Street Fighter 5’s Netcode Problem Fixed By Modder

Reddit user Altimor has taken the task of fixing Street Fighter V’s long lambasted netcode themselves. They developed a patch allegedly in just a little over two days that dramatically improved the online performance for PC Street Fighter 5 players.

This is a huge deal for the Street Fighter 5 community who have been clamoring for Capcom to address the netcode issues for years. But there is a notable quirk that goes along with the mod. While the patch reportedly works great in PC to PC connections, tests have not been so positive for PC vs PS4 matches, and many PS4 players are complaining that online matches have been even worse since the PC fix went live.

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Details on how the netcode fix works are a little jargony, but here’s the explanation straight from Altimor:

“SFV has a bug where one player’s game can lag behind the other’s online. This can cause artificial lag and a one-sided rollback for the other player.

When the players’ “clocks” are synced, if there is e.g. a 4 frame packet round trip time between them, each player should be 2 frames ahead of the time of the last received input from their opponent, and experience 2 frame rollbacks.

If one player lags, the other player will receive inputs from farther “in the past” (up to 15 frames!) than they should, causing unnecessarily big rollbacks and artificial lag, while the player that’s behind may even be receiving inputs that appear to be “in the future” to their game and never experience rollbacks at all.

This fix ensures your “clock” never gets more than half of your packet round trip time ahead of your opponent’s so that you never experience more rollback than them.”

To decipher some of that, I highly recommend checking out Infil’s fantastic explainer on fighting game netcode, which does a great job of breaking down complex netcode concepts with easy to understand examples and animated diagrams.

Reaction to Altimor’s patch among the FGC has been mostly positive, though many PS4 players are not happy about how it has affected their experience in both playing against and finding matches with PC players.

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IGN has reached out to Capcom for comment.

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Mitchell Saltzman is an Editorial Producer at IGN and lover of fighting games.

Here’s What You Need to Know about FreeSync Gaming Monitors in 2020

Sometimes it almost seems like every monitor in existence features FreeSync including your basic home or office screen. That’s exactly why AMD decided to clarify its variable refresh rate branding with two new designations.

The first new tier is FreeSync Premium, which is a certification only granted to display that maintain a 120Hz refresh rate at 1080p or higher. FreeSync Premium displays are also required to include low frame rate compensation (LFC) technology that ensures your frame rate remains smooth even if it peaks above the screen’s own native refresh rate. When you see a monitor labeled with FreeSync Premium you can be confident it was optimized and vetted for gaming.

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The new highest-end version of FreeSync will be called Premium Pro and it only applies to gaming monitors that can output an HDR picture at least a Full HD resolution and 120Hz refresh rate. This new standard essentially replaces FreeSync 2 HDR.

Aside from computer monitors, AMD tells us it will also validate televisions for these new titles. Given that more than half of the new 4K TVs announced at CES 2020 support FreeSync, HDR, and feature high-refresh rate panels, we expect to see a lot of and FreeSync Premium Pro screens come to stores soon.

The regular FreeSync designation will still exist and be applied to any monitors that feature AMD’s variable refresh rate technology. But at least these new designations will make finding a FreeSync gaming monitor a little bit easier going forwards.

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Kevin Lee is IGN’s Hardware and Roundups Editor. Follow him on Twitter @baggingspam

Kill Bill On Netflix: 33 Easter Eggs To Look Out For While You Rewatch

Parasite Director in Talks With HBO for English-Language Series

Bong Joon Ho’s Parasite may be coming to HBO as an English-language limited series.

Joon Ho and producer-director Adam McKay are currently in talks with HBO to adapt the movie for television as a limited series, according to The Hollywood Reporter, though nothing has been finalized. Netflix reportedly attempted to secure the rights to Parasite as well, but the streaming giant was ultimately outbid by HBO.

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The limited series could come to HBO as a complement to Parasite, a straightforward English adaptation of the 2019 film, or something else entirely; “creative details” are still being ironed out, according to THR.

Parasite was the 2019 winner of the Palme d’Or, the top prize awarded at Cannes. It recently took home the Golden Globe for Best Motion Picture – Foreign Language. IGN also named it the best movie of 2019 and one of the best movies of the decade.

Our Parasite review awarded the film a 9.5, calling it a “stellar dark comedy about class warfare.”

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Jordan is a freelance writer for IGN.

Who’s Ready For A Parasite TV Series? HBO Is, Apparently

Director Bong Joon-Ho’s Parasite, which GameSpot picked as the best movie of 2019, is getting a limited series at HBO.

