One Piece Creator Sounds Prepared To End The Series

Eiichiro Oda’s long-running One Piece series has reached 900 episodes and 93 volumes after debuting more than 20 years ago. Now, after its widespread success, Oda seems intent on ending the series after just five more years.

A YouTube comedy group named Fischer visited Oda at his home, where the famed manga creator was asked just how much longer Monkey D. Luffy will sail around looking for the elusive One Piece. Oda has a very set goal in mind. “I want to end it after five years,” he told Fischer.

Oda said the manga was 80 percent finished last year, but it remains unclear whether One Piece as a whole or just the Straw Hat Pirates’ voyage will come to an end in five years. Either way, it seems Oda is prepared for One Piece to anchor ship in some capacity.

In other One Piece news, Bandai Namco announced the latest One Piece game, One Piece: Pirate Warriors 4, at Anime Expo 2019 in July. The upcoming action-adventure hack-and-slash romp is slated to launch on Nintendo Switch, PC, PlayStation 4, and Xbox One sometime in 2020.

The biggest One Piece game before the Pirate Warriors 4 reveal was One Piece: World Seeker, which released on March 15 for PC, PlayStation 4, and Xbox One. Jump Force, the Shonen arena brawler mash-up from earlier this year, featured a handful of One Piece characters, including Luffy, Roronoa Zoro, Vinsmoke Sanji, and more.

Never Played Resident Evil Outbreak? Here’s What You Need to Know

Capcom is experiencing a bit of a resurgence right now, with franchises like Resident Evil, Monster Hunter, and Devil May Cry seeing massive success recently. Its most successful franchise from a sales standpoint, Resident Evil, surpassed 92 million units sold with the recent remake of Resident Evil 2. The company’s next project, known as Project Resistance, is set to be shown at Tokyo Game Show 2019. The website currently shows a logo with the letters ‘RE’ emblazoned in red, as well as information on when you can catch the reveal. However, if some recent leaks are any indication of what’s to come, we may be seeing a revival of the long-dormant Resident Evil Outbreak series.

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WoW Classic Free Character Moves Coming Soon For Select Servers

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Blizzard is preparing to help adjust player counts on certain World of Warcraft Classic servers, and it’ll allow some players to make the move for free.

A World of Warcraft community manager shared the news in a forum post, specifying that free character server moves are coming to select WoW Classic realms in the coming days. Once the service opens, you’ll see the option to start a transfer on either the character select screen or the realm queue screen. Currently, there are three restrictions outlined in the post: You can’t transfer a character if it’s a guild leader, has active auction listings or bids, or has mail. The community manager said a full post with further character restrictions and other details will be shared once the service goes live.

There’s no clarification on when the free character move service will be accessible, nor is there a confirmation on what servers will see the service.

In other WoW Classic news, more than 300,000 people watched as the game got its first level 60 player. Dot Esports reported that “Jokerd” leveled a gnome mage to 60 in three days, 20 hours, and 40 minutes, playing on the Mograine server in Europe. The game’s garnered so much attention, in fact, that it has surpassed Fortnite and all other games as the most popular title on Twitch. In a feature story, we examined why WoW Classic is great and concluded that it’s more than just nostalgia.

New Apex Legends Limited-Time Wraith-Themed Voidwalker Event Has Begun

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The newest limited-time event in Apex Legends has begun. The Wraith-themed event, Voidwalker, will only last a few weeks (similar to the Octane-themed Iron Crown event) and introduces a new town takeover, limited-time mode, and additional challenges to complete.

In Iron Crown, Octane took over the small settlement outside Thunderdome and transformed it into a skate park complete with launch pads, ramps, and a ring of fire. Likewise, in Voidwalker, a portion of King’s Canyon has transformed. If you drop at the base camp behind Hydro Dam, you’ll now find the remains of the mysterious facility where Wraith was once held captive.

Or at least, where one Wraith was held captive. As discovered through a brand-new animated short (embedded below), we learn that the Wraith we play as in Apex Legends is actually from another world. She escapes to this one through a portal, her counterpart taking her place in order to find the answers she seeks in the alternate reality. The counterpart’s appearance can be unlocked as a new Legendary skin for Wraith during the Voidwalker event.

