Pokemon Go players are still able to encounter Mewtwo in EX Raids, but the Legendary Psychic Pokemon is making a brief return to standard Raid Battles as well. Niantic is bringing Mewtwo back for a Legendary Raid Hour event tonight only, October 8, giving you another chance to catch one that knows the rare Psychic-type attack Psystrike.
What Time Is Mewtwo Raid Hour?
The makeup Mewtwo Raid Hour takes place around the world from 6-7 PM local time. During that brief window of time, Mewtwo Raids will take place at most local Gyms. Unlike the aforementioned EX Raids, which require an invitation, you only need to have a Raid Pass to participate in a standard Raid Battle. You can get one of these for free when you spin the Photo Disc at a Gym, but you can only hold one free one at a time.
What Makes This Mewtwo Special?
The Mewtwo you can currently encounter in EX Raids knows the Ghost-type attack Shadow Ball, but the one appearing at Gyms tonight knows Psystrike, a powerful Psychic-type attack first introduced in Pokemon Black and White.
On top of that, you’ll also have a chance of encountering a Shiny Mewtwo during tonight’s event. Your odds of coming across one are slim, however, so if you’re hoping to add a Shiny Mewtwo to your collection, you’ll need to participate in as many Raids as possible.
Mewtwo Battle Tips
Mewtwo is a pure Psychic-type, which makes it weak to Dark, Ghost, and Bug Pokemon. Your best bet for battling it will be to bring along monsters like Tyranitar, Scizor, or Pokemon Go’s current Legendary, Giratina. Gengar will also be effective against Mewtwo, but its part Poison typing means it’ll take super-effective damage in return, so it likely won’t last too long. If you’ve caught a Mewtwo that knows Shadow Ball, it’ll also be a big help, since it’ll dish out super-effective damage and resist the Psystrike attack.
Once tonight’s Raid Hour event ends, Mewtwo will leave standard Raids again, and Altered Forme Giratina will return. You’ll have until October 17 to catch that Pokemon, after which point it’ll be replaced by an as-yet unannounced Legendary. For tips on how to catch one, be sure to check out our Giratina Raid guide.
Apex Legends got a huge content drop for Season 3: Meltdown, which changed Respawn’s battle royale game in several different ways–including making it easier to jump into for newcomers. Among the changes was the (very temporary) removal of Kings Canyon, which has been replaced with a brand-new map, World’s Edge. Despite its larger size, there are a few places on the map where players seem to congregate, making for ideal drop locations if you want to begin your matches with a fight.
In the following article, we’ve highlighted some of the more interesting places to drop on World’s Edge, a guide that could completely change once the golden vaults open. For now, World’s Edge doesn’t have specific locations of concentrated high-tier loot. There are, however, places on the map where you can find both decent loot and a means for quickly relocating without having to run across a wide-open area. It’s in these places where you’ll typically have to fight off other squads right at the start of a match. We may update this article as more hot drop locations develop.
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The Train
Don’t be fooled by Thermal Station, Lava City, and The Dome; the moving train on World’s Edge is the hottest drop spot on the entire map. There is no other place on World’s Edge that consistently attracts as many squads as that train. Train tracks snake through the entire map, so the starting point for the train is usually different between matches. However, there are a few consistencies with the train: it almost always has three Phoenix Kits on it, typically three or more squads go for it at the start of every match, and there are never enough guns on board for everyone.
This means the first few starting moments on the train are usually a full-on fistfight between several different squads, many of which are trying to melee enemies off the moving train to make looting easier. There’s no exact science to how loot on the train works, but I’ve typically seen the guns spread out pretty evenly among its connected cars. So if you see someone else loot a gun from the back of the train, you’re probably not going to find another there. Either punch that sucker straight in the face and hope to end them before they get a shot off or run further up into the train in search of another gun.