As of this time, the writer/directer of the original Korean film is in talks with the network currently, as HBO beat Netflix in a bidding war for the show, according to The Hollywood Reporter. Bong will be joining forces with Adam McKay, who has the director of 2018’s Vice and executive producer on HBO’s Succession.

It is unclear if this will be an English remake or a followup to the film. Parasite made over $130 million worldwide, almost $24 million of which was made in the United States.

Parasite follows the Kim family, all poor and unemployed. They find themselves enthralled with the Park family and ingratiate themselves into their lives. Things get complicated from there, as Parasite is filled with numerous twists and turns.

In our Movie of the Year feature, GameSpot’s Chastity Vincencio said, “Parasite is the kind of film that will stick with you for days, and make you want to talk about it. It’s thrilling, stressful, at times hilarious, and haunting. It takes you on an unforgettable ride resulting in an ending that you will never see coming. The class divide at the heart of the film is something that is universally relatable, and will make you question your own biases. Bong Joon-Ho is a master filmmaker.”

How Pokemon Sword and Shield’s Expansion Addresses Dexit

During this morning’s Pokemon Direct, Nintendo and Game Freak revealed Pokemon Sword and Pokemon Shield will be getting an expansion pass with two major sets of DLC, and the game will see 200+ Pokemon (both new and old) join the Galar Pokedex.

There’s lots of confusion on the internet surrounding exactly how these Pokemon will be integrated into Sword and Shield, and if it’s necessary to buy the expansion to obtain them – so let’s dive in and detail how Pokemon’s National Dex is inching closer to being complete once again.

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How the Expansion Pass Addresses Dexit

A major point of contention between Pokemon fans centers on Pokemon Sword and Shield not containing a complete “National Pokedex,” meaning the games shipped without every official Pokemon ever created (which is currently 890 in total, not including Alolan and Galarian variants). This perceived mass exodus of Pokemon from the Galar region’s Pokedex was dubbed Dexit.

Pokemon Sword and Shield launched with a combined 400 Pokemon for fans to catch, less than half of the National Dex, but with over 200 Pokemon coming via The Isle of Armor and The Crown Tundra expansions later this year (some are new, but seemingly most will be among those missing from the National Dex) Gen 8 seems to be taking a piecemeal route towards completing the National Dex once more.

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There are several fans across the internet that are upset these returning Pokemon will be stuck behind a paywall, but fear not! Game Freak assured fans that players who have the base Sword or Shield game will be able to obtain the new and returning Pokemon through trading with friends and/or using the upcoming Pokemon Home storage service. Since Pokemon Home can house Pokemon from Let’s Go Pikachu and Eevee, as well as Pokemon Go and more past games, it appears any of the returning Pokemon joining Galar’s regional dex can be sent to Sword and Shield through the service.

It’s unclear if Game Freak intends to slowly bring the entire National Dex to Gen 8 through expansions like this, but it’s clear this is one way the developers are addressing Dexit. Heck, even one Pokemon, Slowpoke, is already available as part of a free update that went live today in its new Galarian form. Perhaps it’s a mix of free and paid DLC that will eventually complete the National Dex once more.

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Fans Excited for Pokemon Expansions

Naturally, with there already being a decently large rift in the Pokemon community over Dexit and other aspects of Sword and Shield, not every fan was pleased with what Nintendo revealed this morning. However, there were lots of fans ecstatic over the DLC, particularly since it’s not an expanded (largely identical) game in the vein of Pokemon Crystal or Pokemon Ultra Sun and Moon.

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Fans Raise Concerns Over Pokemon Paywalls

While Game Freak is being proactive about allowing those who don’t buy the DLC still get its new and returning Pokemon, many fans have raised points about the National Dex still being incomplete, even after the new additions come to Galar. Additionally, some fans noted Nintendo Switch Online and Pokemon Home act as soft paywalls for those who don’t purchase the Expansion Pass. While it’s unknown how much Pokemon Home will cost, Nintendo confirmed during the Direct that it will be a paid service.

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Pokemon Sword and Shield Guide, Review, More

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While we’re sure to get more information before The Isle of Armor is released this June, there’s plenty of base game content in Sword and Shield to keep fans busy for some time. You can check out our full Pokemon Sword and Shield walkthrough, along with our Max Raid battle guide and tips and every NPC trade quest in the games.

In our Pokemon Sword and Shield review, we called the games “Amazing” saying “Pokemon Sword and Shield are the best games in the series, streamlining its most tedious traditions without losing any of the charm.”

