During the College Football Playoff National Championship game tonight, Marvel released a new “special look” trailer for the studio’s new Black Widow movie coming out in May.
The 90-second trailer features a lot of the same footage from the first trailer, though there are some new scenes featuring Task Master in particular. Take a look:
Black Widow is set before the events of Avengers: Endgame, and David Harbour told IGN recently that it takes place after the events of Captain America: Civil War. Beyond Scarlett Johansson in the title role, the cast includes Florence Pugh as Yelena Belova, Harbour as Alexei (AKA Red Guardian), Rachel Weisz as Melina, and O-T Fagbenle as a character named Mason.
With its May 1, 2020 release date, Black Widow will officially kick off the MCU’s Phase 4. Black Widow is directed by Australian director Cate Shortland (Berlin Syndrome).
Nintendo fans will soon be able to live out their dreams as the Super Nintendo World theme park is opening at Universal Studios in Osaka, Japan this summer. To celebrate, Galantis and Charli XCX have collaborated on a brand-new music video that gives fans a CGI look at this new world.
Announced by Nintendo, the new video for We Are Born to Play doesn’t show any actual footage of the much-anticipated theme park, but it does give fans an idea of what to expect, including that guests will have Disney MagicBand-like wrist bands that will allow them and their smartphones to interact with this “life-size, living video game.”
Kurumi Mori of Bloomberg reported on the Super Nintendo World presentation in Japan and provided more info on the park that is scheduled to open before the Summer Olympics, which begins on July 24, 2020.
The presentation showed more of these “Power Up Bands,” which include designs inspired by Mario, Luigi, Princess Peach, Mario, Toad, and Daisy. Also shown were images of the smartphone app that includes a map of the park and will allow guests to collect digital coins, compete with others, and earn achievements.
While we know Super Nintendo World will also open at Universal Studios Hollywood, Orlando, and Singapore, no opening date or time frame was mentioned in this presentation.
Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].
Adam Bankhurst is a news writer for IGN who can’t wait and is so excited he just can’t hide it. You can follow him on Twitter @AdamBankhurst and on Twitch.
Cyberpunk 2077 has received the demake treatment courtesy of one fan. YouTuber Bearly Regal has created a partial demake of the game inside Dreams, the early access version of Media Molecule’s game builder for PS4.
Cyberpunk 1997, as the demake is called, starts in the player’s apartment, before they move through the market and into the main city, where the camera moves from first-person to an overhead perspective, ala the original Grand Theft Auto. A lot of attention has been paid to the 90s user interface–it’s a bit higher fidelity than games made during the period, but the aesthetic is right.
The game is “coming soon to Dreams,” which releases on February 14, 2020. It will be interesting to see how far the Dreams engine is pushed, and how faithfully the Cyberpunk experience carries over.
Bearly Regal has been working on this for a while–in July 2019, he released a video of the work-in-progress version of Cyberpunk 1997, and showed how he was working in Dreams to develop it. He’s also previously imagined how Death Stranding might look as a PS1 game.
Cyberpunk 2077, meanwhile, releases for PC, PS4, and Xbox One on April 15, 2020. Here’s why it’s one of our most anticipated games of 2020.
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When a reboot of the hit 1981 board game Dark Tower (no relation to the books or movie) was announced in 2018, the big question was how developer Restoration Games would handle the iconic electronic tower that sat at the center of its game board. Well, that big question has a big answer.
Ahead of Return to Dark Tower’s Kickstarter launch on January 14, designer Rob Daviau (who joined us previously for a look at Betrayal Legacy and has partnered with Gloomhaven creator Isaac Childres for this) came by to give us a look inside this spiritual successor’s box. That includes its massive, one-foot tall plastic tower with Bluetooth, spinning chambers, lights, and ominous sound effects galore.
