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HBO’s Watchmen Might Be Unrecognizable To Fans Of The Comics

When HBO’s take on the celebrated comic book Watchmen premieres in October, it may not be what fans of the Alan Moore story are expecting. While it’s already known that the series is set after the events of the comic, executive producer and writer Damon Lindelof admitted at the TCA press tour that there might be some fans that don’t recognize the world on display.

“Whether or not the show feels like it’s Watchmen is in the eye of the beholder,” he said. Still, Lindelof made sure to note that the events of Watchmen’s 12-issues are canon in the story. “We re-explore the past, but it’s canon,” he explained. “One of the rules we had as storytellers and writers was that everything that happened in those 12 issues could not be messed with.”

So what is there to say about the world of HBO’s Watchmen without spoiling? While most plot details remain under wraps, Lindelof said the show is set in 2019, in a world that’s a mix of actual and alternate history. In the series, people don’t have the internet and smartphones were banned by President Robert Redford–yes, the actor.

It was teased in the comics that Redford could potentially run for president in the future, and in the show, it’s something that actually happened. “Robert Redford is the president of the United States and has been since the early ’90s when they abolished term limits,” Lindelof teased.

The central conflict, based on what Lindelof had to say, seems to be between police and what looks to be a white supremacist group that has appropriated the words and mask of Rorschach, using them to rise up against the government. It’s not immediately clear who the villains or heroes are, which is intentional.

“If you’re asking are the police presented in a heroic light, are they the heroes of the story, after just seeing the first episode, I’d say the answer is no,” Lindelof said.

Ultimately, whether or not this continuation of the Watchmen story lines up with what fans expect from this universe, it’s coming from someone who treasures the comics. “All I can say is I love the source material,” he promised.

Watchmen premieres on HBO in October.

PC Cheats – The Sims 4 Wiki Guide – IGN

Last Edited: July 24, 2019 at 1:10 PM

This page contains a list of The Sims 4 cheats, Easter eggs, tips, and other secrets. The following list of Sims 4 Cheats are designed specifically for PC and will NOT work on any other platform. If you’ve discovered cheats for The Sims 4 that you’d like to add to the page, or have a correction, please click EDIT and add it.

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If you already know how to open The Sims 4 Cheat Console (see the paragraph below if you don’t), use these links to quickly jump to each of The Sims 4 cheats sections:

In order to use cheats in The Sims 4, you’ll first need to open the cheat console. To activate it:

  • On PC, hold CTRL and Shift, then press C.
  • On Mac, hold Command and Shift, then press C.
  • On PlayStation 4, hold all four shoulder buttons at once.
  • On Xbox One, hold all four shoulder buttons at once.

Once opened, the cheat console will appear as a thin box at the top of the screen. Into that, you can type any of the cheats below or on other pages. To close the cheat console, simply press the same keys or buttons.

Some cheats require you to first this:

testingcheats true

(Note that “true” above can be replaced with the word “on” as well.)

When TestingCheats is enabled, other cheats can also be toggled. To turn off TestingCheats, type this into the cheat console:

testingcheats false

(Note that “false” can be replaced with “off.”)

Additionally, some cheats require shift-clicking Sims or objects on the PC or Mac. To execute a shift-click on consoles, hold Circle and press X (on PlayStation 4) or hold B and press A (on Xbox One).

After the large Sims 4 redesign patch in 2019 and with TestingCheats enabled, enter both of the following codes to unlock debug items:

bb.showhiddenobjects
bb.showliveeditobjects

Note that when the codes are entered, there will be no indication they worked in the cheat console. You can copy-and-paste to make sure they are entered exactly as needed.

With both codes entered, you can search Build Mode for “DEBUG” in the bottom-left corner. Don’t be surprised of a list of “DEBUG” entries appear directly above it on subsequent searches as seen below.

