The Star Wars movies are some of the biggest titles available on Disney+, which finally launched this week. All but two of the 10 movies released to date are available to stream right now–and they have the added bonus of being in 4K, most for the first time ever.
The original trilogy, the prequels, The Force Awakens, and the spin-off Rogue One are all on Disney+ in 4K Dolby Vision HDR. Of these, only the latter two have been released in the format before. So for fans making do with the Blu-ray releases of the first six movies, it’s time to check them out looking better than they ever have. In addition, the movies have Dolby Atmos sound, meaning they will sound amazing too.
Earlier this year, it was rumored that Disney was working on a 4K Blu-ray box set, but with these new versions of the movies now on Disney+, it seems unlikely that we’ll see that any time soon. And in case you were wondering, these are the Special Editions of the classic trilogy, with all George Lucas’s digital additions, not the original theatrical versions. In addition, there has been one notable change to the notorious confrontation between Han Solo and Greedo in A New Hope.
Fans can find a wealth of Star Wars content on Disney+–check out GameSpot’s guide to everything available to watch right now. One of the biggest releases is The Mandalorian, the first-ever live-action Star Wars TV show. The first episode is available now, and you can read GameSpot’s review and check out our guide to all the Easter Eggs in the episode.
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Top New Game Releases On Switch, PS4, Xbox One, And PC This Week — November 10-16, 2019
Rick and Morty Season 4 Episode 1 “Edge of Tomorty: Rick Die Rickpeat” Breakdown!
Disney Plus Doesn’t Work On Launch Day – GS News Update
Pokemon Sword & Shield Reveal 2 New Pokemon Before Launch – GS News Update
Death Stranding BT Survival Guide
We Completely Destroy Red Dead 2’s Beautiful PC Graphics | Potato Mode
Pokemon Sword And Shield Video Review
American Horror Story: The Best of Frances Conroy
GameSpot’s 2019 Xbox One Holiday Gift Guide
Death Stranding – MULE/Terrorist Advanced Combat Guide
Rune II – Gameplay Launch Trailer
Pokemon Sword And Shield – Epic Battles Trailer
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CM Punk is the best in the world at what he does best, and that’s wrestle–and talk on the mic. When the wrestler left WWE in 2014, it was a shock to fans, and we never thought we’d see him again. Well, he’s returned to WWE now, as a commentator for the FS1 show WWE Backstage.
WWE Backstage’s Renee Young made the big reveal on the November 12 episode of the weekly series. “Cult of Personality” by Living Colour played, and CM Punk walked out and said, “It’s as simple as this. Just when they think they’ve got the answers, I change the culture. I’ll see you here next week.”
Punk left WWE in 2014 after the Royal Rumble. He stated he was retiring from wrestling–which led him to a career in MMA with UFC for a brief stint–and in November of that year, the infamous Art of Wrestling podcast with Colt Cabana dropped where Punk opened up about his departure from the company–which included Punk being fired on his wedding day.
Seeing Punk involved with WWE again is a shock and a welcome surprise, as no one thought he’d return at this point. Punk will be back on WWE Backstage as a special guest commentator and analyst next week.
There’s no news at this time for how long this gig will last, but hopefully, this will be a longer-term deal. Aside from his incredible talents in the ring, Punk is known for his mic skills, including the infamous “pipe bomb” segment from 2011, where the wrestler sat at the entrance ramp and unleashed all his grievances with WWE.
With each new Pokemon game comes a new set of Pokemon, mechanics, and a region to discover, and Sword and Shield are no exception. The vibrant Galar region is a consistent delight to explore, incentivizing and rewarding collecting and battling in equal measure, and grandiose battles add an exciting dimension to the familiar Gym formula to deliver an engaging adventure beginning to end. But most notably, Sword and Shield cut down on the tedious and protracted elements from previous games in favor of amplifying what makes Pokemon great in the first place. This is the most balanced a Pokemon game has felt in a long time, and with that, Sword and Shield mark the best new generation of Pokemon games in years.