As a side note, if you’re struggling with winning at the train, try dropping at the station it’s scheduled to stop at first. The train almost always spawns right before one of its stops, giving you about half a minute to loot in the safety of a building before storming out and boarding the train before it leaves. The Thermal Station stop (circled in the image above) is perhaps the best opportunity for this strategy as it will almost always have good enough loot to at least overwhelm those who land on the train–who are probably still fighting each other and thus have all the good loot split among three or more squads. Obviously you can also just land here if you’re looking for a place to loot, but without the temptation of the train, you’re unlikely to run into other squads to fight.
The Sniper’s Cliff
This cliff (circled in the picture below) isn’t marked as a landmark on the map. Technically, this small location is tied to the larger nearby landmark, Skyhook–which almost always attracts a squad or two. Unfortunately, Skyhook is so big and contains so many multilevel buildings, it’s difficult to find enemy squads right at the start. Having a sniper rifle and vantage where you have a lookout over almost all of Skyhook provides a huge advantage in hunting down the squads that landed in the location with you. The sniper’s cliff provides both.
My friends and I call this spot the sniper’s cliff because in almost every match, the loot containers on this mountain provide sniper rifles and at least one sniper scope. The Triple-Take and new Charge Rifle seem to be the more popular drops, but the Longbow DMR and G7 Scout regularly show up too. At the top of the cliff, you have the perfect sniping perch for raining death on those who land in Skyhook. The bottom provides a nice getaway, giving you an entire mountain to mask your approach towards Skyhook or Drill Site. About halfway down the cliff is a zipline that takes you straight into Skyhook for a riskier, albeit faster approach.
As more and more squads have learned of this location, the spot has also increasingly become a hot drop. It’s not really there yet, but you can expect to land on the cliff alongside one other squad on occasion. Then it becomes a frantic duel with sniper rifles, which is a whole different type of exhilarating panic than the close quarters firefights on the train.
The Construction Site
Like sniper’s cliff, this spot is simply a part of a larger landmark–in this case, Capitol City. Located in the southwest portion of the city (circled in the picture below), the construction site is an unfinished building that’s similarly structured like Construction Site on Call of Duty: Black Ops IV’s original Blackout map. This provides several different levels of loot for squads to parse through, which typically encourages half a dozen teams to make this spot their drop site.
There are actually two different unfinished buildings here, both connected by a long zipline. Between the two it seems like the one with the respawn beacon on the top of it is more popular, but regardless of which you go to, you’re probably only getting a few seconds before someone starts attacking at you. Sometimes it may be someone throwing up grenades from a lower floor and other times it could be someone shooting down on you from an upper floor. Make sure someone on your team finds a good long-range weapon because there’s almost always another team sniping you from the other unfinished building.
There’s no real strategy for winning the construction site other than ensuring you’re wearing a good pair of headphones. With so many levels, it can be confusing to tell where people are by sight alone. You’ll usually hear someone on another level long before you see them. Maybe bring Crypto along if you decide to land here. His drone provides the safest way of scouting other floors. Bloodhound works too, but I’ve found Crypto to be the better of the two choices.
Fuel Depot
Fuel Depot (circled in the picture below) is one of the smallest landmarks on World’s Edge but it’s also perfectly situated, making it an ideal place to hold up in. Of course, because it’s so good, it usually attracts at least one or two squads at the start of every match. Because of the loot scarcity, it’s one of the harder landmarks to win, but doing so ensures you’ll be well situated for wherever you need to go next.
To understand why squads love dropping at Fuel Depot, you only need to see where it is on the map. Fuel Depot is the closest World’s Edge has to a middle, so landing there gives you the highest probability of being within the safe zone at the start, or at least close enough to it that you won’t have to travel far. It’s also perfectly situated between a lot of other drop spots. On the off chance that no other squad lands in Fuel Depot, there’s a high probability that at least one will wander through Fuel Depot at some point in the game and bring the fight to you.
To the north of Fuel Depot is a watchtower that allows you to snipe anyone trying to escape Capitol City. To the east lies a tunnel leading to Sorting Factory, providing you cover if you want to venture that way as well as blindspots for setting up ambushes for approaching squads. On the west side is a zipline that leads to half a dozen houses full of more loot, giving your squad a place to easily escape to if Fuel Depot gets too hot. To the south is a massive gorge, forcing enemy squads to either climb up to the aforementioned collection of buildings and zipline over to you or drop into the gorge and climb up to you–which gives you the high ground.