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Colin Stevens is IGN’s video game social coordinator, and he’s very excited there (hopefully) won’t be a third Pokemon game in Gen 8. Follow him on Twitter.

The Best Classic Board Games

Board gaming is enjoying a quality spike the like of which it has never seen. You’ll find plenty to choose from, whether you’re interested in family board games, horror board games, or anything else.  But just because modern games are the best they’ve ever been, it doesn’t mean that older games are bad. They’ve been around a long time, and there’s a long history of quality to enjoy.

Modern games are mostly the product of a design trend that dates back to the mid-nineties. So it’s of particular interest to go digging for gold in the years prior to that explosion. Here, in chronological order, are some gems you might have missed.

Go (~2200 BC)

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We’re not including well-worn abstracts like Chess on this list. Go is huge in Japan and China, where it originated, but it’s a little more obscure in the West. And that’s a shame because Go is a thing of staggering genius. On your turn, you place a stone of your color atop an intersection on a grid of lines. If you can cut off all four adjoining spaces for a stone of the opposite color, it’s removed. That’s pretty much the entire game, yet the strategy beneath is so deep that only very recently has an AI challenged a top human player. Place one stone and you could be playing for a lifetime.

Playing Cards (~900 AD)

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These also originated in China, and are also a game you can play for the rest of your life. Because, of course, it’s not one game but thousands. Many you’ll already know: Poker, Bridge and other popular titles constitute hobbies in their own right. But there are equally fun games played with slightly different decks across the world. You can play them fine with a standard 52 card deck: Jass, Scopa and dozens more. There are modern designers working with the deck to create new, strategically rich games like Ambition. Get a deck, get to Pagat.com, and it might be the only gaming equipment you ever buy.

Perudo / Liar’s Dice (1800)

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You’ll see this sold under various branded names, but the game is always the same. Everyone shakes some dice in secret, under a cup. Then they have to bid a certain number of a particular value they think the combined dice hold: seven fours, for example. Next player either ups the bid or calls their bluff. This straightforward setup disguises a wealth of statistics, guesswork and outright chicanery. Making a bid high enough to put the next player in a quandary is a wonderful moment. Being in a quandary, calling the bluff and finding the fates have rolled in your favor is better.

Othello / Reversi (1883)

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This is often presumed to be a classic two-player ancient abstract like Chess and Checkers. In fact, it’s much more recent and, bizarrely, two different men took credit, each rubbishing the other’s claim. On your turn you place a disk of your color, black or white, onto a grid space. The aim is to fill the grid with your color. But the disks are reversible. If you can bookend a line or diagonal of your opponent’s color with yours, all the disks flip to your side. Cue a fiendish battle of wits that can suddenly swing, even late in the game.

Scrabble (1948)

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Yes, this well-known word game does take a bit too long between turns, especially with more players. But it’s a fascinating and brilliant balance between vocabulary and spatial play. Sure it helps to know a lot of words when you’re finding ways to lay out your seven random letters. But a player that can sneak a ten-point letter into an awkward bonus space will scoop the prize every time.  And it’s so well-known it’s easy to find people willing to play. Grab your phone between turns, and get gaming.

Yahtzee (1956)

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Roll and write games, where you scribble in the results of dice or card draws, are very much in vogue right now. But let’s not forget their mass-market progenitor, Yahtzee, which is far more fun than you may remember. Sure, you’re in the hands of fate when you’re rolling the bones. But filling in the grid takes a lot more skill and statistics than many realize. There’s nothing worse than crossing in a blank and then getting the right rolls down the line. Fast, furious and family-friendly, get the pencils out and take this classic for a roll.

Diplomacy (1959)

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Wrecking friendships for over 50 years, Diplomacy is divisive in a way few other games are. Designed by a historian to examine the political geography of 19th century Europe, the game has no randomness. Players struggle to conquer the continent, with one unit simply eliminating another in combat. It’s designed so that you can’t win alone: you need allies to prosper. Yet only one player can claim victory, so betrayal and backstabbing is inevitable. Its clever catch is that movement is simultaneous. You write orders down in advance, and all players reveal them at the same time. So you don’t know who’s kept their promises and who’s turned against you until it’s too late.

Acquire (1964)

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Some credit this game, by virtuoso designer Sid Sackson, as the progenitor of much of modern gaming. In an era where there were only mass-market titles and war games, Acquire was something new.  It’s a game about creating, merging and investing in companies. On your turn, you place a tile onto the grid, representing a company stock. If your placement joins two existing companies, the larger absorbs the smaller. Then, you can buy shares in any of the companies which you’ll sell later for a profit, depending on the size. The result is a masterful mix of fiendish spatial challenges and economic wiles that remains fresh and thrilling to this day.