You shouldn’t have any trouble finding the new map change. Just look for the giant Wraith-like portal that extends into the sky. Falling into the portal will teleport you directly into the facility for a faster drop. Once inside, you can exit through the front door or head back through the portal to redeploy back into the sky. In the facility, you can find additional Apex Legends lore details as well. Although we haven’t found any yet, we imagine there are a few Crypto-themed clues to be discovered–considering, based on the aforementioned animated short, it looks like the hacker aids Wraith in getting into the facility (his insignia pops up when she injects a flashdrive into the computer) and recent leaks suggest he’ll be the new Legend that comes in Season 3.

Instead of the return of Solos, Voidwalker introduces a brand-new limited-time mode called Armed and Dangerous. In it, loot is much harder to find and the only weapons you can discover are shotguns and sniper rifles. In a press release, Respawn wrote that it plans on rolling out these type of limited-time modes more often between season changes. Voidwalker, like Iron Crown, also adds limited-time, thematic challenges to complete and rewards to earn.

Voidwalker continues until September 17, so you only have until then to participate in Armed and Dangerous, complete the event’s challenges, and unlock the limited-time rewards like the Legendary Wraith skin. However, the Wraith town takeover is likely permanent, given that Octane’s skate park remained after Iron Crown ended, though, both town takeovers may disappear with the massive map change planned for Season 3.

Destiny 2 Patch Notes: New Update Makes These Hard-To-Earn Guns’ Quests More Doable

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As promised, Bungie has released a new update for Destiny 2. Patch 2.5.2.2 makes a number of very welcome changes, addressing a variety of common complaints regarding some hard-to-obtain weapons (namely, Mountaintop), item management, Reckoning, and more. Here’s a look at what’s changed and the full patch notes.

First and most notable are the changes to a pair of pinnacle weapon quests to make them a bit more reasonable. As first revealed last week, Mountaintop and Wendigo GL3 have seen their respective quests cut down significantly. Whereas Wendigo could be obtained by simply grinding out Strikes, Mountaintop has proven especially challenging for many, requiring a significant amount of grenade launcher usage in Crucible (with a focus on Competitive). Here’s how the requirements now look for each:

Wendigo GL3 – New Quest Steps

  • Grenade Launcher kills are worth 100% more for each objective
  • Death Penalty no longer exists for the final objective
  • Grenade Launcher multikills grant 50% more progress
  • Completing Playlist strikes grants a significant amount of progress towards the final objective

Mountaintop – New Quest Steps

  • Required number of multi-kills has been reduced from 200 to 75
  • Required number of medals has been reduced from 100 to 25
  • Points earned in Competitive has been further increased relative to other PvP modes
    • roughly 1x for Quickplay, 2x for Iron Banner, 3x for Competitive

Other areas of complaint addressed by this patch involve inventory management. Stacks of certain items–Planetary Materials, Gunsmith Materials, Vanguard Tokens, Crucible Tokens, and Iron Banner Tokens–now max out at 9,999, rather than the previous limit of 999. This should prove particularly useful for more hardcore players with stacks upon stacks of these items.

Reckoning has been a contentious component of the game since its launch, and Bungie is trying to address that by making it more forgiving (and rewarding). Enemies now have less health and deal less damage, and both Reckoning and Gambit Prime will be more generous with weapon drops. Tier 3 Reckoning in particular will be even more likely to drop weapons, though bad luck protection will ensure that anyone in Reckoning or Gambit Prime will periodically get a drop.

Finally, Bungie has tweaked the way Braytech Schematics work to make the related weapons easier to obtain, and it’s stopped selling Forsaken character boosts. The full patch notes can be seen below.

This update coincides with the start of the Mars Community Event, which tasks players with collectively playing a lot of Escalation Protocol and certain other Mars-centric activities. Those who participate will be eligible for a special emblem if all the objectives are met, and everyone will be eligible for bonus Menagerie rewards until the release of Shadowkeep on October 1.

Destiny 2 Update 2.5.2.2 Patch Notes

INVESTMENT

Inventory

  • Updated the stack size limit from 999 to 9,999 for Planetary Materials, Gunsmith Materials, Vanguard Tokens, Crucible Tokens, and Iron Banner Tokens.

