Best Game Expansions Of 2019

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Shovel Knight: King Of Cards Review – Royal Refinement

King of Cards, the third (and final) Shovel Knight expansion, feels almost like a full-blown sequel. Starring the memorable King Knight, it harkens back to the gameplay of the original Shovel Knight adventure in both structure and execution. It’s filled to the brim with varied and challenging levels, each more refined and focused than before by building on the many established strengths of this enduring franchise.

Shovel Knight: King of Cards acts as a prequel to the events of the original game in the same way that Specter of Torment did, following King Knight prior to his induction in the Order of No Quarter. It’s a humorously written tale that gives more insight into the petulant and egotistical (but consistently entertaining) self-proclaimed King as you battle across the land to claim your namesake through a frivolous Joustus tournament. This is a new card game sweeping the kingdom, controlled by three of its best players in each of the regions you’ll visit and claim for yourself.

King Knight’s adventure falls squarely into standard Shovel Knight fare, with King of Cards feeling the most similar in structure to the original adventure out of the three expansions and the closest to a sequel in its scope. There’s the same Super Mario Bros. 3-styled overworld map that you can work through in various ways. You can choose the shortest path to the region’s boss battle or enjoy exploring by using alternative exits in levels to create paths to secret stages filled with valuable loot or new weapons and abilities. Side boss battle and optional treasure challenges pop up on the map to tempt you into treading off the beaten path, rewarding your detours with unsurprisingly stratifying platforming puzzles or nail-biting bouts that the series has become known for.

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Stages adopt familiar themes from the series, from the neon-soaked labs of Plague Knight to the gold-laden walls of King Knight’s future abode. Revisiting these areas is initially welcoming–a trip back to a familiar world–and does make some of the newer stages stand out more, given that you’re not seeing them for potentially the fourth time like with the returning ones. King of Cards often feels like a celebration of Shovel Knight and its world, but it can at times feel overindulgent in its return to boss fights and stages you may have experienced multiple times already. While stages are altered enough to feel different beyond their visual makeup to account for King Knight’s new moves, boss fights can feel much easier given that their attack patterns and abilities haven’t really changed since their first appearance in the original Shovel Knight.

King Knight’s own move set does make combat and platforming feel fresh, though, while also feeling faithful to the original flow of Shovel Knight. His standard attack is a horizontal dash and bash, flinging you into the air on contact with an enemy or a wall. When launched into the air, King Knight pirouettes into a dangerous spin, letting you hop between enemies while damaging them until you hit the ground again. It’s reminiscent of Shovel Knight’s vertical attack without the added benefit of choosing when you can enact it. Instead you have to carefully connect multiple dashes with reactive movements in the air that keep the chain going for the best effect, studying enemies’ various attack patterns to pick the right moment to engage and the best window to get out. It gives combat a much quicker pace than any other previous protagonist, and retains the satisfaction of it despite the recycled enemies.

This puts a different spin on platforming, with each stage being suitably designed to challenge your understanding of King Knight’s unique movement. While Specter Knight was able to wall jump and glide through lanterns, King Knight feels more restrained. Most walls can be dashed into to initiate a higher jump, but levels will routinely shake things up with elements that both restrict and change the way you perform this simple action. Slippery, ice-slicked platforms add a dangerous momentum to each of your landings, for example, while walls overgrown with vines prevent you from jumping against them from certain angles. Learning when you can chain together dashes and jumps and using the opportune positioning of enemies to bounce between long stretches of dangerous falls feels great. The designs of each stage make you feel like you’re constantly on the brink of failure, but are forgiving enough to make each attempt feel fair. It’s incredibly rewarding to push past each of King of Cards’ challenging platforming gauntlets, and the varied level design makes consistent use of your limited movement in inventive ways.

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King of Cards features many, many stages for you to tackle, and scratches the same sort of itch previous entries in the series have. But it also features an entirely new avenue of play in Joustus. Central to King Knight’s quest is a card game that has captivated the land, filling taverns in each of the game’s unique areas with challenging opponents. In Joustus, you use a deck of 16 cards to strategically move cards you’ve placed on a board onto green gems. Once the board is full and a player can no longer make a move, the player with the most cards on the gems on the board wins. Unlike card games such as Hearthstone or Gwent, Jousts feels more akin to strategic games like Go. It’s less about individual card abilities and more about using specific cards to push around ones on the board, where thinking three steps ahead of your opponent and anticipating how they might affect the board is paramount to victory.

Vendors and beaten opponents will reward you with cards to build your deck, with their unique abilities adding to the complexity of the matches that follow. Initially, cards are inscribed with arrows that indicate directions that can push others on the board, but it doesn’t take long for them to include effects that let you destroy other cards, alter their player allegiance, or push them much further than the standard single square. It takes some time to adjust to the rhythm that Joustus demands, especially when thinking about how your cards on the board can be moved around into inescapable areas. But it’s a challenging side activity that acts as a rewarding respite from the demanding platforming, balancing the overall pacing of King of Cards.

