The third wave of DLC for Fire Emblem: Three Houses is now available, bringing new quests, fresh attire, a sauna and – critically – the ability to interact with animals.
Among the shakeups is the fact Anna is available for recruitment to those who complete a special quest. Meanwhile, the new sauna activity can be found at the Monastery, giving you the option to “add steam” and balance a heat bar.
Nintendo announced the news on Twitter, writing, “Conquer new quests, dress up with new outfits, sweat it out in the new sauna activity, and interact with animals in the Fire Emblem: Three Houses Expansion Pass Wave 3 DLC, available now.” Critically, it’s currently unknown whether “interacting” with animals involves petting.
Surprise, surprise, Nintendo has stealth released a new game from Little Nightmares developer Tarsier. Called The Stretchers, this whimsical puzzler tasks you with ferrying patients to the hospital in a race against the clock.
The gameplay looks like a curious mix between Crazy Taxi and Brothers: A Tale of Two Sons, as you control two medics in charge of scooping up “dizzy” patients on a stretcher and navigating to an ambulance so you can dump them in the back and set off, crashing through fences, walls, and into other vehicles. Let’s just say they’re not the safest ambulance drivers.
The Stretchers is clearly designed with co-op in mind; the Switch’s two Joy-Con’s providing easy access to local multiplayer. But it can be played solo as well, which is where the Brothers vibes come from.
It hasn’t yet appeared on the US eShop, but The Stretchers is available now on the UK Nintendo Switch eShop for £17.99.
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Call of Duty: Modern Warfare‘s biggest patch yet is out now. The free 8-10GB update adds a host of new content to the game and addresses many of the community’s biggest complaints regarding the multiplayer portion of the hit first-person shooter.
Krovnik Farmland, the third Ground War map, has been added to the frenetic mode’s playlist. There’s also a new 6v6 map called Shoot House that’s now included in the regular multiplayer rotation. If you want an immediate taste of it, however, there’s currently a 24/7 Shoot House playlist that includes Team Deathmatch, Domination, Kill Confirmed, and Headquarters on the brand new map. The Hardpoint game mode has also been added to the regular rotation after appearing in numerous CoD games before. Both teams must rush to a “hardpoint” on the map and repel the enemy team to begin earning points. It’s similar to Headquarters, but respawning is unlimited.
In terms of balance changes, claymores have been nerfed considerably. Shooting an enemy claymore is now non-lethal when at full health, and the range at which they trigger, and their damage width, have both been reduced as well. Equipping the E.O.D. perk nullifies their effectiveness even further, clamping explosive damage to a non-lethal amount if you’re at full health.
There has also been a number of audio changes so your position isn’t constantly given away. Footsteps, for example, have been altered so that they don’t dominate the battlefield. Walls and other geometry are now much more effective at blocking sounds, and the footstep volume at distances has been lowered as well. Infinity Ward says its working on another large footstep change in its next update, too, which will make crouch and ADS movement significantly quieter.
Battle chatter has been adjusted so that operators aren’t quite as talkative as before. Enemies will no longer hear when they’ve been called out by the opposition, and enemy callouts have also been tweaked so that they’re never from your operator, only from teammates. The triggers for these callouts are less frequent now, too.
Riots shields are also less of a nuisance now. The shield will now properly go on the wearer’s back when they’re using a throwing knife or thermite. Explosive splash damage is also more consistent, so taking out anyone using a riot shield should be slightly easier.
When it comes to weapons, two of the community’s biggest complaints have been addressed. Both the 725 shotgun and the M4A1 assault rifle have been nerfed. Both have had their damage range reduced, and the latter has had a slight recoil increase. Assault rifles, in general, have seen an increase in their hip fire spread to reduce their effectiveness up close, while movement and ADS speed has been increased when using an SMG. Pistols have an increased damage range as well.
The update also introduces a slew of bug fixes. You can see the full patch notes below.
Update 1.07 Full Patch Notes
Backend fixes to prevent crashes and improve stability across all platforms, include dev errors, and various performance fixes.
Fix for a few bugs where some streaks and Field Upgrades were able to be flown out of bounds without penalty. General out of bound fixes were also added.
Fix for a bug where a player being killed by an enemy with a Variable Zoom Scope would not see the zoom function in the killcam
Fix for the Semtex warning audio being heard at the same volume whether in a building or outside
In Headquarters, players were able to place a Tac Insert and respawn when their team owned the point. This has been fixed.
