The Biggest PS4 Games To Play In 2020 And Beyond

The Biggest Nintendo Switch Games Of 2020 And Beyond

Every 10/10 Game In GameSpot’s History

Since 1996, GameSpot has only ever awarded 10/10 review scores to 16 games. In the video above, we take a trip down memory lane to showcase all 16–from 1998’s The Legend of Zelda: Ocarina of Time to 2019’s Disco Elysium.

At GameSpot, we don’t believe that any game is perfect. No game, no matter how good it is, can be said to have absolutely zero flaws. So a game that receives a 10/10 review score on GameSpot is described as “essential,” not “perfect.” A 10/10 score is given to a game that is so good that–at the time the game was released–it’s an experience that is essential to play, likely because the game does something that will have a long-standing and positive effect on the gaming industry.

A recent example of this is The Witcher 3: Wild Hunt, which delivered an open-world RPG experience filled with engaging battles, well-written storytelling, compelling choices and in-game romances, and incredible side missions–all on a level that had never been seen prior to the game’s release. Considering the state of most of the open-world RPGs that have come out after it, ranging from Mass Effect: Andromeda to GreedFall, you could argue that we still haven’t. So, The Witcher 3: Wild Hunt is a testament to what open-world RPGs can be, a golden standard for the genre until something even better comes along.

Though 2019 saw GameSpot assign two 10/10 review scores, only one was to a game: Disco Elysium. The other was given to Joker, the first 10/10 score GameSpot has ever given to a movie.

Audica Review – Electronic Gun Music

Before it made games that just dropped the pretense altogether and used plastic instruments, Harmonix was already the master at turning your average, run-of-the-mill controller into an instrument of musical chaos in Frequency and Amplitude. That same ethos is the engine driving Audica, which seeks to do the same for VR motion controllers. It’s a game with a killer idea, but the execution is just short of the mark.

At its core, Audica is a VR shooting gallery that makes music. In a world where stylishly slicing boxes with lightsabers is the current gold standard for rhythm games, stylishly making music with blasters was pretty much the logical–even welcome–next step on paper. Your instruments are two neon laser tag guns. Colored targets fly toward you to line up with a circle on a specific beat in a song, and your job is to shoot that target on the beat with the correct colored gun for the maximum amount of points. The game does throw curveballs at you–some targets require you to hold your gun sideways, for example. But, by and large, Audica’s premise is simple: make music with laser pistols. Despite this simplicity, though, making beats with bullets feels great in Audica.

Your lasers feel appropriately futuristic; by default, they’re cool, reflective cannons with mirrored blades attached to the barrel that convey a sense of power. That feeling of power is all the more pronounced once you start firing away at targets and get in sync with the ebb and flow of a song’s note pattern. Every successful hit generates a slick, track-specific “thwap!” that punctuates every note.

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If, for whatever reason, the default sound on a track doesn’t work for you, you do get the option to customize the effect. That same level of customization carries over to the calibration options, with some extremely user-friendly settings to account for your sense of rhythm or lack thereof. That’s even more crucial in virtual reality, and Audica aces it, weaving the calibration tools in with the beat and targeting tutorials rather elegantly before you even start the game proper. Even with the calibration, the game is extremely forgiving when it comes to perfectly hitting a target dead center, though perfect aim does help achieve the best possible scores on a song. Still, just jumping into a track and firing at will is a blast because Audica is so approachable.

Audica’s big, pervasive caveat, however, is that you better like fast-paced, thumping EDM from the last five years, because there’s really nothing else in the game. Constricting the pool of music causes all of the tracks to bleed together after long sessions. The DLC helps, bringing some bigger star power and at least some element of chill to the soundtrack with songs like Maroon 5’s “Moves Like Jagger” and Billie Eilish’s “bad guy,” but these are also some of the trickiest songs in the game, even at lower difficulties. More than anything, those tracks are a perfect showcase of how versatile the note charting and game design can be given a bigger musical palette to work from, and highlight just how much less of that creativity gets a spotlight in the main tracklist.