Standard progression isn’t gated by Joustus if you choose not to engage with the card game at all, despite the rewards attached to them. Vendors even offer cheats that turn each Joustus game into a trivial affair, letting you reap the rewards without needing to engage with deck construction and card collection if you’re just here for standard Shovel Knight fare. It’s easy enough to ignore the cheats if you want to feel the rush of a strategically demanding game of Joustus, but not obscure enough to miss if you’re just looking for an easy way out.

Whether you’re challenging foes at a table in a tavern or bashing them into oblivion with your scepter, King of Cards is like comfort food if you already have a taste for Shovel Knight. It doesn’t stray from its established formula and often sticks closer to the format of the first game in the series rather than the more experimental expansions that came after it. And while its well-balanced platforming and demanding combat are a treat, its use of existing boss fights and enemies with little to no change in their mechanics saps some of the surprise out of these exciting encounters. It’s been a persistent issue in each of Shovel Knight’s expansions, but the King of Cards’ attention to level design and deeply engrossing gameplay do help mask it better than before. If this is meant to be a farewell to Shovel Knight’s first adventure, it goes off with all the spectacle and confetti it deserves.

Amazon’s Lord Of The Rings TV Show Casts Another Series Regular

Despite no official announcements having been made as of yet, the cast for Amazon’s much-anticipated Lord of the Rings TV continues to come into focus. Deadline reports that Ema Horvath has been cast in a series regular role for the fantasy show.

Horvath starred in Halloween studio Blumhouse’s 2017 horror movie Like.Share.Follow when she was still enrolled at Harvard. She has also appeared in The Gallows: Act II and The Mortuary Collection.

The Lord of the Rings TV show will also feature Will Poulter (Bandersnatch, Maze Runner), Markella Kavenagh (Romper Stomper, The Cry), and Joseph Mawle (Game of Thrones, Birdsong). It’s unclear yet what roles the actors are playing.

Deadline is also reporting that Amazon is pausing production of the Lord of the Rings TV show in New Zealand for about 4-5 months to give the writing team time to map out the recently announced Season 2.

The new Lord of the Rings show is being written by JD Payne and Patrick McKay, with former Game of Thrones series producer Bryan Cogman also joining the team. Jurassic World: Forbidden Kingdom director JA Bayona is set to direct the first two episodes of Season 1.

The Amazon show is set in the Second Age, which is a 3,441-year period that covered major events like the forging of the Rings of Power, including the One Ring. It also covers the War of Sauron, the beginning of the Ringwraiths, and when Numenor the island sank into the ocean. The Second Age was also when the Elven city of Rivendell was developed, and when the first battle where men, elves, and dwarves fought together for the first time against Sauron.

In other news, a new Lord of the Rings video game focused on Gollum is in development at Daedalic Entertainment, while a new Lord of the Rings MMO Is coming from Amazon.

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Payday 2 Devs Address Console Disparity And What Heists They Won’t Be Getting

Payday 2 developer Overkill Software has recently restarted work on their co-op shooter after a rough year that began in December 2018 when their office was raided. The team is now in a better place to discuss what is happening with the game going forward, including with the PS4, Xbox One, and Switch versions of the game.

In a post on Overkill Software’s site, CEO Mikael Nermark has opened up about the console versions of the game, admitting that the disparity that exists between them and the PC version (which has received numerous updates and heists that have not come to consoles) will remain. Although update 1.5 is now live for PS4 and Xbox One, it does not bring the console version in line with the PC release.

“We’ve had to look at the future console updates from our situation as it looks today, with the limitations that we have, rather than looking back at what has been said and done before and make choices accordingly, even though they might not be what we wish,” Hermark admits. “We simply have too many constraints in available manpower to be able to fix the situation in the short term.”

The following heists and features are not available in console versions, and are unlikely to be made available in the future:

  • Shacklethorne Auction Heist (part of Icebreaker Campaign)
  • Reservoir Dogs Heist
  • Hells Island Heist (part of Breaking News Campaign)
  • No Mercy Heist (part of Breaking News Campaign)
  • The White House Heist (part of Breaking News Campaign)
  • The Safe House feature

Because of this, “The Secret” storyline will remain inaccessible on consoles. Nermark says that the team is investigating bringing over the masks, weapons, and mods associated with these heists, though. “Some additional content has licensing and collaboration restrictions attached to them, which unfortunately will make them challenging to release,” he notes. It’s also unclear whether the upcoming Silk Road campaign will be exclusive to PC or not.

The Switch version, meanwhile, is “very unlikely” to receive further updates. Because the Switch version was developed externally, the team is not in a position to continue work on it in their current form, so Switch players will miss out on future content. The Switch port of Payday 2 received a 5/10 in our review, with reviewer James Swinbanks finding that in this version of the game “almost every aspect is outdated or diminished in some way.”

Nermark says that Overkill Software is “very unwilling to close the door completely on some of these issues,” but for now, it’s likely that the PS4 and Xbox One versions of the game will lag behind the PC version, and the Switch will not receive updates. The silver lining here is that Nermark says that the changes are being made internally to ensure that, with Payday 3, they can “do it right” from launch onwards.