Fix for various collision issues across maps
Added UI that shows when XP events are active in playlists menus
Sprint and Tactical Sprint speeds are now back to speeds in Beta
Fix for a bug where the progress of the bomb defusal can be seen by the team that planted the bomb
Fix for a bug that revealed players to UAVs when they fired their weapons, even if they had Ghost and a silencer equipped
Fixed an issue where if multiple Personal Radars were active on a team, and are both marking the same enemy, only one player would see the enemy on their minimap.
RIOT SHIELD:
Fixed an issue where the throwing knife and Thermite weren’t causing the shield to go on the player’s back when thrown. We’ve also fixed the issue where explosive splash damage wasn’t working consistently. We’ll continue to tune the Riot Shield in future updates.
CLAYMORES:
Detonating an enemy claymore with bullets is now non-lethal when at full health. We’ve also reduced the trigger and damage radius and also reduced the damage width to better match the trigger width.
BATTLE CHATTER:
Removed the ability for enemies to hear when they’ve been called out by the opposing team. We also adjusted the enemy callouts so they are never from your Operator. Enemy callouts now use a more restricted cone at the hip and even more restricted in ADS when calculating whether or not to trigger. We’ll continue to monitor this and make additional tweaks to Battle Chatter in future updates.
MOUNTING:
Slight increase to recoil while mounting.
PERKS:
E.O.D. now clamps damage to a non-lethal amount, assuming the player is at full health
LIGHTING:
Continued updates to player visibility in dark windows and dark areas.
FOOTSTEPS:
We’ve increased the occlusion percentage to filter footstep sounds behind geometry and adjusted the footstep volume at a distance. We have another large footstep change coming in the next update which will make crouch and ADS movement significantly quieter. Stay tuned!
CHALLENGES/PROGRESSION/RANK
Daily Challenges and Active Missions are getting a full sweep of testing and fixes. We’ll have more updates to these systems in future updates.
Fix for a bug where the Infiltrator challenge was not tracking properly
Fix for launchers not giving XP when shooting down killstreaks
Fix for a bug where planting or defusing 5 bombs in Cyber Attack or SnD was not tracking properly
Camo challenge for “Kills After a Reload” didn’t give the player enough time to acquire a kill, so time has been increased
Fix for a bug where your XP require to reach the next rank was higher than the value needed
725 Shotgun: Increase to ADS and Hip Spread, reduced damage range
M4A1 Assault Rifle: Reduced damage range, small recoil increase
Assault Rifles: Increased hip spread to reduce effectiveness up close, less damage at long range for full auto 5.56 rifles
SMGs: Increased move speed, increased ADS move speed, small reduction in sprint out time
UZI SMG: Increased damage range
MG34 LMG: Increased hip spread, damage range reduction, small ADS slow down
M91 LMG: Increased hip spread, small damage range reduction
PKM: Increased hip spread, medium damage range reduction
Pistols: Increased move speed, reduced sprint out time, increased damage range
Crouch and Prone no longer adjust recoil
CALL OF DUTY LEAGUE
Updated rulesets for CDL competitive modes in private match
CYBER ATTACK
Fix for a bug where a player could use lose their primary weapon and would be unable to see their viewmodel after being revived by a teammate
GROUND WAR
Pick up Intel!–In the Operations, explore Verdansk to find additional backstory information of Verdansk and the Operators.
Fix for scoreboards displaying incorrect data
XP adjustments and general backend fixes
Various fixes for out of bounds and parachute exploits
Respawn timer no longer stays on screen after teammates are revived from bleedout
Fix for issue where the Munitions were not usable after respawning via Gunship
Fix for losing your weapons when picking up the core
Achievements can now be unlocked in CP
Fix for issue where players could spawn with their weapons in the downed state
Picked up Munitions no longer carry over from match to match. Only the Munitions you purchase with points will.
When respawning via the Gunship, you will no longer be given the Tank role
Selecting an Allegiance Operator or Allegiance as a favorite faction will now properly assign the voice of the correct operator
Operation Headhunter: Fix for a bug where players are not able to lock missiles onto the final boss helicopter
Operation Crosswind: Adjusted stealth for gameplay
Operation Paladin:
Fix for a bug where there was no UI or indicator of where to go or how to finish the objective after defending the 3rd arms crate
Fix for a bug where the default weapon was different than the weapon a player would hold if they were placed in Last Stand
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Disney has announced which Oscars they are campaigning for on their awards site, confirming award campaigns for five separate movies.
