh Right, It Plays Games Too

Oh right, the games! There are 57 included with the TurboGrafx-16, but the majority of them are PC Engine releases… which is kind of a bummer because they’re all in Japanese, which I cannot read. But of the 57, 25 were released in the West, and they range from must-play retro games like Alien Crush and Splatterhouse all the way down to games like JJ & Jeff, a terrible side-scrolling garbage dump of a game which I played for the purpose of this review and will never again boot up. Overall, the selection is a classic shmup-lover’s dream, with shooters being the predominant genre here.

On the PC Engine side of the interface, there are a few duplicates from the Western release line-up, but by and large it has a solid selection of games you’ve probably never played and its fair share of games you might not have even heard of. Similar to the TurboGrafx-16 line-up, they range from “awesome” games like Salamander, Ghosts n’ Goblins, and Bomberman ’94, to bizarre things like “The Genji and the Heiko Clans,” a side-scrolling fever dream I don’t think I ever want to play again.

Other PC Engine notables include the excellent Castlevania: Rondo of Blood, the famously bizarre Cho Aniki, and Ginga Fukei Densetsu Sapphire, an original copy of which will set you back a few hundred bucks on eBay. Having Hideo Kojima’s Snatcher on the TurboGrafx-16 Mini had me briefly considering learning Japanese (it’s easier to just find a walkthrough, FYI).

Hidden Gems

It wouldn’t be an M2 product if it weren’t hiding some secrets, and there are at least 3 hidden games on the TurboGrafx-16 Mini: Force Gear, Twin Bee Tanks, and the arcade version of Konami’s Salamander. They’re all excellent shooters, accessible through a series of button pushes during Salamander’s loading animation. Their existence had me looking through every game, mashing buttons to see if I could unlock even more secrets. (Narrator’s voice: I didn’t)

Disney Announces The Mandalorian Documentary Series for Disney+

Disney has announced that it will release a documentary series about The Mandalorian, called Disney Gallery, on Disney+, starting on May 4.

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Disney Gallery: The Mandalorian is set for none other than Star Wars day (May the fourth be with you), and is an eight-episode series. Disney claims that it “starts streaming” on May 4, suggesting that – like its other multi-part shows – it will roll out on a week-by-week basis.

No further details are offered by the announcement tweet, but it seems like we can expect a detailed look at how the Star Wars TV show was brought to life by Jon Favreau and his team at Lucasfilm.

The title – Disney Gallery – also seems to suggest that there may be future Gallery series that focus on different shows.

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The Mandalorian launched on Disney+ last year, and is currently rolling its episodes out in the UK and some other regions which only received Disney+ a few weeks ago. Our full season review was full of praise, and Season 2 looks set to feature Rosario Dawson as fan-favourite Jedi, Ahsoka Tano.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter

Fortnite Adds Free Exclusive Skin For PlayStation Plus Members

PlayStation Plus members are getting a free skin for the PS4 version of Fortnite. This is the first exclusive cosmetic pack for the PS4 since December, with new skins releasing on PS4 every few months.

This skin, called the Point Patroller, is an exclusive ingame cosmetic pack that will only be available for Fortnite players on PlayStation 4. The Point Patroller features a blue/silver/black pallet that matches the Sony PlayStation aesthetic, with the Recon Strike as a backpack.

The skin is available on the PlayStation Store on April 14, just before the new Fortnite Update launched on April 15, for all PlayStation Plus Members with current subscriptions. Previously, these exclusive skins have only been available in-store for a few months, so make sure to download it while you still can.

If you’re behind on Fortnite at the moment don’t worry, because Season 2 of Fortnite has been extended until June 4, when Season 3 will begin. You have until June 4 to collect and finish all of the Season 2 exclusives and challenges, so you’d better get started.

Now Playing: Fortnite – Slurp Legends Short

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Cooking Mama Owners Is Pursuing Legal Action Against Cookstar Developer

Cooking Mama: Cookstar has had a dramatic release, with the game disappearing from the Nintendo Switch Eshop and reports suggesting that there’s a dispute over developer Planet Entertainment LLC’s use of the license.