The Town Of Overlook
Like Fuel Depot, Overlook is one of the smaller landmarks on World’s Edge. Just outside Overlook is a small collection of buildings (circled in the picture below). For whatever reason, these buildings are more of a hot drop than Overlook. If I had to hazard a guess as to why, I’d assume it’s because the buildings are slightly spread apart, presenting more opportunities to fight out in the open. Meanwhile, Overlook is a lot more enclosed, presenting a great place to bunker down and defend.
It might seem like there isn’t very good loot here, and that’s partially true. However, just outside of the town is a long hole that descends into an underground tunnel where there are train tracks. On either side of the track are loot containers, which usually have decent armor and weapons in them. Just dive into the hole, grab what you need, and zipline back up. The town that overlooks Overlook won’t know what hit them.
Just remember to be careful. Even if Overlook itself isn’t a hot drop, it doesn’t change that the location is somewhat of a popular spot. Whoever wins the landmark is most likely coming for you once they’ve healed up.
Following a series of break-ins at Valve’s headquarters in Washington, the suspect who stole over $40,000 from the game developer has been summoned to appear in court.
Police say Shawn Shaputis, 32, broke into Valve “four or five times” and stole more than $40,000 in games and equipment. Charges against Shaputis were filed last month, but the break-ins date back to June 2018. Local news station KIRO 7 reported that Shaputis is the same man who led police on a high-speed chase in a FedEx truck in July 2018. Shaputis already had six warrants out for his arrest prior to his court summons for the Valve burglary.
GamesIndustry.biz reports that Shaputis has been spotted on GameStop surveillance cameras selling stolen merchandise to the brick-and-mortar store.
Shaputis is scheduled to be arraigned on Wednesday. Another warrant for his arrest will be issued if he fails to appear.
The streaming service DC Universe is about to unleash one of its most bizarre and funniest original series yet. The adult animated series Harley Quinn comes to the app on November 29. During New York Comic-Con, executive producers Justin Halpern and Patrick Schumacker talked to us about the upcoming show and bringing something exceptionally funny–and violent–to DCU.
The new animated series follows Harley Quinn–voiced by Kaley Cuoco–who was once Joker’s right-hand woman. Now, she’s on her own and working with bestie Poison Ivy–voiced by Lake Bell. Harley sees things from a very different perspective than other people, which causes her to have some delusional moments during the series. However, Halpern and Schumacker turn the tragedy that was once her life into comedy, and sometimes, it goes a bit far.
“I think we made sure to be really respectful towards the characters… The heroes,” Schumacker explained to GameSpot. “They’re seen through Harley’s eyes, so they’re a little bit buzzkill. But I also think like the show doesn’t punch down. [I’ve] seen a lot of people lately been like, ‘Whoa, what can you make fun of?’ Everything’s PC.’ I think that’s false, and you can tell when you’re punching down versus punching up, which I think is much better. And also just makes for smarter comedy. And so I think the show never punches down. Well maybe not never, but most, almost never.”
One of the characters that gets a lot of laughs is the Batman villain Kite Man, who has a large part in the series. “There’s so much Kite Man in the show,” Schumacker explained. “His role just grows larger and larger and larger as the show goes on. I know he’s got like a really tragic backstory in the Tom King [Batman] run, but he’s just inherently funny because he doesn’t have any powers. He just has a kite.
“To us it was like we love those characters that have this like unearned sense of confidence and so we just played that up. We sort of played him as this guy who is crazy… Like the stand in for like dudes who you see who have made a career out of just being confident. It was a perfect juxtaposition of Harley who is like trying to ascend the levels of Gotham’s major super villains and constantly like second guessing and working so hard. And then this dude to just assume that he already is the top of the food chain.”
Halpern went on to explain that there is a redemption arc for the character throughout Season 1. “He starts off, [and] he’s kind of a douche, hits on Ivy all the time,” he explained. “You know, and his heart’s in the right place, but he’s not a… His shtick has not aged well let’s say.”