The search will show you a list of almost every object in the game that is ordinarily blocked off from the player. This mainly includes decorative objects usually reserved for public lots, such as non-driveable cars or entire background houses. None of these decorative objects actually work; the cars cannot be interacted with and the house props cannot be entered.

There are some workable objects in the list however. For example, you can find and place a sign that marks a fishing spot wherever you wish, including on your property as seen below.

Most of the debug objects are free to place. Some, such as public toilets or other useable objects generally found on public lots, may cost simoleons to place. However, if you’re using cheats to access the debug menu anyway, you may as well enter this classic cheat several times:

motherlode

That will add in §50,000 each time you use it, and even a single instance will generally get you enough money to place down and debug objects you may wish to use. While their functions are limited, the decorative objects can allow you to build a lot exactly how you wish.

Much of this entry had information came from a video by a YouTuber named James Turner. You can view his channel called The Sim Supply with that link.

With testingcheats true enabled, you can enter the following codes from the console for the corresponding effects in Build Mode.

  • [ and ] – The left bracket enlarges an item and the right bracket shrinks it
  • 9 and 0 – You can raise and lower objects using the 9 or 0 keys
  • bb.moveobjects on/off – You can merge objects together and place them wherever you wish
  • bb.showhiddenobjects – Items that normally must be found or dug up are now visible
  • bb.ignoregameplayunlocksentitlement – All build items you would typically have to earn are unlocked

Submitted by: jboo_chillin

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With testingcheats true enabled, you can enter the following codes from the console for the corresponding effects.

  • sims.add_buff buff_pregnancy_trimester1 – Make Sim or Ghost pregnant in first trimester
  • sims.add_buff buff_pregnancy_trimester2 – Make Sim or Ghost pregnant in second trimester
  • sims.add_buff buff_pregnancy_trimester3 – Make Sim or Ghost pregnant in third trimester
  • sims.add_buff buff_pregnancy_inlabor – Make Sim or Ghost pregnant at term (purchase a bassinet and they will have a fake birth)

Submitted by: igber

With testingcheats true enabled, you can enter the following codes from the console for the corresponding effects.

  • sims.add_buff buff_death_electrocution_warning – Cause death while fixing electric item
  • sims.add_buff buff_death_elderexhaustion_warning – Cause death after working out
  • sims.add_buff buff_mortified – Cause death by embarrassment within five hours
  • sims.add_buff buff_motives_hunger_starving – Cause death by hunger within one day

Submitted by: young_teen56

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With testingcheats true enabled, you can enter the following code from the console to set the desired level on a given skill:

stats.set_skill_level [skilltype] [1-10]

As an example, you might enter stats.set_skill_level Major_Fishing 7 to set your skill level on Major Fishing to 7. The list of available skill types is as follows:

Submitted by: somedude1800

While in the cheats console, pressing SHIFT+] also increase the size of objects. If you enable additional cheats using the testinghcheats true code and then type in cas.fulleditmode, you will enable all CAS abilities. Then you can press and hold SHIFT while clicking on the objects listed below to produce a menu that lets you select the corresponding effect.

  • Sim – Allows Sim to be modified, except name and inherited traits (Modify in CAS)
  • Sim – Reset a Sim (Reset Object)
  • Sim – Add the Sim to the current family (Add to Family)
  • Sim – All motives are full and mood is Happy (Cheat Motive > Make Happy)
  • Sim – Motives change dynamically (Cheat Motive > Enable Motive Decay)
  • Sim – Motives remain static (Cheat MOtive > Disable Motive Decay)
  • Object – Resets object
  • Dirty-able Object – Makes object dirty
  • Dirty Object – Makes object clean
  • Mailbox – Resets mailbox
  • Ground – Teleports your Sim to that vicinity

Submitted by: ign_cheats

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You can enter the commands below to activate the corresponding effects.