The games waste no time in getting you a starter Pokemon and off on your way to becoming the Champion. You can even skip some of the hand-holding you’d get in previous games, including the “how to catch Pokemon” tutorial, which hasn’t been done since 2001’s Pokemon Crystal; if you simply catch some Pokemon right away, the character who would have taught you acknowledges that you’re already good to go instead. You can reach the new Wild Area, an open-world expanse filled with all kinds of Pokemon of all levels, within an hour or so of starting your adventure.
And the Wild Area is the show-stopping feature of this generation. Pokemon roam the fields and lakes, changing with the day’s weather. They pop up as you walk by, and you can even identify Pokemon out of your direct line of vision by their cries. It’s all too easy to set out for one destination only to be distracted by a Pokemon you haven’t caught yet, an item glittering on the ground in the distance, or even an evolved form of a Pokemon that you didn’t realize you could catch in the wild. There’s constantly something new to do or discover, and it’s there to engage you right out of the gate.
Both in the Wild Area and outside of it, the Galar region is stunning. Locales from industrial city centers to rolling hills in shades of green and gold are vivid and beautiful, and small details, like Wooloo playing in a field, add a lot of charm. The United Kingdom-inspired motif includes both crumbling medieval castles and booming football-inspired stadiums, punk musicians and posh snobs–though Galar is still surprising to explore, not adhering so close to theme as to be totally predictable. I even found myself pushing ahead to the next town hoping to find a boutique with new clothes and accessories, on top of everything else waiting to be discovered in each locale, because the UK-inspired plaids and streetwear looks are cute.
You’re given much more freedom to explore than in previous generations. Sword and Shield go even further than Sun and Moon did in banishing HMs for good; you can fast travel to locations you’ve visited before from anywhere outside starting quite early in the game, and you have a bike that can later convert to a water vehicle to replace Surf. All other roadblocks, like trees in your path you need to Cut or large stones you need to move with Strength, are relics of the past. There are still hooligans that will artificially block your path at certain points in the story, but the actual hurdles to movement are completely gone.
Random encounters are also gone, and instead, you see Pokemon roaming all of Galar–even in the traditional routes and caves–which helps distinguish one area from the next. There are some Pokemon that remain hidden in the tall grass, denoted by an exclamation point, but you have to run toward the rustling grass to actually initiate the fight, so you’re never caught totally by surprise. Some Pokemon can only be found this way; this further encourages you to explore each locale thoroughly while making return trips painless, free of constant interruptions by wild Pokemon or stopping to use Repels to keep them away.
For wild Pokemon, battles are true to the established formula, but for big battles, Sword and Shield strip out Mega Evolution and Z-moves in favor of a new battle mechanic, Dynamaxing, which is sort of a combination of the two and can only be activated in certain locations. A Dynamaxed Pokemon grows to a massive size and is stronger overall, and its moves convert to superpowered ones based on type. It’s much more bombastic than Mega Evolution or even Z-moves, but functionally, it’s simpler–and that’s refreshing. After years of using both Mega Evolution and Z-moves in high-level battles, Dynamaxing is a welcome reset that also feels like a natural evolution of the increasingly high-octane battle mechanics of recent games. Any Pokemon can Dynamax, too; you’re just limited by location rather than an item, so it’s a more flexible way to battle that works for relaxed and competitive battles alike.
Dynamaxing is a fixture of the new Max Raids, in which you and three other people or NPCs take on a giant Pokemon at certain locations in the Wild Area. Raid Pokemon can vary from run-of-the-mill, easy-to-catch Pokemon to ones that are incredibly hard to find in the wild, but regardless, the rewards are fantastic; completing a raid, even if the Pokemon escapes and you fail to catch it, nets you tons of rare and important items. Plus, the Pokemon you get from raids are guaranteed to have some perfect stats, so even duplicate Pokemon are worth catching again.
At the lower levels, the raids are pretty easy, and you’ll likely have no trouble taking them on with only NPCs in tow. But the four- and five-star raids are challenging to the point where I couldn’t even complete some of them without the help of other human players. This is a welcome level of difficulty in the post-game, and communicating locally to get a raid group together is seamless–all you have to do is put out a call for raid partners (or people to trade or battle with in general), and nearby players will get a notification and have the option to join you from the social menu. It’s a great alternative to traditional competitive play after you’ve beaten the game, and while it does feed into competitive battling in both the item rewards and the caliber of Pokemon you’re catching, it’s satisfying just to overcome the challenge with friends.