Can’t Stop (1980)

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A second Sackson classic, Can’t Stop is an easier and more raucous game. It’s a race to reach the top of three of the eleven columns on the board. Each column matches a possible roll of two dice and the more likely the result, the longer the column. You roll four dice, make two pairs and move two markers. Then comes the kicker: you can keep rolling, or end your turn. If you carry on and fail to roll a match, you lose your progress. It’s a constant, agonizing temptation to balance luck and skill. Play it as a board game, or try the excellent mobile version.

Sherlock Holmes Consulting Detective (1981)

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A bizarre blend of board game, whodunnit, and choose your own adventure, this sleuthing title was years ahead of its time. Pick a scenario and head out onto the foggy streets of Victorian London as the agents of fictions’ most famous detective. Players must work together to uncover clues, solve riddles and try and piece a solution together as efficiently as they can. Do it better than Holmes himself and your group wins. Atmospheric writing elevates these scenarios into an engrossing fiction in its own right. And if you manage to solve them all, there are loads of expansion packs to puzzle through.

Settlers of Catan (1996)

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A modern classic, now known simply as Catan, this game has fallen a little out of favor. But we shouldn’t forget what a revolution it was in its time. Its mix of clever dice mechanics, trading and route planning as players competed to colonize an island was like nothing we’d seen before. In its native Germany, games like this weren’t quite so novel, but its import in English kickstarted the whole modern gaming scene. It’s worth playing for its historical value alone. Luckily, it remains worth playing to recall how addictive its sweet blend of luck and strategy can be.

Fortnite Food Truck Locations: Where To Visit Food Trucks Guide

Fortnite‘s Winterfest event is now over, but a new set of challenges has gone live in the battle royale game. This batch is called Remedy vs. Toxin, although there isn’t much of a theme running through the challenges, so you’ll be doing various tasks like getting SMG eliminations and earning Survivor medals.

While many of the Remedy vs. Toxin challenges are fairly straightforward, one that may give you some trouble asks you to visit three different food trucks. If you don’t know where those are located, this guide will show you where to go.

Where Are The Food Truck Locations?

Food trucks aren’t nearly as common in Fortnite as they were on the game’s old map. That said, we’ve found four of them spread out around the island, and you only need to visit three to complete this challenge. We’ve marked all the food truck locations on the map below.

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How To Complete The Challenge

You don’t need to do anything special to complete this challenge; simply make your way to three of the food trucks listed above and you’ll be finished. You need to visit three different trucks, so you can’t simply return to the same one in different matches, but other than that, this challenge shouldn’t pose too much of a problem. Once you’ve visited three, you’ll earn 52,000 XP for your troubles and unlock another Remedy vs. Toxin challenge to complete.

There are still a few weeks left in Season 1 of Fortnite Chapter 2, so there’s still time to complete any challenges you may have missed from earlier weeks. If you need help with those, we’ve collated all of our maps and guides in our full Fortnite Chapter 2 challenges roundup.

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FX’s Trippy New Sci-Fi Show Devs Gets A First Trailer

Alex Garland, who wrote and directed both Ex Machina and Annihilation, has a brand-new project just around the corner. The mysterious Devs, an 8-episode limited series set to stream on Hulu as part of their new partnership with FX, has looming ominously on the horizon as a series of ambiguous teasers and images. We got our first good look and idea as to what the show might actually be about back at New York Comic-Con, and now we finally have a first full-length trailer to check out.

In the video, we get a Sonoya Mizuno (Maniac) starting her quest to uncover the truth of what happened to her boyfriend, Sergei, who entered the mysterious Devs department and then disappeared. At this point, Katie (Allison Pill) seems to easily explain that there is only one principal Lily needs to understand: Nothing ever happens without a reason, everything was determined by something prior. From there, the trailer becomes a rapid-fire sequence of different clips, ranging from the extremely surreal–like a giant statue of a toddler looming over a forest–to the downright horrifying, like someone being apparently suffocated with a plastic bag.

At the Television Critics Association panel for the show held in Los Angeles, Allison Pill elaborated a bit about where she believes the show to fit into the sci-fi genre, calling it “speculative fiction” rather than science fiction. “It doesn’t lean so hard on the fiction, and the more you watch it, the more you’ll see and understand that.”

Devs premieres on Hulu March 5 with episodes streaming weekly.