Halo TV Show Adds Three More Cast Members

Showtime’s Halo TV series is about to begin production and is adding more to its cast. In addition to the already-cast Pablo Schreiber as Master Chief, three new roles have been confirmed.

Danny Sapani (Doctor Who, Black Panther), Olive Gray (Fleabag), and Charlie Murphy (Peaky Blinders) have been cast for the 2021 Showtime series, the network has announced. Sapani will take on the role of Captain Jacob Keyes–a war hero and father working with his daughter and ex-wife. Gray will plan Dr. Miranda Keyes, a UNSC commander who has dedicated her life to understanding culture and technology. Finally, Murphy will play Makee, a woman who was orphaned and raised by the alien Covenant to hate humanity.

The trio will also join Natasha McElhone playing Cortana and Dr. Catherine Halsey, Bokeem Woodbine playing Soren-066, Shabana Azmi as Admiral Margaret Parangosky, and others.

The creators of the series are trying to satisfy Halo gaming fans as well. “The good news is we’ve been working very closely with 343 [Studios] through the entire development process,” Showtime Networks co-president Gary Levine explained during the TCA press tour. “And they are there both as a resource to tell us stuff we don’t know and also to make sure we’re not violating anything big in the canon. So we’re doing this with total confidence that the fans are going to embrace what we’re doing.”

Halo is expected to air on Showtime sometime in 2021.

Disclosure: Showtime is owned by CBS, the parent company of GameSpot.

AMC Announces A Game About Surviving A Plane Trip In Coach

Television network AMC and its newly-established subsidiary AMC Games have announced a brand-new flight passenger simulation titled Airplane Mode, scheduled to launch sometime in 2020 for PC.

Airplane Mode puts you in the passenger seat of a flight attendee, where you’ll sit through a “real-time, six-hour commercial airline flight [across the Atlantic]–in Coach,” according to the game’s Steam page. Every flight will reportedly feature randomized events to build “the most realistic flight simulation ever created down to every last detail–from the design of your seat and the seatback in front of you, to the contents of your carry-on bag and smartphone hard drive, to the behaviors of cabin crew and other passengers, and more.”

An Airplane Mode livestream is slated to go live on November 12 at 2 AM AST / 8 AM PT / 11 AM ET / 4 PM BST for the annual Desert Bus For Hope charity event. AMC shared a teaser trailer, which can be viewed below.

AMC’s vice president of gaming, Clayton Neuman, expressed enthusiasm for backing solo developer Hosni Auji‘s first mainstream project. “AMC has always been committed to bringing visionaries’ passion projects to life–on-screen and now in games, and we’re thrilled to launch this new label with the debut of Hosni Auji’s Airplane Mode,” Neuman said in a press release. “The game is as insightful as it is absurd; a meditation on the life between destinations, and one that we will be proud to bring to players worldwide next year.”

AMC Games may be the television network’s official branding for its indie publishing label, but the company has partnered with other third-party publishers on a handful of AMC-related projects. This includes adding The Walking Dead’s Negan to Tekken 7, assisting with The Walking Dead: Survival Instinct, and several other titles based on the company’s Walking Dead property.

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Doctor Sleep’s Ending Explained: How Does The Movie Follow The Shining?

Endings are never easy but for The Shining, they’re a whole different level of complicated. Back in 1980 when Stanley Kubrick adapted the classic Stephen King novel, a rift infamously arose between the filmmaker and the writer. It came about for more than one reason, but one of the biggest and most obvious was the major changes Kubrick had made in the original story’s finale. In Kubrick’s world, the Torrance family (minus father Jack who had been driven insane) were able to escape The Overlook Hotel with the Hotel still standing, while in the book the hotel was leveled by a massive explosion.

The issue wasn’t as simple or as literal as whether or not the hotel got demolished, but what King believed to be Kubrick’s willful misinterpretation of the intent of the novel. In King’s view, destroying the hotel was critical to really buttoning The Shining’s thesis: The idea that the horror is, primarily, the responsibility and the result of choices made by the characters, rather than something that happens to them by forces outside of their control.

Unsurprisingly, creating a follow up to The Shining presents an interesting challenge with regard to the ending, but it’s a challenge that Mike Flanagan was more than willing to take on when adapting King’s follow up novel, Doctor Sleep, for the big screen. So how did he do it and what, exactly, happened in Doctor Sleep’s final cinematic moments? Let’s break it down.

