Two Excellent Strategy Games Are Free On PC

The time has come to claim the latest free PC games at the Epic Games Store, and this week brings a pair of digital board games from Asmodee Digital: Ticket to Ride and Carcassonne. Both games will be free until February 13 at 8 AM PT / 11 AM ET. The duo were originally supposed to be joined by a third game, Pandemic, but Epic changed its plans earlier this week and pushed Pandemic’s free promotion to a later date.

Ticket to Ride
Ticket to Ride
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Ticket to Ride is a great adaptation of the 2004 strategy board game that quickly became a massive success. The game revolves around building railway routes across the world. Players draw destination cards at the start of each round and work to cover the most ground with their train cars. Ticket to Ride has online and offline multiplayer, and there’s even a single-player mode to help you hone your skills.

Carcassonne
Carcassonne
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Carcassonne is an authentic adaptation of the 2000 tile-based board game named after the medieval French town. Players place random tiles on the board each turn, gradually building the world map piece by piece. As different areas start to take shape, players can place their seven followers on the board to earn points for completed roadways, cities, farmland, etc. Carcassonne comes with two expansions, The River and The Abbot, which add more variety to the terrain.

To claim Ticket to Ride and Carcassonne, all you need is a free Epic account. Once added to your library, Epic’s free games are yours to keep forever.

Epic has already revealed next week’s freebies, and it’ll be another two-game week. Medieval action-RPG Kingdom Come: Deliverance and stylish beat ’em up Aztez will be free starting February 13.

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Nintendo Switch Eshop Adds A Ton Of New Games This Week

The Nintendo Switch Eshop added a flurry of new games this week, but the biggest involve brave knights doing battle against evil–real or imagined. Altogether the store update includes almost 30 new games–not all of which are out quite yet–giving you plenty to browse as we approach Valentine’s Day.

The headliner is the surprise release of Thronebreaker: The Witcher Tales. The single-player RPG uses card battle mechanics similar to Gwent from The Witcher 3 to tell a completely new story featuring the queen Meve. The PC/PS4 version received a 9/10 in GameSpot’s review.

For a lighter tone, you might also want to check out Knights and Bikes, a cooperative action game from Double Fine. It’s the adventures of two burgeoning friends as they engage in fantasy adventures exploring a mysterious island, with that great steed of childhood: the bike. GameSpot’s review found it charming on other platforms and gave it an 8/10.

Finally, one new release that’s notable is Kunai, a fast-paced action platformer with Metroidvania elements, starring a sentient tablet with its array of ninja weaponry. Check out GameSpot’s Kunai review for more details.

Meanwhile, if you’re hunting a bargain, you can check out this week’s Eshop sales for some solid discounts. Check out the full list of new Eshop releases below.

Nintendo Eshop Switch Releases (Week of February 6)

  • Akuarium
  • Arcade Archives Saint Dragon
  • Bridge Builder Adventure – Available Feb. 7
  • Code: Realize ~Guardian of Rebirth~
  • Cosmonauta – Available Feb. 11
  • Crash Drive 2 – Available Feb. 7
  • Elea: Paradigm Shift – Available Feb. 8
  • EQQO – Available Feb. 7
  • Hair Mower 3D
  • Help Me Doctor – Available Feb. 10
  • Just a Phrase by POWGI
  • Kitty Powers’ Matchmaker – Available Feb. 7
  • Knights and Bikes
  • Kunai
  • Marooners – Available Feb. 7
  • Nerved
  • Rolling Sky 2
  • Rune Lord – Available Feb. 7
  • SEN: Seven Eight Nine
  • Shiny Ski Resort
  • Super Korotama – Available Feb. 7
  • The Man With The Ivory Cane
  • The Town of Light: Deluxe Edition – Available Feb. 7
  • The Turing Test – Available Feb. 7
  • Thief Town – Available Feb. 11
  • Thronebreaker: The Witcher Tales
  • Voxel Pirates
  • Zero Zero Zero Zero – Available Feb. 7
  • 夕鬼 零 Yuoni: Rises

Nintendo eShop on Nintendo 3DS:

  • Quarters, Please! Vol. 2
  • Tank Onslaught

Now Playing: Thronebreaker: The Witcher Tales Video Review

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Coronavirus Causing Delays For Switch Shipments In Japan

Production and shipping of the Nintendo Switch, Joy-Con controllers, and other Nintendo peripherals like Ring Fit Adventure, will be delayed due to the outbreak of the new coronavirus, in a move the company says is “unavoidable.”

Nintendo notes that this will only have an impact on the domestic Japanese market, but Daniel Ahmad, senior analyst at games market research firm Niko Partners, told CNBC that it could become a problem in the U.S. and other markets too.

“China is important for manufacturing of some game hardware, phones, and other components, and we believe that the entire supply chain of manufactured goods will be impacted–much more than just games,” Ahmad explained.

