Unboxing Return to Dark Tower and Its Massive Mechanical Tower

When a reboot of the hit 1981 board game Dark Tower (no relation to the books or movie) was announced in 2018, the big question was how developer Restoration Games would handle the iconic electronic tower that sat at the center of its game board. Well, that big question has a big answer.

Ahead of Return to Dark Tower’s Kickstarter launch on January 14, designer Rob Daviau (who joined us previously for a look at Betrayal Legacy and has partnered with Gloomhaven creator Isaac Childres for this) came by to give us a look inside this spiritual successor’s box. That includes its massive, one-foot tall plastic tower with Bluetooth, spinning chambers, lights, and ominous sound effects galore.

Watch the video above to see me and Daviau show it off, and read on to hear my thoughts after playing Return to Dark Tower myself:

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Starting with the basics, Return to Dark Tower is a cooperative board game for 1-4 players. You and your allies have to fight monsters, grab loot, and complete quests to eventually lure out and defeat a powerful adversary hiding in the looming tower at the center of the map.

And, boy, does that tower loom. This thing is truly enormous, almost entirely blocking the opposite half of the map opposite from your view – actually a net positive, as it encouraged me and my allies to talk more and prevented anyone player from effectively quarterbacking the whole experience.

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This big hunk of plastic is, of course, important to actually playing the game, but it’s also just a presence in itself. A showpiece meant to wow and intimidate as it continuously threatens the success of your mission. Also, it’s got Bluetooth, so that’s neat.

You’ll move your hero minis around Return to Dark Tower’s lovely circular board while managing item cards, plastic skulls, and other physical pieces, but many other aspects of the game are handled by a mobile app. Quest tracking, turn counters, and combat to name a few, but the digital and physical sides are balanced in a way that never makes the other feel superfluous.

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And, perhaps most important of all, the tower itself feels as important as it should. Daviau told me they wanted to make sure players couldn’t just leave it in the box, and the suite of showy actions it can perform is full of both flavor and substance. Its built-in Bluetooth connects to your phone, essentially acting as a gamemaster for your adventure when paired.

A player ends their turn by dropping a tiny plastic skull into the top of the tower. A sensor detects the skull, signals to the app that a turn is over, and triggers all sorts of dastardly events depending on the combination of quests, monsters, and main villain you are using for that session. The inner chambers of the tower shift and turn, sigils appear and light up to impose penalties on whoever they are facing, and occasionally you’ll need to open trap doors on its foreboding exterior.

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That last bit is often the scariest. When a skull is dropped into the tower it will usually roll out of one of its many openings at random. The player it rolls toward then has to place that skull on one of the buildings in their section of the map, which makes gathering the benefits of that building more expensive. That’s rough on its own, but it’s even more terrifying when a skull doesn’t appear at all, instead gathering in some unknown nook or behind a door yet to be opened within the tower itself.

As the game goes on and more openings are unlocked, it not only makes getting skulls or sigils more likely, it also increases the odds that you’ll stumble upon a latent cache of doom waiting to roll out. At one point during our playthrough, the tower instructed us to open a door and four skulls clattered onto a single player’s kingdom, throwing all their plans into chaos. It’s delightfully devilish and makes interacting with this evil monolith wonderfully tense.

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Return to Dark Tower is split into six “months,” each of which begins by giving you two quests: one that will help you complete your overall quest of luring out and defeating your adversary more easily when finished, and another that will instead empower your enemies if you don’t complete it.

Since you only have that month to complete them (each month is generally between seven and nine turns long), the puzzle here is in figuring out how best to divide tasks and time between each player – and to determine what will likely have to fall under the umbrella of “acceptable losses.” This makes each month a little mini-game inside of your final quest, full of tough choices and tiny victories of their own.

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Many of those choices involve the monsters that inevitably fill the map, and specifically whether you’re going to fight them or spend your time elsewhere while quietly praying they don’t find you cowering in the corner… which they will. See, killing an enemy is as easy as using the combat action on them (apart from some special big bads), but be ready to take massive losses alongside your victory if you aren’t properly prepared.

Combat is handled entirely through Return to Dark Tower’s app, which we were using a prototype version of. Instead of rolling dice or pitting combat power against one another, you instead draw a set number of digital cards from that monster’s deck while using “advantages” you gather through items and character abilities to make those cards less awful.