The new Pokemon themselves are fantastic as a set. Quite a few of them seem geared for competitive play, with abilities and moves that inspire interesting strategies. Galarian Weezing, for example, has an ability that neutralizes opponents’ abilities; because many battle strategies involve use of abilities like Intimidate or Sand Stream to set up the battlefield to your advantage, Weezing could be a serious threat. There are also the aesthetically-inclined Pokemon, like the incredibly goth Corviknight or the adorable electric corgi Yamper, to inspire collectors. Throughout my journey, I was consistently delighted to discover each new Gen 8 Pokemon and the Galarian forms of older ones.
The starters, sadly, are among the worst of the new Pokemon; while they’re cute at first, their final evolutions are all not great. Each fits the British theme in a clever way and has a unique move to go with it, but on a purely visual level, all three are awkward with no clear winner among them. I still feel guilty confining my starter to the Pokemon Box, but it at least freed up a spot in my party to try out the new Pokemon I do like.
The Pokedex features a healthy mix of old Pokemon from each previous generation as well. There are certainly surprising omissions, but like with the new Pokemon, the list includes both fun Pokemon and competitive ones, plus an even spread of types. Sword and Shield might not have every Pokemon in existence, but what’s here is balanced exquisitely for battle, cuteness factor, and type. And because there are items that give Pokemon experience points now–and because you can access your Pokemon boxes almost anywhere–you can easily change up your team on the fly without having to stop and grind just to get a new Pokemon caught up in level. I experimented with different Pokemon more during Shield’s main story than I ever did in a previous Pokemon game, and it made me appreciate the Gen 8 Pokemon even more.
It also makes for a more digestible experience. The Wild Area is expansive, and because the available Pokemon change with the weather, it can look very different from one day to the next. There are enough Pokemon to keep things dynamic and surprising as you explore each day, but with some consistency across each biome so you know at least what kinds of Pokemon to expect. Even after 55 hours, there are still Pokemon I have no idea how to find, and uncovering the Wild Area’s secrets bit by bit has been a treat.
If anything, the constant draw of the Wild Area made the pacing of the story a bit choppy. I wandered and explored for five hours before challenging my first Gym, then defeated the next two in quick succession before breaking again to revisit the Wild Area. That said, I also was never too over- or underpowered for each Gym, and I was eager to explore in between them regardless. You can also do more in the Wild Area than just battle and catch Pokemon–you can camp out and make curry with your Pokemon, and that ended up being a lovely distraction. Making curry and playing with my Pokemon was a great way to break up longer excursions, plus a convenient way to heal everybody at once, and it’s really just an adorable way to spend a few minutes.
The Gyms themselves are a refinement on the longstanding formula in which you would have to go through a maze or solve a little puzzle to reach the Gym Leader. Similarly, each has a Gym Challenge, but they vary from herding Wooloo to competing with NPC trainers to catch a Pokemon, and this keeps things from getting stale. Dynamaxing combines with anime-style drama to make the Gym battles themselves appropriately exciting, too, as your opponents tend to put on quite the show when they enter the stadium. While the Gym and other story battles are largely pretty simple, some of the later ones do take more thought (and a few revives, in my case).
For competitive battles, small but significant quality-of-life tweaks greatly reduce the remaining barriers to entry. There are now items that allow you to change a Pokemon’s nature, which was the main missing piece in getting Pokemon battle-ready without hours and hours of tedious breeding and soft-resetting. You can also leave two Pokemon of the same species in the Daycare together, and one can pass Egg Moves to the other, meaning you don’t have to re-breed a Pokemon just because you forgot to put one Egg Move on it or changed your strategy a bit. The post-game Battle Tower also includes rental teams right off the bat to introduce you to some basic strategies, which also means you can start climbing the ranks without scrambling to prepare a slipshod team of your own first. All of this gets you battling at a competitive level much more quickly than was possible before, which is the whole point.