  • Help cheats
  • motherlode – 50,000 Simoleons
  • kaching/rosebud – 1000 Simoleons
  • FreeRealEstate [on/off] – When entered at neighborhood/world level, makes all homes free
  • Death.toggle – Disables Death
  • resetSim [FirstName] [LastName] – Resets the specified Sim
  • fullscreen – Toggles full screen on/off
  • headlineeffects[on/off] – Hides all headline effects (plumbobs, thought balloons, etc.)
  • testingcheats [true/false] – Enables additional cheats
  • households.autopay_bills – Pays bills automatically
  • ui.dialog.auto_respond – Backs out of dialog or makes a choice automatically
  • aspirations.complete_current_milestone – Completes current aspiration milestone
  • careers.demote[name of career] – Earn a demotion in chosen career
  • careers.promote[name of career] – Earn a promotion in chosen career
  • careers.remove_career[name of career] – Abandon career
  • crafting.shorten_phases – Faster crafting
  • sims.fill_all_commodities – Fill commodities for one Sim
  • stats.fill_commodities_household – Fill commodities for all Sims in household
  • sims.modify_funds [amount] – Add specified amount of funds
  • sims.remove_all_buffs – Moodlets are removed
  • sims.spawnsimple[number of Sims desired] – Spawn specified number of Sims (keep the number low to avoid crashes)
  • bb.moveobjects – Disable object placement rules
  • sims.give_satisfaction_points[number of points desired] – Give satisfaction points to Sims
  • bb.ignoregameplayunlocksentitlement – Unlock all career rewards in Buy Mode

Submitted by: ign_cheats

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  • modifyrelationship [First name of the first sim] [Last name of the first sim] [First name of the second sim] [Last name of the second sim] [Number] Friendship_Main – Add more friendship between two sims
  • modifyrelationship [First name of the first sim] [Last name of the first sim] [First name of the second sim] [Last name of the second sim] [Number] Romance_Main – Add more romance between two sims

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To control the Grim Reaper you can add him to your household if someone else dies. With testingcheatsenabled on, shift+click on the Grim Reaper before he leaves, and click Add to Family.

The MoveObjects (or Move_Objects) cheat is a classic from the Sims franchise, and it returns in The Sims 4. To activate it, you must first open the cheat console. Into the box, type the following line including punctuation:

bb.moveobjects

The coding serves as a toggle, so if you need to turn it off, simply re-enter the code. You can close the cheat console by pressing the same combination of keys or buttons as you did to open it.

MoveObjects used to be used in the Sims franchise to shift household objects when Sims were stuck. The cheat is no longer necessary for this; even without cheats or mods, you can move objects at any time even if a Sim is interacting with them, and the Sim will terminate their actions and reset themselves to a nearby tile.

However, MoveObjects in Sims 4 has additional features. With the cheat enabled, objects can be moved vertically or onto surfaces they should not be able to be placed. You can place tables onto beds, or toilets onto pools! Note that when used this way, Sims often cannot use the object in question; they wouldn’t be able to physically reach it to trigger the object’s animation scripts. The cheat can be used instead to design houses in unique ways.

Comic Fans: Get 3 Months of Amazon Kindle Unlimited for Free – IGN

Here’s a great deal for Amazon Prime members who enjoy reading comic books (or any books, really): Between now and July 31, you can get three months of Kindle Unlimited for free. Considering the subscription normally costs $9.99 per month, you’re spending nothing to get a $30 value. And if you don’t want to keep the subscription after the trial ends, you can cancel it before you get billed. It’s a win-win situation.Kindle Unlimited is like Netflix for digital comics, magazines, and ebooks. It grants you access to over one million Kindle books and over 20,000 digital comic books you can download and read at your leisure, for no additional cost. These include The Walking Dead, Sandman, The Boys, Batman, Spider-Man, Swamp Thing, X-Men, and many, many more.

Whether you’re into reading comics, magazines, epic fantasy, cookbooks, thrillers, mysteries, classics, or nearly anything else, you have nothing to lose by trying out this Kindle Unlimited deal.

