Fortnite’s New High Stakes Challenges Detailed

One of the big new additions coming to Fortnite in its next update is an event called High Stakes. It is scheduled to be one of the last major surprises in the game’s fifth season and, at PAX West, developer Epic Games detailed what players will have to do to complete the High Stakes challenges and earn its rewards.

Like the new limited-time mode, Getaway, High Stakes is themed around heists and tasks players with stealing, killing, and escaping. The first part of the challenge offers up 5,000 XP to anyone that plays 10 matches of Getaway. If you’re able to deal a total of 500 damage to opponents carrying the coveted jewel, you’ll also get a special spray. Those that manage to pick up a jewel in five different matches of Getaway will get a special skydiving trail that features money flying off your character. Finally, if you complete all three of those challenges you’ll get a crowbar skin for your pickaxe.

The upcoming update will also introduce one new skin and four masks, which will be available to purchase from the in-game store. For those that missed the initial reveal, Getaway involves four safes being dropped onto the map. Working in groups, players must find these safes, grab the jewel from inside it, and take it to the extraction zone without being killed.

A new Grappler gun will also be added in, and it functions pretty much as you’d imagine; fire it at a wall and it latches on, allowing you to launch yourself in that direction. Of course, the gameplay implications of this new weapon are significant, so it should be an exciting new addition. As of yet, Epic has not confirmed an exact release date and time for the new patch, but it is expected this week.

The last patch for Fortnite was the 5.30 content update, which marked the debut of the Shockwave Grenade, a new type of weapon that throws players a great distance when activated. Epic also rolled out the latest set of weekly challenges, which involve searching between oversized seats and using rifts. You can get help for all of this season’s challenges in our complete Season 5 challenge guide.

Bee Simulator – 10 Minutes Of Gameplay | PAX West 2018

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Planet Alpha Review: A Beautiful Planet

From the outset, Planet Alpha is purposefully vague about what is going on. Your unnamed protagonist, a non-entity in an unrevealing spacesuit, limps through a series of harsh environments during the game’s opening. After a minute, they stagger and collapse only to awake in a new area. The how and why of this event and everything that happens afterward never become important. This is a game of mystery and discovery where you’re never sure who you are, where you’re heading, or why you’re on this glorious, mysterious planet. Planet Alpha does not have answers to the questions you might have–it’s a sightseeing tour of a planet that feels truly alien, by way of a 2D puzzle platformer.

The sights and locations you’ll see and explore are varied, with each of the game’s chapters taking you to a different environment. You move through catacombs, jungles, enormous architectural structures, and even across islands floating in the sky. There is beauty in every environment, but nothing beats the deep backgrounds of the game’s numerous outdoor sections, which teem with life and a sense of history. It’s clear that something has gone terribly wrong on the eponymous planet and watching it all unfold–occasionally becoming involved in incidents as they break out–is a pleasure. While you might leave without a clear idea of what just happened, there’s a coherency to Planet Alpha that suggests some deeply established lore.

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From its opening moments through to its closing credits, Planet Alpha is stunning. It’s the sort of game that dedicated screenshot buttons were made for–you feel like a tourist taking holiday snaps, only you’re coming home with pictures of giant squid-aliens, bioluminescent plants, and inter-species battles that break out in the distance. There’s no UI on the screen, so you can really appreciate how beautiful everything looks. The camera often zooms out to let you take in the scope and beauty of your surroundings and the vistas that stretch to a distant horizon. A large part of the appeal is wondering what you might see around the corner.

Planet Alpha focuses on platforming puzzles–you’ll frequently have to move climbable boxes and figure out how to avoid the hostile creatures and robots that inhabit the planet. There are no real head-scratchers though, and succeeding is mostly a matter of paying attention to your environment and timing your actions well. Getting past enemies usually requires either some rudimentary stealth (like hiding among foliage or behind a pillar until an enemy moves) or luring them into danger. This can be frustrating since the AI patterns of your enemies are unpredictable, but the feeling of relief in finally managing to lure a killer robot to its death is always satisfying. Several sections can be solved through trial and error, and running forward and getting killed is sometimes the easiest way to work out how to avoid getting killed next time–respawning is very quick, and changes you make to the environment persist.

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For reasons never fully explained, you also have the power to rotate the planet with the shoulder buttons. At first, you’re only able to do this in designated spots, but later in the game you can do it anywhere. This means that you can switch from daytime to nighttime, making use of the day/night cycle and the fact that some elements of the environment change between the two. For instance, during the day, a mushroom might appear as a platform you can jump on, and at night some plants awaken and unfurl, allowing you to use them as cover as you sneak through an area. Rotating the planet can also move elements within the environment, so a platform might rise or shift, or a door might open if you rotate in the right direction. These puzzles are interesting, but they’re rarely challenging or clever, and while the world rotation ability feels inherently grand when you first start using it, there are no unexpected twists or new interesting wrinkles in how this mechanic works. There’s beauty in watching the shift happen, though, as luminescent plants glow in the moonlight and the dawning sun casts a glorious light across the planet.