Braytech Schematics

  • Braytech Schematics are no longer limited to 1 per day, per account
  • Braytech Schematics have a 25% drop chance when opening any Rasputin Data Cache
  • The four Braytech weapons offered by Ana Bray, and also tied to the Wayfarer seal, now have a greater chance of granting a weapon you do not currently have.

NOTE: The description of the item will be incorrect and still mention that it’s limited to 1 per day, per account. This will be addressed in a future hotfix.

Pinnacle Weapon Quests

  • Wendigo GL3
    • Grenade Launcher kills are worth 100% more for each objective
    • Death Penalty no longer exists for the final objective
    • Grenade Launcher multikills grant 50% more progress
    • Completing Playlist strikes grants a significant amount of progress towards the final objective
  • Mountaintop
    • Required number of multi-kills has been reduced from 200 to 75
    • Required number of medals has been reduced from 100 to 25
    • Points earned in Competitive has been further increased relative to other pvp modes
    • roughly 1x for Quickplay, 2x for IB, 3x for comp

ACTIVITIES

Gambit Prime and Reckoning

  • Enemies in Reckoning adjusted to have less health and do less damage to players
  • Increased weapon drop rates in Reckoning and Gambit Prime
    • Further increased bad luck protection to each activity, so players should receive a weapon reward after playing multiple matches without one dropping
    • Tier 3 Reckoning will have even higher drop rates, as it is more challenging

Eververse

  • Refunds
    • Fixed an issue that would cause wrapped items to no longer be refundable when transferred between characters
  • Character Boosts
    • The Forsaken character boost is no longer available for purchase
    • Players will continue to receive one free character boost when accessing Forsaken for the first time

Pokemon Go’s First Ultra Bonuses Now Live, Include Legendary Dog Raids And New Shiny Pokemon

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The first wave of Pokemon Go‘s Ultra Bonuses has arrived. This batch of rewards will be available until September 9, and it includes the return of three fan-favorite Legendary Pokemon, as well as the debut of a couple of new Shiny variants.

First, the three Legendary dogs from Pokemon Gold and Silver–Entei, Raikou, and Suicune–are appearing again in Raid Battles, as are a few other monsters originally from the Johto region such as Tyranitar, Ursaring, and Skarmory. On top of that, you’ll have a chance of encountering the Shiny forms of Sentret and Gligar in the wild, and Unown U, L, T, R, and A may hatch from 10 km eggs.

Two more waves of Ultra Bonuses will follow later this month. From September 9-16, players will be able to hatch region-exclusive Pokemon such as Farfetch’d, Kangaskhan, and Taurus from 7 km eggs, and all four forms of the Mythical Pokemon Deoxys will appear in Raid Battles. The following week, from September 16-23, will see the first Gen 5 Pokemon make their debut in Go. You can see the full list of Ultra Bonuses and when they’ll be available below.

Pokemon Go Ultra Bonuses

September 2-9

  • Entei, Raikou, Suicune, and other Johto Pokemon will appear in Raid Battles
  • Unown U, L, T, R, and A may hatch from 10 km Pokemon eggs
  • Shiny Sentret and Shiny Gligar will appear in the wild

September 9-16

  • Farfetch’d, Kangaskhan, Mr. Mime, and Tauros may hatch from 7 km eggs. You may also hatch their Shiny forms
  • All four forms of Deoxys will appear in five-star Raid Battles
  • Pokemon effective against Deoxys will appear in other tier Raids

September 16-23

  • Klink and Shiny Klink will appear in Raid Battles
  • Shiny Patrat and Shiny Lillipup will appear in the wild
  • Mewtwo that know Psystrike will appear in five-star Raids, as will Shiny Mewtwo

In addition to those bonuses, Niantic has also kicked off a new Special Research questline called A Thousand-Year Slumber, which leads to an encounter with the Mythical Pokemon Jirachi. You can see the full list of those quests in our Thousand-Year Slumber Special Research guide.