In collecting, battling, and exploring, Sword and Shield cut out the bloat and focus on what makes these pillars of the Pokemon games so captivating in the first place. You’re not held back by overly complicated back-end systems or hoops to jump through; from the outset, you can start wandering the Galar region, seeing its new Pokemon, and trying out its new battle strategies with very little in your way. This leaves you free to enjoy what Pokemon is all about, and that makes for an incredibly strong showing for the series’ proper debut on Switch.
With each new Pokemon game comes a new set of Pokemon, mechanics, and a region to discover, and Sword and Shield are no exception. The vibrant Galar region is a consistent delight to explore, incentivizing and rewarding collecting and battling in equal measure, and grandiose battles add an exciting dimension to the familiar Gym formula to deliver an engaging adventure beginning to end. But most notably, Sword and Shield cut down on the tedious and protracted elements from previous games in favor of amplifying what makes Pokemon great in the first place. This is the most balanced a Pokemon game has felt in a long time, and with that, Sword and Shield mark the best new generation of Pokemon games in years.
The games waste no time in getting you a starter Pokemon and off on your way to becoming the Champion. You can even skip some of the hand-holding you’d get in previous games, including the “how to catch Pokemon” tutorial, which hasn’t been done since 2001’s Pokemon Crystal; if you simply catch some Pokemon right away, the character who would have taught you acknowledges that you’re already good to go instead. You can reach the new Wild Area, an open-world expanse filled with all kinds of Pokemon of all levels, within an hour or so of starting your adventure.
And the Wild Area is the show-stopping feature of this generation. Pokemon roam the fields and lakes, changing with the day’s weather. They pop up as you walk by, and you can even identify Pokemon out of your direct line of vision by their cries. It’s all too easy to set out for one destination only to be distracted by a Pokemon you haven’t caught yet, an item glittering on the ground in the distance, or even an evolved form of a Pokemon that you didn’t realize you could catch in the wild. There’s constantly something new to do or discover, and it’s there to engage you right out of the gate.
Both in the Wild Area and outside of it, the Galar region is stunning. Locales from industrial city centers to rolling hills in shades of green and gold are vivid and beautiful, and small details, like Wooloo playing in a field, add a lot of charm. The United Kingdom-inspired motif includes both crumbling medieval castles and booming football-inspired stadiums, punk musicians and posh snobs–though Galar is still surprising to explore, not adhering so close to theme as to be totally predictable. I even found myself pushing ahead to the next town hoping to find a boutique with new clothes and accessories, on top of everything else waiting to be discovered in each locale, because the UK-inspired plaids and streetwear looks are cute.
You’re given much more freedom to explore than in previous generations. Sword and Shield go even further than Sun and Moon did in banishing HMs for good; you can fast travel to locations you’ve visited before from anywhere outside starting quite early in the game, and you have a bike that can later convert to a water vehicle to replace Surf. All other roadblocks, like trees in your path you need to Cut or large stones you need to move with Strength, are relics of the past. There are still hooligans that will artificially block your path at certain points in the story, but the actual hurdles to movement are completely gone.
Random encounters are also gone, and instead, you see Pokemon roaming all of Galar–even in the traditional routes and caves–which helps distinguish one area from the next. There are some Pokemon that remain hidden in the tall grass, denoted by an exclamation point, but you have to run toward the rustling grass to actually initiate the fight, so you’re never caught totally by surprise. Some Pokemon can only be found this way; this further encourages you to explore each locale thoroughly while making return trips painless, free of constant interruptions by wild Pokemon or stopping to use Repels to keep them away.
For wild Pokemon, battles are true to the established formula, but for big battles, Sword and Shield strip out Mega Evolution and Z-moves in favor of a new battle mechanic, Dynamaxing, which is sort of a combination of the two and can only be activated in certain locations. A Dynamaxed Pokemon grows to a massive size and is stronger overall, and its moves convert to superpowered ones based on type. It’s much more bombastic than Mega Evolution or even Z-moves, but functionally, it’s simpler–and that’s refreshing. After years of using both Mega Evolution and Z-moves in high-level battles, Dynamaxing is a welcome reset that also feels like a natural evolution of the increasingly high-octane battle mechanics of recent games. Any Pokemon can Dynamax, too; you’re just limited by location rather than an item, so it’s a more flexible way to battle that works for relaxed and competitive battles alike.
