Welcome to Nintendo Voice Chat! Nintendo may have dropped most of the big announcements during last week’s Nintendo Direct, but there was one wacky reveal left for this week. Nintendo revealed its latest fitness game, Ring Fit Adventure, as well as a new peripheral… The Ring-Con! Join the NVC crew as they discuss Nintendo’s new fitness experiment. Then, stay for gameplay impressions of Link’s Awakening, which comes out next week! Plus, hear about Celeste’s farewell chapter, Pokémon Sword and Shield’s potential autosave feature, new amiibo releases, and more. Finally, the panel takes your questions on Question Block.
NHL 20 Gameplay – Mascots Score Lots Of Goals
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Top New Game Releases On Switch, PS4, Xbox One, And PC This Week — September 8-14, 2019
Nintendo Switch Update 9.0.0 Out Now – GS News Update
Borderlands 3 – Craziest Guns We’ve Seen So Far
Borderlands 3 Opening Cinematic
Apple Reveals iPhone 11, Apple Arcade Price & Release Date – GS News Update
Call Of Duty: Modern Warfare – Multiplayer Beta Trailer
New Super Nintendo World Details – GS News Update
Hunting Rajang, Monster Hunter World: Iceborne’s Next DLC Monster
Pokemon Go September Community Day Starts Soon – GS News Update
Weird New Fitness Device For Switch Detailed – GS News Update
COD: Modern Warfare Early Access Beta | GameSpot Live
Dragon Ball Z: Kakarot Release Date & Special Editions Announced – GS News Update
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Jojo Rabbit Review
This is an advance review out of the Toronto International Film Festival. Jojo Rabbit opens in the US on Oct. 18, in Australia on Dec. 26, and in the UK on Jan. 3, 2020.
You can watch our video review for Jojo Rabbit in the player above.
At the start of Jojo Rabbit, the Fox Searchlight fanfare segues into a Hitler Youth song, while the opening credits feature stock footage of Aryan children performing ‘Heil Hitlers’ to a German-language version of I Wanna Hold Your Hand. This should give you a clue that Taika Waititi’s new film – a very loose adaptation of Christine Leunen’s 2008 novel Caging Skies – is flirting with bad taste from the off.
Yet while the film’s approach to World War II events is unsettling – and its comic coming-of-age story frequently outrageous – Waititi and his talented cast find tenderness and humanity in the material, making this a period piece that couldn’t be timelier. The film’s central conceit is certainly a headline-grabber – kid receives counsel from his imaginary friend, who just happens to be Adolf Hitler. But while that aspect of the story has been placed front-and-centre in the film’s early marketing materials – and dominates the movie’s opening scenes – JoJo Rabbit is about much more than that, with a very different friendship at the heart of proceedings.
Borderlands 3 Guide: Spoiler-Free Tips & Advice To Help Get You Started
Moxxi’s Tip Jar (Part Deux)
Moxxi’s Tip Jar returns, which means you can get some powerful loot–just as long as you’re a generous soul, of course. Go to Moxxi’s bar in Sanctuary and add money to the tip jar on the counter; you can tip either $100 or $1,000 at a time. At around $10,000 in contributions, you get a weapon trinket. You earn a new gun at $15,000; though the more money you pour in at that point, the better the gun Moxxi will gift you.
Star Wars Director’s $250 Million New Deal Includes Video Games, Here’s What We Know
JJ Abrams is making moves. The Star Wars and Star Trek director and his company Bad Robot have signed a massive new deal with Warner Bros. to make movies, TV shows, and video games.
A press release describes the deal as being “wide-ranging” and “exclusive” in nature. It begins immediately, and runs through 2024. Terms of the deal were not disclosed, but media reports from several sources say WarnerBros. paid Abrams and his Bad Robot co-CEO Katie McGrath a massive $250 million.
“We are extremely excited about the potential to deliver remarkable and memorable stories and characters across multiple platforms to audiences around the world. J.J., Katie, and all of Bad Robot bring extraordinary vision, exquisite filmmaking, and exemplary industry leadership to this endeavor and our company,” WarnerMedia CEO John Stankey said in a statement.
Abrams and WarnerMedia have been working together for a long time already, having initially signed an “overall” deal in 2006 before renewing the TV components of it in 2012 and 2015. Under those deals, Bad Robot produced shows like Fringe, Person of Interest, and Westworld.