Notably, the subscription includes a host of current magazines to read. You also get access to Audible narration for thousands of the titles on the service. Anyone who spends much time in the car or at the gym knows how listening to something can help pass the time.

You don’t even need to own a Kindle device to use the Kindle Unlimited. You can download the content to any phone, tablet, or computer with the Kindle app. If you are interested in picking up a Kindle, however, here are some options.

Amazon Kindle

Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

Batman: White Knight Gets a Worthy Sequel (Batman: Curse of the White Knight #1 Review) – IGN

2017’s Batman: White Knight stood out for two reasons. One, it’s an eight-issue miniseries drawn by the amazingly talented Sean Gordon Murphy. Two, it featured a simple, effective elevator pitch – what if the Joker turned sane and Batman became the villain? Murphy’s sequel, Curse of the White Knight, might not benefit from a similarly strong hook, but it doesn’t really need one. This series offers fans of the original a deeper and more complex dive into this standalone Batman universe.Following the events of White Knight, Jack Napier has again devolved into Joker, and the Clown Prince of Crime is hellbent on undoing all the good his later ego accomplished for Gotham. To do so, he’ll join forces with Azrael to expose a terrible secret from the Wayne family’s past.

While this first issue doesn’t offer a great sense of how Azrael is meant to fit into that larger tapestry, the series does make one significant improvement over its predecessor right out of the gate. Batman himself comes across as a more nuanced and sympathetic figure. In White Knight, Batman was largely treated as a supporting player until the climax, with Murphy depicting him as an antisocial loner who probably deserved to be treated as a lawless vigilante rather than a hero. This time around, Murphy places the emphasis firmly on Bruce Wayne and his struggle to deal with the death of Alfred and his own failures. There’s a humanity to the character that was mostly lacking the first time around.

Murphy’s Joker-related gambles also continue to pay off. White Knight and Curse of the White Knight prove that there’s nothing inherently wrong with giving Joker a name and a clear origin story, so long as those elements are used for a specific purpose and in a self-contained universe. If White Knight was about Jack Napier struggling to atone for his crimes as Joker, Curse of the White Knight is about Joker trying to reclaim the fearsome reputation Napier systematically ruined. If Joker is often depicted as an inhuman force for chaos, this Joker has clearer, more understandable motivations.

As well as the plot of this sequel is shaping up, the art remains the driving force of the White Knight universe. Murphy delivers a gorgeous take on Gotham and its costumed inhabitants. Like its predecessor, Curse of the White Knight wears its influences on its sleeve. Murphy is clearly a huge fan of Batman: The Animated Series and the 1989 movie, inspirations which are reflected in the character designs and vehicles. Even moments like Joker stabbing an adversary in the neck directly call back to those classic Batman tales.

A Visual History of Batman

But however much Murphy draws from the past in his work, he also creates a vision of Gotham that’s distinctly his. The gritty textures and the detailed cityscapes help Gotham come alive. Murphy depicts both Batman and his city as coming apart at the seams. Matt Hollingsworth’s muted colors help set the mood without overpowering Murphy’s heavy lines. The one key exception being in Azrael’s debut scene, as Hollingsworth takes center stage to depict this vigilante’s fiery rise to power.

Thor: Can Love and Thunder Redeem Jane Foster the Way Ragnarok Did Thor? – IGN

The news that Natalie Portman will not only reprise her role as Jane Foster in the upcoming film Thor: Love and Thunder but she will do so as the mighty Thor shook the Marvel Studios panel crowd at San Diego Comic Con 2019 like, well, a clap of thunder. It was all the more surprising given Portman’s reported behind the scenes issues while making Thor: The Dark World, leaving us under the impression she would never return to the part, but also because the character of Jane was undercooked in the first Thor, damsel’d in the second one, and completely absent in the third.Why would she want to return to such an underwhelming character? Well, after seeing how writer-director Taika Waititi was able to breathe new life into Chris Hemsworth’s God of Thunder in Ragnarok, creative lightning could conceivably strike twice when Portman picks up the hammer.