Planet Alpha gets trickier when you’re asked to perform death-defying physical feats. Large sections of the game feel reminiscent of Uncharted and its ilk, as you scramble up walls and leap between pillars, or slide down an embankment and jump at just the right moment to avoid falling to your doom. These moments can be quite exciting, and there are plenty of great scripted sequences throughout the game that see you just barely surviving as you run, jump and climb away from danger. But the controls can feel stiff in instances where precision is required, and sometimes you’ll fall to your death because your last-microsecond jump didn’t register or because you character doesn’t grab the ledge for some reason.

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This is an especially big issue during a handful of sequences that warp you into what seems to be another dimension, a trippy, dark void full of huge floating blocks where gravity is greatly reduced. These sections are weird, even by “mysterious game set on an alien planet” standards, but their pure focus on low-gravity platforming can be exciting at times. Flinging across long jumps is exhilarating–if you’re on a moving block and jump from it right as it comes to a stop you’ll be sent flying, which allows for traversal puzzles on a bigger scale than anything outside of the void. But these areas can also get frustrating when the physics aren’t quite gelling and you’re finding yourself being flung further than expected, desperately wishing you could wall jump off the floating pillars you’re smacking into.

While there are moments of frustration in its platforming, and the puzzles are relatively unsophisticated, the locations of Planet Alpha will most certainly stick with you. It doesn’t matter why you’re there, or what it is you’re looking for. There’s great pleasure in just existing on this planet, in navigating its harsh terrain and admiring its vistas, and the sheer beauty of it all makes the game’s shortcomings easy to bear.

9 Fall TV Shows You Can’t Miss

With so much TV, it’s very hard to know what to watch. Now, with the upcoming fall season, it’s about to get a lot worse. Not only are there new shows on network TV and cable, but streaming services have their own new shows–and there’s even a new streaming platform about to launch.

So what should you watch this fall? It’s a difficult question, but one GameSpot has the answers to. After digging through the fall season’s new offerings, we’ve found there are plenty of things to get excited about–from horror, to sci-fi, to spin-offs, to some very interesting comic book adaptations.

Whether it’s Netflix’s adaptation of The Chilling Adventures of Sabrina, or the latest series based on the works of George RR Martin–which appears to be very different from Game of Thrones–these are the shows you absolutely will not want to miss in the next few months. At the very least you’re going to want to give them a shot.

Follow along as GameSpot guides you through the 9 shows you need to be prepared for this fall. And if we missed something you’re excited for, sound off in the comments! There’s always room for another show, even if it means losing a few more hours of sleep.

GTA Online Gets Another Updated Adversary Mode

Grand Theft Auto Online revives another Year 2 Adversary Mode this week, in the form of the Trading Places Remix. Another follow up to the After Hours expansion for GTA Online similar to last month’s Hunting Pack Remix, Trading Places takes the basic formula of the original mode and makes some big, hairy changes to it.

Just like in the original Trading Places (the Adversary Mode, not the classic Akroyd-Murphy comedy for which it’s named), each match starts with one team being deemed the “Winners” and the other team the “Losers.” The objective of the Winners is simple: stay a Winner. The Losers objective is to eliminate a Winner and thus become a Winner themselves. If a Winner is killed by a Loser, they then become a Loser (and trade places, see what they did there?) and have to fight their way back to the top.

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Xbox Boss Responds To Sony’s New Statement On Cross-Play

Sony’s new overall CEO, Kenichiro Yoshida, recently made controversial comments about cross-play, and now an Xbox executive has responded. Xbox engineering lead Mike Ybarra said on Twitter that Sony “still isn’t listening to gamers” about the cross-play situation.

“[Sony still] isn’t listening to gamers,” Ybarra said. “All games should be cross-play and progression with the right input flexibility and gamer options.”

After someone pointed out to Ybarra said Sony’s PS4 has been outselling the Xbox One for a long time, Ybarra himself pointed out that Microsoft operates in the console and Windows PC space which expands its gaming footprint significantly. He also suggested that Sony is doing a disservice to its users by not supporting cross-play.

“We run Windows and Console,” Ybarra said. “Larger gaming audience who wants to play together. Gaming is diverse, if you only serve to bring joy to part of an audience then you are behind in many, many ways.”

Going back with what Yoshida said, he spoke at the IFA conference in Berlin recently and suggested that Sony doesn’t allow cross-play because PS4 is the “best place to play.”

“On cross-platform, our way of thinking is always that PlayStation is the best place to play. Fortnite, I believe, partnered with PlayStation 4 is the best experience for users, that’s our belief,” Yoshida said, according to The Independent.

Yoshida pointed out that Sony supports cross-play between PS4 and PC, and that going forward the company will “decide based on what is the best user experience.”

He added that he believes competition with Xbox and Nintendo is “always good.” Yoshida became Sony’s CEO earlier this year after longtime CEO Kazuo Hirai stepped down.

Going back to Ybarra and Xbox, someone asked for Ybarra to explain why Microsoft requires a paid Xbox Live Gold membership for some free-to-play games and betas while Sony does not. He did not respond.

Games like Rocket League, Fortnite, and Minecraft support cross-play between Xbox One and Nintendo Switch, but not PlayStation 4. Sony said a while back that it’s confident it will find a solution about cross-play that satisfies gamers and meets businesses considerations at the same time. As of yet, Sony has yet to say anything more.

For more on the cross-play situation, check out GameSpot’s feature video embedded above.