That isn’t all that’s happening right now in Pokemon Go. Niantic has also rolled out a new batch of Field Research tasks in the game. If you complete enough of them to achieve a Research Breakthrough, your reward will be an encounter with a flower-crowned Eevee, which first appeared in the game last year to celebrate the launch of Let’s Go, Pikachu and Eevee on Switch. Meanwhile, Pokemon Go’s next Community Day takes place on September 15 and features the Gen 4 starter Turtwig.

What’s New This Week To Hulu, Amazon Prime, And Shudder? Movies, TV, And Originals

After the Labor Day weekend, it’s a pretty slow week for streaming services. Netflix doesn’t have too much coming out, and the same can be said for Amazon, Hulu, and Shudder. However, just because there isn’t a ton of content coming out, that doesn’t mean there aren’t a few things you need to watch this week.

On Tuesday, Hulu has a couple releases you’ll want to see. First, you can watch all of Season 1 of USA’s series The Purge, based on the film series of the same name. The second season arrives this fall, so binge-watch Season 1 to catch up.

Additionally coming that day is the dramatized version of the story of Wu-Tang Clan with Wu-Tang: An American Saga. The first season of the story of the hip hop group will air weekly on Hulu.

Arriving Wednesday on Shudder is the original film The Wrath. Taking place in 14th century Korea, a curse is killing a high-ranking family, one by one, in this supernatural haunt. This film is a remake of the legendary 1986 movie Woman’s Wail, and the trailer is pretty intense.

Below, you’ll find everything coming to Amazon, Hulu, and Shudder this week.

Monday, September 3

Amazon Prime Video

  • Victoria: Season 3

Hulu

  • Bolden (2019)
  • We Die Young (2019)

Tuesday, September 4

Hulu

  • The Purge: Complete Season 1 (USA)
  • Wu-Tang: An American Saga: Series Premiere (Hulu Original)
  • Kicking and Screaming (1995)

Wednesday, September 5

Shudder

  • The Wrath (Shudder Original)

Thursday, September 6

Amazon Prime Video

  • Late Night – Amazon Original movie
  • Niko and the Sword of Light – Amazon Original series

Hulu

  • Into The Dark: Pure: Episode 12 Season Finale (Hulu Original)

HBO’s Watchmen TV Show Premiere Date Confirmed

Watchmen is one of the fall’s most anticipated shows. The HBO series is based on Alan Moore and Dave Gibbons’ classic graphic novel, which was published by DC in 1986, and the showrunner is Lost co-creator Damon Lindleof. The show’s premiere date has now been announced.

HBO has confirmed that Episode 1 of Watchmen will screen on Sunday, October 20. The news was revealed in a tweet that uses the comic’s distinctive Doomsday Clock, which shows how far the world is from destruction, and the words “everything begins.” Check it out below:

Watchmen stars Regina King, Jeremy Irons, Don Johnson, Tim Blake Nelson, Louis Gossett Jr., and Yahya Abdul-Mateen II. While many of the roles are currently under-wraps, but we do know that King will play the show’s lead, a superhero character called Angela Abar, while Irons will play the villainous Adrian Veidt (aka Ozymandias). Check out the Watchmen trailer here.

Lindelof is best known for co-creating Lost with J.J. Abrams, as well as showrunning the acclaimed The Leftovers and writing the scripts for movies such as Star Trek Into Darkness and Prometheus. In 2017, he explained that Watchmen is not an adaptation of the comic book, but a continuation of its story and themes.

“Those issues are sacred ground and will not be retread nor recreated nor reproduced nor rebooted,” Lindelof said. “They will however be remixed. We are not making a ‘sequel’ either. This story will be set in the world its creators painstakingly built… but in the tradition of the work that inspired it, this new story must be original.”

Top New Blu-Ray & DVD Home Releases For September 2019

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The Biggest Obstacles Facing Cloud Gaming

The industry is bracing itself for another seismic shift. This time the threat is twofold: both the massive, disruptive change possible with new cloud-based technologies, and a new entrant into the market as Google prepares to launch its Stadia platform. Microsoft has its own plans to offer streaming through a cloud service, xCloud, as a complement to its usual console services. But how much will cloud gaming shake up the industry, and how quickly?

Currently, cloud gaming has three major hurdles to overcome: availability of high-speed internet, bandwidth data caps, and the public perception of digital ownership. To glean insights on the technical obstacles facing cloud gaming, GameSpot spoke with David Linthicum, a cloud computing expert and Chief Cloud Strategy Officer at Deloitte Consulting.