Watch the video above to see me and Daviau show it off, and read on to hear my thoughts after playing Return to Dark Tower myself:
Starting with the basics, Return to Dark Tower is a cooperative board game for 1-4 players. You and your allies have to fight monsters, grab loot, and complete quests to eventually lure out and defeat a powerful adversary hiding in the looming tower at the center of the map.
And, boy, does that tower loom. This thing is truly enormous, almost entirely blocking the opposite half of the map opposite from your view – actually a net positive, as it encouraged me and my allies to talk more and prevented anyone player from effectively quarterbacking the whole experience.
This big hunk of plastic is, of course, important to actually playing the game, but it’s also just a presence in itself. A showpiece meant to wow and intimidate as it continuously threatens the success of your mission. Also, it’s got Bluetooth, so that’s neat.
You’ll move your hero minis around Return to Dark Tower’s lovely circular board while managing item cards, plastic skulls, and other physical pieces, but many other aspects of the game are handled by a mobile app. Quest tracking, turn counters, and combat to name a few, but the digital and physical sides are balanced in a way that never makes the other feel superfluous.
And, perhaps most important of all, the tower itself feels as important as it should. Daviau told me they wanted to make sure players couldn’t just leave it in the box, and the suite of showy actions it can perform is full of both flavor and substance. Its built-in Bluetooth connects to your phone, essentially acting as a gamemaster for your adventure when paired.
A player ends their turn by dropping a tiny plastic skull into the top of the tower. A sensor detects the skull, signals to the app that a turn is over, and triggers all sorts of dastardly events depending on the combination of quests, monsters, and main villain you are using for that session. The inner chambers of the tower shift and turn, sigils appear and light up to impose penalties on whoever they are facing, and occasionally you’ll need to open trap doors on its foreboding exterior.
That last bit is often the scariest. When a skull is dropped into the tower it will usually roll out of one of its many openings at random. The player it rolls toward then has to place that skull on one of the buildings in their section of the map, which makes gathering the benefits of that building more expensive. That’s rough on its own, but it’s even more terrifying when a skull doesn’t appear at all, instead gathering in some unknown nook or behind a door yet to be opened within the tower itself.
As the game goes on and more openings are unlocked, it not only makes getting skulls or sigils more likely, it also increases the odds that you’ll stumble upon a latent cache of doom waiting to roll out. At one point during our playthrough, the tower instructed us to open a door and four skulls clattered onto a single player’s kingdom, throwing all their plans into chaos. It’s delightfully devilish and makes interacting with this evil monolith wonderfully tense.
Return to Dark Tower is split into six “months,” each of which begins by giving you two quests: one that will help you complete your overall quest of luring out and defeating your adversary more easily when finished, and another that will instead empower your enemies if you don’t complete it.
Since you only have that month to complete them (each month is generally between seven and nine turns long), the puzzle here is in figuring out how best to divide tasks and time between each player – and to determine what will likely have to fall under the umbrella of “acceptable losses.” This makes each month a little mini-game inside of your final quest, full of tough choices and tiny victories of their own.
Many of those choices involve the monsters that inevitably fill the map, and specifically whether you’re going to fight them or spend your time elsewhere while quietly praying they don’t find you cowering in the corner… which they will. See, killing an enemy is as easy as using the combat action on them (apart from some special big bads), but be ready to take massive losses alongside your victory if you aren’t properly prepared.
Combat is handled entirely through Return to Dark Tower’s app, which we were using a prototype version of. Instead of rolling dice or pitting combat power against one another, you instead draw a set number of digital cards from that monster’s deck while using “advantages” you gather through items and character abilities to make those cards less awful.
For example, many enemy cards cause you to lose a resource called warriors, and you could use an advantage on one that makes you lose four warrior tokens to reduce it to two, and then another to make it zero. Go even further and you’ll actually start getting resources back as a reward, but don’t have enough to sacrifice and you’ll gather debuffs called corruptions that will lose you the game once you reach three.