Speaking of not aging well, Kite Man has a few inappropriate and hilarious moments coming down the line, which Schumacker detailed. “He does [something] very inappropriately after someone’s wife dies,” he explained. “They say, ‘Oh my God! My wife!’ He [impersonates Borat and replies] ‘My wife!’ And it’s really inappropriate in that moment.”
You can see more and more Kite Man in the upcoming Harley Quinn animated series, coming to DC Universe on November 29. Also, check out our impressions of a clip shown at NYCC and the first episode in the video above.
What’s better than a movie starring Will Smith? A movie starring two Will Smiths. At least, that’s what director Ang Lee is hoping audiences will think with his latest film, Gemini Man. The new thriller pits Will Smith against a completely CGI recreation of his younger self in a movie that features some truly impressive action scenes. Unfortunately, there isn’t much going on in Gemini Man beyond that.
Let’s get this out of the way first: Gemini Man is a technological marvel. Director Ang Lee and his team managed to construct a completely digital version of a young Will Smith to play against the older one, and the results are stunning, for the most part. Watching one of the biggest movie stars on the planet fight against himself in some awe-inspiring action sequences is a sight to behold.
The story fits well into the world of ’90s action movies, as retired assassin Henry Brogan (Smith) finds himself in the middle of a government conspiracy. Now, tracked by someone that knows every move he’s going to make before he does it, Brogan and the mysterious killer fight each other with fists, guns, and motorcycles around the world before it’s revealed the man in pursuit is, of course, a younger Brogan. This particular government conspiracy is about cloning and a genetically modified duplicate of the aging assassin, referred to as Junior, who has been trained to kill him.
It’s the kind of story that, if done correctly, could be very interesting to watch. Unfortunately, there’s no depth to any of the characters. The most significant insight into Brogan the audience will get is that he’s scared of drowning and a quick aside where the assassin hints that he’s a 51-year-old virgin–and that’s more than you’ll learn about any of the other characters.
That’s because Gemini Man isn’t concerned with story. Instead, for Lee, it’s all about the technology involved in making the film. Beyond the creation of the all-digital clone, the film was shot at a high frame rate with 3D viewing in mind. The screening I attended was in 120 frames per second, compared to the typical 24 FPS. The image was crisp, fast-moving, and in many instances, beautiful to look at. The visuals were so sharp that at one point goosebumps were visible on the back of a character’s neck.
However, there’s a drawback to this style of filmmaking. There are multiple times throughout the movie where the camera got uncomfortably close to whatever it was filming, be it a character monologuing or an intense action sequence. In those moments, it’s easy to get taken out of what’s happening on-screen because it just doesn’t look natural. Instead, you get that uncanny effect seen on newer TVs with “motion smoothing” turned on.
It’s also clear that video games inspired Lee in creating Gemini Man. There are numerous driving and action sequences that play out from a first-person perspective, while an entire scene of an army of mercenaries training feels as if it’s pulled from a Call of Duty game. It’s an interesting approach, and these are moments where the high frame rate works exceptionally well within the movie. After all, modern video games typically have a high FPS rate than films. If only the rest of the film would fit as naturally into what Lee was trying to accomplish.
At the end of the day, though, it’s the story and forgettable characters that keep Gemini Man from being something special. Supporting cast like Mary Elizabeth Winstead and Benedict Wong are mildly entertaining as Brogan’s sidekicks. But there’s no character development for either of them, just as there’s very little insight into what makes Clive Owen’s villainous Clay Varris tick.
Lee knew what he was making with Gemini Man, and it shows. It’s a movie-length technology sizzle reel. This is a film meant to show audiences just how far the medium has come. From filming at 120 FPS in 4K, to digitally building a clone of the movie’s star to make them fight in a series of over-the-top action sequences, there’s a lot to marvel at in Gemini Man. But the visuals can also border on uncanny, and Gemini Man just doesn’t have the story to back that action up.