High-Speed Availability

One of the foremost threats to cloud gaming dominance is the simple limitations of the market. A recent NPD report found that roughly 31% of households in the United States lack any kind of broadband access. Though the report was bullish on the coming advent of 5G to bring broadband to rural markets, any new product is at a disadvantage if almost one third of the population can’t use it from the outset.

“The so-called digital divide, between those that can or cannot make the best use of the internet, can be clearly felt in rural markets where the lack of broadband impacts everything from entertainment to the educational system,” NPD connected intelligence president Eddie Hold said. “And even the state level data masks the underlying reality that in the most rural markets in America, less than 20 percent of households have a broadband connection.”

2017 US Broadband Map (>25/3 Mbps) June 2017. Source: US Federal Communications Commission” src=”https://gamespot1.cbsistatic.com/uploads/scale_super/1585/15855271/3574433-3509205-broadband.png” srcset=”https://gamespot1.cbsistatic.com/uploads/original/1585/15855271/3574433-3509205-broadband.png 2711w, https://gamespot1.cbsistatic.com/uploads/scale_super/1585/15855271/3574433-3509205-broadband.png 1280w, https://gamespot1.cbsistatic.com/uploads/scale_medium/1585/15855271/3574433-3509205-broadband.png 480w” sizes=”(max-width: 1280px) 100vw, 1280px” data-width=”1280″/></a>2017 US Broadband Map (>25/3 Mbps) June 2017. Source: US Federal Communications Commission</p>
<p dir=However, there is reason for some optimism even in these numbers. The same report found that 43% of rural households own a streaming media player–nearly the same percentage as households nationwide–even without broadband access.

That may be, in part, how broadband access is defined. Many colloquially think of broadband access as the required speed to run streaming services. In reality, that isn’t quite the case. The US Federal Communications Commission defines broadband speed as greater than 25Mbps, but the actual speed requirements for streaming video are much lower. Roku, for example, recommends only 9Mbps for HD streaming content. And while the FCC broadband map shows much of the rural United States having only one or two broadband providers offering high-speed internet, very few areas show no options at all.

Any other concerns regarding broadband penetration would appear to be a matter of timing. Google may not reach high market penetration immediately, but if the company is patient, the first-mover advantage could pay off.

“Going forward, I think if we get in a time machine and go forward five years, I think [game platforms are] all going to be in the cloud, just because of ease-of-use,” Linthicum said. “For now, we’re going to see hitches with pricing, impact on gamers who actually run software and them being able to monetize. I think the big thing’s gonna be latency. I was an early Netflix adopter and that thing would have all types of issues even in high-bandwidth environments, but eventually they fixed it. I think people are pretty forgiving around new technology and they always understand that things are going to be continuously improving.”

Data Caps

Even for power users with a high-speed connection, though, cloud gaming service introduces a secondary risk: data caps. If users are slapped with high overage rates simply for playing games, it could kill Google Stadia and similar services in the crib before the technology rises to meet the demand. Google VP Phil Harrison addressed the question of data caps in an interview with GameSpot, suggesting that ISPs would respond to consumer needs.

“Historically, ISPs have demonstrated that they are very responsive to [consumers’ needs],” Harrison said. “When music streaming became popular, they lifted the bandwidth limit. When music streaming migrated to YouTube and Netflix streaming, once again the limits went up, and we expect that the limits will continue to rise over time. Partly driven by consumer demand, but also frankly, ISPs are in competition. There is a market dynamic, you know, that we believe will help continue to deliver a great service for gamers.”

That answer didn’t satisfy some awaiting Stadia, especially upon word that the company had revised its estimates upward–from 30Mbps for 4K to 35Mbps. Some watchers multiplied that figure into an hour of play, coming up with 15 GB per hour. That roughly squares with Linthicum’s prediction that a server-based gaming platform would demand roughly twice the bandwidth of a 4K movie, which Netflix estimates at 7 GB per hour.

“We haven’t put a meter on Stadia,” Linthicum said. “But I suspect that for home-based networking systems everybody is going to be well below it. It looks like they’re going to, in essence, put metering embedded with the Stadia-based system so people can see how much data they’re using.