The Mighty Thor Comic Inspiration

The catalyst for Portman’s return was a certain Marvel comic book. While on the Hall H stage, Waititi shared how while making Ragnarok he read The Mighty Thor comic from writer Jason Aaron, drawn by Russell Dauterman with colors by Matt Wilson, the series featuring Jane wielding Mjolnir as the new Thor. Aaron’s Thor saga has been running almost a decade and in my humble opinion is the best ongoing superhero comic in recent memory, with Jane’s tenure as Thor proving to be the highlight.

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The comic specifically follows the period where Thor finds himself unworthy to lift his hammer and Jane picks it up to carry on as Thor instead. She forms a close bond with Mjolnir that leads to a stunning revelation about what’s trapped inside, not to mention she’s able to wield the hammer in battle like Thor Odinson never could, sending it gracefully and dangerously looping through the air to create a bludgeoning ballet of death. She faces powerful foes like the Destroyer, Mangog, and even Odin himself, and even when she’s left beaten and bloody she never backs down from a fight. She proves herself worthy to the Thor pedigree, but what makes her different is that being a hero comes at a cost.

We learn that Jane has cancer, and transforming into Thor wipes Jane’s body clean of the chemotherapy medication meant to fight it, so every heroic transformation brings her one step closer to death. But that she still chooses to become Thor, every time, knowing the price she’s paying, proves without a doubt that she is worthy.

Now, Waititi won’t be able to directly adapt Jane’s comic story for a number of reasons. The MCU’s Mjolnir is currently a pile of rocks, Thor has already done the unworthy thing before, and so on. But given how in Ragnarok Waititi was able to catch everyone up to speed on Thor, reunite him with Loki, kill Odin, reveal Hela is his sister, destroy Mjolnir, and leave him stranded on Sakaar all in the first 25 minutes, we’re confident he’ll find a clever way of turning Jane Foster into Thor that’s fun for the whole family.

Marvel Phase 4: Official Lineup

Love and Thunder

But we’re less concerned with how Jane becomes the Goddess of Thunder and more with what kind of sparks will fly when the two exes meet again. Jane’s romance with Thor never really clicked, so Thor 4 is a chance for Marvel to make good on this iconic couple from the comics. Make us fall in love with them as a couple. Or, not. The subtitle may be “Love and Thunder,” but that doesn’t mean they need to hook up again. Ragnarok was a smash hit and Thor didn’t even have a love interest — although the chemistry with Valkyrie is noted — so the lesson may be that forging a new path for Jane might not involve getting back together with Thor and instead showing how both she and Thor can stand alone as two badass powerhouse superheroes without any smooching.

The Taika Touch

Thanks to Waititi, Thor went from being a stiff and uncompelling lead to one of the most engaging and uproarious fan favorite heroes in the MCU. That happened because Waititi worked with Hemsworth to break Thor down and rebuild him by embracing Hemsworth’s natural charisma and comedic timing, and now Waititi is poised to do the same for Jane Foster. Portman is doing just fine with her film career, what with her Oscar win for Black Swan and rave reviews for her performance in movies like Jackie and Annihilation, so it’s not like she needed to come back to the MCU, which means Waititi likely made an offer she couldn’t refuse as a performer. Okay, maybe there was a dump truck full of Marvel money involved, but we have to imagine that Waititi conceived a fresh take on Jane Foster that piqued Portman’s interest, one that makes use of her dramatic acting chops — and comedic flair. Lest we forget, Portman’s shockingly lewd rap featuring her defense of the Star Wars prequels is an all-time great SNL skit.

So if Waititi can capture the tragedy and heart of Jane Foster’s comic story, all while adding his signature sense of zany wonder, then she just might get the redemption her character deserves.