Dynamaxing is a fixture of the new Max Raids, in which you and three other people or NPCs take on a giant Pokemon at certain locations in the Wild Area. Raid Pokemon can vary from run-of-the-mill, easy-to-catch Pokemon to ones that are incredibly hard to find in the wild, but regardless, the rewards are fantastic; completing a raid, even if the Pokemon escapes and you fail to catch it, nets you tons of rare and important items. Plus, the Pokemon you get from raids are guaranteed to have some perfect stats, so even duplicate Pokemon are worth catching again.
At the lower levels, the raids are pretty easy, and you’ll likely have no trouble taking them on with only NPCs in tow. But the four- and five-star raids are challenging to the point where I couldn’t even complete some of them without the help of other human players. This is a welcome level of difficulty in the post-game, and communicating locally to get a raid group together is seamless–all you have to do is put out a call for raid partners (or people to trade or battle with in general), and nearby players will get a notification and have the option to join you from the social menu. It’s a great alternative to traditional competitive play after you’ve beaten the game, and while it does feed into competitive battling in both the item rewards and the caliber of Pokemon you’re catching, it’s satisfying just to overcome the challenge with friends.
The new Pokemon themselves are fantastic as a set. Quite a few of them seem geared for competitive play, with abilities and moves that inspire interesting strategies. Galarian Weezing, for example, has an ability that neutralizes opponents’ abilities; because many battle strategies involve use of abilities like Intimidate or Sand Stream to set up the battlefield to your advantage, Weezing could be a serious threat. There are also the aesthetically-inclined Pokemon, like the incredibly goth Corviknight or the adorable electric corgi Yamper, to inspire collectors. Throughout my journey, I was consistently delighted to discover each new Gen 8 Pokemon and the Galarian forms of older ones.
The starters, sadly, are among the worst of the new Pokemon; while they’re cute at first, their final evolutions are all not great. Each fits the British theme in a clever way and has a unique move to go with it, but on a purely visual level, all three are awkward with no clear winner among them. I still feel guilty confining my starter to the Pokemon Box, but it at least freed up a spot in my party to try out the new Pokemon I do like.
The Pokedex features a healthy mix of old Pokemon from each previous generation as well. There are certainly surprising omissions, but like with the new Pokemon, the list includes both fun Pokemon and competitive ones, plus an even spread of types. Sword and Shield might not have every Pokemon in existence, but what’s here is balanced exquisitely for battle, cuteness factor, and type. And because there are items that give Pokemon experience points now–and because you can access your Pokemon boxes almost anywhere–you can easily change up your team on the fly without having to stop and grind just to get a new Pokemon caught up in level. I experimented with different Pokemon more during Shield’s main story than I ever did in a previous Pokemon game, and it made me appreciate the Gen 8 Pokemon even more.
It also makes for a more digestible experience. The Wild Area is expansive, and because the available Pokemon change with the weather, it can look very different from one day to the next. There are enough Pokemon to keep things dynamic and surprising as you explore each day, but with some consistency across each biome so you know at least what kinds of Pokemon to expect. Even after 55 hours, there are still Pokemon I have no idea how to find, and uncovering the Wild Area’s secrets bit by bit has been a treat.
If anything, the constant draw of the Wild Area made the pacing of the story a bit choppy. I wandered and explored for five hours before challenging my first Gym, then defeated the next two in quick succession before breaking again to revisit the Wild Area. That said, I also was never too over- or underpowered for each Gym, and I was eager to explore in between them regardless. You can also do more in the Wild Area than just battle and catch Pokemon–you can camp out and make curry with your Pokemon, and that ended up being a lovely distraction. Making curry and playing with my Pokemon was a great way to break up longer excursions, plus a convenient way to heal everybody at once, and it’s really just an adorable way to spend a few minutes.