Rumors abounded that the game’s troubles were to do with the blockchain technology that was originally announced as being a part of the game, but it has since come to light that the owners of the Cooking Mama franchise have taken issue with the game’s quality. Now, license owner Office Create Corp has released a statement about the game, distancing itself from Cookstar and making it clear that they object to its release.

“In August 2018, Office Create licensed Planet to develop the Cooking Mama: Cookstar game for Nintendo Switch,” the statement reads. “Unfortunately, the quality of the game builds failed to meet the standards that our customers expect and deserve. Office Create rejected a wide range of deficiencies affecting the overall feel, quality, and content of the game.”

But while Planet was obligated to improve the game, as per their contract, Office Create alleges that they released the game without addressing “the identified deficiencies.” Furthermore, a planned European release of a PS4 version was not approved at all. “Office Create itself has not been involved in the development of any PS4 Cooking Mama game,” the statement says.

While Office Create terminated Planet’s license on March 30, 2020, the studio went ahead and released Cookstar anyway, the statement says. “Planet continues to advertise and sell the unauthorized version of Cooking Mama: Cookstar on its website in willful violation of Office Create’s rights,” it reads. “To date, Planet has not confirmed the status of the unauthorized PS4 version.”

Legal action is now being pursued, and Office Create says that it “regret(s) any confusion and disappointment that has been caused by Planet’s conduct.”

All of this means that Cooking Mama: Cookstar is likely to become a future collector’s item–and the game is currently sold out online.

Cooking Mama: Cookstar is unlikely to return to sale. Series fans will have to settle for the second-most recent entry in the series, 2014’s Cooking Mama 5 on the 3DS, for their fix.

Now Playing: Biggest Nintendo Switch Exclusives Of 2020 So Far

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Former Xbox Director Shares His Thoughts On The PS5 Controller

Sony recently unveiled the PlayStation 5‘s new DualSense controller, and it’s very striking. The controller strays from tradition with its two-toned design, while it also sports haptic feedback that Sony says will help increase immersion for next-generation titles.

A lot of people had plenty to say about the controller, and now a former director at Xbox has weighed in with his thoughts as well. Albert Penello, who led the marketing and product planning divisions at Xbox for the Xbox 360 and Xbox One generations, has commented that he generally like’s Sony’s “futuristic” design, but he has some reservations, too.

The PS5's DualSense controller
The PS5’s DualSense controller

After nearly 18 years with Microsoft, Penello left the company in May 2018 to join Amazon, where he is currently working on “cool secret stuff.” Amazon is planning to go big on gaming with a new streaming service and multiple MMOs in development, including a Lord of the Rings game.

Penello went on to say he anticipates the DualSense will be “quite comfortable,” but he also remarked that he worries about the partline that runs down the grips. “If you have larger hands, this could create some discomfort in the thenar,” he said, referencing the ball of the thumb on your hand.

Penello also questioned the applicability of the built-in microphone, and he wondered if the controller will work with virtual reality and if it might be compatible with the PlayStation 4.

Penello said the Google Stadia controller is “extremely comfortable,” and that he was anticipating that Sony would move more toward that kind of design as opposed to making the DualSense more in line with the Xbox controller. Penello also said he’s intrigued to see the PS5 console design, because historically, the design of the system and the controller are aligned.

In his previous role at Xbox, Penello conducted user research tests specifically around controllers. Penello previously weighed in on the debate surrounding AA batteries versus an internal rechargeable cell, saying both sides have merit, but ultimately AA batteries offer more choice.

The DualSense uses an internal battery, while the next-gen Xbox controller sticks with AA batteries. For more on the next-generation gamepads, check out GameSpot’s PS5/Xbox Series X comparison feature.

In other news about controllers, Blizzard recently announced that World of Warcraft‘s next expansion, Shadowlands, will introduce gamepad support with the Xbox Adaptive Controller.