If you don’t have many advantages to spend you’ll still be able to win the fight, just not mitigate the damage you take as a result, and having only a few advantages forces you to pick which poisons you most want to neutralize. Some advantages are only effective against certain enemy types too, like beasts or the undead, encouraging players to specialize and prepare the right tool for the right job.
It’s a unique and strategically interesting system, if one that felt just a little bit odd thematically in practice. Most enemies – whether it’s a wolf or an ogre – can be killed in a single combat, and it seems odd that you amass warrior not to improve your combat power but instead to have them be taken away to avoid real damage. Don’t get me wrong, it’s a system I enjoyed using and planning around, but one that’s likely in need of a finished app with actual card graphics and more clear flavor to really click for me.
That said, it’s one of the few parts of Return to Dark Tower that didn’t so far. The slight variations between each character are significant enough to give each player a distinct role without making everyone learn a whole new ruleset, the items and treasures offer significant effects that my group was constantly getting excited about, and the prospect of replayability as you (and the app) swap between sets of quests, adversaries, and more is highly appealing for a box as big as this.
Return to Dark Tower is launching a Kickstarter on Tuesday, January 14 at 9am ET. It’s by no means a cheap or small game, and there’s still lots of questions left unanswered after my one (nearly victorious) prototype playthrough, but the unique spectacle and interesting puzzle it offered already left me wanting to have another go right away.
For the second year in a row, PlayStation is skipping E3. The announcement might have come as a shock to some, given that 2020 is the year of the PlayStation 5. But Sony has good reason to abandon E3 again this year–the show just doesn’t make sense for PlayStation right now. The company is, by all signs, better suited to break from the pack and hold its own events. By bypassing E3 this year, Sony does not have to share the limelight with Microsoft, and that works out well for both companies during this all-important year.
There are numerous elements at play here. We’ve analysed the key news and announcements to (try to) make sense of it all.
Why Is Sony Bowing Out?
A Sony spokesperson confirmed that the company conducted a “thorough evaluation” and ultimately decided to skip the show because it didn’t align with its own ambitions.
“After thorough evaluation SIE has decided not to participate in E3 2020,” Sony said. “We have great respect for the ESA as an organization, but we do not feel the vision of E3 2020 is the right venue for what we are focused on this year.”
Sony won’t be at E3 this year, but the company said it plans to take part in “hundreds” of consumer events across the world to promote PS4 and PS5 games. The full details of this plan remain to be seen, but you can expect more details to populate in due course.
Behold, the PS5 logo
It Makes Sense
Sony removing itself from E3 again this year might seem shocking at first glance, given the company’s overall history with E3, but it’s not all that surprising of a decision. The show’s profile and popularity is generally understood to be diminishing. E3 remains a major event on the calendar, but for a heavy-hitter like Sony, the event is becoming increasingly irrelevant–and the decision to abandon the show for two years in a row is clear evidence of that. The appeal for E3, at least during a time, was that it provided huge mainstream media attention. That may still be true for some companies and developers, but Sony does not necessarily need to be at E3.
Like Nintendo, Sony is in the enviable position of being able to generate a huge amount of attention from mainstream media and fans alike from holding their own event.
People had an easier time understanding Sony’s absence from E3 2019 because that year, the company had relatively fewer high-profile games coming out, and it was also too soon to start talking about the PlayStation 5 in an official capacity.
Some have commented that Sony’s absence from E3 this year is especially curious given 2020 is the year of the PlayStation 5 and The Last of Us: Part II. But Sony can generate as much or more attention by conducting its own briefing, on its own terms, whenever it wants.
Separating from the pack gives Sony the opportunity to cut through the noise and blast its signal loudly and to more people than it might have otherwise were it confined to E3. Not only that, but floor space at E3 is not cheap, so this move saves Sony some scratch during a year where budgets are likely tight already with the ramp-up to release for the PlayStation 5.
