Cuphead’s Gorgeous Limited-Edition Art Book Is On Sale, So Lock In Your Pre-Order Now

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Cuphead is the perfect candidate for an art book. The captivating visuals and 1930s-style cartoon animation make it a marvel to watch in motion. Luckily, StudioMDHR agreed, and soon you can own an official Cuphead art book. The newly announced limited-edition of The Art of Cuphead is currently discounted to $63.84 at Amazon (listed at $100).

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See at Amazon

The limited-edition comes with a beautiful cloth slipcase and portfolio with acetate sheets inside. The transparent sheets walk you through the start screen animation. A standard edition of The Art of Cuphead is also available to pre-order. It’s currently $28 at Amazon, which is $12 off the list price.

StudioMDHR partnered with Dark Horse Books to give fans a behind the scenes look at the process that went into creating Cuphead’s gorgeous animation. The 264-page hardcover promises to show early designs for both characters and levels, as well as frame-by-frame animation examples. Co-directors Chad and Jared Moldenhauer discuss the design process throughout, too. And there’s even new art from the upcoming DLC The Delicious Last Course.

Heads up: It’s entirely likely that prices for both editions will rise as we get closer to the March 17 release date. The standard edition has been available to pre-order for several months. I pre-ordered the standard edition when it was $20, so it’s worthwhile to get your order in as early as possible.

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Rainbow Six Siege Cheats Made Hackers “Hundreds Of Thousands Of Dollars”

Ubisoft is suing cheat provider MizuSoft, claiming that the company has sold “hundreds of thousands of dollars” worth of cheats for its tactical online shooter Rainbow Six Siege, forcing the developer to spend “enormous sums of money” attempting to remediate the damage.

As reported by Polygon, the lawsuit, which was filed on October 23 in California, alleges that MizuSoft operators are selling and servicing cheating programs that expand a player’s field of vision, increase weapon damage, and reveal hidden enemies, among other game-ruining exploits. Ubisoft’s legal proceedings are aimed at the company and its owner, a minor referred to only as J.V.L. in the lawsuit.

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MizuSoft calls itself “a leading cheat provider focused on providing powerful but user-friendly software,” with its website stating that it has a “clean detection record” and is “deadset on keeping cheat undetected” as a way to prevent player’s accounts from being banned. The “Budget Edition Rainbow Six Siege Cheat” is sold on the website as a subscription for around $13 per day or $77 per month. Ubisoft claims the company has violated copyright and encourages players to breach its terms of use and code of conduct.

Ubisoft has been dealing with a slew of cheaters ever since Rainbow Six Siege launched back in 2015. In 2016, it updated the game’s code of conduct, permanently banning first offenders found cheating or hacking. It later added new anti-cheating tech and saw it ban 3,800 cheaters on PC within the first week of being implemented. Ubisoft says MizuSoft’s cheating software has been downloaded and used by players “thousands of times,” earning the website thousands of dollars each month. The lawsuit alleges that this money has been funnelled through a payment processor linked to a web design firm called Simply San Webdesign, which is supposedly owned and operated by J.V.L.’s mother.

Ten other defendants are listed on the lawsuit, but Ubisoft only knows who the website owner is so the majority are being sued under their Discord names. Ubisoft also notes that J.V.L. “bragged to the media that his Cheating Software ruins R6S for other players,” and the developer is asking the court for maximum damages equating to $25,000 per violation. At the time of writing, MizuSoft’s website is no longer operational, simply displaying a message stating that it “will be ceasing operations as of October 24, 2019.

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IGN UK Podcast #510: Terminator Episode VI – A New Hope

Could it be real? Could there really be another good Terminator film in the world? It seems so, and that’s one of the plethora of topics on the table in this week’s IGN UK Podcast. Matt’s seen it, and he’s got a few thoughts on why – for better and for worse – it’s the best one since T2. Not only that, but we’ve got an interview with stars Arnold Schwarzenegger and Linda Hamilton on the show, too.

Before all that, though, there’s more to discuss. Star Wars! The Outer Worlds! Watchmen! Big hefty topics that require big old hefty chats. And that’s exactly what Matt, Cardy, and Joe have for you in episode 510.