The Gyms themselves are a refinement on the longstanding formula in which you would have to go through a maze or solve a little puzzle to reach the Gym Leader. Similarly, each has a Gym Challenge, but they vary from herding Wooloo to competing with NPC trainers to catch a Pokemon, and this keeps things from getting stale. Dynamaxing combines with anime-style drama to make the Gym battles themselves appropriately exciting, too, as your opponents tend to put on quite the show when they enter the stadium. While the Gym and other story battles are largely pretty simple, some of the later ones do take more thought (and a few revives, in my case).
For competitive battles, small but significant quality-of-life tweaks greatly reduce the remaining barriers to entry. There are now items that allow you to change a Pokemon’s nature, which was the main missing piece in getting Pokemon battle-ready without hours and hours of tedious breeding and soft-resetting. You can also leave two Pokemon of the same species in the Daycare together, and one can pass Egg Moves to the other, meaning you don’t have to re-breed a Pokemon just because you forgot to put one Egg Move on it or changed your strategy a bit. The post-game Battle Tower also includes rental teams right off the bat to introduce you to some basic strategies, which also means you can start climbing the ranks without scrambling to prepare a slipshod team of your own first. All of this gets you battling at a competitive level much more quickly than was possible before, which is the whole point.
In collecting, battling, and exploring, Sword and Shield cut out the bloat and focus on what makes these pillars of the Pokemon games so captivating in the first place. You’re not held back by overly complicated back-end systems or hoops to jump through; from the outset, you can start wandering the Galar region, seeing its new Pokemon, and trying out its new battle strategies with very little in your way. This leaves you free to enjoy what Pokemon is all about, and that makes for an incredibly strong showing for the series’ proper debut on Switch.
Pokemon has appeared on Nintendo Switch with Pokken Tournament and the Let’s Go games, but Pokemon Sword and Shield marks the series’ big generation-shifting debut on Nintendo’s latest hardware. And like each new generation, that means new characters, a new region, and a bunch of new monsters to collect.
Reviews for Pokemon Sword and Shield have started to publish ahead of its release on November 15. The critics agree that this edition of the long-running series trims some of its more unwieldy elements but keeps the most important elements well intact and more streamlined. That opinion was reflected in GameSpot’s Pokemon Sword and Shield review.
“In collecting, battling, and exploring, Sword and Shield cut out the bloat and focus on what makes these pillars of the Pokemon games so captivating in the first place,” Kallie Plagge wrote. “You’re not held back by overly complicated back-end systems or hoops to jump through; from the outset, you can start wandering the Galar region, seeing its new Pokemon, and trying out its new battle strategies with very little in your way. This leaves you free to enjoy what Pokemon is all about, and that makes for an incredibly strong showing for the series’ proper debut on Switch.”
We’ve collected a smattering of critical opinions below. For an even wider view, check out GameSpot sister site Metacritic.