Also, even by rhythm game standards, Audica is too tricky for its own good. Far too often, notes are there to taunt, trip up, and challenge instead of letting you revel in the music being played. Audica’s challenges often come from deliberately destroying your groove, creating off moments that don’t feel like you’re supposed to get in sync with the music being created by your shots and swipes. It feels like trying to win a dance competition, and every few seconds, someone tosses an orange at your head.

In this case, that orange can take the form of frequent errant notes, targets outside your field of view, or modifiers that you can’t turn off, many of which ask the unnatural–a certain modifier that requires you move your arms an arbitrary amount during the song is probably the most egregious of them. On Advanced and Expert modes, you still get a wide berth to hit the targets anywhere, but it doesn’t matter if those targets appear off the beat and ask more of you than responding to the rhythm. When the game isn’t getting in its own way–and the note patterns are complex, but follow a certain rhythmic logic–it does feel empowering, like you’re in a breezy, futuristic version of Baby Driver. In particular, tracks like KD/A’s “Pop Stars” that flit back and forth between poppy melodies and impactful hip-hop line deliveries lend themselves extremely well to punctuating every note with a pull of the trigger. But this isn’t sustained across all of Audica’s tracks. Obstacles are far too arbitrary too often for that.

Mostly, though, you just can’t help but get the feeling of playing a grand experiment, and it’s a shame that Audica doesn’t land as well as Harmonix’s other rhythm games. There’s a lot that’s simply, innately cool about Audica’s concept, the very idea of using weapons to make music, but once you reach a certain level of proficiency, the enjoyment dries up faster than it should.

Pokemon Go December 2019 Community Day Guide: Featured Pokemon, Start Times, And More

2019 may be winding down, but Pokemon Go developer Niantic is closing out the year with one final Community Day event. Just like last year, this month’s Community Day will actually be spread across two days–December 14 and 15–and will give players another chance to catch rare Pokemon, learn exclusive moves, and earn some extra bonuses.

There’s a lot happening during this month’s big Pokemon Go event, so to help get you prepared, we’ve rounded up everything you need to know about December 2019’s Community Day weekend below, from what Pokemon you’ll be able to find again to all the different bonuses and special moves that will be available.

What Is December’s Featured Pokemon?

While each Pokemon Go Community Day typically stars only one “featured” Pokemon, this month’s event brings back every previous featured Pokemon, giving you another chance to catch them. On December 14 and 15, all of the featured Pokemon from each of 2019’s Community Days will appear more often again in the wild. The full list includes:

  • Totodile
  • Swinub
  • Treecko
  • Torchic
  • Mudkip
  • Ralts
  • Slakoth
  • Trapinch
  • Bagon
  • Turtwig
  • Chimchar

On top of that, you’ll have another chance to encounter the featured Pokemon from 2018’s Community Days as well. During both days of the event, the following Pokemon will appear in Gyms as Raid bosses:

  • Bulbasaur
  • Charmander
  • Squirtle
  • Pikachu
  • Eevee
  • Dratini
  • Chikorita
  • Cyndaquil
  • Mareep
  • Larvitar
  • Beldum

You will also be more likely to hatch the following Pokemon from eggs on each day of the event:

December 14

  • Bulbasaur
  • Charmander
  • Pikachu
  • Dratini
  • Totodile
  • Mareep
  • Swinub
  • Larvitar
  • Treecko
  • Torchic
  • Slakoth
  • Bagon

December 15

  • Squirtle
  • Eevee
  • Chikorita
  • Cyndaquil
  • Mudkip
  • Ralts
  • Trapinch
  • Beldum
  • Turtwig
  • Chimchar

What Is December’s Special Community Day Move?

All of them! In addition to bringing back every previous featured Pokemon, you’ll have another chance to get each monster’s special Community Day move, which they normally cannot learn in Pokemon Go through other means. To get these attacks, you’ll need to evolve the Pokemon all the way into their final forms before the event ends on December 15 (although any Pikachu or Eevee you catch during the event should already know their Community Day moves). As a refresher, here is each Pokemon’s Community Day move:

Featured Pokemon Community Day Move
Bulbasaur Frenzy Plant
Charmander Blast Burn
Squirtle Hydro Cannon
Pikachu Surf
Eevee Last Resort
Dratini Draco Meteor
Chikorita Frenzy Plant
Cyndaquil Blast Burn
Totodile Hydro Cannon
Mareep Dragon Pulse
Swinub Ancient Power
Larvitar Smack Down
Beldum Meteor Mash
Treecko Frenzy Plant
Torchic Blast Burn
Mudkip Hydro Cannon
Ralts Synchronoise
Slakoth Body Slam
Trapinch Earth Power
Bagon Outrage
Turtwig Frenzy Plant
Chimchar Blast Burn

What Time Does December’s Community Day Start?