For the PlayStation 4 reveal in February 2013, Sony rented out the ritzy Hammerstein Ballroom in New York City for a multi-day event that led to international news attention for weeks. While not confirmed, you can expect Sony to do something similar for the PlayStation 5 reveal–creating an event that’s dedicated to the system and what’s coming next for the PlayStation brand. The PS5 logo reveal at CES 2020 was a start, but Sony is surely planning something much bigger and brighter to showcase the PS5’s most exciting new features.
Sony Is Not Alone
Sony isn’t the first company to take this approach. Nintendo stopped conducting live, in-person E3 keynote speeches years ago, instead opting to hold pre-recorded Nintendo Direct briefings. Nintendo still holds a Nintendo Direct during E3, but the company has also padded out the Direct schedule with briefings throughout the year focused on different areas of its business. The company successfully dominates the news cycle with this approach, and it’s not hard to see why Sony would seek to emulate some of that, especially with the PS5 coming up. In fact, Sony has already begun doing this with its own Nintendo Direct-style “State of Play” briefings.
Microsoft, too, is expanding and differentiating its announcements events. While Microsoft still does attend E3, and it’s expected that will continue in 2020, the company has changed things up in recent years. Microsoft now holds its Xbox events at E3 at the nearby Microsoft Theatre instead of the Los Angeles Convention Center itself. Additionally, Xbox recently brought back its XO event, which was held in Mexico in 2018 and London in 2019, both of which featured major news announcements that had space and time to breathe. Microsoft also recently started its Inside Xbox remote video briefings where it is known to make significant reveals.
The landscape of major news events for gaming companies is clearly changing, and Sony is smart to create its own dedicated events for its portfolio of products.
A Window Of Opportunity For Xbox At E3 2020
With Sony bowing out of E3, that leaves room the opportunity for Microsoft to dominate the news cycle in a very important year for the Xbox brand. The next-generation Xbox Series X releases this holiday, with Halo Infinite as a launch title. Even if Sony does come out with some major news about the PlayStation 5 and its games ahead of E3, Microsoft has the chance at E3 this year to demonstrate the power and appeal of this new console and the wider Xbox ecosystem without Sony getting a rebuttal just hours later.
A report from Video Games Chronicle cites unnamed sources who said Microsoft has been planning for its E3 2020 briefing with the understanding that Sony wouldn’t be there. Microsoft is said to be scaling up its plans for the show to take advantage of Sony’s absence.
The Xbox One got off to a terrible start in 2013 with poor and confusing messaging related to the Xbox One and its digital practices and policies. With Xbox boss Phil Spencer now at the helm (Don Mattrick was the top boss back in 2013), Microsoft has another opportunity to start a new console cycle on the right foot. A strong E3 would go a long way toward instilling consumer confidence in the brand.
Both Microsoft and Sony will be just fine, whether they attend E3 or not. For Sony, the company is coming off the incredibly successful PlayStation 4, which stands as the No. 2 best-selling console in history, only behind the PlayStation 2. There is a huge audience of people eager to buy into what’s coming next and enjoy next-gen features like faster loading times and expanded backwards compatibility, among other items.
Microsoft, too, has been riding high of late, in particular thanks to the Xbox Game Pass which already has millions of subscribers and is helping expand the number of types of games people play. The Xbox Series X looks to be a powerhouse of a console, even if you might struggle to fit it into your entertainment center. And with Xbox Game Pass getting folded into xCloud, Microsoft may truly be on the precipice of creating the elusive “Netflix of Gaming.” The real money in video games is in software and services, not hardware, and Microsoft is strongly positioned.
What Sony Misses Out On
While it can be stated that E3 as a show is not as popular or important as it once was, Sony’s decision to skip the show might cost the company in some regards. Not only will Microsoft have the upper hand as it relates to driving conversation at E3 and leaving the casual fans wondering, ‘What about PlayStation?’ but Sony won’t be able to use the show to respond to Microsoft or to pad out its announcements in a way it is historically known to.
If history is any indication, fans can expect Sony to officially announce and discuss the PlayStation 5 during a dedicated event of its own before E3. For the PS4 reveal, the console was announced in February 2013 and then further detailed during E3 a few months later. This provided the company with the ability to space out its reveals to drive engagement and conversation around the console over the period of many months.