Avengers: Endgame and The Lion King lead the charge, with Avengers being putting forward for 14 awards, and The Lion King for 13. Disney is asking that Aladdin be considered for a single award (Best Original Song for “Speechless”), while Toy Story 4 and Frozen 2 are both seeking 12 nominations, including Best Picture, Best Animated Feature, and Best Director. Curiously, The Lion King is seeking a Best Picture nomination but not a Best Animated Feature one, despite being the highest grossing animated feature of all time.
Perhaps most interesting is how many actors Disney is putting forward for supporting roles. Disney is campaigning for Avengers: Endgame actors Robert Downey Jr., Chris Evans, Mark Ruffalo, Chris Hemsworth, Jeremy Renner, Josh Brolin, Paul Rudd, and Don Cheadle for Best Supporting Actor. It’s seeking Best Supporting Actress nominations for Scarlett Johansson, Gwyneth Paltrow, Zoe Saldana, Karen Gillan, and Brie Larson. Disney is also asking to be considered for Best Picture, Best Director, Best Adapted Screenplay, and several other awards.
The Lion King is asking for Donald Glover to be considered for Best Actor for his portrayal of Simba. The Best Supporting Actor consideration list consists of Seth Rogen, Chiwetel Ejiofor, Billy Eichner, John Kani, John Oliver, Eric Andre, Keegan-Michael Key, and JD McCrary. Disney seeks Best Supporting Actress nominations for Alfre Woodard, Florence Kasumba, Shahadi Wright Joseph, and Beyonce Knowles-Carter.
‘For Your Consideration’ lists for Captain Marvel, Spider-Man: Far From Home, and Star Wars Episode IX: The Rise of Skywalker are not included as of yet. 2017’s Star Wars Episode VIII: The Last Jedi was nominated for four Oscars, though, so it’s likely that Disney is planning a campaign following The Rise of Skywalker’s release.
Oscar nominees are typically announced in January, so we’ll have to wait to see how many–if any–of these performances make the cut. If history repeats, Disney’s best odds are in the Animated Feature category and in the technical and styling categories, such as Visual Effects and Best Costume Design, and the sound categories.
Look, we know you’re expecting Death Stranding chat this week… and that’s exactly what you’re getting. Dale and Joe’s impressions of Kojima’s latest is succulently sandwiched between two beautifully baked slices of wholemeal in the shape of Cardy and Alex’s trials with Modern Warfare’s Spec Ops, and excitement for Overwatch 2.
Go On Name Them makes a glorious return and the Cardy’s Football Manager team is revealed in a podcast climax that the world has never heard the like of, and likely never will again…
Getting to Episode 3 in Death Stranding means a brand new map to explore, a whole lot of side content, and a whole heap of new tools for doing just about everything–delivery cargo, taking out enemies, and dealing with BTs. There’s a lot in this chapter, and much of its is optional. We encourage you to follow you heart and go at your own pace, but if you’re more interested in punching through to the other side and seeing what kind of weirdness lurks beyond, this walkthrough should help you find the shortest route there. If you haven’t arrived at Episode 3 yet, then you can follow our Prologue Walkthrough, Episode 1 walkthrough, and Episode 2 walkthrough as a guide.
Afraid of spoilers? Don’t worry! We’ll make sure these walkthroughs are as spoiler-free as possible when it comes to the main story beats. However, at certain points much later in the guide, revealing a few broad snippets of information will likely be necessary.
Again, the thing to keep in mind is that a big part of Death Stranding is the flexibility of the environment and the creativity of how you want to forge a path forward. There are a whole heap of different ways to tackle each mission, and on top of that, the map you encounter might also be different to the one you see in this guide–that’s thanks to the multiplayer aspect of the game, where members of the community will clear different paths and place helpful structures in different ways depending on your personal game.
That said, this walkthrough will give you a good idea about what you need to do. It can offer one viable path to success if you’re at a bit of a loss, or if you just want some inspiration to get you started.
Before you start, definitely check out the broader tips in our Death Stranding guide hub to get your head around some must-have tips to always keep in mind, as well as get your head around what you can expect a little later down the line. Things will definitely get a little less tough over time with the right preparation!
The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.
November has brought a flood of Black Friday ads from various retailers. We’ve already gotten a closer look at the Black Friday offerings from stores like Best Buy, Target, and Microsoft; now, Office Depot has released its own selection of deals, which are worth browsing if you’re into PC or retro gaming. The sale includes gaming PCs and laptops as well as monitors, headsets, and chairs–and if you’ve had your eye on one of those Arcade1Up cabinets, you’ll be happy to hear there are deals on a couple of those, too.