There’s also a truly thrilling edition of The Endless Search with a first act twist that you wont want to miss, plus your feedback.

Continue reading…

The Outer Worlds: 9 Beginner Tips You Should Know Before Starting

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New Nvidia Shield TV Being Sold Ahead Of Official Reveal

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

The next revision of Nvidia’s Shield TV hasn’t been officially revealed yet, as Nvidia is still teasing its reveal for October 28. However, after it already leaked online last week, it seems as if the new Shield TV devices are already in stores and ready for customers–and in some cases, already being sold. Reddit user Bubba_Nosferatu spotted the different models of the new Shield TV at a Best Buy and bought one.

Bubba_Nosferatu posted images of the two devices at their local Best Buy. 2019’s revision of the original Shield TV, labelled “Pro,” has a price tag of $200 USD, while the stick-like Shield TV device is set at $150. Bubba_Nosferatu noted in a second post that the Pro model of the Shield TV is physically identical to the 2017 version. The stick-like Shield TV device, on the other hand, looks more like a vape pen with an HDMI port.

Bubba’s photos also reveal some things we didn’t know, including the features and specs of the Pro model. This first image seems to indicate that the base Shield TV (the stick device) won’t feature two USB 3.0 ports, a Plex media server, 3 GB of RAM, 16 GB of storage, or “premium Android games,” all of which are exclusive to the Pro model. Unfortunately, Bubba’s photos don’t reveal the actual specs of the base Shield TV, but the second image does give us the exact details for the Shield TV Pro.

  • Nvidia Tegra X1+ Processor
  • 256-Core Nvidia GPU
  • Dolby Atmos – Dolby Digital Plus 7.1 Audio
  • 3 GB RAM
  • 16 GB Storage
  • USB 3.0 Expandability
  • 80.11ac Dual-Band MIMO Wi-Fi
  • Gigabit Ethernet
  • Bluetooth 5.0 + LE

We expect to see an official announcement from Nvidia on Monday, October 28, but if you’re lucky (and willing to pull a fast one on an unknowing employee), you may be able to head to your local Best Buy or other retailer and pick up the device right now.

Another Destiny 2 Exotic Quest Kicks Off Next Week

Destiny 2‘s Halloween event, the Festival of the Lost, is on its way with the weekly reset on Tuesday, October 29. But that’s not the only new content hitting the game next week. Season pass holders will also get a new Exotic weapon quest for the machine gun Xenophage, as well as access to a new dungeon as part of the Shadowkeep expansion.

Bungie gave a few new details about the upcoming content bits in its This Week at Bungie blog post. It includes a look at the Exotic machine gun, but very little in the way of information about what the quest will entail or how you can start it. We do know that it’s exclusive to Shadowkeep owners (sorry, Guardians who joined with the free-to-play New Light version of Destiny 2) and that it contains an insect as part of its design. Bungie also teased that you might have some options in how you earn the new gun.

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“Where will your path take you first? There will be many options for you to consider, depending on how you like to play the most,” Bungie wrote in the post.

Apart from Xenophage, October 29 will also see the addition of Shadowkeep’s new dungeon. If it’s anything like the Shattered Throne dungeon of the Forsaken expansion, it’ll be a challenging three-player activity akin to what we might expect from Destiny 2’s raids. Apparently, access to the new area will require speaking with Eris Morn on Tuesday.

Changes are also coming to the Crucible with a new 6-on-6 mode called Momentum Control, which will be part of the featured playlist. “This is a fast-paced, hair-on-fire experience where the lethality of all weapons has been cranked to 11,” the blog post explains. “You’re incentivized to be aggressive as you defeat other Guardians to earn charged melees, grenades, and Supers.”