Sony also very smartly capitalized on the Xbox One’s poor messaging in 2013 by using its own E3 briefing to take a shot at the Xbox One’s used-game policies. It was a very memorable moment for Sony, and it must have embarrassed Microsoft and led some to doubt Microsoft’s proposal. Of course, Microsoft would later reverse those policies, but the Xbox One was never able to climb out of the hole it dug itself into at the start of that generation.
Sony stuck it to Microsoft back at E3 2013 over the Xbox One’s since-reversed use-game policies
Sony of course can still hold its own, separate events throughout the year to discuss the PS5 and its new features and games. But even with the scaled-down nature of E3 this year, Sony is giving Microsoft the opportunity to win the event and get all the attention.
Who Runs E3?
E3 is run by the Entertainment Software Association, which is a group that represents the interests of the video game industry in Washington, D.C. The group has not been without its controversies, as the organization most recently failed to protect the personal information of its attendees. Home addresses and other personal details were discovered to be publicly accessible. As a result, some people remarked that their trust in the ESA was eroded. To this date, the ESA has yet to formally and officially respond and address what it will do to ensure it doesn’t happen again.
The ESA also generated heat for its defense of microtransaction practices. The company firmly believes in self-regulation instead of political action. The ESA is said to have dispatched lobbyists to try to kill legislative proposals that would have impacted games with microtransactions.
Also of note is an expose from Variety Gaming that shone a light on former CEO Michael Gallagher’s reportedly harsh leadership and his favoring of Donald Trump. Gallagher was reportedly forced out of the ESA after membership called for his resignation.
The ESA is now run by president and CEO Stanley Pierre-Louis.
What This Means For E3 Going Forward
For its part, the ESA–which organizes E3 every year–released a statement of its own in response to Sony’s announcement. The group said E3 2020 aims to be an “exciting, high-energy show” that will include new “experiences.” Basically, the company is trying to get the message across that E3 2020, even without Sony, will be the same as you remember–and even bigger and more exciting this year. It remains to be seen if that will be the case, however.
“E3 is a signature event celebrating the video game industry and showcasing the people, brands and innovations redefining entertainment loved by billions of people around the world. E3 2020 will be an exciting, high-energy show featuring new experiences, partners, exhibitor spaces, activations, and programming that will entertain new and veteran attendees alike,” it said. “Exhibitor interest in our new activations is gaining the attention of brands that view E3 as a key opportunity to connect with video game fans worldwide.”
E3 as a show appears to be at something of a crossroads, and Sony bowing out again this year is a bad look for a show that bills itself as the biggest and most important gaming event of the year. (For what it’s worth, Gamescom regularly dwarfs E3’s attendance many times overr). The ESA is clearly failing to inspire Sony to see E3 as a must-attend show, and that isn’t a great sign for the event.
The show will go on—E3 2020 isn’t screeching to a halt just because Sony won’t be there. Microsoft, Nintendo, and others are expected to attend yet again when the show kicks off on June 9, but the event may well again feel muted and lacking. Time will tell.
What This Means For Sony Going Forward
By skipping E3 this year, Sony is taking further control and command of its future. Working inside the confines of a major media event like E3 comes with its own set of limitations, either perceived or otherwise. By branching out and charting its own path, Sony gets to completely control the narrative, and it’s not hard to see why this is an attractive proposition for the company, especially during an important console-release year like 2020.
Sony–and Microsoft and Nintendo for that matter–remain dues-paying members of the ESA, so the announcement to back away from E3 does not appear to portend that Sony will soon–if ever–abandon the ESA altogether. The ESA, after all, is hugely important to game companies by the manner in which it acts on the behalf of and defends video game companies on Capitol Hill.