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The Doom And Doom 2 Console Ports Are Getting Free DLC, Including Final Doom And Sigil

The recent Switch, PS4, and Xbox One ports of Doom and Doom II are expanding with new free content. Eurogamer is reporting that a recent Doom anniversary livestream revealed that owners of both ports would be receiving a raft of bonus content in the near future, as well as an upcoming patch with a locked 60fps option and an expanded choice of aspect ratio options.

Both Doom games will get Sigil, John Romero’s recent expansion, in a future update. This pack, released for the first time this year, includes nine new single-player levels and nine new multiplayer maps. It’s intended as a fifth episode of Doom. Also coming are the two components of Final Doom, TnT: Evilution and The Plutonia Experiment, which is made up of another 32 levels. This will dramatically increase the amount of content you’re getting when you buy either Doom or Doom II on consoles.

Doom II will also receive the No Rest for the Living expansion in this update, which is not definitively dated yet. This expansion was first made available in the Xbox Live Arcade version of the game, released in 2010. It consists of an additional nine levels, which will boost Doom II out to a whopping 80 levels total.

These releases got off to a rocky start after their surprise launch in June, with Bethesda soon needing to remove a login requirement that made the games much more difficult to play. Doom 3 is also available on Switch, PS4, and Xbox One, but will not receive these extras.

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New Stargirl Trailer Shows How She Finds the Staff of Starman

CW has released a new Stargirl trailer which shows how Courtney Whittmore (aka Stargirl) finds the staff of Starman and becomes Stargirl. The latest clip was unveiled on Crisis Aftermath and offers the first look at the upcoming heroes’ origin story.

The new Stargirl trailer, seen below, shows Brec Bassinger’s Stargirl finding the staff of Starman and realizing that her step-dad used to be Starman’s sidekick. According to the trailer, “someone with honor must carry the torch” of Starman and as we know, that someone is Stargirl.

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Commandos Is Returning With A New Game For PS5, Xbox Scarlett, And PC

Commandos, the long-dormant real-time strategy series, is coming back for next-generation consoles. Gamesindustry.biz is reporting that Kalypso Media Group is expanding, and has opened a new studio with the express intent of developing a new Commandos game–the first entry in the franchise since 2006’s Commandos: Strike Force.

The studio, which is based in Frankfurt, will be headed by Jürgen Reusswig. He previously served as studio manager at Sunflowers, which has published the Anno series in the past. According to Kalypso Media Group managing director Simon Hellwig, Kalypso is looking to “expand (their) internal and external development efforts,” and is returning to the Commandos series because it is “a great, globally recognized brand.”

Development on the new Commandos game, which will be the sixth in the series, has not started. A HD remake of Commandos 2, developed by Australia-based Torus games, is also due for PC, PS4, and Xbox One in January 2020, with Switch and mobile versions to follow. That game received an 8.8/10 in our original 2001 review of it.

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Home Alone Reboot Casts Three Lead Roles

The reboot of the classic Christmas movie Home Alone has cast its first actors. According to Variety, Disney has signed Archie Yates, Ellie Kemper, and Rob Delaney for starring roles in the Disney+ movie.

Variety reports that the new Home Alone will not feature a new version of Kevin McCallister, the boy played by Macaulay Culkin in the original movie. Instead, the movie is creating a new character “in a similar premise,” with Yates playing the role of this young boy.

The 1990 original movie saw Culkin’s McCallister being forgotten by his family as they head off for vacation and being left … home alone. Burgulars played by Joe Pesci and Daniel Stern try to steal from the home. McCallister famously and hilariously defends his home from the bad guys by creating a series of booby traps.

Kemper and Delaney, meanwhile, were rumoured to be playing Yates’ parents, but Variety states that this is not the case. They might be portraying another couple, but this is not confirmed. Kemper has starred in The Office, Bridesmaids, and Unbreakable Kimmy Schmidt, while Delaney played the briefly memorable Peter in Deadpool 2 and more recently had roles in Hobbs & Shaw and Last Christmas.

According to a previous Collider report, the Home Alone reboot will tell the story of a “married couple who go to war with a young boy who has stolen something from them.”

Dan Mazer, who is known for writing the Sacha Baron Cohen movies Borat and Bruno, will direct the new Home Alone. Mazer also wrote Bridget Jones’s Baby and Office Christmas Party. He directed I Give It A Year and Dirty Grandpa, and he earned an Oscar nomination for Borat.

The movie is being written by Mike Day and Streeter Seidell, who currently write for and act on the popular NBC comedy show Saturday Night Live. There is no word on when the new Home Alone movie will begin shooting or when it will premiere.

1990’s Home Alone was a big success, leading to a 1992 sequel Home Alone 2: Lost in New York, and later further sequels that did not feature Culkin. The movies were produced by Fox, which was acquired by Disney in 2019.

Before Disney bought Fox, it was reported that Ryan Reynolds was making an R-rated version of Home Alone called Stoned Alone for Fox. In this movie, Reynolds misses his flight and then goes home and gets baked. He becomes paranoid when he hears someone breaking into his house. Someone actually is, and then Reynolds must defend his home while stoned. It sounds wonderful, but it’s unknown if the project is still in motion now that Disney–a family friendly company–owns Fox.

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