While Community Days typically only run for three hours, December’s big event will take place over two 12-hour periods, running from 9 AM to 9 PM local time on December 14 and 15. You’ll be able to encounter all of the aforementioned Pokemon throughout that time, although certain monsters will be more common each day during a three-hour window. Here are the monsters you’re more likely to see from 11 AM to 2 PM local time each day:

December 14

  • Totodile
  • Swinub
  • Treecko
  • Torchic
  • Slakoth
  • Bagon

December 15

  • Mudkip
  • Ralts
  • Trapinch
  • Turtwig
  • Chimchar

What Other Bonuses Are Available?

On top of bringing back every previous featured Pokemon, Niantic is offering a handful of other bonuses during December’s Community Day weekend. From 11 AM to 2 PM local time each day, you’ll earn twice the normal amount of Stardust and XP for catching Pokemon. Eggs will also hatch at half the distance they normally require during that window of time.

The Mandalorian Episode 5 – All The Star Wars Easter Eggs in Chapter 5 “The Gunslinger”

Episode 5 of The Mandalorian brings us back to the sands of Tatooine. Going back to Luke Skywalker’s home planet of Tatooine, first seen in A New Hope, means there are bound to be a few familiar Star Wars references. Check out all the best Easter eggs we found in the video above.

In Chapter 5, “The Gunslinger,” Mando and Baby Yoda land on Tatooine, where they get their ship repaired at Mos Eisley Spaceport by an operator/mechanic named Peli Motto (Amy Sedaris). Looking for work, Mando meets an aspiring bounty hunter trying to join the Guild, and decides to help him track down an assassin named Fennec Shand, played by the original Mulan herself, Ming-Na Wen.

If you can’t get enough of Baby Yoda, read about Jon Favreau discussing why everyone loves Baby Yoda, and check out the best Baby Yoda toys, Funko Pops, shirts and more.

New Ghostbusters Movie Images And Plot Details Revealed

Although 2016’s Ghostbusters reboot was not a box office hit, fans of the supernatural comedy series haven’t had to wait long for another movie. Ghostbusters: Afterlife is the fourth film in the franchise, and it hits theaters in July 2020. Ahead of the first trailer next week, new details and images have now been released.

Ghostbusters: Afterlife is not connected to the reboot but is a direct sequel to the original ’80s movies. The new images come via Vanity Fair and show some of the new cast, which include Ant-Man star Paul Rudd, Stranger Thing’s Finn Wolfhard, and Captain Marvel’s McKenna Grace. There’s also the iconic Ecto-1 Ghostbusting car in a cornfield–check them out below:

Ghostbusters: Afterlife is directed by Jason Reitman, son of Ivan Reitman, who helmed by the first 1984 movie. Original Ghostbusters Bill Murray, Dan Akyroyd, and Ernie Hudson are set to return as well, as are Sigourney Weaver and Annie Potts, who also appeared in the two ’80s movies. However, it’s unknown how much they will appear in the new film.

As for the story, it focuses on the adult children of one of the original team, who move to an old farm in rural Oklahoma with their own kids Trevor and Phoebe, played by Wolfhard and Grace. The children discover their connection to the original Ghostbusters, and according to Reitman, must decide “whether they’re ready to pick up the proton pack themselves.” Rudd plays a schoolteacher who is obsessed with the spectacular events that took place in New York in 1984.

However, one person who is not so happy about the upcoming movie is Leslie Jones, who starred in the reboot alongside Melissa McCarthy, Kristen Wiig, and Kate McKinnon. Earlier this year, she described the decision not to continue with an all-female Ghostbusters crew as “like something Trump would do.”

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