“I am grateful for the chance to write, produce and direct work for this incredible company, and to help create films and series with a diverse and vast collection of inspiring storytellers. We can’t wait to get started,” Abrams said in a statement.
As part of the deal, Bad Robot will produce more TV shows in the genres of drama, comedy, and longform, among others, and these will be produced for traditional TV and streaming services alike. WarnerMedia owns HBO, so you can expect some of the content to show up on HBO’s platforms.
As for the new movies Bad Robot will produce for WarnerMedia, the press release states that they be exclusive to Warner Bros. labels. Bad Robot is currently working with Disney on Star Wars: The Rise of Skywalker and is attached to Paramount for future Star Trek endeavors, and WarnerMedia said it will “honor existing obligations” around those projects.
Moving to video games, Bad Robot’s video game division, Bad Robot Games, will make “new large and indie consumer games for mobile, PC, and console.” Bad Robot Games is a joint partnership with Chinese internet giant Tencent and Warner Bros.’ larger video game division, Warner Bros. Interactive Entertainment.
Abrams was working on a video game with Fortnite creator Epic Games called Spyjinx. However, there have been no recent updates on the game. In fact, the game’s Twitter account hasn’t posted in nearly two years. It remains to be seen if Bad Robot’s new deal with WarnerMedia may impact Spyjinx. We’ve contacted Epic in an attempt to get more details.
Watch the First Trailer for Nickelodeon’s Are You Afraid of the Dark Reboot
Submitted for the approval of the Midnight Society, Nickelodeon has debuted the first trailer for its upcoming reboot of Are You Afraid of the Dark, along with the premiere date for the three-episode revival of the beloved ’90s kids show.
Reconceived as a three-episode limited series, Are You Afraid of the Dark will premiere the first of its three hourlong episodes on Friday, Oct. 11, at 7 p.m. ET/PT, with parts two and three set to air on Oct. 18, and Oct. 25, respectively.
Watch the official trailer for Are You Afraid of the Dark below:
According to Nickelodeon, the new Are You Afraid of the Dark “will follow members of an entirely new Midnight Society, who tell a terrifying tale of the Carnival of Doom and its evil ringmaster Mr. Top Hat, only to witness the shocking story come frightfully to life.”
The Legend of Zelda: Link’s Awakening Remake Graphics Comparison
This may come as a surprise to you, but the Switch remake of The Legend of Zelda: Link’s Awakening looks pretty different from the Game Boy version. Still, it recreates the original’s the world, scenery, and even opening cutscenes almost one-to-one in a shiny new art style.
To show how close it can get, we took a side-by-side look at a few (spoiler-free) scenes that are in both the remake and the DX version of the original that was on Game Boy Color (a more interesting visual comparison than the simple shades of green on the Game Boy). Watch the video above to see it in action, flip through the slideshow below to see the shots next to each other, or scroll further down the page to slide between the two versions for yourself.
Get Borderlands 3 For PC At A Very Sweet Discount
The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.
Borderlands 3 just released on PC, and there’s already a pretty great deal for that version. If you haven’t picked it up yet, you should definitely take a look at this discount. PC games retailer Voidu is selling Borderlands 3 codes for $48 with discount code ‘GAMINGTIME.’
Borderlands 3
$48 ($60)
Borderlands 3 unlocks for PS4 and Xbox One in North America at 9 PM Pacific. The unlock time varies per region, so be sure to check out our guide on the Borderlands 3 release times.
Borderlands 3 received an 8 out of 10 in GameSpot’s review. Critic Jordan Ramee said, “Borderlands 3 has a few stumbling blocks when it comes to bosses, but these fights are overshadowed by the game’s rewarding gunplay and over-the-top humor. The game’s character-driven narrative acts as a satisfying finale for the loot-shooter franchise, and the new mechanics and features–especially the reworked skill trees and weapon manufacturer effects–give you plenty of agency in how you want to play through it.”
Joker Projected to Beat Venom’s Opening Weekend Box Office Record
The latest DC supervillain movie, Joker, will premiere early next month and is already on track to beat the October record for opening weekend.
Variety reports that early tracking results estimate the movie to earn between $76 million to $88 million at the box office during its opening weekend. If these numbers hold true, Joker has a good chance to oust Venom’s impressive $80 million October opening weekend.