“When looking at games consoles specifically, we note that 96% of video game consoles imported into the U.S. in 2018 were produced in China. Whilst companies such as Nintendo have moved some manufacturing abroad, China still accounts for the majority.”

Due to the Sino-U.S. trade war affecting supply chains, Nintendo began moving some of its production from China to Vietnam in 2019, but the Southeast Asian country doesn’t have enough capacity to offset the disruption caused by the coronavirus outbreak.

“We will continue to work to deliver products as soon as possible while paying close attention to the effects of the new coronavirus infection, and we look forward to your understanding,” Nintendo said in a statement.

The coronavirus has spread across the world and claimed the lives of over 500 people since originating in China. Aside from its effect on Nintendo’s production and shipping, the virus has also impacted video games in other ways. Sales of Plague Inc., the real-time strategy game about creating a deadly pathogen, recently spiked as people purchased the game trying to gain a better understanding of how viruses can spread. Blizzard was also forced to cancel multiple Overwatch League events in China, and organizers of the Tapei Game Show postponed the annual show until later this year.

Now Playing: Biggest Nintendo Switch Exclusives Of 2020 So Far

Ninja Gaiden Might Return Someday

Nioh 2 is just around the corner, and based on our recent hands-on with the brutal action RPG, it’s shaping up to recapitalise on the same things that made the first game such a unique and challenging experience. Despite Nioh’s quality, however, developer Team Ninja is still acutely aware that there’s an appetite among fans for another entry in the studio’s Ninja Gaiden series.

Ryu Hayabusa’s limb-severing exploits have been dormant ever since 2014’s disappointing Yaiba: Ninja Gaiden Z. Fans haven’t forgotten the series’ former glory, though, so there’s still a desire to see Ninja Gaiden return, and Team Ninja appears to be in the same boat.

Speaking to IGN, Nioh 2 game director Fumihiko Yasuda says the studio has been inspired by recent ninja-themed games, and might want to revisit Ryu Hayabusa’s adventures in the future. “The core members of the team that worked on Ninja Gaiden want to make a new game,” he explains. “We are aware that some fans wanted Ninja Gaiden more than Nioh 2. Now we see a lot of ninja games like [Sekiro: Shadows Die Twice] as well, and we see a lot of good inspirations in those games, so we hope to deliver some good news one day.”

This is hardly confirmation that a new Ninja Gaiden is in the works, but there’s clearly a mutual yearning for a new entry in the series from both sides.

If you have a more urgent craving for Team Ninja’s particular brand of action, Nioh 2 is set to launch on March 13 for PlayStation 4. We’ve also got you covered with an extensive pre-order guide if you’re looking to get a copy in advance.

Now Playing: Nioh 2 Gives Fans More Of What They Want

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Final Fantasy 7 Remake Exclusivity Window Pushed Back To Match Delay

The Final Fantasy 7 Remake is exclusive to PS4 for the first year following its release. That previously meant the earliest it could appear on other platforms March 3, 2021, but now that the game’s release has been delayed until April, the exclusivity period has been extended as well.

Rock Paper Shotgun reports that the portion of the box art announcing the exclusivity now says “Timed Exclusive until 4/10/2021,” to match the recently announced delay. It stood to reason that this would happen, but now we have it confirmed. No other platforms have been announced, so after that date it could appear on any combination of PC, Xbox One, and next-generation platforms.

Square Enix says the delay was to “give ourselves a few extra weeks to apply final polish to the game and to deliver you with the best possible experience.” It came amid a spate of other delays to spring releases like Marvel’s Avengers and Cyberpunk 2077, and it was a relatively brief delay compared to those.

It did mark the recent anniversary of the original Final Fantasy 7 release with a new trailer that featured a number of familiar faces like Red-XIII and several members of the Shinra organization, and even a few surprises. Check out our trailer breakdown for more details.

Now Playing: Final Fantasy 7 Remake – Official Theme Song Trailer

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Star Trek: Picard Episode 3 – 14 Star Trek Easter Eggs and References

Kunai Review – Seeing Red

Kunai’s premise is a familiar one. Humankind has reached the pinnacle of technological advancement and brought about their own downfall, inviting an army of AI-controlled robots to nearly wipe out all life on earth. A small resistance of remaining humans and conflict-averse droids begin fighting back, but without a miracle, that battle is all but lost lost. Tabby, a cheerfully emoting tablet in ninja robes, is that miracle.

Kunai is both outlandish and endearing, starting squarely with its odd protagonist. Tabby–a dexterous tablet in a world dominated by robots with CRT-like heads and barely any traces of humankind–is on a quest to extinguish an AI uprising and prevent humanity’s extinction. Kunai’s world is fragmented into varied areas, giving you multiple paths to explore in its opening hours, with your growing toolset opening up new avenues to explore as you progress. Kunai features the familiar DNA of action-platformers and Metroidvanias, combining satisfying platforming and engrossing combat to great effect.