The ESA was instrumental in helping knock down the 2011 violent video game bill that sought to limit the sale of some video games, and the group leads the charge on numerous other important issues that, while not as high-profile as the 2011 case, are still important. This may well be way Sony continues to support the ESA as a member, even if it has chosen to skip the past two E3s.
It is up to the ESA to create a show that is compelling enough in its value offering to make Sony want to come back. Whether or not that will ever happen remains to be seen. For now, Sony will do things its own way, and who could blame them?
What do you think about Sony skipping E3 again this year? Let us know in the comments below!
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Nintendo has debuted a new music video from Charli XCX to show off Super Nintendo World, the upcoming theme park at Universal Studios Japan. The song, below, mixes in elements from the Super Mario soundtrack and shows attendees enjoying (and parkouring around) a CGI mock-up of the park’s attractions.
The park is due to open during Japanese summer (from roughly June to September) 2020. It will open with two rides, but should grow from there, as Star Wars: Galaxy’s Edge has.
The video shows no actual footage of the still-under-construction park, but captures the Nintendo spirit and aesthetic.
Bloomberg reporter Kurumi Mori tweeted details from a Universal Studios Japan presentation about Super Nintendo World, which showed off the park’s “live video game” aspirations. Attendees will be able to take part in Mario Kart-like races, and compete to earn the most coins around the park thanks to “power up bands” that will sync with their phones. These bands can be seen around several wrists in the video above.
So far, there are no announced plans for Super Nintendo Worlds outside of Japan.
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WWE 2K20 has been overwhelmed with glitches and problems since its launch, and has generally looked pretty awful. Releasing a post-apocalyptic DLC pack in which society has crumbled feels on-the-nose in wake of the game’s issues, but the Wasteland Warriors DLC–which is available now–does just that.
This is part of the “WWE 2K20 Originals” series, which adds new scenarios and situations to the game. It features a new Showcase and four new Story Towers, as well as characters, two arenas, weapons, and commentary.
The new Showcase features Seth Rollins as Seth the Wanderer, who is invited to a wrestling tournament in a post-apocalyptic city. He soon finds himself needing to fight for his freedom, and has to battle Overlord (Samoa Joe) to prove his mastery of the harsh environment.
Here’s every fighter that comes with this DLC:
Seth the Wanderer
Overlord Samoa Joe
Corbin the Gatekeeper
Ali Fortune Fighter
Grand Champion Batista
Advocate Jack Gallagher
Warrior Ruby Riott
Raider Velveteen Dream
The pack is available for $15, or you can grab the Backstage Pass and get this and the two other upcoming packs for $30. The packs still to come are Southpaw Regional Wrestling and Empire of Tomorrow.
2K is working to patch WWE 2K20, although some work remains still to be done.
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Sony has officially announced that it will not be attending E3 2020 (and not bringing its PlayStation 5, slotted for a fall 2020 released date) for the second year in a row. However, Sony has stated that it will be “participating in hundreds of consumer events across the globe.” What other events could these be? Let’s take a look.
Sony has attended the Taipei Game Show in the past and it will once again show off some of its newest titles from February 6 – 9. It has already announced most of what its showing, including Elden Ring, so it may be too soon for us to see anything PlayStation 5-related.
PAX East takes place from February 27 – March 1 and Sony usually has a presence there. February could be a good time to have the PlayStation 5 reveal event as the PlayStation 4 was unveiled in February of 2013, and PAX East could be a good event to at least show video or even have a console behind glass for the world to see.
Paris Games Week is another event Sony has a big history with. This year’s event is from October 23 – 27 and could also a good time to show off the PlayStation 5 before it’s released to the world.
Now, Sony did mention “hundreds” of consumer events, so this could mean Sony is planning to host events itself throughout the year. Could we see the return of PlayStation Experience, which hasn’t seen a show since 2017? Will they take PlayStation buses or host other pop-up events in cities around the world? Only time will tell.
One thing is clear, Sony has a plan for PlayStation 5 and it doesn’t include E3, a show that was once the centerpiece of the year for all video games.