Despite these results, Warner Bros. has set its estimates lower, expecting $50 to $55 million. This is in part thanks to the darker and unconventional depiction of the popular DC character, which some executives believe will push fans and mainstream audiences away.
eFootball PES 2020 Review – The Beautiful Game
Paying attention to the lead-up to eFootball PES 2020‘s release has sometimes felt a bit like following football’s real-life transfer market. Having lost the official license of current Champions League holders Liverpool, Konami responded by replacing the Liverpudlian club with their archrivals, Manchester United. PES 2020 even got a leg up on the powerhouse of FIFA by nabbing the exclusive license to Italian giants Juventus, forcing FIFA 20 to settle for a facsimile called Piemonte Calcio. And while the inelegant esports-flavoured name change might be bad, the scrappy underdog has been wheeling and dealing in an attempt to make PES 2020 a more attractive proposition for those beholden to the church of FIFA. It’s commendable and clearly important, but PES should attract people because of its on-pitch excellence.
PES 2020 feels surprisingly different to last year’s game once you emerge from the tunnel. The pace has been slowed down once again, delivering a realistic brand of football that’s more methodical and less about ping-ponging the ball up the pitch in a matter of seconds. A palpable sense of weight to each and every player–not to mention the ball–can make the whole thing feel a tad sluggish at first, but it doesn’t take long to adapt to this more considered style of play, and your input is as responsive as ever. Part of this is down to how smoothly the action flows. PES 2020 stitches each animation together with much more clarity than in previous years, effectively capturing natural movements that shift the simulation closer to reality. The new default camera angle helps with this, too, presenting the action at a slight curve that mimics what you see on TV every match day while giving you a broader view of the pitch.
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This increased visibility is important because there’s a greater emphasis on space and positioning in PES 2020. The pace of play might be slower than in previous entries, but that doesn’t mean there aren’t moments in almost every match where an explosive injection of speed is introduced. The blistering acceleration of the fastest players in the game is immediately discernible without it ever feeling like an overpowered and one-dimensional crux. This is due to the fact that these players need space in order to utilize their game-changing speed. Most matches in PES 2020 tend to be fairly tight affairs depending on the tactics deployed by both teams, but a goal can significantly alter the outlook of a match in a hurry. Suddenly, acres of space open up for one team to exploit as the other pushes forward looking for an equalizer. And it’s on the counter-attack where fleet-footed players really shine, able to burst forward into open grass and cause havoc for defenders.
On the flip side, when there’s limited space to work with player positioning comes to the forefront. The AI is intelligent enough to seek out pockets of space off the ball, and they’ll helpfully offer an outlet pass if you ever find yourself wandering into a cul-de-sac. You’ll also frequently see wide players such as Messi and Mbappe come deep to pick up possession of the ball, looking for a way to impact the match away from the isolation and tight coverage of the defense. Players will make smart runs in behind, too, though it’s much harder to thread that inch-perfect pass behind the defense in PES 2020. You can still pull it off occasionally, especially if you have an adept playmaker on the ball and space to work with, but playing through ball after ball doesn’t work with as much frequency as it has done in the past. This encourages a greater variety of goals, both by real players and the AI. You might see tidy one-touch passes splitting open a defense for a striker to wrap it up with an easy finish; a bullet header that’s smashed in from a mouth-watering cross; or a 30-yard hit-and-hope that takes a wicked deflection off the back of a defender, rendering the goalkeeper helpless. Speaking of which, there’s a lot more zip to long shots this year, making them a viable source of goals even if you might only score one in 15 attempts.
The long-overdue addition of context-sensitive kick accuracy factors into all of the above as well. Now, a player’s posture, position on the pitch, and the amount of defensive pressure they’re under will impact the accuracy of both passes and shots. If a defender can’t get a clean foot on the ball when a player is barrelling through the box, their presence might still be enough to put off the opposing attacker and send his shot wayward. Once again, this margin for error amplifies the importance of spacing and your ability to gain a yard of separation for a clear-cut opportunity. Sometimes a player’s first touch is enough to escape the clutches of an aggressive defender, with PES 2020’s litany of new animations and techniques allowing players to exhibit more intelligence when interacting with an approaching ball.