Game: Pokemon Sword and Shield
Platforms: Nintendo Switch
Developer: Game Freak
Release date: November 15
Price: $60 / £45 / $62 AUD
GameSpot – 9/10
“With each new Pokemon game comes a new set of Pokemon, mechanics, and a region to discover, and Sword and Shield are no exception. The vibrant Galar region is a consistent delight to explore, incentivizing and rewarding collecting and battling in equal measure, and grandiose battles add an exciting dimension to the familiar Gym formula to deliver an engaging adventure beginning to end. But most notably, Sword and Shield cut down on the tedious and protracted elements from previous games in favor of amplifying what makes Pokemon great in the first place. This is the most balanced a Pokemon game has felt in a long time, and with that, Sword and Shield mark the best new generation of Pokemon games in years.” – Kallie Plagge [Full Review]
IGN – 9.3/10
“Pokemon Sword and Pokemon Shield are closer to my dream Pokemon RPGs than anything that’s come before. I’d still like better cutscenes, companion Pokemon, the complete Pokedex, and a more visually interesting Wild Area, but nitpicks are just not very effective when everything else was such a complete joy to play. The way they respect my time is wonderful, and the removal of monotony from random encounters and other odds and ends distills it down to only the pure and charming fun of capturing, training, and battling wonderful creatures. And hey, if I’m missing any tedious repetition, I can always get back into breeding.” – Casey DeFreitas [Full Review]
GamesRadar – 4.5/5
“Thankfully though, this is a seriously memorable Pokemon adventure. The story delivers enough twists and turns to keep you guessing, steeped in the kinds of myths and legends that you forget the British Isles are chock-full of. It might lack the puzzling areas of previous series’ entries like Silph Co, but there’s plenty to love about Pokemon Sword and Shield, especially the loveable cast of characters, and the impeccable attention to detail in the Galar region both visually and in terms of the regional dialogue. It’s a great way to start the next core generation of Pokemon games.” – Sam Loveridge [Full Review]
Game Informer – 8.75/10
“Pokemon Sword & Shield are strong first attempts for the series’ full transition to consoles. While some frustrations hold it back from true legendary status, this new generation proves the Pokemon franchise is still great more than two decades after its debut.” – Brian Shea [Full Review]
VG247 – 3/5
“Pokemon Sword & Shield is all too often a bit disappointing, and in some places actually feels a little unfinished, but it also fully provides that warm, fuzzy feeling that one expects from the series. Crucially, even through frustration, never once did I think about putting it down, which is to its credit. It comes recommended almost for the Galar setting and new Pokemon alone, but with a long list of caveats indeed. With the level of fan hyperbole surrounding this release, that recommendation is worth repeating and underscoring–but this is not the revolution that was promised or hoped for, and some may prefer to wait for a sale or wait and see if an improved, definitive release is on the cards.” – Alex Donaldson [Full Review]
US Gamer – No Score
“Pokemon Sword and Shield for the Nintendo Switch is a solid reminder that Pokemon will probably never run out of the stardust that helps keep it an endearing franchise for old and young alike. It’s also a solid reminder that Game Freak is unlikely to unchain itself from the ‘Three Starters, Eight Gyms’ formula that launched Pokemon into the stratosphere to begin with.” – Nadia Oxford [Review in Progress]
The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.
Click To Unmute
Top New Game Releases On Switch, PS4, Xbox One, And PC This Week — November 10-16, 2019
Rick and Morty Season 4 Episode 1 “Edge of Tomorty: Rick Die Rickpeat” Breakdown!
Disney Plus Doesn’t Work On Launch Day – GS News Update
Pokemon Sword & Shield Reveal 2 New Pokemon Before Launch – GS News Update
Death Stranding BT Survival Guide
We Completely Destroy Red Dead 2’s Beautiful PC Graphics | Potato Mode
Pokemon Sword And Shield Video Review
American Horror Story: The Best of Frances Conroy
GameSpot’s 2019 Xbox One Holiday Gift Guide
Death Stranding – MULE/Terrorist Advanced Combat Guide
Rune II – Gameplay Launch Trailer
Pokemon Sword And Shield – Epic Battles Trailer
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Calling all Death Stranding fans! This is your chance to take home a free PlayStation 4 Pro and set out on an adventure to put America back together again.
Hideo Kojima’s latest game launched on November 8 and we have a full Death Stranding review. We’ve also got very handy guides to help you throughout your adventure, which you can check out in our in-depth complete Death Stranding coverage hub.
The grand prize package includes a custom 1TB PS4 Pro system and a custom DualShock wireless controller inspired by the game, as well as a copy of the Death Stranding on Blu-ray disc. But that’s not all, we’ll also award a first prize winner a Death Stranding collector’s edition bundle that comes with the full game, a steelbook case, a full-sized BB pod statue, a Ludens keychain, and a Bridges cargo case.
To enter the giveaway read the official rules found in the form below, accept the terms and conditions, and then proceed to fill out the form. You also have the option of increasing your chances of winning by doing extra actions like following us across social media.
Remember to check your email and junk mail on November 21 because we will be emailing the winners after 12 pm PT. Head over to the comment section and tell us what was the first thing that got you excited about Death Stranding. Good luck, everyone!