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For example, many enemy cards cause you to lose a resource called warriors, and you could use an advantage on one that makes you lose four warrior tokens to reduce it to two, and then another to make it zero. Go even further and you’ll actually start getting resources back as a reward, but don’t have enough to sacrifice and you’ll gather debuffs called corruptions that will lose you the game once you reach three.

If you don’t have many advantages to spend you’ll still be able to win the fight, just not mitigate the damage you take as a result, and having only a few advantages forces you to pick which poisons you most want to neutralize. Some advantages are only effective against certain enemy types too, like beasts or the undead, encouraging players to specialize and prepare the right tool for the right job.

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It’s a unique and strategically interesting system, if one that felt just a little bit odd thematically in practice. Most enemies – whether it’s a wolf or an ogre – can be killed in a single combat, and it seems odd that you amass warrior not to improve your combat power but instead to have them be taken away to avoid real damage. Don’t get me wrong, it’s a system I enjoyed using and planning around, but one that’s likely in need of a finished app with actual card graphics and more clear flavor to really click for me.

That said, it’s one of the few parts of Return to Dark Tower that didn’t so far. The slight variations between each character are significant enough to give each player a distinct role without making everyone learn a whole new ruleset, the items and treasures offer significant effects that my group was constantly getting excited about, and the prospect of replayability as you (and the app) swap between sets of quests, adversaries, and more is highly appealing for a box as big as this.

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Return to Dark Tower is launching a Kickstarter on Tuesday, January 14 at 9am ET. It’s by no means a cheap or small game, and there’s still lots of questions left unanswered after my one (nearly victorious) prototype playthrough, but the unique spectacle and interesting puzzle it offered already left me wanting to have another go right away.

If you’re looking for more great board games, you can watch our spoiler-free unboxing of Betrayal Legacy with Daviau, or check out our list of the best cooperative board games. We’ve also rounded up some of the best fantasy board games around, and if you’re new to the hobby, here’s our picks for the best board games for beginners.

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Tom Marks is IGN’s Deputy Reviews Editor and resident pie maker. You can follow him on Twitter.

Why Sony Is Smart To Skip E3 2020, Even With The PS5 Coming Up

For the second year in a row, PlayStation is skipping E3. The announcement might have come as a shock to some, given that 2020 is the year of the PlayStation 5. But Sony has good reason to abandon E3 again this year–the show just doesn’t make sense for PlayStation right now. The company is, by all signs, better suited to break from the pack and hold its own events. By bypassing E3 this year, Sony does not have to share the limelight with Microsoft, and that works out well for both companies during this all-important year.

There are numerous elements at play here. We’ve analysed the key news and announcements to (try to) make sense of it all.

Why Is Sony Bowing Out?

A Sony spokesperson confirmed that the company conducted a “thorough evaluation” and ultimately decided to skip the show because it didn’t align with its own ambitions.

“After thorough evaluation SIE has decided not to participate in E3 2020,” Sony said. “We have great respect for the ESA as an organization, but we do not feel the vision of E3 2020 is the right venue for what we are focused on this year.”

Sony won’t be at E3 this year, but the company said it plans to take part in “hundreds” of consumer events across the world to promote PS4 and PS5 games. The full details of this plan remain to be seen, but you can expect more details to populate in due course.

Behold, the PS5 logoBehold, the PS5 logo

It Makes Sense

Sony removing itself from E3 again this year might seem shocking at first glance, given the company’s overall history with E3, but it’s not all that surprising of a decision. The show’s profile and popularity is generally understood to be diminishing. E3 remains a major event on the calendar, but for a heavy-hitter like Sony, the event is becoming increasingly irrelevant–and the decision to abandon the show for two years in a row is clear evidence of that. The appeal for E3, at least during a time, was that it provided huge mainstream media attention. That may still be true for some companies and developers, but Sony does not necessarily need to be at E3.

Like Nintendo, Sony is in the enviable position of being able to generate a huge amount of attention from mainstream media and fans alike from holding their own event.

People had an easier time understanding Sony’s absence from E3 2019 because that year, the company had relatively fewer high-profile games coming out, and it was also too soon to start talking about the PlayStation 5 in an official capacity.

Some have commented that Sony’s absence from E3 this year is especially curious given 2020 is the year of the PlayStation 5 and The Last of Us: Part II. But Sony can generate as much or more attention by conducting its own briefing, on its own terms, whenever it wants.