Now Playing: The Road to PS5

Final Fantasy 7 Remake Summons Guide: How To Unlock Shiva, Fat Chocobo, And More

Summons are some of the most sought-after magical spells in Final Fantasy games, and this tradition continues in Final Fantasy 7 Remake. Contained within special orbs of Materia, these powerful magical creatures come out stylishly, primed to help their allies or put whoever they’re up against through a world of pain. When a summon creature is called into battle, they act as an AI-controlled party member and can be issued attack commands.

The summons in FF7 Remake are mostly optional and can be easy to miss when you’re not taking time to go off the beaten path of the story to find them. Below you can find details about every summon and how to unlock every summon throughout the game. For more guides, check out our FF7 Remake guides and walkthrough roundup. Though, be sure to read our FF7 Remake review for our full thoughts about the game.

Ifrit

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Your first Summon Materia, Ifrit, is mandatory, as it’s given to you at the start of Chapter 4. This fiery slab of muscle is an aggressive fighter and great to throw out in most situations early on as you get your bearings around commanding a summon creature in battle.

Chocobo and Moogle

Location: After Ifrit, the next Summon Materia you can get appears during Chapter 6. It’s pointed out to you by Tifa as you’re slowly passing by some industrial ventilation fans. Unfortunately, you can’t access it until after you power down two out of the three sunlamps in the area.

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Once that deed is done, return to the H-01 section to use the gondola that will take you back toward the ventilation system. On the far side, take the ladder up to a service room where you activate a console that orders you to do some cleaning maintenance in the next room within a minute. Kill all the enemies and press the button on the console at the end of the room in time to complete the job. Don’t worry if you fail to kill everything within the time limit, though. You can double back out of the room and hit the console again to start a new, easier fight with some weaker enemies.

Once you activate the other console, you can head into the fan corridor and snag the Chocobo and Moogle Summon Materia. It’s a useful one to have equipped when you’re up against enemies weak to the Wind element. It also has a useful maneuver called Chocobo Kick, which is essential for inflicting major stagger damage.

Shiva

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Location: If you keep in touch with Shinra intern Chadley during Chapter 8, he should provide you with a VR combat scenario that pits you against summon creature Shiva to earn its respective Materia. Chadley can be found standing between a healing bench and the Materia shop in the Sector 5 Slums.

As a note, you’ll have whoever’s in your party when you take on this fight, so if you try it with just Cloud, it’ll be tougher than if you tackle it with Aerith in your squad. We recommend that you bring Aerith along, though.

Boss Strategy: Shiva is an Ice summon, and thus weak to Fire. Give Aerith your best Fire Materia, and make sure you have the Ifrit summon equipped, then head into the battle. Cloud can pretty much take care of himself, so you’re better off controlling Aerith to run up her ATB bars as quickly as possible; the more Fire or Fira spells you can cast on Shiva, the faster you’ll manage to stagger her. Make use of Aerith’s Arcane Ward ability, which automatically makes you cast two spells for every ATB bar you spend, to maximize your damage. A good Fire spell will knock Shiva to the ground, offering Cloud a chance to lay down some melee attacks. Make sure you’re not too close when she gets back up, though, because she’ll use the Icicle Impact area attack spell around her when she’s back on her feet.

You’ll want to keep laying down spells on Shiva while working to keep Aerith alive. You’ll need to be on top of dodging her attacks to stay clear of incoming danger, which include Blizzara spells that Shiva will shoot your way and a bunch of ice crystals to shoot at you in a group. Dodging the ice crystals attack is a losing battle because there are so many of them, so guard against it and power through.

Once you do enough damage, Shiva will get more aggressive, with spells that come faster and new Frost Familiars that protect her and increase the number of spells she casts. Keep firing away with spells to knock out the minions, but beware of the White Out attack, which will send ice crystals through the ground at you. If they hit you, you’ll fall asleep, opening you up to a huge but slow magic attack from Shiva called Heavenly Strike. You’ll see a massive ice crystal form above the sleeping character; quickly switch to your other character and use Smelling Salts to wake up the sleeper, then dodge away to avoid the big crystal.