Marvel Phase 4 Comic Con Panel

Joshua is Senior Features Editor at IGN. If Pokemon, Green Lantern, or Game of Thrones are frequently used words in your vocabulary, you’ll want to follow him on Twitter @JoshuaYehl and IGN.

Star Trek: Seven of Nine’s Jeri Ryan Shares How Her Character Has Resonated With Autistic People – IGN

During EW’s Women Who Kick Ass panel at San Diego Comic Con 2019, actress Jeri Ryan spoke about how her character Seven of Nine — who originally appeared on Star Trek: Voyager and will be a part of the upcoming Star Trek: Picard show — unexpectedly became a relatable character for autistic people.Ryan first talked about how freeing it is to be on a sci-fi show where anything can happen, but how the characters are rooted in aspects of the real world that are relatable. Then she shared with the crowd how her part-Borg character has been interpreted through that lens.

“I play a character that started out as a person who became a machine and is now a little of both. And that became a whole different opportunity to show different sections of society representation of themselves,” Ryan said. “Personally, with Seven of Nine, I’ve heard from so many people who are on the autism spectrum, that they appreciate seeing a character who has the same struggles that they did. Because she didn’t have social skills. She didn’t know personal space boundaries. She didn’t understand social norms. So she had to learn all of that. And that’s very much the same kind of experience that a lot of those people have. And I know this because my son is on the spectrum. That was so meaningful to me, when these fans reach and say, ‘Thank you for showing me on screen, for letting me see that it’s not just me and that I’m not alone and I’m not the oddball, that I can see that represented and it gives me hope and it makes me feel not so alone.’ And I love that.”

Star Trek: Picard Photos

Indeed, Seven of Nine frequently struggled with how to interact with her crewmates after they rescued her from the Borg. Having spent her entire adult life cut off from humanity, she was ill-equipped when it came to social mannerisms, even while her high-functioning brain enabled her to frequently save the day on the show. As her journey continued over several seasons, she slowly began to form stronger bonds with those around her.

Ryan’s words moved the crowd and earned some hearty applause. Her story goes to show that while Star Trek may feature impossibly advanced technology and exploration of the cosmos, it’s ultimately rooted in the human experience.

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Joshua is Senior Features Editor at IGN. If Pokemon, Green Lantern, or Game of Thrones are frequently used words in your vocabulary, you’ll want to follow him on Twitter @JoshuaYehl and IGN.

Gemini Man Footage First Impressions: Will Smith and VFX Are At Their Best, but High Framerate Causes Worry – IGN

The sci-fi epic Gemini Man has been trapped in development hell for over two decades since it was originally conceived in 1997, but the film is finally coming to fruition now that technology, seemingly, has caught up to its high-concept premise. Directed by Academy Award-winner Ang Lee, the new Paramount Pictures movie stars Will Smith as an aging hitman (Brogen) facing off with a younger clone of himself (Junior), and pushes the bounds of known filmmaking technology to execute on that advanced sci-fi idea.But will the finished film actually work in execution as much as in conception? That’s what I set out to find out during a special footage presentation on the Paramount Studios lot in Los Angeles, where a select group of journalists, including myself, got a preview of a now-released behind the scenes featurette, three new clips, and a new trailer (which will be dropping on Thursday). Check out the new behind-the-scenes featurette of Gemini Man below:

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All the footage, shot digitally at an extra-high frame rate of 120 frames-per-second, was presented in 3D. The good news is that science-fiction action movie is delivering heavily on the “action,” and the set pieces in this movie rival the impressive action sequences of last year’s Mission: Impossible – Fallout. The first clip showcased the film’s fight scenes as Brogen comes face-to-face with Junior, and they’re quickly locked in an intense firefight with a grenade thrown in for fun. Fast and slick, Lee’s choice to swap smooth cinematography for shaky shots adds to the feel and intensity. The action choreography is flawless, and the 3D conversion makes it pop.