Diablo IV might have been announced at BlizzCon 2019, but Blizzard is far from done with Diablo III. Seven and a half years after release, the latest patch for Diablo III has launched season 19, which will give returning players a new way to play. Major changes have also come in this update for the Crusader and Monk classes, as new class sets are now available for the game’s two holiest classes. These changes, which we’ve got the patch notes for, have arrived on the PC, Switch, PS4 and Xbox One versions of the game.
The notes for Patch 2.6.7. explain the new season in full. As they point out, Season 18‘s buff displeased some players, as the Triune bonus didn’t stick with their adventuring characters. Blizzard is doing things a little differently for the 19th season with the new Pandemonium buff, which introduces “new mechanics to add an element of both chaos and power to the battlefield”. This buff focuses on kill streaks, giving you different rewards as your consecutive kill count rises higher and higher.
Here are the notes for Pandemonium:
For the duration of the Season, all players will have a stacking buff that that persists as long as you have hit or killed a monster within the last 5 seconds
Each stack gives .005 movement speed and .001% bonus damage. This bonus caps at 50% movement and 100% damage (1000 stacks)
In addition, after reaching a certain number of kills in a row, a power is unleashed, dealing an amount of scaling damage based on player level and difficulty or Greater Rift level:
15 Kills: Exploding Chickens seek and destroy
30 Kills: A wide Frost Nova freezes enemies
50 Kills: Corpses rain from the sky
100 Kills: Five massive energy twisters are unleashed
150 Kills: Dark Geysers form beneath enemies
200 Kills: Treasure chests fall from the sky
300 Kills: A ring of fire engulfs everything
400 Kills: Meteors hail from above
500 Kills: Angels descend upon the battlefield to fight for your cause (Angels should no longer one-shot Rift Guardians).
1000 Kills: ?????
Because powers are being tracked at a group level, only one can be active at a time, regardless of how many players you’re rolling with, and it’ll be interesting to see what happens when a player manages to stack 1000 kills. Two new rewards are available to players who complete the season, too: the Valor Portrait Frame and the Angelic Treasure Goblin pet.
This patch also sees some new class sets roll out for the Crusader and Monk, including some new and returning Legendary powers. The new Crusader set, Aegis of Valor, brings in Heaven’s Fury as the development team believes that it “matches the theme and adds more gameplay complexity.” Here are the notes for the Crusader set:
2-Piece Bonus: Attacking with Fist of the Heavens empowers you, allowing Heaven’s Fury to deal 100% increased damage for 5 seconds. Stacks up to 3 times (multiplicative).
4-Piece Bonus: Hitting with Fist of the Heavens generates 5 Wrath and reduces damage taken by 1% for 5 seconds. Stacks up to 50 times
6-Piece Bonus: Increase the damage of Fist of the Heavens and Heaven’s Fury by 20,000%
The new Monk Set, Patterns of Justice, seeks to incorporate extra damage reduction and better integration of the Temple Rush skill.
2-Piece Bonus: Sweeping Wind gains the effect of every rune and movement speed is increased by 5% for each stack of Sweeping Wind.
4-Piece Bonus: Attacking with Tempest Rush reduces your damage taken by 50% and increases Spirit Regeneration by 50.
6-Piece Bonus: Hitting with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is increased by 15,000%
Further changes and bug fixes have been made in this patch, and they’re detailed in the full notes. It’s been promised that the other classes will receive similar treatment in future updates, with new sets being planned for all of them. Blizzard has also promised more themed seasons in the game’s future, and Diablo IV is still a long way away, so expect plenty more seasons and updates for Diablo III.
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The list of discounted Xbox 360 titles is shorter, but no less interesting. Curio RPG Resonance of Fate is half off, as are several Sonic the Hedgehog titles, just in time to celebrate the blue blur’s new movie trailer. If you want to finally pick up Sonic CD, now’s the time.
Prices will vary between regions, but below are the discounts and store links for this week’s titles.
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These deals will remain up until November 18, so you’ve got a week to take advantage. If you’re after more bargains, check out our Black Friday hub for all the best savings on games out there right now.
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