As soon as you can get Ifrit in the battle, summon him and start using his abilities to do significant damage and keep Shiva off-balance. The Fire attacks should end up staggering her quickly, allowing you to do a bunch more damage. At about one-quarter health, Shiva will do her big summon attack, damaging your entire party. Make sure you’re healed up before that happens, or she can take you out in one blow. After that, keep hitting her with Fire spells until she’s done.

Fat Chocobo

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Location: Like Shiva, you can get Fat Chocobo by defeating it in a VR combat scenario. The mission is available when you talk to Chadley during Chapter 9, who you can find hanging out west of the item shop in the Wall Market.

Boss Strategy: Fighting Fat Chocobo is a whole lot easier than Shiva, but you still need to keep your wits about you. The summon creature doesn’t have any significant weaknesses, so you’ll just want to hit it with your toughest attacks and spells. The best way to pressure Fat Chocobo is with ATB abilities, like Cloud’s Braver and Focused Thrust. Go with the ones you like best and deal the biggest damage, while having Aerith keep up a variety of spells, and keep hammering at Fat Chocobo in an attempt to stagger him.

Fat Chocobo hits back with physical attacks, so if you have Barrier Materia, use it to protect your squad. His Wark attack has him throwing random garbage at you, which you can easily avoid by dodging. When you get in close, watch out for Boom, in which he pops up into the air and drops back down for a big area-of-effect strike. After a bit, he’ll start rolling around with Roly Poly, which you can dodge clear of if you’re quick.

Meanwhile, the Moogle that floats around Fat Chocobo will occasionally summon spectral enemies to come after you–specifically, Bombs and Tonberries. Knock these out quickly if you can with Triple Strike, or let Aerith handle them with her magic while you keep up your assault on Fat Chocobo. You’ll occasionally want to switch to Aerith to speed her ATB gain for healing spells, especially if Cloud gets walloped with a few of Fat Chocobo’s major attacks.

When you get a chance, summon Ifrit or Shiva into the battle to further pressure Fat Chocobo–the further into the fight you get, the more minion enemies will get spawned in to overwhelm you. They shouldn’t bother you too much, but if you’re finding yourself taking a lot of damage, peel off and take a second to deal with them before returning your focus to the boss.

Leviathan

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Location: Leviathan joins the list of VR combat scenarios during Chapter 14. At this point, you can talk to Chadley at any of his most recent previously-known locations, so you’re free to hit him wherever.

Boss Strategy: Leviathan’s abilities don’t have a particular element, but it is weak against Thunder magic, so bring your best Lightning materia and outfit your team. The boss itself is tough, mostly because it’s wily and difficult to hit. It’ll continually reposition around the huge battlefield, requiring your melee team to run around in an attempt to catch up. You’ll want to hit the Leviathan with as much Lightning as you can because of this and to make use of Barret’s ranged attacks. Aim for the head whenever you can.

In the first half of the fight, you’ll need to contend with Leviathan’s hard-hitting attacks that require you to pay attention to positioning. Its Briny Barrage attack is a tough one to dodge, so it’s usually better to Guard. Briny Bellow shoots a laser beam at you that hurts a lot, but if you’re quick, you can sometimes dodge clear of it. The Leviathan will also turn its head to sweep the laser across part of the battlefield, so if you can keep moving, you can sometimes avoid it altogether. Be careful about staying too close to the Leviathan, however, because it’ll activate its Gyre Spume area-of-effect attack around itself to send you flying.

You want Tifa and Cloud to wail on the Leviathan’s body (marked as “Dorsal Fin” on your menus) while Barret hits it in the head as much as possible, which will drive up its stagger meter. When Leviathan lowers its head to charge attacks like Aqua Focus, hit it as hard as you can in the dome to try to pressure it and knock it out of the attacks it’s charging. Focused Shot, Focused Thrust, and Focused Strike are good to push up the stagger meter further–if you can knock the Leviathan down, you can pummel it–but big damage attacks like Braver can be enough to stop the Leviathan from doing something painful to your team.