Separating from the pack gives Sony the opportunity to cut through the noise and blast its signal loudly and to more people than it might have otherwise were it confined to E3. Not only that, but floor space at E3 is not cheap, so this move saves Sony some scratch during a year where budgets are likely tight already with the ramp-up to release for the PlayStation 5.

For the PlayStation 4 reveal in February 2013, Sony rented out the ritzy Hammerstein Ballroom in New York City for a multi-day event that led to international news attention for weeks. While not confirmed, you can expect Sony to do something similar for the PlayStation 5 reveal–creating an event that’s dedicated to the system and what’s coming next for the PlayStation brand. The PS5 logo reveal at CES 2020 was a start, but Sony is surely planning something much bigger and brighter to showcase the PS5’s most exciting new features.

Sony Is Not Alone

Sony isn’t the first company to take this approach. Nintendo stopped conducting live, in-person E3 keynote speeches years ago, instead opting to hold pre-recorded Nintendo Direct briefings. Nintendo still holds a Nintendo Direct during E3, but the company has also padded out the Direct schedule with briefings throughout the year focused on different areas of its business. The company successfully dominates the news cycle with this approach, and it’s not hard to see why Sony would seek to emulate some of that, especially with the PS5 coming up. In fact, Sony has already begun doing this with its own Nintendo Direct-style “State of Play” briefings.

Microsoft, too, is expanding and differentiating its announcements events. While Microsoft still does attend E3, and it’s expected that will continue in 2020, the company has changed things up in recent years. Microsoft now holds its Xbox events at E3 at the nearby Microsoft Theatre instead of the Los Angeles Convention Center itself. Additionally, Xbox recently brought back its XO event, which was held in Mexico in 2018 and London in 2019, both of which featured major news announcements that had space and time to breathe. Microsoft also recently started its Inside Xbox remote video briefings where it is known to make significant reveals.

The landscape of major news events for gaming companies is clearly changing, and Sony is smart to create its own dedicated events for its portfolio of products.

A Window Of Opportunity For Xbox At E3 2020

With Sony bowing out of E3, that leaves room the opportunity for Microsoft to dominate the news cycle in a very important year for the Xbox brand. The next-generation Xbox Series X releases this holiday, with Halo Infinite as a launch title. Even if Sony does come out with some major news about the PlayStation 5 and its games ahead of E3, Microsoft has the chance at E3 this year to demonstrate the power and appeal of this new console and the wider Xbox ecosystem without Sony getting a rebuttal just hours later.

A report from Video Games Chronicle cites unnamed sources who said Microsoft has been planning for its E3 2020 briefing with the understanding that Sony wouldn’t be there. Microsoft is said to be scaling up its plans for the show to take advantage of Sony’s absence.

The Xbox One got off to a terrible start in 2013 with poor and confusing messaging related to the Xbox One and its digital practices and policies. With Xbox boss Phil Spencer now at the helm (Don Mattrick was the top boss back in 2013), Microsoft has another opportunity to start a new console cycle on the right foot. A strong E3 would go a long way toward instilling consumer confidence in the brand.

Both Microsoft and Sony will be just fine, whether they attend E3 or not. For Sony, the company is coming off the incredibly successful PlayStation 4, which stands as the No. 2 best-selling console in history, only behind the PlayStation 2. There is a huge audience of people eager to buy into what’s coming next and enjoy next-gen features like faster loading times and expanded backwards compatibility, among other items.

Microsoft, too, has been riding high of late, in particular thanks to the Xbox Game Pass which already has millions of subscribers and is helping expand the number of types of games people play. The Xbox Series X looks to be a powerhouse of a console, even if you might struggle to fit it into your entertainment center. And with Xbox Game Pass getting folded into xCloud, Microsoft may truly be on the precipice of creating the elusive “Netflix of Gaming.” The real money in video games is in software and services, not hardware, and Microsoft is strongly positioned.

What Sony Misses Out On

While it can be stated that E3 as a show is not as popular or important as it once was, Sony’s decision to skip the show might cost the company in some regards. Not only will Microsoft have the upper hand as it relates to driving conversation at E3 and leaving the casual fans wondering, ‘What about PlayStation?’ but Sony won’t be able to use the show to respond to Microsoft or to pad out its announcements in a way it is historically known to.

If history is any indication, fans can expect Sony to officially announce and discuss the PlayStation 5 during a dedicated event of its own before E3. For the PS4 reveal, the console was announced in February 2013 and then further detailed during E3 a few months later. This provided the company with the ability to space out its reveals to drive engagement and conversation around the console over the period of many months.