Office Depot’s online Black Friday deals will go live at 9:01 PM PT on November 27 / 12:01 AM ET on November 28. The in-store deals will be available when doors open at 8 AM on Friday, November 29.
Office Depot Black Friday 2019 deals
The following items and prices will be available at the aforementioned start times (both online and in stores). However, quantities are limited, so keep that in mind and act fast if you see anything on your wishlist.
iBuyPower Gaming PC w/ i7 + GTX 1660 Ti | $1,000 ($1,250)
This iBuyPower Gaming PC comes equipped with a 9th-generation Intel Core i7, a GTX 1660 Ti, and 16 GB of RAM in addition to a 1 TB hard drive and 480 GB SSD. It’s not the most high-end PC, but it should be able to handle most modern games at decent settings.
Another mid-range option, this Lenovo gaming desktop drops the hard drive and boasts a 512 GB SSD. It’s also got a 9th-gen i7 processor, a GTX 1660, and 16 GB of RAM.
This mid-range gaming laptop can handle most modern games at decent settings, but don’t expect it to run any game at a decent frame rate with ray-tracing enabled. It comes with a 9th-gen i7 processor, a GTX 1650, and 8 GB of RAM in addition to a 256 GB SSD.
The main difference in this Ideapad laptop is the i5 processor instead of the i7. It matches the Legion with a GTX 1650, 8 GB of RAM, and a 256 GB SSD. Don’t expect it to run everything at max settings, but it will work very well for games like Fortnite and Minecraft.
If you’re looking for something with a higher refresh rate, this MSI Optix monitor is a good pick. It features a 144Hz refresh rate, which will make games running at high frame rates look great.
LG UltraWide 29-inch Monitor | $160 ($300)
If you’re looking for an entry-level UltraWide monitor, then you’ll be happy with this 29-inch LG monitor. It features AMD FreeSync, which will work excellently with an AMD graphics card–this basically means you won’t have to enable V-Sync to enjoy games without screen tearing, making for a better-performing experience.
HyperX Cloud II Gaming Headset | $70 ($100)
HyperX’s Cloud II line features great gaming headsets for their price range. They’re also compatible with PS4, Xbox One, and PC.
Realspace Leather Gaming Chair | $95 ($200)
This Realspace gaming chair will be available at a great price for Black Friday. If you’re not in love with the red color, then you can also grab the chair in blue or white at the same price.
Realspace DRG Gaming Chair | $150 ($250)
This Realspace DRG gaming chair features more support and a removable neck cushion for a little extra comfort.
Arcade1Up Space Invaders Counter-cade | $170 ($200)
Arcade cabinets are huge and cumbersome, but Arcade1Up has been creating some excellent mini cabinets that can fit on a counter. This tiny Space Invaders counter-cade may be small, but it features a full-size joystick and buttons for a comfortable playing experience.
Arcade1Up Pac-Man Counter-cade | $170 ($200)
The all-time great Pac-Man is back… in counter-cade form! Like the Space Invaders counter-cade, this Pac-Man cabinet features a full-size joystick and buttons.
Unlike previous entries in the series, Call of Duty: Modern Warfare is forgoing a season pass and DLC in favor of a new battle pass system, much like Epic’s hit battle royale shooter, Fortnite. The first battle pass has yet to arrive, but according to Activision, it’ll be ready to go next month.
During its latest quarterly earnings call, Activision revealed that Modern Warfare’s first season will kick off sometime in December 2019. The company didn’t pin down an exact date, but it did note that time frame is “later than planned.”
Activision has previously shared a few details on how the new battle pass system will work. There will be both Free and Premium streams of content to earn; the former will let you unlock anything that has an impact on gameplay, such as weapons and attachments, while the latter will only feature vanity items like cosmetics. Players will also be able to earn COD Points with the battle pass.
In the meantime, Activision is rolling out some free new content for the game later this week. Beginning Friday, November 8, players will have access to a new multiplayer map (Shoot House), a new Ground War map (Krovnik Farmland), and another game mode, Hardpoint.
Call of Duty: Modern Warfare launched on PS4, Xbox One, and PC on October 25 and quickly became PS4’s best-selling game of the month in the US. GameSpot awarded the title a 7/10 in our Call of Duty: Modern Warfare review. Critic Kallie Plagge wrote, “The pitfalls of Spec Ops don’t detract from what Modern Warfare does well. Realism mode is an excellent addition to the slate, and although not all the new multiplayer modes are great, Gunfight and the Night Vision playlist are refreshing standouts.”
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