Week 2 of Destiny 2: Shadowkeep and Season of the Undying has begun, bringing the first weekly reset of the season. This coincides with the release of both a new hotfix patch, version 2.6.0.3, and a server-side update. The former fixes a serious lingering issue concerning the seasonal artifact, while the latter makes a surprisingly swift change to Heavy ammo in Crucible. Here’s what’s changed.
Hotfix 2.6.0.3 is a simple one, with a lone item on its list of patch notes. Bungie has fixed the issue it warned players about last week: that claiming the Gate Lord’s Eye artifact while in an activity where your equipment is locked could prevent you from obtaining it. Given that’s an item you want to obtain as soon as possible to begin leveling it up, that was a real problem. The new patch notes say the issue has been resolved.
As for the server-side update, Bungie has made changes to balance in several Crucible playlists. In a message on its forums, community manager Cozmo acknowledged complaints regarding the large amount of Heavy ammo available in Crucible following changes implemented alongside Shadowkeep. In certain modes, this involved allowing an entire team to claim Heavy ammo within a limited window of time, rather than only a single player, as was previously the case.
That isn’t changing with the new update. Instead, Bungie is reducing the rate at which Heavy ammo spawns into the map. Here’s how it now works in these game modes:
Control
New: first spawn at 45 seconds and then every 120 seconds
Old: first spawn at 45 seconds and then every 60 seconds
Clash/Supremacy
New: first spawn at 60 seconds and then every 120 seconds
Old: first spawn 15 seconds and then every 60 seconds
Cozmo said that Heavy ammo changes are coming later this month to the 3v3 Survival mode; Bungie is unable to implement them now due to the lack of server-side settings for it. The amount of ammo that’s granted will also be reduced to match Elimination and 6v6 modes. Here’s how that will look after the update:
3v3 Survival
New: first spawn at 60 seconds and then 60 seconds later (as the tiebreaker objective spawns)
Old: first spawn at 30 seconds and then every 60 seconds
Regarding Survival, Cozmo added, “We saw a lot of feedback about making Heavy one round or being removed but wanted to make sure there was still an incentive for players to maintain map control and not camp at the edge of the map once they have a life advantage. We will continue to monitor feedback on these changes.”
DeNA has rolled out a new update for Pokemon Masters. Patch 1.2.1 is out now and finally resolves some issues that have been affecting the game the past few weeks. To make up for this delay, the developer is also giving out free Gems to all players for a limited time.
“As compensation for recent issues in Pokemon Masters, 1,000 Gems have been sent to all players,” the official Pokemon Masters Twitter account announced. To claim your Gems, you’ll need to log into the game before November 7 at 7:59 AM PT / 10:59 AM ET.
Update 1.2.1 is now available. As compensation for recent issues in Pokémon Masters, 1,000 Gems have been sent to all players. Please log in and collect them before they expire on 11/7 at 7:59 a.m. PT. For full details, click here: https://t.co/ZsiSKe3NLupic.twitter.com/9isqxWwBXt
The issue in question involved a discrepancy in Power values. Specifically, the Power value of certain moves used during battle would be lower than they were supposed to be, affecting the game’s balance. With this update, the correct Power value will be taken into account in battles.
Pokemon Masters launched on iOS and Android devices on August 28, and the game is off to a strong start. According to mobile analytics company Sensor Tower, Masters made more than $26 million during its first week of availability. The only other Pokemon mobile game to earn more within that time frame was Pokemon Go, although that game had the disadvantage of launching in fewer territories.
DC’s most famous villain has had some great (and not so great) Funko Pop figures.
Love ’em or hate ’em, Funko Pops have managed to corner just about every niche of the pop culture market. Nearly every character in just about every major nerd pantheon is going to be represented over and over again in Pop vinyl–and of course, the Clown Prince Of Crime is absolutely no exception. Joker may have been given his own solo movie–which, of course, drummed up all sorts of controversy along the way–but Joker fever has been gripping the collectible figurine world for years and years.
So much, in fact, that the Joker has enough Pop vinyl figures out there that we were able to rank them, specifically. Some are great, others are scary, and a few of them are downright horrifying. So which Joker Funkos are worth tracking down for your collection and which should be best left collecting dust on the shelf? We have some thoughts for you.
The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.