Sony also very smartly capitalized on the Xbox One’s poor messaging in 2013 by using its own E3 briefing to take a shot at the Xbox One’s used-game policies. It was a very memorable moment for Sony, and it must have embarrassed Microsoft and led some to doubt Microsoft’s proposal. Of course, Microsoft would later reverse those policies, but the Xbox One was never able to climb out of the hole it dug itself into at the start of that generation.

Sony stuck it to Microsoft back at E3 2013 over the Xbox One's since-reversed use-game policiesSony stuck it to Microsoft back at E3 2013 over the Xbox One’s since-reversed use-game policies

Sony of course can still hold its own, separate events throughout the year to discuss the PS5 and its new features and games. But even with the scaled-down nature of E3 this year, Sony is giving Microsoft the opportunity to win the event and get all the attention.

Who Runs E3?

E3 is run by the Entertainment Software Association, which is a group that represents the interests of the video game industry in Washington, D.C. The group has not been without its controversies, as the organization most recently failed to protect the personal information of its attendees. Home addresses and other personal details were discovered to be publicly accessible. As a result, some people remarked that their trust in the ESA was eroded. To this date, the ESA has yet to formally and officially respond and address what it will do to ensure it doesn’t happen again.

The ESA also generated heat for its defense of microtransaction practices. The company firmly believes in self-regulation instead of political action. The ESA is said to have dispatched lobbyists to try to kill legislative proposals that would have impacted games with microtransactions.

Also of note is an expose from Variety Gaming that shone a light on former CEO Michael Gallagher’s reportedly harsh leadership and his favoring of Donald Trump. Gallagher was reportedly forced out of the ESA after membership called for his resignation.

The ESA is now run by president and CEO Stanley Pierre-Louis.

What This Means For E3 Going Forward

For its part, the ESA–which organizes E3 every year–released a statement of its own in response to Sony’s announcement. The group said E3 2020 aims to be an “exciting, high-energy show” that will include new “experiences.” Basically, the company is trying to get the message across that E3 2020, even without Sony, will be the same as you remember–and even bigger and more exciting this year. It remains to be seen if that will be the case, however.

“E3 is a signature event celebrating the video game industry and showcasing the people, brands and innovations redefining entertainment loved by billions of people around the world. E3 2020 will be an exciting, high-energy show featuring new experiences, partners, exhibitor spaces, activations, and programming that will entertain new and veteran attendees alike,” it said. “Exhibitor interest in our new activations is gaining the attention of brands that view E3 as a key opportunity to connect with video game fans worldwide.”

E3 as a show appears to be at something of a crossroads, and Sony bowing out again this year is a bad look for a show that bills itself as the biggest and most important gaming event of the year. (For what it’s worth, Gamescom regularly dwarfs E3’s attendance many times overr). The ESA is clearly failing to inspire Sony to see E3 as a must-attend show, and that isn’t a great sign for the event.

The show will go on—E3 2020 isn’t screeching to a halt just because Sony won’t be there. Microsoft, Nintendo, and others are expected to attend yet again when the show kicks off on June 9, but the event may well again feel muted and lacking. Time will tell.

What This Means For Sony Going Forward

By skipping E3 this year, Sony is taking further control and command of its future. Working inside the confines of a major media event like E3 comes with its own set of limitations, either perceived or otherwise. By branching out and charting its own path, Sony gets to completely control the narrative, and it’s not hard to see why this is an attractive proposition for the company, especially during an important console-release year like 2020.

Sony–and Microsoft and Nintendo for that matter–remain dues-paying members of the ESA, so the announcement to back away from E3 does not appear to portend that Sony will soon–if ever–abandon the ESA altogether. The ESA, after all, is hugely important to game companies by the manner in which it acts on the behalf of and defends video game companies on Capitol Hill.

The ESA was instrumental in helping knock down the 2011 violent video game bill that sought to limit the sale of some video games, and the group leads the charge on numerous other important issues that, while not as high-profile as the 2011 case, are still important. This may well be way Sony continues to support the ESA as a member, even if it has chosen to skip the past two E3s.

It is up to the ESA to create a show that is compelling enough in its value offering to make Sony want to come back. Whether or not that will ever happen remains to be seen. For now, Sony will do things its own way, and who could blame them?

What do you think about Sony skipping E3 again this year? Let us know in the comments below!