Major Spoilers from both the movie and the novel versions of Doctor Sleep bellow! Proceed with caution!

The first thing you’ll notice as a Shining fan going into the last act of Doctor Sleep in the theater is that The Overlook is decidedly still around. Sure, it’s been boarded up and abandoned–left to rot, as Dan says–but it did not blow up or burn down. But for whatever King must feel about Kubrick’s version of his novel, he was fully in support of Flanagan’s Doctor Sleep adaptation “living within the canon” Kubrick set forth, according to Flanagan himself. But that didn’t make the process of pitching a new ending any less daunting.

Selling a return to the Overlook Hotel wasn’t the tricky thing–it was nailing down the final moments for Dan himself. In King’s novel, Dan survives the final fight with the True Knot and is given an epilogue where he’s celebrating 15 years of sobriety, a battle he’s been fighting through most of his adult life. But in Flanagan’s version, things don’t go so smoothly.

For the movie, finishing Dan’s story was all about finding a sense of balance between King and Kubric–and for that, Flanagan understood that Dan had to die. Or, specifically, Dan had to die in the way that King had originally written his father Jack to die: By setting off a massive explosion that destroys the Overlook from the boiler room. This comes after Dan and Abra team up to strategically destroy the True Knot until only Rose the Hat is left to chase them, when they decide to lead her to the Overlook for the final battle.

During their last fight, Dan is forced to “unlock” the ghosts of the Overlook which have followed him since childhood. With a trick he learned from his ghostly mentor, Dick Hallorann, he’s been sealing them away in special mental boxes to keep himself sane–boxes that other psychics like Abra and Rose are able to sense and manipulate by looking into his mind. Rose’s greed and obsession eventually the best of her and she mistakenly enters Dan’s mind, rather than Abra’s, where he’s able to trap her and unleash the spirits–everyone from the “come play with us” twins to the horrifying woman from Room 237 to rip Rose apart.

But naturally, once those ghosts have been set free, they don’t just go away. Even with Rose gone, Dan and Abra are forced to fight for their lives–or succumb to the insanity of the Overlook once and for all. Dan very nearly loses himself the same way Jack did–but, heroically (and tragically) comes to just enough to realize what he has to do to save Abra and end the Overlook’s nightmare once and for all.

It was a daunting task, to say the least, Flanagan explained while speaking with GameSpot. “When I showed it to King, it was one of the things I was the most afraid of. Because we talked about the Overlook, we talked about all that. He blessed all that,” Flanagan said. “We never talked about the ending. I think he kind of assumed it would be the same ending as the novel.

So when he read the draft he was like, ‘That’s Jack’s ending.’ And I was like, ‘Yeah. Yeah, it is.’ And he said, ‘I love it.'”

For Flanagan, it was less about changing the ending to surprise viewers who might also be familiar with the source material and more about “reaching beyond” the ending of the story. “I knew we’d have to change it just because we’re going back to the hotel. But what if I could reach past the Kubrick film and go all the way back to the ending from The Shining? And if I pulled Jack’s ending, the ending that King never got, the one Kubrick never made. And I could take Jack’s story from the end of The Shining and give it to Dan, that felt like there was a symmetry to that that I just loved,” he explained. “It was like, ‘Okay, well, if I’m going to change it, I’m going to give Dan the ending King always wanted for his dad.’ For better or worse. I was very happy with it. It felt like the right way to say goodbye to him.”

As for Abra, she’s not completely left in the wind. She’s able to return to her mother and, like Dan himself who grew up “mentored” by the ghost of Dick Hallorann, still see the ghost of Dan who appears to her to explain that death isn’t the end after all. Sure, it may be considerably less celebratory than getting a 15-year chip at an AA meeting, but it’s not exactly sad. “I’m kind of into [examinations of] grief,” Flanagan laughed, by way of explanation. “It’s kind of my thing.”

Doctor Sleep is in theaters now.

How DOOM Helped Convince Google That Stadia Would Work

Google Stadia team members describe how Google Fiber and DOOM (2016) helped inspire the cloud-based game streaming service and helped shape it and bring it to life.

Take a look at the video above to find out more, and don’t miss our previous Stadia coverage while you’re here, including our look at how the Stadia gamepad was designed and, in the video below, how Stadia battles its biggest nemesis: latency.