This is another element that adds to the realism and inherent satisfaction of PES’ football, providing you with an added degree of control that encompasses numerous variables such as the incoming ball’s speed, the receiving player’s body position, their skill level, and their playstyle. This aspect of PES 2020 grants certain players a sense of personality and individualism, with some utilizing recognizable skills and techniques to trap the ball. Along those same lines, AI teammates will even spread out to give skilled dribblers more room to work with, or make aggressive runs when a proficient passer has the ball at his feet. You’ll only really notice some of this behavior with superstars like Ronaldo and Neymar, but there are other, smaller details that lend each player a tangible slice of humanity, too. For instance, the whole team has a tendency to remonstrate with the referee after the award of a free kick on the edge of their box, while a striker might wag his finger at the linesmen after a tight offside call. You may even notice the goalkeeper urging his defense to push up out of the corner of your eye, or see a defender crumple to the floor in pain after taking a shot to the midriff. Again, these are minute details, but they contribute to a sense of authenticity that elevates how enjoyable PES 2020 is to play.
The latter example is also part of PES 2020’s improvements to defending and an increased physicality across the pitch. Players aren’t afraid to put their bodies on the line, blocking shots and crosses with reckless abandon to prevent the opposition from scoring. Sometimes this can lead to moments like the aforementioned deflected goal, and the ensuing goalmouth scrambles after some fortuitously blocked shots are also fantastically chaotic. Ideally, you’ll put a stop to most attacks before they reach this point, which is helped by defending being genuinely enjoyable this year. There’s a real wince-inducing crunch to some fouls, and a plethora of new tackling and clearing animations gives you more ways to win the ball back. There are no force fields around attacking players either, but they can use their bodies to get between man and ball, with physically stronger players able to hold off defenders more effectively than most. Referees are still maddeningly inconsistent, however–much like in real life. They’re too whistle-happy at times and waste no time digging into their pocket to book players for innocuous fouls. Other times they’ll ignore blatant penalties for no earthly reason.
Fortunately, opposing team AI fares much better. The days of playing teams with a single-minded pursuit of drilling low crosses into the box are gone. There’s a delightful variety of ways the AI will now approach each game, scoring all types of goals with a number of different tactics, whether they’re bombarding you with long balls or passing between the lines. This makes the long-standing Master League mode a lot more enjoyable to play in PES 2020. The basic makeup of the mode hasn’t really changed, but there are some new superficial additions. Instead of building a manager at the offset using a limited character creator, Master League now asks you to pick from numerous players and managers from the past and present of football, including Diego Maradona, Roberto Carlos, and the late Johan Cruyff. Throughout the season there are dynamic cutscenes that regularly present you with dialogue choices to help shape your manager’s personality and allow you to set numerous objectives for your team. In truth, none of these scenes impact the game in any meaningful way. Your dialogue choices will affect how fans and the media perceive you, but this is entirely inconsequential.
A more significant change in Master League revolves around transfers and how they’re not quite as ridiculous as in the past. You’ll still see teams pay exorbitant amounts of money for players they don’t particularly need, but at least the fees are somewhat in the realms of reality. It’s highly unlikely a team will splash out on a 33-year-old, for example, but that won’t stop PSG spending triple digits to sign Sadio Mane. Beyond this, however, Master League is still stuck in the same holding pattern it has been for a few years now. Taking the default group of mediocre players up through the leagues–and eventually falling in love with them–is still engaging, especially now that the AI is a lot more fun to play against. But Master League still feels like a case of been-here-done-that.
MyClub, the Ultimate Team-style fantasy team builder, is in a similar position, yet remains PES’ best game mode. Constructing a team of legends and current players is still appealing, and the ability to play against the AI, other human players, and in co-op games gives you plenty of options to play PES however you prefer. Microtransactions are still present, but quickly assembling a competitive team doesn’t rely on parting with real-world money unless you’re impatient. PES 2020 also changes the way player ratings work, with every player you acquire starting with their default rating at a minimum. From there you can continue to upgrade them and exceed this rating or acquire special team-of-the-week players that are already rated higher, but you’ll no longer have to worry about getting a lowly 82 rated Raheem Sterling that needs extra training.
The licensing issue revolving around PES will likely never going go away, and people are still going to download option files to get all of the official kits and badges anyway. Like its predecessors, eFootball PES 2020 continues to do its talking on the pitch, refining and improving on last year’s game to present what might be the greatest football game ever made. Sure, it’s disappointing that you still can’t play as Borussia Dortmund and the majority of the Bundesliga and a few other leagues, and its single-player offering is almost identical to what was included three years ago. But all of this effortlessly drifts to the back of your mind once you step between those white lines and simply start playing the beautiful game.