Now Playing: The PlayStation 5 And What’s Still To Come

Super Nintendo World Theme Park Revealed With Charli XCX Music Video

Nintendo has debuted a new music video from Charli XCX to show off Super Nintendo World, the upcoming theme park at Universal Studios Japan. The song, below, mixes in elements from the Super Mario soundtrack and shows attendees enjoying (and parkouring around) a CGI mock-up of the park’s attractions.

The park is due to open during Japanese summer (from roughly June to September) 2020. It will open with two rides, but should grow from there, as Star Wars: Galaxy’s Edge has.

The video shows no actual footage of the still-under-construction park, but captures the Nintendo spirit and aesthetic.

Bloomberg reporter Kurumi Mori tweeted details from a Universal Studios Japan presentation about Super Nintendo World, which showed off the park’s “live video game” aspirations. Attendees will be able to take part in Mario Kart-like races, and compete to earn the most coins around the park thanks to “power up bands” that will sync with their phones. These bands can be seen around several wrists in the video above.

So far, there are no announced plans for Super Nintendo Worlds outside of Japan.

Now Playing: New Super Nintendo World Details – GS News Update

Biggest Xbox Series X and Xbox One Exclusives Coming In 2020 So Far

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WWE 2K20 Delves Into The Post-Apocalypse With Wasteland Warriors DLC

WWE 2K20 has been overwhelmed with glitches and problems since its launch, and has generally looked pretty awful. Releasing a post-apocalyptic DLC pack in which society has crumbled feels on-the-nose in wake of the game’s issues, but the Wasteland Warriors DLC–which is available now–does just that.

This is part of the “WWE 2K20 Originals” series, which adds new scenarios and situations to the game. It features a new Showcase and four new Story Towers, as well as characters, two arenas, weapons, and commentary.

The new Showcase features Seth Rollins as Seth the Wanderer, who is invited to a wrestling tournament in a post-apocalyptic city. He soon finds himself needing to fight for his freedom, and has to battle Overlord (Samoa Joe) to prove his mastery of the harsh environment.

Here’s every fighter that comes with this DLC:

  • Seth the Wanderer
  • Overlord Samoa Joe
  • Corbin the Gatekeeper
  • Ali Fortune Fighter
  • Grand Champion Batista
  • Advocate Jack Gallagher
  • Warrior Ruby Riott
  • Raider Velveteen Dream

The pack is available for $15, or you can grab the Backstage Pass and get this and the two other upcoming packs for $30. The packs still to come are Southpaw Regional Wrestling and Empire of Tomorrow.

2K is working to patch WWE 2K20, although some work remains still to be done.

Now Playing: WWE 2K20 – Bump In The Night Story Mode Gameplay

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Events Sony Can Bring PS5 To — Other Than E3

Sony has officially announced that it will not be attending E3 2020 (and not bringing its PlayStation 5, slotted for a fall 2020 released date) for the second year in a row. However, Sony has stated that it will be “participating in hundreds of consumer events across the globe.” What other events could these be? Let’s take a look.

Sony has attended the Taipei Game Show in the past and it will once again show off some of its newest titles from February 6 – 9. It has already announced most of what its showing, including Elden Ring, so it may be too soon for us to see anything PlayStation 5-related.

PAX East takes place from February 27 – March 1 and Sony usually has a presence there. February could be a good time to have the PlayStation 5 reveal event as the PlayStation 4 was unveiled in February of 2013, and PAX East could be a good event to at least show video or even have a console behind glass for the world to see.

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PAX West usually runs near the end of August and, like PAX East, Sony has continued to show up to the Seattle event.

The Tokyo Game Show has always been a big event for Sony, and with it being held from September 24 – 27, it may potentially be a good spot to market to the Japanese audience before its Holiday release date.

Paris Games Week is another event Sony has a big history with. This year’s event is from October 23 – 27 and could also a good time to show off the PlayStation 5 before it’s released to the world.

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Now, Sony did mention “hundreds” of consumer events, so this could mean Sony is planning to host events itself throughout the year. Could we see the return of PlayStation Experience, which hasn’t seen a show since 2017? Will they take PlayStation buses or host other pop-up events in cities around the world? Only time will tell.

One thing is clear, Sony has a plan for PlayStation 5 and it doesn’t include E3, a show that was once the centerpiece of the year for all video games.