Google Stadia launches on November 19.

Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

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Death Stranding’s Buzzwords Explained

Despite being on all of our collective radars for more than three years now, with a bunch of trailers and demos flooding our newsfeeds over the past few months, there’s still a lot to take in when it comes to getting a handle on just what the hell is going on in director Hideo Kojima’s latest project.

In order to do our best to help folks make sense of Norman Reedus’s wacky ghost adventure, we put together a handy dictionary for the main wild buzzwords you may need to refer to when playing through one of this year’s most anticipated releases.

UCA

The United Cities of America are what remains of the United States after the Death Stranding catastrophe. A disparate collection of underground metropoles, the reconnection of the UCA is Sam’s main goal in Death Stranding.

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Hey Look, Death Stranding PC Has A Steam And Epic Store Pre-Order Page Already

Death Stranding is now available on PS4, marking the end of years of anticipation for Hideo Kojima’s first game following his split with Konami. If you’d rather explore the post-apocalypse on PC, though, the game is now available for pre-order on both Steam and the Epic Games Store.

The PC version isn’t coming until Summer 2020, and no exact release date has been set. While the PS4 version is being published by Sony, the PC version is being handled by 505 Games. The initial PC announcement didn’t detail which storefronts it would be available on, so with today’s pre-orders open we now know that it’s coming to Steam and EGS, if not more marketplaces. We can’t be certain if it will be available at both stores on the same day, as games like Red Dead Redemption 2 have gone with a staggered release on PC.

If you are setting off on your journey today, be sure to check out our wide wealth of guides, including beginner’s tips. You also may want to keep a close eye on your save files for the game, which have a tendency to balloon on PS4. It’s a pretty long game, too, so be prepared to stay in the apocalypse for a while.

“Death Stranding is a hard game to absorb,” Kallie Plagge wrote in GameSpot’s review. “There are many intertwining threads to its plot, and silly names, corny moments, and heavy exposition belie an otherwise very simple message. That comes through much more clearly in the game’s more mundane moments, when you find a desperately-needed ladder left behind by another player or receive a letter from an NPC thanking you for your efforts. It’s positive without ignoring pain; in fact, it argues in both its story and its gameplay that adversity itself is what makes things worth doing and life worth living. It’s a game that requires patience, compassion, and love, and it’s also one we really need right now.”

Now Playing: Death Stranding Video Review

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New Smash Bros. Ultimate Freebie Available Now For Nintendo Switch Online Members

Super Smash Bros. Ultimate‘s latest DLC fighter, Terry Bogard from Fatal Fury, has finally arrived alongside the game’s 6.0 update, but that isn’t the only new content for the title this week. Nintendo is also offering another free Spirit Board Challenge Pack for Switch Online subscribers.

The Spirit Board Challenge Pack 3 is available now. Whereas previous packs contained items related exclusively to the game’s Spirit Board mode, this one comes with 5,000 Gold and three Classic Tickets, which will let you continue a Classic Mode run if you’re defeated without dropping its intensity.

You can grab the free pack by going into the Switch Eshop and selecting the Nintendo Switch Online option from the left sidebar–the pack will be listed under exclusive offers. Alternatively, you can select the Eshop icon from Super Smash Bros. Ultimate’s main menu and see the pack listed with the game’s other DLC.

As was the case with the previous two Spirit Board Challenge Packs, you can only claim this freebie if you have an active paid NSO subscription; you can’t grab it during a free trial to the service. Subscriptions are available for US $4 / £3.49 / AU $6 for one month, US $8 / £7 / AU $12 for three months, and US $20 / £18 / AU $30 for one year. Nintendo also offers an annual Family Membership that costs US $35 / £31.49 / AU $55 and covers up to eight Nintendo Accounts across multiple systems.

Terry Bogard, meanwhile, is the fourth DLC fighter to arrive as part of Smash Ultimate’s $25 Fighters Pass. One more as-yet-unrevealed DLC fighter is still on the way by February, but that isn’t the end of the game’s DLC; earlier this year, Nintendo confirmed it is working on even more DLC fighters for Smash, but it hasn’t shared any more details beyond that.

Now Playing: Super Smash Bros. Ultimate Update Adds Terry Bogard & More – GS News Update

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