The second clip, taking place in what was referred to as the “Bone Room,” really showed off Gemini Man’s technological achievements with young Smith and older Smith facing off up close. Brogen is analyzing Junior and trying to break down his genesis and why he’s being targeted. It’s strong work from both Smith (and Smith). We also got a taste of Smith’s dramatic performance, and it is on point. Again, the fight sequences are tight and executed with staggering accuracy. The digitally created Junior is immaculate. Punches land so convincingly, and look so natural, that it’s entirely believable that both versions of Smith are real to a breathtaking degree.

The third and final clip was less about action and gave the audience a chance to chew on more of the film’s dramatic performances with Smith’s Junior and his “father,” Clive Owen’s Clay Verris, coming face to face. The tension is tightly wound and the scene proves Ang Lee’s ability to balance the spectacle with depth and pull impactful performances from his cast. These are complex characters delivered with skill. It bodes extremely well for the finished product.

The trailer, set to be released this week, is more focused on showing off the dramatic beats in balance with the action, which does a better job of showcasing the strengths of the movie versus the first trailer, which was released three months ago. Take a look at newly-released images from Gemini Man below:

Gemini Man Gallery

If that’s the good news, the bad news is that, due to the frame rate, the image so crisp it becomes a distraction. For context, the industry standard for movie frame rates is 24 fps; Peter Jackson famously doubled that to 48 fps for The Hobbit: The Desolation of Smaug. While the visual style created by the significantly increased frame rate might appeal to some people, I found the visuals took too long to adjust to while watching the portions of footage we saw. It’s always hard to judge a finished project based on small pieces in footage presentations, but my first impression after watching three scenes and the trailer is that I’m not entirely sure I like the stylistic choice.

Producer Jerry Bruckheimer spoke to why it was important to the filmmaking team to shoot the movie in the higher-than-normal framerate. “What Ang Lee has done, visually, would be difficult to do at 24 frames,” Bruckheimer said, “but he did it at 120 frames which means you see every little thing. It would’ve been much easier to do this at 24 frames because we can hide a lot. There’s a diffusion to it. When you see this film, it’s lifelike. It is unbelievable what Ang has accomplished. You have to give credit to Skydance, to David Ellison, and to Paramount for taking this huge leap because they laid down a lot of money, praying and hoping that Ang was right on this and I don’t even think he was sure about this himself, but he delivered.”

As for the inclusion of 3D in the movie, I’m not convinced that its use in Gemini Man adds enough positives. While it does elevate and adds depth to the content, there’s already more than enough there to be visually processing. It takes a movie that is already big and in your face and makes even more so. While Lee used 3D very effectively in Life of Pi — it felt complementary to the film and it enhanced what was there — here it felt more like icing on an already amply iced cake. Since we didn’t get to view any footage in 2D, it’s unclear if, comparatively, it does elevate the content. That said, it certainly doesn’t spoil the experience; it’s one of those cases in cinema where just because you can, doesn’t mean you should.

While I’m not sold on the increased framerate or addition of 3D, I am sure what is on screen is undeniably impressive and Smith’s performance appears to be one of his best, at least judging by the footage we saw. When it comes to the performance, having Smith play opposite Smith was quite a risk, but it appears to have paid off. Casting the right actor in the right role is hard enough, but when you’ve got to cast the same actor in two opposing parts, that’s even harder. The strengths and the vulnerabilities of both characters are very different, and Smith plays to them like a conductor handles an orchestra – both are accomplished performances. Not only that, but Smith plays against himself with an ease and an intensity that works perfectly. Neither role is less than the other, or feels incomplete; it never feels hammy or like a novelty. It’s one (two?) of the most engaging elements of the movie as a whole.