For more on PlayStation 5, check out its official logo, see our list of all confirmed PS5 games, and see our comparison of PlayStation 5 vs. Xbox Series X.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

DC: Jimmy Olsen Meets Jimmy Olsen Meets Jimmy Olsen In This Preview Of Superman’s Pal #7

Superman’s Pal Jimmy Olsen was one of our best comics of 2019 honorees–and for good reason. It’s the perfect blend of hilarious, over-the-top slapstick humor and slice-of-life commentary that makes DC’s favorite Daily Planet photographer so lovable (and at times, uncomfortably relatable). 2019 may be over and done with, but that doesn’t mean Jimmy’s story is over. In fact, issue 7 is just around the corner.

In this issue, we dig into the many layers and incarnations of Jimmy’s bizarre publication history and start to peel them back to see if there’s a “real” Jimmy Olsen at the center of it all. Unsurprisingly for someone like him, the answer to that question might be a little more complicated than you’d think.

Take a look at the first pages of the issue below.

Superman's Pal Jimmy Olsen #7 courtesy of DC ComicsSuperman’s Pal Jimmy Olsen #7 courtesy of DC ComicsGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5

Some Jimmy Olsen fun facts for added context: those weird, wonderful, sort-of-kind-of grotesque versions of him appearing on the couch? They’re all real. Over the years, and especially in the Silver Age (a period of comics encompassing roughly the early ’50s to the mid ’60s), Jimmy Olsen stories were catalysts for some of the most bonkers DC stories around. His solo title even provided the launching point for the soon-to-be-live-action Jack Kirby masterpiece, the Fourth World, which gave the DCU its very own cosmic mythology. All that from a kid who got his start snapping photos and goofing off with Clark Kent–not bad, right? He’s been mutated, empowered, experimented on, remade, and then some, all in the name of being a supporting character to his A-lister friends.

Of course, that history obviously leaves its mark in some pretty interesting (and occasionally unwelcome) ways, as we can see here.

Superman’s Pal Jimmy Olsen #7 hits shelves this Wednesday, January 1

The ESA, Which Runs E3, Comments On PlayStation Skipping The Show

Sony has announced that it will not be attending E3 2020, skipping the show for a second year in a row. With the PlayStation 5 on the horizon, Sony has opted not to use E3 to unveil their machine or show off any of the system’s upcoming games.

Now the Entertainment Software Association (ESA), which organizes and runs E3 each year, has released a brief statement promising that the show will remain exciting and important, despite the absence of Sony and PlayStation. The message is clear: expect an E3 similar to what you’ve seen in previous years, despite Sony’s absence.

Here’s the statement in full:

“E3 is a signature event celebrating the video game industry and showcasing the people, brands and innovations redefining entertainment loved by billions of people around the world. E3 2020 will be an exciting, high-energy show featuring new experiences, partners, exhibitor spaces, activations, and programming that will entertain new and veteran attendees alike. Exhibitor interest in our new activations is gaining the attention of brands that view E3 as a key opportunity to connect with video game fans worldwide.”

2019 saw a rocky E3, with lots of announcements leaking beforehand and a substantial data breach exposing the personal details of many attendees.

E3 2020 will open on June 9 and run until June 11.

Now Playing: The Best E3 2019 Game Trailers

Fallout 76–You Can Register For The Wastelanders DLC Private Test Server Now

Fallout 76 is due to release its substantial Wastelanders expansion, which adds NPCs and more quests, in early 2020. The beleaguered multiplayer game will likely look a bit more like Fallout 4 after this update; if you’re a PC player who wants to get an early look and see if Wastelanders is going to improve the experience, you can register your interest to check it out early.

You can now register for the Fallout 76 Wastlanders Public Test Server, if you own the game on PC. Some folks will be invited into the PTS to test the update, but only if they register interest by 6pm ET on January 14. It’s not clear when the PTS will go live, or how long it’ll be available for.

Participants will be required to fill out an NDA, so they won’t be able to discuss or share their experiences outside of feedback they provide to Bethesda. This means that we likely won’t see major impressions of the DLC before it launches.

Bethesda courted controversy in 2019 with Fallout 76’s Fallout 1st Subscription Service, which charges $100 a year for private server access within the game. Many Fallout fans are anticipating this DLC after the game’s disappointing launch–we gave the game a 4/10 in our review, and reviewer Edmond Tran said that “the lack of NPCs makes it difficult to become genuinely invested in the world.”

Now Playing: Fallout 76 Wastelanders Expansion Trailer | Bethesda Press Conference E3 2019

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