“I think people are always a little misinformed about how much information actually comes down via the systems like Netflix or another streaming service,” he continued. “It uses less data than people typically think it uses and I suspect that may be the same here. With that being said, we’re dealing with people who have all sorts of bandwidth restrictions and capping and some people are still using hotspots and things like that. Obviously you have to keep an eye on how much data you are using to make sure you don’t go over.”

Linthicum said that the additional data is due to the need to be more aware of latency to maintain the gaming experience, but stressed that this is an educated guess without having metered the service.

Source: Xfinity Data Usage FAQSource: Xfinity Data Usage FAQ

Assuming that roughly 15 GB per hour of play is accurate, though, it adds up fast. An avid gamer who is the most likely early adopter for Stadia might play 10 hours or more per week. That’s 600 GB of data per month, just spent on video games, and not counting any other activities that might impact your bandwidth usage like movie streaming. By comparison, Internet Service Provider Comcast recently reported that median customer data usage had reached 200 GB per month.

It’s easy to see how gamers could blow past the bandwidth limitations quickly and get hit with overage charges. But like Harrison, Linthicum says he expects that ISPs will work to capitalize on the opportunity with consumer-friendly packages, rather than simply punish them with extra fees.

“I suspect [ISPs] want to know what’s coming down in terms of the bandwidth requirements and the behavior of Stadia and other gaming servers, cloud-based gaming services that are going to be coming out and making sure they are able to adjust expectations accordingly. Because they obviously make money from this if people increase bandwidth or increase speed. That costs additional dough and so they want to make sure they’re marketing correctly but also make sure they’re accommodating the needs of the users. I think we’re going to see some bundling of systems and some marketing campaigns show up around this.”

Digital Ownership

The biggest obstacle to cloud game streaming may not be technical, but perceptual. The community may not be ready to accept a streaming future in which they don’t own their digital purchases. Though most digital goods are merely licensed by consumers, the public often thinks of content stored on a local device differently than streaming. Consider the difference in mindset during the era of vast MP3 collections versus widespread adoption of services like Spotify. While customers largely never actually owned their iTunes MP3 collections, they had an inherent sense of ownership, whereas Spotify subscribers largely understand themselves as paying for access to an ongoing service.

Game prices on Google Stadia will match those of new physical copies, which may exacerbate the perceived differences between physical goods and digital streaming. Similar to Spotify, Netflix segued a successful DVD rental service into one of the largest video streaming services around, but that was at a single low, all-you-can-eat price point.

Google is very explicitly not doing that, and it has stated that its subscription service with the Stadia Pro will only include one new game per month. A more comparable model to Netflix’s approach might be Microsoft’s popular Game Pass service, if wedded to streaming as the delivery mechanism. But Microsoft has not given any indication as to whether or when that might happen, and Xbox boss Phil Spencer told GameSpot that he believes dedicated cloud gaming is “years away from being a mainstream way people play.”

However, where it may sacrifice in appeal to the core gaming audience, it could make up by broadening the appeal of video games. The average PlayStation 4, Xbox One, or power-PC owner may not see a reason to purchase a streaming game for $60, but that audience already owns the hardware to play it natively. The in-roads awaiting the game streaming future could come from consumers who have enjoyed games in the past or occasionally, but haven’t been able to justify the cost of dropping hundreds of dollars on hardware every few years.

“We’re going to get gamers that weren’t traditional gamers, even guys like myself that do it every once in a while, but don’t really habitually game on a daily basis,” Linthicum said. “But if it’s easy for me to just go ahead and take a few minutes and click on something within YouTube and have something pop up, that’s a very rich experience. The net new users, I think, is probably going to be their biggest market growth: traditional non-gamers that are going to find Stadia just compelling, because of ease-of-use.”

Microsoft seems suited to compete in this market as well. It has accented that it wants to use its xCloud platform to bring game streaming to a wide array of devices, and Google will begin introducing Stadia streaming to more Android phones sometime in 2020 after its initial premium launch. Once both services are up and running, we may have a better idea of whether the democratization of video games to anyone with a screen is enough to overcome the pitfalls.