Here are all the changes Momentum Transfer will include:

  • Instant Respawn Times
    • Out of the fight? No problem; drop right back in immediately
  • Weapon Damage Increased
    • Higher combat lethality
    • Everything in your arsenal is a contender
  • Ability Regen Requires Effort
    • Defeat enemy players to charge your melee, grenade, and Super
  • No Tracker
    • Sneak around your enemies for some sweet flanks
  • Amped Control
    • Zones capture faster and grant more bonus points per kill
  • Super Charged Supers
    • Increased damage resist in Super means you become the 1,000-pound gorilla
    • Be careful, because Heavy weapons will put you down quickly
  • The Heaviest of Ammo
    • Increased Heavy ammo respawn rates and drop amounts

That’s just about everything detailed on Destiny 2’s content calendar for the first month and change of Shadowkeep, and we’ll have guides for the Festival of the Lost’s Haunted Forest activity, the Xenophage Exotic quest, and the new dungeon shortly after they launch. There are a few more things to expect, however–the Garden of Salvation raid gets its first challenge on November 5, and the next phase of the Vex Offensive seasonal event, Final Assault, on November 19. That’s quite a bit to keep players busy through mid-November.

It’s worth noting that the Festival of the Lost event is free to all players, but the dungeon, Xenophage, and Vex Offensive require the Shadowkeep expansion and its included season pass for the Season of the Undying.

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Bethesda Clarifies Fallout 76’s Private Server Issues, Acknowledges Some Players Are Losing Items

[UPDATE] Bethesda released a new statement to GameSpot on this matter that, among other things, confirms that a “small number” of players are in fact losing scrap items. The studio is working to fix this issue right now; it is a “top priority” for the company.

“Following the release of Update 14 earlier this week, the development team has been looking into player reports of scrap going missing. We have some details to share with you on our findings and our plan moving forward. Our initial investigation indicated that this was a display issue, and that no items had gone missing. However, we have since found that a small number of players have in fact experienced a loss of scrap items after placing them into the Scrapbox and then loading into a world. Resolving this issue is currently our top priority.

We are also exploring ways to restore the missing items.We are working to address this with a hotfix as soon as possible, and we will let players know once we are ready to deploy the fix.”

The original story is below.

Bethesda has released a statement in regards to some of the more prominent issues in Fallout 1st–the new subscription-based content update for Fallout 76. Speaking to GameSpot, Bethesda addressed the reported issues individually.

In regards to the disappearing scrap issue, Bethesda said, “A small number of players with a large quantity of scrap are experiencing a display issue causing their Scrapbox to appear empty. At this time, we believe this is a User Interface issue and that players have not lost any scrap. Players should still be able to access the scrap for crafting from workbenches. We are actively working to address this issue, both internally and using the data and characters folks from the community have provided us.”

Players have also expressed concern that their private servers have appeared already looted, but Bethesda clarified that this is most likely not an issue. Instead, private worlds behave like Fallout 76’s public worlds do. “When a Fallout 1st member starts a Private World, a dedicated World is launched on an AWS server,” Bethesda said. “Players who have seen looted containers upon login may be experiencing the expected behavior upon log out and log in. Loot is instanced for each player in containers. As Fallout 76 players know, if you loot a container on one server, and then log out and log back into another server, the container remains in a looted state for a period of time.”

Finally, Bethesda admits that allowing friends to join private worlds without gaining permission from the host player is not ideal and should be changed. “Currently, players on your friends list can join your Private World without an invitation,” Bethesda said. “We understand this is not what players expected for their private worlds and we are looking to provide an option in an upcoming patch that will allow Fallout 1st members to restrict access to their servers more completely, preventing friends from joining without permission.”

For $12.99 / £11.99 a month or $99.99 / £99.99 a year, a Fallout 1st subscription provides you with access to private worlds, a monthly bonus of 1,650 atoms to spend in the Atomic Shop, discounts on certain items in the in-game store, a private Scrapbox, unique emotes, the Ranger Armor outfit, and a survival tent that acts as a fast travel point you can put anywhere on the map.

Bethesda had already announced that some of these additions would be coming to Fallout 76 but gave no prior indication that they would be locked behind a paywall. This has attracted some criticism from players in the Fallout 76 community–though it remains to be seen how this will affect the overall reception that Bethesda has been cultivating for the game with its free post-launch content updates.

One of Fallout 76’s most anticipated expansions, Wastelanders, has also been delayed. Wastelanders is scheduled to add NPCs with dialogue and quest-lines to Fallout 76, which would ideally curate a gameplay experience similar to Fallout 76’s single-player predecessors.

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