Be careful activating your powerful attacks like limit breaks, because the Leviathan likes to move around and force you to waste them. If it rears up, get ready for its big Spinning Dive attack, which is next to impossible to dodge and does massive damage as the Leviathan rams into you. Stick with Barret and keep hammering the Leviathan’s head with spells and gunfire when it takes to the air, as well. You’ll receive a lot of damage in the fight, so make sure to keep your team healthy with healing magic and abilities like Pray.

After you’ve done some damage, the Leviathan will start flying around, using its Tidal Wave attack to create water cyclones around the battlefield. These will hurt you upon contact, forcing you to keep moving, so get mobile while you keep firing on the Leviathan. Other than more things to deal with in the battle, nothing much changes, though; keep hammering the Leviathan’s head as much as you can while the melee squad goes after the Dorsal Fin. We liked the Chocobo & Moogle summon for this fight as well since the Chocobo Kick attack is geared at driving up enemies’ stagger meters.

Be sure to keep your health up, as eventually, the Leviathan will hit you with its big summon attack, which can seriously injure your whole team. You should be able to weather it, and by that point, a few more concentrated attacks will finish the Leviathan off.

Chadley’s Secret Summon

The most powerful of Chadley’s summons is also the most difficult to get. It requires completing all his Battle Intel assignments, before taking on an extremely tough boss fight. Since it’s such an arduous process, we’ve detailed everything you need to know about unlocking this secret summon in a separate guide. Be warned; there are potential spoilers contained within that guide, so proceed with caution.

DLC Summons: Choco Chick, Cactuar, And Carbuncle

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There are three special summons only available as a bonus if you purchase the Digital Deluxe edition of FF7 Remake; if you bought the standard version, it’s possible to upgrade your copy for an additional $20 to nab the DLC summons. As mentioned above, these extra summon creatures are Cactuar, Carbuncle, and Choco Chick. In terms of capability, they each offer some useful perks in battle, which you can use to determine if they’re right for you.

  • Choco Chick is the weakest of the DLC trio, only capable of casting level three Materia spells onto enemies, which isn’t the most valuable trait if your party is already well-equipped with magic Materia. As this adorable baby Chocobo exits the battlefield, it sets off a powerful non-elemental magic explosion onto enemies.
  • Cactuar is effective at quickly staggering enemies, which makes it handy for boss fights where staggering is critical. Its only ability is 1,000 needles, which deals fixed damage multiple times, while even potentially poisoning and slowing them down in the process. When exiting a battle, Cactuar unleashes an area-of-effect stagger attack called 10,000 Needles.
  • Carbuncle is the strongest of the DLC trio with abilities that buff your party in various ways, such as increasing their ATB recharge rate or halving the damage of either physical or magic attacks. Its exit ability is called Diamond Dazzle, a clutch maneuver that heals the entire party and even revives those currently KO’d.

To access the DLC Summons after purchasing them, press pause, navigate to System, and then to DLC Content to confirm them into your inventory.

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Call Of Duty: Warzone Might Be Changing The Drop Amount Of Money

According to Amos Hodge, creative director at Raven Software, the team behind Call of Duty’s Warzone is looking to adjust the drop rate of money in the battle royale game.

The developers are looking to adjust the drop rate of money based on the player count. This will allow for the prize money to be scaled across all modes. The hope is that players won’t have to memorize a bunch of different prices, instead creating a more consistent level of value.

Theoretically, this change should help those who are not confident in playing in solo matches still be able to earn a steady amount of money to spend on the in-game stations while playing.

In other Warzone news, over 70,000 players worldwide have been banned for cheating, with many more on the way. With a player base of over 50 million players, Activision is looking to protect players from cheaters on a massive scale.

Call of Duty: Warzone is available on PC, Xbox One, and PS4.

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