Watch the previously released Gemini Man trailer below:

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“The younger character is not me. That is a 100 percent digital character. They didn’t take my image and just stretch out some of the lines,” Smith said at the presentation. “This is a CGI character, and that’s part of what is so spectacular about this. They’re using my performance to create the elements, so the skin is CGI, that’s not my skin, but the performance is all me. The special effects team at Weta has done something I’ve never seen done before.”

Weta Digital provides the digital effects that, rather then de-aging Smith to play Junior, actually create an entirely convincingly and insanely realistic new version of him. “Junior is twice as expensive as Will Smith,” Lee admitted. “There is one shot involving Junior that took me, and the hundreds of artists who worked on this, one year to get right. It’s a lot harder than using actors and a lot more expensive.”

Weta worked to differentiate the aged version of Smith from his younger clone, but it wasn’t as easy as just modeling him off his real self from two decades ago. “We also looked at early performances and the movies we mostly stuck to [were] Bad Boys, Independence Day, a little bit of Men in Black, and one of his earliest films, Six Degrees of Separation. He was much skinnier at that time, though, so the morphology wasn’t quite right,” explained VFX supervisor Bill Westenhoffer.

Gemini Man hits theaters on October 11, 2019.

Simon Thompson is a freelance writer for IGN. You can find him on Twitter at @ShowbizSimon.

Amazing Spider-Man Celebrates Its Goofy Villains (The Amazing Spider-Man #26 Review) – IGN

As dark as things got in “Hunted” and its immediate aftermath, The Amazing Spider-Man could probably do with a little palate cleanser. That’s just what this latest story arc has to offer. With an emphasis on C-List villains and goofy plot twists, the series is back to capturing the charm of the short-lived but much-loved Superior Foes of Spider-Man.Given how much this series has focused on characters like Boomerang and Beetle over the past year, the Superior Foes comparisons are basically inevitable. It’s been great to see that, even as writer Nick Spencer has set about crafting the next big chapter in Peter Parker’s life, he’s also carved out time to continue the ongoing struggles of Janice Lincoln and Fred Myers as well. Like Peter, both these characters have to decide what they want out of life and if they’re going to keep being defined by their failures. That all comes to a head for Janice and Fred in this issue as both Kingpin and the new Sinister Syndicate seek vengeance on Boomerang.

Spencer makes the most of this oddball, all-female supervillain team. In particular, this issues mines plenty of comedy out of the fact that Beetle treats the group less like an alliance of evil and more like a trendy new corporation fr upwardly mobile women with super-powers. There’s health care, W-9’s, 401K matching – the whole nine yards. Spencer also succeeds in giving each team member a distinct voice and personality. You don’t need to be familiar with characters like Scorpia or Lady Octopus to appreciate how they’re portrayed here.

This issue also makes it apparent how far Fred has come since making his debut as Peter’s slacker roommate back at the beginning of the series. Spencer frames these portions of the story through Peter’s eyes, allowing our hero to reflect on the fact that Fred Myers isn’t actually such a bad guy when he puts his mind to it. The playful, flirtatious banter between Fred and Aunt May helps highlight his change in fortunes and make him feel like a more integral member of Spidey’s supporting cast.

The only disappointment here is that the story doesn’t move at a faster clip. By the time Spencer and artist Kev Walker maneuver the Sinister Syndicate and Boomerang into conflict with one another, the issue is over. This is also a weird case where the cover art and the actual story have almost nothing to do with one another.

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Walker makes for a surprisingly effective addition to the series’ art team. In the past, Walker has tended to work best with darker, more surreal stories, not so much bright, happy-go-lucky fare like this. It’s all about finding the right inker and colorist to bend Walker’s distinctive style in the right direction. But here, with Walker inking his own work and Laura Martin providing a vivid dose of color, the art strikes a happy medium between dark and kooky and sleek superhero action. Granted, Walker’s rendition of Peter himself sometimes looks a bit wonky, but in general this issue makes a smooth transition from Ryan Ottley’s recent chapters.