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You start out with just a sword, and you can use it to quickly carve through the metal exteriors of robot foes and stylishly protect yourself from projectiles with a flurry of swings. You have a generous jump, too, that allows you to attack from above and continuously bounce between enemies after each swipe. Getting into a rhythm of bouncing off one enemy and directly onto the next while not missing an attack in between is both easy to grasp and satisfying to pull off. Kunai’s combat scenarios generally feature only a handful of enemies at a time, too, giving you ample space to feel like a kickass ninja consistently.

Adding to your airborne maneuverability early on are the kunai, a pair of grappling hooks equipped in each hand that let you swing around environments with ease. Augmenting standard movement with the aerial freedom of your kunai injects combat with a captivating sense of flow. It’s effortless to chain together swings to maintain airtime while bouncing between enemies to attack.

A variety of layouts from screen to screen challenge you to use your tools creatively. More open expanses let you freely hop around, but don’t offer many points for you to hook your kunai into. Cramped pathways limit your aerial maneuverability, encouraging you to deflect more projectiles and choose your attacks wisely. Each area throws in unique elements that supplement this–the dense forest features vines that you can use to climb on while mines feature fragile walls that crumble if you swing from them–keeping platforming and combat entertaining throughout.

You’re free to explore the multiple areas of Kunai’s large map as far as your equipment will take you. Each new item you find doubles as both a weapon and a tool to navigate the world in new ways. Your dual machine guns, for example, act as both a powerful medium range attack and a creative means to float over large gaps, since you can use downward fire to sustain your jump for as long as you have bullets to fire. Each new item’s use is also easy to understand from the get-go, calling to mind locked doors or obstructed pathways that can now be cleared with your new abilities, making it easy to decide where to push onto next.

Each new item expands your limited moveset in exciting ways, but navigating to each specific part of the map where they might be useful becomes taxing quickly. Individual segments in Kunai’s areas offer up enough variety in their construction to encourage different combat strategies, but they don’t coalesce in a way that makes navigating the same spaces as interesting on return visits. In some cases coming to the end of a critical path and reaching its respective goal is deflated by the realisation that you need to navigate all the way back to where you started, sometimes without anything new in your arsenal to shake up the return journey. It’s disappointing to brush through an area with a fine comb only to be contacted over radio and redirected without any real narrative progression, especially when there are no fast-travel systems to alleviate the backtracking.

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This is exacerbated in some later stages in which it can be unclear where your next objective lies, with all possible paths requiring a tool you don’t yet have. The aimless wandering is especially tiresome because poking around Kunai’s world isn’t incredibly rewarding either, even with optional chests hidden throughout each area for you to uncover. Some contain cosmetic hats for some visual variety while others hold valuable in-game currency for upgrades, but it’s the few featuring parts of a health upgrade that are worth seeking out. The issue is that the majority of the chests lie at the end of passageways hidden entirely from view, only revealing themselves when you accidentally brush close to their entrance and cause the textures obfuscating them to fade away. It’s a disappointingly basic way to hide them, making your discoveries feel more lucky than well deduced.

Although navigating each area multiple times isn’t as fun as it should be, the gorgeous visual shifts between them are a delight. Kunai’s limited color palette is used to accentuate its varied areas with subtlety. Each of the areas features different muted colours for their backdrop, such as the flat greys and dim blues of its opening factory and the bright greens of its AI-infested forests. The variation makes shifting between each area not only clear but visually delightful too. While most colors are muted, bright reds are especially prominent. Not only does it help make enemies and points of importance stand out from the background, it imbues each slash of your sword and subsequent connecting strike with a powerful punch that bathes the screen in sharp, contrasting red hues. It works in tandem with a well-measured screenshake effect that gives Kunai’s combat a stylish look in motion.

This sense of style doesn’t transition, however, to Kunai’s limited story. It sets up an initial premise and gives you an understanding of what you’re fighting for, but doesn’t leave much for you to uncover about its world beyond that. The only avenue for learning more about Kunai’s world is through limited but surprisingly entertaining interactions with other resistance robots. Usually denoted by their chunky CRT monitor heads and calming blue shading, these side characters add some levity to the setting by making light of disastrous events with silly puns and small, humorous anecdotes. Although there are other important named characters that are meant to add more to the narrative, they don’t stand out as much as each brief interaction you have when arriving at a new camp.

It’s disappointing that there isn’t more to dig into when it comes down to Kunai’s set dressing, especially when it’s paired with such a striking visual style and engrossing combat. Kunai’s level design pushes you to keep adapting while affording you the space to finish off a group of enemies with a series of pinpoint grappling hook swings, precise double jumps, and intelligently integrated swings of your sword. Kunai loses some of its momentum far too frequently, but when it hits a balance between its engrossing combat and satisfying platforming, it’s difficult to put down.