While promoting WWE 2K20, as the game’s (first female) cover star, WWE RAW Women’s Champion Becky Lynch took some time to reflect on the past year, which has been the biggest of her career. After all, this week did mark her “Manniversary.”
That’s right, it was this time last year when Lynch started referring to herself as “The Man.” Since then, she’s flown off on a meteoric rise that saw her capture both the RAW and SmackDown Women’s Championships as part of the first-ever female main event of WrestleMania.
Speaking to me, Lynch said “Wow, yes, it would have been around this time that I started it. Whoa. Either time is flying or, I don’t know, maybe it even feels shorter than a year. It’s been crazy. It’s been go go go go. So many things have happened that it’s sometimes hard to sit back and realize ‘Well, this has gone alright for itself.'”
Fans have been wondering, however, if Bill Murray will return in the sequel. As you recall, in the 2009 movie, Murray played a fictional version of himself, as a survivor of the zompocalypse, who took to wearing zombie makeup so he could safely walk the streets of Los Angeles. Of course, if you saw the film, you also remember how this tactic backfired on Murray big time.
Breaking more October box office records, Todd Phillips’ Joker took in an estimated $55 million 3-day haul for its second weekend, breaking the previous 3-day second weekend record set by 2013’s Gravity, which took in $43.1 million back in 2013.
As Deadline reports, estimates had Joker pulling in about $10 million less. Right now, heading into its third weekend, the movie is just shy of cracking $200 million domestically. Joker pulled in an additional $125.7 million overseas.
As its global box office hits $500 million, Joker stands as Phillips’ second highest-grossing film after The Hangover 2. This will change in a week’s time, however.
It appears PS4’s PSN service is currently experiencing some issues. Players across social media are reporting they aren’t able to access certain games and online features on PS4.
It’s currently unclear how widespread these issues are. GameSpot unsuccessfully tried to join a party on PS4, and many players on Twitter are reporting similar issues. However, we were able to log into both Apex Legends and Borderlands 3, so these issues don’t appear to be affecting all titles. Sony’s PSN status page claims “all services are up and running.” [Update: GameSpot has verified that PS4’s party feature is once again working. We’ll update this story with any further developments.]
The issues coincide with Fortnite’s big “The End” event, which saw a black hole swallow up everything in the game. Since the event, players have not been able to join any new games of Fortnite, but they are still able to log in and watch the mysterious black hole, although those on PS4 appear to be having a much harder time logging in due to these issues.
Fortnite Season 10 concluded with a big in-game event that looks to be ushering in significant changes for the wildly popular battle royale title. Developer Epic Games has been teasing that “The End” was coming over the last few weeks, and we finally know exactly what that means.
As expected, once the countdown clocks struck zero, the new rocket the mysterious Visitor had built at Dusty Depot launched, creating a new rift in the sky. This set off a chain reaction. The other rifts around the island began pulsating, and multiple rockets emerged from them and zipped around the sky until they all converged and smashed into the “zero point” beneath the giant meteor, sucking the meteor into the rift.
After a moment of stillness, another rift opened up in the sky, and one final rocket emerged and honed in on the zero point, setting off a massive shockwave that knocked players into the sky. The rocket was followed by the meteor, which also smashed into the zero point, creating a cyclone of energy that sucked players, the Battle Bus, and everything else in, leaving nothing but a black hole.
It appears that series of events really did mark the end of the game–at least for now. Players who remain in the event playlist can do nothing but watch the black hole, and those who exit the game and try to log into a new match are unable to. Epic hasn’t formally said anything about what transpired, but following the event, the official Fortnite Twitter account also updated its banner to a picture of the black hole. If you missed the event, you can watch a replay of it above.
It remains to be seen what this all means for the future of Fortnite, but rumors about the new season and upcoming changes to the game were plentiful online and in the various gaming communities. Before Epic had even hinted at what was to come, there were reports of new locations and gameplay changes. One leak indicated that a new Fortnite map was indeed on the way. Fans also recently spotted an apparent leaked image for “Fortnite: Chapter 2” on the Italian App Store, suggesting the game will be rebranded following the end of Season 10.
Ahead of the big Season 11 event, Epic issued the last set of Season 10 challenges, many of which paved the way for the new season. These involved finding recordings left behind by the mysterious Visitor. You can see the guides for the Visitor recordings and the other challenges from the season in our complete Fortnite Season 10 challenges roundup.
Epic still hasn’t announced when Season 11 of the game will officially begin, but we do know one thing the new season will bring: bots. As part of its recent matchmaking changes, Epic says it will introduce AI-controlled opponents to Fortnite beginning next season to help players hone their skills. You can catch up on everything else we know about Fortnite Season 11 so far in our roundup.
The Fortnite season 11 event has officially happened, and it appears that the original Fortnite map – the only Fortnite map – is gone. The original map appears to have blown up after a series of rockets smashed into a central point on the map, just below the frozen-in-time meteor. Now, all that’s left is a screen showing a black hole.
You can watch the entire event unfold in the video above.
Here’s what now happens when you log in to Fortnite:
One of the founders of Devolver Digital, the boutique publisher behind games like Hotline Miami and Genital Jousting, is eager to see Sony and Microsoft launch their next-generation platforms. Speaking to GameSpot at PAX Australia, Graeme Struthers said he’s excited about the launch of the PlayStation 5 and Xbox Project Scarlett in 2020 in part because those systems are expected to be attractive to all developers big and small.
This wasn’t always the case, as Struthers–who has been with the company since he co-founded it in 2009—pointed out that the PS3/Xbox 360 generation wasn’t the most inviting for indie developers.
“It’s great,” Struthers said of the upcoming release of the PS5 and next Xbox. “The previous generation, the one we’re coming to the end of, was the one for companies like ourselves–we were allowed in. Previously it was pretty hard to be on PS3 and Xbox 360. For next-gen, we’re in at the start. given the same opportunities as anybody else, which is great.”
While Struthers is indeed excited about the potential for the PS5 and next Xbox to grow the gaming category overall, the executive observed that the new consoles seem to be more iterative in nature instead of dramatically different or improved versions of their predecessors.
“I think it is ever harder to tell the differences [between new consoles] but it’s also cool that they’re both coming in with a new generation [of consoles] because it means they are going to invest more money in this space, which will create more users,” he said. “It’s good for everyone. And to have Nintendo in such good, vibrant health as well, you’ve got three console platforms and Apple Arcade to mull over and Steam and Epic.”
Devolver releases some of its games on consoles, but the company has always been and continues to be a PC-first and PC-focused publisher.
Struthers isn’t the first gaming industry executive to speak in this way about the next generation of consoles. Atsushi Inaba, the head of Bayonetta developer Platinum Games, said in an earlier interview that the PS5 and Project Scarlett are “more of the same.”
Microsoft, on the other hand, hasn’t shared much about its new Xbox. The console continues to be known only as Project Scarlett. What we do know, however, is that it will work with any Xbox One and Xbox One controllers you may already own, while the backwards compatibility support also extends to Xbox 360 and Original Xbox games. Microsoft will release Halo Infinite as a launch title for the new console.
One of Devolver’s biggest upcoming releases is the wacky, weird, and wonderful-looking sorta-battle royale game Fall Guys: Ultimate Knockout for PC and PS4 that’s due to launch in 2020.
GameSpot’s conversation with Struthers spanned numerous other topics, including secrecy in the video game industry, why subscription plans like Apple Arcade, Xbox Game Pass, PlayStation Plus, and others might hurt independent games, censorship in Australia, the origins of Devolver’s absurd E3 press conferences, and more. GameSpot will publish more from the interview in the time ahead, so keep checking back for more.
For more on the next generation of consoles, check out the stories linked below:
Humankind is the latest project from the minds behind the Endless franchise, a hit in the 4X (Explore, Expand, Exploit, and Exterminate) and turn-based strategy markets. Endless Legend in particular, which arguably put developer Amplitude on the map, told an entirely original tale rife with politicking and questions about the conception of freedom and humanity. The strategy-patterned chariot of the gameplay fed into those themes, with its branching narrative quests that touched on probing questions dealing with survival, religion, and the things that divide cultures and colonies.
Amplitude’s latest is ambitious in the way that it seeks to do the same thing, though the lessons it seeks to impart are less divorced from our own realities. Humankind is, quite literally, a choose-your-own-adventure look at the “glorious trajectory of human history,” according to the narrative director, Jeff Spock. The premise of the game is fairly straightforward. Featuring more of the 4X sensibilities that drove the studio’s previous titles, Humankind’s focus is no longer based in fantasy, as Endless Legend was, but on our real-world legacies.
From a demo we were shown, players start out in the Neolithic age, on the cusp between the Stone and the Bronze Age. You immediately have choices to make, as in any strategy game: Where will you roam? What will you prioritize? How will you ensure that your tale isn’t lost to time? Humankind asks you all of those questions and invites you to answer them by engaging in what can only be described as an exploration of humanity and its cultures. Your faction, usually locked by race or creed in other 4X games, is mutable. You can choose to play as an ancient Chinese dynasty one era and the Mayans the next, learning from every new culture that you choose to embrace.
The vagaries of your win conditions follow the same theme. It’s no longer a matter of being the most industrious, or being the most diplomatic out of a bunch of people who might be raving warmongers. Humankind asks you to leave your mark on the world. Whether it’s infamy or charity, you’re asked to make an impact as all of the different civilizations you get to play as have done. It feels like learning from actual human history and trying your best not to repeat its mistakes. You can choose to be more isolationist and to stay loyal to one faction for your entire playthrough, or pursue assimilation, rejection, or something in-between.
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According to Spock, Humankind is a labor of love for Amplitude. They were clear that this is the game they have always wanted to make: a title to interrogate history, diversity, and politics in today’s political and social climate. Those are challenging things to attempt, and we haven’t seen enough of the game to see where it falls on the spectrum between on-the-nose and ambitious.
Still, Spock believes that it’s “important to have a game asking those questions and to answer them if one wants to be a responsible game developer.” Seeing end-game footage of brutalist Western architecture perched alongside Qing-era pagodas in a sprawling megapolis made the studio’s idea real, even just for a few minutes. Amplitude maintains that there’s a lot of affection for humankind in Humankind, and we’re curious to see where it takes us, complete with the triumphs and foibles of our own history.